Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Hello Purvis on July 12, 2009, 06:07:28 PM

Title: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on July 12, 2009, 06:07:28 PM
What is Paranoia?

I will let Paranoia describe itself (http://en.wikipedia.org/wiki/Paranoia_(role-playing_game)):

Quote
May I be of assistance?

-Sure. Why don?t you tell me how this roleplaying
game works?

I?m sorry, citizen. That information is not available
at this time.

-Huh? Most games are really eager to teach you
the rules.

Not PARANOIA. In PARANOIA you don?t know
the rules. You don?t know who your enemies are.
You don?t know how your equipment works. You?re
never sure why you?re doing anything. One thing you
do know: Everyone is out to get you.
Ignorance and fear; fear and ignorance. These are
your watchwords.

-Uhh... The back cover says something about a
computer.

-In PARANOIA you play a Troubleshooter in
service to The Computer. Trust The Computer! The
Computer is your friend! You are The Computer?s
trusted agent and protector of Alpha Complex, The
Computer?s underground city of the far future.

-Why am I a Troubleshooter?

You turned in a friend for treason. The Computer
had him executed for betraying Alpha Complex. The
Computer rewarded you for your loyalty.
Now you root out all traitors and apprehend or
execute them. You uncover corruption among The
Computer?s servants and turn them in to Internal
Security. You find trouble, and you shoot it.

-What?s a ?traitor??

A traitor is a malevolent human citizen who has
betrayed his friend The Computer and seeks to
destroy The Computer, Alpha Complex, humanity
and life as we know it. You must unmask and destroy
all traitors. Watch out! Traitors are everywhere!
Mutants are traitors. These genetic freaks have
uncontrollable abilities they selfishly use for their own
advancement, rather than to serve Alpha Complex.
You must subdue or eliminate them.
Members of secret societies are traitors. In
organizations unsanctioned by The Computer they
conspire irresponsibly to undermine the good order
of Alpha Complex. You must destroy them.
By the way... you are a mutant, and a member of
a secret society. You are a traitor.

-Wait, I?m a traitor?

That is correct. Your fellow Troubleshooters would
be eager to unmask you as a traitor and execute you.
You work with many Troubleshooters. They all carry
powerful weapons.

-Let me get this straight. My job is to hunt and kill
traitors. I work with other people who have the
same orders. They all want to kill me?

Not quite. They all want to kill traitors. They don?t
know you?re a Commie mutant traitor. Yet.
If they find out?
They?ll apprehend or kill you, as any right-thinking
citizen would. Of course, if you convict them of
treason first, The Computer will have them executed,
and you may survive. Note, though, false accusations
of treason are themselves treason.

-So I want to prove they?re traitors before they can
prove I?m a traitor. If I don?t, I die?

Precisely. Dead traitors cannot testify to their own
innocence, or to your guilt. It is convenient to be the
last Troubleshooter on your team left alive.
The good news is, Troubleshooters routinely get
shot, stabbed, incinerated, mangled, poisoned,
blown to bits, and occasionally stapled, so you have
many opportunities to ensure your teammates meet
their just end.
Stay alert! Trust no one! Keep your laser handy!

-...Are you sure this will be fun?

Certainly, citizen! Fun is mandatory. The Computer
says so, and The Computer is your friend. Do you
doubt The Computer? Doubting The Computer is
treason.

-Uh! No, certainly not. If The Computer says fun is
mandatory, then this certainly will be fun. Only a
Commie mutant traitor could believe otherwise.

Excellent! You?re getting the idea. As a sign of
its trust, The Computer promotes you to Security
Clearance RED. Welcome to PARANOIA.

Paranoia is a game set in a future dystopia where The Computer runs everything in a bureaucratic nightmare where life is cheap and no one trusts each other. How cheap is life? You get to start with six of them.

Gameplay is based on everyone involved having secret motives; often at cross purposes with everyone else in the game, but have to play nice lest they tip off the powers that be (The Computer), and get vaporized. But if they can convict the other players of treason...

What is the Tomb of Horrors?

The Tomb of Horrors is the classic Meat Grinder dungeon. It was created by Gary Gygax in the late 70's, it was made to kill super high level twink characters that people would run past him at conventions and such. It's become legendary as the ultimate "What is wrong with you, who would make this" dungeon. It's also known as the "Save, you die; no save, you die" dungeon.

Hopefully you can see why I want to put these two things together.




This Game will be run under the Paranoia XP system. As mentioned, you don't get to learn the rules of Paranoia. Displaying knowledge of the rules is treason and punishable by death. So if you do know the rules, be sneaky about it.

However, it is cruel to toss you into the world of Paranoia with no preparation whatsoever. So I have procured an editted version of the rulebook, so that you will not be tempted to commit treason! Read and enjoy. (http://www.megaupload.com/?d=2DROFCK9)

I am looking to run this RP on the board, as there are going to be way too many timezone conflicts to do this in chat, and I am just not quick enough on my feet to run paranoia in realtime. I am looking to get 5-6 players, but I may accept more.

