Maidens of the Kaleidoscope

~Beyond the Border~ => Daiyousei's Cold Storage => Topic started by: trancehime on November 26, 2010, 01:58:52 AM

Title: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 26, 2010, 01:58:52 AM
09:30:44 (TranceHime) Hey, Ruro
09:30:51 (TranceHime) What is your opinion on an Ijiyatsu Fightan Game
09:30:55 (TranceHime) :V
09:37:31 (ScienceNinjaChaore) how would we make a fighting game if we can't even do a shmup
09:43:18 (Sakura-Rurouni) [18:31] <TranceHime> What is your opinion on an Ijiyatsu Fightan Game <-- oh my word that would be crazy fun

a chain of brilliance!

Don't ask me how I came up with the idea. It just sort of happened. I'd like to start an initial roster list but I don't want to seem too jerkish so I'll let you guys discuss it amongst yourselves, but I do have some ideas of characters that could get in. This includes every character that has a weapon or has powers that involve summoning weapons. Furthermore, this could also be a way to involve lesser known Ijiyatsu characters into the universe and make them more prominent separate from the actual real game being made right now. Which reminds me. WORK HARDER

before anyone asks what's with the title

東方意地奴 「聖女の黒い涙」 (仮)
Touhou Ijiyatsu "Seijo no Kuroi Namida"
Ijiyatsu The Black Tears of Saint
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Ryuu on November 26, 2010, 01:59:35 AM
<Ryuu> make sure I'm a secret character :|b
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Alfred F. Jones on November 26, 2010, 02:03:39 AM
Give me the JUSTICIA Cross and Ryougi's Last Arc and I'm good.

Also,

[18:46] <Sana> And OVERHEADS ARE UNBLOCKABLE IN CANADA
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Bias Bus on November 26, 2010, 02:04:12 AM
Like I said before, if you're gonna try the only thing I can suggest is 2D Fighter Maker 2002 for it. A few doujin fighters I've played use this kinda shit.

Also IjiErebus for Nrvnqsr clone. Totally.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Sana on November 26, 2010, 02:06:51 AM
[18:46] <Sana> And OVERHEADS ARE UNBLOCKABLE IN CANADA
;_;
I was so proud of the one time I managed to EX shield an overhead and punish it...

Anyway, NEED TO WIN FAST, AND SWORDS TOO SLOW
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Ryuu on November 26, 2010, 02:07:59 AM
;_;
I was so proud of the one time I managed to EX shield an overhead and punish it...

Anyway, NEED TO WIN FAST, AND SWORDS TOO SLOW


sana needs a super in which wepons are dropped
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 26, 2010, 02:11:40 AM
We're probably going to need a list of static inputs shared between all characters, and simply alter what each input does for each character. So I guess if you want in draft a list of attacks/skills?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Mounting Jaggis on November 26, 2010, 02:59:50 AM
Quote
Ijiyatsu

Shit, I remember I made crappy sprites for that and just gave up. How much of the shmup has actually been made?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: theshirn on November 26, 2010, 03:23:01 AM
I'm not part of ijiyatsu ;_;
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on November 26, 2010, 03:24:45 AM
How many bullets will this involve, if it is made?

I'm one of the maybe twelve people who actually enjoyed swr+Soku, so that would probably affect how much I'd play something like this.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on November 26, 2010, 03:29:30 AM
I say finish the shump first.

ahahahaha.wav

But this is nice too.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Furienify on November 26, 2010, 04:04:39 AM
I say finish the shump first.

I'm going to sound like a total negative nancy, here, but I think just driving on further into Ijiyatsu land is probably going to provoke more 'AHHH WHY AM I NOT IN IT' drama like prior threads tend to.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: dustyjo on November 26, 2010, 04:09:31 AM
I want to be in it and have totally awesome flamethrowers and shit
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on November 26, 2010, 04:13:26 AM
I'm going to sound like a total negative nancy, here, but I'm just driving on further into Ijiyatsu land is probably going to provoke more 'AHHH WHY AM I NOT IN IT' drama like prior threads tend to.

Fuck dem cry babbies.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: An Odd Sea Slug on November 26, 2010, 04:19:44 AM
I call dibs on the manly announcer voice. Lemme jus' buy a mic.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Jana on November 26, 2010, 04:26:34 AM
I want to use my guitar-axe or my mandolin-spear. Maybe both? Who knows?!

I'd love to fightan-gaem talk more, but I don't have much time at the moment. I will certainly be keeping an eye on this thread later tonight, though!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Suikama on November 26, 2010, 04:37:52 AM
It should be totally unbalanced :smug:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on November 26, 2010, 04:44:26 AM
It should be totally unbalanced :smug:

Everyone is Ken now.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Drake on November 26, 2010, 04:51:57 AM
people just because we dont post about it doesn't mean it isn't getting done
chaore go jump off a bridge

Although obviously we aren't really being as productive as we cshould be.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Matsuri on November 26, 2010, 05:22:34 AM
Hmm. I suppose Iji-Matsuri would have a broom with a sword in it, and have a SUPERFERRET familiar to order to attack?

/me shrugs.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: axman36 on November 26, 2010, 05:28:02 AM
Who will be the annoying final boss character that predicts every move you make?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 26, 2010, 05:49:35 AM
I'm going to sound like a total negative nancy, here, but I think just driving on further into Ijiyatsu land is probably going to provoke more 'AHHH WHY AM I NOT IN IT' drama like prior threads tend to.

This is entirely not serious, unlike my other project (SNAAFU ADVENTURE, link in banner) which actually is serious.

