Author Topic: Gensokyo Quest!! Forum JRPG- Team up with other members to resolve the incident!  (Read 45773 times)

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Planning a Forum JRPG ~ "Gensokyo Quest?"
« Reply #30 on: June 11, 2012, 09:40:27 PM »
Having them like Shikigami seems like the best way to do things.

And to help things along more, I went and made the IRC room!
http://webchat.ppirc.net/?channels=gensoquest

Who knows, this could get pretty damn popular.


NINJA EDIT: Hangon, if the stat totals are triple-digit, how is the 25 points thing supposed to work?
And we could also make the sessions weekly things, so as to make it convenient for everyone.
So if 1 Session = 1 Stage, then around 1-2 Months = 6 Stages+Possible EX Stage.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

チソウ タイゼン

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  • you'll thank me for the cropping later
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #31 on: June 11, 2012, 09:53:05 PM »
You add the points to the base stat. A difference of 15 base stat points in the formulas, at the level cap of 32, result in a difference akin to:

HP: 200 vs 215
Case 1: 1151 HP
Case 2: 1229 HP
PA: 155 vs 170 (Assuming a Weapon Power of 50)
Case 1: 40.94 -> 289 Effective Attack Power
Case 2:  44.48 -> 314 Effective Attack Power

The difference isn't huge, but it's there, and it's something that you control.


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #32 on: June 11, 2012, 10:05:25 PM »
Ah, I see.
It's a far cry from the D&D style I'm used to though.

Well, I'll get to hammering things out I guess.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

チソウ タイゼン

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  • you'll thank me for the cropping later
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #33 on: June 12, 2012, 12:21:22 AM »
And, OP updated.

Everyone make your characters!



Here's an example of me making the character sheet:

Taizen Chisou, Tengu, Level 1
Bonus points: (You choose these to customize your stats.)
HP + 12
PAtk + 1
PDef + 6
MDef + 6

Dice rolls: (These are variances that I produce in your character at random.)
HP + 2
SP + 0
PAtk + 6
PDef + 6
MAtk - 2
MDef + 8
Spd - 8

Oh, my, it appears as though I am an unusually slow tengu.

The initial sword equipment is the Wooden Stick, with a Power rating of 9. The Magic rating is 5.
The initial armor for Tengu class is Raggedy Clothing, with an Armor rating of 8. The Magic Armor rating is 5. The Speed rating is 10.

A note on equipment
Your equipped weapon modifies your PAtk and MAtk to produce your Effective Attack stats, which actually are the stats used in damage calculation
The equipped armor modifies PDef and MDef to produce the Effective Defense stats. It also has a speed rating that determines how mobile you are wearing the armor. 10 is average in this case.


The formulas return the following:

Lv. 1
EXP 0 / 15 (Of course.)

HP = 189
SP = 82

Effective stats:
Physical Attack =  14
Physical Defense = 9
Magical Attack = 9
Magical Defense = 7
Agility = 17

Whoof, that's a lot of calculator work. I'm going to have to program a handler for this.

Naturally, I'm not actually going to play.
It wouldn't be fair because I'd be able to find all of the Grimoires and know all the weaknesses and yada yada. This is just an example ~
« Last Edit: June 12, 2012, 12:23:05 AM by チソウ タイゼン »


チソウ タイゼン

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Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #34 on: June 12, 2012, 01:27:33 PM »
All right, all of Stage 2 has been plottted out, all of the Equipment has been drawn up, and a bit of the map has been drawn out.
It's only slightly difficult mapping out all of Gensokyo :I

A reminder to those who would like to play to please generate their characters!


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #35 on: June 13, 2012, 12:28:52 AM »
Okay, so we're about ready to start this shit up yo!
Just in case you forgot, it's all going down here! http://webchat.ppirc.net/?channels=gensoquest
So Grim/The Duke, since you wanted in, come on down! We've already got a Magician, a Warrior, and a Combat Medic!
(Unless, you're said medic.)
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Grimarg

  • B-but you haven't promoted me yet!
  • Thanks Aoshi for the avvy! :3
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #36 on: June 13, 2012, 01:55:29 AM »
D:!!

