Author Topic: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!  (Read 13454 times)

[Y]oukai [J]esus

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[WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« on: September 13, 2011, 07:48:57 AM »
                                                                                                                                   So tell me, what is Metastasis?

                                                                                                                                       Well, I'm glad you've asked.
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Metastasis
In a research sector of the United Security Initiative known only as 198X2, a group of scientists and station personnel are assaulted by an unknown threat. As their colleagues die one by one, they must fight to survive and figure out who is doing this to them, and how to stop it.

Metastasis is a game. A game made of pure win, forged with blood, sweat and tears of many people, whist trolling and durping around, it has been made. A game of intelligence, mystery, Aliens, Mutants, Androids, guns, space, and exploding spaceships! Much survival is needed for this. At the start, one or several players will be secretly selected as your opponents. You will be placed within a space station in the sector 198X2 and must figure out who is the enemy, and kill him before he kills you and your fellow humans.

Depending on the number of players in the game, there will be one or several enemies.
1-4 players: A lone enemy, who will either be a former researcher mutating rapidly into a cunning adversary, or an alien organism killing off station workers for unknown reasons.
5-9 players: Both the mutant and the alien work to kill your team as well as each other. Only one side can stand victorious.
10-12 players: The mutant and the alien are once again your adversaries, with much research being done at a rapid speed, the government has sent an experimental Android, a Cyborg disguised as one of the humans, sent out to eliminate the hostile threat.

Humans
To aid you in your fight, you have a myriad of station resources and your own education to assist you.
Being a research group in a theoretically dangerous sector, stations are equipped with state of the art military supplies, including many types of combat suits of varying abilities. You have been trained to use these suits, albeit only against the organisms on the local planet. No doubt you can adapt them to perform other, more murderous tasks. There is also an assortment of defensive and offensive weaponry, from stationary turrets and force shield generators to grenades and mighty fusion bombs.
You also carry your life experience and career with you. There are nine possible careers assigned to you at the beginning of the game, from researchers with various doctorates to a visiting captain of the battlecruiser Swagger to the lowly local janitor. Each career provides a unique benefit and alters your initial equipment and monetary income.

Enemies
The mutant and alien both have strong physical capabilities. Each is capable of overpowering an unequipped human easily. However, they are alone, and hate each other as much as they hate humans. The mutant and the alien both sport an ever changing genetic code- within the span of mere hours they can change their physical and mental makeup drastically. As the game goes on, each will slowly evolve into more powerful forms. Eliminating them early will prevent them from overpowering you with massive strength, dominant mental abilities, or swarms of minion-like organisms.

Infection
The mutant has the ability to evolve a infectious called a prion. By weakening the human body, the prion eventually forces a genetic change in the host, altering it to serve the original mutant and take its form.
The alien also has a similar parasitic microorganism it launches into humans, slowly weakening them and eventually eating them away. By doing so, the parasite grows into a facsimile of the original alien, while retaining traces of the infectee's personality, though twisted into serving the alien leader.

Stations
Featured in the sector are four space stations and a planet situated around a single star. Each station has unique capabilities and can be visited at any time by using one of several types of spaceships or escape pods. The largest station is the U.S.I. Queen Niffy, which boasts a large infrastructure and fleet of spaceships, as well as many curious research labs dedicated to the sector. Other stations include the Arbitress, an advanced sensors station, the Kyo Station, which is a container for the experimental Kyo Cannon spatial artillery platform, an old unused station now scheduled for demolition. These are all situated around the orbit of the local planet Minertha, a terraformed but as yet uncolonized planet. A small military station was set up some time ago, but no one currently occupies it.
A battlecruiser from the U.S.I. fleet is also currently visiting the sector.
-

More...
-Stations

1) U.S.I Queen Niffy. The largest space station in the sector, containing multiple ships, Raptors and Obdas. Every store of every kind can be found in places within the station. The Blood Tester is located here, along with the large experimental chamber. The experimental chamber allows you to direct the flow of power to anywhere you want, with positive effects. Power is only directed one at a time. Here is where the Mutant should always go. Outside the experimental chamber lie a few cages of "Failed Experiments", which the Mutant may devour for evolution points needed to evolve further. With two docks, one escape pod initiator and a Teleporter store here, it truely is one of the best stations in the sector.

