Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: Esifex on December 17, 2010, 09:35:25 PM

Title: [RO] Ragnarok Online - now with our own IRC!
Post by: Esifex on December 17, 2010, 09:35:25 PM
Welp, the lot of us in the PSL IRC are playing on EssenceRO.

Feel free to join us, if you want - www.essencero.com
It's a 75/75/50 server. Pretty easy to get where you want to be, but still hard enough to make getting WHAT you want rewarding.

Haephastus
Alex of Spades
Najhadat
Arc Isatier
Serantor
Acied Nearl
Sakage
Useless Door Guard
Nieri
Lapidum
Osrie
and, of course, Esifex

.....I have a lot of characters :>



To save the PSL IRC channel from being buried under RO spam, we now have our own channel!
Via ppirc.net, just like the PSL chats, the channel name is #ROmeido.

Again, that's #ROmeido.

Swing by, say hi, and get an invite to the MotK guild!

MotK also has its own server! http://www.shrinemaiden.org/forum/index.php/topic,8045.0.html
Title: Re: Ragnarok Online
Post by: RainfallYoshi on December 17, 2010, 10:35:50 PM
I've been horribly distracted by other things and apologize for not being on that much.  :blush:
Title: Re: Ragnarok Online
Post by: trancehime on December 18, 2010, 12:47:39 AM
>Useless Door Guard

pfffffffff

My character will be listed in my signature as the time goes along. So far only one chara, but that will probably change in due time.
Title: Re: Ragnarok Online
Post by: Jana on December 18, 2010, 03:09:19 AM
I'll post some character names when I'm actually up to speed. As it is, I'm just mucking around and hunting up Steel for my gunslinger.

(And thanks for doing me the favor of getting this thread up. It'll be easier to keep ourselves organized since we can't all be on IRC all the time.)
Title: Re: Ragnarok Online
Post by: Kiro on December 18, 2010, 03:19:28 AM
Aargh, I'm being sucked back in...

I've stayed clean on WoW since Ahn'qiraj, but for the life of me, I can't stay away from RO. Gonna make a mechanic and collect all my usual hats, for the approximately 6th time.
Title: Re: Ragnarok Online
Post by: Esifex on December 18, 2010, 05:37:23 AM
I've been horribly distracted by other things and apologize for not being on that much.  :blush:

You're fine, bro. It happens to the best of us :D
Title: Re: Ragnarok Online
Post by: trancehime on December 18, 2010, 07:57:36 AM
Kiro and I agreed I should get myself a Lunakaligo.

However, it involves killing these ugly mofos (http://cp.essencero.com/mob_db.php?id=1986), and I'm wondering the best way to go about it. Should I go the corny Ranger method? :<
Title: Re: Ragnarok Online
Post by: MysTeariousYukari on December 18, 2010, 08:25:36 AM
I was wondering, what do the 75x and all that mean? I haven't played in well over 1 year, SoYeah.jpg
Title: Re: Ragnarok Online
Post by: trancehime on December 18, 2010, 08:33:08 AM
I was wondering, what do the 75x and all that mean? I haven't played in well over 1 year, SoYeah.jpg

75x Base EXP
75x Job EXP
50x Drop rate EXP, forgot if it's static or if MVPs/bosses have an adjusted rate... I think it's static though
Title: Re: Ragnarok Online
Post by: Jana on December 18, 2010, 06:19:33 PM
However, it involves killing these ugly mofos (http://cp.essencero.com/mob_db.php?id=1986), and I'm wondering the best way to go about it. Should I go the corny Ranger method? :<

Quote
Fire-150%

Burning Bow + Fire Arrows, baby!

That is a lot of health for my ranger at the moment, but when you guys get around to hunting them, I'd be happy to help if I'm around. The Lunakaligo looks cool too, and 10% isn't a low enough drop rate to discourage me.
Title: Re: Ragnarok Online
Post by: Esifex on December 18, 2010, 09:32:40 PM
I'm currently mass-farming Odin's sets - just about every type - and a lot of it is under 10% ;-;

Also, newsies!

We have a dedicated RO IRC channel now. Same domain as the other IRCs - ppirc.net - but the channel is #ROMeido. I'll post that in the first post of the thread, too.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 19, 2010, 04:39:23 AM
Huh, maybe I should try this server too....
I'm not one for IRC though, never was that interested.

and for that matter, I have no clue what class I should aim for. xD
I've done wizard, aco, swordie, thief, archer, etc, and all of them are enjoyable....I haven't tried merch, slinger, ninja, or supernovice, but that's to be expected.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Bitmap on December 19, 2010, 05:09:18 AM
I never played RO though. Is this server more donation based though?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: MysTeariousYukari on December 19, 2010, 05:14:24 AM
For what I remember, all things that are obtainable in-game you can use in-game money to buy, to fight mooks to get it as a drop. I don't think you would get anything at all if you donated, cept maybe a thank you :3

I think I'll get this and play :)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on December 19, 2010, 08:06:27 AM
This server, donation gets you little tokens you can exchange at NPCs for vanity rewards, like the ability to use the @pettalk command, and use disguises in a certain map, or get a player-owned 'guild-town' (which is pretty much a miniature version of Prontera, minus all the WoE flags, with all the critical npcs right there in the middle).

SOME things can be gotten via donating - typically by getting those tokens and just selling them in-game for loads of money and buying equipment that way.

Hanzo, you should totally make an Alchemist. They're loads of fun, especially if you go the unorthodox route and do something BESIDES lolADspam. I personally am a fan of the Marine Sphere builds, built around an Amistr holding mobs while you wreck havoc on the entire mob for 20k a shot. I've also seen VERY effective plant summoner builds, based around status armor and autocast cards, stacked with Int. Guy wrecked mobs like it was nothing, and had a Vanilmirth on top to help out even more.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 19, 2010, 08:17:58 AM
The thing is, only time I like using mooks to fight for me is in that SMT MMO.

I'm leaning more towards aco -> monk, or thief -> sin, archer -> sniper, or swordie -> 'sader/knight.
I'm not that much for support classes, but a friend of mine who doesn't come to this site is.

However, I can help in structuring parties once I get started, as strategics is where I shine.
Which would mean either that archer upgrade that has a shot for every monster type. (can't recall what it's named right now. :ohdear:)
Or a Mage type.
attacking weakpoints is something I enjoy.

Edit: back on the last private server I played on, I would often powerlevel to 20 in the tutorial zone, for no other reason than to be able to fight foes that I normally wouldn't at the level i would normally be when starting up, making for overall faster job-exp gains.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on December 19, 2010, 10:57:44 AM
I encourage all people in our guild to use the guild storage to dump great shit what you can't use, or have many of 'em. I already dumped a shitton of Magni's Caps, there are some nice cards and a few pets too.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 19, 2010, 01:17:51 PM
3rd job'd to Archbishop

trying to hunt stuff sux when you're support though judex and adoramus fixes this somewhat :|

yeah Adoramus does use 1200% ATK though so it'd benefit me a lot more than you >_>

Half the time I'd be doing Duple Light+Expiatio and added Eucharistica for Demon/Undead mobs though
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Jiju on December 19, 2010, 06:21:56 PM
....Must re-siiist...I won't succumb! ....but this is to much! The cowrings!
Everytime I try to quit RO, something happens and the cycle repeats  :V8x/5x Clown, i wonder if i should wait a few Job levels after i reach 70 before changing to 3rd Class.
This is going to be a long and tedious day of killing nephentes...(with the occational lion rape)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on December 19, 2010, 08:00:19 PM
....Must re-siiist...I won't succumb! ....but this is to much! The cowrings!
Everytime I try to quit RO, something happens and the cycle repeats  :V8x/5x Clown, i wonder if i should wait a few Job levels after i reach 70 before changing to 3rd Class.
This is going to be a long and tedious day of killing nephentes...(with the occational lion rape)

You can get to job level 90, actually. And it's highly recommended before you go up to 3rd class.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on December 19, 2010, 10:37:40 PM
Guild is now level 11, with 9 points sunk into the Guild Expansion. We have room for 70 people, so once we all get in with our alts and whatnot, we can start doing in-game recruitment for any people who seem cool enough.

In time, we can get the guild up to MvP'ing status if we so desire - and I kind of do want to get us up to MVP status.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Jana on December 19, 2010, 11:19:40 PM
My Gunslinger is already at damage-output levels for MVPs... About 140 total Dex and a Lv10 Full Buster. All he probably needs are SP pots and a decent shotgun. :V
Title: Re: Ragnarok Online - now with our own IRC!
Post by: shadowbringer on December 20, 2010, 01:54:46 AM
   <shadowbringer>   @choose play RO or not play RO
   <Keine>   shadowbringer: I choose...play RO! ^_^V
   <shadowbringer>   :(
(downloading client, if you guys want a newbie to-be-high-wizard. Let me clarify that I'll play as long as there's a MotK guild, and I'll try to level up at an equivalent rate as if I were playing a 5x/5x/5x server.. which means I'll grind about 24 times as less :p  -- I want to spend time in other games and stuff too..)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on December 20, 2010, 05:52:11 AM
If you know what you're doing, you can go from fresh novice to high novice in about an hour and a half. Faster, even, if you push yourself.

Also, yes, there's an MotK guild. Everyone who's in it from MotK has invite powers; we're normally sitting around in Louyang.

The guild name is Kawaii Strike Force.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: MysTeariousYukari on December 20, 2010, 07:48:30 AM
I'd be playing, but the game DL stuff is refusing to do stuff right. Does not help that everthing I'm seeing is gibberish D: Like Aigis said, I need your halp. Please D:
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kerigis on December 20, 2010, 07:51:33 AM
Oh yeah, I'm taking part of it as well, although I've started RO some days ago.
IRL friends and Meido friends, thanks for all the help!

I'm on EssenceRO as Kerigis, if you want to befriend me and gnaw some 'rings.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 20, 2010, 03:56:19 PM
I do recommend some sort of voice communication for MVPing as it beats party chat outright.

I guess we could do the TS thing or something :s
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 20, 2010, 05:52:45 PM
Same here Tear, same here.  :ohdear:
Gibberish this, missing .DLL that, and something not wanting to patch.......

...This is a pain.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kiro on December 20, 2010, 06:22:40 PM
Tear and Hanzo: I had a little trouble using EssenceRO's files since their kRO is patched only up to 2009. How I did it was go to http://www.intense-ro.org/ and download their full client (ver. 5; it was 1.7 gigs). Patch both ragnarok.exe and ragnarok_re.exe (not sure of file names, not at home atm) which were patched up to October 2010 so it'll hopefully be shorter and smoother. You only have to wait till the bottom left button turns from gray to clickable and you don't even need to enter kRO (I tried to do that once and it fucked up my entire installation).

After that's done, change the path of Intense RO's files to C:\Program Files\Gravity\RO. Download the EssenceRO client only and install that into this new directory and it'll override the Intense RO client that was originally in it. Patch that and hopefully you're good to go.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 20, 2010, 06:55:19 PM
Problem.
Intense is refusing to go to the downloads.
I suspect they're having a little trouble.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on December 21, 2010, 04:17:13 AM
With the exception of my Geneticist, who is wearing a tax title, and my SinX, who is the guildleader, all my characters have the title of 'Voice in Silence' so you can tell if they're me. If you see anyone on with that title, and you need something (like an alt moved out of the newbie title, or you want to volunteer for exp taxes, or want me to jump on another character and join you for any purpose.

Whenever I log in, I really don't do anything serious but putz around for a while and chat with everyone, so I'd be more than willing to set aside whatever I'm doing - probably gathering up ginormous mobs just so I can see how big I can get 'em - and help you with anything.

The title 'Token Black Man' is my friend and neighbor - his main is Kaz Smith, but lately he's working on his Alchemist. He is the second guy to go to if you need a title swap - he knows my account info and can jump on to change it around. I haven't yet had an opportunity to tell him he's allowed to, though, so gimme a day or so, until I bump into him again :D
Title: Re: Ragnarok Online - now with our own IRC!
Post by: MysTeariousYukari on December 21, 2010, 06:44:49 AM
Ok, I think I have it working, save for the fact that I'm getting .dll issues D:

I honestly want to cry ;-; I need your halp~! :ohdear:
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kiro on December 21, 2010, 06:48:18 AM
Xmas event going on right now. Go to Lutie and all the way to the north is an NPC called GM Faustus. He'll give a new quest each day to the 25th. A quest is only good for one day based on server's time @time.

Day 2 quest: Talk to Faustus while wearing a Santa Hat (I'll leave some in guild storage). Deliver coal to naughty kids in 10 towns. Use /where to see your current coordinates. Here are the locations of the 10 kids.

einbroch 261.164 for naughty kid
[22:26] <Kiro> gonryun 107,153
[22:29] <Kiro> hugel 115,61
[22:30] <Kiro> lightelhazen 255,240
[22:31] <Kiro> louyang 289,120
[22:33] <Kiro> manuk 202,135
[22:34] <Kiro> payon 234,196
[22:36] <Kiro> yuno, 233,141
[22:40] <Kiro> ayothaya 114,161
[22:41] <Kiro> jawaii 110,186

You don't get anything after this Day 1 quest. You gotta do 2, 4, or all 5 before you'll get something. Details are at http://forums.essencero.com/topic/41860-essencero-christmas-event/page__pid__388099__st__0&#entry388099

Edit: Tear, join the IRC channel and we can walk you through your issues. irc.ppirc.net, #ROmeido

Edit #2: Fixed a few errors.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 21, 2010, 06:56:11 AM
hey guys if you read

TSO's makin an RO server!

77/77/99

i am so excite.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 22, 2010, 07:05:31 PM
TSO? Our TSO?

Hell yeah. (http://www.youtube.com/watch?v=10RoWVAaDf0&feature=related)
Gamers are preparing, please wait warmly.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on December 22, 2010, 09:00:50 PM
So, a well established, popular, up-to-date server, full with events and stuff, or a MotK server.

Really?

Definitely not moving. Why even bother. We already have a guild there for MotK, with like 5-8 active members, and that's it. No-need for server for that imo. :/

[matsuri]Way to be supportive. :/[/matsuri]
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 23, 2010, 12:34:35 AM
pffff why should I move when I can go on both B)

I'm already making a name for myself on EssenceRO despite only having been there for like a week? Yeah.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 23, 2010, 04:48:25 PM
pffff why should I move when I can go on both B)

These words are the truth, I'd wager even Eiki would agree on this.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on December 25, 2010, 08:07:33 AM
Apparently the Mental Swap skill for Lifs is horribly horribly wrong.

I have it maxed out, and it's not lasting 5 minutes and then taking 25 minutes to recast - it's more like staying at level one. Maybe it'll resolve itself into the level 3 version when I log back in, but for now it's a bit wonky.

