Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: gilde on June 23, 2017, 05:39:51 PM

Title: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: gilde on June 23, 2017, 05:39:51 PM
(http://th-jss.cocolog-nifty.com/photos/uncategorized/2017/06/17/title2.png)

Team Milkani Team Kaisendo The Dev Team With Milka And Ido And Friends Whose Lack Of A Proper Name Has Become A Running Joke has released a new game for 2017!
Tri Focuser ~ Outside the Traditional World (http://th-jss.cocolog-nifty.com/blog/2017/06/2017-c814.html) is a Double Spoiler-style photography game starring the cast of The Last Comer, Mystical Power Plant, Riverbed Soul Saver and Book of Star Mythology. Featuring: playable Aya, Hatate, and
Tobiko? I think?? who you can recruit by capturing a particular super-hard card of hers in Level 4
, over 100 original spell cards, and an original storyline with a new final boss.

Staff:
-Nono Shijimi, ido, raichu (programming)
-Milka Oyasu (writing)
-Retarimu (sprite work)
-Wanwan (music)
-Kiribu Mekki, ANMITA (art)
-Potofu (character design)
-maceknight (PV work)

Nintendo Kaisendo Direct announcement video (http://www.nicovideo.jp/watch/sm31442927)
Devblog announcement post (http://th-jss.cocolog-nifty.com/blog/2017/06/2017-c814.html)
Download link on axfc.net (http://www.axfc.net/u/3818382?key=TriFocuser)
*(as usual axfc.net is a wretched hive of animated anime porn banner ads, please be advised. i would reupload the game on like, mega.nz or something but Milka specifically says in the video description "please don't reupload our game", so...)

Also, character popularity poll results are in (https://pastebin.com/Ph9h2huP). The top 10(?) characters will receive additional scenes in an eventual Tri Focuser update patch. (i feel like the results might've been a bit different if eng fandom had been made more aware of the poll but whoops, oh well :V)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on June 23, 2017, 06:29:50 PM
Ohh damn, it's out already!? I can't wait to get a chance at playing this!

I was under the impression that Team Kaisendokaniknightwhatever would be finishing their collaborative efforts after BoSM, but I am certainly hooked on their further work for however long it lasts!
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Validon98 on June 23, 2017, 06:40:01 PM
And here I figured BoSM was the end of it, but nope, they've put together their own spin-off, huh? Well, whenever I'm able to pull myself away from Stormblood and Fiesta, I'll be giving this a shot. :V
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Fulisha of Light on June 23, 2017, 07:55:56 PM
Anyone else notice that Aya's portrait has the buttons on her waist transparent?  :derp:
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on June 23, 2017, 09:29:19 PM
 Oh man I had no idea a popularity poll was going on!  If I did I'd've definitely voted.  Least it's glad to know Nezu's gotten 3rd, she's my favorite!

Nonetheless, so glad the Team's delivered something for 2017.  Not much a fan of the photo games, but this one definitely looks promising. 
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Badz on June 24, 2017, 01:41:57 AM
So, our friend the RSS stage 6 death fairy is referred to as "Sacri" in the game's folders and the replay screen. Could that be her name, or is it just some mundane appellation? Also, what does the little intro banner when you start a scene say for her?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on June 24, 2017, 02:54:54 AM
So, our friend the RSS stage 6 death fairy is referred to as "Sacri" in the game's folders and the replay screen. Could that be her name, or is it just some mundane appellation? Also, what does the little intro banner when you start a scene say for her?
Dunno what's up with the Sacri thing-- I saw it too in the files just now-- but the intro banner says "Nameless R'lyeh Fairy".
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: CrestedPeak9 on June 24, 2017, 04:51:30 AM
This game is incredible, but what's even moreso is that you could make your own scenes with basic danmakufu knowledge.

Every photo deals exactly 1000 damage to bosses, and the numbet of photos needed is calculated dynamically. All spell names are under the lib folder in a text file, and are easily modifiable.

I mean, I've already replaced Tenmu's first spell with PDH :V
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shnippy on June 24, 2017, 03:12:52 PM
That's pretty amazing! Just yesterday I was getting back into Shoot the Bullet after not playing it in ages and thought it would be cool if another photogame was released. If only all my wishes came true this fast! However, it's probably going to be a while until I play this because I definitely want to finish StB before starting with another one and maybe I'll do Double Spoiler before this. Also, it could be a good idea to play the other fangames before so that I know the characters. But I'm definitely going to play this game at some point. (Also, I really hope they put a remake of Kinkaku-ji somewhere into this game. Would make it twice as good!)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Lollipop on June 24, 2017, 03:53:55 PM
Relevant: I've transcribed one of the tracks in the game

https://www.youtube.com/watch?v=oW866R87AC0
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Failure McFailFace on June 24, 2017, 06:12:59 PM
Well this exists. I wouldn't have known that photo games would be possible in Danmakufu.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Mikuru on June 25, 2017, 12:07:30 AM
Looks great. Aya's portrait is awesomely cute, and I love the music so far!
Title: トライフォーカサー~Outside the Traditional World (Photo game from TLC/MPP/RSS/BoSM team)
Post by: KaiserKnuckle on June 25, 2017, 12:39:24 AM
So, how exactly is the fourth phase of
5-3
meant to work?
I understand the first three phases, but am I supposed to start circling around Riko in the direction which the leek/popsicle/Gluttony Sword is rotating? The other strat I would think of is to Shift+Z slowly to the right, but that gets sort of ruined by the lasers that randomly come from the right side of the screen.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on June 25, 2017, 12:49:05 AM
Newbie question, but how do you change characters?  I'm not quite sure how.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on June 25, 2017, 12:54:25 AM
Newbie question, but how do you change characters?  I'm not quite sure how.

The ESC key.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Failure McFailFace on June 25, 2017, 01:27:46 AM
The ESC key.
That really isn't intuitive. You would expect ESC to exit out of the stage select screen, but it doesn't.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on June 25, 2017, 01:43:17 AM
That really isn't intuitive. You would expect ESC to exit out of the stage select screen, but it doesn't.

Yeah no, that caught me off guard as well, considering I was hitting every extra key that was shown on the command prompt for the scene selection without figuring it out. (What the hell does the L function by 'locking' the scene do anyways?)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Failure McFailFace on June 25, 2017, 01:44:12 AM
Yeah no, that caught me off guard as well, considering I was hitting every extra key that was shown on the command prompt for the scene selection without figuring it out. (What the hell does the L function by 'locking' the scene do anyways?)
I'd imagine it does the same thing as in StB and DS: Locks the current best photo so that it doesn't get overwritten by a better one.
Title: Re: トライフォーカサー~Outside the Traditional World (Photo game from TLC/MPP/RSS/BoSM team)
Post by: Gregory on June 25, 2017, 05:10:00 AM
So, how exactly is the fourth phase of
5-3
meant to work?
I understand the first three phases, but am I supposed to start circling around Riko in the direction which the leek/popsicle/Gluttony Sword is rotating? The other strat I would think of is to Shift+Z slowly to the right, but that gets sort of ruined by the lasers that randomly come from the right side of the screen.

you move slowly to the right when the sword/leek/popsicle goes away the field, repeat again but in opposite

https://www.youtube.com/watch?v=Bw5JWOE5gg0
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on June 25, 2017, 12:16:55 PM
Aww cute!  One of Shelia's spellcards is a homage to Shining Shooting Star's Final Boss' last spellcard.   It's nice when fangames acknowlege each other like that.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Fumi on June 25, 2017, 03:17:27 PM
I got it last night and played for like 2 hours, love the game, I am a big fan of StB like games, plus I got to use Hatate right away! ♡

Anyway another thing I liked is Tobiko as playable, she is fun to use, her viewfinder is larger but she does not focus on the bosses, rather the viewfinder follows your current direction as you move while unfocused, I'm kinda surprised they decided to include BoSM characters, it feels a bit off as they are usually the last characters in a stage.

Also does someone know who is the character that appears in stage 4? I think? The one whose spells are about throwing heart danmaku and a parody of cupid.

OHH and loved Nezu's first spell where she curses your camera.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Badz on June 25, 2017, 04:06:13 PM
Also does someone know who is the character that appears in stage 4? I think? The one whose spells are about throwing heart danmaku and a parody of cupid.

The fairy with hearts and explosions is Vinkawars (https://en.touhouwiki.net/wiki/White_Names_Spoiled_Past/Characters#Vinkawars). She was paired with Elfin Mint as a midboss in White Names Spoiled Past, which is probably also why she got to appear in this game.

On another note, I cleared all scenes with Aya, and yet, Exhibition and Achievement are still not unlocked on the main menu. Has anyone figured out what these do and how to unlock them?

Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Fumi on June 25, 2017, 05:13:22 PM
The fairy with hearts and explosions is Vinkawars (https://en.touhouwiki.net/wiki/White_Names_Spoiled_Past/Characters#Vinkawars). She was paired with Elfin Mint as a midboss in White Names Spoiled Past, which is probably also why she got to appear in this game.

On another note, I cleared all scenes with Aya, and yet, Exhibition and Achievement are still not unlocked on the main menu. Has anyone figured out what these do and how to unlock them?

Ohh, never actually played WNSP so thats where she comes from. I have to admit I am surprised there are not characters from that game.

Are they DLC or something? I mean, will they appear in a future update? I recall seing them unlocked in the demo video that they uploaded on NicoNico.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on June 25, 2017, 10:40:19 PM
Ohh, never actually played WNSP so thats where she comes from. I have to admit I am surprised there are not characters from that game.

The WNSP cast probably isn't in this game because they're NRT's OCs rather than Milka's. Vinka was one of Milka's OCs prior to her cameo in WNSP, so she's grouped here with the characters from the games Milka wrote.

~*~*the more u kno*~*~
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on June 25, 2017, 10:43:34 PM
I also think that it would be slightly strange to have the WNiSP cast in this game, but mostly because of the sprite/artstyle difference. :X
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: TresserT on June 25, 2017, 11:54:23 PM
So wait... was BoSM actually a Milka game, then? I was under the impression it was made by a separate (though related) group, though now I'm not sure anymore.

Edit: Speaking of which,  Mace is apparently making another game  (http://cyber-mace.wixsite.com/maces-secret-base). Anybody know where that falls...?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: HistoryoftheMoon on June 26, 2017, 12:02:31 AM
I'd like to download this game, but I'm having trouble navigating the Japanese download website. Any idea what I'm supposed to do and what links I'm supposed to follow?

After that I'm probably going to struggle with Danmakufu, but I'll cross that bridge when I come to it.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on June 26, 2017, 03:31:04 AM
So wait... was BoSM actually a Milka game, then? I was under the impression it was made by a separate (though related) group, though now I'm not sure anymore.

It's not a full-blown Milka-And-Friends Game (TM), but Milka did write the story and characters by maceknight's request.

I'd like to download this game, but I'm having trouble navigating the Japanese download website. Any idea what I'm supposed to do and what links I'm supposed to follow?

The page I linked in the OP should have two boxes. The upper box should have the DL password ("TriFocuser") already written in it, but type that in if it's not. In the lower box, type the three-character captcha code displayed on the right. Then press the grey button that says "3818382.zipをダウンロードします。" On the following page, click the blue link near the bottom that says "<ダウンロードする | click here to start download. >" The download should start automatically on the page following that, but if not, click the upper blue link ("こちら").

i am deeply, deeply, deeply sorry that you've had to spend more than the absolute minimum time possible looking at axfc

edit:
Edit: Speaking of which,  Mace is apparently making another game  (http://cyber-mace.wixsite.com/maces-secret-base). Anybody know where that falls...?
If you mean the blue image at the bottom of the page, that's an old danmakufu project thing that predated BoSM and never got anywhere. It seems like Mace hasn't updated some parts of the site for a while now.

EDIT 2:
thanks to the magic of adblocker, axfc just looks like a bland grey website.
.......GOD WHY DIDNT I THINK OF THAT, THANK YOU
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: HistoryoftheMoon on June 26, 2017, 04:55:26 AM
The page I linked in the OP should have two boxes. The upper box should have the DL password ("TriFocuser") already written in it, but type that in if it's not. In the lower box, type the three-character captcha code displayed on the right. Then press the grey button that says "3818382.zipをダウンロードします。" On the following page, click the blue link near the bottom that says "<ダウンロードする | click here to start download. >" The download should start automatically on the page following that, but if not, click the upper blue link ("こちら").

i am deeply, deeply, deeply sorry that you've had to spend more than the absolute minimum time possible looking at axfc

Thanks for the help. And thanks to the magic of adblocker, axfc just looks like a bland grey website. I'm still going to try and avoid it, though.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Validon98 on June 26, 2017, 05:28:56 PM
Because I felt like it, rough translation of the song names:

1- News Raven Sortie!
2- The Case of the Cottingley Tengu
3- Asterism Dungeon
4- Paradise Route ~ Avalon Gate
5- The Beanstalk Linking Heaven and Earth
6- Zenith of Creation and Destruction
7- Deathscythe Paradise
8- A Non-Descript Flower Called Purity ~ Absolute Lily
9- News Raven Reflection Venue
10- The Returning Tengu Says Bye-Bye

8 has a very strange phrase in it that I can't figure out how to translate without it being awkward.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chronojet ⚙ Dragon on June 26, 2017, 07:57:55 PM
8 has a very strange phrase in it that I can't figure out how to translate without it being awkward.

Hmm, I'd leave it at
The Pure Fruitless Flower ~ Absolute Lily
but I have a feeling that would be wrong...
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Validon98 on June 26, 2017, 09:50:43 PM
It's mostly there's a phrase in there that is typically translated as "referred to as" or "named", that kind of idea, so I figured to keep that in.
The Fruitless Flower Known as Purity
might work out, then?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on June 26, 2017, 10:34:36 PM
It's mostly there's a phrase in there that is typically translated as "referred to as" or "named", that kind of idea, so I figured to keep that in.

You mean the "naru" part? That's just a fancy/old-fashioned adjectival form. (Examples here (https://japanese.stackexchange.com/questions/2994/producing-%E3%81%AA%E3%82%8B-adjectives) & here (https://japanese.stackexchange.com/questions/1013/what-exactly-is-a-taru-adjective).) "Pure Fruitless Flower" is accurate.