Have some fun.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on November 26, 2010, 06:06:20 AM
chaore go jump off a bridge
Did Chaore even post in this thread? :s
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Caber Knight Etch-A-Sketch on November 26, 2010, 06:07:19 AM
I want to be part of one of the stages, like that guy choking the chicken in the old street fighter game
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Hello Purvis on November 26, 2010, 06:11:41 AM
I suppose Iji-Purvis would end up a Shiki recolor.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Suikama on November 26, 2010, 06:12:09 AM
guy choking the chicken in the old street fighter game
Whoa whoa now what was this game rated anyways?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Lloyd Dunamis on November 26, 2010, 06:14:53 AM
/me definitely supports this! >w<

...Nnn, if I were in... well, I'm not sure yet, I'm not much of a fighting game gamer or something :ohdear:

/me tries thinking of umbrella sword skills
...a-and possibly some... m-moe-moe...effect... >//////////<

Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Esifex on November 26, 2010, 06:31:31 AM
Who will be the annoying final boss character that predicts every move you make?

PSL-Esi is a psychic telepath who has a habit of invading your mind and making your body do funny things against your will :derp:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Chaore on November 26, 2010, 06:38:55 AM
Did Chaore even post in this thread? :s
Nope!

Also, Bunny Dragon Jesus ultra. That'll be all.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 26, 2010, 07:34:34 AM
As long as Tilde Moe is some kind of obvious rip-off of the Shun Goku Satsu, I shall be happy.

...Moerin is in the game, right?  It'd be kinda weird not to have the final boss of the shmup in it, wouldn't it?
...Oh right, but someone else should be the final boss of this game for a change. :P
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Dead Princess Sakana on November 26, 2010, 07:35:54 AM
Tunawhackings. Lots of tunawhackings. That is all.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: N-Forza on November 26, 2010, 07:36:14 AM
There needs to be assists/strikers, MvC/KoF-style.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: ♛ Apher-Forte on November 26, 2010, 08:38:20 AM
Tunawhackings. Lots of tunawhackings. That is all.
you shall have the moveset of Captain Commando

that's all
except with Tuna's
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: FinnKaenbyou on November 26, 2010, 09:18:05 AM
you shall have the moveset of Captain Commando

that's all
except with Tuna's

Tuna Collider is such a fucking OP move gdit
why does Sakana get to be the best support in the game

I call dibs on the parry-based character with mediocre comboability but insane combos if you get a parry right. Basically YOMI ON WHEELS.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 26, 2010, 11:19:35 AM
(http://img689.imageshack.us/img689/3183/watf.png)

I am a fucking nerd
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Prody on November 26, 2010, 11:21:20 AM
Moonspeak

When you need something original, just ask Trance!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Drake on November 26, 2010, 01:29:41 PM
is it bad that i know some of these off the top of my head
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Dead Princess Sakana on November 26, 2010, 01:52:39 PM
Oh yeah, also calling Giant Unnamed Tuna as one of the final bosses in  the story  :derp:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 26, 2010, 02:19:21 PM
I call having Reimu's Dimensional Rift attack so I can continue to piss off opponents like Sercan

I want bouncing phallic heart bullets too while I'm at it.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Solais on November 26, 2010, 03:00:12 PM
Iji!Me is a fairy swinging a massive solar sword larger than she is and homing curving lasers. I wonder if that can be made into something you can use. Dunno.

*shrug*

I'm one of the maybe twelve people who actually enjoyed swr+Soku

I too love 'em a lot.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Drake on November 26, 2010, 03:09:14 PM
Here I am wondering why so many people want weapons.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 26, 2010, 03:12:37 PM
I'm fine being without one. Bullets are enough. I just want another awesome projectile-based fightan game.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 26, 2010, 03:26:31 PM
Iji-Moerin does not need weapons, for Iji-Moerin is a weapon.  Having buttloads of magical power helps.

I am starting to wonder how the game will play, though.  Like, would it be more like SWR, or maybe something like SF or MK?  Or... Something else?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 26, 2010, 03:29:59 PM
Iji-Moerin does not need weapons, for Iji-Moerin is a weapon.  Having buttloads of magical power helps.

I am starting to wonder how the game will play, though.  Like, would it be more like SWR, or maybe something like SF or MK?  Or... Something else?

Well if we're gonna be inspired by Touhou like Ijiyatsu shmup is, I guess it'll be more like SWR.

Of course if we wanted to, we could just use the MUGEN engine and try to work with that lol
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Solais on November 26, 2010, 03:37:53 PM
MUGEN can be used for many great things if used right. See Castlevania Fighter for one.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on November 26, 2010, 05:14:15 PM
I call dibs on the manly announcer voice. Lemme jus' buy a mic.
I think you need to fight that out with Esi-I-sound-like-Isaiah-Mustafa-fex.  :V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: theshirn on November 26, 2010, 05:22:23 PM
And the winner has to go up against Sapz. :V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gappy on November 26, 2010, 05:24:55 PM
Another game...? ^^;;

We never even finished the first shooter. XD

Though I'm assuming you're just chatting about this for fun, ne? Dreaming up battle moves and stuff is fun, but in reality, if you were seriously developing this, you'd need to sort out a working game engine before you can even start thinking about the rest.

Anyway, Iji-Gappy would mostly fall over and headbutt people. :P
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on November 26, 2010, 05:27:12 PM
And the winner has to go up against Sapz. :V
...can he growl the announcements?  >:D
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Sana on November 26, 2010, 05:30:52 PM
This fighter needs grooves. Everyone loves grooves!
K GROOVE FO LYFE
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gappy on November 26, 2010, 05:35:21 PM
This fighter needs cheesy battle cries.

I vote that Sana's be 'Where am Iiiiiiii?!'

Edit: Or 'De Sana'...Hmmm...
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Sapz on November 26, 2010, 05:43:09 PM
...can he growl the announcements?  >:D
Possibly. BV
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: theshirn on November 26, 2010, 05:52:11 PM
I have to look into seeing if it's possible to hack MAME games.  Imagine playing DDP with Sapz doing announcements...:V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Bias Bus on November 26, 2010, 07:26:33 PM
(http://img689.imageshack.us/img689/3183/watf.png)
(http://www.majhost.com/gallery/OwlBear1337/Screens/yukari_unfortunate_reading.png)
I can't make heads or tails of this.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Infy♫ on November 26, 2010, 07:28:11 PM
I'll make no appearance, since I'm more than insignificant.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on November 26, 2010, 07:30:41 PM
I'll make no appearance, since I'm more than insignificant.
If Naut or Drake is going to be a fighter, obviously either of them will get a super move where the entire garage appears and stampedes the enemy.