If you are interested, just say so. If you're really looking to impress me, roll up a character! Make a starting character.  "But Purvis!" you may say, "Tomb of Horrors is for high level characters, what can starting Paranoia characters expect to do?" And to this I say: "Yes!"


Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 12, 2009, 06:31:51 PM
I welcome nightmares.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Zengar Zombolt on July 12, 2009, 06:43:07 PM
>I, for one, welcome our new paranoid overlords.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Rabbit on July 12, 2009, 06:44:02 PM
Paranoia: Your friends are trying to kill you.

Tomb of Horrors: The environment and everything in it is trying to kill you.

Conjecture: EVERYTHING IS TRYING TO KILL YOU!

Where do I sign?
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Maid Xan~ on July 12, 2009, 06:57:27 PM
Might sign up if I can schedule enough.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: ES-Anthy on July 12, 2009, 07:09:32 PM
I'm in for this, for the fact that this sounds fun.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Moerin on July 12, 2009, 07:21:37 PM
Oh hells yes.  Been way too long since I played Paranoia...  Count me in.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 12, 2009, 09:24:13 PM
Agh, did I show up too late for this?

If not, /in. I'd make a character, but only Communists read the rulebook.

EDIT: Oh, wait, this rulebook is for Red clearance. Okay, getting to work...

Agh, how do I make a character if I don't know what game type we're playing!? >_<
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 12, 2009, 10:22:23 PM
Agh, how do I make a character if I don't know what game type we're playing!? >_<

That doesn't seem too hard. Just make a character that would fit both settings, I'd guess -- you're basically subjecting a character from Paranoia to the harsh rigors of the Tomb of Horrors, or a character fit for the Tomb of Horrors through the Mind Screw that is Paranoia.
 
That said, I've never played Mao before. Sign me up!
 
What time are we playing? I need to know so I can convert it to Hawaii time.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 12, 2009, 11:02:01 PM
WARNING: THE FOLLOWING INFORMATION IS CLEARANCE LEVEL RED. ANY INFRARED WHO IS SHOW TO POSSESS THIS INFORMATION IS SUBJECT TO BE TERMINATED PROMPTLY.

There are three types of Paranoia game, apparently - Classic, Straight and Zap. I have no idea which one we're using.

INFRARED USERS MAY NOW CONTINUE READING.

...HOW DID YOU KNOW I SAID THAT? CLEARLY YOU ARE A COMMUNIST PLANNING TO OVERTHROW THE COMPUTER AND MUST BE TERMINATED. PERHAPS YOUR NEXT CLONE WILL BE MORE WILLING TO COMPLY.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 13, 2009, 12:09:31 AM
Eh, I'd wager it'd be Classic, considering the setting.
 
Straight would just be hellish.
 
And Zap . . . well, that sounds like it'd be fun as all hell, but I doubt it'd be so.
 
Refer to your Clearance-RED PDF file's notes on each of the above and your prior knowledge of peoples' opinions of Tomb of Horrors to understand why I say this.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 13, 2009, 02:06:20 AM
Straight would just be hellish.
Consider that we're playing TOMB OF HORRORS here.

Quote
And Zap . . . well, that sounds like it'd be fun as all hell, but I doubt it'd be so.
Because we'd last all of three seconds?
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 02:29:18 AM
Game Style will be Classic, but I will borrow liberally from Zap and Straight styles as needed.

Also, as I'll be taking this from a published module, it's only polite not to read the module ahead of time. After all, this is Paranoia. Unlike other (not-fun) RPGs, A game of Paranoia can be fulfilling and fun even if one doesn't make it a quarter of the way through the RP.

Finally. If you are interested in being assigned a character, let me know. If you are interested in making a character, let me know. If you are making your own character, you have my leave to override any character creation rolls if you can think of something that is funnier. Use Custom Style to pick your stats (That is, from a pool of 40 points). Once you are done, PM it to me. I will pick people who wish for characters through a complex matrix of nepotism and evaluation of awesome. I will pick from those who make their characters by selecting the characters who amuse me the most.

DO YOUR BEST. DOING YOUR BEST IS MANDATORY.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Nietz on July 13, 2009, 02:37:28 AM
I would like to join because I have complete faith that my friend, the Computer, will guide me safely through this Tomb of Treason or whatever this Commie hole is called.

Also, anyone that tells you that I've had experience (and a quite a sadistic fun time) GM'ing Paranoia is most certainly a treasonous Commie wrench who should be executed on the spot.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 13, 2009, 05:12:32 AM
I'll take a pre-assigned character since not reading the manual appears to be a good thing.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 05:50:35 AM
Do not worry, citizen!

The manual I linked is 100% treason free! And Friend Computer has the least reason of all to encourage treason!
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 13, 2009, 06:00:25 AM
Friend Computer surely knows best how to assign my abilities to be of greatest service.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 06:22:02 AM
Certainly, and it shall be fun and deeply fulfilling! But in the meantime, there is no harm in reading Approved Correctly-Redacted Source Materials!