What you SHOULD get getting from this post is GODDAMMIT ESI WHY DO YOU NEED THREE CREATORS DO YOU ENJOY WASTING LITERALLY 910 MINUTES PER HOMUNCULUS JUST TO EVOLVE THEM WHAT THE HELL MAN
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on December 25, 2010, 10:08:59 AM
What you SHOULD get getting from this post is GODDAMMIT ESI WHY DO YOU NEED THREE CREATORS DO YOU ENJOY WASTING LITERALLY 910 MINUTES PER HOMUNCULUS JUST TO EVOLVE THEM WHAT THE HELL MAN

And then Homunculus S comes out, and you have to make 5 more. :V
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on December 25, 2010, 08:20:47 PM
Well, thanks to a friend from a hamachi channel I'm in(I made said channel in fact), i was able to get everything working.
If you see a guy named Eiji Komatsu running around Morroc, it's me.
I'm gonna roll Thief -> Assassin.

Edit: ..Or Payon/Old Payon...or anywhere for that matter.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Mounting Jaggis on December 27, 2010, 12:12:47 AM
I haven't played Ragnarok in a long time. I'd always start a class, play with it for a few days, then reroll and repeat.  I'll probably start playing again soon. The ones I kinda liked the most were Knights, Crusaders, Assassins, Alchemist, and the Taekwon classes.

I thought that the Taekwon Classes are too restricting. The only 10(I think that's the number) Taekwon Kids can be Taekwon Rankers which triples their HP and SP and the can spam kicks. I think it would be better if it were complete 100 Taekwon missions instead of being in the top 10 Taekwon Rankers. And most of abilities of Star Gladiators/ Taekwon Masters only works on 3 maps, days, or monster/player class. So most of the time it feels like you're playing as a Taekwon kid instead of a Star Gladiator. Though those are the classes I played and seen the least so I don't know how they compare to the other classes.

The last time I stopped playing was before the 3rd classes were introduced. Do I have to reborn again to get those or is the method different?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 27, 2010, 09:45:30 AM
I thought that the Taekwon Classes are too restricting. The only 10(I think that's the number) Taekwon Kids can be Taekwon Rankers which triples their HP and SP and the can spam kicks. I think it would be better if it were complete 100 Taekwon missions instead of being in the top 10 Taekwon Rankers. And most of abilities of Star Gladiators/ Taekwon Masters only works on 3 maps, days, or monster/player class. So most of the time it feels like you're playing as a Taekwon kid instead of a Star Gladiator. Though those are the classes I played and seen the least so I don't know how they compare to the other classes.

I used to play a Taekwon Ranker in the Japanese RO servers, I believe I had about 2500+ points before I stopped playing. No doubt I'd have been overtaken by now, but still, it's funny. As for SG, SG is excellent for destroying specific powerful mobs in high-level dungeons. A classic example are Kasas in thor_v01 and thor_v03.

(http://img704.imageshack.us/img704/3606/screenmodernro093.jpg)

A Soul Linked SG with the appropriate skills set for thor_v01, Kasa, and a specific day, can cause massive amounts of damage to the powerful mobs. I'd be racking up a dps of well over 4000 per hit, I don't remember but it's pretty high, and it tore through the 80k pretty quickly.

Quote
The last time I stopped playing was before the 3rd classes were introduced. Do I have to reborn again to get those or is the method different?

There are two possible ways to get to 3rd class:

NOVICE --> 1-1 --> 2-1/2-2 --> 3-1/3-2
or
NOVICE --> 1-1 --> 2-1/2-2 --> NOVICE HIGH --> 1-1 HIGH --> 2-1/2-2 TRANS --> 3-1/3-2
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Mounting Jaggis on December 27, 2010, 02:31:41 PM
I heard it's possible to change the SG's SLS, is it hard to do that?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 27, 2010, 03:27:08 PM
I heard it's possible to change the SG's SLS, is it hard to do that?

On EssenceRO, there are two NPCs that allow you to reset the SG's maps.

One is in Old Payon (main town) and the other is in Prontera. The one in Old Payon is in the left side, near the center, and the one in Prontera is close to the Weapon Shop. Oh, before I forget, you can only reset once every 12 hours.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on December 27, 2010, 04:48:49 PM
I'm on EssenceRO as Bazette (Champion), Didgeridoo (High Wizard), or Layers (Merchant of some sort; haven't decided if I'm going smith or alchemist).  If you see me online and need help with something, let me know.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 28, 2010, 03:03:21 PM
Melee Super Novice card loadout!

WPN :: Injustice / (Bloody Knight or Turtle Gen) / Skel Worker x2
SHL :: ??
GARMENT :: Kasa
ARMOR :: ??
HEADGEAR1 :: ??
HEADGEAR2 :: ??
HEADGEAR3 :: ??
ACC1 :: Gazeti
ACC2 :: Greatest General

General premise: Autocast the shit out of everything while AA'ing, LV5 Call Spirits proc to amplify AA damage and SB damage.
Don't need INT when you're autocasting off 190+ ASPD. :)

Rate?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kiro on December 28, 2010, 05:23:14 PM
Could be a fun setup to play. I assume you need the rest of the Angelic Set? Cuz man, the bonus from the Angelic Dagger is beast now that I read it. I have some of the mufflers, shields, and shoes. Don't have headgear or robes.

Shields = Go with the racial cards.
Maybe Incubus/Succubus combo for head/armor? Or you could go Vanberk and Porcellio/Venatu card (if you want some crit).
Accessory = Toss in a Marine Sphere to switch for mobs?
Weapon = Looks alright. I assume you didn't want the Wind Ghost cuz JT will push the mob away. If you can get it, maybe a Garm Baby card.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on December 29, 2010, 12:59:35 AM
Could be a fun setup to play. I assume you need the rest of the Angelic Set? Cuz man, the bonus from the Angelic Dagger is beast now that I read it. I have some of the mufflers, shields, and shoes. Don't have headgear or robes.

Shields = Go with the racial cards.
Maybe Incubus/Succubus combo for head/armor? Or you could go Vanberk and Porcellio/Venatu card (if you want some crit).
Accessory = Toss in a Marine Sphere to switch for mobs?
Weapon = Looks alright. I assume you didn't want the Wind Ghost cuz JT will push the mob away. If you can get it, maybe a Garm Baby card.

Nope, I have the complete set, including the Ring and Necklace of Youth, increasing my HP to 15k and my SP to 1.3k.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on January 01, 2011, 07:37:03 PM
I can't find the Hats Online link :C
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Stuffman on January 02, 2011, 12:43:29 AM
I can't find the Hats Online link :C

It's in the news forum, bro.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Janitor Morgan on January 02, 2011, 06:37:24 PM
...I think I know what kinds of elemental weapons I'll be smithing for a while, given my chosen iron farming spot.  :V

(HatRO) (http://img267.imageshack.us/img267/8900/screenhatonline000.jpg)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 03, 2011, 08:45:29 AM
publicly laying down my intended High Wizard stat and gear loadout for those reasonably new to the game looking for a Wizard experience ::

LV99/70

STR :: 1 +3 = 4
AGI :: 1 +8 = 9
VIT :: 52 +5 = 57
INT :: 86 +19 = 115 +(10Bless) = 125
DEX :: 99 +26 = 125 +(10Bless/10DexFood) = 145
LUK :: 1 +3 = 4

HP - 8619
SP - 2654

base
MATK w/o Bless = 397~658
MATK w/ Bless = 447~777

WEP :: Quadruple Dextrous Rod (4x Drops)
UHed :: Apple of Archer (try Evolved AoA if available) or Tiara of Gemstone (Mistress)
MHed :: Robo Eye (costs 2500 P in Kafra Cash Shop, 2.5m)
LHed :: whatever you want
SHL :: Excellent Orleans' Server (Andre Egg)
ARM :: Orleans' Robe of Ares (Peco Peco)
GRM :: Strange Wool Scarf (Aliot)
SHS :: Choose Superior Tidal Shoes +9/10 (Antique Firelock) or Fledged Tidal Shoes (Verit)
ACC1 :: Nimble Gloves (Zerom)
ACC2 :: Nimble Orleans' Gloves (Zerom)

The aim of this build is purely for MvP shenanigans, this won't work as well in PvP and it can serve some use in the WoE scene, however, in WoE, this build lacks a lot of versatility due to having no STR to carry consumables and food items with. At 145 DEX alongside the bonuses to cast time granted by Orleans' combo, even though you still lose about 5% overall cast time, you can very much reach an insta-cast. There will be virtually no delay if you have a Bragi slave or a Bard to Bragi you with.  Your role in the party is to provide AoE and crowd control support, so you will focus on trying to get these skills:

Meteor Storm
Storm Gust
Quagmire
Ice Wall
Safety Wall

If you want to, you can also opt to get Lord of Vermillion, but this skill is quite situational, as Blind is not as useful as Stun and/or Freeze. Even if you may find mobs weak to Wind, LoV does not provide team contribution as much as the two Storm magicks do. Furthermore, you will lose precious skill points for other skills you may want, like Amplify Magic Power. Furthermore, if you want to be WoE viable, Ganbantein is a must in order to get rid of Land Protector and other various magicks. You also want Lv5 Water Ball to be WoE viable. Anyway, this is pretty straightforward. The cards chosen for the armors are basically to increase Wizard survivability. I've seen a lot of Crusaders on Hats Online pick GCsader builds now this is fine and dandy as a crusader and feel free to yell at me but please when you reach Paladin I want you to be more tanky than this Wizard build. OTL

Errata

i compeltely forgot that Hats Online has Gym Passes available disregard everything I said about STR

i suck dicks
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 03, 2011, 09:33:06 AM
...I think I know what kinds of elemental weapons I'll be smithing for a while, given my chosen iron farming spot.  :V

(HatRO) (http://img267.imageshack.us/img267/8900/screenhatonline000.jpg)
Plz to be making elemental damascuses /o
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on January 03, 2011, 05:53:25 PM
Well TSO, if you need 'em on Essence, I can provide.
All I need is Oridecon and Zircon, the rest I can get myself, like steel and hammers for the forging.
(For the life of me, I can't remember how I got that one Zircon. :ohdear:)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on January 04, 2011, 05:40:19 AM
Don't think TSO has joined us on EssenceRO - she's busy running Hats.

Also, use the @whodrops command to find out where to farm for whatever materials you need.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Hanzo K. on January 04, 2011, 08:48:16 AM
Well, if TSO ever does, I'm the guy to ask for non-improved elemental damascuses....damascus's....dama...
Say, what's the plural for damascus anyhow?  ???
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 04, 2011, 01:41:12 PM
THE DEPRESSING ASSASSIN CROSS GUIDE

Hi dudes have you ever wanted to make an assassin I know I did

my first assassin ever was so kick ass it was the best CRITSIN EVER

oh wait those only work in PvE Q_Q BUT WHO CARES THEY'RE AWESOME and they can work in PvP if your opponents are NOOBS roflroflrofl

Fun fact: assassin crosses have the 3rd highest HP mod next to fucking LKs (#1) and Paladins (#2) - what the eff, Gravity?

ok here is the stat build.

LV99/70

STR - 61
AGI - 98
VIT - 1
INT - 1
DEX - 37
LUK - 67

What the fuck is this shit you ask WHY ONLY 37 DEX

hey guess what idiot criticals don't miss lololol. We capitalize here on insane crit rate, note that 100 Crit IS NOT 100% crit rate because enemies have an innate luck and perfect dodge stat!!

OK here is the equipment you will be needing!!!

Weapon: Specialty Jur +10 w/ 3x Soldier Skel + 1x Doppelganger
Headgear: +9 Lunatic Hat for Upper is a MUST. Lower and Mid headgear your choice!!
Armor: +9 Pantie w/ Ancient Mimic WHY? because of LUK --> AGI conversion... duh...
Garment: +9 Undershirt w/ Raydric
Shoes: +9 whatever slotted shoes w/ Antique Firelock
Both Accessories: Ring w/ Mantis

Wow sounds tough to get right? GOOD LUCK WITH SLOTTING THOSE PANTIES AND UNDERSHIRTS BUT IT'S WELL WORTH IT

HERE ARE THE FINAL STATISTICS

HP: 8548
SP: 563
DEF: 37
MDEF: 3
HIT: 137, but irrelevant with complete build
FLEE: 270 + 14 pd
CRITICAL: 104, but can be raised to 122 if you put a Soldier Skel instead of a Doppelganger BUT YOU WANT MOAR ASPD
ASPD: 178.8 base, raised to 182.3 w/ Awakening, raised to 183.5 w/ Berserk

Well duhh you want:

Double Attack max
Increase Dodge max
RHM max
LHM max
Katar Mastery max
Advance Katar Mastery max
EDP max

that's it for core you can get whatever you want after LOL

by the way if you're too pussy to get a Specialty Jur from Eremes you can opt for a normal Jur instead but then you lose out on the Doppelganger. Deal w/ no ATK speed, otherwise if you REALLY want the Doppel you need to sacrifice like 20 crit and THAT SUCKS

your main role in a party is to provide substandard DPS by critting the fuck out of anything that comes your way

here are some damage tests against tough mobs.

DPS versus Abysmal Knight - 4856
DPS versus Banshee - 5546
DPS versus Acidus - 4811
DPS versus Baphomet - 4377
DPS versus Ice Titan - 5058 (Fun Fact: Criticals IGNORE DEFENSE LOL)
DPS versus Fallen Bishop Hibram - 5557

THERE YOU HAVE IT FOLKS

Critsin is fucking awesome :]
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 04, 2011, 01:44:27 PM
I decided that I'm going for scholar when I start playing.

any wizards wanna meet up in pvp so we can team up and water ball everyone? :>

we can kill the critsins before they can even get to us :*
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Mounting Jaggis on January 04, 2011, 01:47:50 PM
trance and i presents

depressing ro class guides

SO YOU'RE PLAYING RO AND YOU WANT TO CHOOSE A CLASS. WELL GOOD FOR YOU ASSHOLE BECAUS WE'RE HERE TO HELP YOU CHOOSE YOUR JUICY ASSHOLE OF CHOICE.

ASSASSIN CROSS (WHAT ARE YOU, A FUCKING PINOY NOOB? GET THE FUCK OUT)

STALKERS (HURR HURR I COPY STORM GUST AND PRANCE AROUND LIKE A WANNABE WIZARD HURR HURR)

CHAMPION (ASURA STRIKE PO! WHY MY CAST TIME SO SLOW? OMG HAX HE KILLED ME BEFORE I COULD ASURA HIM)

PRIESTS (GOOD LUCK GETTING XP SOLOING IF YOU'RE A FULL SUPPORT. MAYBE YOU SHOULD REROLL.)