2) U.S.I Arbitress. A large station on the top right corner of space, with the Sector Sweeper, which allows a player to scan the locations of every player on the entire map. Hostile or not. Also contains the Metallic fabricator, which allows the Android to equip a new combat Chasis when he reaches 2000 evolution points.

3) U.S.I Swagger. The visiting Battlecruiser to the sector, in need of minor repairs. Has the ability to land and take off from Minveria. Also has auto-pilot. Boasting the highest damage in station, along with the only one being movable, it is truely a danger to everyone if used in the wrong hands.

4) The Kyo Cannon. A large tesla coil in the middle of space, containing the most badass weapon in the game. When unleashed, fires a big, slow-moving beam towards the target station/planet. It will follow the direction of the target, and eventually reach it. However, you are able to dodge the cannon by moving behind another station... Along with it's cannon, it can also be used to fire an Antimatter Teleportation Matrix, instantly destroying a target station after charging up. To fire it, you require a special item from the local Moon.

5) Defunct Station. Disused, rendered useless. Waiting to be demolished.

6) Minveria. The local planet, containing lovely, cute slugglys, an unnatural beast and a millitary base. Contains special ship, The Hunter.

7) Errun. The Moon, surrounded by a Global Debris Shield, that blocks all incoming damage until the Shield fails. Has the Lunarian Station, where you are able to build special items in a period of time. Also has the Gravitational Controller, which allows you to move and nudge objects in space. Using this on a ship will send it flying across the space-map.

8 ) U.S.I Pawn. The Global Teleportation Matrix. The only station where you do not dock to enter. You board it like a ship. Inside, you are able to select anywhere on the map. ANYWHERE! EXCEPT SPACE! You can even teleport inside ships. Once used, starts a growing mass of energy that will eventually teleport everything in range to the selected area.

9) U.S.I Syllus. The local "zoo". Houses many aliens and animals, in hopes of being used to populate Minveria. Contains secrets...
-

Humans.

Upon start, each one of you are granted a rank. Be it the lowly janitor, or the high-ranking Captain of the Swagger Battlecruiser. Everyone of you will have special skills, or items that will help you along the game. All of you should be equipped with a suit, which can be bought on almost any station. Click to wear, and you should only have one. Once that's done with, get your own personal inventory. Be it a mana-consumer, having to take in an Energy core, and batteries, or the standard, Mana+Life+Grenades build. Hey, you can't be too careful, can you?

Once done, you should establish a team to ensure your survival. Do not take the Alien/Mutant head on if you are unsure of how to kill them. Actually, never do that unless you're a pro.

To get into a ship, find one! Be it a Raptor(The standard fighter), The speedy Obda, a Hunter(High Damage, Low speed), or the Ace's special Albadar(Cloaking + Barrage + High Damage and Speed). If you're an engineer in a 12-player game, stay in your special little Star-Wars ship you have!(Abilitie Modules can be made to enchance your ship, found in the moon.) Go directly to where it is sitting.

Once in a ship, make your main character stand on the red circle to control the ship. Beware, others may come in without you noticing... To board a ship, use the "Board ship" skill. Once it is successfully established, you can go to the other's ship through those arches you see when you enter your ship. Do so to exit once you use "Dock ship" on a station.