Also Erebus as an Arakune ripoff.  :V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 26, 2010, 10:22:18 PM

...Oh right, but someone else should be the final boss of this game for a change. :P

/me wants to raise hand, but knows better not to.

Though if it's possible to get a Charade/Kirby clone in the game I'd be willing to take up the role. :3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: axman36 on November 26, 2010, 10:26:31 PM
I want to be part of one of the stages, like that guy choking the chicken in the old street fighter game

I wanna be the crazy guy firing the AK-47 onto the airplane right above him in the background of the airfield stage in Street Fighter 4.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on November 27, 2010, 12:13:38 AM
Screw you people and your weapons, I'm calling the cheesy spam character with a bunch of high-priority bullets (preferably lasers), running grazing moves that can be comboed into bullets, and lots of wallslams. In short, hisoutensoku!Yukari.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on November 27, 2010, 12:23:22 AM
Yeah My hands are my weapons. Pure grappler. Even though my Ijiyastu is one of the most fragile looking ones.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: ♛ Apher-Forte on November 27, 2010, 12:59:12 AM
Iji-Moerin does not need weapons, for Iji-Moerin is a weapon.  Having buttloads of magical power helps.

I am starting to wonder how the game will play, though.  Like, would it be more like SWR, or maybe something like SF or MK?  Or... Something else?

and there goes our Aoko Aozaki (the Melty Blood Re-Act version with infinite beamspam) except this one won't stop twirling and spinning and sprouting Tildes.

This fighter needs grooves. Everyone loves grooves!
K GROOVE FO LYFE

I hate games that forces combo usage.
why can't I punch you once?

Another game...? ^^;;

We never even finished the first shooter. XD

Though I'm assuming you're just chatting about this for fun, ne? Dreaming up battle moves and stuff is fun, but in reality, if you were seriously developing this, you'd need to sort out a working game engine before you can even start thinking about the rest.

Anyway, Iji-Gappy would mostly fall over and headbutt people. :P

Hi Gappy!!
I imagine your sprite using Ayu Tsukimiya's mugen moves.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 27, 2010, 01:43:01 AM
If people want I can make an image for them like what I did for mine earlier, just because I can.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 27, 2010, 01:47:43 AM
and there goes our Aoko Aozaki (the Melty Blood Re-Act version with infinite beamspam) except this one won't stop twirling and spinning and sprouting Tildes.
I would be most honoured if I could be Aoko, but I doubt I'm worthy, ahah.
If people want I can make an image for them like what I did for mine earlier, just because I can.
Hey, princess~  Even if I wouldn't be able to understand it, ahah...

Mmmm... I've been wondering, what's the roster size going to be?  Just so this can be sorted out quickly so that no-one feels upset if they're not included.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Sana on November 27, 2010, 05:35:41 AM
I hate games that forces combo usage.
why can't I punch you once?
That...is what K groove is :V
It's the Samsho style, with rage meter that increases your attack power! The gauge increases with damage or when you just defend, and once it's full you get RAEG where your damage goes up and you can use supers. It's pretty cool beans :>
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: E-Nazrin on November 27, 2010, 09:45:35 AM
I call this guy:

(http://img254.imageshack.us/img254/9436/toasty.jpg)
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 27, 2010, 12:36:49 PM
Hmmmm.... even though this game will play like SWR, will the characters have grab moves too?

The game needs Fatal K.O.'s, preferably with a Hokuto no Ken-esque theme tune while performing said move.

I would be most honoured if I could be Aoko, but I doubt I'm worthy, ahah.Hey, princess~  Even if I wouldn't be able to understand it, ahah...


I don't know why, but a Rugal Bernstein-esque battle style would also seem fitting for you, if only for the big-baddyness. :V

MOECIDE CUTTER!

Though, considering Hele's charisma he could fill up that role instead.

Oh yeah, also calling Giant Unnamed Tuna as one of the final bosses in  the story  :derp:

This. Just this.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Hello Purvis on November 27, 2010, 12:42:48 PM
This fighter needs cheesy battle cries.

"Hey pal, gimme all your gold and gems."
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 27, 2010, 01:09:47 PM
This fighter needs cheesy battle cries.
I don't get it. ??? (http://www.youtube.com/watch?v=DBocpO2XUu0)
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on November 27, 2010, 01:11:26 PM
This fighter needs cheesy battle cries.
"Let's lube up!"
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 27, 2010, 01:57:25 PM
"Let's lube up!"

(http://img217.imageshack.us/img217/8946/donotwantp0.th.jpg) (http://img217.imageshack.us/i/donotwantp0.jpg/)

Quote from:  Gappy on November 26, 2010, 19:35:21
This fighter needs cheesy battle cries.

I'm going to be pigeonholed with 'SPOOOOOOOON' (http://www.youtube.com/watch?v=DBocpO2XUu0), aren't I?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Solais on November 27, 2010, 02:27:14 PM
So I guess the game will have only one music theme, and that will be Guile's theme, right?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Alfred F. Jones on November 27, 2010, 02:34:13 PM
So I guess the game will have only one music theme, and that will be Guile's theme, right?
God, I hope not. That's such a stupid joke. >_>

The only music theme the game will have is this (http://www.youtube.com/watch?v=JA3PdgX_E8Y).


PLEASE UNFUNNY I NEED TO STUDY.