HIGH WIZARDS (sory i put all my points in aoes lol)

SCHOLARS (GIVE ME MY FUCKING SP BITCH! PUT THE LAND PROTECTOR THERE ASSHOLE)

PALADINS (GRANDCROSSGRANDCROSSGRANDCROSSGRANDCROSS)

LORD KNIGHTS (PURE BOWLING BASH BUILD IS GREAT YOU GUISE)

BIOCHEMISTS (TAKE YOUR PICK OF AD MVPING OR MAKING POTIONS BECAUSE YOU'RE NEVER GOING TO DO ANYTHING ELSE. WHAT? GRAVITY NERFED MVP VIT? LOL)

WHITESMITH (SMITHING? LOLOLOL YOU'RE ONLY GOING TO DO REFINING AND/OR BATTLE ANYWAY)

What about expanded classes?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 02:01:42 PM
I decided that I'm going for scholar when I start playing.

any wizards wanna meet up in pvp so we can team up and water ball everyone? :>

we can kill the critsins before they can even get to us :*
Good, my SBK SinX could always use another SP slave :3
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 04, 2011, 02:30:08 PM
What about expanded classes?

TAEKWON KID (YOU RANKIN'? LOL BETTER DO IT WHILE THERE'S NO RANKERS OR ELSE YOU'LL NEVER GET IT)

STAR GLADIATOR (STAY IN thor_v01 AND GRIND KASA FOREVER)

SOUL LINKER (ESMA BOLTERS 4LYFE)

GUNSLINGERS (FULL BUSTER IS THE GOD'S GIFT TO MANKIND FUCK DESPERADO)

NINJERS (I WANNA BE JUST LIKE NAROOTOO AND SASUKAY AND GAHRAH AND THE REST OF THE GANG)

SUPER NOVICE (BECOME THE BALLER MAGE YOU ALWAYS WANTED TO BE OH AND GUESS WHAT YOU DON'T NEED THE WIZARD TEST :smug: )

Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 04, 2011, 02:57:44 PM
FUCK DESPERADO

wtf :<
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 03:00:07 PM
Seriously, fuck desperato builds, such a stupid gimmick on an already stupid gimmick class.  If you're not FBing you're doing it wrong.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 04, 2011, 03:03:24 PM
Seriously, fuck desperato builds, such a stupid gimmick on an already stupid gimmick class.  If you're not FBing you're doing it wrong.

*doing it rite

powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow *reload noise* powpowpowpowpow*reload noise* powpowpowpowpow *reload noise*
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 04, 2011, 03:11:15 PM
*doing it rite

then someone kills you instantly with a spell

bye

:smug:
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 04, 2011, 03:36:07 PM
then someone kills you instantly with a spell

bye

:smug:

is it sad my first thought was 'LAST STAND MOTHERFUCKERS'


....i watch my dad play Modern Warfare 2 and Black Ops too much :<
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 03:44:12 PM
Gunslinger is hilarious.  One viable party tree, then you get 40 skill points to spend on stupid stuff that are useless for FB builds.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 04, 2011, 08:54:28 PM
That is why magical ammunition is better than real ammunition. :>
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Jana on January 04, 2011, 09:01:14 PM
I was talking to Trance about Gunslingers yesterday. Being unable to damage anything elementally (aside from using the expensive silver bullets, or the expensive-to-make elemental sphere for grenade launcher) makes it very difficult to play as one.

I was having a lot of fun with a gunslinger on eRO because that server introduced elemental ammunition, but it'll be a long while before I try to play one on HatRO... Both because I already have other characters to focus on and the relative difficulty (in my head) of playing one.

Along the same route: What do you guys think of the Ninja class? I know TSO is playing one on HatRO.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 09:18:25 PM
The expanded classes are gimmicks.  The Ninja class makes a better AoE caster than a pre-trans Wizard but consumes items to cast (that you have to go all the way to Amatsu to get).  They can't wear any of the good mage gear like Orleans or Survivor's sets, so things like Phen clips are a must.  Their best weapon is the Bazerald which only gives a pitiful +10% MATK (but +5 INT) and is an MVP drop.  Compare this to the Arc Wand which is NPCable and gives +3 INT and 15% MATK.  While damage isn't as important for an AoE caster in group play, it doesn't help win you any popularity points being outdamaged by Wizards in NPC gear.

Post trans though High Wizzie/Sniper make better mob controllers than a Ninja ever will thanks to the extra trans stat points.  Ninja also gets a very poor INT job bonus (+5) vs the High Wizard's jaw dropping +17 at 70.  Ninjas have a relatively poor SP pool to begin with, whereas HWizzies get 2 free SP regen levels for essentially free.  Sniper gets the excellent Sharp Shooting skill which can essentially become any element thanks to arrows, sucks to be you if you're a Ninja fighting undead or frost resistant enemies.  Watery Evasion can take the place of Quagmire and serves dual purpose to give HWizzies water to cast Water Ball which is kinda neat, although Quagmire is better as it drops AGI/DEX in half compared to only -8 AGI drop.  Scholars can do that too with Deluge though while boosting the Water Ball attack power at the same time (and not cripple the HWizzie that has to venture into the water with half movement speed).

Only thing Ninja brings to the table is survivability with Cicada Skin Shed and Flip Tatami, which 1) isn't needed in group play and 2) is easily bypassed with trans skills like Acid Demo and High Speed Cart Ram.

I rolled one as an alt simply because Ninjas are still my favorite magic-based class (second being battle sages).  They play much differently than a straight up Wizard thanks to CSS, and they get better wind elemental spells than Wizards get.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 04, 2011, 09:24:58 PM
Trans classes also get that extra 25% hp/sp.

That said, I still feel that Gunslingers are super fun to play.  If I bothered figuring out how to play HatRO using my eRO install, I'd probably roll a Taekwon though.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 09:32:54 PM
Trans classes also get that extra 25% hp/sp.

That said, I still feel that Gunslingers are super fun to play.  If I bothered figuring out how to play HatRO using my eRO install, I'd probably roll a Taekwon though.
Gunslingers are fun, but just be aware they're suboptimal even to Hunters.  Ninjas are the only expanded class that could be argued to be better than their pre-trans counterpart.  Post trans though no comparison, until the expanded classes can rebirth they'll be stuck in the mud.

Funny thing though, the same doesn't apply to the Taekwon branch though.  Soul Linkers are down right a necessity in group play, soul link massively expands your group flexibility and Esma SLs have the highest single target MATK in the game and can choose any element at will.  TK rankers make better unarmed fighters than monks ever could (and better combo monks than they could) and are downright awesome to play.  Turns RO into a beat-em-up.  And if you're willing to be a Ranker you can spam kicks all day.  Then there's the Star Gladiator, the single most narrow minded focused being on the planet.  It can easily output DPS that makes EDP Sins cry, but only to a single type of monster, on only one map.  It's a gimmick with style IMHO.

Any of these can be valuable even post-trans when running around places like Thor's Volcano or Juperos Core or any of the super fun endgame dungeons.  Same can't be said of Gunslingers/Ninjas :(
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Mounting Jaggis on January 04, 2011, 09:44:34 PM
And with the introduction of 3rd classes they are probably less useful since they can't go to level 150
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 09:45:33 PM
Depends, they're getting their expanded classes with the third jobs in mind, so it's possible they could be up to part to at least Trans 2 classes (which would be fine).  We're likely NOT going to do third jobs on HatRO unless they get significantly nerfed, in their current state they completely ruin the game.

Expanded SN just came out this week on kRO, Ninja/Gunslinger likely to follow soon.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 04, 2011, 09:46:42 PM
Gunslingers are fun, but just be aware they're suboptimal even to Hunters.  Ninjas are the only expanded class that could be argued to be better than their pre-trans counterpart.  Post trans though no comparison, until the expanded classes can rebirth they'll be stuck in the mud.

Funny thing though, the same doesn't apply to the Taekwon branch though.  Soul Linkers are down right a necessity in group play, soul link massively expands your group flexibility and Esma SLs have the highest single target MATK in the game and can choose any element at will.  TK rankers make better unarmed fighters than monks ever could (and better combo monks than they could) and are downright awesome to play.  Turns RO into a beat-em-up.  And if you're willing to be a Ranker you can spam kicks all day.  Then there's the Star Gladiator, the single most narrow minded focused being on the planet.  It can easily output DPS that makes EDP Sins cry, but only to a single type of monster, on only one map.  It's a gimmick with style IMHO.

Any of these can be valuable even post-trans when running around places like Thor's Volcano or Juperos Core or any of the super fun endgame dungeons.  Same can't be said of Gunslingers/Ninjas :(

I'd rather play something fun ('slinger) than something boring but more effective (hunter).  No question which is better, of course.

And the best thing about HatRO... how many rankers do you have, exactly? 8)  Anyway, no question that taekwons and their related classes are clearly the most developed of the three expanded classes.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 09:50:33 PM
I'd rather play something fun ('slinger) than something boring but more effective (hunter).  No question which is better, of course.
I agree, to a point.  Gunslinger just can't do stuff like Bio3 or Thors or Thanatos.  And the lack of applicable gear gives them severely reduced flexibility in the long haul (can't do stuff like status bows/etc, or get all the fancy trans-only armor).

And Hunters aren't boring if you do something other than pure DEX/AGI DS builds 24/7.  Sharpshooting is my favorite build, and traps are always fun to screw around with (freeze traps are great).  Ironically Gunslinger has only one viable group build, fullblast shotgun.  Any of the other "fun" builds are really only for solo play.

Quote
And the best thing about HatRO... how many rankers do you have, exactly? 8)  Anyway, no question that taekwons and their related classes are clearly the most developed of the three expanded classes.
Only Trance is maso enough to be willing to tackle the intense mission of 100 RED PLANTS.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 04, 2011, 09:52:13 PM
I'd play a taekwon, but I don't have the patience for learning what does what :P

I'd rather just go around and smite things with bolts and elemental attacks. :D
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 04, 2011, 09:57:18 PM
Taekwons turn RO into a beatemup.  You get a set of kicks that combo off of eachother, all fancy martial arts House of Flying Daggers stuff like flying leap kick etc.  There's literally no cooldown on them outside of the chains you have to setup (you have to enter a stance, wait for it to trigger then kick).

You can either choose to job change into either a Soul Linker or a Star Gladiator, OOOOOOOOOOOR you can choose to remain a Taekwon kid and get the "ranker" skill.  What this does is it lets you take missions, where you have to kill 100 of a certain monster.  You earn points based on your completion of missions.  If you're in the top 10 of rankers, you can spam kicks infinitely and without having to do the proper combo/stance chains, plus other benefits like hp/sp triples etc.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Mounting Jaggis on January 04, 2011, 10:00:48 PM
I like to think playing as a Taekwon is like playing a game of Simon says

EDIT: I just rebirthed my Crusader and I want to use a build with Shield Reflect and Shield Chain/Rapid Smiting. This is a build on this page (http://irowiki.org/wiki/Paladin#Battle_MR.2FRS) called Battle MR/RS and it says it's the best tank build. Is it a good build or is it outdated?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Jana on January 05, 2011, 02:03:39 AM
Sana kept asking me about which classes were "fun" to play. He has an archer, going hunter, but he might like the taekwon classes too.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 03:08:49 AM
I like to think playing as a Taekwon is like playing a game of Simon says

EDIT: I just rebirthed my Crusader and I want to use a build with Shield Reflect and Shield Chain/Rapid Smiting. This is a build on this page (http://irowiki.org/wiki/Paladin#Battle_MR.2FRS) called Battle MR/RS and it says it's the best tank build. Is it a good build or is it outdated?
PLEASE FOR THE LOVE OF GOD DON'T LOOK AT IROWIKI FOR BUILDS.

There are only 2 builds for Crusader, all are max vit.  Either Devotion/Shield, or Gospel/Shield.  Everything else is a terrible gimmick.  You are not to do damage, you are to sit in the back, either spam gospel or cast devotion on the LKs/frontline people and keep shit away from the caster/heal line.  If you wanted to pull trash and do damage you should have been an LK.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Rikter on January 05, 2011, 04:31:37 AM
The Veins Siblings quest is the dumbest quest I have ever seen and I never ever want to do it again or go back to the Volcano after the last trip in to finish the quest.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Mounting Jaggis on January 05, 2011, 04:35:16 AM
PLEASE FOR THE LOVE OF GOD DON'T LOOK AT IROWIKI FOR BUILDS.

There are only 2 builds for Crusader, all are max vit.  Either Devotion/Shield, or Gospel/Shield.  Everything else is a terrible gimmick.  You are not to do damage, you are to sit in the back, either spam gospel or cast devotion on the LKs/frontline people and keep shit away from the caster/heal line.  If you wanted to pull trash and do damage you should have been an LK.

Ok, I'm using a skill simulator to see what can I spend my points on. I'll probably go for the Devotion route, but I can get Devotion, Gospel, and Auto-Guard maxed out with 4 points to spare which I'll probably for Defender. Should I focus on 1 of those two builds you mentioned and use the extra points for something else or can I go for both of them?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 04:57:18 AM
The Veins Siblings quest is the dumbest quest I have ever seen and I never ever want to do it again or go back to the Volcano after the last trip in to finish the quest.
Wait until we willingly go do Thors.  It's going to be ~*awesome*~
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 05:12:14 AM
Ok, I'm using a skill simulator to see what can I spend my points on. I'll probably go for the Devotion route, but I can get Devotion, Gospel, and Auto-Guard maxed out with 4 points to spare which I'll probably for Defender. Should I focus on 1 of those two builds you mentioned and use the extra points for something else or can I go for both of them?
You want the entire shield branch, regardless.  Maxed out.  So you should only have enough points left over for either Devotion or Gospel.

Devotion http://irowiki.org/~himeyasha/skill4/pld.html?103cKrKuFbn5bx
Gospel http://irowiki.org/~himeyasha/skill4/pld.html?103cKrK1bn1bqdnHX

Devotion is better overall.  Gospel is really gimmicky and too random for my tastes but some of the gospel effects can be amazing (and crippling, like give holy armor/weapon to everyone).
Title: Re: Ragnarok Online - now with our own IRC!
Post by: orinrin on January 05, 2011, 05:16:15 AM
BTW I'm the first TK Ranker on HatRO.   :D
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 05, 2011, 05:16:45 AM
What would you suggest for a Prof/possible High Wizard? =O
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 06:17:29 AM
What would you suggest for a Prof/possible High Wizard? =O
Err are you already a Sage?  Then you're going to be a Scholar trans.  Scholar becomes massive SP pool with indulge/etc, and casts stuff like MAGNETIC EARTH to stop ground target spells.

HWizzie spams Storm Gust all day every day to wipe up trash.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 05, 2011, 06:20:35 AM
I'm not even playing yet. My new lappy is due tomorrow, though.

I'm just saying, I may go Scholar or High Wiz, haven't totally decided yet.

That said, I'm sure a Sage can be of more use than just Magnetic Earth alone, or else I might be more inclined to go HWiz instead. Hmmmm.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 06:44:35 AM
I'm not even playing yet. My new lappy is due tomorrow, though.

I'm just saying, I may go Scholar or High Wiz, haven't totally decided yet.