Anyways: Pesco's in, because I can't bear to turn him away when he was asking to join before this even started. The rest of ye, I'll decide once people declare their character preference.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Maid Xan~ on July 13, 2009, 06:30:21 AM
Friend Computer, what clearance is a D&D 3.5 ED converted copy of the Tomb of Horrors (from the WotC site)?

I may be required to self-terminate...
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 13, 2009, 06:55:43 AM
I have read nothing of the Tomb of Horrors. Instead, its reputation (though no info about it -- I'm completely in the dark about the traps and tricks there) proceeds/precedes it (whichever is the proper term).
 
I'll be making my own character -- cast from the very loose-leaf mold of my usual OC, she'll be tailored to suit Paranoia's standards. All 6 lives of her. That said, I'll get back to work on creation . . .
/me leaves chuckling like a mad scientist about to animate something monstrous
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 07:25:13 AM
Friend Computer, what clearance is a D&D 3.5 ED converted copy of the Tomb of Horrors (from the WotC site)?

I may be required to self-terminate...

It is strictly forbidden!

If you've read it, I'll put you on the second list for entry. In the meantime, do not reread, and just forget about everything you've seen. We'll add something extra to your nightly ration of SleepyTime relaxant.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Mr_Bob on July 13, 2009, 08:49:43 AM
There is absolutely no way I'm going to pass up the chance to play a game like this.
I have little idea of what I'm getting into, so I'll just politely request that something be created for usage so that I have even less of an idea.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 01:46:27 PM
Friend Computer wishes to know your, yes your!, preferences! Please report to Termination Facility YUK-4 for mandatory surveys!

Is it the preference of the majority that I start you out in front of the dungeon with a general write-up of how and why you got there, or would you like me to start with a call to briefing? With the former, we get to the killing-you-guy part right off the bat. With the latter, you get time to get a feel for the setting, RP a bit, and do fun things like scour the IR Market and possibly kill each other before we even begin. However, that also means it would probably take a couple days to a couple weeks to actually get to the dungeon. I am patient and do not consider that a drawback, but others may.

I will go with the will of the majority on this.

Extra Crispy Bonus Announcement! Of the people making their own sheets, the first one to PM me a good one will be given 3 bonus Perversity Points
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 13, 2009, 03:10:18 PM
I wouldn't mind a chance to get used to the setting, if everyone else is fine with it.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Maid Xan~ on July 13, 2009, 03:11:20 PM
In the meantime, do not reread, and just forget about everything you've seen.

I, in my loyalty to the Computer, anticipated this request and have already begun complying. All I remember is incidental details about certain traps, but not where the are or how to avoid/trigger them. I should have forgotten the rest soon.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 13, 2009, 03:12:26 PM
comlying
Clearly a shortened version of 'communist lying'. TRAITOR!
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Moerin on July 13, 2009, 03:13:52 PM
comlying
Clearly a shortened version of 'communist lying'. TRAITOR!

Da, it seems Comrade Xan is one of the reds!  Execute him, in the name of commu- Um... Comrade Computer!
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Maid Xan~ on July 13, 2009, 03:15:56 PM
comlying
Clearly a shortened version of 'communist lying'. TRAITOR!

Clearly you are in error. I do not see that word in the transcripts. You are clearly making that up for your own nefarious purposes. You filthy commie mutant traitor.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 03:28:48 PM
That's the spirit in adequately-rationed portions!

Unfortunatly some citizens are being slow in filling out their mandatory surveys. This will be consulted when the next round of oxygen rationing begins
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Maid Xan~ on July 13, 2009, 03:30:29 PM
I personally would prefer starting with a briefing.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Zengar Zombolt on July 13, 2009, 04:10:22 PM
It is DELICIOUS BRIEFING
YOU MUST EAT READ
Of course, everything is thanks to our good Friend the Computer, who kindly provides us with this material.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 13, 2009, 04:26:51 PM
It looks like we'll be starting with the briefing!

Cleavin' Evil! You going to make a sheet, or be assigned a character? People who want in need to tell me these things.

Also, one eager beaver has earned himself 3 perversity points. But worry not, the next sheet I get submitted and that I approve will get 2 perversity points!

ALSO: PLEASE TELL ME IF YOU NEED TIME TO READ THE PARANOIA MATERIALS I LINKED IN THE OP.
I don't wanna start tomorrow (for example), and have half of ye not familiar with the basics of Paranoia.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Zengar Zombolt on July 13, 2009, 04:37:56 PM
I'll be generating later today the character, but First there's a homework I need to take care of.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 13, 2009, 04:38:59 PM
As per the orders from Friend Computer I will commence my study of the code of conduct required for Clearance RED Troubleshooters.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Kiro on July 13, 2009, 04:46:17 PM
Have fun you filthy traitors. It is mandatory.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: ?lice Bl?ckb?rn on July 13, 2009, 11:13:04 PM
/in if it's not too late, preferrably with a pre-generated character.

Are we playing Classic, Straight or Zap?
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 14, 2009, 12:31:54 AM
Our Friendly Neighborhood GM let us know earlier that it would be Classic, but that some things would be borrowed from the other two.
 
