Author Topic: [Minecraft] MotK Minecraft Server (PREPARE FOR WORLD MOVE!)  (Read 289609 times)

Dinosaur

  • Property of PX
  • Minecraft slut.
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #600 on: August 15, 2011, 04:52:22 AM »
« Last Edit: August 17, 2011, 04:50:11 PM by Dinosaur »

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #601 on: August 15, 2011, 04:55:19 AM »
*cue image resize or link*

Nue Houjuu (from UFO).

So that was what one of your skins was. I'd keep that one since Molten/Truros has a Keine skin already.
« Last Edit: August 15, 2011, 05:04:24 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #602 on: August 15, 2011, 02:45:34 PM »
It's alright if we double up on Keine. One is human and the other is EX. Besides, we've been doubling up on many other characters from Imperishable Night.

Ok. Update! EP and I have cleared out the majority of the horrendously inconvenient mountain directly North of spawn. What is left is mainly to preserve the paths, the Nether portal (that still hates me) and the audience chamber for the Battle Arena. I'm sure this area will be reshaped here and there, but it's nice to finally have more of a view from spawn! :3

In other news: The Evil Eye Sigma has decided to join us in this new world. I'll have to do a fair bit of terraforming around the edges, since the landforms are :V. Soon, you'll be able to have a good view of it from Chen's glass/wood bridge to the northwest.

Busy Strafe is busy~

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #603 on: August 16, 2011, 09:12:21 AM »
Could making a new post nearly 24 hours after the old one qualify as a double post?  :ohdear:

Anyway, I have more good news. I have been playing around with WorldGuard commands, and have successfully protected the Spawn area, as well as the Community Wool Center. Further testing has also enabled me to be able to set alternate spawnpoints if you die within a certain area. What does this mean? If you were to die in an arena, you can respawn back there at a dedicated spawnpoint! Since we have many arenas popping up close to the default spawn, this might be a futile find. However, if people built arenas further away, then this would surely help them. :3

It seems that WorldGuard has lots of other nifty commands. From making a "Healing Zone" to barring entry/exit from a location. It can even give notifications if someone enters/exits a location.

Just wanted to throw that by you folks.

Bio

  • resident walker
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #604 on: August 16, 2011, 09:16:59 AM »
So what arenas do we have?
Since there's no point in me building anything large until height gets adjusted I might think of new games or suggest existing ones.

Kinzo the Astro Curious

  • One small step for Desu; One giant leap for touhou-kind!
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #605 on: August 16, 2011, 09:54:52 AM »
healing zone sounds interesting. I'd just turn the spawn into one.

Notifications could be useful at community sites.

I think we need roadsigns though. I dunno where the community stuff is, bar being told "north" for most things. And even then how do I know I'm going toward the right one?

Community stuff is a whole load more useful when you have the slightest idea where it is.

Though, I know you said you were interested in getting this done anyway alongside a huge ammount of other stuff - er - just putting it out there I suppose.

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #606 on: August 16, 2011, 10:39:47 AM »
So what arenas do we have?
Since there's no point in me building anything large until height gets adjusted I might think of new games or suggest existing ones.
We have two that are completed, or functional in the very least: EP's Battle Arena to the north, and EP's Obsidian Monster Hunting Zone to the northeast. HakureiSM has a Blockey arena in mind, but is still considering it's future location. PX seems to be converting his arena into a new mob grinder. It also seems that others plan on building more arenas/stadiums dedicated to other events and games. But these four projects are the only ones that I know of that are active.

As far as building large-scale projects. Go right ahead and build whatever and whenever you wish. There's no guarantee that Notch will release 1.8 anytime soon, or that the (potential) modding API will be able to extend the vertical limit properly. My suggestion is to find a tract of land that suits you and go from there. Most everyone has taken to building on elevated platforms and floating islands, so there is plenty of land at sea-level. That is, if you don't mind living in the shade. As always, I can help clear out some space if need be.

healing zone sounds interesting. I'd just turn the spawn into one.

Notifications could be useful at community sites.

I think we need roadsigns though. I dunno where the community stuff is, bar being told "north" for most things. And even then how do I know I'm going toward the right one?