That said, I'm sure a Sage can be of more use than just Magnetic Earth alone, or else I might be more inclined to go HWiz instead. Hmmmm.
Caster classes kind of get shafted in group play.  Not saying your role isn't desperately needed, just realize you're probably going to be a one trick pony for most encounters.

For HWizzies it's spam proper elemental AoE to kill trash, use Ganbaiten to cancel ground effects, repeat.  Cast Quagmire/Ice Wall here and there to slow stuff down and maybe use Water Ball if Deluge is an option.  For Sages it's sit in the back, cast Magnetic Earth, convert your HP to SP and give it to people who need it like Asura Monks/etc.

If you were looking to be the dude attacking the boss/big stuff you should probably roll some flavor of Assassin Cross or Sniper or LK.  SBK/EDP DD Assassins do the highest DPS in the game, Snipers can do great against low def MVPs and Sharpshooting is fun way to clear mobs, and traps are always useful.  LKs don't do as much damage being a tanker role, but they're crucial in keeping aggro away from the squishies, and Spiral Pierce is fun as hell to spam.  Then there's weirder flavors of DPS classes like Asura Monks or AD Creators or Dex Gypsies.

HWizzie/Scholar is pretty much a support role in group play.  Which is weird to say because their "support" is "kill all the dudes that aren't the boss" lol.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 05, 2011, 06:52:48 AM
Well see, I'm not used to group play at all-- back when I used to play, it was pretty much me soloing everything, or partying with one or two other people. I may make a SinX or LK sometime, I suppose.

Hmm. Scholar would definitely be fun in PvP, though, and as long as I can be useful in groups and solo at least somewhat decently, I'm happy I guess :V
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 06:58:29 AM
Be aware PvP builds are generally vastly different than MVP/group play builds, and likely there's not going to be much of PvP play for a good long while.  I got an SBK Sin so that's kind of set.  I dunno if we need more LKs yet, last I checked we got 1 confirmed Spiral Pierce LK and one 2H Parry LK.  Ask Piamette on #shrinemaiden and she can let you know what we desperately need.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Stuffman on January 05, 2011, 09:08:58 AM
How do combat smiths stack up against other classes?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on January 05, 2011, 09:28:09 AM
How do combat smiths stack up against other classes?

They will murder you, melt your gear, and sell the pieces for money... if they can get close. Cart Boost makes that easier, but if you have a way to keep a smith away from you, they can't touch you. If they get close though, go ahead and count on a respawn in your near future. Spammerfall! Spammonite! Cart Termination! MONEYMONEYMONEYMONEYMONEY
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 05, 2011, 10:10:35 AM
How do combat smiths stack up against other classes?

I don't really like WS in WoE... The main issue is, Combat Smith's main damage output comes from MPT Cart Terminations with Bloody Ice Picks or carded Combat Knives or something. A lot of WS WoEers also favour VIT over AGI in terms of the durability stat, for some reason. While AGI WSes do provide reductions to after-cast delays on CT, they don't really allow you to survive against heavy-hitters like 2HZerk LKs or Sac Pallies that will wreck you on equal-footing. VIT is almost always the preferred WoE stat in this case, as your only real worry is the occasional AD Creo who will toss a bomb at your face and instantly kill you. And he'd most likely be doing it to more threatening targets like LKs and Pallies anyway. A WS' role in WoE is to cause chaos and to cause massive AoE damage w/ Cart Termination, and pretty much serve as a solid line of Emp defense against sneaky emp breakers and other commonly used tools.

Ok, I'm using a skill simulator to see what can I spend my points on. I'll probably go for the Devotion route, but I can get Devotion, Gospel, and Auto-Guard maxed out with 4 points to spare which I'll probably for Defender. Should I focus on 1 of those two builds you mentioned and use the extra points for something else or can I go for both of them?

Impossible to go for both.

A lot of people would tell you to go Devotion and ditch Gospel entirely always. Under normal circumstances, I'd probably agree with them - Gospel is also pretty situational and it also removes any buffs on the Paladin - this includes the Shield stuff. However, Gospel has some insanely nice effects that will make your team probably fellate you should they come out (that's another issue already brought up - it's not always reliable). I'm not going to tell you to ditch Devo over Gospel, that's just retarded, because Devo is THE one tank skill that makes you desirable in almost all cases. As TSO mentioned, there are only two builds that really matter, at least in PvE or MVP play: Devo/Shield and Gospel/Shield. I'll describe the details as I've played both roles extensively:

Devotion + Shield Skills
This is the stereotypical Paladin tanking skill build. You will be maxing all the shield skills (Shield Reflect, Defender, et. al) as well as Devotion (duh). What you will do in major PvE fights is to Devote yourself to LKs and other key strategic players in the team in order to extend their lifespan. Furthermore, Devotioning yourself to the party will allow you to be the only person a FS Priest has to worry about. If an AoE does enough damage to rape everyone, it only rapes you. In such a situation where the FS Priest has to use 5~8 Blue Gemstones to Resurrect (provided they don't have a Mistress card), they would only have to use one! Furthermore, since most respectable Pallies go for V>everything, you will basically be giving a shitton of eHP (Effective HP) to the team and also increase your team's survivability in a clash. This is probably the skill build we want most of our future Pallies going.

Gospel + Shield Skills
This is not necessarily a Paladin tanking build. Instead, your role will be to sit in the middle of the party and provide wicked buffs to everyone just by standing there and singing a very orchestral tune. Gospel has the effect of providing buffs out of a random selection. However, the said selection is composed of a ridiculous list of buffs which also include doubling your SP count. Instantly, every champion in the party falls in love with you. By Asura Striking the MVP or mob in the face. Seriously. Gospel is pretty much a temporary godmode for your party. Don't listen to people who say this build is completely useless. It isn't. However, it's a LUXURY role and honestly isn't something that everyone's looking for. It is definitely something you run when you're looking for laughs, though (like me). PERSONALLY, if I were to run a Pally, it'd be a Gospel/Shield Paladin.

However, there is an exception to this: The WoE Paladin. The WoE Paladin focuses on using Sacrifice (iRO: Martyr's Reckoning), Pressure (iRO: Gloria Domini) and Devotion to provide minor tanking, tactical debilitation, and damage to important threats in the castle. They have max VIT, obviously, but they also have STR, INT and DEX to some degree. STR is mostly for carrying food and Mastelas and stuff to keep HP up and prime, as you'll be using Sacrifice a lot, and that uses your HP and turns it into damage. So yeah.

Quote
Only Trance is maso enough to be willing to tackle the intense mission of 100 RED PLANTS.

Don't remind me. Actually, I changed that to 100 THIEF EGG BUGS. Which I have yet to finish, because lawl, school.

What would you suggest for a Prof/possible High Wizard? =O

Here is the build I made for a High Wizard earlier: click (http://www.shrinemaiden.org/forum/index.php/topic,7973.msg519802.html#msg519802), Mima-sama approved.

Be aware PvP builds are generally vastly different than MVP/group play builds, and likely there's not going to be much of PvP play for a good long while.

Feel free to ask me about WoE builds.




Title: Re: Ragnarok Online - now with our own IRC!
Post by: Dormio Ergo Sum on January 05, 2011, 11:59:11 AM
STR is mostly for carrying food and Mastelas and stuff
With how easy it is to get Gym Passes, you don't really need that STR.
For Hat Online, anyway.
Also, dat critsin. Good luck getting the equips for that.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 05, 2011, 12:04:15 PM
With how easy it is to get Gym Passes, you don't really need that STR.
For Hat Online, anyway.

For Hat Online

Which won't have WoE until like

...

...

i don't know when the fuck

Every time I talk about WoE or PvP, don't assume I'm talking exclusively about Hats Online, because I'm not. >_>
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 05, 2011, 12:27:56 PM
The Veins Siblings quest is the dumbest quest I have ever seen and I never ever want to do it again or go back to the Volcano after the last trip in to finish the quest.

But the monologues when you get a dung or when you got all of them are soooo satisfying!

Also I always played a Spear/AGI Paladin (with a few holy skills), I never liked the shield ones. Though I rarely ever played RO non-solo. (Also, when hitting 3rd job, the spear build suddenly becomes a viable choice due to all the new skills) :V

Also, I don't think that the 3rd jobs are THAT imbalanced or strong, they are a completely new tier of classes, of course they are that much stronger than the usual old stuff.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 05, 2011, 01:59:58 PM
i present to you

the depressing SNIPER guide

a lot of people like to use "falcon"

it's a pretty powerful weapon, the falcon. using that blitz beat and falcon assault to great levels.

but i'm going to take it one step further... and make falcon assault as awesome as it can be.

here's the stats you'll be needing, at base as usual:

LV99/70

STR - 1
AGI - 1
VIT - 33
INT - 99
DEX - 96
LUK - 2

see, falcon assault and blitz beat's damage are greatly influenced by INT and slightly influenced by DEX.

however, you'll need high DEX in order to give falcon assault a near instant-cast time. this is easily achievable with the tools a Sniper has at his/her disposal and gear.

speaking of gear, here's what you'll be needing!

weapon: +10 Main Gauche w/ 4 Drops
upper headgear: +9 Tiara w/ Kiel D-01
mid headgear: glasses or sunglasses w/ Kiel D-01
lower headgear: whatever you want
shield: +9 Guard w/ Andre Egg
armor: +9 Sniping Suit w/ Desert Wolf Baby
garment: +9 Wool Scarf w/ Aliot
footgear: +9 Tidal Shoes w/ General Egnigem Cenia (MVP)
accessory 1: Earring w/ Beelzebub
accessory 2: Glove w/ Zerom

This gear boosts your HP by obscene levels, increasing the sniper's piddly base 6k w/ 33 vit to a astonishing 10k with the same amount of vit... that's a lot.
Justifying the two Kiel D-01 cards which you will probably never get in your life time reduces your after cast delay by 30% and 30%
Sniping Suit reduces your after cast delay by 23%, the desert wolf baby adds +1 INT
Aliot increases your INT by 2 and your SP count by 5%
The General Egnigem Cenia also boosts your HP and SP, as well as regen
The Beelzebub Card ensures your autocast.

the aim of the game is to maximize your FA damage while at the same time reducing delay and making it come out as fast as possible.

your after-cast delay is reduced by a net amount of around 78%, which is a damn lot

using the sniper buffs, along with the Beelzebub card, ensures that you will be autocasting FA often

you will always do 7k damage with falcon assault per cast, and your dps will be slightly above 7k (7400~ish).

since you are a long-range fighter offering quick FA support, you won't be as damaging as a bunch.

but this is pretty much the only way i see an INT sniper working.

as an added bonus, you can use ankle snares and landmines due to your obscenely ridiculously high INT
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 02:04:57 PM
How do combat smiths stack up against other classes?
Amazingly awesome in PvP and ruins everyone's day.  Utility in group play is kind of limited though.  You can do a gimmick with HSCR and the Overthrust stuff I suppose for group play but a Creator would be more useful for that.  Hammerfall would be the one nice thing you could spam but in higher level dungeons things tend to be stun immune/resistant (lol Thor's).

But the monologues when you get a dung or when you got all of them are soooo satisfying!

Also I always played a Spear/AGI Paladin (with a few holy skills), I never liked the shield ones. Though I rarely ever played RO non-solo. (Also, when hitting 3rd job, the spear build suddenly becomes a viable choice due to all the new skills) :V
Errrr, AGI spear is probably the worst build possible for Paladin, period.  You're absolutely useless in a group setting.  It's not even a good solo leveller, Emo/GC sader is a thousand times more effective at levelling.

Quote
Also, I don't think that the 3rd jobs are THAT imbalanced or strong, they are a completely new tier of classes, of course they are that much stronger than the usual old stuff.
Umm they completely trivialize a lot of the old content to the point it's not even a challenge.  I think that counts as OP.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 05, 2011, 02:32:27 PM
Errrr, AGI spear is probably the worst build possible for Paladin, period.  You're absolutely useless in a group setting.  It's not even a good solo leveller, Emo/GC sader is a thousand times more effective at levelling.

I know, but I like it better.

Umm they completely trivialize a lot of the old content to the point it's not even a challenge.  I think that counts as OP.

A completely new tier of classes should be OP for the old content. Because it's a completely new tier. It's like, it's not challenge to kill those mobs what murdered you as a 1st job class, as a 2nd job class.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 05, 2011, 02:34:06 PM
Umm they completely trivialize a lot of the old content to the point it's not even a challenge.  I think that counts as OP.

The main issue here is that 3rd jobs weren't made with old content in mind.

3rd jobs were made with New World content in mind, this means: Manuk, Brasilia, Splendide, etc. A lot of the mobs, you'll find, have obscene stats and HP that trans jobs would have an insanely hard time with solo or even in a small group. 3rd Job was introduced with these in mind. In an official server setting, you would normally be a 3rd job character at this point in time. HOWEVER, since Private Servers are pretty much wanting to shoehorn 3rd job classes into servers where:

a) The 3rd job classes themselves are buggy
b) The New World content is unstable
c) Many of these servers are PvP oriented

It makes many people's view and opinions on the 3rd job classes skewed. Yes, one can easily argue that they are overpowered to some degree. I agree with this to some extent, however, due to kRO's developing nature and the New World content being absolutely stupid without the Lv100 cap removed, it was necessary. But people just can't seem to understand that 3rd Jobs should be for NEW WORLD, and not used to completely smash old content to bits.

That's not what 3rd job was for. So people need to put things into perspective >_>
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 02:47:41 PM
I understand this completely.  Believe me, I'm not stupid :O  I know third classes were built for content that isn't exactly "out" yet (outside of kRO).

The problem is it fractures the game.  You have a massive gulf in content that becomes cakewalk or completely undoable depending on which side of the gulf you're on.  This is more because RO2 falling apart and Gravytee being forced to shoehorn a bunch of content into RO.  I understand the situation but they did it without any regards to current game balance just to leech a few more months out.  Basically in my opinion it was just a poor decision overall.

The new world and the third jobs might as well be considered a different game at this point.  It'd be like if you took WoW classes and shoved them into UO.

I know, but I like it better.
I'm not so anal that playing a class suboptimally bothers the hell out of me, but to take a class and shove it into a role it was never intended to does bother me.  If you wanted to be click-click-click look ma I can make da purdy numbers come out real fast, you should have been an assassin or a rogue.  It's great you did it and all but it's those kinds of builds that end up on iROwiki and get used unironically and end up just breeding bad players and bad paradigms.

Last thing the world needs is a bunch of tanks who like to pretend they're DPS.  Especially since Paladin is such a specific role in RO.

Quote
A completely new tier of classes should be OP for the old content. Because it's a completely new tier. It's like, it's not challenge to kill those mobs what murdered you as a 1st job class, as a 2nd job class.
Except there's over 5-6 years worth of "old" content and only a few months of "new" content.  And a lot of the "old" content was still setup in a way where maybe at most a tenth of a typical server population actually completed it.  Satan Morroc?  Ifrit?  Even with perfect gear and level cap characters it requires a lot of work and understanding of game mechanics.  The transition from second job to rebirth was far smoother, it made the original content easier but it didn't make it completely trivial, and the classes merely added more specializations rather than "here's a shitton of abilities that completely supplant all your old shit, lol".

