Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134121 times)

AMZYoshio

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Sake Emblem (Official Game Thread) (Okay, the map's over~)
« on: November 16, 2010, 06:03:15 AM »
Rule thread
Battle Generator

"Those guys were tougher than they looked..." Meiling noted as the party re-grouped on the path.

"Yeah, without our magic, even fairies can get the best of us if we're not careful." Reimu agreed. "However, what's most important is you." The shrine maiden turned to Rinnosuke. "Why are you here? Don't you know it's dangerous to be traveling alone these days, especially someone like you who is bound to have all sorts of goods?"

"Yes, yes, I know. And I thank you for risking your lives to save me, all of you." The shopkeeper bowed his head. "I was simply on my way back to the Human Village after delivering supplies to a smaller settlement. Or, at least what's left of the Human Village."

"What do you mean by that?" Reimu asked.

"Well, it's sort of split up in this insanity, choosing instead to spread out and create smaller groups of closely knit settlements. A bad move if you ask me, but not like I can do anything about it. Anyway, I, once again, humbly thank you and your group Reimu, and would like to show my appreciation by giving you this."

The party gains 10,000 gold.

"Wow, you sure you can just give us this?" Sanae asked inquisitively.

"Oh sure, it's easy to make if you're a trader like me. Plenty of people need supplies now-a-days. Speaking of which, would it be too much to ask if I wanted you fine ladies to escort me to the village?" Rinnosuke smiled.

"Of course not - we're out here to help people anyway." Reimu said with a smile.

Chapter 2

"Heh, all of these settlements have got to have something we can have." A fairy laughed with her friends.

"Yeah, the stupid humans spreading out like this just makes raiding villages easier." Another said.

"Oooh, looky there! Here comes that trader that we got told about!" A third mentioned, noticing figures on the horizon. "And it looks like he's got friends~"

"And we'll have plenty of friends coming by soon, the rest of our group is finishing off that settlement near the forest as we speak. They'll be here any time, I know it." The first said again.

Back with Reimu, everybody stopped as they noticed the area around the Village swarming with faries.

"Here we go again..." Nazrin sighed.

"Ms. Reimu, it is of utmost importance that I make these deliveries - those humans can't survive without basic food and water. Please, make use of what may be useful in this cart I'm pulling - I'm sure there must be a weapon or something you can use in there."

The party gains Rinnosuke and his Convoy Cart as a movable unit.

"Well then girls, you all know what we have to do!" Reimu said to the group as she reached for her sword.
« Last Edit: January 16, 2011, 09:04:36 PM by AMZYoshio »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #1 on: November 16, 2010, 06:06:00 AM »
CURRENT MAP:



HP/STR/MAG/DEF/RES/SPD/SKL/LUK
Spoiler:
1: (0/15)/4/0/1/2/6/6/2 ARCHER; D; IRON BOW
2: (0/19)/5/0/2/1/6/4/0 MERCENARY; D; IRON SWORD
3: (0/21)/4/0/5/0/4/5/1 SOLDIER; D; IRON LANCE
4: (0/18)/5/0/3/0/4/4/1 FIGHTER; D; IRON AXE
5: (0/18)/5/0/3/2/5/4/1 MERCENARY; D; IRON SWORD
6: (0/20)/4/0/6/1/3/4/1 SOLDIER; D; IRON LANCE
7: (0/16)/4/0/1/2/6/6/2 ARCHER; D; IRON BOW
8: (0/17)/4/0/3/1/5/4/1 MERCANRY; D; IRON SWORD
9: (0/20)/3/0/7/0/3/3/0 SOLDIER; D; IRON LANCE
10:(0/17)/6/0/2/0/4/3/1 FIGHTER; D; IRON AXE
11:(0/19)/7/0/3/0/4/2/0 FIGHTER; D; IRON AXE