Venture about, get items, discover secrets, like Mafia, lynch Shadoweh and KILL BEFORE IT KILLS YOU!
-

Alien

You begin as a custom-skinned Hydralisk, with higher damage, speed and health then humans in suits! With your ability to turn back into human, or infest others, you are a deadly predator in the night. Laying eggs gives you extra evolution points over time, however, if eggs are discovered and killed, they do massive damage(100+) to you, and stun you. Max of three eggs. Once there is a prompt saying you are able to evolve, press ESC and evolve into your selected form. You can evolve twice. However, when evolving, you are very vulnerable, to either one of Infinity's fusion bombs(from shop) which detonate if you do not FLEE(you are unable to move).

Aliens can go, for their first stage, either Energy, Manipulation, or Strength.

The Energy Alien is a glowing banshee, with low attack and high attack speed, a mana shield and the ability to manipulate Gravity in an area to drag all others into the center and deal damage over time. You can evolve into Illusion, Lightning or Pyro aliens.

The Manipulation Alien has massive damage, but very low attack speed. You are able to literally silence, not as in spells, but make them unable to speak to others in-game. You also have an ability that slows the target for 99%, Attack and Movement, while making them invulnerable, to create an illusion of them. Lasts indefinitely, only works on Humans, and you may only have one. Does Damage too! You can evolve into Temporal, Spacial or Masqurader Aliens.

The Strength Alien is a strong, Zerg-rushish alien, that has a slowing attack, the ability to steal an item if the target has 6 items, and nice attack. Stronger then most, this is the ideal Alien for those who are new. You can evolve into Webspinner, Regeneration or Balsalisk Aliens.
-
The Illusion Alien runs on trickery, and mind-games. Nothing much to say. The name says it all.

The Lightning Alien is one that is ideal for 1v1 or 1v2 fights, where you are able to lock every door on the station, in the case where they only open for you. Trapping others. You have a nice attack damage and health, and a spell that works best on multiple, all-stuck-together enemies who have been trapped in doors or when they're slowed. Said spell starts a chain reaction of Lightning which surrounds and implodes on target area.

The Pyro Alien is the cheapest one, which can annhiliate entire teams. Unable to be killed by Fusion bombs, a ranged attack and nice health, has the ability to make a projected explosion. Deals 5.2k damage in the epicenter, but deals much less damage further out. You have to be constantly moving to kill this guy.
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The Temporal Alien is the one. That one. That revives everyone. Temporal means time. Time-related abilities. Slow attacks, the ability to slow, silence, and BRING THE DEAD BACK TO LIFE. If you stand near the bodies of one of the fallen, you can bring them back to life with 10% hp, then which you can infest them and make them your spawn.

The Spacial Alien is the spechul one, being able to teleport into space and get MASSIVE DAMAGE, ATTACK SPEED AND HEALTH. You could 1v2 Raptors. You can teleport back to a station too. Also, you have... Another spell which I forgot. I think it's a blink.

The Masqurader is MORE MIND GAMES. You change into anyone you want.
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The Webspinner is a defensive, planning alien. You make webs and walls of exploding webs, over and over again for your master plan. Walking over a web stuns and does damage. Your explosion webs stun, slow and deal damage. High hp and attack.

The Balislisk is for those who are new to Metastasis, with a slowing attack and Stone Gaze. Where enemies in front of you really just turn to stone, unable to attack, move, or anything else. Just stuck there until another human rescues them.

The Regeneration Alien. The one that pisses you off everywhere and you just can't kill unless all of you run in and surround his ass. He has very high attack speed and damage. Probably gonna need the Android to help with this one. With very low hp, but the ability to wipe your team in moments if unprepared for, It's a double edged sword. Also loses max hp over time. So eventually, he'll have like what, 300 hp? But when he dies, he appears in a new, high-movespeed body, no attack, nothing. Flying around until he reforms into his normal self. Kill him in the second form to kill him for good.
-

Mutant.

The Mutant was once a human, who had an unfortunate accident... With the ability to devour tiny animals(not slugglys), and failed experiments for Evolution Points, you can evolve really fast. You can evolve three times. You begin as a normal human, unable to do much besides be a human, however, you do have a devour skill when you are NOT wearing a suit. You can evolve into Infection or Perfection forms.