It was just a hackjob, RO was slated to be EOLed this year but thanks to having to go back to the drawing board with RO2 they were forced to shove in a new tier just to get people to grind a bit longer.  Stop trying to praise it as good game design to suddenly make the last 6 years of your game ez mode.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 05, 2011, 03:00:58 PM
I understand this completely.  Believe me, I'm not stupid :O  I know third classes were built for content that isn't exactly "out" yet (outside of kRO).

The problem is it fractures the game.  You have a massive gulf in content that becomes cakewalk or completely undoable depending on which side of the gulf you're on.  This is more endemic RO2 falling apart and Gravytee being forced to shoehorn a bunch of content into RO without any regards to current game balance just to keep it afloat.  Basically in my opinion it was just a poor decision overall.

I am well aware of the repercussions introducing such content brings. My post was not trying to question the design decisions Gravity made. My post was instead trying to address the mass amounts of QQing over 3rd jobs and how this QQing is mostly annoying to me and I feel people need to be more considerate about what they're QQing about. Well, naturally, 3rd jobs going to trivialize a lot of old content. However, it's still very easy to fuck up as 3rd job against dangerous MVP like Ktulla, Ifrit and Satan Morroc. Also, I don't think Solais was trying to call it good game design, I think he was merely trying to justify their OP-ness. Which is actually not the same thing, but it's easy to misconstrue it as such. And believe me, I wouldn't JUSTIFY them being OP, I was merely trying to rationalize the decision in doing so. Again, all I was really going at with my response is "Jesus Christ, it's there, stop bitching about it, it won't change to be balanced because this is Gravity we're talking about here."

Quote
Except there's over 5-6 years worth of "old" content and only a few months of "new" content.  And a lot of the "old" content was still setup in a way where maybe at most a tenth of a typical server population actually completed it.  Satan Morroc?  Ifrit?  Even with perfect gear and level cap characters it requires a lot of work and understanding of game mechanics.  The transition from second job to rebirth was far smoother, it made the original content easier but it didn't make it completely trivial, and the classes merely added more specializations rather than "here's a shitton of abilities that completely supplant all your old shit, lol".

High rate servers and super high rate servers with arbitrarily high stat and level caps would like to have a word with you.



Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 05, 2011, 03:10:41 PM
Well, I do agree on the New World content being severely lacking, it's like they only add two new maps a year and that's it folks. (Though I dunno about Renewal, I thought that was made so the 3rd jobs can take on the old content.)

As Trance-e said, I never said it's a good design choice, hell it's an incredibly poor one, they should build the content first fully, then release the classes. Or doing them all in once, after all, as I heard, different departments work on the classes and another one on the actual content. This is just very lazy.

(I mean really, random people can do better content nowadays with the mods and map editors, and a lot faster than Gravity.)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 05, 2011, 03:15:31 PM
I am well aware of the repercussions introducing such content brings. My post was not trying to question the design decisions Gravity made. My post was instead trying to address the mass amounts of QQing over 3rd jobs and how this QQing is mostly annoying to me and I feel people need to be more considerate about what they're QQing about. Well, naturally, 3rd jobs going to trivialize a lot of old content. However, it's still very easy to fuck up as 3rd job against dangerous MVP like Ktulla, Ifrit and Satan Morroc. Also, I don't think Solais was trying to call it good game design, I think he was merely trying to justify their OP-ness. Which is actually not the same thing, but it's easy to misconstrue it as such. And believe me, I wouldn't JUSTIFY them being OP, I was merely trying to rationalize the decision in doing so. Again, all I was really going at with my response is "Jesus Christ, it's there, stop bitching about it, it won't change to be balanced because this is Gravity we're talking about here."
I know Gravytee won't rebalance it and I'm not bitching about it, I'm just simply refusing to enable it until a point in time where it becomes a necessity for the content we're at :b  I simply stated third jobs are broken (both in the sense they're incomplete and sort of buggy and that they're OP) and will not be enabled for the forseeable future.  I'm not the one who keeps on bringing it up in some vain attempt to get me to rethink my decision :|

Do I eventually want to play with them?  Sure.  Do I want to do it now?  Hell naw.  We don't have new world enabled to begin with, and even then I'd like to try the new world stuff up until the point third jobs become a requirement to proceed.  But then again I'm the kind of person who sees something supertough and then tries the worst possible build to do it.  I min/max in the sense I like seeing how close to the razor's edge of doable I can get it to, relying on skill/mechanic understandings to overcome gear/level/build shortcomings.

Quote
High rate servers and super high rate servers with arbitrarily high stat and level caps would like to have a word with you.
Let's all play on 250 ASPD servers with 10x movement rate and only 6 dex required for instacast. \o/  With a vendor dispensing Doppel/Phreeoni cards.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 05, 2011, 03:57:43 PM
Believe me, I'm not stupid :O

WAIT A MINUTE

THEN WHO ARE YOU >:(

In other news, if any of the HatRO players want to check out new world/third job stuff, it's been enabled on EssenceRO (where the other half of us play, see the OP of this thread).  Please note that not all of the skills work properly for third classes no matter where you play (even kRO).
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 06, 2011, 12:17:19 AM
I know Gravytee won't rebalance it and I'm not bitching about it, I'm just simply refusing to enable it until a point in time where it becomes a necessity for the content we're at :b  I simply stated third jobs are broken (both in the sense they're incomplete and sort of buggy and that they're OP) and will not be enabled for the forseeable future.  I'm not the one who keeps on bringing it up in some vain attempt to get me to rethink my decision :|

Do I eventually want to play with them?  Sure.  Do I want to do it now?  Hell naw.  We don't have new world enabled to begin with, and even then I'd like to try the new world stuff up until the point third jobs become a requirement to proceed.  But then again I'm the kind of person who sees something supertough and then tries the worst possible build to do it.  I min/max in the sense I like seeing how close to the razor's edge of doable I can get it to, relying on skill/mechanic understandings to overcome gear/level/build shortcomings.

I wasn't the one telling you to rethink your decision though ??? I never criticized your decision to disable 3rd jobs, I merely just made my statement as a general "shut up" statement to those who keep bitching about how 3rd jobs are sooo overpowered (which they are but it's for good reason).

for the most part though a lot of the new world content does require third jobs. if you check the mob tables for some of the initial new world maps, monsters like luciola vespa and cornus have like 25k~32k HP each and have ATK of 10000 to 13000 ??? Cornus has Reflect Shield even ?????? i don't see any amount of skill/mechanic understanding apart from "hope EDP breaks through the HP and you don't get instagibbed" being able to break through a visible statistical limit that is only broken w/ the introduction of 3rd jobs.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 06, 2011, 08:51:33 AM
for the most part though a lot of the new world content does require third jobs. if you check the mob tables for some of the initial new world maps, monsters like luciola vespa and cornus have like 25k~32k HP each and have ATK of 10000 to 13000 ??? Cornus has Reflect Shield even ?????? i don't see any amount of skill/mechanic understanding apart from "hope EDP breaks through the HP and you don't get instagibbed" being able to break through a visible statistical limit that is only broken w/ the introduction of 3rd jobs.

Cornus has Reflect Shield even

Cornus

THOSE FUCKING UNICORNS AND THEIR REFLECT SHIELD I HATE THEM I HATE THEM I HATE THEM  I HAAAAAAAAAAAATE!!
(I know, they aren't aggressive but I needed to kill 10 of them for a quest.)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 06, 2011, 02:14:46 PM
I wasn't the one telling you to rethink your decision though ??? I never criticized your decision to disable 3rd jobs, I merely just made my statement as a general "shut up" statement to those who keep bitching about how 3rd jobs are sooo overpowered (which they are but it's for good reason).
I never said you did ??????????????????????????????????????????

Quote
for the most part though a lot of the new world content does require third jobs. if you check the mob tables for some of the initial new world maps, monsters like luciola vespa and cornus have like 25k~32k HP each and have ATK of 10000 to 13000 ??? Cornus has Reflect Shield even ?????? i don't see any amount of skill/mechanic understanding apart from "hope EDP breaks through the HP and you don't get instagibbed" being able to break through a visible statistical limit that is only broken w/ the introduction of 3rd jobs.
See I'm maso enough to attempt this because lol I love having a challenge.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 13, 2011, 12:24:07 AM
See I'm maso enough to attempt this because lol I love having a challenge.

that's not a challenge, that's impossible >_o well probably not, but you'd need ridiculous amounts of gear, far more than i probably have any patience for considering i'm not very high priority when sharing rare mvp loot ::)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 13, 2011, 07:16:34 PM
:b

I'm wondering if instacast HWizzie is worth it or not.  Even with instacast there's a 5sec cooldown on AoEs (only reduced to server-imposed limit of 4.5 with bragi).  The gear to get it isn't impossible, it's mostly luck rolling +3 DEX hidden enchantment armors. (or a Dame of Sentinel card :colonveeplusalpha:)  Still, it'd be pimpin as fuck, even if I'm sacrificing some damage.

Current HWiz plans:
Stats/Gear: an absurdly long URL (http://calcx.wushuang.ws/?cazbLbiababaRbLbDabajaahPaafaaaaaanBfaaaaaaaak9aaotaauXeKbglybplIe4fwbMfwbMaffjadaaabkkaaaaaaaabaaacuaaraaaaaaaaaaaaaaaaaabLaaaaabMkcgbskbMkaaaaaaaaaaaaaaaakakaaaaaHaRaa)
Skills: http://irowiki.org/~himeyasha/skill4/hwz.html?10qxGAoUeKGQaffNaXbncAax

I only got Storm Gust 10 for my big AoE but I have a lot of flexibility.  I got Thunderstorm 10 because for the most part LoV is useless, TS10 would be a better combo to chain off of SG.  I got Stone Curse 10 for sweet SC/FBolt chaining, along with Frost Diver 10 for FD/JT chaining.  I could honestly drop one of those combos and get Meteor Storm or whatever else is needed.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 13, 2011, 07:22:02 PM
I'm thinking about dropping Sage for now and playing LK or Soul Linker.

I have no idea how to set up a Soul Linker though, stat or skill-wise. Help please :<
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 13, 2011, 08:03:04 PM
Soul Linker is stupid easy.  There's two builds, Support SL and Esma SL.  Esma SL gets the highest single-target spell in the game via Esma, this amazing skill that hits 11x your MATK.  Combined with Warm Wind, you can choose any element in the game (excluding poison/undead), including 1 that isn't obtainable via magic otherwise (shadow).  This gives you ridiculous flexibility in terms of killing targets.  And you get a MASSIVE SP pool.

The other build is support SL.  Soul Linker's defining characteristic is being able to cast a unique type of support buff that unlocks special abilities and powers depending on which class you're "linking" with.  For example, Assassin Soul Link doubles Sonic Blow damage, soul linking with a Sage allows their autospell to cast level 10 bolts rather than just level 3s (if they know them), and soul linking a Star Gladiator allows them to go into Union, which is ridiculous.  Soul linking a Dancer allows them to use Bard songs and visa-versa, allowing Dancers to cast bragi.

Esma SL skill build: http://irowiki.org/~himeyasha/skill4/slk.html?10GA3ffEHqndodndA3yAahznaX
Stats: 99 INT 70-80 DEX rest VIT

Don't really have room for anything on Esma builds, so as far as things go you're purely damage.  You could get a couple of points in Bard/Dancer Spirit or Assassin spirit to have some utility outside of damage.  The SP costs aren't really that big of a deal at the lower levels anyhows as you're basically a walking SP tank and a Scholar can always Soul Exchange you.  It's really the low skill durations that hurt, although at level 1 it's still 100 seconds.

Support SL skill build: http://irowiki.org/~himeyasha/skill4/slk.html?10GA3ffEHqseBdndFbn1yA1dnak
Stats 99 INT 84/94 VIT rest DEX

You got 9 skill points left.  The only MUST HAVE links are Assassin (double sonic blow damage) and Bard/Dancer (allow Bards and Dancers to use opposite gender songs).  Star Gladiator is also a must have as it enables the class-defining ability, Union.  I have Alchemist spirit on there as Twilight Pharmacy makes crafting things like bottle grenades and acid bottles and white potions much much much quicker (it lets you craft 100 at a time with equivalent chances to normal crafting).  I recommend either maxing out Wizard (no gems required for Wizard spells) or Knight SL (1H Quicken for Knights with 2H Quicken 10).

Monk spirit is fairly useless, and while Rogue spirit is nice, I have the only Rogue on the server and they're not useful for MVP/PvE.  Blacksmith skill is ok, although I don't think we have any Battlesmiths.  Crusader is decent too (double cast rate and damage of Shield Boomerang).  Hunter link is useless as the skill it enables, Beast Strafing, is based off of DEX and STR.  Same with Advanced 1st, Super Novice, and Priest links, they're useless for what they provide.  Soul Linker link is actually really good but you obviously need to have another linker around to take advantage of it (it lets you cast your K-type buffs on anyone, including the autores one)..

You could honestly go with less INT and max VIT if you want, it's really only for SP as you do not have enough skillpoints to get anything valuable in attack spells.  You could get skills like Eswoo (reduce monster walk speed to 1/5) or Estin (knockback small-sized monsters) or Estun (stun medium-sized monsters) and be able to do some minor damage/monster debuffing.

Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on January 13, 2011, 08:18:32 PM
... Estin (knockback small-sized monsters) or Estun (stun medium-sized monsters) and be able to do some minor damage.

You need those both maxed to learn Esma, though.


.... on second inspection, DOOOIIIII you put that in the support build, not the Esma build. NUR HUR

Another thing you can do with a soullinker is the Bastard Child PVP build - load up on a fair amount of luck, str, and get a Kitchen Knife or Fortune Sword and irritate the fuck out of people in PVP with your critspam, magic reflection, perfect dodge via Kaupe, auto- heal, and auto-res. This build really has no utility to it at all, aside from being your own personal link-slave, because it won't have the stats necessary to link multiple people without blue pot-spam or a Scholar nearby.

I beg to differ on Priest link, though. A soullinked Priest can solo the Sniper mobs in Biolabs. Coupled with Pnuema and Teleport, they can afford to hop around the stage until they find one on its own, or nearly alone, and murder it to death before hopping away again. Not a very reliable method of leveling, but the exp is amazing for a solo Priest. Of course, being able to reliable kill Anubis would be faster exp, there's always people who insist on spending twenty seconds killing one monster for 10% exp than they would spend twenty seconds killing three monsters for 5% apiece.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 13, 2011, 08:23:13 PM
Yeah but how many people are going to have a LV95 priest that needs slaved in Bio3?  It's just such a tiny edge case I don't really see it worth getting beyond the 1 point required for Kaizel.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 13, 2011, 08:23:39 PM
Oooh, that Esma build looks pretty sweet.