Also, this one would like to know if we are required to have any specific things in place that are not otherwise deemed mandatory by the Computer for custom characters?
 
(Translation: I'm a good portion of the way done with Marrow, but I need some info -- is there anything for characters that is absolutely mandatory? Also: as we will be borrowing from the Straight and Zap formats every now and then, if we are choosing things such as, say, Mutation, can we use the Straight or Zap format tables for such?)
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Rabbit on July 14, 2009, 03:52:42 AM
Friend Computer, I respectfully request that you take into account the relative slowness of my mind (at least compared to your processors...) and allow me to finish digesting all of the rules (as well as fill in the required surveys).  It should only take another evening.  I hope.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 14, 2009, 04:03:02 AM
M.Burusu: Thinking on it: If you're choosing a mutant power, don't choose machine empathy. Because you wouldn't survive long enough to get to the actual dungeon. Aside from that, do as you like.

And read away, Rabbit. It'll be a day or two before I am ready to begin. Converting magical items takes some forethought.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 14, 2009, 04:13:06 AM
M.Burusu: Thinking on it: If you're choosing a mutant power, don't choose machine empathy. Because you wouldn't survive long enough to get to the actual dungeon. Aside from that, do as you like.

I read enough to know that for certain . . . Machine Empathy is treasonous, and so there's no way I'd pick that. (I like to live. I really like to live.)
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 14, 2009, 04:48:42 AM
So it's been a decade since I last read this module; and in that time I'd like to think my RP sensibilities have matured a great deal.

Oh god. It hurts to read.

Let me say this ahead of time: I am so sorry.

Edit: Also, the two perversity point prize has been claimed! The next sheet that I get an approve will get a single shiny perversity point. It is like a normal point, but shinier
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 14, 2009, 05:53:43 AM
Edit: Also, the two perversity point prize has been claimed! The next sheet that I get an approve will get a single shiny perversity point. It is like a normal point, but shinier

Do you accept them in plain-text? If so, I may be PMing it to you sooner than you think.
 
Once I get reading with an engine, I'm fairly quick at getting something turned out.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 14, 2009, 06:58:22 AM
Plain text is okay. If there's a problem with your text, it shouldn't be hard to work out.

BONUS ANNOUCEMENT

So far, from what I have seen, Pesco, Mr_bob, and Alice Margatroid have requested pre-made characters. Is that everyone who wants one?

If you have not declared either way by July 17, I am going to presume that you are not interested. As it stands, I am accepting everyone who has asked to join. So speak up!
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Mr_Bob on July 15, 2009, 09:19:18 AM
July 17? Excellent.

So far, from what I have seen, Pesco, Mr_Bob, and Alice Margatroid have requested pre-made characters. Is that everyone who wants one?

That's affirmative, speaking for Mr_Bob. Feel free to make it really random, Mr_Bob wants to be sent downstream without a paddle.
Except in this case the stream is Niagara Falls with angry mutants and pokey things at the bottom.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: ES-Anthy on July 15, 2009, 10:53:28 AM
I'll go with a premade character, for the fact that I like getting something random and trying to wing-it, instead of making something that fits with me, which would make it easier to wing-it

Note: Winging-it is my plan A
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 15, 2009, 02:43:58 PM
At this point, no new entries will be accepted.

If you've already posted interest in this thread, you're good. So long as I get a sheet or a pre-gen request by the 17th. But no new players will be accepted unless a whole lotta people drop out.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 16, 2009, 03:14:51 PM
Hi I am double posting so that this actually gets bumped.

I need everyone playing to fill out This form (http://www.mongoosepublishing.com/pdf/mbdhandouts.pdf?PHPSESSID=04533457bedcd94c2c9a6651d38e61c8) and PM me the results.

If you are waiting on a Pre-genned character, do not worry, I will be sending them out shortly now. If you wanna be an eager beaver, and the Computer considers eagerness an important building block of loyalty, just wing it.

If you have any questions, please save them for after you fill out the forms.

It is permissible to simply PM me the answers.

Edit: You may leave answers blank if you think there is no suitable correct answer.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 16, 2009, 03:29:10 PM
Is this some kind of indemnity form?

(I don't touch links while browsing by phone)
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 16, 2009, 03:29:43 PM
It's a form, yes. PDF.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 16, 2009, 03:56:13 PM
It's a form, yes. PDF.

Edit: Characters have been sent out. If you have any questions about them, please PM me. if you like, you may change the names, genders, or personalities a bit. In fact, if you do so and I like the changes, I will give you a perversity point! (If you can make your name a terrible pun or play on words, all the better!)

I will be sending you all your secret society instructions in a little while, probably sometime tonight. I need to work them all out still.

I am looking to start this on Saturday, so try not to linger too long on these things. However, circumstances may delay things a bit, possibly as much as a day. But worry not! Worrying is unhappiness, and unhappiness is treason.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 16, 2009, 07:20:11 PM
I'm being taken on a trip down to England starting Saturday, so my internet exposure may be patchy/non-existent for a little while. Hopefully I'll be able to get hold of something from Sunday onwards at the latest, though.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Moerin on July 16, 2009, 07:25:17 PM
... ... ...Crap, I forgot about this.