[purvis]She is clearly cracking under da pressure.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on November 27, 2010, 02:35:30 PM
The only music theme the game will have is this (http://www.youtube.com/watch?v=JA3PdgX_E8Y).
As long as it has absolutely nothing to do with the visuals of that video, I am cool with that.  :derp:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 27, 2010, 02:38:13 PM
So I guess the game will have only one music theme, and that will be Guile's theme, right?

I was thinking the exact same thing for a moment there.

God, I hope not. That's such a stupid joke. >_>

The only music theme the game will have is this (http://www.youtube.com/watch?v=JA3PdgX_E8Y).

There's a yukkuri remix of  this (http://www.youtube.com/watch?v=GKgHNEVsNuM&feature=related) now? :o

Hmmm..... perhaps we should asign a couple of theme songs to the characters. This will of course be easier once we know the roster though. I'd vote for this as the main theme (http://www.youtube.com/watch?v=zldORaRtdMw&feature=related) though.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Bias Bus on November 27, 2010, 02:40:38 PM
As far as themes go, didn't we have a thread that had a bunch of people posting what their themes would be or some shit? If it was actually saved we could back track and use the shit we have in there.

If not, then fuck everything I said in the ass and throw in a ditch somewhere.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 27, 2010, 03:01:06 PM
I'm going to be pigeonholed with 'SPOOOOOOOON' (http://www.youtube.com/watch?v=DBocpO2XUu0), aren't I?
I don't get it. ??? (http://www.youtube.com/watch?v=DBocpO2XUu0)
I called it first damn it. >:(

As far as themes go, didn't we have a thread that had a bunch of people posting what their themes would be or some shit? If it was actually saved we could back track and use the shit we have in there.
That would be... Interesting, to say the least, seeing what some of the suggestions were.  Eheheh~
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 27, 2010, 03:04:31 PM
(http://img841.imageshack.us/img841/5001/wat2p.png)

New challenger, Moerin
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 27, 2010, 03:53:00 PM
As far as themes go, didn't we have a thread that had a bunch of people posting what their themes would be or some shit? If it was actually saved we could back track and use the shit we have in there.

If not, then fuck everything I said in the ass and throw in a ditch somewhere.

There was also that thread where we gave each other themes, but I think that was lost during the last CPMC wipe. The other theme thread is in the vault, but they are variations/edits of existing songs.

I called it first damn it. >:(

But I'm an actual tick. :3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 27, 2010, 03:56:22 PM
(http://img841.imageshack.us/img841/5001/wat2p.png)

New challenger, Moerin
...After Trance told me what all of that meant, I keep getting the idea that Iji-Moerin would play like Morrigan.  I'm... Not entirely sure how fitting that would be, ahah.

But I'm an actual tick. :3
Ah, touche~
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 27, 2010, 04:13:44 PM
There could be a Music Room? :3?



EDIT:

If so.... could I be a little character in that section as a pointer? :3?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Kerigis on November 27, 2010, 04:33:31 PM
Ehehe, Ijifighter. That roamed my mind on some time.

Can there be an Iji-Keri too? I wonder what would it play like...

*gnaws Trance*
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: ♛ Apher-Forte on November 27, 2010, 05:02:23 PM
Moerin needs a GUT PUNCH move
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Jana on November 27, 2010, 05:46:53 PM
The only music theme the game will have is this (http://www.youtube.com/watch?v=JA3PdgX_E8Y).

I AM EVERY BOSS \o/

And I only called weapons cuz that's what I was designed with. I have no idea what I'd play like, although a greater focus on fewer but heavier hits over long combos.

(Also, Sana get a Basara KO.)
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: axman36 on November 27, 2010, 08:49:52 PM
You're gonna need the announcer guy too who says something completely nonsensical before every battle.

"FATE BRINGS YOU ANOTHER BATTLEFIELD OF ETERNITY! FIGHT!"
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 27, 2010, 10:12:33 PM
That would sound pretty awesome.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 27, 2010, 10:42:59 PM
You're gonna need the announcer guy too who says something completely nonsensical before every battle.

"FATE BRINGS YOU ANOTHER BATTLEFIELD OF ETERNITY! FIGHT!"

And a nonsensical alternate term for 'round'.

"Destiny 1! Fight Confront!"
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: E-Nazrin on November 28, 2010, 02:55:22 AM
Strife. (http://www.youtube.com/watch?v=VKy9y-E8VB0)
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: ♛ Apher-Forte on November 28, 2010, 03:27:46 AM
and when a character wins by over 50% HP vs the other guy, the announcer would yell: O-O-O-O-O-OVERKILL!! THIS BITCH IS INSANE!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 28, 2010, 03:34:46 AM
End of, say, Round three, over 50% health left:

"M-M-MATCH SET! MAXIMUM KILL!"  :V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: ♛ Apher-Forte on November 28, 2010, 03:40:42 AM
quick, let's have a character who incidentally comes out from the audience to hipthrust at the sprawled on the ground loser.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 28, 2010, 03:43:01 AM
quick, let's have a character who incidentally comes out from the audience to hipthrust at the sprawled on the ground loser.
I was thinking t-bagging, but hipthrust works...  :V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Suikama on November 28, 2010, 03:43:28 AM
(http://img88.imageshack.us/img88/9403/suicomma.gif)
here is my character sprite

look at me, all ready for fightan
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 28, 2010, 03:45:10 AM
Quote
"Are you done talking?
I want to find a god with the gloomy power of love for my pets ..."