12:(4/17)/5/1/2/0/5/6/1 MERCENARY; D; IRON SWORD
13:(0/19)/6/0/1/1/4/5/0 FIGHTER; D; IRON AXE
14:(0/25)/4/0/4/0/3/6/1 SOLDIER; D; IRON LANCE
15:(10/18)/6/0/1/0/5/6/1 FIGHTER; D; IRON AXE
16:(0/15)/0/4/1/3/4/5/0 MAGE; D; FIRE
17:(0/16)/0/5/0/4/5/5/1 MAGE; D; FIRE
18:(0/18)/5/0/3/0/4/7/1 MERCENARY; D; IRON SWORD

19:(22/22)/5/0/5/0/3/5/0 SOLDIER; D; IRON LANCE, TEA(3)
20:(0/19)/6/0/2/0/4/4/0 FIGHTER; D; IRON AXE
21:(0/15)/0/5/0/4/4/6/1 MAGE; D; FIRE


Players:
 HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Reimu;      (14/20)/7/2/4/5/5/6/7 LORD; E; Gohei(30), Iron Sword(31) (eq); 11EXP
2: Nazrin;      (15/16)/3/1/2/1/9/4/9 THIEF; E; Iron Sword(36) (eq), Lockpicks(10), Tea(3); 41EXP
3. Murasa;    (19/21)/7/1/5/2/4/7/4 PIRATE; E; Iron Axe(35) (eq), Tea(3); 85EXP
4. Kogasa;   (6/16)/4/1/4/6/6/7/7 PEGASUS KNIGHT; E; Iron Lance (36) (eq), Tea(3), Iron Axe(40), Strange Mirror; 64EXP
5. Alice;         (12/17)/1/6/5/6/7/7/4 MAGE; E; Fire(31) (eq), Summon: France(4); 85EXP
6. Tenshi;     (19/23)/4/0/8/3/4/5/3 SOLDIER; E; Iron Lance (34) (eq); 38EXP
7. Byakuren; (17/18)/1/4/2/7/7/7/5 CLERIC; E; Heal(18) (eq), Shield(20); 14EXP
8. Meiling;     (9/23)/10/1/4/3/4/8/2 FIGHTER; E; Iron Axe(32) (eq); 99EXP
9. Cirno;        (15/17)/5/0/3/1/5/2/2 TRAINEE; E; Iron Axe(39)(eq), Hatchet(47); 93EXP
10. Youmu;   (12/17)/4/1/4/3/8/8/6 MYRMIDON; E; Iron Sword (34) (eq); 63EXP
11. Rumia;   (18/18)/3/7/4/6/4/5/5 DARK MAGE; E; Flux(32) (eq), Flux(40); 72EXP
12. Sanae;    (16/22)/8/2/6/4/6/8/4 CAVALIER; Swords - E, Lances - E; Iron Sword(33)(eq), Iron Lance(34), Tea(1); 46EXP
K: Rinnosuke; (15/15)/0/0/2/1/0/0/1 CONVOY; Item Identification - A, Getting Killed - S; Glasses(inf)(eq), Book(useless)(untradable); 9999EXP
Convoy Items: Tea(3), Iron Sword(40), Iron Lance(40), Iron Axe(40), Fire(40)

Allies:
HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Chen; (10/20)/6/2/5/2/10/7/9 MYRMIDON; D; Iron Sword(40)(eq), Tea(3)
Chen is currently: Attacking Enemies


Party Gold: 10,000
Bonus EXP: 49

WIN CONDITION: Defeat Enemies. Enemies Left: 3

A note about villages/new terrain: Villages cannot be walked upon (except Kogasa due to flight), except for the path tile in front of them. Anybody may enter a village to "save" it, and they will usually get a reward for doing so. Saving a village causes them to close their gates, making them undestroyable. Any enemy may destroy a village, however, they will not do this as if they were rabid - only if they fear their own destruction.

A forest tile adds 15 evasion to whoever stands on it, and a village tile adds 10 evasion.

Assorted things to remember about the battle generator:
Format:
Box: acceptedentry - acceptedentry
Please don't type the dashes or spaces if there aren't any, and caps do matter.

Weapon Type: sword - lance - axe - bow - staff - normal - light - dark
Terrain: grass - forest - mountain - village - fort
Class (nothing will do anything except): swordmaster - berserker - pegasus knight - wyvern knight - dragon knight
« Last Edit: January 16, 2011, 06:25:01 PM by AMZYoshio »

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #2 on: November 16, 2010, 06:14:07 AM »
If only we were one space closer...

