Rika>Rika: While appearing uninterested, and working on something else, ask Rikako what the hell happened.
>You get to work on your next amazingly super secret project. "So, Rikako. You don't look like you were just on a shopping trip to the market."
>Rikako sighs. "Yeah. It's a long story. Did you know that everyone has to roll a dice to decide their success now?"
>"I don't see how that relates," you sing, grabbing a couple of extra parts from spare parts drawer #22.
>"Turns out that if you get a series of ones and all the mundane bad stuff has happened to you, some really weird stuff happens."
> Perform routine system checks on tanks.
> Get distracted by Rikako.
> Get angry at Rikako.
>You start a system check on all your tanks. Can't leave home without them in proper condition, after all.
>Rikako's story is ridiculous. You'll try to get distracted now, watch!
>You roll a 5.
>"...So I had to distract the giant butterfly by beaning it in the face with my jetpack, which spontaneously started working again."
>You are successfully distracted by Rikako's story. "What? Is that the reason you come back with no parts at all?"
>"No, that was before, when a bunch of fairies managed to pickpocket me successfully. I told you, today was a bad day."
>This development does not make you happy. You are low on parts that are sorted in drawer #15.3, and were relying on the expectation of more of those parts to finish up this tank,
> Rika - Inventory: list tanks in garage.
>You roll a 6. Yeah. You're starting to think Rikako may actually have a point.
>As for tanks in your garage, there are:
>Remote-controlled mini-tanks with various weaponry. You like building these because they're simple to make and effective. They also are fairly good at cleaning the house.
>Phoenix Model Left and Right, two flamethrowing tanks designed to work in tandem. You installed some basic logical processing in them, so they work fairly well as lawyers.
>Roller Mk. 9, a ball shaped tank with no weapons besides a laser attack that has a blind spot right in front of it. It's a stupid design, and you have no idea why you built it in the first place, let alone nine versions of it.
>Companion Tank, a tank that's heavy and has no weaponry. It has a heart on it, though! Sometimes you think that it would be a great friend who won't try to threaten you with knives.
>The experimental Pop Star, a tank that's supposed to copy the bullet patterns of others.
>And of course, Evil Eye Sigma v2.0. It has more lasers and bullets than ever,
and it still follows spellcard regulations!
Mokou> Mokou - Wonder why Kaguya even bothers with poison.
> Take nap.
> Wake up.
>Kaguya should know by now that poisons aren't effective if they keep being used. You think that she does it just as a formality.
>Falling into bed to take a nap, you roll a 5. Your nap is successful.
> Go bother Keine.
>Attempts to go to Keine on foot, without dicerolls.
>When you wake up feeling well rested, you head over to Keine's place. You know the way well enough to not have to worry about dice rolls.
>Ask Keine about how dices are used, why the heck they had to roll a 6, and also, what the hell is going on.
>"Oh, hi Mokou. So, with a bit of research, I found something pretty interesting. You don't have to roll to use your natural ability or when you're just talking with someone."
>"That's nice, Keine, but why do I have to roll a 6 to beat Kaguya, now? do you know why all this is happening?" you ask while lounging on a chair.
>"Well, I guess it would be because you and Kaguya are both skilled enough that only a complete success will allow either one of you to gain the upper hand. As to why all these dice rules are in place, I have no idea. It just happened out of nowhere."
>Check condition of SpellCards. Have they been affected by the dice thingy yet?
>Nope, they haven't. You can use them normally, but you have to roll to decide how well you dodge someone else's spellcards.
>Satori: Read their minds as they approach, then address their issue before they have a chance to speak.
> Try to ignore Parsee's jealousy-related thoughts.
>Parsee, being Parsee, naturally has a mind full of jealous thoughts. It's a pain to sort through them, but you eventually find that Parsee's also drunk out of her mind. She's incoherent besides the jealousy.
>Yuugi is drunk too, but you can understand the situation from her thoughts. She and Parsee were in the middle of a drinking contest because Parsee got a bad roll on denying companionship.
>You speak up. "That's nice, but what do you need my help for? Did either of you think about why you were coming here?"
>Judging by the looks on their faces, you surmise that neither of them know what they're doing here. Must have been one heck of a drinking party.
>You send them off again. You have an idea related to the current dice-rolling problem going on right now...
> Satori - Have Dungeons and Dragons rulebook on hand. Prepare your 20 sided dice.
>You roll a 19. Success! You pull out your D&D rulebook, which has house rules scribbled in the margins everywhere. The house rules make it much more fun, after all.
Satori now uses a 20-sided die. Good job?>You wonder whether you should keep this advantage to yourself or if you should share it...