I want this to be one of my quotes!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: dustyjo on November 28, 2010, 04:11:54 AM
I nominate myself as announcer
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Lloyd Dunamis on November 28, 2010, 06:34:58 AM
Tunawhackings. Lots of tunawhackings. That is all.
At first, I read that as you're tunawhacking all of us o_o;;. That made me look back to others' & my posts, think "...Are we doing something wrong and tunawhack-deserving? :ohdear:"

After finding the pattern on our posts, I realized "Ah, Sakana was only mentioning what kind of moves Sakana will do in the fighting game." *calms down* ?D


...Nnn, I change my mind. I'll bring myself to be only some kind of assist, instead of being a wholly playable character =w=
...probably still playable, if someone would suggest :ohdear:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 28, 2010, 12:14:13 PM
So, will sprites be built from scratch or edited from existing sprites? I assume that if it were the latter case we'd use SWR/Hisoutensoku sprites as base. I can imagine Erebus being built with Yuyuko's sprite, mostly because of the robes. Just imagine Ere in Yuyuko's sitting pose with the most evil smile ever. :V

BTW Sana's hat as true final boss
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Hello Purvis on November 28, 2010, 12:22:20 PM
My sprite will be based off of Hobocop from Clayfighters 63 1/3.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 28, 2010, 06:25:36 PM
So, will sprites be built from scratch or edited from existing sprites? I assume that if it were the latter case we'd use SWR/Hisoutensoku sprites as base. I can imagine Erebus being built with Yuyuko's sprite, mostly because of the robes. Just imagine Ere in Yuyuko's sitting pose with the most evil smile ever. :V
SWR/Hisou sprites as bases would look cool...

From scratch might take a while, but it allows creativity amongst the characters.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Bias Bus on November 28, 2010, 06:54:17 PM
Just imagine Ere in Yuyuko's sitting pose with the most evil smile ever. :V
(http://www.majhost.com/gallery/OwlBear1337/Screens/erebus_u-mad.png)
^Probably something like this :I

Also Dusty should be one of Iji!Erebus' specials; mowing down the other guy with a custom made car
and Slowpoke's tethered to the back.

But yeah, I'd imagine that would probably go for editted sprites since they do take less time to put together, as opposed to drawing them up from scratch (although it can be constraining on how creative you want to be with things).
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 28, 2010, 07:12:31 PM
Well editing allows some creativity as well.

Just adding on stuff, and color changes...
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 28, 2010, 11:44:04 PM
Then I guess everyone's sprite base would be:

Matsuri - Youmu (No explanation needed)
Roukanken - Meiling (Same as above)
Solais - Sanae (Again, same as above)
Suikama - Suika (Ditto)
Chaore - Reisen (Gee, I wonder why)
Gappy - Yukari (I'm repeating myself here...)
Erebus (Explained earlier)
Sana - Suwako (Why does Sana crouch all the time? To find tracks so she stops being lost of course. :V)
Jana - Komachi (Scythe > Guitar Axe)
Purvis - Aya (The smug pose is a must)
Esifex - Patchouli (Reisen is already taken, and I don't know what Esi looks like, so I chose a librarian...)
Sakana - Namazu (Sakana will be riding on her tuna, ballin' everyday. 8) )
Ruro - Tenshi (Swordz, and keystones > crosses)
Axman - Cirno (Small girl, big ax. Also, snowballs made out of random words/schwalsch)
Sapz - Utsuho (Wings & space cape > Freaky extra arms. And I can imagine Sapz floating in a POWAH pose like Utsuho. :V)
Trance - Iku (Running out of ideas here...)
Yours truly - Remilia (I vant to suck your blood. And wings > tick limbs)

I don't know anyone for Lloyd, Cadmas, HuhWhat, Moerin and G-Pop. Reimu, Marisa, Alice and Sakuya don't really seem fitting for them...  I also don't know what Lloyd and HuhWhat's Ijis look like...

If I'm not going to be a Charade-like character I would like a Thundr support attack. :3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 28, 2010, 11:59:48 PM
Well then at that point you have to create sprites....






EDIT: Bringing up the music room again... :3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Aoshi-shi on November 29, 2010, 12:35:07 AM
Would Dusty be fighting with a wrench?  :derp:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 29, 2010, 12:36:15 AM
Then I guess everyone's sprite base would be:

Matsuri - Youmu (No explanation needed)
Roukanken - Meiling (Same as above)
Solais - Sanae (Again, same as above)
Suikama - Suika (Ditto)
Chaore - Reisen (Gee, I wonder why)
Gappy - Yukari (I'm repeating myself here...)
Erebus (Explained earlier)
Sana - Suwako (Why does Sana crouch all the time? To find tracks so she stops being lost of course. :V)
Jana - Komachi (Scythe > Guitar Axe)
Purvis - Aya (The smug pose is a must)
Esifex - Patchouli (Reisen is already taken, and I don't know what Esi looks like, so I chose a librarian...)
Sakana - Namazu (Sakana will be riding on her tuna, ballin' everyday. 8) )
Ruro - Tenshi (Swordz, and keystones > crosses)
Axman - Cirno (Small girl, big ax. Also, snowballs made out of random words/schwalsch)
Sapz - Utsuho (Wings & space cape > Freaky extra arms. And I can imagine Sapz floating in a POWAH pose like Utsuho. :V)
Trance - Iku (Running out of ideas here...)
Yours truly - Remilia (I vant to suck your blood. And wings > tick limbs)

I don't know anyone for Lloyd, Cadmas, HuhWhat, Moerin and G-Pop. Reimu, Marisa, Alice and Sakuya don't really seem fitting for them...  I also don't know what Lloyd and HuhWhat's Ijis look like...

If I'm not going to be a Charade-like character I would like a Thundr support attack. :3

Well in terms of sprites, what about Iku and Gpop? That's the closest I can think of. But seems like Trance  has taken that already though...;_;
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 29, 2010, 12:39:11 AM
Would Dusty be fighting with a wrench?  :derp:
Seconding.

But a huge wrench!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: dustyjo on November 29, 2010, 12:44:04 AM
Would Dusty be fighting with a wrench?  :derp:

I was thinking of fighting with all kinds of weapons that I've made, or something.