Also the Staff Roll theme is a spoof on part of the lyrics to Ningen tte ii na: "denguri kaette bai bai bai" --> "tengu ga kaette bai bai bai"
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Validon98 on June 27, 2017, 12:45:40 AM
Huh. Well there's my lack of Japanese knowledge understanding showing. :V
And in that case... the last one's translation I'm not 100% sure of because turning "A quick somersault and bye bye bye" to a thing would be... I dunno, "A Tengu and Bye Bye Bye"? References are sometimes weird.

Speaking of references, I went through a couple of the character titles and spell cards for fun. Momo's title is something like "Super Squirrel Level Mouse Youkai", one of Mishandra's spell cards is "Majin Benefit", and one of An's is "World Kodamaizer". Strange references abound.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on June 27, 2017, 12:57:59 AM
And in that case... the last one's translation I'm not 100% sure of because turning "A quick somersault and bye bye bye" to a thing would be... I dunno, "A Tengu and Bye Bye Bye"? References are sometimes weird.

"The Tengu Go Home Now, Bye Bye Bye" is probably fine? Even if the somersault pun gets lost in translation, it's easy enough to make the phrase look like a children's-song sort of thing.

Also yeah ohhhhhh my godddddd there's so many dumb meme puns in this game, I love itttt
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: RB on June 27, 2017, 03:28:06 AM
doing this because i hate myself (no it didn't time out) (https://youtu.be/0tprVbmVYoY)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on June 27, 2017, 07:58:10 AM
doing this because i hate myself (no it didn't time out) (https://youtu.be/0tprVbmVYoY)

What I hated the most about this spellcard is that Kiyohime's got a stupidly gigantic sprite and yet it feels like her hitbox is the size of a chickpea. 

While tons of these spellcards are super fun to do, gosh, some of these things are poorly designed.  Good luck to anyone out there trying to capture these spellcards with Hatate! ;__;7
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: RB on June 27, 2017, 12:05:14 PM
What I hated the most about this spellcard is that Kiyohime's got a stupidly gigantic sprite and yet it feels like her hitbox is the size of a chickpea. 

While tons of these spellcards are super fun to do, gosh, some of these things are poorly designed.  Good luck to anyone out there trying to capture these spellcards with Hatate! ;__;7
iktf tbh

anyways i finally bothered to try and clear
saraka's
scenes, i skipped her last one but it wasn't necessary to unlock the tlb. her spells were actually pretty easy but still fun, which was quite a relief, at least in my opinion.
saraka and lvl 9
was actually more grating to do than this
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: DarkPermafrost on June 27, 2017, 02:08:22 PM
I've beaten all scenes with Aya, but the Exhibition and Achievement options on the main menu aren't unlocked. Are they unimplemented features, or do I have to 300% the game, or...?

Incidentally, I'm interested to know the spell translation for
Fc-7, since it looks a bit... long.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Fulisha of Light on June 27, 2017, 07:26:21 PM
What I hated the most about this spellcard is that Kiyohime's got a stupidly gigantic sprite and yet it feels like her hitbox is the size of a chickpea. 

While tons of these spellcards are super fun to do, gosh, some of these things are poorly designed.  Good luck to anyone out there trying to capture these spellcards with Hatate! ;__;7

I've noticed that too. Quite a few spellcards where the boss goes transparent/disappears and doesn't count the shot until they become solid and there's at least 2 instances of spellcards pulling a Satori.

On another note:
Momo throws Pikachus at you on her 2nd spellcard  :]
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on June 27, 2017, 09:17:12 PM
I've beaten all scenes with Aya, but the Exhibition and Achievement options on the main menu aren't unlocked. Are they unimplemented features, or do I have to 300% the game, or...?

Incidentally, I'm interested to know the spell translation for
Fc-7, since it looks a bit... long.

Based on the files I've looked through... "Exhibition" might be where they're going to put the extra scenes from the popularity poll winners, and "Achievement" has some stuff that clearly isn't in the game yet (including.......
playable Momiji???
), so that'll wait until the update patch also.

As for the card name:
"A Strong Woman, Whose Nobility Is Worth More Than The Highest Of Pearls. Also Dubbed "Tamako". A Glorious Woman Who Endured Many Hardships For The Christian Faith... In Short, Me!!"
Aside from that bit on the end, it's
the entire Japanese title of Mulier fortis cuius pretium de ultimis finibus sive Gratia regni Tango regina exantlatis pro Christo aerumnis clara, an opera piece written about Gracia Hosokawa. (b/c Tamako is straight-up Gracia Hosokawa, like, it's her backstory that that's who she is)
. this game is ridiculous and i love it
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: DarkPermafrost on June 28, 2017, 11:12:55 AM
While tons of these spellcards are super fun to do, gosh, some of these things are poorly designed.  Good luck to anyone out there trying to capture these spellcards with Hatate! ;__;7
Hatate definitely seems to polarise the difficulty of scenes. Some of them she makes absolutely trivial because of her recharge speed (
you can beat Saraka's first card without having to dodge anything, and things like 9-2 become much easier
). Others become a lot more annoying (the spells that keep you at a distance, like
the last photos of 9-6 and 9-12
). And then there's cursed-camera Nezu, which is just stupid.

Tamako
was honestly a letdown for a final boss. After all those weird and funny gimmicks the earlier scenes throw at you, her spells are startlingly... unspectacular. They aren't even particularly hard. Oh well.

Also, all the Fc scenes lag quite noticeably (around 50fps?), not sure why. (It might be the background, or something.) Are they supposed to be resource-intensive, or is my computer just bad?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: RB on June 28, 2017, 01:35:41 PM
(https://cdn.discordapp.com/attachments/222274582759866369/329615183997829120/stab.gif)

i'm done

it still counts since it was after she exploded but christ this is too hilarious
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on June 30, 2017, 12:06:39 AM
If anyone's curious, here's the list of all characters who appear in each stage, taken from this website (http://thwiki.cc/%E3%83%88%E3%83%A9%E3%82%A4%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AB%E3%82%B5%E3%83%BC_%EF%BD%9E_Outside_the_Traditional_World./%E8%A7%92%E8%89%B2). There's no page on the English wiki however.
Also, I added the spell card names taken from lib/SpellName.dnh.

edit: there is now, unspoilering

Level 0
Tenmu Suitokuin
雷雨「祟力発電」
邪恋「憎悪に満ちた細流」
「大天狗のインスタント写真機」

Level 1
Marry Shepherd
車符「メリーゴーラウンド」
速符「シープスキンウルフ」
捨符「コットングレイシア」

Kodama (Cherry, Tree, and Flower variants)
桜符「サクラチルノストーム」
松符「ダブル・ドラゴン・マツ」
菊符「小宇宙マーガレット」

Fabritis & Iphonea
花茶「ファブリティー」
乾瓢「バインディングゴード」
「ヘブンリーブルーム」

Level 2
Momo Tobikura
牙符「吸血八重歯」
炸弾「エレキネズミハナビット」
「口八丁で雇った鳥さん蛇さん」

Hatsuna Magatsuji
曲射「アップルシューティング」
桑原「マルベリーバラッジ」
転射「ワーピングアロー」

Vinkawars
射符「ハートショットボウ」
葉刀「ニチニチソード」
邪恋「キライキライ」

Level 3
Corin Charite
傘弾「超撥水日傘」
蝙蝠「跳梁跋扈レッドフライヤー」
神器「業火恋槍アラドヴァル」

Aragami no Kusuko
炎水符「フラムフラッド」
光背「瑠璃光焦土」
「黄昏の湖の錬金術師」

Ichiyou Mochizuki
神霊「餅つき一曜」
一曜奥義「六属性遁術輪廻」
絆奥義「一曜月光蛙」

Level 4
Phiased Pescar
星弩「博士の六分儀ザッパー」
宿星「ベツレヘムシミュレータ」
「タロット乱舞 -全色混成デッキ-」

Elfin Mint
人形「クリスタル薄荷ドール」
柘榴「あくまで果実」
「ミント増えるパワープラント」

Tobiko Takatou
手品「呑獣の術」
変写「天狗のバグシャッター」
三連写「トライフォーカサー」

Level 5
Riko Toone
弱符「ネガティブフェイス」
重符「リコペッテンソン」
「ディーヴァズディバイダー」

An Yaezaki
飛梅「フロウフラワーブロワー」
導命「寒梅コレクション」
「ワールドコダマイザー」

Janet Arc'Angelo
預言「受弾告知」
聖水「ドリームシャボンブラスター」
幻奏「サモンアバドン」

Sheila Lyrac
星符「ダズルダブルスター」
冬星「リゲルは足だが役に立つ」
「ギャラクシーエターナルレクイエム」

Level 6
Yamata no Yato
七剣「黒竜刃クロヒメ」
九剣「ロンチェンバオジェン」
懐柔「カシオリ作戦」

Suitenguu no Himemiko
蟹符「マリンインベーダー」
海流「わぁい渦潮」
「綿津見のシンフォニア」

Nomi no Hanie
蹴符「オスモウキック」
土偶「ルルイエハニーワ」
「氷眠古墳(アイスコフィン)」

Nameless R'lyeh Fairy
深門「バミューダゲート」
深宴「アトランティスの立食パーティー」
深霊「エルタニンコンダクター」

Level 7
Mumumu Mikaboshi
氷炎「ヘイルファイア」
魔爪「サタンクロウズ」
巨星「ジャイアントインパクト」

Michel Sant'Angelo
捜符「マイソードディテクター」
追撃「ゴモラも終了のお知らせ」
発見!「ダブルフレイムセイバー」

Takenouchi no Tarumi
鈍器「高所玉垂遊戯」
超必殺「古墳文化アタック」
「ダイブレードヤマタイザー」

Sengo Sanada
朱槍「スピア・ザ・ジュウモンジ」
「スカイサーファー『真田丸』」
武将合技「戦国氷炎無双斬」

Level 8
Ruri
氷花「カメラシャイコース」
燐光「アフームブリザード」
冷霊「イイーキルス操舵室の番人」

Abe no Kiyohime
零式「業烈陰陽陣」
和妻「チェンジリングネズミカン」
八卦「神託の式神鳥」

Nezu Akitsu
狂符「ミラクルアヤツリウム」
星狐「アキツネビュラ」
操神「正一位蛙石大明神」

Level 9
Iesua Nazarenus
癒符「光のアルマ」
「五千人を満たすメシアの飯屋」
「ガイウス・カッシウスの聖槍」

Mitama Magahara
雷火「禍力発電」
借物「天星弓フェイルノート」
「風光早歳の白き梅花」

Yamatoyo no Momohime
桃符「果汁93%のジュース」
神器「ラーの鏡」
神話難題「天岩戸の一枚天井」

Fuma Mishandra
悪魔「デカラビアンローズ」
禁呪「ギルミシャル・バルスルク」
「マジンベネフィット」

Level FC
Saraka Sant'Angelo
連刃「デスサイズパラダイス」
操月「ミベルナ・マ・ミグロン」
「アイ・オブ・ピジョンブラッド」

Tamako Sant'Angelo
香雪「フロストフリージア」
霊剣「抜けば玉散る氷の刃」
九曜「ルミナリエ・オブ・ホソカワ」
「強き女、そして彼女の真珠にも勝る貴さ。またの名をタマコ。キリスト信仰のために幾多の苦難を耐え抜いた誉れ高き女性、つまり私」
「ナロウリバー・グラツィア」
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: DarkPermafrost on June 30, 2017, 01:19:44 PM
Yay, I got my 300%. It was fun, looking forward to the exhibition scenes and achievements.

EDIT: I'd like to add on that the katakana for 6-2 is likely to be the pronunciation for 龙泉宝剑 (Chinese), which roughly translates to something like "Sword of the Dragon Spring". (Spring as in water spring, not the season.)

2EDIT: This link (http://thwiki.cc/%E3%83%88%E3%83%A9%E3%82%A4%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AB%E3%82%B5%E3%83%BC_%EF%BD%9E_Outside_the_Traditional_World./%E8%A7%92%E8%89%B2/Level_0) and its related pages contain transcripts of the Japanese spell card comments. (Levels 0 and 1 are also translated into Chinese already.)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: ?q on July 01, 2017, 03:27:56 PM
The game seems to have a hard time parsing that I've let go of the focus key and am now pressing the shot key, so sometimes pictures just don't start.  Am I the only person having trouble with this...?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on July 01, 2017, 11:16:56 PM
EDIT: I'd like to add on that the katakana for 6-2 is likely to be the pronunciation for 龙泉宝剑 (Chinese), which roughly translates to something like "Sword of the Dragon Spring". (Spring as in water spring, not the season.)

THANK YOU OMG that's like the only one left i was trying to figure out



Also, Wanwan has released the soundtrack on Bandcamp! (https://twitter.com/wanwan44/status/880951526071476224)

edit: raichu has also posted a comparison video on his Twitter (https://twitter.com/Il026/status/880698452308611072) of the basis for Kiyohime's first spellcard (https://www.youtube.com/watch?v=Ps4mDBHGm5g) lmao

edit 2: vvv i mean, i'm guessing the one that brings up Swords Swords Swords right away for its google search results is probably it in this case, but thank you for the clarification!
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: DarkPermafrost on July 02, 2017, 01:15:35 AM
THANK YOU OMG that's like the only one left i was trying to figure out

I mean, specifically, there's still some ambiguity. The Chinese wiki claims it's 龙泉 (Dragon Spring), but it could also be 龙卷 (Typhoon), among various other interpretations of whatever チェン is supposed to be.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: wobuffet3 on July 02, 2017, 07:46:29 PM
Loving that Seihou nod
(http://i.imgur.com/5Fpz3VK.png)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: DarkPermafrost on July 04, 2017, 02:03:30 PM
Hmm, apparently over the past few days v1.00b and v1.00c patches were released. What google translate is telling me (from ido's blog...? I think that's what that website is.) is that v1.00b toned down some spell difficulties, made minor gameplay adjustments, and strengthened effect cuts if the option was selected. Then v1.00c was released because v1.00b caused the game to crash when 9-9 was selected.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on July 05, 2017, 05:11:56 AM
I was wondering why some cards in the game gave me Spell Card Collection vibes... then remembered Nono Shijimi was a programmer.

