Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 12)  (Read 44437 times)

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #570 on: April 30, 2013, 08:55:32 AM »
>"It's not really urgent, just a bit of a status report."
>Never mind the fact that it may be the last letters we may ever send.
>Crack a grin. "I don't suppose they offer Seeker prices, do they?"

>Sachi snickers. "'fraid not."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #571 on: April 30, 2013, 05:05:09 PM »
>Slightly exaggerated sigh. "Ah, well."
>Pocket map.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #572 on: April 30, 2013, 05:29:43 PM »
>Slightly exaggerated sigh. "Ah, well."
>Pocket map.

>Sachi laughs. "You'll get used it. The place isn't so bad once you got money coming in, too."
>You put fold the map of the Isir's Cross region carefully and stow it in your pack.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #573 on: May 01, 2013, 05:50:03 AM »
i think we have everything we need. At least in terms of gear.

>"A challenge I'll be meeting in due time."
>"Hey, thanks again."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #574 on: May 01, 2013, 08:45:48 AM »
>"A challenge I'll be meeting in due time."
>"Hey, thanks again."

>"That's the spirit."
>The rabbit gives another glance around the storeroom. "You done up here, then?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #575 on: May 01, 2013, 07:12:20 PM »
>Have another glance ourselves. See if anything immediately useful catches our eye or our radar.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #576 on: May 01, 2013, 08:55:22 PM »
>Have another glance ourselves. See if anything immediately useful catches our eye or our radar.

>That depends on what you term useful; the hammers, for example, would likely be very useful if you needed to engage in some carpentry. The rubber balls would probably make a fair option for tripping up some unsuspecting pedestrian on the other end of a flat surface. More pertinently, there are a few pieces of outdoor gear in evidence - a couple compasses, a lantern and fuel, water repellant, bug netting, and a few other things - but some of it looks a touch old and all of it a bit eclectic. Overall, there are enough items packed in the room that it would take more than a glance to root out anything of potential interest, and while a few things brush across your treasure sense a little, this doesn't actually give you any idea how useful they are unless you were to investigate.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #577 on: May 01, 2013, 09:15:27 PM »
>"I think so, yeah."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #578 on: May 01, 2013, 09:38:26 PM »
>"I think so, yeah."

>"Okay, then."
>With that, Sachi shoves a box or two back into place somewhat carelessly, then heads out of the storeroom.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #579 on: May 01, 2013, 10:31:44 PM »
>Exeunt the storage chamber.
>Assuming we are not stopped, proceed to the harbour we need to get to Isir's Cross. We can worry about mailing things once we learn sailing times.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #580 on: May 02, 2013, 10:53:55 AM »
>Exeunt the storage chamber.
>Assuming we are not stopped, proceed to the harbour we need to get to Isir's Cross. We can worry about mailing things once we learn sailing times.

>Having obtained what you came for, you follow the rabbit back out of the storeroom. Sachi closes the door behind you, then flicks the doorknob with her finger again; there is another faint clicking sound.

>"Good luck out there," she says with a jaunty grin as you bid her farewell and depart the guild.

>It is an appreciable walk to the riverside harbor, passing back through the busy commercial thoroughfare and then further south. For a while, the route is much the same as you would take to Kyouko's or the greenhouses you visited earlier, though it diverges after some time and crosses onto the other side of the river. The harbor, if one can rightly call it that, is much more diffuse than the one intended for airships; small groups of moorages and ancillary buildings are clustered along the riverside at intervals, and sometimes sparse ones, with stretches of residential development and other commercial enterprises filling the space in-between. If you had to guess, you'd say it was the legacy of older development, before the city had grown to fill all the spaces in-between. Or perhaps it is another demonstration of the interpolitical schisms that lead to duplications of other services; at least some harbourages fly House emblems openly, though you see none belonging to Scarlet along your course.
>The flow of vessels along the river is light but steady, the occasional ornate pleasurecraft sharing the waters with broader ships suited for transporting cargo, their hulls trimmed bright blue and green and other vibrant hues. A grey-haired figure breaks the surface of the water for just a moment, then dives back beneath with a loud splash, spraying water all across the dress of an unfortunate fairy who had been dangling her legs over the bank. There is a slightly baffled yelp.