I take it it's too late to ask for a pre-generated character, right?
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 16, 2009, 08:31:55 PM
Naw, you're cool Onizuka.

Gimme a tick and I'll get you something.

Edit: So, I found an absolutely asskickin' random character generator that kicks so much ass. How much ass? So much ass. As such, if anyone gets a pre-gen they really don't like, lemme know and I'll make a new one.

ALSO!

Now is the time to PM me with questions about your sheets. Things like how mutant abiliteis work, secret society errata, and so on. At the very worst, I'll simply tell you that information is classified. But probably not for the basics.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 16, 2009, 09:02:29 PM
Real cool people will just wing it anyway.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: ES-Anthy on July 16, 2009, 10:30:24 PM
Real cool people will just wing it anyway.
I'll go with a premade character, for the fact that I like getting something random and trying to wing-it, instead of making something that fits with me, which would make it easier to wing-it

Note: Winging-it is my plan A

This officially makes me cool.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 17, 2009, 05:21:42 AM
Cool People fill out their MDBs and send me the results. >=[

Cool people like Pesco.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 17, 2009, 09:27:03 AM
Uncool people don't want to make an effort to learn how to edit pdf files. >_>
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 17, 2009, 09:36:32 AM
Uncool people don't want to make an effort to learn how to edit pdf files. >_>

Cool people just write their answers in freakin' NotePad.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 17, 2009, 10:35:06 AM
Cool people just write their answers in freakin' NotePad.
^^^^
This, for the rest of ye.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 17, 2009, 10:44:09 AM
Don't even need to put it in a text file. Send it via PM, in 3 parts \o/
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 17, 2009, 11:02:38 AM
Don't even need to put it in a text file. Send it via PM, in 3 parts o/

True. Though you've gotta admit that having a text file handy as your backup (and for reference) is pretty helpful in some cases.

EDIT: Did up my entire character sheet (and the revisions thereof) in NotePad, saved it when I needed to take a break to handle something else.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Pesco on July 17, 2009, 11:19:18 AM
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Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 17, 2009, 11:33:51 AM
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Files saved on a computer can be easily accessed, edited, and sent outside the boards.
 
Sure, there's always copypasta, but then there's also ease of access to consider; my character sheet DEFINITELY needed some revisions, and I must say it was easier to have it in an accessible file rather than going into my outbox, uncovering the PM with the sheet, and copypasta-ing it somewhere. It also lets you access your sheet even if your internet is down (or inexistant).
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: ES-Anthy on July 17, 2009, 05:50:45 PM
and I sent mine in now, so, am I cool kid now?
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 17, 2009, 06:07:06 PM
Yes you are, citizen. All loyal citizens are the cool kids.

Edit: Also Theorist needs to let me know if the character I gave him is cool, and give me some background and ticks and such.

Edit: Onizuka, M.Burusu, and Alice Margatroid still owe me their MBD (http://www.mongoosepublishing.com/pdf/mbdhandouts.pdf?PHPSESSID=04533457bedcd94c2c9a6651d38e61c8) form.

FURTHERMORE: I WANT EVERYONE TO TURN ON PM NOTICES. AND LEAVE SPACE FOR AT LEAST FIVE PMS. I AM GOING TO BE SENDING A LOT OF THEM IN GAME, AND THEY WILL ALL BE VERY IMPORTANT. SHOULD I HIT A FULL MAILBOX OR FIND SOMEONE DIDN'T READ THEIR PM I WILL BE A VERY DISPLEASED GM. THE SOURCE MATERIAL OUGHT TO HAVE WARNED YOU ABOUT THAT.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: M. Burusu on July 18, 2009, 05:35:58 PM
Edit: Onizuka, M.Burusu, and Alice Margatroid still owe me their MBD (http://www.mongoosepublishing.com/pdf/mbdhandouts.pdf?PHPSESSID=04533457bedcd94c2c9a6651d38e61c8) form.

On it. Also, I don't really have any PMs in my inbox, so I'll be able to recieve them with little difficulty.

EDIT: Did it, sent it, hope you recieved it intact.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 19, 2009, 09:00:52 PM
Once I get Alice's MBD, and Mr_Bob resends me the sheet that I accidentally communist infiltrators deleted, we'll begin.

Once we do begin, wait until you get a PM from me before posting. I'll try to have them all pre-written so there is no delay, but still. They'll contain datums your characters are going to want.
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: FinnKaenbyou on July 20, 2009, 07:08:32 PM
Yeah, as I've already warned the people over at Mafia I'm not gonna have a stable internet connection (hell, if I have a connection at ALL) until Thursday at the latest. I might need an excuse for arriving late, but otherwise I'm prepared to lose my first clone for being tardy. Sorry about this. >_>
Title: Re: The Complex of Horrors - Paranoia/Tomb of Horrors recruitment thread
Post by: Hello Purvis on July 20, 2009, 08:49:31 PM
Friend Computer understands your difficulties.