No wonder why some of the gimmicks feel oddly familiar, and why a few cards are complete aids to do.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: GiantRavenFromNowhere on July 08, 2017, 02:55:53 PM
Another game involving ido? These always have wonderful soundtracks, glad I found this.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Mikuru on July 08, 2017, 03:08:12 PM
I found the soundtrack very disappointing compared to the other games in the series.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Jimmy on July 08, 2017, 03:36:47 PM
Been playing this for a while, and I gotta say that I absolutely adore this game from a lot of perspectives, particularly the balanced mix between gimmicky and more ordinary gimmick-less pattern designs.

The soundtrack is really atmospheric and greatly remind me of the stages of the previous main games in its series while also sounding original and well adjusted to fit in a photography game. The last two themes in particular are now irreversibly stuck in my head plz help :V

The final boss' scenes though are sorta anticlimactic and considerably easier than the previous few levels.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on July 09, 2017, 07:42:53 PM
Did a 100% with Aya. Might play as Hatate and Tobiko later down the line, while uploading each level of my Aya clears because why not.

Test upload. (https://www.youtube.com/watch?v=yuo5aaFG37A)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Zigzagwolf on July 18, 2017, 12:15:08 AM
I made a 100% completion video with Aya, clearing every scene with her here (https://youtu.be/9RPVQdLbIS8) This is a pretty fun game, I didn't find this to take too long for me.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on July 25, 2017, 09:11:37 AM
So I've been adding to the wiki page for Tri Focuser so far and I'd like to inquire about exact location names.

Here's what I got (from this page (http://thwiki.cc/%E3%83%88%E3%83%A9%E3%82%A4%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AB%E3%82%B5%E3%83%BC_%EF%BD%9E_Outside_the_Traditional_World./%E8%A7%92%E8%89%B2) again and various story pages of the respective games).


Not sure if these are accurate names. I doubt there are wiki pages for most of these locations either because lol who gives ido games any significance amirite

References to the locations would be nice tho.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on July 26, 2017, 04:19:17 AM
References to the locations would be nice tho.

Level 4 is "a forest near the Hakurei Shrine" in TLC, not the Forest of Magic. Level 9, according to its dialogue, takes place in the Outside World's skies. The others are all accurate!
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on July 26, 2017, 07:13:36 AM
Level 4 is "a forest near the Hakurei Shrine" in TLC, not the Forest of Magic. Level 9, according to its dialogue, takes place in the Outside World's skies. The others are all accurate!
I have went ahead and fixed that thanks. I wrote "skies" for level 9's location.

The reason I was dubious about the forest for TLC's location was because in Elfin Mint's story, it explicitly mentions a "Field of Magic" near the Hakurei Shrine and I thought it had relations to the Forest of Magic. I wasn't sure if they were the same forest.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: R. P. Genocraft on July 26, 2017, 02:12:45 PM
Just found out there's unused Momiji sprites in the game. Maybe she was going to be a playable character?

Anyways, just beat all scenes with Tobiko. Man, I'm glad it's over. It took me exactly 464 tries to beat Iesua's second spell. I'm not joking.

Also, I've had a few bugs I've never seen anywhere: Iesua's aura being completely white and Fuma becoming all glitched in the spell she's supposed to grow giant. I think this also happens with one of Tobiko's spells but I'm too lazy to test. Has this ever happened to someone else?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Maple on July 29, 2017, 12:21:40 AM
So wait... was BoSM actually a Milka game, then? I was under the impression it was made by a separate (though related) group, though now I'm not sure anymore.

Edit: Speaking of which,  Mace is apparently making another game  (http://cyber-mace.wixsite.com/maces-secret-base). Anybody know where that falls...?

I didn't follow this thread or this new game. Good thing i follow Mace on twitter.

Sauce (https://twitter.com/maceknight/status/891064065589628929)
It's a new game to be released next year.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on July 29, 2017, 04:19:54 AM
I didn't follow this thread or this new game. Good thing i follow Mace on twitter.

Sauce (https://twitter.com/maceknight/status/891064065589628929)
It's a new game to be released next year.

OH!!!!! I stand corrected!! And excited! and, embarrassed, that my misunderstanding has been posted to twitter for all to see
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: HumanReploidJP on July 30, 2017, 12:11:35 PM
 :V I know what I have played this game "Tri Focuser". I HAVE PLAYED THIS GAME FOR A MONTH. I see what's going on here. I found something interesting.

The storyline begins where Aya and Hatate were informed by the new great tengu boss Tenmu Suitokuin, to find the angel who went away from Gensokyo.

►Scene 1 Storyline shows that they were encountered by the lost sheep, Marry Shephard. I got the feeling about that quiet dialogue that I have seen this - wool factory? Is she going to industrialize the world with sheeps? Maybe you'll have to find out.

►Scene 2 Storyline shows that the high-temperate rodent, Momo Tobikura appeared right in front of them to say what the tengu are doing for the future. I don't get this youkai, she's similar to Mamizou, perhaps.

►Scene 3 Storyline shows that the newcomer vampire Corin Charite had fear that youkai demons will be purified. but who taught that?

►Scene 4 Storyline shows that the wise astronomer Phiased Pescar claimed to see the future of humans and youkai. But hatate just talks back to her by saying "My camera can see the past events, but I cannot know the future. I shall absorb your power and use it as a camera to know the future." If I were to translate that saying Hatate had said it should be like words with "you-thee/thou", "your-thine/thy", that would be quite accurate.

►Scene 5 Storyline shows that they were encountered by an orlean angel, Janet Arc'Angelo (quick reference). The tengu reporters thought she was the culprit, but she was connected to the army of angels. Today thou shalt see the eyes of this Janet to overcome black and white.

►Scene 6 Storyline shows that they were assisted by the emperor of the drifting seas, Suitenguu no Himemiko, to find the sword of Kusanagi that was stolen by the culprit.
Just like Tenmu Suitoku said, this Himemiko is more speechful than Tenmu. And that second spell card of Himemiko is going to drown you in a whirpool. If you capture Himemiko's 2nd spell card, you might party yourself because about that, the spell card name was literally "Yaaay"?! I suppose that's true.

►Scene 7 Storyline shows that they were commanded by the defending archangel Michel Sant'Angelo, then this angel also says this: "The Sword of Kusanagi is the sacread treasured sword that protects this land from the hands of Satan." Then I KID YOU NOT, commands the tengu reporters that they will be condemed for wrong teachings after Hatate and Aya fulfilled this unknown gospel? but it goes like "er~ in gospel somehow 5-28; if you want other's things, then is it the same thing as having already stealed in your heart?". We are NOT sure to know where did it come from.

►Im not sure to explain Scene 8 storyline, but I paid less attention to their newfound spell cards.

►Scene 9 Storyline shows that the Sugawara politican Mitama Mahagara, and the Peach Princess Yamatoyo no Momohime appeared from the thin air to convince the tengu to stop finding the culprit before it's too late, but they WERE wrong! So then the tengu reporters took pictures of their danmaku and go to the Outside World to find the angel of ice.

►Scene FC Storyline shows that they found the angel who stole the Kusanagi Sword. We called her Tamako Sant'Angelo, she's lame as she's like she's eight, with wearing an upside-down lily flower on her head. Also I love the dialogue when Aya said the final sentence to the culprit before the start of danmaku capture. It says like something like a bible verse that connotes the sword... you know - "live by the sword, die by the sword bible verse." Just search that on Google.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Despatche on September 11, 2017, 03:25:04 PM
insert dumb tasouken joke here

This game is extremely silly. I have way more trouble with it than with the ZUN Bunkachous. Drinking game: count how many times you can find "Tri Focuser" or some variation of.

Please come back, Doumeiju/Tougenkyu artist, I miss you. Mahojou artist, you're pretty good, but you're not Doumeiju/Tougenkyu. Or huyusilver. Actually, can I get more portraits of the older characters by Mahojou Guy? I don't know their names, multiple people did all of these games I think...

When are we gonna get real art for Vinkawars, anyway? Vinkawars has more history, she was a "let's make the new Fairy Wars character" like Sasha was for Soku. Someone said that Hakujinki is about poking fun at such characters or something, but I dunno about that. No Mitori, you know?

insert dumb mitori^2 joke here
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on September 11, 2017, 06:38:12 PM
it would really help if you would stop purposely trying to use the romanized jp names instead of the commonly used eng names/abbreviations.

tbh I like both styles of art, although I do prefer the one who did TLC/MPP/RSS. The BoSM artist still did a fine job with this however, although it might get a bit weird when there's also the exact models from the older games as well.

I also doubt we'll see more of stuff from characters in WNSP but that's just me. I don't really know much of this Mitori character or whatever but from what I've seen of her and the boss fight she seems extremely uninspired.

Also, when will we get an update on exhibition mode? Patiently awaiting still...
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on September 11, 2017, 06:59:56 PM
Mitori is basically one of the first and perhaps most popular touhou OCs, she was created as a fanmade Phantasm boss for Subterranean Animism.  It's not that she's extremely uninspired, but she's much like how Yukari is compared to Ran: her spellcards and danmaku are similar-but-different to Koishi's.

Nobody can really tell if older characters will be showing or not, but if I were to guess there probably should be a midboss appearance here or there, like how Gabriel and Mumumu did in MPP and RSS' extras. 

Between you and me tho, I much prefer BoSM's artist than the previous games'.  It looks way more like ZUN's, so it feels 'right' to see it in a danmaku game.
(Even if I think that Ruri has some of the best looking expressions and would look even more uncanny if her demonic smiles were drawn in BoSM's style)

((By the way Despatche, I'll have to agree with Satori Komejilist on this one, using the romanized jp names instead of the common english abbreviations like BoSM, RSS and such makes your posts a lot tougher to understand.))
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on September 11, 2017, 07:07:02 PM
Ops double post, sorry!
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Despatche on September 13, 2017, 12:22:03 PM
it would really help if you would stop purposely trying to use the romanized jp names instead of the commonly used eng names/abbreviations.

I also doubt we'll see more of stuff from characters in WNSP but that's just me. I don't really know much of this Mitori character or whatever but from what I've seen of her and the boss fight she seems extremely uninspired.
That was uncalled for, you know? You probably searched each one to figure out what was what, and let's be honest: that's a good thing.

It would help a lot more if you stopped using the totally wrong titles out of tradition/misplaced "convenience". I've put up with that awful broken system for about ten years, and I had enough of it at least five years ago. Look at the UNL disaster. Look at how respectful the HnK guys are of their source. In fact, just typing Tenkuushou is even easier than typing out the entire subtitle, and typing TKS or something along those lines is still easier than typing out HSiFS.

You might be able to make a case for some of the fan developers putting more emphasis on the subtitles, but this is because most fan developers aren't on the same wavelength as ZUN about that, and there are only so many fangames you can do this to. You also have to make an exception for subseries like Bunkachou and Sangetsusei, yes, but this is clearly an exception, and Japanese fans (who are pretty important to consider when talking about a Japanese game made for Japanese people) recognize it as such.

Call me a "Japanophile" or whatever, and I'll laugh at such nonsense being thrown about in a place like MotK. It's like going to a Naruto forum, as a Naruto fan, and calling other people weeaboos.

Anyway, Mitori is just as "uninspired" (what a silly word for a horribly misused idea) as Sasha, Vinkawars, whoever else you wanna name. They were just made for fun little dnh scripts or silly gag images, they weren't made to be "professionally inspected" by the Western fanbase (as they do). The bit in spoilers was a stupid joke directed at there being two characters named Mitori in this space.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: CrestedPeak9 on September 13, 2017, 02:08:13 PM
That was uncalled for, you know? You probably searched each one to figure out what was what, and let's be honest: that's a good thing.

It would help a lot more if you stopped using the totally wrong titles out of tradition/misplaced "convenience". I've put up with that awful broken system for about ten years, and I had enough of it at least five years ago. Look at the UNL disaster. Look at how respectful the HnK guys are of their source. In fact, just typing Tenkuushou is even easier than typing out the entire subtitle, and typing TKS or something along those lines is still easier than typing out HSiFS.

You might be able to make a case for some of the fan developers putting more emphasis on the subtitles, but this is because most fan developers aren't on the same wavelength as ZUN about that, and there are only so many fangames you can do this to. You also have to make an exception for subseries like Bunkachou and Sangetsusei, yes, but this is clearly an exception, and Japanese fans (who are pretty important to consider when talking about a Japanese game made for Japanese people) recognize it as such.

Call me a "Japanophile" or whatever, and I'll laugh at such nonsense being thrown about in a place like MotK. It's like going to a Naruto forum, as a Naruto fan, and calling other people weeaboos.

No, no, no.
We use the abbreviations of the game titles simply because it's easier and it's been done for ages now so why change it to something most people don't ever want to use?
If there is an English title, then in an English forum, of course we're going to use it!
I can read the Japanese text just fine, but others who aren't so familiar with the series, or Japanese, may not.
And if you really want to argue, typing it out in Romaji is technically incorrect as well, so you should be typing them in Japanese.
And if you really think that Tenkuuchou is easier to type than HSiFS, then try typing HSiFS (yes, even on mobile) a few times and it'll become much easier. You know, as with most of the abbreviations.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on September 13, 2017, 04:41:05 PM
That was uncalled for, you know? You probably searched each one to figure out what was what, and let's be honest: that's a good thing.
nice assumption, but no i didn't, i know what the titles mean in japanese and also know what people in the chinese community refer to the games by (abbreviation-wise).

Quote
It would help a lot more if you stopped using the totally wrong titles out of tradition/misplaced "convenience". I've put up with that awful broken system for about ten years, and I had enough of it at least five years ago. Look at the UNL disaster. Look at how respectful the HnK guys are of their source. In fact, just typing Tenkuushou is even easier than typing out the entire subtitle, and typing TKS or something along those lines is still easier than typing out HSiFS.
no, no. this is a case of you not liking the system and straight up refusing to use what is accepted in the community. at this point you're just being contrarian. also fyi no one ever says "UNL", just about everyone today says "Soku". if you honestly think typing out the entire romaji name is easier than the english name then i dunno what to say about you lol

you're calling all of us "disrespectful" now for using the name that the community usually refers to?

Quote
You might be able to make a case for some of the fan developers putting more emphasis on the subtitles, but this is because most fan developers aren't on the same wavelength as ZUN about that, and there are only so many fangames you can do this to. You also have to make an exception for subseries like Bunkachou and Sangetsusei, yes, but this is clearly an exception, and Japanese fans (who are pretty important to consider when talking about a Japanese game made for Japanese people) recognize it as such.
except japanese people usually don't use the entire subtitle at all lol, if you actually talked to people in the japanese community they also generally only use part of the title instead of the entire freaking thing.