>It takes a few moments to be sure you have the right place, so many other docks have you passed by now, but your memory of the library map holds true. The passanger port is a relatively modest affair, though still built with more genteel stylings than the industrial docks along the way. A broad flat building with sculpted cornices and smooth grey stone appears to serve as the terminal, while a pair of nearly identical boats are docked in the u-shaped moorages beside it - broad two-story vessels with canopy roofs and polished brass trim. A dozen or so people are moving about on the deck of one, while the other appears mostly empty at the moment. Several more moorages are unoccupied.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #581 on: May 02, 2013, 07:51:21 PM »
>Take a moment to discreetly observe the goings on. Try to determine where one gathers information about voyages, and what kinds of things seem to go on in that building.
>Assuming the building does seem to be a proper office for this sort of thing, head inside through whatever looks like a public entrance and look around. Try not to wear our confusions and ignorances too openly.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #582 on: May 02, 2013, 09:33:06 PM »
>Take a moment to discreetly observe the goings on. Try to determine where one gathers information about voyages, and what kinds of things seem to go on in that building.
>Assuming the building does seem to be a proper office for this sort of thing, head inside through whatever looks like a public entrance and look around. Try not to wear our confusions and ignorances too openly.

>You are quite confident that this building is where one purchases tickets the ferry and makes related inquiries; there is even the signage to prove it. Presumably other administrative tasks are also conducted there, but it is self-evidently a public building; a pair of suitcase-bearing figures even emerge from it as you are looking.

>You approach the main doors and step through them, entering into an elongated lobby clad in dusty rose and grey tile that echoes sharply beneath your feet. The interior is tastefully decorated with plants in heavy lacquered urns and a group of small slate-colored statues, abstract and angular in form, though actual furnishings are sparse. There are a pair of counters at the far side, each manned by a pair of attendants in trim blue vest uniforms. One of them is engaged in conversation with a tell and somewhat addled-looking woman, while the other idly shuffles paperwork. A sign hanging above the counters collectively designates them "Ticket Sales" and "Information".

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #583 on: May 03, 2013, 12:00:32 AM »
>Is there anything like a timetable that we can see? If so, go examine it.
>If not, approach the information desk and request such about boats to Isir's Cross.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #584 on: May 03, 2013, 09:57:13 AM »
>Is there anything like a timetable that we can see? If so, go examine it.
>If not, approach the information desk and request such about boats to Isir's Cross.

>A brief glance around does find a large timetable affixed to one of the walls. Reading it is actually somewhat complicated - the schedule seems to vary based on season and day of the week - but it appears there are two ferries leaving in that direction today: one is long-gone and the other scheduled to leave in a few hours.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #585 on: May 03, 2013, 09:52:35 PM »
>So we have some time to kill yet?
>Have we noted anything resembling a post office in the vicinity?

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #586 on: May 03, 2013, 09:56:32 PM »
>Let's inquire about that boat yet to leave, and nab a ticket if they are not too insane. Also make sure we learn how long the trip is expected to be and any special things we need to know.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #587 on: May 03, 2013, 10:10:41 PM »
>So we have some time to kill yet?
>Have we noted anything resembling a post office in the vicinity?

>Assuming you wish to take the next ferry out, you do still have time you could use for other tasks.
>You think you passed one along the way, though it is a decent distance back now.

>Let's inquire about that boat yet to leave, and nab a ticket if they are not too insane. Also make sure we learn how long the trip is expected to be and any special things we need to know.

>You approach the unoccupied attendant and make an inquiry about the ferry. It is scheduled to arrive in Isir's Cross tomorrow evening, and the tickets will cost 28 guilders for a small berth or 45 for an actual cabin. Meals are not included, though the food cooked aboard ship is supposed to be pretty good - you are uncertain how much of this is pitch and how much is genuine, so rote is the woman's delivery. Boarding is permitted from two hours before departure, meaning fairly soon in this case. No other details strike you as particularly special or unusual; just buy your ticket, show up before the last minute, and wait until you reach your destination.
>As for whether those prices seem reasonable to you... do they?