The Infection Mutant is one that infects others. Still has devour. You can evolve into Sustained Developement or Human Developement.

Perfection is unable to infect others, but has higher stats. Can eat the dead bodies of humans, and devour. You can evolve into Strength, or Agility.
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Sustained Developement is a giant scorpion, still can devour, and can mass up a big army of tiny scorpions in time. You summon them and they last indefinitely. Can die, but are useful in swarming attacks. Cost mana to summon. You can evolve into Defiler or Overlord.

Human Developement retains his Infection, and improves the damage output of it. Can devour, and infect shops, causing those who buy from them to be infected too. Ranged attack. Can evolve into Rapid Gestation or Fullon Infection.
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Defiler is a long-ranged, multitude of creatures made into one big entitiy. Leaving a damaging-to-humans-and-aliens slime trail which stays there forever, you could just do DPS and kill them over time without direct combat. With a ranged attack and high hp/damage/speed, you should be feared. Your last skill, splits you into 12 worms, dealing damage and slowing. After splitting, you may reform if just one worm survives.

The Overlord is a thick, bulky monster with the inability to move. He's like a base, constantly building armys up and up. Nothing else. No attack, nothing. Just keep spawning~

Rapid Gestation has the highest DPS on his infection, allowing him to deal massive damage over a short period of time. Also can infect every living human in the entire map with a spell.

Fullon Infection is a pure Melee-DPS. And you should love it too! With skills so awesome, yet completely balanced, you're a force to fear.
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The Android.

Be a normal human until you get a prompt to change into a new combat chasis. Valkyre or Mr Nuketank.

Valkyre Chasis is a very fast chaser, with the ability to spin in the air, causing damage and increasing movement speed, before slamming down, dealing more damage. Has Pulse Wave which fires three shockwaves that knock down anything in your path. Also has auto-heal spell.

The Nuker is a bulky, thickass Thor. You shoot stuff with godlike damage, but very very low attack speed. You can channel for 10 seconds while being invulnerable to unleash a nuke. Also has rockets if I remember correctly.
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More coming soon...





<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

[Y]oukai [J]esus

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Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #1 on: September 13, 2011, 08:14:13 AM »
                                                                                                                                                                   The Suit Guide~!

This guide effectively outlines the roles of each suit, as well as giving an arbitrary number score on each scale to the stats of Offense, Defense, and Support
The format is

Suit name
Suit purpose
Suit description
Suit score
-

-Cryo Suit.

Slower, ranged support.

The choice for curious people who just like to see their enemies run to them Matrix-style. With a High-slow, no damage rocket and a Massive, aoe-around self disable and slow, It packs a punch if you... Like lobbing grenades over and over again.

Offense: 3/5 If you lob nades, that is.
Defense: 3/5 Well, you can run if the enemy is too slow to catch up.
Support: 1/5 Your disable works on allies. And once used, disables everyone around you. You can't teamfight like this!
-

Flamethrower suit.

Massive DPS, Cirno, Baka, Tank until you can tank no more.

Every newbie will. I say, WILL, try this suit. With massive DPS coming out of this, and a OVERPOWERED WISH TO DIE. Watch them burn in their own flames. You'll die after you overheat yourself, anyway. Damn Infinity and his Fusion bombs. You can shoot a flame which implodes on impacting walls/anything, and slows and deals DPS. Overheat increases Damage slightly, GODLIKE attack speed and increases movement slightly. Before you have around 4 seconds of being unable to do ANYTHING AT ALL.

Offense: 5/5 Great! Blow up the enemy before you die!
Defense: 0/5 No way to run. No where to hide. Leaving yourself defenseless after using Overheat.
Support: 0/5 Uhh. Just no.
-

Lightning

Used to take down slow, high-hp enemies. Like Strength Mutant/Overlord Mutant/Aliens etc. With a lightning shield buff, and a neat "Hp = Damage" spell, you're useful in killing really high-hp targets.

