Yukari
> Fool around again
>Yukari is too sleepy to fool around again. Besides, one person/youkai/whatever is already fooling around; there's no need to complicate things!
>The Chibi Parsee dutifully places this command in the incinerator pile.
Rika>Rika: Find a bunch of chibi-Rikas and have them build a new tank.
>You roll a 3. There are no Chibi Rikas in sight. When you get into your tank, however, you find a Chibi Rika sitting in your seat.
>Partial victory? You stuff the miniature version of you into your TSMS for now.
> Rika - Wait, why do both Mokou and Satori have no reception?
>As you realize this, you attempt to take a guess why.
>You roll a 1. You think Mokou might be eaten by a giant frog. Satori might be unconscious.
>Really, you have no idea.
> Well... we already checked with the sunflowers and the goddesses, so lets go beat up some Taoists next! Or Buddhists, whichever is closer.
> Actually, just do it like Reimu does and beat up all the things until the incident is resolved.
>You will have to face off with that shrine maiden again some day or another, so you must emulate her tactics to later use them against her!
>Or something like that. You just want to get going before Yuuka decides to harm everyone just because.
> Why was Alice more concerned about putting hats on stone statues than the incident?
> Well, that's not our problem! We get to wreak havoc with our tank and nothing's gonna stop us!
>There are all these loose ends floating around in your mind! Truly troublesome, but you still have a tank.
>And at the end of the day, all that matters is how many things you got to destroy with your tank.
>And with that in mind...
> Assess the whole party's combined firepower. Consider Evil Eye Sigma 2.0 as a member of the party.
> To the Hakurei Shrine!
>Your rough estimate puts your party as just enough to take out a shrine maiden if she doesn't cheat.
>Only the best fighters get bestowed the title of shrine maiden, after all.
>Or, at least, that's what you think.
>Your religion studies were not comprehensive at all, in hindsight.
>But enough idle thoughts! To the Hakurei Shrine!
>...the 2 you rolled is not helping.
>DANGIT HOW IS A SHRINE SO HARD TO FIND?
>You think you've been going around in circles, and the terrain is not helping.
>Why is everything made out of giant cubes? Where the heck are you?
>Yes. You have decided that you are hopelessly lost. This requires a meeting of all your personnel.
>You open the tank hatch to make an announcement. "Guys? We're lost."
>Alice sighs. "We've
been lost. Where have we been trying to go, anyway?"
>Komachi yawns. "These blocks are troublesome. Can't find a comfy place to rest."
>Yuuka growls. "You have the navigational skills of a blindfolded turtle."
>Nitori shrugs. "Well, the quantum geography isn't letting up."
>"Well, I
was going to the Hakurei Shrine, but I seem to have lost my way," you explain.
>Yuuka snorts. "That much is obvious."
>Komachi brightens up. "That's where you wanted to go? Why didn't you say so? I can get us all there in an instant!"
>She then proceeds to hook Alice, Nitori, and Yuuka with her scythe and put her other hand on your tank as she
steps forward...
>...you feel like the fabric of space-time is crying...
>...and you all are in front of the Hakurei Shrine. Convenient.
> Ask Alice if it's appropriate to grind a couple of levels before reaching the shrine.
>Alice frowns as you explain the concept of level grinding to her. "We're already at the shrine. I'm sure that our combined might will be enough to handle anything coming our way."
> Force Komachi to stay in the front line and tank the damage. No pun intended.
> Have one of Alice's dolls poke Komachi periodically to keep her awake. Just in case, you know. :V
>"Why me?" Komachi complains. "Just because I've got the power to control distances, you want me to lead the assault?"
>She swats the doll assigned to poke her. "And I don't sleep
that often!"
>"Hush! We have to commence our assault with the greatest of sneakiness!" you command her.
> Ask Yuuka to act as a magic nuke.
>"Magic...nuke? Strange. What would I do?"
>"Basically we threaten to use you if we don't get our way, but we won't actually use you because you're too destructive."
>"Now that's a bit silly, don't you think?"
>You ignore Yuuka's commentary and move on to the next member of your strike force.
> Have Nitori cloak the whole party.
> Have Alice send a couple of cloaked dolls to scout the soon-to-be battlefield.
> Have Alice deploy an offensive doll formation.
>Nitori grins. "Optical camouflage is already deployed, ma'am! Kappa technology at its finest!"
>You not. "Good, good. Alice, send out a couple of dolls to scout around. Get the rest of them in an offensive attack position."