Can I switch places with Meiling[number 8]?
« Last Edit: November 16, 2010, 06:18:27 AM by theshim »

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #3 on: November 16, 2010, 06:16:50 AM »
If only we were one space closer...

Can I switch places with Meiling[8]?

It's your guys's job to argue discuss it, and agree on it, then end startup. (But you're 9, you're already pretty close...?)

By the way, I'm going to bed, and I'll get up in the morning and see if I can switch you all around to whatever you said.
« Last Edit: November 16, 2010, 06:32:44 AM by AMZYoshio »

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #4 on: November 16, 2010, 06:19:13 AM »
I know I'm close, but I'm still one space too far away to hit even with my hatchet and Cirno's still far too slow and weak to be placed on the front lines against a mercenary.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #5 on: November 16, 2010, 06:26:33 AM »
*Murasa version of Leeroy here*

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #6 on: November 16, 2010, 06:29:50 AM »
Hmm, I'm fine where I am, not too far and not in the front without cover...

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #7 on: November 16, 2010, 06:56:41 AM »
My concern with CIRNO being at spot 9 is that Move 4 barely shies it short to use Hatchet against a Merc, who has WTA >_>

I'm perfectly fine with switching with Cirno, though I don't see what difference that would take in the long run.

13 dmg 70% chance against the Merc's 8 dmg 100% chance isn't doing me any favours

Still, I am fine with having Meiling [8] switch with Cirno [9]

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Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #8 on: November 16, 2010, 07:10:21 AM »
Hmm, by the looks of it, mine, Tenshi's position is fine..Murasa and Reimu's position can be switched if they like to, but having a power hitter on the front is good. Kogasa and Nazrin needs not be involved in the battle immediately. Although everyone one on the B&K squares should watch out in case the archers and mages try to hit us from behind the mountains, especially second group as my group has Kogasa to take car of them if they decide to get to far away from their melee combatants. I hope I don't sound to bossy or too obvious...

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #9 on: November 16, 2010, 07:17:57 AM »
Murasa and Reimu's position can be switched if they like to.
I agree. Either of the lance users in the upper left can attack the Merc, but that leaves them open to the Fighter. Reimu could lure in the fighter to get it to attack her, then she and and someone else (preferably Alice) could double team it.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #10 on: November 16, 2010, 07:39:10 AM »
Hmm, that could work but my idea is that Tenshi move to 5B while Murasa moves to 4A while I move behind Tenshi. That way, only 2 can attack Tenshi while 1 has to move in closer if 1 wants to attack us. If 2 attacks Tenshi, Tenshi & I can attack 2, while Reimu or Murasa can attack 1 or 2. Of course if they don't attack but just move closer on their turn, we get first strike on them! What we need to be careful of is of course the archers and mages that could hit us from behind the mountain if they choose to get close. Out of us all, we only have 2 ranged units and one that can get past mountains.

Edit: Oh wait, Cirno's a ranged unit too, so make that 3 ranged units but she would be better as a close combat role.
« Last Edit: November 16, 2010, 07:43:13 AM by Comedian Doll.S »

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #11 on: November 16, 2010, 08:00:31 AM »
Hatchets/Hand Axes are pretty useful, don't underestimate them. I only focused on Reimu and Murasa, I didn't consider positioning everyone else... ^^; I like your idea, however. Let's see what the others think.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #12 on: November 16, 2010, 08:20:58 AM »
I'm good where I am.
I get 10 damage nearly assured against that merc, to only four recieved, if I use my lance.  If I bait from the space in front of Meiling, that's 20 of his 21 HP gone and whoever wants the kill can go ahead and take the last one.
Youmu could bring out the fighter, but she'll probably take a big chunk of damage, so it might not be the best idea to bait him right off the bat.  If he runs in, Rumia could get the first strike, then someone else could finish the job.  If he doesn't, we bait him after I get healed, so Byakuren can tend to Youmu the next turn.
And we have no idea what the mages and the archer are up to, so the more people that end up on bottom row the better.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #13 on: November 16, 2010, 02:29:39 PM »
I'm boggling over the idea that mountains aren't traversible (when they usually are, except by cavalry), but keep in mind that the mages and archers in the middle can easily move to the mountains and use that to take potshots at us from afar, so I'd say it's a wise decision to keep the positioning in mind, and worry about long-term movements. Placement isn't as important in this map as much as strategic mobility is.