And flamethrowers. Especially flamethrowers.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Janitor Morgan on November 29, 2010, 12:46:13 AM
If I were to be in the game, I'd probably be an assist of some sort. ...Though I don't have an Iji-me in the first place, so :V
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Aoshi-shi on November 29, 2010, 12:47:38 AM
Though I don't have an Iji-me in the first place, so :V

Blargh same here.
Though, I would be the brief off-screen mention~!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: An Odd Sea Slug on November 29, 2010, 12:48:28 AM
I nominate myself as announcer

I will fight you.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Caber Knight Etch-A-Sketch on November 29, 2010, 12:54:35 AM
Dusty will looke like this (http://www.mahq.net/mecha/srw/srwz/gunleon.jpg)
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on November 29, 2010, 12:58:12 AM
Dusty will looke like this (http://www.mahq.net/mecha/srw/srwz/gunleon.jpg)

Ah where does Gundam end and transformer begin? Darn you SRW.

Quote
I don't know anyone for Lloyd, Cadmas, HuhWhat, Moerin and G-Pop. Reimu, Marisa, Alice and Sakuya don't really seem fitting for them...  I also don't know what Lloyd and HuhWhat's Ijis look like...

Yeah my Iji appears to be the child of Kaguya and Yuka. None of those touhous fit.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 29, 2010, 01:16:07 AM
I will fight to be the Music room guy in the chair, listening to the phonographic record... :3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: dustyjo on November 29, 2010, 02:18:01 AM
Dusty will looke like this (http://www.mahq.net/mecha/srw/srwz/gunleon.jpg)

Most badass crescent wrench ever.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 29, 2010, 06:41:51 AM
Well in terms of sprites, what about Iku and Gpop? That's the closest I can think of. But seems like Trance  has taken that already though...;_;

Hmmm.... perhaps Iku - Gpop and Trance - Marisa then?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 29, 2010, 06:57:43 AM
Hmmm.... perhaps Iku - Gpop and Trance - Marisa then?

With some editing IjiHime using Marisa as a base might seem plausible, do note in the info pic 236A and [A] during skill are "Sword Change" and "Chain Sword Change" respectively. That is to say, IjiHime switches weapons midway during combat ala MvC3's Amaterasu.

Then again I didn't intend for this to be serious discussion about a possible Ijiyatsu FG! It was a random idea on my part.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on November 29, 2010, 08:04:51 AM
I also don't know what (...) HuhWhat's Ijis look like...
She had a lollipop and a hat with flowers on it.

It's probably in one of Slaves' locked art threads somewhere, if you want to search around.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Moerin on November 29, 2010, 08:06:56 AM
I don't know anyone for... Moerin
Pink hair and boobs - Yuyuko.  A little too obvious, maybe, but...
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: dustyjo on November 29, 2010, 08:21:09 AM
I will fight you.

Bring it on motherfucker.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Solais on November 29, 2010, 05:13:23 PM
I think my sprite would be based off Sanae and Cirno, because being a Fairy and all.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 29, 2010, 10:15:37 PM
Pink hair and boobs - Yuyuko.  A little too obvious, maybe, but...

Well both you and Ere could use Yuyuko as base then. We just have to make sure the differences between you two are great enough. ...And I always thought Moerin was modestly sized, not busty...

She had a lollipop and a hat with flowers on it.

It's probably in one of Slaves' locked art threads somewhere, if you want to search around.

Maybe Sakuya, but replace knives with lollipops?

...Is it alright is start making suggestions for my character? I figured having a Charade-like character would be rather inconvenient, since you'd need a huge amount of sprites for just one character just so she can pull off all those spellcards of the rest of the cast. The randomization of spellcards would be hard to program too, I think.
So that is why I want to show off some new ideas, but I don't know if it'd be bad and too egoistical to do so...
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Esifex on November 29, 2010, 10:38:37 PM
...Is it alright is start making suggestions for my character? I figured having a Charade-like character would be rather inconvenient, since you'd need a huge amount of sprites for just one character just so she can pull off all those spellcards of the rest of the cast. The randomization of spellcards would be hard to program too, I think.
So that is why I want to show off some new ideas, but I don't know if it'd be bad and too egoistical to do so...

/me shoehorns Okashii into Yukari's shikigami assist spellcards and leaves him there

Ufufufu~
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Alfred F. Jones on November 29, 2010, 10:48:25 PM
Ruro - Tenshi (Swordz, and keystones > crosses)
+ Akiha Vermilion. I like speedy glass cannons with high firepower, yes I do. :3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Matsuri on November 29, 2010, 11:30:21 PM
Then I guess everyone's sprite base would be:

Matsuri - Youmu (No explanation needed)

Also worth consideration:
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/Kohaku_0594.jpg)

:3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 29, 2010, 11:38:50 PM
Also worth consideration:
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/Kohaku_0594.jpg)

:3

i'm pretty sure i said in IRC that IjiMatsy was now Kohaku :derp:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Jana on November 30, 2010, 12:16:31 AM
Yeah, using only Touhou fighter sprites is way too narrow. I don't think there's anything that I'm aware of that would fit Iji!Me perfectly anyhow.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: OkashiiKisei on November 30, 2010, 01:32:16 AM
Wouldn't using Hisoutensoku and Melty Blood sprites at the same time result in major size-differences? Ax and me (and probably Solais if he were based on Cirno) would be midgets compared to Ruro, Mats and Jana. Unless we rescale all the sprites.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 30, 2010, 01:48:49 AM
Yeah, you would have to rescale them. Quality shouldn't be lost that much, if you sharpen the lines on the sprites.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 30, 2010, 01:55:24 AM
So now we'll need someone who's good with MUGEN to work on this thing and we're set!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 30, 2010, 01:57:14 AM
Sadly, I am not...


But I'm willing to give feedback and support though :3



MUSIC ROOM >3. I will keep throwing that up in the air.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on November 30, 2010, 02:05:17 AM
So wait...if we actually find someone we can possibly be serious about this? O.O
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on November 30, 2010, 02:06:27 AM
No shit you can...