>"I can't believe I'm cooperating," Alice sighs. She sends a few scouts out.
>After the brief scouting mission, Alice gives you her report. "The grounds are clear. Nobody is in plain sight."
>"How am I supposed to work with that?" you complain. "Fine. We'll have to make this a sneak attack."
>"And how are you going to do that?" someone asks.
>"Simple," you reply. "We're cloaked. The shrine maiden will never see it coming."
>You turn to address the speaker, a little girl with giant horns and a big drinking gourd.
>Huh?
>"Whatever," you mutter. "Horned girl, you just help with the attack, since you're here."
> Make the red-white pay for what she did to the Flower Tank and Evil Eye Sigma! Charge towards the shrine at full speed and engage in a fair 5v1 danmaku battle!
>You attempt to do so. Sneakily.
>The roll of 2 isn't helping in the slightest.
>Well, you've charged at the shrine at any rate.
>Key word being "at." You run into an invisible barrier.
>"Bad news, boss," Nitori reports, "That barrier shorted out the optical camouflage!"
>The horned girl yawns. "Yeah, Reimu declared her spellcard while you guys were planning. If I were you, I'd start dodging. Quickly."
>She vanishes into a purple mist that floats into the shrine as Reimu walks out.
>Well.
>This is bad.
>That could not be considered a win for your team in any way, shape, or form.
> Sit down with the red-white, have a tea, and discuss the incident and everything related to it.
> Call Mokou and Satori (again) in order to share information.
> Make Komachi shoot a couple of coins into Reimu's offertory box.
>You sip your tea. "So, do you have anything on the incident, Reimu?"
>"None at all. It's not those guys at Eientei, or the Moriya Shrine. That's all I have."
>Yuuka grumbles. "Stupid barriers...if I wasn't weakened by all those sealing charms..."
>You don't think that this information is anything worth reporting, but you might as well.
>You roll a 1. Someone answers your call.
>"Koishi Komeiji, Satori Corporation customer service. We read your mind so you don't have to! How may I help you?"
>Well that isn't the right number at all.
>You try again.
>"DANGIT MOKOU DON'T CALL ME - oh wait, who is this? We're not buying any of your salads, in case you're a telemarketer."
>Gee, you are having terrible luck with rolls.
>Komachi sighs. "Currency of the dead. The Yama would throw a fit if I donated it to anyone. 'sides, it's got no monetary value."
>Reimu nods. "Believe me, I've tried."
>Well, it was worth a shot.
>Unless there's another thing to do here, you should get going. Investigationing waits for no man, woman, or person/youkai/whatever of a potential third gender!
Mokou> Yeah, how does Reimu make things look so easy? That's right! She beats up anything that moves!
> Do so with Koishi. Sanae will be glad to help!
> Mokou - "Fine, But you only get to exterminate one of them *cough-Koishi-cough*."
>Really, it's unfair. Reimu makes everything look so easy!
>Then again, Reimu cheats.
>Out of experimental curiosity, you attack the nearest youkai, like Reimu does.
>You roll a 5 and attack Koishi. Sanae joins in with glee.
>Strangely, in the middle of the fight, Koishi asks for a ceasefire.
>"Time out! Hold on, I gotta answer this call..." She answers the cellphone.
>"Koishi Komeiji, Satori Corporation customer service. We read your mind so you don't have to! How may I help you?"
>She waits, then stares at the phone. "Strange. They hung up. All right, we can start fighting again."
> Wonder if it would really be so wrong to abandon both teammates and attempt to resolve quest on own.
>You roll a 3 and wonder with moderate success.
>The only reason you come up with is that Sanae and Koishi running around without a supervisor would be one of those Very Bad Ideas that Keine mentions.
>"I'm here too," Rin mutters.
> After our team-building exercise, ask Yukari to gap the party to the Myouren Temple.
> "Stop it, Sanae. Youkai are sources of information, for the time being. When extermination time comes, I'll let you know."
>Sanae stops poking Chen. "You mean like how I was allowed to attack Koishi? Yay!"
>Yukari stares at you. "Well, at least you didn't destroy the house," she mumbles. She waves a hand and drops you unceremoniously in front of that new Buddhist Temple.
> Prevent Koishi's displays of affection towards the cute yamabiko sweeping outside the temple.
>You prevent her successfully.
>Wait, dangit.