Like, say, someone got a SA LNN with ReimuC. The Japanese community would say something like 地霊殿L霊夢Cノーミスノーボム which can be shortened to 地霊CLNN. Just follow any of these players on Twitter and check their tweets, it gives you a good idea as to whatever the hell's going on in these players' minds. These abbreviations aren't unlike what people in the English community already do.

Quote
Call me a "Japanophile" or whatever, and I'll laugh at such nonsense being thrown about in a place like MotK. It's like going to a Naruto forum, as a Naruto fan, and calling other people weeaboos.
For the record I really don't care if you are a weeb. I care if you're being purposefully ignorant. Feel free to use whatever you're using but do keep in mind that you're being the unconventional one here.

Anyways, I'll stay silent until the next big update to Tri Focuser comes out. Or, should I say, "Outside the Traditional World" haHAA. noone actually says that, let's be real
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: HumanReploidJP on December 04, 2017, 11:52:49 PM
Just found out there's unused Momiji sprites in the game. Maybe she was going to be a playable character?

Anyways, just beat all scenes with Tobiko. Man, I'm glad it's over. It took me exactly 464 tries to beat Iesua's second spell. I'm not joking.

Also, I've had a few bugs I've never seen anywhere: Iesua's aura being completely white and Fuma becoming all glitched in the spell she's supposed to grow giant. I think this also happens with one of Tobiko's spells but I'm too lazy to test. Has this ever happened to someone else?

Seems that the creators of that game might forget something, I guess.
Besides, I just try selecting and beating hard spellcards before the easy ones. :V
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: CrestedPeak9 on February 12, 2018, 03:40:51 PM
Time to bring back this thread!
So, Milka released a new "Kaisendo Direct" which is basically a way for the team to release info on what they've been working on.

As expected, TriFocuser will be getting the Exhibition spells, of which the ones displayed looks weird as hell and I can't wait to play them

As predicted by people who looked through the code, Momiji will indeed be playable and actually has to attack and drain boss HP instead of taking pictures
You can check the gameplay in the video yourself, it looks wack as hell

Next, they announced their new Touhou fangame, Hollow Song of Birds, which is another vertical shmup game. The setting is supposedly a Gensokyo frozen in time, and the mechanics appear to revolve around it even though I can't make heads or tails of what it is.
Playable characters shown are Reimu, Marisa and Sakuya. After Reimu was chosen, there was another choice with 10 options which appear to be named after colors and I need someone to translate the text on there for me thanks

Finally, BGM Popularity Contest. Watch the video yourself to find out i'm not typing it out here

http://www.nicovideo.jp/watch/sm32729080
Here's the video in question, now go watch some gameplay, or wait for the TF patch to be released a couple hours from now.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Maceknight on February 12, 2018, 05:28:17 PM
(?・ω・`)ノHowdy 🦀 :)
We uploaded a video today.

http://www.nicovideo.jp/watch/sm32729080

Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on February 12, 2018, 07:19:04 PM
omggg momiji has a bunch of subweapons like ISC im gonna have so much fun mixing and matching emmmm


Next, they announced their new Touhou fangame, Hollow Song of Birds, which is another vertical shmup game. The setting is supposedly a Gensokyo frozen in time, and the mechanics appear to revolve around it even though I can't make heads or tails of what it is.
Playable characters shown are Reimu, Marisa and Sakuya. After Reimu was chosen, there was another choice with 10 options which appear to be named after colors and I need someone to translate the text on there for me thanks
basically: The flow of time has been stolen!! Sakuya + Reimu and Marisa (who sakuya unfroze) set out to solve this mystery. A variety of special bombs (Spacetime Spirit Strikes) are provided by Sakuya and they each have a special ability. Also, shooting enemies gives you time crystals that can be used to unleash a time-stopping super bomb thingy.
Quote
  • Scarlet: enemies hit by shot are burnt for 3 seconds
  • Violet: yukari's SA warp + 1.5x deathbomb time
  • Aqua: enemies shot for long enough are frozen, dealing [x% of full health] damage & damaging other enemies w/ ice chunks after
  • Turquoise: shots explode upon hit
  • Jade: unfocused speed increases step-by-step, half-size hitbox, 1.5x item collection range
  • Royal yellow: extra options + faster bomb gauge increase
  • Vermillion: bigger grazebox, graze triggers counterattack towards closest enemy
  • Rainbow: scaled-down version of all other effects + faster Time Gauge increase
  • Black: "no bomb gauge. no point in using this" <-- HMMMmmmMm....
  • White: suika's SA autocollect + 1.5x deathbomb time

also credits
Scenario - Oyasu Milka
Programmer - raichu, ido, Nono Shijimi
Music - Wanwan
Character Art - SGChisen, C@1aM!ty
Character Design - ANMITA, Shirazaki Potofu
Sprite Work - Retarimu, d_koutya
Special Thanks - Mace
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on February 12, 2018, 09:28:58 PM
I am SUPER hella down with this. It is clear to me that Team Kaisendokaniknightwhatever
ああ、私はあなたが監視しています知っています〜 (?・ω・`)
have fully took on the reigns after the RSS hypetrain died off. Y'all are awesome!

Trifocuser's Exhibition looks really interesting so far, and those spellcards are completely wack (Tobiko's especially ;o_o). Momiji also looks really cool, especially since I had a fangame idea that kinda works like hers so that may be a good basis.

HSoB (Though IMO "Hollow Birdsong" kinda rolls off the tongue better) looks very promising, and I do like the kinda darker AGDP-ish vibes the game gives off, even if Ranran is a nice, silly stage 1 boss.

Those flashbomb-esque settings also look really cool, and it is clear that there are some series/doujin-wide inspirations from all of them; FFF status effects, SA Yukari/ISC umbrella, Fairy Wars, Sanae frogs, SA Aya/ISC toy camera but gradual, Chain of Lucidity's hyper mode, EBR Sakuya player + Reisen's bomb grazebox, Dodonpachi Strong Style, the Pendant from Dark Souls, and SA Suika.

This is going to be really fun.

EDIT: Also, I meant to say, Hell YES art by C@1aM!ty! Their ZUN-style art is top notch. (https://twitter.com/shiel_roseus/status/906453696803880960)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on February 13, 2018, 04:55:48 AM
Oh man, I'm so excited for this!!  All of the games this team releases are gold, and I'm sure this one will be too!

That being said "Hollow Song of Birds" doesn't sound very much like a time-stop-y thing.  I wonder what the plot's gonna be like this time!  Also makes me wonder how balance is gonna be like, all of these shottypes seem pretty OP

(Also is it just me or the sprites are kinda big?  I remember RSS had big-ish sprites, but Ranran's looks even bigger)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: CrestedPeak9 on February 13, 2018, 05:19:47 AM
I've played through all the exhibition spells, they're all amazing except one, everyone needs to go play it right now

(remember you just need to beat one Saraka scene and one Tamako scene to unlock Fc-8 which is the final scene which will unlock the Ex spells and Momiji)

Momiji herself seems incredibly interesting. The four weapons you can choose each have 3 different options, which do different things. You'll definitely need the ability to get i-frames somehow for some scenes, but it's a very open system otherwise.

Basically, Momiji holds a charge meter of her own that you press and hold C, or damage enemies, to charge. It can go up to 400%. Then, you hold C to charge attack, and depending on how many rings are charged, with each ring needing 100% each, you can do different level attacks, each of which correspond to the choice you were given in char select.

(To save potential frustration for others, 7-3 requires lv3 attack to be the dark cross that cancels bullets, or at least that seems to be the easiest way to do it.)

Last thing: to switch from photo characters to momiji and back, you go to char select and hold Z or X or C.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: TresserT on February 13, 2018, 05:32:36 AM
That being said "Hollow Song of Birds" doesn't sound very much like a time-stop-y thing.  I wonder what the plot's gonna be like this time!  Also makes me wonder how balance is gonna be like, all of these shottypes seem pretty OP

This is obviously a Len'en game in disguise. Jynx is the newest secret member of team kaibaseto.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on February 13, 2018, 05:46:06 AM
This is obviously a Len'en game in disguise. Jynx is the newest secret member of team kaibaseto.

No wonder that dull-looking black-and-grey stage 1 reminded me so much of BPoHC's Ex route!  :V
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: GiantRavenFromNowhere on February 15, 2018, 02:38:54 PM
Alright, dumb quick question.

New songs for the Exhibitation stages, or nah?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: CrestedPeak9 on February 15, 2018, 04:04:56 PM
Alright, dumb quick question.

New songs for the Exhibitation stages, or nah?

No, but Zenith is a good theme anyway.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Chill Observer on February 16, 2018, 09:26:28 AM
AHAHAHA Ex-12.

I didn't expect that scene to make a return in this game.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: R. P. Genocraft on February 18, 2018, 12:58:09 PM
Sooooo apparently I'm not the only one who thinks Ichiyou looks like Narumi.
And that Himemiko spell was just beautiful.
Also Tamako's spells are absurdly easy with Momiji's flashbombs... I guess some things never change.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: TresserT on February 20, 2018, 02:39:40 AM
But Ichiyou came first so wouldn't it be the other way around? This is Seija and Ryuko Matoi all over again!!!!11!!11!!!!
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: R. P. Genocraft on March 01, 2018, 09:23:25 PM
How do you get achievement 13, 14 and 27? They're the only ones I still haven't gotten aside from the 125000 score one.

Edit: What the heck, I've got over 200k in scene 9-10 twice and I haven't gotten that achievement yet... Has this glitch happened to anyone else?

Edit 2: Oh, so you have to get that much in single photo, my bad.

Edit 3: Boy, this feels good :D :D :D
[attach=1]
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on May 10, 2018, 06:42:30 PM
Bumpin' for continued interest in the thread; just two(/one for Easterners) more day(s) (https://twitter.com/OyasuMilka/status/994566709410349057) for the next Kaisendo Direct (https://twitter.com/OyasuMilka/status/990890136853364738), and with that more info on the HSoB demo! As well as additional (https://twitter.com/nono_shijimi/status/992639040540237824) Exhibition (https://twitter.com/nono_shijimi/status/991870579492896768) scenes for Trifocuser! (That second one looks threeeee deeeeeee really cool!)

Also, there is this spooky image (https://twitter.com/OyasuMilka/status/993843189495681024), but from what I can tell this is supposed to showcase the fire-based Spacetime Spirit Strike?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Popcioslav on May 11, 2018, 11:20:21 PM
Ohhh boi, I actually cannot for  tommorow's direct and for the demo of HSoB (https://twitter.com/OyasuMilka/status/995021685240643584), if only because I kind of fell in love with Ranran's design? I know she's just a first boss, but I'm really interested to hear her theme and see the boss patterns. The lil' monkey will do good, I know it~

I've also haven't played any new STG releases in a while, so having one with loads of customization feels like a treat for me. Although I'm still not sure if I understand the new system fully and I will need to play it before I can judge.

And yeah, interested to see Sakuya back again. I've missed the girl since DDC and TLC.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on May 12, 2018, 03:16:57 AM
VIDEO OF " BIRB " IS ARRIVED (http://www.nicovideo.jp/watch/sm33195772)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: CrestedPeak9 on May 12, 2018, 03:50:17 AM
VIDEO OF " BIRB " IS ARRIVED (http://www.nicovideo.jp/watch/sm33195772)

So they've removed the Rainbow, White and Black color options? Not really surprised considering how clustered the mechanics would be, but playing without the option of bombing seemed kinda interesting.
I see the white crystals are autocollected within the focused circle range, but what does bombing do to the crystals?
...and what's that super bomb thing at the final stage 3 spell?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on May 12, 2018, 04:07:41 AM
Thoughts as video plays:

-Wow Sakuya looks a tiiiiny bit BoSM ReimuB-esque
-Really melancholic title theme XwX;
-The SSP selection only shows scarlet, vermillion, royal yellow, jade, turquoise, aqua, and violet, meaning that rainbow, black and white are apparently unlockable

STAGE 1:
-WOW the background and stage theme are cool as hell
-For some reason it specified 1-1, 1-2, 1-3, etc, so chapters are still significant somehow?
-Apparently the color effects are less like bombs depending on which color is chosen? Violet is seemingly more passive than anything, though there is a big focus radius for something
-Wow Ranran "drawing" in her nonspells is fucking adorable also her theme is jangly
-Also wow a gimmick first spellcard? Atleast it isn't as bad as Yuyuko's was in RSS
-B R U S H S P I N
-Saruin Slash is a cool spellcard, almost Sekibanki-esque given the brush familiars

STAGE 2:
-Oh snap Myouren Temple, also that theme is sad sounding which I like, since I previously said HSoB has a much more sombering aesthetic than most Touhou games
-These fairy and spirit patterns looks REALLY WNSP-ish, especially those wheel fairies
-Oooh cool needle bullets
-ALSO WOW NEW FAIRY SPRITES THEY LOOK ADORABLEEEE
-Scratch that last part? Shirobakama Chii apparently created the miniselves for the stage. Her name makes me think she is a chimimoryu (https://en.wikipedia.org/wiki/Chimimōryō)
-Wow their theme, AMV much?
-First spell is almost like Rakuki's first spell from SSS
-Simple Youmu V arrows for the next nonspell
-Holy shit their next two spells are gimmicky explosive clone spells, also the gear spell is cute

STAGE 3:
-Oooh mystical sounding goodness
-It took me a little while to notice that the playthrough showed off different Spacetime Spirit Strikes for each stage, and apparently they activate like MoF bombs/releases
-Okay this boss and their bird familiars look REALLY like Kiyohime
-The boss, Aosagi Hikariko, is apparently quiet like Sagume (they do the "Aah, a human?" "......" thing and everything) and also has a phone? Though it looks more like she's just too busy looking at her phone to notice Reimu lol also I LOVE HER COLOR SCHEME YESSS
-Also BIRB
-what the hell, is she actually texting ("SNS") her responses? Also multiple speech bubbles?? ?? ?? ?? ?
-Her theme intro sounds silly, and veery creepy/Ruri-ish
-WOAH I love the first spell
-HEARTS AND WIFI, MY GOD. (Mary-san?)
-Ooh spinny bird third nonspell looks like a good difficulty spike, also lol Reimu players will have a hard time dealing with Hikariko's nonspells
-DAMN i am scared for how hard that third spell will get on Lunatic
-Okay now we're just ripping off Utsuho
-OHHH SHIT ACTUAL SPACETIME SPIRIT STRIKE (though i dont know how it works lol)

In conclusion, I really like how varied HSoB is going to be, simple as that. Good music, good characters, phenomenal style and aesthetic, everything,
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on May 12, 2018, 04:08:44 AM
So they've removed the Rainbow, White and Black color options? Not really surprised considering how clustered the mechanics would be, but playing without the option of bombing seemed kinda interesting.
I see the white crystals are autocollected within the focused circle range, but what does bombing do to the crystals?
...and what's that super bomb thing at the final stage 3 spell?
Bombing turns 'em into colored crystals which are uhhh, worth more score and super-gauge increase I think? edit: regular crystals fill the bomb gauge, colored crystals are worth way more score + increase the item value. (which is useful bc extra lives come from score this time around.) also more super-gauge increase
I was focusing on the gameplay rather than the text on my first viewing, I'll post a TL of the more detailed explanation in a while once I finish watching again

The super bomb is, well, a super bomb? You can use it when the gauge on the right is all the way filled (from scooping up crystals)

(Also the video's using a debug command to show off all the types in one playthrough, in case anyone wondered)

e: oh no i pagesniped. i seem to have a bad habit of doing that


Red: Shot and bomb inflict burns on enemies. Bomb has average area and power.
Orange: Shoots homing lasers by grazing, but regular shot is weaker. Bomb is small, but high-power.
Yellow: Additional options + bomb gauge increases faster. Bomb has average area and power.
Green: Gradual movement speed increase + large item radius. Bomb has average area and power, and follows the player's position.
Aqua: Shot and bomb do splash damage. Bomb is large, but low-power.
Blue: Shot and bomb freeze enemies. Bomb has average area and low power.
Violet: Yukari's SA warp. Bomb has huge area and medium power + grants a barrier.

