In each of the Touhou games, there is a limit to how many bullets can appear on the screen at once. When enough bullets are shot to theoretically exceed this limit, certain bullets that would otherwise be fired simply won't spawn at all. I'm not sure what each game's bullet cap is, but I've heard that it is higher in the later games than it is in the earlier games. So for awhile, I've been curious, what are examples of patterns in the Touhou games that hit the bullet cap, causing some bullets not to spawn as a result? I know that a lot of patterns in the Ultra patches do this, but I'm more interested in examples of patterns that still hit the bullet cap even in the vanilla, unpatched versions of the Touhou games. Here's what I've found so far:
IN: the last few seconds of Hourai Elixir Lunatic.
EoSD: QED's timeout phase.
Not as obvious as the IN example, but there's a gap near the top of the recently fired ring of bullets where bullets that normally would have spawned didn't.
Anyone know of other examples?