Do not worry, for your forthrightness, we shall not be terminating a clone as a matter of course. Instead arrangements will be made. If the worse comes to worst, I'll NPC you for a bit.

Seriously, though, thank you for the warning.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on July 21, 2009, 12:20:13 PM
AND WE HAVE BEGUN!

Once again, read your PMs. Have PM alerts on if you can. There is going to be a lot of notepassing, and you don't want to miss one.


Because I think it will be convenient, I am going to post up a chart from the book on what is and is not treason. That way, you may check it if you don't have easy access to the PDF.


TREASON & REWARDS BEHAVIOR CHARTS
 Acceptable behavior 

(Straight/Classic only)
The following behaviors are acceptable
(non-treasonous)  anywhere  in Alpha
Complex:

-Understanding  of  this  chart  and  the
Treason, Insubordination and Meritorious
Conduct  charts  and  their  contents.
(Drummed  into every  INFRARED  from
decanting onward.)

-Knowledge of the current Year of The
Computer (214) and general awareness The
Computer hasn?t always been here;
knowledge that a corrupt, destructive Old
Reckoning culture existed before the rise
of our friend The Computer. (However,
curiosity  about  that  benighted  time  is
very impolite.)

-Mere  knowledge  of  the  existence  of
specific secret societies, mutant powers,
the Outdoors or Outdoor plant and animal
life. (None of this is polite conversation,
but it?s not treasonous.)

-Mere  knowledge  of  various  kinds
of  real  food  and  drink;  expressions  of
envy  and  the  general  living  conditions
of higher-clearance citizens. (Portrayed
daily on glamorous vidshows.)

-Expressions of ambition; desire to rise
in clearance, get rich, live in luxury, etc.
(The Computer  encourages  aspiration
to greater service, though blatant greed
is impolite.)

-Casual  joking  or  warnings  about
service firms, service groups, or higher-
clearance citizens in general, as opposed
to  specific  individuals  or  agencies.
(Impolite and likely to draw suspicion, but
not technically insubordinate.)

-Unauthorized vandalism or destruction
of property of equal or lower clearance,
in line of duty.

-Asking  questions  directly  relevant  to
a mission or duty  (these questions are
grudgingly condoned).

-Asking whether a particular hypothetical
question would  be  considered  directly
relevant to a mission or duty.

 Insubordination 
(Straight/Classic only)

This  is  a  set  of  guidelines,  not  an
exhaustive  list.  Lots  of  other  things
are  treason and  insubordination,  too.
The GM  assigns  their  fines  or  other
penalties.  In  Zap  games  all  these
behaviors count as treason.

-Asking  a  question  irrelevant  to  a
mission or duty.

-Asking whether a particular hypothetical
question unrelated  to a mission or duty
would  be  considered  insubordinate  or
treasonous.

-Asking whether a particular hypothetical
question, if it were hypothetically directly
related  to  a mission  or  duty, would  be
considered insubordinate or treasonous
(nobody likes a smartass).

-Being out of uniform or sloppy.

-Being unhappy.

-Bringing bad news.

-Curiosity  about  or  postulation  of
supposed  virtues  of Old  Reckoning
times.

-Curiosity in general, undue.

-Evading Internal Security or Computer
surveillance.

-Excessive impoliteness.

-Failing a hygiene inspection.

-Jokes,  insolence, or disregard  for  the
importance of a mission or duty.

-Jokes,  insolence,  or  disrespect  for  a
specific higher-clearance citizen.

-Jokes, complaints, or warnings about
a specific service firm or group.

-Questioning the ability or judgment of
a higher-clearance citizen.

-Questioning the ability or judgment of
The Computer.

-Turning off one?s PDC (communicator)
during a mission.

-Unauthorized vandalism or destruction
of property of equal or lower clearance,
not in line of duty.


 Treason

Accusations of treason

-Being accused of treason.

-Falsely accusing a citizen of treason.

Conduct and bearing

-Arguing with the Gamemaster.

-Assaulting a citizen.

-Being present  in a  location of higher
security clearance.

-Damaging,   destroying,   or  losing
assigned equipment.

-Demonstrating  knowledge  of  the
PARANOIA  rules  above  your  own
clearance.

-Failure  to defer  to a citizen of higher
security clearance.

-Framing  a  citizen  of  lower  clearance
for a crime.

-Lying to the GM.

-Possessing a treasonous skill.

-Possessing  unauthorized  food,
information, or equipment.

-Refusal to take a prescribed drug.

-Theft  of  equipment,  possessions  or
files, including filesharing. (http://rpgww.org/yalogank/signs/sign_filesharingprohibited.jpg)

-Threatening  the  physical  or  financial
safety of another citizen.

-Unauthorized  destruction  of  higher-
clearance property.

Missions

-Disobeying an order.

-Failure to complete a mission or service
service, or failure to file a proper report
of the completion.

-Refusing  the assignment of a service
service.

-Refusing to accept a mission.

Mutation

-Banned mutation registration.