Leveling a TK to that point without anything in STR and AGI seems like a pain, though. Hmm.

I'll figure something out.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 13, 2011, 08:27:34 PM
Oooh, that Esma build looks pretty sweet.

Leveling a TK to that point without anything in STR and AGI seems like a pain, though. Hmm.

I'll figure something out.
That's the difficulty.  Surviving the TK stage.  If you gotta get STR to not go insane, do it.  It's just a few points of VIT or DEX sacrificed.  Once you're a Linker you become awesome.

Solo Odins3?  No big deal :smug:
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on January 13, 2011, 08:28:28 PM
Leveling a TK to that point without anything in STR and AGI seems like a pain, though. Hmm.

Lesser known fact, but LOL no one EVER makes use of this.

The SP Break skill, when it triggers, depending on the level, you have a chance to NOT consume Earth Spike scrolls upon use. That's right, you can go level of Sky Petits or Harpys or Hill Winds as a Taekwon by gathering up a metric ton of Earth Spike scrolls, hoping to find another Taekwon with the SP Break skill for you to trigger, and go nuts.

The HP/SP breaks work like a Supernovice spamming /doridori with the HP/SP Improved Regen skills; sit down next to another Taekwon with the same skills (which hopefully they'll all have at least level 5 of) and once the first regen tick procs, the effect kicks in and you can keep the improved regen rates for a half-hour (or so). When that's triggered, you have a (89+s.lvl%) chance to keep an Earth Spike scroll. That means, level one SP break, you have a 90% chance to keep the scroll (10% chance to lose it). At level ten, a 99% chance to keep the scroll, 1% chance to lose it.

This only works when you actually activate the Happy and Peaceful Breaks, not by simply having the skill.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 13, 2011, 08:33:13 PM
Lol I just stocked up on FB5 scrolls and went Flora/Mandragora hunting my TK stage.  It's actually not that bad.  You could skip Flying Kick/Tumbling completely (the only kick you can use as a Linker) and job change at 42.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: BallerSupreme on January 13, 2011, 11:07:40 PM
For you guys playing on HatRO, anyone interested in doing an Endless Tower run sometime? I figure it'd be fun to get together 12 people and give it a few tries.

a quick list of classes required

essentials:
1 lord knight
1 paladin
1 champion
1 scholar
1 minstrel
1 high wizard
2 high priests

and for the last 4 slots

1-2 Sniper, Sinx
1 Biochemist, or maybe 1 mastersmith
another priest, another scholar, or a soul linker

for gear, we can talk later if you'd be interested.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Dormio Ergo Sum on January 13, 2011, 11:38:47 PM
I'll take the Sniper slot. (Or HP if I ever bother to max out my priest)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 14, 2011, 12:06:41 AM
I'm either your hizzy wizzy or your cosine, whichever's needed.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Chaore on January 14, 2011, 03:07:18 AM
Dibs on Pally slot!
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 14, 2011, 06:02:13 AM
I only have a High Wizard if I'm ever needed

skills:

General AoE/CC skills
Lv10 SW
Lv10 Ice Wall
Ganbantein

Issue: I have no bgems
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on January 14, 2011, 09:13:18 AM
TSO - I just finally got myself onto Hats, and have gotten myself started.
Think you should know, someone is DB breaking in lowbie maps - according to Chaore, there was somethin wandering around Geos, and just now, I came across an Agav and an Earth Petit at wolves map - pay_fild02.

And a Dimik.

And a Nightmare.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Jana on January 14, 2011, 09:56:31 AM
My poor bard has yet to transcend! I'll try to get that done this week. ;_;
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 14, 2011, 10:44:53 AM
If you do an Endless Tower run, then someone should record all of it, I never seen a full run before.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Janitor Morgan on January 14, 2011, 03:50:39 PM
And a Nightmare.

If someone happens to get a Rosary from this Nightmare, plz to be selling it to me. no wait looks like I can buy one from the Prontera church I am an idiot :fail:

After class today, my time will be spent on my Blacksmith in Byalan Dungeon gathering blue gemstones, if anyone wants to join me. (I probably won't go any deeper than the second floor because ~*~no damage output~*~ but still)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Rikter on January 14, 2011, 04:43:36 PM
I would be willing to be the LK for Endless tower once I don't suck and have my computer fully hooked up. rizock would definitely be willing to go.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Chaore on January 15, 2011, 06:37:42 AM
If you do an Endless Tower run, then someone should record all of it, I never seen a full run before.

I'll likely attempt to stream it, and live streams record so yeah.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 15, 2011, 10:15:02 AM
I'll likely attempt to stream it, and live streams record so yeah.

Awesome!
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Tengukami on January 19, 2011, 10:44:58 PM
Currently an Acolyte engaging in grinding. Was given the advice in IRC to go to Payon and practice turning undead with Heal. At first I tried walking there from Prontera, but was consistently handed my ass in the Sograt Desert just west of Payon Forest by these ... humanoid tree monsters. Again and again I attempted the run, even trying to evade combat in that area through the generous use of Warp, all to no avail.

In the end, I boarded the airship and got off in Juno, where I paid someone to teleport me to Payon. Whatever works, yeah?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Dormio Ergo Sum on January 19, 2011, 10:49:31 PM
Whatever works, works.
But a simpler solution would be to use the Kafra Teleport Service to go directly to Payon from Prontera.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Tengukami on January 19, 2011, 11:23:25 PM
Whatever works, works.
But a simpler solution would be to use the Kafra Teleport Service to go directly to Payon from Prontera.

Was told I couldn't use the service, on account of the elections. But still, I got to see Juno.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Dormio Ergo Sum on January 19, 2011, 11:27:25 PM
Were you talking to the Kafra Event Staff instead of the regular Kafra Staff?
Eh, doesn't really matter as long as you're having fun.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Matsuri on January 19, 2011, 11:31:37 PM
Exploring is time-consuming and often puts you in positions where you're going to get slaughtered, but it's pretty neat to go around and see all the different places in the game. :P
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Tengukami on January 19, 2011, 11:43:19 PM
Yeah, that I learned when I went to Mt. Mjolnir. The trip there was just fine; it's when I actually got there that I ran into trouble, fast. It's a shame the save points are so far apart from each other, but on the other hand, this encourages you to explore and level up your character.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 20, 2011, 12:59:53 AM
this is long overdue but whatever

Basic PvE High Priest stuff! yay

Being a Priest is hard work. Fun if you enjoy being the kind of person who keeps everyone alive, but note that here on Hats there's a shortage on the number of priests online at the same time. Naturally, in such a case, you want to adopt a build that's tough enough to tank shit but also good enough to provide support to the group. When you begin the game and become an Acolyte, your options for levelling aren't THAT limited, but the real fun starts when you transcend and become High Priest. Hopefully this quickly done write-up will induct newer players into becoming more adept at supporting larger teams on dungeon raids.

STAGE 1: ACOLYTE
As an acolyte, your best weapon for killing enemies, well, Undead property enemies, that is, is to utilize "Healbombing." What is Healbombing? It's SHIFT-Clicking the skill Heal on an Undead property monster. It deals damage equal to 50% of how much you would normally heal yourself for. So for instance, if your Lv10 Heal heals for about 2200, it would deal 1100 to an Undead Property monster. As an Acolyte, your main status spread will probably be one of the following:

Basic FS stat spreads
I > D > V
I > V > D
I > V = D
Turn Undead spread
I > D > L
I > D = L
I > L > D (don't do this unless you hate yourself)

The best one is probably the second one. As an Acolyte doing the levelling up, you want to be able to take lots of hits so you can heal yourself while you're getting hurt. Getting lots of INT, as MUCH INT as you can, is a priority, so your Heal does maximum damage and you have a large SP pool to work with. Acolytes don't get Increase Spiritual Power until attaining priesthood, mind, so be wary of that! Around 5x, you will only have about 300~400 SP and that's barely enough for 10 Lv10 Heals.

Note, I put there "Turn Undead" build. This will be discussed in the Priest section. Just do note that if you plan on doing this "Turn Undead" build, don't stack too much LUK, you get GLORIA to amplify that anyway.

Decent levelling spots:
Low level stage: Payon Dungeon 1 (Skeletons/Zombies) and 2 (Skeleton Warriors/Skeleton Archers)
Mid to High level stage: Amatsu Dungeon 1 (Firelock Soldiers. Use Pneuma on yourself to negate their attacks)

Please, for the love of God, gain Job Level 50. Not only will you have some skill points left over if you get only the necessary FS skills, but you will also have an easier time doing the Priest job change quest, as some parts are omitted if you do it at JLvl 50.

STAGE 2: PRIEST
As a Priest, this is where most of your supporting skill aside from BLESSING and INCREASE AGILITY come in. Since you won't have Assumptio until High Priest, your main defensive buff is "KYRIE ELEISON." You will also be able to learn MAGNIFICAT, which is one of the most important support skill due to it increasing the entire party's regeneration rate. In a party, be sure to keep applying your buffs regularly. Most newer players click on the party member's sprite to apply buffs, but you can actually click their name in the party window to automatically do so, as to not get ruined by position lag. This way, you'll always ensure that you can buff your team and then the rest of the team have no excuse to get angry at you if they do something stupid and get themselves killed.

Earlier, the skill "TURN UNDEAD" was mentioned. This build is strictly for levelling purposes, as to get to 99/70 Priest ASAP and get transcend status. "TURN UNDEAD" has a chance based on your INT and LUK as well as the target's current life, for a maximum of 70% chance, of success to instantly kill an Undead property monster. Using TU on the Anubis on in_sphinx4, is often considered as one of the easiest and fastest ways to level a character. Those who do not have the benefit of having TU or do not employ a TU build can try this using Resurrection Lv4 on the Anubis, however, this expends 1 Blue Gemstone without a headgear of Gemstone (Mistress card).

If you plan on doing a TU Priest for levelling, be sure to skill up Gloria to Lv5, this increases your LUK by a whopping 30, albeit for a very short time, but it's definitely enough to give you a high chance to succeed. Note, also, TU has a cast time and delay, so get some DEX on the side.

STAGE 3: TRANSCENDENCE
Once you complete the transcend quest and become High Novice/High Acolyte, repeat the levelling process as you did as a normal Acolyte. This will take much longer than usual, since transcendent classes require approximately 3 times more experience than vanilla classes. However, the build up is very worth it. Here's where the final build comes in, where you gain 100 bonus stat points, 25% bonus SP and HP, and 20 additional job levels as a High Priest.

99/70 High Priest Skill Build --> Here (http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/hpr.html?20nxdnsXdAhFcAsOqnqEHNjS1Jy)

99/70 High Priest Stat Build (factoring HP gear build below)
STR 1 +9
AGI 3+8
VIT 93+13
INT 88+13
DEX 58+9
LUK 1+2

Equipment
WEAPON :: Staff of Recovery +10 (this is key)
Headgear (Up) :: +9 Tiara[1] --> Choose: Marduk card or Mistress card You can opt for a Maiden Hat instead which boosts MATK and Heal potency rather than give +1 INT. It also has one slot
Headgear (Mid) :: Choose: Red Glasses or Robo Eye
Headgear (Low) :: Whatever you want
Armor :: +9 Odin's Blessing[1] --> Card it with the appropriate Property cards (Dokebi/Sandman/Bathory/ED/Swordfish/Pasana)
Shield :: +9 Valkyrja's Shield[1] --> Card it with the appropriate Resistance cards. If you're fighting MVPs or Boss-class monsters, Choose: Alice card or the MVP's Race card
Garment :: +9 Wool Scarf[1] --> Raydric card
Shoes :: +9 Tidal Shoes[1] --> Antique Firelock card
Accessory 1 :: Necklace[1] --> Spore card
Accessory 2 :: Necklace[1] --> Spore card

Alternatively, you can go for Earring[1] + Spore Card or some other card of your choice, for some extra INT. Or, you may also opt to do +9 Orlean's Server[1] and Orlean's Glove combo for some faster cast time. Whichever you choose, you need to get your items up to +9 or even better, +10. This gives you a really high defense, well over 50, and with Assumptio, it's highly unlikely you will be killed that easily.

If you want some more figures:

HP - 13146
SP - 2216
DEF - 52 armor defense
MDEF - 14
HIT - 166
Flee - 110
PD - 1.3
Crit - 1.9
MATK - 341~576
HP Regen - 90
SP Regen - 39 base, excluding ISP

Playing HP
When playing as HiPri, you want to keep everyone alive mostly. Don't stop applying Assumptio, Magnificat, Increase AGI, and Blessing. These four buffs are the most important. Quite frankly, the other buffs are secondary and situational. For instance, you can cast Impositio Manus on your DPSers if you really HAVE to, and in a place like Nameless Abbey, you need to keep spamming Aspersio on your melee attackers so they get bonus damage against Undead monsters. Don't forget to cast your buffs through the Party Window (ALT+Z). Furthermore, the Party Window is a great way to keep track of who's dying and who isn't, because health bar outside of it can be quite confusing and hinders vision of the battle. Note that earlier, I emphasized high defenses so you can tank. YOU ARE NOT THE ONE TANKING, if you have to tank for the party, something is seriously wrong with your party composition and you should consider looking for an LK or a Pally to do the tanking instead. Your ridiculous defenses is for you to survive party wipes and cast Lv4 Resurrection on everyone else when they are dead!!! The HP is one of the most important people in the party and must be alive at all costs, even if the HP himself or herself has to be the one to keep themselves alive!!!

I repeat!

HP must always be alive! So having a good defense is a good way of ensuring that you'll survive long enough to revive and rejuvenate everyone else.

Last word
High Priest is quite a job, really. I've had lots of experience in the role, and I'm sure a bunch of others have. This is mostly just an induction for newbies, as you gain more experience you will be able to do things in your own manner and deviate, and devise your own ways to support the team. Just don't do anything outlandish and/or stupid and you'll be fine.

I hope this was informative!
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 20, 2011, 07:53:36 PM
For those interested in the news at the official KRO and JRO servers, aka wants to know what's coming to RO, Doddler, the news man of IRO have made a blog, where he posts about interesting stuff, including the patch posts he always posted on the IRO wiki forums. Link is here. (http://ro.doddlercon.com/home/)

In the latest news, lots of skills getting fixed and re-enabled, and Warlock is nerfed as hell, so it's not that OP. Also other 3rd jobs are nerfed as well, I think they're finally serious about cleaning up the shit before they release the next batch of classes and content to stir up the shit again. :V
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Tengukami on January 21, 2011, 02:21:45 AM
Holy crap, Trance. Thank you.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 21, 2011, 06:59:16 PM
Trance: one correction.  Wouldn't SP Recovery 5/Meditatio 5 be better than SP Recovery 10?  You get far more recovery + a significant heal increase + a max SP increase.  I would almost argue it'd be worth ditching Suffragium/dropping Safety Wall to 7 as well in order to max it out.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kiro on January 21, 2011, 09:58:49 PM
I agree on the Meditatio point. It's way more useful than Increase SP and if there's a choice between the 2, go Meditatio.