Community stuff is a whole load more useful when you have the slightest idea where it is.

Though, I know you said you were interested in getting this done anyway alongside a huge ammount of other stuff - er - just putting it out there I suppose.
True, that I have a problem with taking on 4 additional projects before properly completing one. :V More stuff just keeps popping up! Anyway, since we have a number of bridges and overpasses established, it wouldn't hurt to start placing signs to help navigate the world. I'll take care of that whenever I finish up my work at the Spawn. (see? there I go again! :V)

Automated messages that could pop up when a user enters a zone could also help with this navigation issue. I can have it give the user directions based upon the intersection that they are currently in. However, some people don't know how to tell which direction is which in the game.(North, South, etc.) This could prove troublesome..

The Healing Zone will likely not happen because "It Would Make the Game Too Easy."TM  Free health is just asking to be abused. However, I am thinking of implementing it in a "King of the Hill" type arena game, where people will get healed while standing on the "hill". Just thoughts at the moment.

EDIT- I'm also playing around with the Death Messages. I still need to try to figure out how to do the "death by certain item" messages. Start sending in your (reasonable) requests! Minecraft doesn't recognize stuff like "<player> lost everything but his shoes after he got struck by lightning while swimming underwater with a toothbrush in his mouth." :V

REVENGE OF THE EDIT- I have added two of the fabled Freebie Chests at the Spawn: Clay & Sponge. I also put up several signs to give everyone a crash course on LogBlock and LWC protections. Everyone can use these plugins to help investigate and protect against any potential thieves and/or griefers.
« Last Edit: August 16, 2011, 02:33:47 PM by Dr.Strafe »

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #607 on: August 16, 2011, 02:26:11 PM »
My suggestion is to find a tract of land that suits you and go from there. Most everyone has taken to building on elevated platforms and floating islands, so there is plenty of land at sea-level. That is, if you don't mind living in the shade. As always, I can help clear out some space if need be.
There's not that many problems down in the shaded areas (though I think PX, Cadmas, and I are the only ones who are predominantly down there - yes Chen owns layers 12 and 13 but also shares camp and does business up in the islands)

Quote
Automated messages that could pop up when a user enters a zone could also help with this navigation issue. I can have it give the user directions based upon the intersection that they are currently in. However, some people don't know how to tell which direction is which in the game.(North, South, etc.) This could prove troublesome..
That'd be nice.

For directions -
 * Hit F3 and there will be your current coordinates (x, y, z) and approximate direction (f). F values for the current direction you're facing: 0 - west, 1 - north, 2 - east, 3 - south.
 * Sun always rises east and sets west. MC's built-in maps have east on top.
 * Clouds always move north.

Quote
The Healing Zone will likely not happen because "It Would Make the Game Too Easy."TM  Free health is just asking to be abused. However, I am thinking of implementing it in a "King of the Hill" type arena game, where people will get healed while standing on the "hill". Just thoughts at the moment.
Nope, healing zones in KOTH still make a victory too easy.

Quote
EDIT- I'm also playing around with the Death Messages. I still need to try to figure out how to do the "death by certain item" messages. Start sending in your (reasonable) requests! Minecraft doesn't recognize stuff like "<player> lost everything but his shoes after he got struck by lightning underwater with a toothbrush in his mouth." :V
Here's a few new ones for starts.

GENERAL:
 - <player> pulled a HakureiSM (beating oneself up with anything)
 - <player> pulled a Jimmy (getting killed by your own wolves)
 - <player> pulled a Chen (death by wild wolves after punching them)
 - <player> pulled a Hourai and failed miserably (suffocation)
 - <player> couldn't go to infinity and beyond (TNT)
 - <player> had a Shift Fail incident (falling)
 - <player> gratuitously offered oneself for tonight's roast (fire)

PVP:
 - <player> became <victim>'s acupuncture specialist (bow and arrow)
 - <player> tried to skewer <victim> (arrow - melee)
 - <player> played <victim>, but didn't get the intended sound (bow - melee)
 - <victim> was <player>'s latest harvest (hoe)
 - Thanks to <player>, <victim> now knows trench warfare (shovel)
 - Was <player> trying to barbecue <victim>? (coal/charcoal)
 - <victim> raved too hard to <player>'s playlist (jukebox)
 - <player> used <victim> for disc scratching (disc)
 - Nasty paper cut you gave <victim>, player! (paper)
 - <victim> had too much sweets, <player>, why'd you overfeed? (sugar)
 - <player> dispelled the 'cake is a lie' rumour from <victim> (cake)
 - <player> redefined 'walking the plank' for <victim> (planks)

