Author Topic: Ran's Touhou Mods  (Read 19903 times)

Dark Kitsune

  • Code Fox
Ran's Touhou Mods
« on: August 26, 2013, 06:25:33 PM »
Important: ALWAYS back up your .dat files before using these!!!

Imperishable Night ~ Retrospective Moonlight


Game: TH 08 ~ Imperishable Night
Language: English
Download: http://www.mediafire.com/?3njih7orjoeih5o
This is a mostly-complete graphic hack for IN. Focused on crispness and vivid colors, this dat modification replaces the normal graphics with "retrofied" versions. Basically a fusion of the PC98 and Windows game styles.

Mountain of Death (beta)
Better version here: http://www.shrinemaiden.org/forum/index.php/topic,15743.0.html


Game: TH 10 ~ Mountain of Faith
Language: English
Download: http://www.mediafire.com/download/yo27wg343s26hw1/th10e.dat
Makes all bosses invincible; you can only win by timing out each and every spell and non-spell! Also changes most graphics and stage backgrounds to a sharp, dark reddish theme, and changes some dialogue and spell names.

Ten Desires ~ Mystia Lorelei + Rinnosuke
Better version here: http://www.shrinemaiden.org/forum/index.php/topic,15760.0.html


Game: TH 13 ~ Ten Desires
Language: Japanese
Download: http://www.mediafire.com/download/v7916aydymyudvr/th13.dat
Better version here: http://www.shrinemaiden.org/forum/index.php/topic,15760.0.html
Replaces Reimu and Sanae with Mystial Lorelei and Rinnosuke Morichika, respectively. It's a full replacement of all their graphics.
« Last Edit: December 29, 2013, 11:29:01 PM by Ran Yakumo »

Gamer251

  • DJ FlanFlan
  • Too lazy to type long sentences.
Re: Ran's Touhou Mods
« Reply #1 on: September 28, 2013, 09:39:48 AM »
Nice mods if I could say.
Are there mods for the English Version?
And is this necroposting?


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #2 on: September 28, 2013, 02:51:29 PM »
I was planning to make the mod for the English version too (I accidentally did it with the Japanese version actually) but I've been so busy with other things... :P

Gamer251

  • DJ FlanFlan
  • Too lazy to type long sentences.
Re: Ran's Touhou Mods
« Reply #3 on: September 30, 2013, 11:53:13 AM »
I see...
Anyway, can I ask permission to edit the DAT file?
I could edit more and adjust stuff like the bombs for Mystia and Rinno.
And how can you edit game flies again?


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #4 on: October 02, 2013, 05:43:20 AM »
Of course you can.
I use THToolkit (check the Drake's Projects thread) and some batch programs I wrote to extract everything, get the png images from the anm archives inside the dat, and automatically generate a repacking list for everything. I manually edit each image and repack it into the correct anm archive, then repack everything into a fresh new dat archive.

It sounds more complicated than it is really. It's mostly just monotonous :(

Gamer251

  • DJ FlanFlan
  • Too lazy to type long sentences.
Re: Ran's Touhou Mods
« Reply #5 on: October 19, 2013, 05:46:06 PM »
Hello, Ran.
I just started on migrating the Mystia and Rinnosuke files to the English DAT file.
I managed to extract the DAT files and edit the ANM files, but I can't seem to repack them.
How can I do it?


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #6 on: October 21, 2013, 11:08:03 PM »
If you aren't using THTK GUI:

You have to repack images one at a time into the anm archives.
For example if you want to pack asciis.png in Imperishable Night you would put something like this in a batch file:
Code: [Select]
thanm.exe r "C:\Documents and Settings\User\My Documents\Touhou\editing\tools\Toolkit\thtk-5\08.anm" "C:\Documents and Settings\User\My Documents\Touhou\editing\tools\Toolkit\thtk-5\08.anm" ascii/asciis.png "C:\Documents and Settings\User\My Documents\Touhou\editing\tools\Toolkit\thtk-5\unpacked\data\ascii\asciis.png"You have to do that for each and every image unfortunately -.-