Offense: 1/5 Only against high-hp targets.
Defense: 2/5 I guess they take damage when they come near you?
Support: 4/5 In a cluster with this damager and a buff for the tank? Pretty useful.
-

Dark Matter suit

The Anti-mage of metastasis! Sap mana and sllloooow.

Offense: 3/5 Constant feedback.
Defense: 1/5 You got nowhere to run, son.
Support: 4/5 Taking out their mana before they can do some random spell on you. Great! Also your slow spell works nice.
-

Radioactive Suit

DPS, Chaser, You shall not pass!

You can literally blow yourself up for no damage at all. And yet deal damage. With a DPS-to-all aura and a high attack, you're great. BUT ONLY IN SOLO.

Offense: 3.5/5 You have to time your self-explosion well.
Defense: 3.5/5 You can blow yourself up and they just have to run.
Support: 0/5 You're killing your allies.
-

Force Suit

Rambo, Hit n Run, May the Force Be with you.

Nice damage, low attack speed, and yet massive range, You can stand at the corner of the room and snipe out the enemy, all the while forcing the enemy back. Your projectiles do that. They push enemies back. With a kinetic charge, deals damage and pushes people back, and a force grenade, where you can throw people across rooms, you're fun to play.

Offense: 2/5 Sniper.
Defense: 4/5 They're not gonna catch you. Just keep rushing.
Support: 4/5 Neat. Force them to the corner and let your allies DPS take over.
-

Pulse Suit

DPS, DPS, DPS.

With 2-2 damage, it doesn't look that good. Until you notice that you gain attack damage over time. And you have godlike attack speed. You just tear down other's hp. But you HAVE to keep your mana up, else you can't attack at all. You can also sap mana from others.

Offense: 5/5 CONSTANT DAMAGE. WHOO!
Defense: 1/5 No way you're gonna live if you got no mana up.
Support: 3/5 Damage and you don't have to run.

-

Photon Suit

Scout, Tank, Support.

50% miss. You don't have to take damage. 522 movement speed scout. With an inventory. Niiiice.

Offense: 1/5 You have no damage output at all.
Defense: 5/5 You don't have to take damage.
Support: 5/5 See above.
-

More suits to come...

« Last Edit: September 13, 2011, 08:19:24 AM by Youkai Jesus »

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

[Y]oukai [J]esus

  • "MotK's 1%" (?)
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  • Idiot Deity 2013 - 2014 RIP
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Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #2 on: September 13, 2011, 08:15:44 AM »
I made that thread because I have to revive Metastasis! It's really well made and should be known to all!

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #3 on: September 13, 2011, 11:55:54 AM »
Metastasis is horrible. (to each their own!)

Imba dota is wonderful though. EZALOR ILLUSORY ORB


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

[Y]oukai [J]esus

  • "MotK's 1%" (?)
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Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #4 on: September 13, 2011, 01:09:34 PM »
Metastasis is only horrible to people who have completely no idea wtf to do, and to those who are unable to grasp the awesome, badass situation.

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #5 on: September 13, 2011, 01:12:56 PM »
isnt that the game where you can blow up planets and shit?

[Y]oukai [J]esus

  • "MotK's 1%" (?)
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Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #6 on: September 13, 2011, 01:46:36 PM »
Machine Gun Suit

DPS, Stealth Bomber.

You have 3-3 Damage, massive rapid fire only rivaled by the Pulse Suit. Moderate range, and a SLIGHT movement speed increase then if you wear all other suits. You have the ability to throw down up to three mines, which detonate on command. If you stand at the back alley and toss them up front, wait for the enemy to come, and blow em up? That does around 300 damage or so. and that's alot.