-Suspicion  or   proof   of   mutation
possession.

Secret society membership

-Confessing to, suspicion of, or proof of
secret society membership.

-Knowledge of Communist doctrine.

-Being a Communist.

Terminations

-Terminating a citizen without sufficient
evidence.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on July 22, 2009, 05:43:29 PM
ANNOUNCEMENT

Once Roukanken gets back and posts, thing will be proceeding whether or not everyone has chimed in. Should you have not chimed in, well... missing a mission briefing doesn't look good when you're trying desperately to prove you aren't treasonous.
Title: Re: The Complex of Horrors - OOC Thread
Post by: FinnKaenbyou on July 22, 2009, 07:53:42 PM
Stupid question - does my post just there in the thread start up the mission? Because I'm still gonna be struggling for a connection for the next 24 hours...>_>
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on July 22, 2009, 08:19:45 PM
REVISED ANNOUNCEMENT

When Roukanken gets a stable connection. Or Friday.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on July 27, 2009, 01:24:16 PM
ELABORATION

As I've been asked this by more than one person now, I feel I should elaborate.

Chances are, at some point in the game, you're going to want to do things that you don't want to announce, such as "I discreetly aim my laser at <name's> back, keeping it hidden from the others, in case s/he tries to mess with my shit." In such cases, do not post it to the thread; just PM it to me. I will handle the action and PM you any results; unless your action results in something the whole party should know, then I'll post it in the thread.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on August 17, 2009, 01:35:49 AM
Hey, important question.

Is Rabbit dead? S/he's mostly who I am waiting on. =[

Also that dead topic warning is neat.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Zengar Zombolt on August 17, 2009, 04:15:45 AM
Hey, important question.

Is Rabbit dead? S/he's mostly who I am waiting on. =[

Also that dead topic warning is neat.
A little peek into his profile (According to profile it's a he) says that dude's just not paying attention (Or simply lost, i dunno lol).
Quote
Last Active:
    August 16, 2009, 08:17:59 am
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on August 17, 2009, 05:44:40 AM
Yeah, I sent a PM and got no reply at all. So I was starting to wonder. =[
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on August 17, 2009, 06:36:19 AM
He still appears on IRC. You got to be there to get anything through to these guys.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on August 17, 2009, 06:45:32 AM
Knife him for me, til I get home?
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on August 17, 2009, 06:52:13 AM
I'm nowhere nearby. If I see him when I get home, I'll kick him from the channel for lulz.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Mr_Bob on August 24, 2009, 09:06:31 AM
We have permission from Purvis to discuss ideas about what we should do collabratively to get past some obstacle in this thread. In this case the collasped in wall.

We could try blasting it open with some weaponry.
We could try a makeshift tunnel with the Play-duralium.
We can always try manual labor to shift the stuff out of the way.

Just note that we still need to post our course of action in the RP thread.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on August 24, 2009, 10:36:53 AM
+3 Perversity to Mr_Bob for taking initiative.

Also, anytime someone makes a test, like looking at the rifle or examining the roof, I PM that information to the player so they can decide whether to share it or lie about it. Right now, everyone should have the information they've sought after; if I missed you let me know.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on August 24, 2009, 12:33:48 PM
I forget how the Play-duralim works. If expansion is involved, then we can use that to lever stuff up.

Use the rocket boots to burn a hole through the wall or fly over it.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Zengar Zombolt on August 24, 2009, 12:43:56 PM
fly over it.
By the description, I think you'd find only a solid wall.
In fact, I do not believe there's anything inside at all.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Nietz on August 24, 2009, 06:50:51 PM
Maybe look around for secret entrances or stuff?
Title: Re: The Complex of Horrors - OOC Thread
Post by: ES-Anthy on August 24, 2009, 07:30:05 PM
Maybe look around for secret entrances or stuff?

Honestly, I second this.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Mr_Bob on August 25, 2009, 07:35:41 AM
In fact, I do not believe there's anything inside at all.
That theory would be supported by Ginger's findings: didn't hear any echoes when testing the walls. Except that is probably not the case, because it's unlikely that a completely solid structure has a partially collapsed wall. If the DoorMarkerPlusPlus is working now that we've taken a look at it we could give it a field test.

Maybe look around for secret entrances or stuff?
The team leader, or someone with good habitat engineering skills (hardware) should organize this.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on August 25, 2009, 10:48:15 AM
That theory would be supported by Ginger's findings: didn't hear any echoes when testing the walls. Except that is probably not the case, because it's unlikely that a completely solid structure has a partially collapsed wall.

Please note, in character, that no one except Ginger knows this at the moment. So please do not let it affect your characters' decision-making unless you happen to be Ginger. At least until you get told ICly.
Title: Re: The Complex of Horrors - OOC Thread
Post by: FinnKaenbyou on August 26, 2009, 12:48:51 AM
Quote
'On top of it, you can see a number of boxy machines, probably air-cyclers, that seem to be arranged in some kind of pattern; just barely missing the ceiling of the sector.'