Damn, somebody beated me to the Medic!

* The Duke throws papersheet to the fire

チソウ タイゼン

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Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #37 on: June 13, 2012, 02:10:33 AM »
You can be another medic, allocate your stats differently, and use different Grimoires?

Alternatively, there's still the Knight, Oni, Tengu, and Shrine Maiden classes.

And the Fairy Class that'll exist as soon as a party beats the game / I get bored of not having a Fairy Class.
So you know, options!

Should our first game session be on Friday, starting between 11 to 1?
I have work then, at 4:00, but I'd like to know if y'all are free.

(Central time zone.)


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #38 on: June 13, 2012, 02:18:43 AM »
I should be free then. Dunno about Yugian though.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #39 on: June 13, 2012, 02:21:16 AM »
Sounds good. *PST here.*

Grimarg

  • B-but you haven't promoted me yet!
  • Thanks Aoshi for the avvy! :3
Re: Gensokyo Quest!! Make your character, Stage 1 will start soon!
« Reply #40 on: June 13, 2012, 02:30:38 AM »
I took the Knight :p

Hmmm I think I can make it at that hour, but if I can't I'll let you guys know beforehand


チソウ タイゼン

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@Duke I'm sure we can find a time.


There has been a little bit added to the OP.
Any character making would be put into the second party now.



I'm doing simulation runs on my own of the stats as a means to check balance and stuff.
Changes include a healing-type Grimoire that will be easily accessible before the
Spoiler:
Saigyou Ayakashi
battle, because you all can look forward to hilarious moments such as

Quote from: an example that actually has no math to show, but is to provide a clue as to how difficult the game will be
Spoiler:
Saigyou Ayakashi unleashes a rain of cherry blossoms!
Magician Hanzo recieves 90 damage.
Medic Hater recieves 112 damage.
Warrior Yugian recieves 147 damage.
Knight The Duke recieves 180 damage.
Spoiler:
Saigyou Ayakashi unleashes a rain of cherry blossoms!
[/font]



I've made modifications to different Grimoires, enemy statistics, the damage formula, experience formula, and the player stat formulas.
Namely, some Grimoires don't have as good of a resistance set as they used to, some enemies are stronger, or weaker, or got a HP boost, you deal less damage, you don't get as much HP now, and you'll get lesser and lesser the higher level you are, as opposed to a flat linear curve based on your base HP.

The affected stats are HP and SP.

Players, your new initial stats are:
Hanzo: 211 HP, 154 SP
Hating: 241 HP, 87 SP
Yugian: 280 HP, 37 SP
Duke: 195 HP, 68 SP

This might not seem like much, compared to the amounts in your current sheets, but in reality I've shaved off about 30% of your HP and SP at Level 32.
« Last Edit: June 14, 2012, 06:53:03 AM by チソウ タイゼン »


Yugian

  • Humble Blacksmith
  • If the soul preserves, Then Limits dont Exist.
Nooooeeesssss, less HP!

...Wait, if theres less HP, does that mean we didn't die at all or whatever?

チソウ タイゼン

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  • you'll thank me for the cropping later
It's to prevent situations where something that might have been previously impossible suddenly becomes impossible to lose because you levelled up once.
Your HP curve in particular was essentially 263 +38x, meaning that you'd have  about 757 HP by the end of Stage 2.

But now, you'll only have 483, which means that it's much less feasible that you'd be able to tank the
Spoiler:
Saigyou Ayakashi's
explosion-y move when you get it down to 320 HP, which according to the damage formula, only would have dealt around 800 to someone at that point.