You need the VERVE, the PASSION, the DRIVE to craft a masterpiece as such...
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: nintendonut888 on November 30, 2010, 05:52:59 AM
Iji-Donut has some concealed donut-shaped Chakram. 8)
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Sana on November 30, 2010, 06:26:31 AM
Iji-Donut has some concealed donut-shaped Chakram. 8)
>chakrams
>This is some great ice coffee! (http://i1014.photobucket.com/albums/af263/Sanasanasan/Other/13332212.jpg)

Congratulations Donut! You're the Chosen of Ijiatsu!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Hello Purvis on November 30, 2010, 06:40:19 AM
Oh good, this means we won't have to listen to him anymore after the first couple bosses.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Stuffman on November 30, 2010, 09:45:59 AM
Um yeah reality check: the game's not actually going to happen, stop talking about sprites. Making a fighting game requires an enormous amount of high-quality graphics work that none of you are willing to do.

So let's keep making pretend movelists instead :]

I'm one of those double characters like Devo or Carl, my partner is Coke-tan. I shoot eye lasers, she handles the melee.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 30, 2010, 09:48:10 AM
lol yeah what stuffman said

it takes massive effort to make a game even without going the custom sprite route

i'm pretty stoked that i get to finally do some work on SNAAFU ADVENTURE again pretty soon in that regard because holy shit me being my own team to make an entire RPG is kind of overwhelming
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on November 30, 2010, 11:23:13 AM
I'll make a footnote in Ijiyastu history then. Check-a-check-a
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 30, 2010, 11:26:04 AM
(http://img94.imageshack.us/img94/9980/wat3p.png)

Ruro

mostly because i'm too lazy to think up non-Kanji names for moves zzzz
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Rikter on November 30, 2010, 12:31:50 PM
I would clearly be a character that is just spacing with little Combo ability. Most moves would have large hitboxes and use weapons and knockback but the lag when missing or hitting ruins most potential combos. Also screw crazy 654321 Things and the like my inputs should be as simple like QCF or DP NO HCF AT ALL I HATE THAT COMMAND. Also weapons are required stuff like a Whip, Maces and 2 Handed swords.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Alfred F. Jones on November 30, 2010, 02:42:22 PM
(http://img94.imageshack.us/img94/9980/wat3p.png)

Ruro

mostly because i'm too lazy to think up non-Kanji names for moves zzzz
All I can read there is "JUSTICIA".

That is all I need to know.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Esifex on November 30, 2010, 02:55:17 PM
If you don't mind swapping out the skills and whatnot, the sprites in Little Fighters 2 are almost painfully easy to replace.

Of course, that's a completely different type of fightan gaem - it's more of a scrolling brawler when you're doing 'story' or coop, and it doesn't have a traditional setup... there's a z-axis you can move along to keep things interesting.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on November 30, 2010, 02:58:19 PM
All I can read there is "JUSTICIA".

That is all I need to know.

Sakura Rurouni // A warrior of justice. The "Justicia Cross" is a very powerful weapon.

Normal Skills
236A "Shouhatousei"
236B "Kaishitousei"
236C "Goutsuitousei"
214A/B/C "Gekirin"
623A/B/C "Onmyouhasshi"
22A/B/C "Gokoujuuji"
236A/B/C (in Air only) "Hitengiri"

Dream Skills (Super, takes 1 gauge)
A/B/C after Gekirin "Senrantousei"
A/B/C after DreamCounter "Kofuzettousei"

Berserk Fantasy (Takes all meter)
A/B/C after Gokoujuuji "Kaitenkenbu Rokuren"
41236987A/B/C "Hajakensei Oukahoushin"
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Alfred F. Jones on November 30, 2010, 03:37:05 PM
Are those Enishi (and some of Aoshi)'s attacks?

Eeeee. :* Trance, you flatter me. <3
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Bias Bus on November 30, 2010, 09:12:51 PM
If you don't mind swapping out the skills and whatnot, the sprites in Little Fighters 2 are almost painfully easy to replace.
This reminds me...

Kakutou Densetsu (http://www.youtube.com/watch?v=DStE0XaVnEw&feature=related) and Downtown Special Jidaigeki (http://www.youtube.com/watch?v=PFq-FA4zh8U&feature=related) are fangames which can also be customized with different sprites and stages. The latter, from what I hear, is rather difficult to work with when it comes to custom things though, but it can be done and when done right you can apply a storyline and all that shit to it. Worth the effort of trying to learn, imo.

KD, on the other hand, is fairly easy to learn but is rather limited when it comes to the color of sprites and all that (stages aren't so constraining and will work with any colors you use). Matter of fact, I think there ARE some Touhou edits for KD now that I'm thinking of it.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Easy Mode on December 01, 2010, 02:53:56 AM
hi guys am i late to the party
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on December 01, 2010, 03:13:14 AM
Why can't this be made....
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Reddyne on December 01, 2010, 03:21:27 AM
Not like anyone including myself put any thought into Iji Red, but if that were so, I don't care if my character's a joke or not so long as I get to attack with SCIENCE. Incoming cesium and water round launched from an improvised potato cannon! Rawr!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: MayKissingDoveWyks on December 01, 2010, 03:24:18 AM
Polonium is very effective, I hear.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Reddyne on December 01, 2010, 04:01:52 AM
Polonium is very effective, I hear.
Well, I figured it would be poisonous, but after a little digging, I found that it's also used as a neutron source for starting the chain reaction used in nuclear weapons.

1HKO attack?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on December 01, 2010, 11:57:02 AM
Not like anyone including myself put any thought into Iji Red, but if that were so, I don't care if my character's a joke or not so long as I get to attack with SCIENCE. Incoming cesium and water round launched from an improvised potato cannon! Rawr!
Chlorine Trifluoride, bitches!

Although the idea of a two-component attack is nice. Two weak attacks, one applies one chemical, one applies the other, when both are applied withing 5 seconds of another KABOOM.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on December 01, 2010, 12:04:33 PM
Are those Enishi (and some of Aoshi)'s attacks?