Offense: 3.8/5 If you're really good with timing, this is the best suit you can get.
Defense: 2/5 You could just kill the guy before he kills you.
Support: 3.5/5 Unleash 300 Damage, and allies stampede.
-

Acid Suit

Terrorist. Rambo. Team-Player

With the ability to put down an aoe smokescreen that makes all units in it unable to attack, It's useful in situations where you have'ta make sure the enemy can't do shit to escape. Like when you're escape podding. You have long range, a moderate damage and DoT attack. Even though it doesn't stack, the poison is kinda balanced.

Offense: 3/5 It's alright, with this DoT.
Defense: 1/5 They can walk out of the smoke screen so easily, man!
Support: 4/5 Disables attack and when coupled with a few slows, you could just render the guy useless to a slow, painful death of poison DoT and slows from allies(Like with Cryo Suit)
-

Magnetic Suit

Stealthy Support

You throw rocks. You make rocks. You do 250 damage in a moment's notice. A special suit, one where you are completely unable to damage almost anything besides normal debris. However, every attack stacks 25 damage points, or Metallic...things... Inside of them, where you can go up to 250 and unleash it for some blood splattering. You can also make rocks and throw them to push back and damage enemies. Or, for pros, make a trap by firing 250 points into a few rocks, do so to the enemy too, throw rocks at enemy, Implode for up to 1000 damage.

Offense: 2/5 You need time to set this up!
Defense: 4/5 If they fall into a nice trap, they're doomed. Instant damage.
Support: 4/5 More like for last-hits. Stack em' up and unleash when they're low health.
-

Rocket Suit

If you're good in controlling fast-moving objects, harassing and sniping, this suit is for you. With it's high damage output and nifty spells, it packs a hard punch, dealing around 600 damage in a 5 seconds. 60-60 Damage, ability to fire rockets, and more rockets, one of which you can move and direct to your opponent.

Offense: 5/5 Hell yeah! Burst damage~
Defense: 1/5 That AoE on rockets can hurt you.
Support: 1.5/5 Stay way at the back and hope that the rockets don't kill your allies and leave you defenseless.
-

Guard Suit

Tanker, Rambo, Team-player

This suit should ONLY BE USED IN TEAMFIGHTS. With the ability to turn all allies invulnerable, or heal them at the cost of health, yet tank, you're very very useful in fights. Protecting your friends all the way. Let them wipe out the enemies while they're invulnerable. And you take all the damage.

Offense: 0/5 It can attack. And it sucks harder then Proton's attack.
Defense: 3/5 You can heal.
Support: 5/5 Everyone cannot die. Or take damage to say the least..
-

Service Suit

Melee DPS, Mechanic.

Other then it's fast attack, 2-2 damage MELEE, and the ability to summon a whirring blade which follows the target, it's useless. It can repair ships with it's mediocre repair skill. Completely useless unless you got some godlike tactic in your mind and you can't fail! Like Cirno.

Offense: 2/5 MELEE.
Defense: 2/5 MELEE
Support: 3/5 Well, that blade only follows the target, so...
-

Plasma suit

Team-Fighter, Initiator, Rambo

You can choose to either stick with your team or go solo. Going solo means you have to constantly use your Plasma ball skill, which drops a ball on your feet that explodes and deals damage to others. Not you. In team fights, you can't do this as they damage your allies. Aside from that, you can also drop down a sapper on a target, which deals constant 20DPS if they have nowhere to run, or are trapped in small spaces(Like in a ship, or surrounded, or blocked by rubble/doors)

Offense: 4/5 You deal 50DPS. Coupled with a few Plasma balls, you're good to go!
Defense: 3/5 The more they chase, the more damage they will get if you time your BALLS properly.
Support: 3.5/5 Sapping and normal attack instead of balling will do moderate damage, but it's still alright.

Best all-around suit there is^.
-

Special Suits:

Scientist Coat

DPS, Support, Chaser

Found in the wormhole random event after docking your ship on the top left of the map, this suit allows you to summon Charles, your little pet of Perfect Evolution. A melee creature that can tank a little, has an inventory and can do other stuff. You can also lob acid, which increases all damage dealt by 36%. Or use something like a Nether swap, swapping positions with you and your enemy. Nice attack damage too.