If the build is mostly PvM, drop Kyrie. Kyrie really only benefits Wizards and you'd want your wizards playing on the server to learn phen clip switching and/or Safety Walling themselves for casting purposes. If you're not doing WoE, there's no need for KE.

Definitely drop Safety Wall to 7. You only need the quickest cast time and it's rare to need all the hits it provides unless you're tanking a Valkyrie. I also don't like Increase SP that much, I'd leave it at 4. Sanctuary either at 3 or 7, no in between. I usually like a max Angelus build and a point in Decrease Agi; the rest can go into Meditatio. Sometimes, I will go KE4/Gloria 5 which requires a sacrifice in something else (lower Imposito, Aspersio, Mag). Just my input on slightly varying builds.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 22, 2011, 06:57:16 AM
Okay, I admit, my stuff is mostly biased, since my history with support Priesting is mostly nobody in my team knows how take care of themselves so I am assuming worst case scenarios.

Though, I can agree with Meditatio now that I know it boost Heal (I forgot that).
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 24, 2011, 06:00:07 AM
I disagree on the no KE part, because there is situational usage of KE vs Assumptio.  Sure 50% reduction is great and all, but for vulnerable characters like SBK sins and wizards and other squishies with interruptible skills it's invaluable.  Expecting me as an SBK sin to wear a phen clip is retarded, as it severely hampers my DPS.  Wearing Orleans is an option but those are better reserved for wizzies and chain gives much higher DEF.  KE is a better choice in such cases as I have a high HP mod.  I can eat the damage here and there, I'm more worried about not being interrupted while casting.

KE also enables classes that don't usually tank to become makeshift tanks if things go south or you need to reposition immediately.  And if you're doing something like Odins where monsters know change undead, you have to KE spam because you can no longer heal. 

KE is still a great spell as an HP, Assumptio is not a wholesale replacement for it.  For the most part you will be casting Assumptio but a good FS HP is going to know when to cast KE over Assumptio.  Trance's point also rings true.  While I expect competent wizards to get SW and know when to cast it and when to switch to uninterruptable cast stuff, you should have a backup plan just in case something screws up or you need to improvise to avoid a wipe.  KE is a backup plan.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 24, 2011, 08:15:41 AM
I also disagree with putting a point into Decrease AGI. That single point could go into a different skill that's more useful.

While I'm an advocate of the "do everything nobody else can do" scenario, Decrease AGI is hilariously inefficient and if a Wizard does not have Quagmire they are seriously doing it wrong, it is arguably worse than a PvM Wizard not getting Safety Wall and/or Ice Wall. As for Angelus, VIT DEF is a luxury, not a commodity. I'd say either go for the 1 for Assumpt or 2 for Assumpt/KE. Anything past that is overkill and going out of your way to add another spell to buff people when VIT DEF is marginal increase in defense at best is just stupid, imo. Slicing away the 8 points from Max Angelus allow you to allocate those into better skills.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on January 25, 2011, 05:07:42 PM
The newest kRO patch is out, just bugfixes again to the 3rd jobs, nothing major, only this:

 "The archer skeleton card has had its option changed to only give its effect if slotted in a bow weapon."

This started to make people raeg.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 25, 2011, 07:56:39 PM
The only other skill (that wouldn't use a bow) I could think of that Archer Skeleton would work on is Spear Boomerang.  Do people really cheese that?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 25, 2011, 08:53:12 PM
The only other skill (that wouldn't use a bow) I could think of that Archer Skeleton would work on is Spear Boomerang.  Do people really cheese that?

Archer Skeleton work(s/ed) on any ranged damage attack, didn't it?  I recall it was very popular in spiral pierce builds, and for gunslingers, etc.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Chaore on January 25, 2011, 08:58:56 PM
The only other skill (that wouldn't use a bow) I could think of that Archer Skeleton would work on is Spear Boomerang.  Do people really cheese that?
Shield Boomerang. Shield Chain. ESPECIALLY Shield Chain.

Shield Chain is pretty much the main damaging skill as a Paladin if you don't want to nearly kill yourself using GC. At that, it isn't effected by weapon attack so you can just get a high slot cheap weapon and slap a bunch of archer skeleton cards on for a rather sizable attack boost (around 1.2k going on a good deal of monsters with decent Str, going by experience). Couple this with a good shield (Sheild's weight and refinement improve damage, and Cross Shields also give a +30% damage boost) and you can easily hit some very high numbers.

Paladins however, can not use Bows. This is pretty much the issue with this change.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 25, 2011, 09:35:33 PM
I didn't know if Shield Chain/Boomerang was affected it.  Spiral Pierce is purely STR + weapon weight.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Edible on January 25, 2011, 09:47:06 PM
I didn't know if Shield Chain/Boomerang was affected it.  Spiral Pierce is purely STR + weapon weight.

Any attack over range 4 is considered long range, and thus benefits from bLongAtkRate (which archer skeleton adds 10 to).  This is true of shield chain, boomerang, spiral pierce, etc.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 25, 2011, 11:13:13 PM
I didn't know if Shield Chain/Boomerang was affected it.  Spiral Pierce is purely STR + weapon weight.

Spiral Pierce's damage is indirectly based on STR because it runs off of raw ATK and weapon.weight, however as Edible mentioned, because it is considered a long range attack alongisde SC/SB it used to be benefit by the SA card.

Too bad that's no longer the case! Now tanks can actually tank!
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Chaore on January 25, 2011, 11:52:43 PM
Too bad that's no longer the case! Now tanks can actually tank!

;A; as if we weren't faced with this attitude enough already.

Though to be fair, the SA card isn't irreplacable. Racial Damaging and Element Damaging cards both work far more effectively and do pretty much the same thing for the attacks.

The PROBLEM is that these cards are both situational and far harder to get than Skeleton Archer cards. On top of -that-, You need multiple weapons for each set of cards. So these cards are -way- more impractical to use for a larger bonus, which generally meant the SA cards were probably more commonly used. So this is a huge middle finger to both Swordsman classes, generally the classes who you know get the most shit by nature of being the tanks. Thanks, Gravity!

Amusingly, Because Paladins -don't- need sweet tricked out weaponry for Shield Chain, they get middle-fingered the least here. Given, they also benefited the most from having the most card slots to use SA cards in anyway.

Edit: Well they didn't pre-renewal, atleast. Renewal made Weapon Refine+Weapon Atk effect Shield Chain. I'm not sure how this changes things. (Probably a great deal, actually.)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on January 26, 2011, 02:58:29 AM
Any attack over range 4 is considered long range, and thus benefits from bLongAtkRate (which archer skeleton adds 10 to).  This is true of shield chain, boomerang, spiral pierce, etc.
Huh, so Spiral can be blocked by Pneuma then?  Never knew~
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on January 26, 2011, 09:37:08 AM
Huh, so Spiral can be blocked by Pneuma then?  Never knew~

Yeah, Spiral can be blocked by Pneuma. That is how a lot of my LK friends deal with MVPs who use SPierce like SK.

;A; as if we weren't faced with this attitude enough already.

Shield Chain/Spiral Pierce/other damaging skills are luxury. Provoke and other related skills are the main tanking skills. LKs and Paladins are not meant to deal heavy damage to the MVP, that is what Snipers and SinXes are for. LKs and Paladins are supposed to absorb the brunt of punishment from the MVPs and its slaves. If the slaves put too much pressure, you have Wizards to clear them out. Getting rid of the most common card used to boost SPierce and SChain damage only hampers their ability to level (which admittedly can be a big deal if you solo often, which as an LK/Paladin you shouldn't be in the first place). It deals no blow to their ability to tank. When you're tanking, you are not aiming to deal a lot of damage, you are aiming to TANK. If you're dealing low damage while tanking, why should you care? Other people will be dealing the damage instead of you, you should have known what you were getting into when you chose a class designed that way. If you really wanted to be a damage dealing LK anyway, you'd go the 2HzerkLK build which is fucking terrible anyway since it just makes you into a crappy pseudo-SinX that dies faster.

Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 01, 2011, 10:36:49 PM
If you really wanted to be a damage dealing LK anyway, you'd go the 2HzerkLK build which is fucking terrible anyway since it just makes you into a crappy pseudo-SinX that dies faster.

That being said, though, it pisses me off to no end that SinXs get a fucking ridiculous boost to their HP per point of Vit. Why the fuck does a sneaky, cloak-n-dagger, high damage class need to have a huge HP pool? If you can tolerate leveling with Vit instead of Agi as a SinX you can end up being a very potent tank with obnoxious damage output, to boot. Sure, you won't have AS MUCH health as a Paladin or a LK, of course. But you can still wear heavy classes of armor (Swordsman, Merchant, and Thieves all wear heavy basic gear, and on top of that, the Odin's Blessing sets are wearable by all classes), and none of the SinX skills rely on high ASPD to deal damage - Meteor Assault, Soul Destroyer, Sonic Blow... those are all one-shot 'kill it dead' skills that are on-par or better than Spiral Pierce or Shield Chain - and they can be spammed just as quickly, if not faster in the case of Meteor Assault. Factor in that the SinX can just Hide or Cloak away if the mob gets to be too much, something that LKs and Paladins can't do without sacrificing an accessory slot on a Smokie card or wasting years of their life farming a SinX Eremes card, it tips the scales heavily in the SinX's favor.

tl;dr FUCKING SINXES
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 02, 2011, 12:20:21 AM
I dunno, you have to think survivability is a huge factor when it comes to mDPS.  When you get to a certain point in the game, flee means jack shit, and you're going to take damage, especially in melee range.  You're right, unless you're doing a DD Sin build, AGI is very useless, and if you can tolerate 1 AGI you can easily make a very good pure SBlow/SBK sin.  But you also have to realize SinX lacks a LOT of good tank abilities.  Sure HP is great, and they can wear MOST of the good tank gear (read most), but compared to an LK/Pally they're pretty poor tanks.  They get no damage mitigation skills like Defender or Parry.  All their builds require them to forgo shields entirely so no Magni Cap/Stone Buckler combo.  Even basic things like Endure and Moving/Increase HP Recovery make a big deal (although Backslide is a decent substitute for escape).

A SinX isn't a tank.  The high HP mod is so they don't die to a stiff breeze while in melee if they're a Katar/SBlow build (and they WILL get targetted if they're in melee range, either by the boss or by mobs).  SBK build can't pump VIT because they need maxed INT/STR and high DEX to get the most damage output.  DD Sin gets the highest DPS but it can't pump VIT either because it needs very high AGI for ASPD and DEX in order to hit things.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 03, 2011, 04:33:37 AM
Well, the massive hp pool pisses me off more in PvP than it does in PvE or MVP fights. Even if it's a SinX on another party fighting mine for the MVP award, I won't give a damn if he has 99 vit over 99 agi. But when I'm fighting one on one in PvP with one and the fucker just tanks everything you can throw at him while mauling you for 3k a swing with EDP, it gets a little ridiculous. You can't try to Ankle Snare or Spiderweb them in place or they'll just maul you with SBK or hide and Grimtooth you if you're dumb enough to stay in range, and they can just cloak and creep up on you while you have to wait for them to come out if you don't have any targetable AoE skills (think Champions and Merchants for this one), putting you purely on the defensive.

Of course, when someone busts out their SinX in PvP, I typically bust out the Wizards and just spam the fuck out of Heaven's Drive and Thunderstorm. That keeps 'em earnest, though again, you run the risk of being murdered in one shot if they get the drop on you.

WTB>Maya P card
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on February 03, 2011, 12:23:23 PM
Of course, when someone busts out their SinX in PvP, I typically bust out the Wizards and just spam the fuck out of Heaven's Drive and Thunderstorm. That keeps 'em earnest, though again, you run the risk of being murdered in one shot if they get the drop on you.

WTB>Maya P card

it's fun when people use AD on max vit SinXes

Title: Re: Ragnarok Online - now with our own IRC!
Post by: Dormio Ergo Sum on February 03, 2011, 12:30:58 PM
Or when someone investigates (occult impaction) them.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 03, 2011, 06:16:41 PM
Hmm, a class designed for melee DPS, is somehow good at it?  Whodathunk :V  Seriously though, complaining about class balance in solo PvP is pointless as there will be classes that are MUCH better than others at it, period.

Which is why I tend to not give a crap about solo PvP.  Group PvP/WoE is a complete different story for SinXs.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 03, 2011, 09:14:58 PM
Hmm, a class designed for melee DPS, is somehow good at it?  Whodathunk :V 
And at tanking. It's not just class balance, it's literally, a smart SinX can wreck anyone in PvP, especially when they have buckets of Vit - you just can't kill the bastards before they rape you three ways from Sunday and then bring you back to fuck you sideways. The only thing that I've noticed can handle any SinX build excluding Meteor Assault spam is a shield Paladin with Gloria Domini spam, and even then, who the hell gets that? Points better spent in Devotion, honestly.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 03, 2011, 09:19:59 PM
And at tanking. It's not just class balance, it's literally, a smart SinX can wreck anyone in PvP, especially when they have buckets of Vit - you just can't kill the bastards before they rape you three ways from Sunday and then bring you back to fuck you sideways. The only thing that I've noticed can handle any SinX build excluding Meteor Assault spam is a shield Paladin with Gloria Domini spam, and even then, who the hell gets that? Points better spent in Devotion, honestly.
A Full Strip Stalker?  SinXs can't detect and only have a really poor AoE, so Stalkers can abuse Stealth/Backstab for massive damage.  And with no AGI they're going to take all the damage (and won't be able to avoid the strip).  VIT doesn't mean shit when you have all your items divest and you can't attack back.

VIT's a liability vs Champions and Creators anyways (and any class that can wield an Ice Pick).
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 03, 2011, 09:41:14 PM
Now that we're on the topic of Stalkers :D!

Full Strip is a nasty skill, yes, but it's also a double-edged sword. The after-cast delay from each attempt is painful; if it fails, you've got a right large bit of time before you can do anything, including attack. However, the individual Divests don't have any aftercast delay, so if you go in order of the most critical gear - Weapon, Armor, Helm, Helm, Shield (if they wear a shield), you can potentially pop off all the parts immediately, and on the off-chance that they fail, well, hey, you have no aftercast delay to mess you up. Backslide if necessary, Chase Walk, Hide, whatever.
Multiple casts of Divest Helm to pull off middle and lower headgear, as well - or upper, if it stripped off mid/low the first time around.

The only advantage that Full Strip has over the individual strips is that it doesn't actually pop up over your character if it fails with a goofy 'Full Strip !!' banner. But you still have to be within one tile of the target, so it gets rather obvious what you're up to if you're humping their leg and not doing any attacks or hiding or Raiding or whatevering.
Also, Dex and Luk are the Divest defense stats - not Agi.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 03, 2011, 09:45:59 PM
Oh I thought it was AGI.  Either way FS Stalker is going to have no problems divesting a SinX as they tend to only get 50 or so DEX in order to connect hits at a decent rate.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kirin on February 04, 2011, 05:31:22 PM
Complete newbie to RO here. Hopping on Essence. Once I get the client downloaded.

