>"Cirno's pretty interesting eh... I wonder if she'll be able to top Marisa one day?"
>Is there anything we've forgotten, like sleep or the like?
>Any of our memory from before this morning really coming back? Because that was one shitty hangover.
>You give voice to an idle thought about Cirno. If anything sentient heard you, it's been hiding its presence pretty well. And truthfully, you'd be pretty damn impressed at anyone who could manage to top Marisa, let alone a fairy. Still, it might be interesting to see her try...
>By its very definition, something you've forgotten is not something you could recall to know that you'd forgotten it. However you're not yet overdue for sleep at least, although you could really use a rest after all that walking.
>You remember a great many things from before this morning. Last night itself still gets increasingly foggy the later in the night you attempt to recall, degenerating into a sort of vague montage of celebratory carousing. ...oh dear lord, were you
actually singing karaoke with Merlin?
>Well we've been walking most of the day, so sleep is pretty obviously going to be a thing we need.
>Head toward Easthaven. Recall what we can about it. Was it where we spent our rodent days?
>Also don't talk to ourself; especially as if ourself was someone else.
>It certainly wouldn't go astray, although you're not dropping with sleep just yet. A chair would be nice, though.
>You continue towards Easthaven. The land grows much flatter and more open here as the trees thin and retreat away to the north. Easthaven is a farming community of exceptional bounty, owing this in no small part, you figure, to the fact that a harvest goddess calls the town home - she herself is always rather more modest about her role. The population of the village is small, but it's surrounded by a profusion of cultivated fields that extend for a great distance from the village center. All manner of produce is grown here, many of which are very hard to grow anywhere else in the Outer Freelands. Consequently, Easthaven supplies much to the other communities in the region, and even some to the central nations. There is very little to the village
but farming, however. It is a peaceful and friendly enough place, but sleepy; not much happens here, and you doubt much ever will. Many of the villagers are perfectly happy with that, of course, but you wanted more to your life than this. You don't remember your time as a mundane mouse very well anymore, but Ichirin found you in a field a little ways outside the village. You're honestly not certain if you spent much time in the village itself.
>Maybe the hours of empty terrain are getting to you a little.
>Nothing wrong with talking to ourselves. It's when we start arguing with ourselves and losing, then we've got a problem.
>Recall as well the route to Ichirn's place, that seems a decent place to pitch our tent for the night, if possible.
>But you decide to cut yourself a little slack, anyway. It's been a long day.
>Ichirin's orphanage is along the southeast of the community, towards some of the cliffs overlooking the island's edge. The village center itself is near the eastern edge of the community; nearly all the fields extend to the north and west of it, and indeed nearly all of the actual land.
>You start to reach the outermost fields and pass a scattered house or two built among them - small and simple buildings of wooden construction, although you're still inclined to say they look better than the average place in Braston. You see no one out and about at this hour, although there are lights coming from inside the houses. You suspect there'll still be some minor activity in the village center itself.