Regular grey crystals fill the bomb gauge; bombing turns them into colored crystals, which greatly increase score value + the super gauge. Focusing lets you vaccum up crystals easily. (Conversely, staying unfocused lets you build up a lot of crystals on-screen and turn them colored all at once with a bomb.) Lives are gained via score. Hitting C with the super gauge filled will activate a super-bomb that converts all bullets into colored crystals +doesn't use up any regular bombs and doesn't result in failed Spell Cards(!).

Stage 1 boss is Ranran Higami, a hihi (http://yokai.com/hihi/) (狒々/monkey youkai) (not to be confused with actual baboons/ヒヒ). She's a pretty violent youkai by nature, but has mellowed out thanks to a certain ~*mystery priest's*~ teachings and runs a dye shop in the Human Village. Rando Youkai #1, affiliated with the priest's youkai gang.

Stage 2 boss is Chii Shirobakama, a toothpick tsukumogami. She's super tiny, but can make clones by putting her spirit into other toothpicks that she makes. Rando Youkai #2, also affiliated with a youkai gang. Very passionate about toothpick sales and is considered the gang's adorable widdle mascot. (also her final spell is a Charlie & the Chocolate Factory pun lmao)
e: Based on the folk tale Chiichii Kobakama, wherein a samurai's wife is harangued by obnoxious little samurai sprites created from her lazily-discarded toothpicks.

Stage 3 boss is Hikariko Aosagi, an aosagibi (http://yokai.com/aosagibi/) (blue heron fire) who lives in the Giant Toad's Pond. A wallflower (and chuunibyou) who communicates mainly through Twitter Chirper. Rando Youkai #3, likewise affiliated with a youkai gang. Is also one of the members who's closer to the ~*mystery priest*~ at the gang's top. Coordinates with bird youkai and other group members via the kappa phone she received from the priest.

BGM:
Quote
1. ?
2. 沈黙の春景 / Silent Spring (http://en.wikipedia.org/wiki/Silent_Spring) Scenery
3. スカーレットランラン / Scarlet Ranran
4. 末法の夜は来たれり / The Night of the Degenerate Age (http://en.wikipedia.org/wiki/Three_Ages_of_Buddhism) Cometh
5. ちいちい墓場へご招待! / Welcome to the Eensy-Chiinsy Graveyard!
6. ロータスメイズ / Lotus Maze
7. 気高き翠の灰被姫(シンデレラ) / The Noble Green Cinderella
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Popcioslav on May 12, 2018, 11:40:03 AM
Thanks for the translations gilde and I agree with most of what KaiserKnuckles has said. Man I know have to wait 7 hours for the demo link, but it's already killing me. I honestly don't mind gimmicky spellcards all that much, quite the opposite and they make the game for me most of the time ((and it's also why waiting for the Promised Mystery of Moisture fangame is going to be the death of me))

I feel like the ongoing theme of this game is going to be "Modernization". Ranran being originally a wild animal, is now a bit more civil artist with brush in hand and headphones on her head. There's Chii with their references as well and Hikariko is a youkai bird that can communicate mainly through Twitter. Also at the end of the video was can see a sillhoutte of what looks like a final boss which seems to be holding something square - a camera? Aya's the final boss?!

I also have two theories about white, black and rainbow options. Either yes, they are unlockable later or they are for Extra Stage only (we HSiFS bois). So far the stage 3 seems like most interesting one though for some reason these devs always seem to make stage 3 their highlight with the pattern design. I also like how they're placing alerts where the enemies will spawn soon so we can avoid cheap deaths when playing blind/after not playing for a long while.

E: also Anmita (the graphic artist from BoSM and also being one again) released clean images of new bosses if anyone is interested (https://twitter.com/suillusbovinus/status/995143677994450946). Also tiny comment, I know not everyone is fond of Anmita's style compared to artist's from previous ido games, but I feel like they're perfect match at least for this one. Outside of how pretty their character design looks and the fact that she is very good with face expressions Imo. Although it's weird, I've thought C@1aM!ty would be doing boss artworks, but they've only done so for playable characters and well... they don't mesh all too well.

E2: Hollow Song of Birds huh? Maybe the idea of tengu being final boss isn't so far off? Also I feel like Hikariko is either going to be a stage 5 or extra stage midboss.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Fulisha of Light on May 12, 2018, 08:31:04 PM
Stage 3 boss is Hikariko Aosagi, an aosagibi (http://yokai.com/aosagibi/) (blue heron fire) who lives in the Giant Toad's Pond. A wallflower (and chuunibyou) who communicates mainly through Twitter Chirper. Rando Youkai #3, likewise affiliated with a youkai gang. Is also one of the members who's closer to the ~*mystery priest*~ at the gang's top. Coordinates with bird youkai and other group members via the kappa phone she received from the priest.

Wait, she's a aosagibi? I thought she was a will-o'-wisp or a ghost (of communications). Hikariko is also a pretty lame name tbh...

On another note, it amazes me how much fan art is made of the bosses on Twitter and Pixiv for these fan games. Especially for the tengu gal from MPP.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: R. P. Genocraft on May 12, 2018, 08:57:24 PM
On another note, it amazes me how much fan art is made of the bosses on Twitter and Pixiv for these fan games. Especially for the tengu gal from MPP.
Well, they're really good characters. And Tenmu is one of the most popular ones.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Popcioslav on May 12, 2018, 11:23:58 PM
It's out! (http://th-jss.cocolog-nifty.com/blog/2018/05/post-8a24.html)

Will post my thoughts soonish~
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on May 13, 2018, 12:25:26 AM
Jesus those load screens are unoptimized.

Also,
press up or down on the color selection screen for White and Black. Not sure about rainbow.

e: Also, remember what I said about Ranran's first spell being only a tiny bit gimmicky? Yeah, well, on H/L she appears on the bottom and FOLLOWS YOUR Y-POSITION to the top. Oh shit.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: RegalStar on May 13, 2018, 02:47:22 AM
Graze subweapon seems kinda overpowered.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Mino ☆ on May 13, 2018, 03:23:00 AM
Trial LNN 1cc video (https://www.youtube.com/watch?v=2Wc0PBxaKs0)

Pretty great game so far. I'm a particular fan of that stage 2 boss.

wtf is up with the subterranean sun reference though?? It seems so weird and out of place
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on May 13, 2018, 03:43:14 AM
wtf is up with the subterranean sun reference though?? It seems so weird and out of place

Her pre-spell dialogue suggests that she's long-distance Twitter mutuals with tons of fellow bird youkai and she's copying it from Utsuho's feed lol
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: ☆ Kana ☆ on May 13, 2018, 11:03:28 AM
So I gave normal mode of this new game a couple shots with Reimu (Red for first run, Black for second)~

From what I can tell, Black is pretty much the game's Legacy Mode (kinda weird to hide it behind a "secret" command tho, but oh well). Not entirely sure what White does (aside from omitting the super bomb gauge like Black), but I'm assuming it's the same as in that description a page or two back (Suika autocollect + 1.5x power shot)?

Also,
I'm glad Hikariko's last spell doesn't have the gravity effect of the original.
  :V
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Enko on May 13, 2018, 01:40:52 PM
Not sure about rainbow.

From the codes it seems that Rainbow will be available in Extra Mode
.

And
Kaguya's name is shown in the pattern for Player Data Scene using
.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Validon98 on May 13, 2018, 03:53:02 PM
Anyone got a clue what the little gauge it shows next to each chapter with the one green bar is supposed to be? Everything else I think I get, but that's the one thing I don't.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Gregory on May 13, 2018, 04:12:46 PM
Anyone got a clue what the little gauge it shows next to each chapter with the one green bar is supposed to be? Everything else I think I get, but that's the one thing I don't.

It's tracking your history route/chapter if you bombed or died last time, it will give you a warning ahead to remind you
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Popcioslav on May 13, 2018, 04:53:46 PM
Okay so now that I've taken my time with the game get ready for a wall y'all

K, for starters The Plot:

The idea of flow of time disappearing is kind of a cool one. Not sure how Reimu and Marisa were able to realize it since they also should be affected by time, but alright! Again I'm really curious to see what we will get this time since we've only had like space/star/religion/nature themed Touhou games lately and I'm curious to see how they will make one involving time, social media and technology work.  I'm mainly intrigued to see Sakuya's side of story since she seems to have changed a bit since TLC?/DDC?

The System and the Playables:

As gilde said before the game does take a big spin on Touhou formula. Much like in all previous Kaisendo works, all characters have max. power from the get go. There is also no point of collection this time, however if you focus you will create a large circle that works like point of collection instead. Anyways onto characters...
Yay, Sakuya's back! Been a while girl and she's actually pretty decent. And since it's not official game - hey Marisa is also loads of fun! Though if I might be honest I kind of feel like the main characters might be too similar to each other? It's not really an issue since A) most differences will come from gems and B)
Kaguya's name is shown in the pattern for Player Data Scene using
.
That makes a lot of sense and I hope this will turn out true! Now that I think about HSoB's plot does sound a bit like IN's from the concept so if she might become a surprise playable character my opinion on the game might jump even higher.

Balance wise all of the characters seem roughly on equal ground, Reimu might be a bit too good for the trial since she makes stage 2 (the hardest one) much more trivial.

We are the Crystal Gems, we're gonna' save the balance:

I don't know what's with these devs and trying to outdo ZUN, but HSoB trial kind of just feels like a more varied HSiFS and yet in reverse. Much like HSiFS you have sub-options this time in form of gems. What makes them special however is that the role of bombs and "releases" is kind of reversed. Binded to X key you have a "gem bomb" - every character has the same circular bomb, but they do change a lot depending on the gem you're using. Not just that these bombs have levels, the higher the level, the bigger the bomb and I think it does more damage? The level of bomb increases with the amount of bomb you have so the game does encourage grinding for them. Secondly binded to your C-key is your "Z bomb". It's you super powerful bomb that not only will probably clear every single attack it also doesn't ruin the capture bonus! However you can only use them when you fill out the gauge next to the bird on the right with enough crystals. Using "gem bombs" also turns projectiles and enemies into crystals so on certain patterns and with certain gems you can just keep farming both bomb types at the same time. Oh and one last thing, bombing into grey normal crystals flying through the ground gives them color and more value so sometimes it's actually a good idea to "bomb your reward".

sorry for the obvious talk and pretty much repeating gilde froms days ago, just saying it since I still see people asking what even are Z spells. Now onto listing gems and my quick opinion on them, however the game does encourage experimentation so if you find something you like even if I don't, just go for it.

Red/RWBY is pretty alright. As many of you know it inflicts burn on options and bombs. It's pretty fun, does a lot of damage and the visual indicator is good. It's probably above avarage although if it's your cup of tea, go for it! Saw Mino run with it using Reimu and it was pretty good. Especially good on stage 2.

Orange aka the broken one. It shoots homing lasers by grazing and appearently makes regular shot slightly weaker, but most of the time you won't notice a difference. The regular bomb is small, but high damage and turns enemies and bullets into even more crystals than usual I think? meaning you can just get in grazing position and spam your Z spell like madman. If it's your first time playing on hard or lunatic, just take orange, even if you don't plan on using bombs or z bombs. If the devs will balance any gem they should either tone down the projectile spam or instead make it so it you almost can't shot normally. As it is Orange gem already does inspire a lot of people to make Graze-only runs and it could become the most fun thing in this game yet!

Yellow/Topaz Gives you 2 more options (aka increases your dmg output by 50%) and increases your bomb gauge super quickly. The bomb is alright as gilde said. This one is overall great, it's not the orange gem since in the long run the orange gem and the red gem will do more damage, but this one doesn't have extra rules you need to follow. If in the final game you'll be having issues with later bosses on normal this could be great.

Green/Jade kind of reminds me of Autumn sub from HSiFS. Bomb follows you around and you get super speed increase with unfocus and increased item pick up radius. Edit: it actually does turn you INTO AYA mechanic wise, which is cool and makes me wish she was actually in the game. After playing with it, it seems to be the best one for scoring, especially coupled with Marisa. Also good for meme runs.

Teal/Torquise is a pretty cool gem. It's basically "I have no problem with bosses, but I need help with stages" makes me wish such thing was avaible in Len'en it does splash damage (get it? Splash damage? because it's blueish?) on enemies making all enemies disappear much faster and it also has a huge, but low power bomb.

