~Beyond the Border~ > Rumia's Party Games
The Complex of Horrors - OOC Thread
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Hello Purvis:
What is Paranoia?

I will let Paranoia describe itself:


--- Quote ---May I be of assistance?

-Sure. Why don?t you tell me how this roleplaying
game works?

I?m sorry, citizen. That information is not available
at this time.

-Huh? Most games are really eager to teach you
the rules.

Not PARANOIA. In PARANOIA you don?t know
the rules. You don?t know who your enemies are.
You don?t know how your equipment works. You?re
never sure why you?re doing anything. One thing you
do know: Everyone is out to get you.
Ignorance and fear; fear and ignorance. These are
your watchwords.

-Uhh... The back cover says something about a
computer.

-In PARANOIA you play a Troubleshooter in
service to The Computer. Trust The Computer! The
Computer is your friend! You are The Computer?s
trusted agent and protector of Alpha Complex, The
Computer?s underground city of the far future.

-Why am I a Troubleshooter?

You turned in a friend for treason. The Computer
had him executed for betraying Alpha Complex. The
Computer rewarded you for your loyalty.
Now you root out all traitors and apprehend or
execute them. You uncover corruption among The
Computer?s servants and turn them in to Internal
Security. You find trouble, and you shoot it.

-What?s a ?traitor??

A traitor is a malevolent human citizen who has
betrayed his friend The Computer and seeks to
destroy The Computer, Alpha Complex, humanity
and life as we know it. You must unmask and destroy
all traitors. Watch out! Traitors are everywhere!
Mutants are traitors. These genetic freaks have
uncontrollable abilities they selfishly use for their own
advancement, rather than to serve Alpha Complex.
You must subdue or eliminate them.
Members of secret societies are traitors. In
organizations unsanctioned by The Computer they
conspire irresponsibly to undermine the good order
of Alpha Complex. You must destroy them.
By the way... you are a mutant, and a member of
a secret society. You are a traitor.

-Wait, I?m a traitor?

That is correct. Your fellow Troubleshooters would
be eager to unmask you as a traitor and execute you.
You work with many Troubleshooters. They all carry
powerful weapons.

-Let me get this straight. My job is to hunt and kill
traitors. I work with other people who have the
same orders. They all want to kill me?

Not quite. They all want to kill traitors. They don?t
know you?re a Commie mutant traitor. Yet.
If they find out?
They?ll apprehend or kill you, as any right-thinking
citizen would. Of course, if you convict them of
treason first, The Computer will have them executed,
and you may survive. Note, though, false accusations
of treason are themselves treason.

-So I want to prove they?re traitors before they can
prove I?m a traitor. If I don?t, I die?

Precisely. Dead traitors cannot testify to their own
innocence, or to your guilt. It is convenient to be the
last Troubleshooter on your team left alive.
The good news is, Troubleshooters routinely get
shot, stabbed, incinerated, mangled, poisoned,
blown to bits, and occasionally stapled, so you have
many opportunities to ensure your teammates meet
their just end.
Stay alert! Trust no one! Keep your laser handy!

-...Are you sure this will be fun?

Certainly, citizen! Fun is mandatory. The Computer
says so, and The Computer is your friend. Do you
doubt The Computer? Doubting The Computer is
treason.

-Uh! No, certainly not. If The Computer says fun is
mandatory, then this certainly will be fun. Only a
Commie mutant traitor could believe otherwise.

Excellent! You?re getting the idea. As a sign of
its trust, The Computer promotes you to Security
Clearance RED. Welcome to PARANOIA.
--- End quote ---

Paranoia is a game set in a future dystopia where The Computer runs everything in a bureaucratic nightmare where life is cheap and no one trusts each other. How cheap is life? You get to start with six of them.

Gameplay is based on everyone involved having secret motives; often at cross purposes with everyone else in the game, but have to play nice lest they tip off the powers that be (The Computer), and get vaporized. But if they can convict the other players of treason...

What is the Tomb of Horrors?

The Tomb of Horrors is the classic Meat Grinder dungeon. It was created by Gary Gygax in the late 70's, it was made to kill super high level twink characters that people would run past him at conventions and such. It's become legendary as the ultimate "What is wrong with you, who would make this" dungeon. It's also known as the "Save, you die; no save, you die" dungeon.

Hopefully you can see why I want to put these two things together.




This Game will be run under the Paranoia XP system. As mentioned, you don't get to learn the rules of Paranoia. Displaying knowledge of the rules is treason and punishable by death. So if you do know the rules, be sneaky about it.

However, it is cruel to toss you into the world of Paranoia with no preparation whatsoever. So I have procured an editted version of the rulebook, so that you will not be tempted to commit treason! Read and enjoy.

I am looking to run this RP on the board, as there are going to be way too many timezone conflicts to do this in chat, and I am just not quick enough on my feet to run paranoia in realtime. I am looking to get 5-6 players, but I may accept more.

If you are interested, just say so. If you're really looking to impress me, roll up a character! Make a starting character.  "But Purvis!" you may say, "Tomb of Horrors is for high level characters, what can starting Paranoia characters expect to do?" And to this I say: "Yes!"


Pesco:
I welcome nightmares.
Zengar Zombolt:
>I, for one, welcome our new paranoid overlords.
Rabbit:
Paranoia: Your friends are trying to kill you.

Tomb of Horrors: The environment and everything in it is trying to kill you.

Conjecture: EVERYTHING IS TRYING TO KILL YOU!

Where do I sign?
Maid Xan~:
Might sign up if I can schedule enough.
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