This is my batch file for repacking the edited ANM files for the Ten Desires Mystia & Rinnosuke mod:
Code: [Select]
cd %~dp0
cd Tools
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" player/pl00/pl00.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\player\pl00\pl00.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" player/pl00/pl00f.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\player\pl00\pl00f.png"

thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" player/pl02/pl02.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\player\pl02\pl02.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" player/pl02/pl02c.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\player\pl02\pl02c.png"

thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00an.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00an.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00bs.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00bs.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00dp.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00dp.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00hp.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00hp.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00n2.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00n2.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00no.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00no.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00pr.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00pr.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00sp.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00sp.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl00.anm" face/pl00/face_pl00sw.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\face_pl00sw.png"

thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02an.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02an.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02bs.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02bs.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02dp.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02dp.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02hp.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02hp.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02n2.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02n2.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02no.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02no.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02pr.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02pr.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02sp.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02sp.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\pl02.anm" face/pl02/face_pl02sw.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\face_pl02sw.png"

thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\title.anm" face/pl00/title_pl00.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl00\title_pl00.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\title.anm" title/weapon_00.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\title\weapon_00.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\title.anm" title/weapon_00ex.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\title\weapon_00ex.png"

thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\title.anm" face/pl02/title_pl02.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\face\pl02\title_pl02.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\title.anm" title/weapon_02.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\title\weapon_02.png"
thanm r "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Dat\title.anm" title/weapon_02ex.png "C:\Documents and Settings\User\My Documents\Touhou\TH13 Edit Pack\Extracted Anms\title\weapon_02ex.png"
pause



For repacking the DAT file, just use this batch code I wrote which will repack every existing file. (You'll want to change some things to match your folder names of course)
Code: [Select]
cd "Extracted Dat"
"%~pd0Tools\thdat" c13  "%~pd0Newth13.dat" "ascii.anm" "astral.anm" "bullet.anm" "default.ecl" "demo0.rpy" "demo1.rpy" "demo2.rpy" "demo3.rpy" "e01.anm" "e01.msg" "e02.anm" "e02.msg" "e03.anm" "e03.msg" "e04.anm" "e04.msg" "e05.anm" "e05.msg" "e06.anm" "e06.msg" "e07.anm" "e07.msg" "e08.anm" "e08.msg" "e09.anm" "e09.msg" "e10.anm" "e10.msg" "e11.anm" "e11.msg" "e12.anm" "e12.msg" "effect.anm" "enemy.anm" "front.anm" "getFileNames.gb1" "getFileNames.gm81" "help.anm" "help_01.png" "help_02.png" "help_03.png" "help_04.png" "help_05.png" "help_06.png" "help_07.png" "help_08.png" "musiccmt.txt" "pl00.anm" "pl00a.sht" "pl01.anm" "pl01a.sht" "pl02.anm" "pl02a.sht" "pl03.anm" "pl03a.sht" "se_astralup.wav" "se_bonus.wav" "se_bonus2.wav" "se_boon00.wav" "se_boon01.wav" "se_cancel00.wav" "se_cardget.wav" "se_cat00.wav" "se_ch00.wav" "se_ch01.wav" "se_ch02.wav" "se_ch03.wav" "se_damage00.wav" "se_damage01.wav" "se_don00.wav" "se_enep00.wav" "se_enep01.wav" "se_enep02.wav" "se_extend.wav" "se_extend2.wav" "se_fault.wav" "se_graze.wav" "se_gun00.wav" "se_heal.wav" "se_invalid.wav" "se_item00.wav" "se_kira00.wav" "se_kira01.wav" "se_kira02.wav" "se_lazer00.wav" "se_lazer01.wav" "se_lazer02.wav" "se_lgods1.wav" "se_lgods2.wav" "se_lgods3.wav" "se_lgods4.wav" "se_lgodsget.wav" "se_msl.wav" "se_msl2.wav" "se_nep00.wav" "se_nodamage.wav" "se_noise.wav" "se_ok00.wav" "se_pause.wav" "se_pin00.wav" "se_pin01.wav" "se_pldead00.wav" "se_pldead01.wav" "se_plst00.wav" "se_power0.wav" "se_power1.wav" "se_powerup.wav" "se_select00.wav" "se_slash.wav" "se_tan00.wav" "se_tan01.wav" "se_tan02.wav" "se_timeout.wav" "se_timeout2.wav" "sig.anm" "st01.ecl" "st01.std" "st01a.msg" "st01b.msg" "st01bs.ecl" "st01c.msg" "st01d.msg" "st01enm.anm" "st01logo.anm" "st01wl.anm" "st02.ecl" "st02.std" "st02a.msg" "st02b.msg" "st02bs.ecl" "st02c.msg" "st02d.msg" "st02enm.anm" "st02logo.anm" "st02mbs.ecl" "st02wl.anm" "st03.ecl" "st03.std" "st03a.msg" "st03b.msg" "st03bs.ecl" "st03c.msg" "st03d.msg" "st03enm.anm" "st03logo.anm" "st03mbs.ecl" "st03menm.anm" "st03wl.anm" "st04.ecl" "st04.std" "st04a.msg" "st04b.msg" "st04bs.ecl" "st04c.msg" "st04d.msg" "st04enm.anm" "st04logo.anm" "st04mbs.ecl" "st04menm.anm" "st04wl.anm" "st05.ecl" "st05.std" "st05a.msg" "st05b.msg" "st05bs.ecl" "st05c.msg" "st05d.msg" "st05enm.anm" "st05logo.anm" "st05mbs.ecl" "st05menm.anm" "st05wl.anm" "st06.ecl" "st06.std" "st06a.msg" "st06b.msg" "st06bs.ecl" "st06c.msg" "st06d.msg" "st06enm.anm" "st06enm2.anm" "st06enm3.anm" "st06logo.anm" "st06mbs.ecl" "st06wl.anm" "st07.ecl" "st07.std" "st07a.msg" "st07b.msg" "st07bs.ecl" "st07c.msg" "st07d.msg" "st07enm.anm" "st07logo.anm" "st07mbs.ecl" "st07menm.anm" "st07wl.anm" "staff.anm" "staff.msg" "text.anm" "th13_0100c.ver" "thbgm.fmt" "title.anm" "title_v.anm"