Has anyone considered looking in these?
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on August 26, 2009, 02:27:50 AM
Rabbit did. But he's yet to say anything.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Mr_Bob on August 26, 2009, 07:39:09 AM
That theory would be supported by Ginger's findings: didn't hear any echoes when testing the walls. Except that is probably not the case, because it's unlikely that a completely solid structure has a partially collapsed wall.

Please note, in character, that no one except Ginger knows this at the moment. So please do not let it affect your characters' decision-making unless you happen to be Ginger. At least until you get told ICly.
Crap, my bad. I'll amend that for the RP thread.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Nietz on September 11, 2009, 09:59:08 PM
Might be a good time to ask, since we are all wounded and stuff, but do we have any idea of how clone replacement is going to happen if one or more of us dies?
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on September 11, 2009, 11:34:54 PM
You don't! But Friend Computer has its ways.

Not that being replaced by your clone is much comfort to you if you die.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Rabbit on September 28, 2009, 06:24:28 PM
I'm sorry everyone, but I have to bow out of this game.  It's not that I don't have time...I probably could participate regularly if I made the effort but I'm just not feeling that special RP magic that drives me to go onwards.  So, there you have it, no lame excuses.  I'm just not able to give it my all.  Please think up of a suitably hilarious way for my replacement clones to be killed.  Hope to RP with you all in the future :3
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on September 29, 2009, 12:55:02 PM
It's a straight dungeon crawl designed to frustrate, demonstrating Gygax's hatred of the fandom. I can understand if you're having a hard time getting into it.

I'm not angry. Just disappointed.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on October 06, 2009, 08:25:12 AM
Punch everyone in the spine.
Title: Re: The Complex of Horrors - OOC Thread
Post by: FinnKaenbyou on October 06, 2009, 09:25:22 AM
Punch everyone in the spine.
I'm still waiting for something to respond to. I was the last guy to post, why should it fall on me to say something else?
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on October 06, 2009, 09:31:52 AM
I just thought of something I could do to you.

It might result in you getting punched in the spine if you go home again this weekend ;D
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on October 08, 2009, 10:48:07 AM
Of note, there are a few PMs flying about, so there is some behind the scenes activity.

But as a whole, standing around ain't gonna get anything done. =[

Consider the things you've tried, what has and has not gotten results, and ways to refine those results.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on October 08, 2009, 11:00:05 AM
So who's got info to get us moving again?
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on October 08, 2009, 11:23:42 AM
Perhaps it is you, Pesco.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Pesco on October 08, 2009, 01:37:27 PM
Lemme reread everything when I get home.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on October 14, 2009, 05:58:16 AM
Alright, for those of you searching the collapsed part, let me be more kind than Gygax wants me to be and give you a crude map.

(http://img380.imageshack.us/img380/2347/crudemap.png)

It's approximately 200 feet long, and about 20 feet high. That black part is the corridor you guys found that collapsed in. It was located about ten feet up the collapsed debris, and took about two hours worth of work from three of you to open up. As you can see, totally clearing all of that out would take the lot of you some weeks.

What I am going to need is for people who are clearing or searching is to tell me where they are searching, how high up they are searching, and how they are doing it. You got lucky finding a kinda trick to the rubble with the first one, don't necessarily think that you'll find such a thing again. So be clever!
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on October 19, 2009, 05:47:21 PM
Still needs yalls to specify these things before I can actually GM anything.
Title: Re: The Complex of Horrors - OOC Thread
Post by: FinnKaenbyou on October 20, 2009, 12:09:31 PM
I'm really sorry, Purvis, but I've genuinely run out of ideas for where to go from here. -_-
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on October 21, 2009, 07:01:35 PM
Well, the best way is to consider what you've learned thus far. You have found at least one way in. And you know was buried deeply enough that it took two hours to dig out. So, should there be anything else, it would likely be buried rather deeply as well. So, you will probably want to find a way to check that deeply.

Also Gygax doesn't want me to tell you these things.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Nietz on November 19, 2009, 07:25:59 PM
Thanks, Rou...?? (http://www.shrinemaiden.org/forum/index.php?topic=1202.msg167667#msg167667)
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on November 19, 2009, 09:22:38 PM
To be perfectly honestly, I am surprised it took this long for anyone to die.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Mr_Bob on November 21, 2009, 09:39:41 AM
Regarding that incident....

Well played Gygax, well played.
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on November 21, 2009, 10:16:27 AM
You've only begun to see Gygax's hatred for the players. =I
Title: Re: The Complex of Horrors - OOC Thread
Post by: Nietz on December 19, 2009, 10:02:05 PM
Maybe we should get the game going again.
Or should we expect until Rou is back?
Title: Re: The Complex of Horrors - OOC Thread
Post by: Hello Purvis on December 19, 2009, 10:16:26 PM
I've kinda been chilling to see if Roukan comes back soon or not. But there is that action from Mr Bob that I ought to get off my booty and resolve. =[

I'll NPC Rou as needs be, and deal with that when I feel like determining the physics behind eveything. Probably sometime later tonight (from EST).