Eeeee. :* Trance, you flatter me. <3

as i said, i'm a fukken nerd, i basically memorized the kanji of a lot of fighting skills and moves from Rurouni Kenshin.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Prody on December 01, 2010, 01:59:14 PM
Misinformation of 10 hours... Average working for 6 years!
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Valentinya on December 01, 2010, 11:25:49 PM
...Moerin is in the game, right?  It'd be kinda weird not to have the final boss of the shmup in it, wouldn't it?

Moerin should totally be the Bridget of the game! Or would that be Trance?...  :/

Yeah My hands are my weapons. Pure grappler. Even though my Ijiyastu is one of the most fragile looking ones.

Nah. You would be more like the Jigglypuff. Since you can put people to sleep and all that.

You're gonna need the announcer guy too who says something completely nonsensical before every battle.

"FATE BRINGS YOU ANOTHER BATTLEFIELD OF ETERNITY! FIGHT!"

Fate? So TSO is bringing battlefields of eternity?  :V


+ Akiha Vermilion. I like speedy glass cannons with high firepower, yes I do. :3

I do too!

Oh good, this means we won't have to listen to him anymore after the first couple bosses.

Then later on he'll be too busy getting himself kidnapped constantly to be around.

Why can't this be made....

Because it would require more effort than anyone would be realistically willing to spend.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Lloyd Dunamis on December 07, 2010, 12:51:39 PM
Then again I didn't intend for this to be serious discussion about a possible Ijiyatsu FG! It was a random idea on my part.
I have that in mind, so I somehow consider myself somehow safe from going "Wha--- you mean this is not going t be real!?" or something like that.
Might as well enjoy the idea flow while it lasts =w= (though it seems it has ended 5 days ago o_o;; )

There's so far one move that's been repeating in my head. This is roughly based on RO's Knight skill "Counter".
On move trigger (2146A/B/C), player opens umbrella forward and spins it. The spin lasts for 0.6 seconds. If physical/melee attacks and projectiles hit (not including Special and non-blockable attacks, I guess), it is parried/blocked, and the umbrella spinning is cancelled. Player's action delay after hit is 0.4 seconds or depending on the strength of the attack blocked. (don't ask me how the umbrella could be that strong :ohdear:)
At the event a melee attack hits chara on Counter mode within 0.25 seconds, player dashes forward with umbrella still on the front, off-balancing the opponent, while player draws covert sword from beneath the umbrella. Then player swiftly performs a counter attack (with matching screen flash). Critical Hit to the nads! >w<


Then skill cries I've just...uhh, recorded for the heck of it. (muh, forgot to bring some of the recordings >.<; )
[attach=1]
(based from Sakura Rurouni skills by Trance (http://www.shrinemaiden.org/forum/index.php/topic,7774.msg497243.html#msg497243), btw.)



Well in terms of sprites, what about Iku and Gpop?
"If only there was already a Koishi sprite..." is what Gpop is thinking... methinks =w=


If I were to be in the game, I'd probably be an assist of some sort. ...Though I don't have an Iji-me in the first place, so :V
Me neither. I've always been thinking of what my Iji chara would look like, be included in the official game or not; created just for fun and something.
Welp, while we're here & at it, I guess might as well, just for the fun of it and rough appearance of character...
"If only there was a Tokiko/Mystia sprite, with Satori-ish type of fluffy-ruffly hair..." is what I'm thinking...
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Gpop on December 07, 2010, 07:11:25 PM
"If only there was already a Koishi sprite..." is what Gpop is thinking... methinks =w=

Thank you Satori :V

Well...there is the Koishi MUGEN sprite though:
http://www.youtube.com/watch?v=e9Sd_1fYgZU
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Drake on December 07, 2010, 08:52:22 PM
"HEY GUYS THIS GAME IDEA IS AWESOME IT SHOULD HAPPEN YEAH"
>discussion discussion discussion i want this and this and this



Possibility 1:
"you guys know i'm not actually making a game right this is just for fun"
>NO RESPONSES EVER



Possibility 2:
"Ok so since this is actually becoming something, we need people that can help out."
>oh yeah i'll do this and this and this!!

*serious discussion*
>yeah man I so totally agree good job guys
>everyone else leaves

"We need people to actually do the things they're supposed to."
>SUDDENLY NOBODY CAN DO ANYTHING
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Iryan on December 07, 2010, 10:57:08 PM
Nah, this is CPMC, not Rika's Garage.  BV

...

...

 :fail:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on December 07, 2010, 11:41:28 PM
"HEY GUYS THIS GAME IDEA IS AWESOME IT SHOULD HAPPEN YEAH"
>discussion discussion discussion i want this and this and this



Possibility 1:
"you guys know i'm not actually making a game right this is just for fun"
>NO RESPONSES EVER



Possibility 2:
"Ok so since this is actually becoming something, we need people that can help out."
>oh yeah i'll do this and this and this!!

*serious discussion*
>yeah man I so totally agree good job guys
>everyone else leaves

"We need people to actually do the things they're supposed to."
>SUDDENLY NOBODY CAN DO ANYTHING

Westerns amiright?
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Drake on December 08, 2010, 12:12:15 AM
dude i have two projects lined up after ijiyatsu already
i can only wonder what i'll be doing when we actually finish
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: trancehime on December 08, 2010, 12:28:47 AM
I also have two projects lined up after SNAAFU ADVENTURE

I can only wonder what I'll be doing when I actually finish

:derp:
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Cadmas on December 08, 2010, 12:43:02 AM
It's easier to work alone I take it.

Take it ejz, Drake.
Title: Re: 東方意地奴 「聖女の黒い涙」 ijiyatsu fighting game conceptualization
Post by: Bias Bus on December 08, 2010, 07:55:07 AM
It's easier to work alone I take it.
Depends on the person or how big a project you're taking on.