pause

Gamer251

  • DJ FlanFlan
  • Too lazy to type long sentences.
Re: Ran's Touhou Mods
« Reply #7 on: October 22, 2013, 09:51:46 AM »
There's a GUI?
...

Anyway, I found the GUI.
I posted my version of the mod here in Touhou Projects.
Thanks for the help! ^w^


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

Re: Ran's Touhou Mods
« Reply #8 on: October 22, 2013, 11:52:58 PM »
I tried out the IN one since it looked pretty cool.  I liked the pc98 items (why no pc98 large power item by the way?) and arrowhead bullets, and in some ways I like the visual style of it.  Some parts of the color scheme don't really work that well though and makes it look messy.  For example the knife bullets have too much white, making them look really bright and ugly.  Same with the butterflies.  Some backgrounds don't seem to really work well with certain bullets either (colors and stuff), but that may just be me and not having time to adjust to it yet. Conceptually I think this is a really cool mod, but it could use some more work to make it all look cleaner.

Also, speaking of those arrowhead bullets, could I get a hitbox to sprite comparison on them?  It looks like they replace the rice bullets and arrow bullets and I'm assuming (and hoping, so the patch is legit for scoreposting) you didn't change the hitboxes on either of those, so I'm concerned about having two hitbox sizes for the same bullet sprite.

Anyway criticism aside, this is really cool, I'd love to see more of this kind of stuff.

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #9 on: October 23, 2013, 02:05:04 AM »
I tried out the IN one since it looked pretty cool.  I liked the pc98 items (why no pc98 large power item by the way?) and arrowhead bullets, and in some ways I like the visual style of it.  Some parts of the color scheme don't really work that well though and makes it look messy.  For example the knife bullets have too much white, making them look really bright and ugly.  Same with the butterflies.  Some backgrounds don't seem to really work well with certain bullets either (colors and stuff), but that may just be me and not having time to adjust to it yet. Conceptually I think this is a really cool mod, but it could use some more work to make it all look cleaner.