Offense: 4/5 Time it well, young padawan.
Defense: 2/5 No way to escape unless you use items.
Support: 5/5 Now they can't run due to your "Physics" swap.
-

Rebarch Suit

DPS, DPS, Massive Support to everyone.

You can probably solo the Alien/Mutant with this suit. Only achievable if you have the Commissioner rank. After getting a promotion, you automatically receive this suit in your inventory, if it's full, on the ground. Wearing this will grant you the second most badass suit in the game. With Proton Suit's summon, MachineGun Suit's mines, Other stuff, you can pretty much rock the house. Of course, it's well balanced, so you can still die.

Offense: 5/5 YEAH BABY YEAH!
Defense: 4/5 ALL DA WAY MON!
Support: 5/5 DAT MINE! DAT DAMAGE! DAT PUCK ORB!
-

Illusion Suit

Coward/Manipulator/God

This suit has almost been completely removed from the game. Only obtainable by pure luck, doing something. Ability to create an illusion and teleport to it, swapping places. Ability to make other stuff. 50-50 Attack Damage. Cool gun and colour.

Offense: 1/5 It's still horrible
Defense: 6/5 It's Godlike
Support: 6/5 Oh god wtf is this crap
-


<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

[Y]oukai [J]esus

  • "MotK's 1%" (?)
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  • Idiot Deity 2013 - 2014 RIP
    • Muh Writings
Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #7 on: September 14, 2011, 12:10:51 AM »
You can ask me up for a game, along with DollS, Tapsa, Trance, FFM and tbag anytime. Hurr durr. Discuss meta here. Questions here too.

Moar guides coming soon.

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

[Y]oukai [J]esus

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Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #8 on: September 14, 2011, 10:00:19 AM »
Ships Database:

The Raptor

Standard attacking ship, with the ability to Overload itself, enhancing attack speed and movement speed by 200%. Has Arg' Barrage, which deals massive damage in a large aoe. Can be upgraded with Raptor Upgrade Module(RUM), to turn it red, glowing, loads more attack, speed, health, so on and so forth.
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The Obda

The fast, quick, moderately sized transport. Faster then Swagger, and can outrun most other ships. Has a spell that turns it invulnerable for around 5 seconds. Good for sudden board-ships and escapes.
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The Hunter

Only one in the game, hulling the most damage/per/hit in the game(not secret), with the ability to grab hold on another ship while channeling for allies to attack or board. also has Force Cannon, which shoots a neat, custom beam of pure damage. Usuable on anything, like PotM's arrow. Deals awesome damage to almost anything, more damage to stations. Unable to be used on The Arbitress.
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The Albadar

The Ace's custom-made ship, with a cloaking spell and a continuous, channeling high-damage barrage spell. With the highest Attackspeed and second highest damage, this is a force to be reckoned with even against the Temporal Alien or two Raptors. Has the ability to avoid all asteroids in the event, and pass through the borders placed by the Engineer's special ship.
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The Spechul Ships

That Star-Wars ship that I can't remember it's name thing.

With 9 players or more in the game, the engineer gets a special ship, containing many barrels, other special effects, a big bridge and a few shops. Has the ability to build Barriers/Borders that prevent other ships from passing through. Can inject massive amounts of Neurotoxin into a station, flooding it and causing everyone to die a painful death over time. Can also repair other stations. Gets it's mana from the Moon.
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Sheepy Ship

TROLOLOLOL SHIP!

SHOOTS SHEEPS! IS A SHEEP! YOU CAN'T ATTACK OTHERS WHILE IN IT! IT'S GODLIKE. SRSLY.
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<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

tbax704

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Re: [WC3 - Metastasis] Guide For Every Noob Possible! Revive Da Game!
« Reply #9 on: September 14, 2011, 02:24:13 PM »
GOGO U.S.I. SWAGGER!!!

Basically a win before everyone decides to hijack your ship XD