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AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #14 on: November 16, 2010, 02:52:31 PM »
Updated map with pretty much the only thing I got out of that entire thing.

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Re: Sake Emblem (Official Game Thread)
« Reply #15 on: November 16, 2010, 03:04:47 PM »
I think Nazrin and Reimu should switch places, So Reimu can get to the enemy quicker, but it's up to them.

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #16 on: November 16, 2010, 03:30:12 PM »
I am in like the worst spot ever :<
Anyone in row A want to switch so I don't get oneshotted by the archer? :V

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #17 on: November 16, 2010, 04:44:54 PM »
Imma just bumrush enemy number 1 and beat him to death my my bigger axe, right?

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #18 on: November 16, 2010, 04:49:20 PM »
No, you won't reach him in the first turn, so you gotta stay outta range, this is why I suggest you move to 4A.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #19 on: November 16, 2010, 04:51:00 PM »
Okays, just staying defensive and tank shit.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #20 on: November 16, 2010, 07:42:34 PM »
Now that I look at it...Switching with Nazrin is a bit of a better idea than switching with Murasa. That way, Murasa can take an attack and Reimu can attack once the enemy rushes in.

theshirn

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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #21 on: November 16, 2010, 09:24:14 PM »
This is a surprisingly nasty map for Chapter 1 :V

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #22 on: November 16, 2010, 09:35:48 PM »
This is a surprisingly nasty map for Chapter 1 :V

And you wanted lower stats~

Also, forgot to state it, even though it should be obvious, but the goal is to defeat all enemies.

Re: Sake Emblem (Official Game Thread)
« Reply #23 on: November 16, 2010, 10:58:03 PM »
I agree with switching with Reimu, if that's what Lem wants to do.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #24 on: November 16, 2010, 11:01:02 PM »
The big question is, should we string out along the bottom on turn one just to prevent being sniped?  Because that would put me on L5/L6 with a sword, Meiling and Youmu on L6/L7/L8 and probably taking all kinds of damage, and Rumia/Cirno/Byakuren hanging back for purposes of not dying horrible deaths.  Unfortunately, this probably also means only one of our range people will have any role in taking these two out, and that only to snipe from L8/L9 on turn two.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #25 on: November 16, 2010, 11:09:07 PM »
We can leave Rumia up to take a hit from the archer and hit back; at most she'll be down to 3 hp, and Byakuren can just heal her.  The other people are probably best strung along the bottom; a sword is actually the best weapon to meet a sword and an axe with, so have Sanae or Youmu the farthest forward.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #26 on: November 16, 2010, 11:16:54 PM »
Map updated, as is the battle formula program. I just ordered the stats in order that I list them, I didn't notice that it was off. Now you can just mindlessly hit tab and type your stats.

If we're done repositioning, is it time to move into the actually playing phase? (Or are we not done?)

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #27 on: November 16, 2010, 11:17:47 PM »
Definitely put me out front - Youmu can't survive hits from both units at once.  She has a decent chance of dodging the axe, but it's nowhere near a sure thing, so I don't want to risk her.

EDIT: I have no objections to beginning the taking down of punks, but there are people who haven't weighed in yet, we should wait for them.
« Last Edit: November 16, 2010, 11:22:50 PM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #28 on: November 16, 2010, 11:22:28 PM »
To start, we should definitely do what Doll said to do in the beginning. It'll draw out the enemy. This first turn, we should definitely put the squishies out of range of the archers, and lure the enemy toward us. However, we have to get out of the mountain ranges by turn 3, or else we're going to die. Mobility is a good thing in Fire Emblem, being bottle necked is very bad.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #29 on: November 16, 2010, 11:30:53 PM »
I agree with switching with Reimu, if that's what Lem wants to do.
It is what I want to do. I'm keyed in.