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #588 on: May 03, 2013, 10:23:48 PM »
Let's go for a cabin, no need to have some mungus figure out we're plagued.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #589 on: May 03, 2013, 10:45:21 PM »
Taking round trip into consideration, that's about 100 bucks, meals included. That's an awful lot to spend, isn't it?

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #590 on: May 03, 2013, 10:57:20 PM »
Better than being thrown overboard.

Worse comes to work, we can use our own food, or jank some.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #591 on: May 03, 2013, 11:05:07 PM »
I guess that's true. Privacy does have its virtues after all. And I suppose any money we spend we can re-earn when we're not on a death clock anymore.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #592 on: May 04, 2013, 12:14:03 AM »
>Let's get a 45 guilder ticket.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #593 on: May 04, 2013, 12:29:25 AM »
>And inquire into the price of the food.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #594 on: May 04, 2013, 12:45:32 AM »
>Let's get a 45 guilder ticket.

>You purchase a ticket for a cabin on the next boat out.
>You now have 283 and half guilders.

>And inquire into the price of the food.

>This mostly turns up a series of useless statements about how they serve a wide range of dishes and thus it would be impossible to give you a specific answer, followed by a restatement about their culinary quality. Eventually you wrangle a more specific answer out of the woman regarding the chicken alfredo, almost despite herself. It is apparently 13 guilders - not cheap by any stretch - though probably somewhat more affordable options are also available; you're growing to think the attendant is only passingly familiar with the menu herself.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #595 on: May 04, 2013, 12:48:52 AM »
>Thank her for the help.
>Let's go post office it up, if we think we can get through it in time to board.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #596 on: May 04, 2013, 12:50:37 AM »
>Before we go, ask if they offer such services themselves. See if we can save the walk.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #597 on: May 04, 2013, 01:24:47 AM »
>Before we go, ask if they offer such services themselves. See if we can save the walk.

>They apparently do offer parcel delivery to stops along their route, but unless the river floats all the way across the Great Expanse somehow, you don't think they can help you get a letter to Easthaven.

>Thank her for the help.
>Let's go post office it up, if we think we can get through it in time to board.

>You thank the woman for her help and she thanks you for your patronage and wishes you a pleasant day and voyage.
>Then you depart the ferry terminal and track briskly northward again.

>Locating the post office for a second time proves straightforward, if still a twenty minute walk. It is a stolid and stately affair in grey brick and chiseled stone, a row of flags flying colorfully above the entrance. The interior is rather more stuffy and almost cramped, all dour wainscoting and not a chair in sight. A statuesque youkai with canine ears brushes past you carrying a postal tube as you enter, the last of a line of customers winding its way around a roped-off walkway to a long wooden counter at its end. The counter itself is divided into sections, each of them occupied by a pair of citizen and postal worker. Stamps are bought and paid for, packages weighed and measured, rates explained, misunderstood, then explained again, and generally the mail gets delivered.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #598 on: May 04, 2013, 01:37:37 AM »
>Do we recognize any of the flags?
>Does there seem like a place where we can write a letter, or appropriate the supplies to do so?
>Rent out a Grumman LLV

Alright Sour, it's all on you.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 12)
« Reply #599 on: May 04, 2013, 03:10:07 PM »
>Do we recognize any of the flags?
>Does there seem like a place where we can write a letter, or appropriate the supplies to do so?
>Rent out a Grumman LLV

>One is a 12-pointed star on deep blue which you believe is the flag of the Val Razua, the city. Another seemed to incorporate a stylized envelope into its design - possibly for the postal service itself. The others were less familiar to you.
>There is free counter space along the opposite wall from the service counter and a group of pens and inkwells are in evidence, though you see no paper that is not part of some postal form or another.
>As durable as those things may be, the one thing they cannot survive is a team of overeager kappa engineers. Sorry!