Warning: Boring Math Ahead

If Yuugian (Base P-Def = 102) is Level 13, and has Plate Armor equipped (Ph. Arm = 16), then he has an effective P-Def stat of 50.
The aforementioned boss has 52 P-Atk. The Cherry Blossom Blizzard attack has a base power of 50.

4 sqrt ( (50 / 8) 52^2 / 50 )

73 damage, out of Yugian's aforementioned 483 HP.
(In comparison, Hanzo + Magic Garb has 27 P-Def, and takes almost exactly 100 damage out of 403.)

If you knock the boss down to 320 / 1120 HP, then it will stop attacking you, use the Mind Charge equivalent, and charge for three turns, unleashing an attack with 255 Power. Probably the only way to get hit by this is to use Physical attacks, because of the bosses' Physical resistance and high P-Def of 50. (The formula returns that your Warrior would only deal 16 damage here. You won't have learned God Sword yet, so Power Smash on a Concentrate buff would deal 109 damage, which while better still consumes an asston of SP and you don't attack every turn anyway.)

The attack pierces defense, so everyone recieves exactly 820 damage.
« Last Edit: June 14, 2012, 03:01:08 PM by チソウ タイゼン »


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Ah, to make it that much more of a TPK move, I get it!
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

チソウ タイゼン

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Also, to prevent aforementioned balance issues. Getting 3 to 4 more defense per level up is probably good enough without tacking on 30 hit points, considering most enemies in the former half of Stage 2 hit for about that much.
Um, in fact, the game probably isn't remotely difficult until you fight Youmu. So...

Anyway!
First game session, Saturday 13:00 Central time. Sound good? (With everybody?)


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Should work for me.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Grimarg

  • B-but you haven't promoted me yet!
  • Thanks Aoshi for the avvy! :3
Works for me, yeah

The Hating Hater

  • What's the deal?
  • YO~!
Can you send me a message an hour before we start? I'm terrible with time.

チソウ タイゼン

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Of course.


チソウ タイゼン

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You guys should figure out another day for the next session.
My next off days are this upcoming Tuesday and Friday. Any other days would have to have it happen early in the day.

I've updated the main post regarding your save file.

I'm also adding the items you picked up to my notes, such as the Inaba Snack.

I'm buffing up the stats of a couple enemies, too. I can't have you one-shotting every enemy /all/ the time.

I'm also adjusting the experience formula. That is to say that I'm slowing down levelling further down the line. You won't be affected, being Level 3, but every 5 levels the formula will change to a slower one. This prevents situations where you beat a statistically difficult boss and then go "What? 360 experience? That's, like, six enemies."

Adding a new healing-centric Grimoire that'll be available before the Stage 2 boss, to prevent dying to said boss.

Stage 3 is mostly dungeon. Like, there are five dungeons, each with over 5 rooms. (The SDM's library has over ten.) It'll probably take a while to get past.


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Either one's good for me. Same time of day as the last session?
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Grimarg

  • B-but you haven't promoted me yet!
  • Thanks Aoshi for the avvy! :3
If we can make it at the same time that today, then both of them fits me perfectly

チソウ タイゼン

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Tuesday at 1:00, my time? All right ~

Don't be late!


As for edits to the game:

The experience curve, how I'm handling it now, is kind of jaggedy. The formula changes every 5n+1 level, so it creates hilarious situations such as

Level 24 - 08330
Level 25 - 09051
Level 26 - 10533
Level 27 - 11369

Spoiler:
Daiyousei's Grimoire can now be found in Mayohiga, with a bit of looking.

Lesser Spirits are now Level 4 and Mayohiga enemies yield less EXP.

Spoiler:
Ghost Jelly now has a use outside of as a Mix ingredient.

Marisa can synthesize attack items when presented with certain combinations of items.

Knight's Lv. 14 skill Manashield has been changed to affect the entire party at 250% SP cost.

Mamizou will now appear during Stage 2, rather than Stage 3 as planned. Her inventory won't be as expansive however.