Blue/Sapphire is my favorite one. Shottype and bomb gradually chills and then freezes enemies making them stop and not fire at all for a second + it deals bonus after damage from defrosting. The game is balanced around that with all bosses using familiars, but still it's such a fun gem. It also gives A LOT of weird results such as creating impossible gaps on Chii's last spell, but this is why I like it, there's a lot of potential with this one. Also just like Orange it does allow you to speed kill certain phases. I've done my first Lunatic run since a very long while with this one so I'm kind of happy?

Violet/Amethyst (oh my it really is SU) is another pretty creative one. As said before, it's border swap and the bomb grants a barrier/border. I've also had a lot of fun with this one and it's good for better survivability, although it doesn't have as many uses in the trial (a lot of spells cover the borders of the screen), but its worth it for the extra barrier imo.

And ye, just as KK said, by pressing up and down on gem selection screen you get:
Black/Onyx - as Kana mentioned, basically a Legacy mode. You have no access to Z spell, your gem bomb sucks, get ready to see either none or a lot 1cc run videos using this one. It's kind of boring really.

White - I've originally thought it was supposed to be the super ultra broken one... but it's basically just the Yellow gem without again access to the z spell, but the bomb is a freaking blast. Basically it's not a handicap, but it's for people not interested in Z spells or the game's mechanic, which is alright I suppose? I've thought it was supposed to have SA Suika autocollect, but appearently it doesn't? Kind of wish they changed this one, like you would start normally, but with each bomb you gain 1 option for a limited amount of time. That would be really interesting.

From the codes it seems that Rainbow will be available in Extra Mode
.
Cool, thanks although this sounds both like a good thing and kind of meh. Good, because we might once again get an extra stage like in HSiFS where we need to utilize and play around our sub-shot. Meh, because with so many cool options in the main game it will suck if we can't use them again. Maybe if they made it so you need to beat extra stage once with rainbow gem you can play it with everything else?

The Game itself

I'll try to make it quick (i promise) - also play the game/trial first before reading this since it might be considered a spoiler

The stage 1 is really beautiful and chill. Probably my favorite one on all of the difficulties. What also makes it good is that is also works like a practice ground? Every single gem has its use there and you will probably know what each of them does by just playing the first stage (which makes my above explanation even more pointless). "Silent Spring Scenery" is also a very welcoming chill song so props to wanwan on that, it's also pretty nicely timed with the midboss appearence of Ranran.

On Hard and above Ranran also gets a midboss spell. It's trivial on every difficulty, but it's nice to see the return of those (did Eternity and BoSM stage 1 bosses had those? I don't remember). Oh and yeah, Ranran - still my favorite boss and OC in this game. I'm not sure if people have noticed this, but she has ヒ (hi) symbol on her headphones... and even in her eyes.  Hihihi.

Gotta' mention the changes in her fight between difficulties. her non spells are roughly the same with open gaps, although her first boss spell does indeed change a lot. She no longer hides on left or right side of the screen, but instead on the bottom side of the corner (Stage 1 boss Okina?) and starts following you around from there. In her second spell she seems to fire two of singular brush splashes (Easy-Normal) that are aimed at you. However on Hard and above she instead changes her patterns to firing duo of Quadlines you have to micro graze with red crystals spawning from her. It's actually a bit easier on Lunatic than on Hard imo and also on Hard the lines are blue for some reason instead? I don't get it.  (Edit: pro tip, try getting close enough and redirecting the shots so you can actually DESPAWN most of the barrages coming your way)

Stage 2 is considered the hardest stage in the demo but there is a safespot you can use to ignore like the half of the stage portion on top of the screen when the ying yang orbs spawn in (props to Mino again). Without it it's easy to get it cluttered. Also nice to see Myouren Temple come back. The stage part when Chii summons mini versions of herself is probably the easiest one, but it works more as a tutorial for how her fight will go I guess. Chii's nonspells are mostly the same across difficulties, it's just more reaction involved. In her first spell Hard and on she also first spawns an avalanche of red toothpicks you need to stream though and then she later stabs the player with 2 tootspears instead. Again, for some reason it seems easier on Lunatic than on Hard. On her second spell you always need to kill 7 of her clones, but on Lunatic they start firing super fast toothpicks that generally just act like lasers. Her last spell changes a lot from Normal to higher difficulties. The "gears" now slightly rotate to the left, giving the impression of the whole thing spinning. Also the clones now fire toothpicks instead every 10 seconds or so. Probably the hardest thing in the whole game currently, fun, but if you don't know on what to use your early Z Spell on and you don't do NBNS run, go for it.

Stage 3 is also beautiful, but it's pretty much just streaming from left to right for the most part. Also bubbles. Also Hikariko gains a midboss spell on Hard and above with sparrows turning blue globes into fireballs. Overall her boss battle seems to have most fun updates in between difficulties, mainly lunatic one. Her first spell on hard is a reference to "Shooting stars" of all things, on lunatic it seems to resemble that of Eirin's now, Her heart spell turns into one giant meme with "www"s flying around everywhere (I know it symbolizes laughter in japanese culture, but the niconico vibes are strong with this one) and somehow her prefinal spell is again... easier on Lunatic than hard (seems to be an ongoing thing with this game) because while the screen rotates just like Chii's last spell, there's generally much less stuff to dodge.

The Subterran Feed is alright I guess? It is her easiest spell, it has little to no updates between difficulties (outside of just more barrages) and it doesn't do anything special compared to the original. Someone suggested that it should change depending on the player character to different spells from birdlike characters in Touhou (Aya, Mystia, Hatate, Mokou?) and I think it's a great idea. Still just removing the part that made the spell hard doesn't already make it a good one for stage 3 boss I think.

So far, I've had fun with the trial, I was really afraid it would lag on my current PC, but nope it run really smoothly, I like the warning mechanic, I like the gem mechanic. Is it perfect? No. I feel like bosses and midbosses seem to have a very short and precise spellcard timers meaning you will hear the sound of time running out through most of the game - at least you can turn volume down a bit for it. Secondly I'm not the biggest fan of sprites so far, they all seem to have weird sizes and all, but that's just a nitpick (I feel like Ranran being a huge monkey is a meme at this point). Also the game is  full of cheese, but than again, what Touhou game isn't? (https://www.youtube.com/watch?v=IW2FN8cUw00)

That's all from me... for now. Also is it just me or shouldn't we get a separate thread for this or at least change the title now? Oh well.

EDIT: Okay so this is interesting. ANMITA the graphic designer behind boss sprites has drawn Sakuya from HoSB in their style (https://twitter.com/suillusbovinus/status/995435754464493568), meanwhile the one who made artwork for playable characters made Ranran artwork (https://twitter.com/shiel_roseus/status/995557410763821056). Are we possibly getting a first game where we can choose between two artstyles or something? That would be freaking amazing. If not, this is still a pretty neat art exchange.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on May 13, 2018, 10:33:31 PM
hahAAA this marks the first milka-written game where i've actually figured out who the final boss is just based on info from the demo stageeeees ahahahahaaaaaa

also i really really hope the stage 4 or 5 boss has a spell that varies based on your sub-weapon, it's a golden opportunity for that

From the codes it seems that Rainbow will be available in Extra Mode
.

And
Kaguya's name is shown in the pattern for Player Data Scene using
.
:o omg omg omg omg omg omg omg omg omg

It's tracking your history route/chapter if you bombed or died last time, it will give you a warning ahead to remind you
oh lol no Wonder i got maximum warning level on chii's second nonspell of all things
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Popcioslav on May 13, 2018, 10:42:25 PM
hahAAA this marks the first milka-written game where i've actually figured out who the final boss is just based on info from the demo stageeeees ahahahahaaaaaa

also i really really hope the stage 4 or 5 boss has a spell that varies based on your sub-weapon, it's a golden opportunity for that

omg dare to spoil? or at least give a tip? I remember how back in RSS I thought we were actually going to get Cthulhu as a final boss, good times...

also the idea of having a boss being based around the sub-weapon could be nice, but really hard to make with so many sub-weapons, but if they do that I really hope they somehow either tie in gem effects or are made specifically so your effect can't be abused (With the splash damage one you will get a boss fight with loads of familiars you can kill off or instead it has none. With Orange one twe could have a lot to graze, but the boss separates themself from the player by big margin etc.)

Maybe a jeweler or something?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: gilde on May 13, 2018, 11:59:49 PM
omg dare to spoil? or at least give a tip? I remember how back in RSS I thought we were actually going to get Cthulhu as a final boss, good times...

it took a nicovideo comment saying "the bosses are all
youkai from niigata prefecture
" and a tweet from an art team member comparing the relative difficulty of predicting each game's final boss (https://twitter.com/potofu1001/status/995144126206173184) for me to actually realize the connection but:

Quote
  • the bosses all mention a 上人さま (Buddhist priest) that they're in cahoots with
  • also the Age of Dharma Decline being referenced in the stage 2 theme title
  • the silhouette at the end of the video has text saying "namu-amida-butsu, it seems that without their reliance on superstitions such as science, humans cannot hope to compete with us youkai!"
  • the bosses are all youkai from Niigata Prefecture (formerly Echigo Province + Sado island) --> Echigo is where the priest Shinran was exiled to!!
  • shinran is the founder of the Joudo Shinshuu (浄土真宗) (https://en.wikipedia.org/wiki/Jōdo_Shinshū) school of Buddhism, "shinshuu/真宗" is a close match for "shinju/真珠" as in the game's title!!
  • the prologue's foreshadowy lines this time around mention "a strange device reading out mysterious letters" and the final boss lady "singing a song" --> the practice of reciting the nembutsu was one of shinran's Big Things
  • he done got the kanji for 'bird' in his name even!! --> 親鸞

IT'S TOTALLY
SHINRAN
BABEY!!! might not be Specifically stage 6  but definitely a match for the youkai gang's mystery boss

(pepe_silvia.jpg)
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: RegalStar on May 14, 2018, 06:24:30 PM
Does bigger level bombs really become larger? The in-game manual just says colored crystals are worth more points if bomb level is higher; and I haven't really felt that the bomb radius got larger.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Validon98 on May 14, 2018, 06:39:10 PM
There's a definite difference in radius between levels 2 and 3, I could see that much. Haven't tried every level of bomb possible but there are definite breakpoints at which it has a higher size/effect. Though of course it depends on what type you're using. For green it seems like it's moreso duration than radius, etc.

EDIT: Oh, also, the title theme, since that was not listed in the video, is 幻想郷の一番長い日, or "Gensokyo's Longest Day," which upon doing some research, seems to possibly be a reference to The Emperor in August, or Japan's Longest Day.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: RegalStar on May 14, 2018, 08:46:53 PM
Ok yeah I went in practice mode and spammed some bombs and there's definitely a difference.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Enko on May 15, 2018, 05:39:39 AM
HSoB's item system is interesting.No Score items,but "Time Crystal"(時間結晶)items only to increase score and gauges,and no Item Border Line,use focus key to expand a circle to collect the crystal items.
The colorless crystals will increase Bomb and Z Spell gauge slightly,of course it will add score.
But if you use the bomb,some colored crystals will come out,they will much more increase scores (related to lives) and Z spell gauge,but have no effect with bomb gauge.Yes,no effect with bomb gauge,so be sure to shoot as usual!
About the Z spell called "禁呪返し" in Japanese,it may means "Forbidden Spell Reproduce" or something like that.

Btw,did anyone know something about the bird appeared in splash screen and gaming frame?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: KaiserKnuckle on May 26, 2018, 04:22:33 PM
New TriFocuser Exhibition goodness (http://th-jss.cocolog-nifty.com/blog/2018/05/ver155a-e541.html). I haven't played it for myself so I can't describe anything about it, but Ruri's spell does look kinda cool.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: DarkPermafrost on May 28, 2018, 12:13:52 AM
Damn, that Ruri scene is wacky. A couple of oddities / details I?ve discovered:

Ex-Marry gets destroyed by Momiji because she is literally untouchable by the sheep danmaku.

And on Ex-Ruri, the death event seems to occur only if you?re in the cold laser thingy. If you have invulnerability frames from a higher-level charge attack and your meter runs out but you make it into the ?shade? in time, you live. But the meter doesn?t reappear or recharge, and you die the instant you leave the safe zone again.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: R. P. Genocraft on May 29, 2018, 06:22:12 PM
Damn, that Ruri scene is wacky. A couple of oddities / details I?ve discovered:

Ex-Marry gets destroyed by Momiji because she is literally untouchable by the sheep danmaku.

And on Ex-Ruri, the death event seems to occur only if you?re in the cold laser thingy. If you have invulnerability frames from a higher-level charge attack and your meter runs out but you make it into the ?shade? in time, you live. But the meter doesn?t reappear or recharge, and you die the instant you leave the safe zone again.
That happened a few times with me and I think the meter still worked like normal, it's just not shown.
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Popcioslav on July 30, 2018, 10:31:36 PM
So... I think one of the artist just teased the stage 4 bosses? (https://twitter.com/shiel_roseus/status/1024039167821398016)

I'm intrigued now, are they going to release the stage 4 demo like the BoSM one this time too or the stages up to 6th one are mostly completed now?
Title: Re: トライフォーカサー - Photo game from TLC/MPP/RSS team
Post by: Shizzo on July 30, 2018, 11:47:22 PM
Oh man!  New news about this fangame is always good news.  While any new content is good, I -am- hoping we get a full release rather than only a stage 4, but hey, anything goes.

(We really need to make a new thread for HSoB instead of using the Tri Focuser one!)
Title: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: KaiserKnuckle on September 30, 2018, 04:23:52 PM
New announcements for Hollow Song of Birds! I repeat; New announcements for Hollow Song of Birds! (https://twitter.com/OyasuMilka/status/1046401394729578496)

An updated demo(?) will be shown on October 14th, which will feature
secret Z-Spells for the bosses
, amongst other things.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: gilde on October 01, 2018, 04:33:48 AM
New announcements for Hollow Song of Birds! I repeat; New announcements for Hollow Song of Birds! (https://twitter.com/OyasuMilka/status/1046401394729578496)

An updated demo(?) will be shown on October 14th, which will feature
secret Z-Spells for the bosses
, amongst other things.