Also, speaking of those arrowhead bullets, could I get a hitbox to sprite comparison on them?  It looks like they replace the rice bullets and arrow bullets and I'm assuming (and hoping, so the patch is legit for scoreposting) you didn't change the hitboxes on either of those, so I'm concerned about having two hitbox sizes for the same bullet sprite.

Anyway criticism aside, this is really cool, I'd love to see more of this kind of stuff.
Thanks very much for the feedback.
I did not change any hitboxes (I don't even know how to do that). The gameplay is exactly the same, and old replays should not be affected.

And I'm about to release a new version with completely changed music and sound effects. I just need to finish some of the sound effects and fix some graphics things.


Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #10 on: October 27, 2013, 08:31:34 PM »
Coming soon:
City of Faith

With completely redesigned backgrounds, sprites, and dialog!

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #11 on: November 02, 2013, 04:44:27 AM »
I've also begun some basic documentation on the spell card and background scene formats. I'll continue to experiment and report my findings.

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #12 on: November 06, 2013, 02:01:36 AM »
City of Faith has been put on hold for a while, but here's a peek on a project I've been working on since Halloween.



Mountain of Death
Features graphic, dialog, and even code changes! All bosses and midbosses are invincible, the only way to progress is to timeout each and every spell.

Re: Ran's Touhou Mods
« Reply #13 on: November 06, 2013, 02:51:26 AM »
*jawdrop*

Have the bullet patterns been changed at all? Because if not then that would be the perfect way to learn patterns.
The ultimate joke would be making Wriggle an EX Boss, but there being a game-breaking bug in her final spellcard that made it impossible to catch.

Think about it for a second...

Yookie

  • Blue flower
  • Green
Re: Ran's Touhou Mods
« Reply #14 on: November 06, 2013, 12:21:44 PM »
I like how well this ties in with this Zombie-Reimu theorie.

Now instead of "crying a humongous tear and getting your sleeves torn" you get eaten by an undead miko or something along the line. :p

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #15 on: November 07, 2013, 02:06:20 AM »
*jawdrop*

Have the bullet patterns been changed at all? Because if not then that would be the perfect way to learn patterns.
No, they haven't.
If you want to try the early version: http://www.mediafire.com/?yo27wg343s26hw1
Most of the technical stuff is done, I'm just working on the cosmetic stuff and dialogue.


Edit: By the way, after a heck of a lot of work and research, I made a pretty nifty tool for stage editing. It deobfuscates many known ECL instructions to make them much easier to read.
For example:
Code: [Select]
3950:
    ins_256("BGirl00C", -144.0f, -16.0f, 30, 1000, 2);
    ins_256("BGirl00C", -96.0f, -16.0f, 30, 1000, 2);
    ins_256("BGirl00C", 96.0f, -16.0f, 30, 1000, 2);
    ins_256("BGirl00C", 144.0f, -16.0f, 30, 1000, 2);
3970:
    ins_256("BGirl00C", -168.0f, -16.0f, 30, 1000, 2);
    ins_256("BGirl00C", -120.0f, -16.0f, 30, 1000, 2);
    ins_256("BGirl00C", 120.0f, -16.0f, 30, 1000, 2);
    ins_256("BGirl00C", 168.0f, -16.0f, 30, 1000, 2);
becomes
Code: [Select]
3950:
    spawn("BGirl00C", -144.0f, -16.0f, 30, 1000, point_small);
    spawn("BGirl00C", -96.0f, -16.0f, 30, 1000, point_small);
    spawn("BGirl00C", 96.0f, -16.0f, 30, 1000, point_small);
    spawn("BGirl00C", 144.0f, -16.0f, 30, 1000, point_small);
3970:
    spawn("BGirl00C", -168.0f, -16.0f, 30, 1000, point_small);
    spawn("BGirl00C", -120.0f, -16.0f, 30, 1000, point_small);
    spawn("BGirl00C", 120.0f, -16.0f, 30, 1000, point_small);
    spawn("BGirl00C", 168.0f, -16.0f, 30, 1000, point_small);