This change doesn't apply to your party in particular, but the spells Illusionary Dominance and Peerless Wind God have been buffed to power levels of 85 and 95, respectively.

Oh, and since this was brought up during the session:

Notes on the costs of Grimoire skills, for reference:
First through fourth tier magical spells cost 5, 10, 24, 52 SP.
Multi-target variants require 12, 22, and 36 SP. There is no fourth-tier multi-target magical spell.
Extra costs are added for spells with added effects (e.g. "Jack the Ripper" - instant death)
Stat modifiers cost 11 SP for single, or 30 for party.
The SP cost of physical skills from a Grimoire is a function relative to it's power and secondary effects/element. (Mokou's "Flame Kick")
Healing spells from Grimoires cost 10, 18, then 30 SP. Multi-target variants require 23, 50, then 80 SP.
Innate skills naturally do not require SP (Lily's "Life Spring")
Character-specific skills have fixed requirements (Remilia's "Charisma Break")
Skills that drain SP do not require SP to use (unlike the Magician class skill)

I will be writing all of this into the compendium of information on the game.


チソウ タイゼン

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More edits, brought on by the recent session:

Buffing Youmu's defenses by a buttload. Perhaps Phys Def 23 / Mag Def 19 was too squishy, because our resident optional-boss-defeating player party cleaved through her in three turns.
Quote
Suzu uses Star Maelstrom!
> Deals 84 damage to Youmu!
> Deals 84 damage to Youmu!
> Deals 84 damage to Youmu!
> Deals 84 damage to Youmu!
(Note that Youmu only has 640 HP.)
The Saigyou Ayakashi will also be given higher magical defense, to compliment the innate physical resistance nobody seemed to care about. It will also use Morcista twice, rather than once, and rather than Dekatera and Meditera to raise it's defenses, it'll simply use a compounded version of the two twice. Oh, and here's a big one: It will no longer Wait it's first turn.

Star Maelstrom is being notched down in power slightly.
I underestimated how broken it could potientally be >_>;

Due to the new damage formula, I've had to fiddle around with the power ratings of Power Smash and God Sword. They are now fixed at 27 and 65.

Knight's skills' power ratings are all being changed. Rapid Attack is being beefed to power 15, and Wide Sweep up to 14. Pierce Strike is being nerfed to power 10, which is on par with a standard attack.

The healing of Demi, Demices, Demisan will now depend on your MAtk, and have a formula, so I don't have to fiddle with the RNG and retab HP values manually. Same goes for all other healing spells.

And I will be editing my damage calculator to allow for 'fast' calculations so I can return values much quicker.

I'm not helping you anymore, either :<
I underestimated how quickly you guys would pound down that tree D:


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
To be fair though, I didn't expect Star Maelstrom to do THAT much damage to her.
And the only reason why the SA got chopped down so quickly was because it got hit by almost all of the stars.

To be honest, it whiffing Morcista was a CMoF.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

チソウ タイゼン

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The RNG returned perfect 6s twice :qq:

You see, your 62 MAtk vs her 19 MDef four times probably wasn't going to end well from the beginning.
And the Saigyou Akahashi only had 42 MDef. So I'm still nerfing the Star Maelstrom four or five points. However many to take it down to power 9, about a 25% decrease in damage output.

Morcista is a party-wide death spell. Instant death spells are funny? I'll keep that in mind.


Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
The fact that it MISSED EACH TAG was the CMoF.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

チソウ タイゼン

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Edits!!

Perhaps the largest change is the increase in level cap :toot:
I also revamped the EXP formula to allow me to give out comfortably higher ranges of experience points without fear of you guys putting up a new level every three battles.
The end result is that the requirements are near-unaffected around your level (Getting to Level 13 will take you one more EXP than in the old formula), but the EXP required for the previous cap, Level 36, has jumped from 13,000 to 26,000, and the new Initial and Extended level caps of 40 and 50 require about 34,000 and 62,000 EXP to reach.