Emphasis on "shown", not "released": Mace's Secret Base is gonna have a booth at Reitaisai's Touhou fangame demo corner (http://ishiyomi.main.jp/autumn_project) featuring playable copies of all the games from Kaisendo-et.-al. HSoB in particular will include
the Last Spells
(which will require a certain condition to be met in the full version, but are on by default in the Reitaisai demo).
also they're specifically called "Super-Z" Last Words bc the player's Z-Spells are disabled during them lol

also the little arcade machine-style instruction poster (http://th-jss.cocolog-nifty.com/photos/uncategorized/2018/10/01/photo_2.jpg) is adorable and i love it

e: thread title changed finallyyyy. (is it good if i do it like this??)
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on October 01, 2018, 10:23:03 AM
Is it really okay to hijack the TriFocuser thread like this? If we're doing this then we should at least make the top post a summary of all the idogames with relevant information.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: KaiserKnuckle on October 01, 2018, 05:08:18 PM
Is it really okay to hijack the TriFocuser thread like this? If we're doing this then we should at least make the top post a summary of all the idogames with relevant information.

That would make sense, yeah. I know that's what the Len'en thread has done. Gilde is OP though, so that's up to him.

(I just felt like changing the thread name woukd make sense like that since HSoB is what the current topic is, and the title WOULD'VE been "トライフォーカサー ~ Outside the Traditional World & 東方真珠島 ~ Hollow Song of Birds" but the name was too long :V)
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Naudiz on October 14, 2018, 05:43:28 AM
Is it really okay to hijack the TriFocuser thread like this? If we're doing this then we should at least make the top post a summary of all the idogames with relevant information.
I second this idea. Maybe link to the other games' threads too (even if they're long dead) for the sake of having any extra information handy. If not, wiki links would suffice.

Also, since I'm here, was there any recent estimate as to when HSoB's full version would be released? I read "a little bit longer" but I'm not sure whether they're trying to keep us on edge or they're actually close to being done.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on October 18, 2018, 10:49:32 PM
Did they get to post the stream's recording somewhere?  I'm trying to look for it, but can't seem to find it.  I'd imagine they'd've posted it on their blog or NND channel.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: KaiserKnuckle on October 19, 2018, 03:23:41 AM
If there was any recordings of the stream, then I do not think that Team Kaisendokaniknightwhatever have directly uploaded it themselves; I haven't seen anything on Mace or Milka's twitters relating to links to them, and directly searching for 東方真珠島 on Nico doesn't bring up anything that isn't a Kaisendo Direct or 1cc footage.

(Also, it should be mentioned; it seems that
Reimu, Marisa, and Sakuya's art is now being handled by the person who drew the bosses (https://twitter.com/OyasuMilka/status/1048545171007098880)
, it seems.)
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Naudiz on October 20, 2018, 02:19:56 AM
(Also, it should be mentioned; it seems that
Reimu, Marisa, and Sakuya's art is now being handled by the person who drew the bosses (https://twitter.com/OyasuMilka/status/1048545171007098880)
, it seems.)

Ehhhhh, that's still Calamity's art. They just added new cut-ins for the players' Z-Spells.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Badz on December 17, 2018, 09:25:31 PM
HSoB's jewel case (https://twitter.com/ido2070/status/1074339814789378049) was revealed yesterday. It seems like we're set for a Kaisendo Direct display next January (https://twitter.com/OyasuMilka/status/1074273343518367745).
Also, for those not aware, a pair (https://twitter.com/OyasuMilka/status/1059061996841164802) of tweets (https://twitter.com/OyasuMilka/status/1059063376599371779) last month revealed what seems to be
VD Nightmare Week inspired patterns to come in the lategame
. This game is going to be zany.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Popcioslav on January 27, 2019, 04:15:17 PM
https://www.nicovideo.jp/watch/sm34539466 Stages 4-6 + small announcement
of Untouched album and Kaguya actually being playable.
. That's all.

Gj Kaisendo, doubt you'll ever top this, but I'd like to be proven wrong

Like I don't want to overhype this, but this really annihilated my expectations.

Seems like Horus is having a war against Set and got Shinran to recruit troops for her? Am I getting that right? Also technology also egypt
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: starks on January 27, 2019, 04:44:14 PM
Release date?
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: TresserT on January 27, 2019, 05:14:20 PM
I love that final boss. I guess I should wait until I can understand the dialogue, but if she's anything like how I'm imagining her it's creative genius.

This game also looks pretty hard even on normal. I can't imagine what Lunatic is going to be like.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on January 27, 2019, 09:50:12 PM
Oh man!!  I'm really torn between watching it and waiting until I play it myself.  I believe they haven't released a download link yet, yeah?  Any idea when it might come out?
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on January 27, 2019, 10:53:23 PM
Oh man!!  I'm really torn between watching it and waiting until I play it myself.  I believe they haven't released a download link yet, yeah?  Any idea when it might come out?

Looking near the end of the video, the game and OST will be released in a day or two.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: gilde on January 27, 2019, 11:13:44 PM
Plot plot plot plot plot plot plot plot
Stage 4 boss is Shiran Tokujakubou ("Priest Shiran"), the leader of the "Youdo Shinshuu" Buddhist sect for bird youkai. (She's not actually Shinran lol, she's just cribbing his style.) Half of her spells are plagiarized from other Chirper users (Aya, Sagume) and her final spell is a spirit bomb based off of that JP Twitter thing where, when the Ghibli Laputa movie's on TV, literally everyone shouts "BALSE" at the same time as the protagonists near the end?? god

Stage 5 is a desert in the Forest of Magic --> big pyramid tower built by General Set. It's called the 禁呪塔 (kinjutou, 'forbidden incantation tower') as a pun on 金字塔 (kinjitou / JP word for pyramids) and the game was originally straight-up going to be called Touhou Kinjutou, but Milka thought that'd be too obvious so she changed the title as a red herring lol. Mystia flew over to respond to the bird gang's request for backup but oh god, she didn't expect there to be a desert here, help

Stage 5 boss is General Set, inhabiting the body of a Seto-Taishou (http://yokai.com/setotaishou/).
Set has an ongoing feud with Ra/Horus/etc. as per Egyptian mythology; he came up with a plan to stop time while Ra's boat and all the deities aboard it are in the underworld for the night, thus trapping them there and giving Set free reign over the world. To accomplish this, he stole one of Thoth's magic texts (Thoth being a god of time) and took it to Gensokyo. Since ibises were one of Thoth's main symbols, some of the extinct ibis population now residing in Gensokyo might be able to recite the spells in it. (Also, Set's own body got chopped up at some point during his conflicts with Horus, so he's only a set (ha) of limbs. The rest of the body belongs to the Seto-Taishou lady he's possessing.)

(also milka mentions in the video dialogue that the pyramid is, like, driven into the ground as a symbolic wedge to hold time in place. neat)
Set hits the pyramid's self-destruct button after the fight and we have to ruuuunnnnn out of there!! Escape sequence!!
(more trivia from milka: the fairies in the pyramid aren't trying to escape, bc they heard about how "mummies were preserved in pyramids as preparation for their next life" and telephone-gamed it into "if a fairy dies in a collapsing pyramid they'll be super ultra strong when they revive!!" lmao)

Stage 6 boss is Horou Torisumi, a rando ibis youkai who Set hired to recite Thoth's spells. She'd normally be a stage 1 or 2 boss, but she's armed with a high-tech Emerald Tablet and the Eye of Horus and currently in superboss mode. She wants to use the Tablet's spells to pass through Gensokyo's barrier and reunite with her fellow ibises in Sado. From her second nonspell onward, she starts forcibly changing the color of the player's options. (also i suspect her 'ibis' and 'book' elements were partly conceived as a homage to Tokiko lol.) Set's time-stopping plan ultimately only extended to Gensokyo thanks to the Hakurei Barrier; Shiran foresaw this when Set approached them with the plan, but went along with it anyway A) to help Horou reunite with her fellow ibises (and then hopefully convince said ibises to convert to Youdo Shinshuu lol) and B) as a big fun event for all the bird gang members to participate in before Set inevitably got defeated by the protagonist.

Also the second S5 boss is Nephthys who's here to drag Set back to Egypt. (i hope she shows up again in the EX stage...)

edit: The game is all done and ready to play btw, we just have to wait for it to be approved by the Freem! upload mods cos it's hosted there this time around instead of axfc
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: ☆ Kana ☆ on January 28, 2019, 01:27:59 AM
*vibrates excitedly* I've. Been. Waiting. For so loooooong~!  :D

I'll of course wait to give my opinions until I can actually play this new ver of the game, but from gilde's plot post it already seems very promising!

i can already see the "jokes" that'll be made re: the general set thing eeeee
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Fulisha of Light on January 28, 2019, 06:40:03 AM
Stage 5 boss is General Set, inhabiting the body of a Seto-Taishou (http://yokai.com/setotaishou/).
Set has an ongoing feud with Ra/Horus/etc. as per Egyptian mythology; he came up with a plan to stop time while Ra's boat and all the deities aboard it are in the underworld for the night, thus trapping them there and giving Set free reign over the world. To accomplish this, he stole one of Thoth's magic texts (Thoth being a god of time) and took it to Gensokyo. Since ibises were one of Thoth's main symbols, some of the extinct ibis population now residing in Gensokyo might be able to recite the spells in it. (Also, Set's own body got chopped up at some point during his conflicts with Horus, so he's only a set (ha) of limbs. The rest of the body belongs to the Seto-Taishou lady he's possessing.)

Well that explains the yaoi hands  :V

Stage 6 boss is Horou Torisumi, a rando ibis youkai who Set hired to recite Thoth's spells. She'd normally be a stage 1 or 2 boss, but she's armed with a high-tech Emerald Tablet and the Eye of Horus and currently in superboss mode. She wants to use the Tablet's spells to pass through Gensokyo's barrier and reunite with her fellow ibises in Sado. From her second nonspell onward, she starts forcibly changing the color of the player's options. (also i suspect her 'ibis' and 'book' elements were partly conceived as a homage to Tokiko lol.) Set's time-stopping plan ultimately only extended to Gensokyo thanks to the Hakurei Barrier; Shiran foresaw this when Set approached them with the plan, but went along with it anyway A) to help Horou reunite with her fellow ibises (and then hopefully convince said ibises to convert to Youdo Shinshuu lol) and B) as a big fun event for all the bird gang members to participate in before Set inevitably got defeated by the protagonist.

Wait, so Horou wasn't Horus?  :wat: What will the Extra boss be I wonder...
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: TresserT on January 28, 2019, 07:52:04 AM
Calling it the extra boss will have something to do with building a wall
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: ☆ Kana ☆ on January 28, 2019, 10:32:52 AM
It is HERE my dudes! (https://www.freem.ne.jp/win/game/19424) Enjoy~! <3
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Popcioslav on January 28, 2019, 12:30:52 PM
For those interested wanwan already posted whole OST ready for download: https://wanwan.bandcamp.com/album/hollow-song-of-birds-original-soundtrack

1ccing the game unlocks Kaguya (https://cdn.discordapp.com/attachments/393726846623023106/539407262138236938/unknown.png)

Also the order of bosses in boss rush at the end was different for me huh

If you get enough crystals on the top left and hold fire at the of the stage you get boss' Z spell
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: RegalStar on January 28, 2019, 12:45:53 PM
The game loads nothing after stage 4 midboss.  ???
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Popcioslav on January 28, 2019, 12:49:16 PM
I love how game over theme is Momohime's and Fuma's theme on guitar + choir reminding me of Ieasua and Mitama.
It's also somehow the most calming thing.

The game loads nothing after stage 4 midboss.  ???
Sounds like you might've bombed/z spelled too much? I know similar thing happened with some other fangame
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: RegalStar on January 28, 2019, 01:24:38 PM
Yeah I used a lot of bombs and z-spells to rack up some score and cheese past problematic areas.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: PyuDi on January 28, 2019, 04:18:56 PM
The game loads nothing after stage 4 midboss.  ???
http://th-jss.cocolog-nifty.com/blog/2019/01/ver100-9385.html (http://th-jss.cocolog-nifty.com/blog/2019/01/ver100-9385.html)
They pulled up a fix on 28th.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: KaiserKnuckle on January 28, 2019, 05:19:36 PM
What in the unholy name of god is that first spell of Set's on Lunatic.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on January 29, 2019, 04:19:00 AM
Wooh!  Just 1cc'd hard.  It feels like Purple is definitely the best survival-oriented shot, but I've yet to try things like Blue though. 
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: PapilLionesskort on January 29, 2019, 11:42:44 AM
I 1Cced Hard with purple as well, despite getting blindsided by all the shenanigans from stage 5 on and mildly panicking.

Also nearly memed myself to death in stage 4 when I learnt at the wrong moment I picked wallwrapping and kept accidentally warping during the midboss Spell.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on January 30, 2019, 02:13:56 AM
https://youtu.be/vi0fgU85X5U
Lunatic Sakuya-Purple 1cc. Absolutely one of the best shottypes in the game.

Other good shottypes as recommended by the devs include ReimuRed, ReimuYellow, MarisaYellow, SakuyaYellow, etc. White and Black gems are strictly challenge gems, and
Horou won't change your gem when using white/black, so that can make some spells much harder.

Two more things, Mystia and Nebet have a duo LW in spell practice, and Horou has a LW in spell practice as well. You unlock it in the same way you unlock the other LWs, the gauge is just hidden for Stage 6. And uh, Horou also fills your Z-Spell gauge automatically during her final, so make use of that.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: TresserT on January 30, 2019, 05:41:44 AM
https://youtu.be/vi0fgU85X5U
Lunatic Sakuya-Purple 1cc. Absolutely one of the best shottypes in the game.

Hmmmm.... interesting. Is there any benefit to using Sakuya over Marisa? Their range isn't very different and Marisa has piercing. I was under the impression that, outside gimmick gems, Marisa's base shot was strictly superior.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on January 30, 2019, 06:30:18 AM
Hmmmm.... interesting. Is there any benefit to using Sakuya over Marisa? Their range isn't very different and Marisa has piercing. I was under the impression that, outside gimmick gems, Marisa's base shot was strictly superior.

Purple had an added functionality in the full game where your main shots (fired from a character, not option) will warp once from top of screen back to bottom. This is immensely useful with Sakuya because all her knives pierce, which allows her main knives to hit twice, while Marisa's lasers don't wrap around and her "main" shots don't pierce.