Reading through four pages of builds and discussions has left my mind sore. Is min-maxing really that important?

Edit: Actually, stupid question. Min-maxing is ALWAYS important. >_> Well, I'll just putter my way through my first character and see how things go then.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 04, 2011, 05:36:40 PM
I'm... not sure who plays on essence anymore.  We've (as in MotK) had our own server for about a month now.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kirin on February 04, 2011, 07:21:28 PM
Oh. And that would be HatRO, I'm guessing? I'm SO lost right about now. It was 3am when I posted that. I knew you guys had your own server, but I didn't see anyone posting about switching or anything, so I assumed both servers had MotK people on them.

Could I have a link to HatRO, if you don't mind?
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 04, 2011, 07:28:40 PM
http://www.shrinemaiden.org/forum/index.php/topic,8045.0.html

I never played on Essence so I don't know how many people are on it.  It is a different server and they're doing different things (namely they have 3rd jobs and we don't).  So I think there's still some people on there.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 04, 2011, 07:39:55 PM
The Essence population has dwindled down to only about five or six different people now, actually.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on February 04, 2011, 11:39:07 PM
Yeah I don't play on Essence either, because no-one is playing there. I'm kinda monitoring HatRO, because it has a lot better potential than essence, doing things right or even better than the official servers, though recently I barely heard anything about that server.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 05, 2011, 03:12:50 AM
"That" server?  You mean our server :b

Activity has dropped a bit from school starting up again, but I'm planning an event in the next couple of weeks for Valentine's Day.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kirin on February 05, 2011, 05:24:22 AM
Just finished downloading everything to do with HatOnline. Gonna start installing soon. Time to go read up on some guides while it's installing.

Edit: Any recommendations for a first time player? I like solo'ing, but wouldn't mind a bit of partying every now and again. Also, will there be stat resets for screwed up builds, or will I just have to restart my character?

Edit2: Found out that the Stat reset NPC is in progress. Looks fine to me.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 05, 2011, 03:24:07 PM
Good starting characters are Hunters and Assassins, from what I recall. Just find out what the two primary stats are and focus on those and you'll be fine for a lot of levels to come. Hunters have the added advantage of, once you get the 'Craft Arrow' quest skill, being able to pump out elemental arrows for increased damage on particular targets. Very handy. Assassins can Cloak, Hide, or Backslide away from sticky situations, and specialize in being agile characters who dodge a lot of attacks.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Kirin on February 06, 2011, 03:54:44 AM
Thanks for the info. I had a bit of a chat on the IRC, and started an Assassin. Still a Thief at the moment, but getting there. He's not dodging a lot of attacks though.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on February 06, 2011, 04:13:02 AM
Thanks for the info. I had a bit of a chat on the IRC, and started an Assassin. Still a Thief at the moment, but getting there. He's not dodging a lot of attacks though.

Flee only starts to pick up at high levels of AGI
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 06, 2011, 09:40:23 AM
Flee also goes up with level.  Really AGI only adds a small amount of flee (same with DEX adding hit).  Most of it is going to come simply from levelling/maxing out improve dodge.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on February 06, 2011, 10:42:26 AM
Flee also goes up with level.  Really AGI only adds a small amount of flee (same with DEX adding hit).  Most of it is going to come simply from levelling/maxing out improve dodge.

Yeah, the Flee increase from AGI isn't really noticeable and/or is negligible on normal servers like Hats.

I believe it's 1 AGI:1 Flee, which is not high.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 07, 2011, 04:42:49 PM
Yeah it's 1:1 for AGI:Flee and DEX:Hit, so it's not really noticable unless you're pumping AGI/DEX hard.  Hence why on melee classes I tend to save those stats for last and only pump them as necessary.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Esifex on February 07, 2011, 05:10:58 PM
I go more for ASPD over Flee when I'm pumping Agi - the Flee is just a bonus, to me. I like being able to kill quickly when I'm playing melee.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Solais on February 08, 2011, 07:59:19 PM
Those who know/care about Renewal and/or the official servers, what do you think about this? (http://ro.doddlercon.com/home/?p=124#more-124)
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 08, 2011, 09:08:44 PM
It severely penalizes pure forger/brewer builds even moreso.  With high dex/int you could at least get away with mashing on weaker stuff.  Other than that I think it adds variety to builds, especially with the negative penalty (suddenly level 1/2 gear may not be as bad as you think with negative penalty), but it makes levelling up to max a lot harder as you'll need to adjust your equipment a lot more often to account for stat loss.

I do agree on the comment about reducing the importance of unrelated stats like DEX/LUK while returning them to their original roles (min damage for DEX/crit rate for LUK) rather than leaving them as catchall bonus stats.  Also I really really like the mob changes, as well as reverting non 3rd job skills to pre-Renewal status.  Some of the Renewal nerfs made absolutely no sense.  The XP/Drop penalty was stupid as hell too.

I'm going to wait and see and do some playtesting, but I'm thinking I'll model HatOnline after jRO and not kRO at this point., especially post-Renewal.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: trancehime on February 08, 2011, 11:35:48 PM
Hahahaha, jRO. How I missed you.

>STR bonus
>cubic

wat

>Negative penalty
>quadratic

HAHAHAHA

Yeah, the negative penalty thing is absolutely hilarious, as pure forgers/brewers are now fucked solo-wise unless they want to spend for-fucking-ever killing weakshit since they won't have any damage whatsoever. That IS pretty much the only real concern though, I'm pretty happy that jRO are still working hard to try and keep things fresh, it was pretty much the only reason why I preferred it over the other official servers. I'm liking what they did with the spawns, and XP/Drop rates too. Those were pretty cool.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Janitor Morgan on February 09, 2011, 12:17:29 AM
Yeah, the negative penalty thing is absolutely hilarious, as pure forgers/brewers are now fucked solo-wise unless they want to spend for-fucking-ever killing weakshit since they won't have any damage whatsoever.

;_;

But yeah, the rest of the changes seem to be pretty nifty.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 09, 2011, 04:33:00 AM
After finally making sense of the damage formulas, they buffed the hell out of level 3/4 weapons.  Level 4 gets a bonus 80% max ATK just for being level 4, and they unhinged the STR/DEX damage bonus from weapon ATK to not punish people who by nature of their classes use weak base ATK weapons.

Honestly outside of the huge nerf to pure forger/brewer classes using DEX/LUK as damage stats, I'm really really liking the renewed emphasis on raw stats over just having the best quad carded weapon.  It also means you have to think and adapt your equipment set to your levelling plateaus and a lot of otherwise useless items are now suddenly viable and valuable to at least SOMEONE out there.

And I absolutely LOVE the removal of the XP/Drop penalty to punish powerlevelling.  Sure it was kind of nice being forced to move around to different areas more, but still I should have a choice how I want to play and where.  If you're worried about certain sectors being overfarmed, then adjust the stats/XP returns of the monsters there, instead of totally nerfing any sort of powerlevel strategy.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 10, 2011, 07:49:49 PM
Slight bump.  Valentine's Day event finalized, will start this Friday and run through till the next week.  Let's just say it'll be interesting :B
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 11, 2011, 01:43:09 AM
Ehehehe event details revealed:

Code: [Select]
00:41 <~Stuffy-TSO> starting friday I'm goign to spawn a random MVP in a random town, and give out a cryptic clue in notices where it might be, the idea is you're killing them to prove your worth to me as a valentine, I'm a girl with expensive tastes and I demand luxury items :P
00:42 < Dormio> inb4beelze
00:42 <~Stuffy-TSO> there will be a time limit, if it's not killed by the spawn time of the next day I'll consider the hunt a failure

00:42 <~Stuffy-TSO> Dormio: depends on how many you kill, they will get progressively harder :P
00:42 <~Stuffy-TSO> the reward is for anyone who participates
00:42 < Dormio> ogod
00:42 <~Stuffy-TSO> the more MVPs you kill during the week
00:42 <~Stuffy-TSO> the higher the reward is for everyone who participated
00:42 < Dormio> ogod
00:43 <~Stuffy-TSO> along with whatever the MVP drops of course
00:43 < Dormio> this sounds painful

00:43 < Rikter> inb4 I can barely participate due to no one being around when I can play
00:43 <~Stuffy-TSO> Rikter: you'll have 24 hours to kill it, and I'll start "days" at primetime
00:44 <~Stuffy-TSO> and I will announce the clue here, on the server, and on the forums

00:44 < Dormio> inb4pandawhoreseverykill
00:44 <~Stuffy-TSO> which is your problem, not mine :P
00:45 <~Stuffy-TSO> participating means you gotta be there, and if someone ganks it before you solo, well then, I guess you don't get points for that day
00:45 <~Stuffy-TSO> I'll keep a running tally of who participated on which hunt
00:45 <~Stuffy-TSO> ps I've been playing monster hunter the past few days, this is where the idea came from :P

00:46 < Rikter> I honestly don't see me finding any of them to do anything before it's killed each day
00:47 <~Stuffy-TSO> Rikter: participating can be as simple as finding them
00:47 <~Stuffy-TSO> the locations are fairly simple, I will only spawn them in towns
00:47 <~Stuffy-TSO> there are a lot of towns though
00:47 <~Stuffy-TSO> lol
00:47 <~Stuffy-TSO> exception
00:47 <~Stuffy-TSO> I won't spawn in Niff or Umbala
00:47 <~Stuffy-TSO> Umbala is too much of a mess to walk around
00:47 <~Stuffy-TSO> and Niff is hostile

00:50 < Dormio> will the clues be location only or location and mvp?
00:50 <~Stuffy-TSO> Dormio: the clues will be "cryptic"
00:50 <~Stuffy-TSO> Dormio: that's all I'm saying
00:50 <~Stuffy-TSO> I'm going to have fun writing stuff
00:52 <~Stuffy-TSO> oh yeah
00:52 <~Stuffy-TSO> the clues may not just be a message :P
00:52 <~Stuffy-TSO> I won't make it too hard, but this is going to be a "hunt"
00:52 <~Stuffy-TSO> god I'm going to have fun with this rofl
00:55 <~Stuffy-TSO> there's not many places it could be, I'm restricting purely to towns
00:55 <~Stuffy-TSO> I'm not reusing places either

00:56 <~Stuffy-TSO> Rikter: nah I won't screw with it, but I will demand screenshot proof of your involvement
00:56 < CR> tso: so i just have to be on the same screen?
00:56 <~Stuffy-TSO> CR: if I can see you and the MVP and it's the right map then yes that counts
00:57 <~Stuffy-TSO> I'm considering participation very loosely considering it's very hard for me to gauge without being there
00:57 <~Stuffy-TSO> speaking of which panda can't dual/triple client
00:57 <~Stuffy-TSO> I will know
00:58 <~Stuffy-TSO> I probably won't spawn it until I get home around 5-6pm est

01:14 <~Stuffy-TSO> Rikter: not exactly
01:14 <~Stuffy-TSO> each person gets a point for each day participated in
01:15 <~Stuffy-TSO> but participation only counts if the MVP is actually killed that day
01:15 <~Stuffy-TSO> the later ones you will have to work together, period
01:15 <~Stuffy-TSO> or none of you get credit
01:15 <~Stuffy-TSO> I will know if the MVP is killed

Essentially what is happening is every day for the next week, I am going to spawn an MVP in a town.  I will release a cryptic clue as to what it is and its whereabouts.  The clue will be provided here, on IRC and in a server notice.  It's up to you guys to find the MVP and fell it before the start of the next hunt, so you have 24 hours to find, and kill the MVP.  Participation is easy, just provide a screenshot of you and the MVP on the same screen.  Since I won't be around to monitor directly your progress I'll consider just being there participation.  It has to be your main or another high level character, no building a bunch of novices to hide in all the towns just to get participation points :b

I will keep track of each person's participation, you get a point for each hunt you participate in.  Rewards will be given out based on how many points you earn.  Points will ONLY be given out for a day's hunt if the MVP is felled though, so if an MVP goes unkilled and the day's hunt is considered a failure, NOONE gets participation points for that day.  The early ones may be sniped by more, shall we say, zealous players, but they will progress in difficulty and you will have to work together to fell it.  Along with the rewards for participation of course whatever the MVP drops is yours to keep. :3c

Oh and no dual clienting (this means you panda), it's one man per "man".

The hunt starts tomorrow and runs through the week, ending Sunday, 2/20.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: BallerSupreme on February 11, 2011, 06:22:03 PM
I like the sound of this event!

so who's participating? also we need to finish thanatos, and give a shot at endless sometime :x

i can bring sniper, high priest, scholar, soul linker, or biochem depending on what everyone else has.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 11, 2011, 11:41:40 PM
The first hunt has begun and here is your first clue:

Code: [Select]
23:40 <~Stuffy-TSO> In celebration of Egypt's new dawn, these three kings of old have been spawned.  And in a capital town, is where they'll be found.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 12, 2011, 01:07:00 AM
Hunt 1 successful, credit goes to the following players:
Rikter
Chaore
rizock
Panda
Dormio
Me :b

Here's your hint for Hunt 2
Code: [Select]
01:06 <~Stuffy-TSO> Gork and Mork seem well out of place, stomping about in this fanciful place.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 12, 2011, 03:24:13 AM
Hunt 2 is a smashing (lol get it) success, as Gork (Ork Hero) and Mork (Ork Lord) were given a frozen burial:
CR
Hawk (CR's brother)
Rikter
rizock
Chaore
Dormio
panda

Here is your hint for Hunt 3:
Code: [Select]
03:23 <~Stuffy-TSO> I see you're getting strong, I see you're getting tough, but can you kill these 3 guys that sound kind of rough?  They have one thing in common, D being that, you'll find them located where people are fat.
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 13, 2011, 12:23:30 AM
Hunt 3 is complete!  Doppel and Kiel and LoD met their doom!
CR
Rikter
rizock
Chaore
Dormio
panda
rdj

Here is your hint for Hunt 4:
Code: [Select]
00:18 <~Stuffy-TSO> ok, hint 4: Having heavy hearts is a heresy! Be happy, your hunt is here! Horray!
Title: Re: Ragnarok Online - now with our own IRC!
Post by: Dormio Ergo Sum on February 13, 2011, 12:27:07 AM
Having heavy hearts is a heresy!
Be of Good Cheer!
Title: Re: Ragnarok Online - now with our own IRC!
Post by: helvetica on February 15, 2011, 03:56:23 AM
Hunt 4 complete, the dreaded Fallen Bishop Hibram has well, fallen :V
Dormio
CR
rizock
Rikter
Piamette
panda
Chaore
rdj522

Here is your hint for Hunt 5:
Code: [Select]
00:53 <~Windy-TSO> roses are red, violets are blue, in this skyward city, things will haunt you