Code: [Select]
sub MBossEscape()
{
    var A;
    ins_334(0, -1, 0, "");
    ins_334(1, -1, 0, "");
    ins_343();
    ins_325();
    [-9959];
    1;
    ins_69();
    ins_13(MBossEscape_364, 0);
    [-9986];
    0;
    ins_59();
    ins_13(MBossEscape_344, 0);
    ins_420(640.0f);
    goto MBossEscape_364 @ 0;
MBossEscape_344:
    ins_421(640.0f);
MBossEscape_364:
    ins_332(-1);
    ins_322(8);
    ins_281(60, 4, 0.0f, -32.0f);
60:
    ins_344(0);
    ins_1();
    ins_1();
}
becomes
Code: [Select]
sub MBossEscape()
{
    var A;
    do_sub_at(0, -1, 0, "");
    do_sub_at(1, -1, 0, "");
    ins_343();
    ins_325();
    [-9959];
    1;
    >=();
    jump_if_zero(MBossEscape_364, 0);
    [-9986];
    0;
    ==();
    jump_if_zero(MBossEscape_344, 0);
    ins_420(640.0f);
    goto MBossEscape_364 @ 0;
MBossEscape_344:
    ins_421(640.0f);
MBossEscape_364:
    set_display_mode(-1);
    flag_set(8);
    move_to(60, 4, 0.0f, -32.0f);
60:
    ins_344(0);
    return1();
    return1();
}
« Last Edit: November 07, 2013, 03:54:02 AM by Ran Yakumo »

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #16 on: December 13, 2013, 03:47:58 AM »
Added the beta for Mountain of Death...

Re: Ran's Touhou Mods
« Reply #17 on: December 14, 2013, 07:28:23 AM »
By the way, after a heck of a lot of work and research, I made a pretty nifty tool for stage editing.
Are you going to publish it?

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Ran's Touhou Mods
« Reply #18 on: December 15, 2013, 11:59:31 PM »
So I tried out Mountain of Death. Some things I noticed:

-Menu text when dead, names of enemies all weird and unreadable, as if you went SATURATE SATURATE SATURATE or something. Especially Nitori's.

-You got rid of Midboss Nitori's 1Up. Whaaaaaa..... -_- (I died to Nitori b/c I gave up).

It's great practice though.

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #19 on: December 17, 2013, 12:16:31 AM »
Are you going to publish it?
I don't know, it's kinda rickety and a bit annoying to use...

-You got rid of Midboss Nitori's 1Up. Whaaaaaa..... -_- (I died to Nitori b/c I gave up).
Wat? I don't remember ever doing that. Might be a mistake...

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Ran's Touhou Mods
« Reply #20 on: December 17, 2013, 01:31:07 AM »
Wat? I don't remember ever doing that. Might be a mistake...

Nitori dropped a small power item instead. -_-

Re: Ran's Touhou Mods
« Reply #21 on: December 18, 2013, 07:34:07 PM »
I don't know, it's kinda rickety and a bit annoying to use...
Personally I was always interested in modding games (don't know anything about others' opinion, but...), and when I came across the Touhou series and saw these scripts...  :ohdear: Well, your tool is still better than nothing, right (maybe even much better)?

Gamer251

  • DJ FlanFlan
  • Too lazy to type long sentences.
Re: Ran's Touhou Mods
« Reply #22 on: December 25, 2013, 03:18:29 AM »
I see you made progress. ^w^
Good luck with your other mods~
BTW, Mountain of Death was awesome.
Although if you changed all their portraits and dialogues, it would be more awesome, but I see you're focused on the gameplay itself.


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

Gamer251

  • DJ FlanFlan
  • Too lazy to type long sentences.
Re: Ran's Touhou Mods
« Reply #23 on: December 28, 2013, 06:13:32 AM »
BTW, your Mystia and Rinnosuke directs to my old post.
Link to here: http://www.shrinemaiden.org/forum/index.php/topic,15760.0.html

More investigating in the Mountain of Death, I'm liking it.


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

Dark Kitsune

  • Code Fox
Re: Ran's Touhou Mods
« Reply #24 on: December 29, 2013, 11:34:50 PM »
Alright, updated the link.

I'll begin work again on City of Faith when I get home.
I've also begun work on a new mod for all the games (hopefully, as soon as I figure out the instructions used in the other games' ECL scripts). It will deactivate all damage to boss enemies like in Mountain of Death, but will not change the look of the games.