Also Sakuya's range is much better, so stages become significantly easier.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: RegalStar on January 30, 2019, 11:14:12 PM
https://youtu.be/vi0fgU85X5U
Lunatic Sakuya-Purple 1cc. Absolutely one of the best shottypes in the game.

How did you record it? Neither Fraps nor OBS seem to want to work with this game on my computer.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on January 30, 2019, 11:23:54 PM
How did you record it? Neither Fraps nor OBS seem to want to work with this game on my computer.

I used Window Capture on OBS. My PC also seems to be better than most since it can hold 60fps at full effects as well, so there's that...
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: RegalStar on January 30, 2019, 11:39:02 PM
It turns out that,
despite countering your Z-spell with her own during her last card, Horou still takes damage from it. Makes you wonder what the point of that is considering you're invincible when she's spewing that crap anyways.

I used Window Capture on OBS. My PC also seems to be better than most since it can hold 60fps at full effects as well, so there's that...

Whenever I try, the recording blinks like crazy regardless of how little effect I use (despite the actual game window displaying everything fine even at full effects). What setting are you using?
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on January 31, 2019, 03:04:46 AM
Whenever I try, the recording blinks like crazy regardless of how little effect I use (despite the actual game window displaying everything fine even at full effects). What setting are you using?

I'm not sure I even changed any settings, though I have had the blinking effect occur in BoSM Stage 6 when I was using Game Capture. Sorry I couldn't help you for this, I'm not sure what's causing your issue.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: PyuDi on February 01, 2019, 06:13:01 AM
found some luck-based strategy (?)

information (https://pastebin.com/raw/DvaPHwV2)
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Popcioslav on February 01, 2019, 04:45:08 PM
So HSoB... oh boi...
Guess there's no longer a point to leave everything behind spoilers? Seriously if you want to play the game already, go for it, it's good, appearently extra stage is coming in spring.

tl;dr this is both one of the easiest and the hardest experiences you will have in a Touhou game. Easiest, because anyone can 1cc this game, even on Lunatic, heck I did it by accident. However it's mainly due to the system of this game. As some people already put it, the patterns themselves get pretty intense around stage 5-6. Stage 5 boss, actually has a lot of amazing and hard gimmicks (Boulders, sandstorm circles) that go unused unless you do Lunatic. Even on Lunatic there are two spells you just might never encounter (Mystia's and Nebet's LW and Horou's LW), alternate Stage 6 route gimmick and to top it all off, the game looks gorgeous, as Mino put it "it feels like I'm watching a movie"?.

However that still has few downsides. While pleasing at first time for many, on repeated playthrough the eye candy can become an eye sore for some and there's just so many things this game throws at you and honestly... not everything works.  The best example of it are many many different sub shots this game has. 9 gems for 4 characters? Does that mean we have 36 different sub shots?! Nah, not really. Most people will just use ReimuRed or ReimuYellow, homing really helps in this game and so is increased damage. PurpleSakuya's pretty good and Marisa has a couple of good options, but Kaguya seems to only work with Green/Jade ... and she's not even that good with it. Orange got nerfed to bits, which is kind of a shame, Black is still there for a challenge and Cyan/Blue/White are just there (Horou cannot switch your gems if you use Black/White I guess, Orange spell doesn't even seem to use the colour change, I guess it was changed last minute after the orange nerf?).

However boosting/balancing other gems and Kaguya for the extra stage patch will probably resolve most of these issues. Other than that I don't really have any. I really genuinely like this game and I kind of want to play it more, even if it gets tiring often. The stage design is excellent, they even made stage 3 more interesting and I think bosses aren't too far off. I know there are people still iffy on Horou and her design (I do like the concept of stage 1 boss becoming a final boss just because she got OP artifacts and because she has a dumb, but wholesome plan) and I guess either Shiran or Set could've been better final bosses? But again, I feel like Horou being final boss was intentional for trolling and presumably trying something different for once. I'd still say Ranran is probably my favorite character and design? She just... idk feels iconic to me, while everyone else is colourful and deep, it still feels like I need to read their lore to fully appreciate them.

Music wise it's also excellent. Feels like a true comeback of Wanwan to me after RSS (Trifocuser's music had some great pieces, but it overall felt like snoozefest to me). I don't think they're all neccesarily eargasmic (?), but I did find some favorites. Like holy cow, "Sinful Rampage" has no business sounding this good. He also got much better guitar samples, though I seem to be alone at thinking that they really added a lot to the themes like the Stage 6 theme.

Again, it just feels like devs are trying to outdo themselves instead of progressing or evolving, which is good, but it makes me wonder when they're going to reach their limit.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: ChronaSE on February 01, 2019, 05:10:13 PM
Kaguya shots are so weak it takes forever to kill even fairies, thankfully we have orange gem to fix that.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: TresserT on February 01, 2019, 10:40:57 PM
With the game being about social media I really love how Horou fits into that. Makes me think of those internet celebrities who are really just little kids offline.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: R. P. Genocraft on February 02, 2019, 11:29:23 AM
I absolutely love how the Emerald Tablet (https://en.wikipedia.org/wiki/Emerald_Tablet) that Set gave to Horou is an actual tablet and that's the reason why the birds are using social media...
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: RegalStar on February 03, 2019, 02:48:06 PM
Just found out that in stage 6 there's actually a really well hidden "center" route: After the route splits to either left or right, there's a hole on the opposite side that can lead you back to a center segment halfway if you hug the wall (or at least stay very close it? Not sure how much allowance you have). This is a video of that segment (https://youtu.be/10CflZnqacQ). E: Tested it a few more times, and it seems like you have to be approximately within two "beams" closest to that wall or you won't get in.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: not ZUNs wife on February 03, 2019, 03:52:22 PM
I just really like this game. It's very detailed. It also evolved nicely from the demo, sad to see orange gem nerfed though.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Popcioslav on February 03, 2019, 04:44:51 PM
I feel dumb now (https://www.youtube.com/watch?v=BgKGh0Xa5zs)
GJ Creepy
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: rsy_type1 on February 05, 2019, 07:07:31 PM

shoot damage rankings :
Kaguya:
yellow(point blank) > red(point blank) = blue(碧)(point blank)  > yellow (close) > red(close)

Marisa+green (unfocused) = Sakuya+red (close)= Sakuya+aqua(瑞)(close)> Marisa + auqa  = Sakuya+purple (close) > Marisa+red = Marisa+yellow
>Sakuya+purple > Sakuya+aqua > Sakuya+yellow = Sakuya+red

no bracket means shooting at the very bottom.

Reimu: W....wait!


Horou's wings have a large hitbox for Sakuya and ().

Aqua shoots deal 2.5 times of basic shot power and benefit from bullet quantity. Sakuya gets a lot for that, contrarily Reimu has a bad time.





 :ohdear: btw could anyone helps me about how the freeze works? all scripts are in the folder [script\th_hsob\player\hsob\lib]

Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: CrestedPeak9 on February 08, 2019, 10:28:12 AM
https://youtu.be/2vcO5H4U78I

Normal Stage 6 NN with SakuyaPurple. I wrote comments detailing my strategies for every single section.

Also got a ReimuRed and KaguyaCyan Lunatic 1cc and Normal MarisaBlack NB, working on getting the 20b extend on Lunatic.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: RegalStar on February 09, 2019, 05:50:42 AM
(http://puu.sh/CJthb/cdd70cb884.png)
Nyan
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: ☆ Kana ☆ on February 10, 2019, 12:22:41 AM
(http://puu.sh/CJthb/cdd70cb884.png)
Nyan

omg...I love all the little easter eggs in this game  :]
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on February 11, 2019, 12:46:38 AM
I just noticed that Shiran has something written on her Phone's screen during her spellcard cutin.  Anyone has any idea of what's written in it?  I'm a bit curious. 
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: KaiserKnuckle on February 11, 2019, 01:37:42 PM
I just noticed that Shiran has something written on her Phone's screen during her spellcard cutin.  Anyone has any idea of what's written in it?  I'm a bit curious.

もんぐよぬはもい (happy birthday)? It's kinda hard to tell.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Failure McFailFace on February 11, 2019, 05:27:57 PM
I'm getting a super weird issue where any sort of cut-in on screen causes parts of the screen to flash violently.

I have the compatibility mode in Windows for it set to Windows 7, and it seems to have lessened it to the point that it's playable.

I have a Intel i7, Nvidia gtx 1050, and Windows 10.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: starks on February 12, 2019, 02:51:44 AM
1.01 was released. Lots of bugfixes apparently.

Hopefully and English patch isn't too far off. Most of the story and prompts are now translated on the Touhou wiki.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: not ZUNs wife on February 12, 2019, 04:39:09 PM
1.01 was released. Lots of bugfixes apparently.

Hopefully and English patch isn't too far off. Most of the story and prompts are now translated on the Touhou wiki.
Additionally, the soundtrack has been made available on Bandcamp (https://wanwan.bandcamp.com/album/hollow-song-of-birds-original-soundtrack). Instabuy for me.

edit: ah, it's been said already. my bad.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: gilde on February 13, 2019, 06:00:49 AM
I just noticed that Shiran has something written on her Phone's screen during her spellcard cutin.  Anyone has any idea of what's written in it?  I'm a bit curious. 
もんぐよぬはもい (happy birthday)? It's kinda hard to tell.
しんじゃほしい (信者欲しい / "more converts plz")
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on February 13, 2019, 06:32:11 AM
Quote from: gilde
しんじゃほしい (信者欲しい / "more converts plz")

Okay that made me laugh for a good whole minute.  Thanks Gilde! <3

As a side note, the profiles for the new characters have been translated in the touhou wiki.  Seems that Set fled after the incident and Horou took all of the scolding.  I wonder if that means that Set will show up as the ex midboss
or maybe even the de-possessed Seto-taisho that Set's been controlling during the game?
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: TresserT on February 13, 2019, 04:41:00 PM
Given this group's track record I almost feel like it's pointless to speculate on the extra boss. I mean... Elfin, Riko, and Kiyohime were all totally out of left field. Yato and Sanada were more thematically appropriate but they specifically didn't really have any hints prior to their release.

I wouldn't be surprised if the extra boss had nothing to do with any of the plot points in the game.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on February 13, 2019, 05:13:59 PM
True, it feels like the story wrapped up nicely with no hints of some post-incident-incident occurring.  Maybe the Ex boss will be someone who was somehow affected by all of the time-shenanigans?

Or maybe another Egyptian God shows up to the party. 

Or it's Nebet or someone related to her?
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: not ZUNs wife on February 14, 2019, 01:06:57 AM
Or it's Nebet or someone related to her?
Nebet as an extra midboss is fairly safe to call. Hopefully with a short music sync monologue.

Related, I just found out in spell practice that Nebet & Mystia have a shared last spell. I guess I've yet to get better at stage 5 to see it in a run.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Badz on February 14, 2019, 02:16:41 AM
Related, I just found out in spell practice that Nebet & Mystia have a shared last spell. I guess I've yet to get better at stage 5 to see it in a run.
Nah, it's just a bonus thing that shows up in spell practice only. There's a playable version of Horou's Last Spell in there too!

I wonder if the Extra boss will end up being those two silhouettes from a while back (https://twitter.com/shiel_roseus/status/1024039167821398016) that went unexplained...
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Popcioslav on July 05, 2019, 02:43:15 PM
https://www.nicovideo.jp/watch/sm35350439

Extra stage for HSoB

Also a trailer for the new game Kaisendo supports. Lead designer is Len. Music composer is NED.

The new extra boss is dope. You can say she's
pot
entialy new best girl

Edit:
Also it just hit me. HSoB extra stage last spell is a match between two warriors and you're stuck between them.
It's also 'Pot meet kettle' meme/pun. . .
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds EXTRA STAGE
Post by: KaiserKnuckle on July 05, 2019, 06:24:40 PM
I did call it internally that
Set's possessee was going to be involved here in some way. I didn't expect Mumei to be so crazy strong though; seriously, a seto snake? ?? Those back to back Z-Spells were unexpectedly cool, too, especially that last one.

I do want to know the context behind the other character during the final spell, though, is that supposed to be Ranran or something? They have the same stance and red bullets, but I'm not sure.
E:
The other character is supposed to represent Cao Cao in a thematic sense, and I would bet everyone here dollars to donuts that we will see them again sooner or later (https://twitter.com/OyasuMilka/status/1147365374167412736).  tweet courtesy of me

That theme and background were also super neat-o. Kinda not-so-dramatic mood for the song in contrast with the
dark, cratereous epicenter of the collapsed Kinjintou
, though.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: TresserT on July 06, 2019, 02:30:49 PM
Are spoilers really neccessary here?

Mumei is the seto taisho that Set possessed. Seto taisho were made up by Toriyama Sekien, a man who compiled a list of tons of japanese youkai back in the late 1700s. There's no historical evidence that Seto taisho ever existed before his list, so it can be assumed he made them up.

As a result, Mumei has a very weak existence. She's in danger of fading away at any minute and is very depressed about it. The extra stage is basically the Chirper crew causing trouble around Gensokyo as a means of luring you to Mumei's location- you resolve their mini-incidents one by one until your reach Mumei. The goal is to have you participate in a danmaku fight to cheer them up.

In Toriyama's story, the Seto Taisho were at war with another kind of youkai called Karatsu-ware (Karatsu being another kind of pottery). Mumei actually befriended the Karatsu-ware, but since it was just a side character in the story of an already weak youkai, it faded away. She's mega depressed about it. The character in her final spell is the last remnants of her karatsu-ware friend.

Mumei in general is just kind of emo though lol.
All information from ~Tilde~ on discord.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: nyttyn on July 06, 2019, 03:36:09 PM
Site's been updated with their next game, which is apparently Infinite Blade Pavilion (http://th-jss.cocolog-nifty.com/blog/2019/07/post-a5ff53.html). No demo or anything but a trailer's up and it looks good.
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: Shizzo on July 07, 2019, 07:21:30 AM
https://www.freem.ne.jp/win/game/20533

Demo is out!!
Title: Re: Ido thread: 東方真珠島 ~ Hollow Song of Birds
Post by: DarkPermafrost on July 08, 2019, 12:59:51 PM
HSoB ExNN with Reimu (https://www.youtube.com/watch?v=OzrKTZc1-ck), featuring
quite literally everyone in the game.