For the sake of fairness, the required levels of the skills in the Grimoires that you already have will be unaffected by the change, but I am heightening some of the later ones, so it doesn't seem like all of them are squeezed together in that tiny "endgame level" zone of 28~32. The highest level any one skill will require of you is 39, so bear in mind that the spellbooks will run out of things to teach you long before you tackle some of the optional bosses in the game.

Also, so, now that you've defeated the Saigyou Ayakashi, you are now allowed to allocate additional base stat points upon levelling up.
You get a fixed number of extra points that you are freely allowed to spend on any one of your seven stats, for each level. The amount depends on the level, but you'll get less and less per level as time goes on is the general idea.
Hanzo, Hating, Yugian, your characters are Level 12, so you each have 11 extra points.
Duke, your character is Level 11, so you have 8 extra points.
Due to the level cap increase, the total amount of extra points you get has also increased from
Spoiler:
60
to
Spoiler:
75.

Some item merchants also double as crafters; speak to Marisa for magical items, to Nitori for armor and weapons, and to Alice for other clothing. You require some basic materials to help them along, of course, and there is a tiny fee for each synthesis.

I've updated my Pastebin with some helpful files: http://pastebin.com/u/Taizen
The Characters page is slightly out of date at the moment however. Everything else should be okay.

Koishi Komeiji is now a random encounter. You have a 1% chance of encountering her at any place with encounters.
Unless you're matching her level (32) or more, then run. Her Magical Attack stat exceeds 500.

Sidequests are now able to be undertaken around Gensokyo. The first is one in which Letty attacks you with suicidal overconfidence. The second leads to an encounter with Fujiwara no Mokou. They have set requirements, rewards, etc. etc. etc. Rewards range from yen, to Grimoires, to experience points, to items.

Try not to make any more shopkeepers angry, okay? They will refuse to talk to you for either the remainder of the stage, or for five game hours :getdown:
At least Reisen was nice enough to give you something as a bribe to shoo you away.
(At least one shopkeeper will attack you, and she is level 48.)

...
...

... [/wall]

I've scheduled the next session for Sunday, July 1, at 13:00 CST. If you have prior engagements, and/or wish to change the time, please inform everyone else.
-Taizen


チソウ タイゼン

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The Save File entry was updated.
26 hours? Stage 3? Better get a move on, you're still less than 30% done with the stage :getdown:
I'm planning a special reward for player parties that clear the game within a certain amount of time. I dunno if the cutoff'll be 60 or 50 hours though.

All right, I wasn't even planning to have a boss fight for the Three Fairies after you raided Cirno's house. I had to drum up the enemy sheets on the fly, so I hope it was... hahahaha... balanced. Not too difficult.
But perhaps with all the oddities happening recently perhaps you shouldn't have expected to try to solo them and live.
Soloing one of them, sure! But not all three.

Just so you know, I'm also buffing enemy stats, because of the number of times the enemies would do a tiny amount of damage to you despite having attack stats in the 70 ~ 100 range.
Helping certainly is the boost to Levels 14 and 15 y'all just got, despite the Scarlet Devil Mansion's enemies' being level 13.

By the way, this isn't the first time this boss setup (healer, debuffer, attacker) will happen, so I encourage you to shoot the medic first.

Oh, and please keep a cap on the diversions :V
I think that Gamema Show thing that happened might've been longer than an actual game show on actual television.

Time is a cosmetic thing in the game, so don't assume that anything happens from it, please :V

And finally, remember that Examine is a viable command and doesn't take a turn :]
It might clue you into what the enemies are planning. Some are more obvious than others (Such as the Three Fairies spell,) but other cues are only given through Examine.

Please pick a date for the next session. Also note, that I have to cap each session at four hours now. Parents being parents >_>

The best days for me, Friday the 6th and Tuesday the 10th.