>"HELP!" the yamabiko yells. "SHE'S LICKING ME!"
> Who's that yamabiko, anyway? Have we seen her before?
> Watch out for huge pink fists. Make sure Koishi is at the receiving end.
>You have no idea who the yamabiko is. Then again, you don't leave the bamboo forest much.
>Koishi implants the strangest ideas. Why would you worry about giant pink fists -
>Oh. There's one.
>You roll a 1, dodging out of its way so amazingly that you dodge right
into the other fist.
>Giant pink fists hurt.
> Let Orin pick up corpses and recruit fairies.
> Do not be fooled by the second Orin with a raccoon tail.
>Rin frowns. "It's nice that you're letting me do that, but there aren't any corpses or fairies."
>You ignore her. Both hers.
>Wait.
>Your roll of 6 reminds you that cats do not, in fact, have raccoon tails.
> Think about recruiting the other Sukusuku Hakutaku with a raccoon tail the tanuki.
> Enter the temple and seek an audience with Byakuren.
>You think about it too long. The tanuki has taken its chance and left.
>You decide to enter the temple.
>You roll a 5. Flawless entry!
> Talk about religious stuff with Sanae and Byakuren.
> Talk about the incident and whatever is related to it with the temple residents.
>You roll a 4 and proceed to discuss the current incident with Byakuren.
>"Hmm... well it hasn't affected our lives too much... I mean, as long as we don't roll a series of 1's again, we won't end up burning half the village down."
>Figures. Passive Buddhists.
> Pool everyone's ideas about what to do next. Except Koishi's, of course.
> Maybe we've been a bit too harsh with Koishi. Let her play with the shapeshifters and Orin's zombie fairies for a little while.
>"So," you announce, "where's our next destination?"
>"Somewhere with corpses!"
>"Wherever my shrine-maidenly intuition leads us!"
>"Back underground!"
>Maybe you
have been a little harsh on Koishi. You abruptly reach a decision. Since there are no zombie fairies or corpses around...
>"Koishi, you can go play with the tanuki, if Byakuren is okay with it."
>Byakuren smiles. "Sure! I'll send Nazrin with you. She's been itching for something to do lately."
>Your party has lost a Koishi, but gained a Nazrin!
>You aren't sure that's how bartering is supposed to work.
>Now what do you do with a dowser mouse girl?
Satori> Satori - Follow that misfotune Hina is following!
> Trick Rumia into blinding herself too much to bother you.
>Hina is not following any trails of misfortune. After all, the only trail leads into the service elevator according to her.
>Rumia is already blinded.
>Just to make sure, you roll a 13. Rumia emerges from her ball of darkness at precisely the right moment to catch you off guard and chomp on your head.
>"Ooh, misfortune!" Hina notices.
13 is the best number!> Recruit Rumia. Giggle at the thought of a battle of wits between her and Utsuho.
> Ask Utsuho to light up the three hallways. Take a look at the deathtraps in each of them.
>You roll an 11. You suppose her clinging onto your head counts as recruiting.
>Utsuho lights up all three hallways.
>The first one is filled with spikes. On the ceiling and floor.
>The middle one is filled with...well, nothing. It's a bottomless pit.
>The one on the right is the normal one. You feel like you should take that path.
> Take the service elevator anyway,
> Keep following the trail of misfortune with Hina's help.
>But then again, it's Chiri you're thinking about. It doesn't look like there's deathtraps in that one because she hid them.
>You decide to take the sensible option. You ring the service elevator with a roll of 13.
>The doors explode outwards. You get knocked back into the bottomless pit. Rumia is still clinging on to you.
>Utsuho screams. "Satori!"
Who will make eggs if you're gone?>She dives in after you.
>Hina sighs. "Well, it'd be boring here by myself."
Might as well.>She hops into the pit.
>Your team isn't exactly the most competent, but you never expected it to fail this badly.
>"Scissors beats rock!" Hina announces. "I win the tournament!"
Sweet victory!>"But I almost have a royal flush!" Utsuho whines.
And I even bet my eggs on it!>"Really, Hina?" you ask with a smile. "Uno. Everyone switches hands!"
>Hina frowns. "Curses! I knew that the queen of spades would be used against me!"
Why didn't I see it coming?>House rules make for the most fun card games, even when falling down a bottomless pit.
>Really, though, you should do something about this situation. The problem with bottomless pits is that they don't end. You're going to be here for a while.
>Unless, of course, someone does something about it.