I'm also pulling up my old lists and others' suggestions (MASSIVE quote time go!):

Shady - Death by Poverty (starve to death - and this would only be in a hardcore mode)
Jes - Death by Science (...this is a tough one. Die within 10 blocks of an active redstone circuit?)
EP - Death by Journalism (also tough - bookshelf-induced suffocation? ???) Alternatively, Death by Momiji (piss off wolves and get swarmed).
ANOTHER Jquan - Self-ignition (die through your own forest fire)
HakuSM - Death by Sanae (PVP kill with stick)
GENERAL:
 - <player> was gapped by Yukari (replaces the fall in gap death message)
 - <player> pulled a Yuyuko (/suicide)
 - <player> forgot insecticide (spider)
 - <player> woke up to a mind-blowing alarm! (Nether beds)
 - <player> is the latest Deadliest Catch victim (drowning)
 - It's a bird! It's a plane! No, <player> was a Jquan! (falling over 100m)
 - <player> got the Blackened Sssscreen of Death (creeper)
 - Server used Thunderbolt on <player>! It's super-effective! (lightning bolt)
 - <player> is now Wile E. Coyote (cactus)

PVP (arranged by items on-hand at the time of the kill)
 - <player> "responded" to <victim>'s "TASUKETE EIRIN" (arrows)
 - <player> added <victim> to his/her Facebook (book)
 - <player> tickled <victim> a bit too much (feather)
 - <victim> was allergic to <player>'s gift (flowers)
 - <victim>, <player> didn't give you just any shroom! (mushrooms)
 - <player>'s oil spill drenched <victim> (ink sac)
 - <player> wanted to make <victim> Lucy (diamond block, item)
 - <player>'s sense of irony was too hard for <victim> (iron ingots or blocks)
 - (suggested earlier) <player> pulled a Sanae on <victim> (stick)
 - <player> reminded <victim> of cavemen (bone)
 - <player> made <victim> a much more radiant person (glowstone)
 - <victim>, <player> is on a Golden Age! (gold ingots or blocks)
 - <player> whacked <victim> with an unusually hard baguette (bread)
 - <player> couldn't fit a makeshift helmet on <victim>'s head (bucket)
 - <victim>, <player> noted that you're an explosive one! (TNT)
 - <player> used <victim> as a cast mould (lava)
 - <victim> died for <player>'s science, you monster (redstone traps)
 - <player> really is down-to-earth towards <victim> (dirt)
 - <victim> is now Trotsky thanks to <player>'s KGB (pickaxe)
 - <player> got <victim>'s autograph for posting (sign)

MISCELLANY:
- <player> Sappin' Mah Server! (induce heavy lag or a server crash)
 - <player> is now Rasputin (take lava, fire, fall, PVP, mob (all of them), explosive, gap, suffocation, and drown damage, all in a single life, and die via the last one)
 - (Hanzo's second suggestion) <player> rocked on too hard (TNT under jukebox)
 - Treehugging had its toll on <player> (suffocation in leaf or log blocks)
 - <player> got a 0xDEADBEEF error (cow pushing over player to death)
- <player> got Yamame'd (spider)
- <player> couldn't boogie to Iku's shocking disco (lightning bolt)
 - <player> tried to Master Spark <victim> but failed (mushroom)
 - <player> pulled a Kisume on <victim> (bucket)
 - Yoshika ate <player>'s spirit (zombie)
 - Kanako would be proud of <player>, <victim> (PVP log)
<player> proved <victim> couldn't dig it. (shovel)
<victim> was a chop of <player>'s ol block. (wood block)
<victim> pulled a Murasa. (drowned)
<name> pulled a BSoD
when you died in lava with 5+ stacks of the same item currently with you. :V (5 would make more sense than 7)
« Last Edit: August 16, 2011, 09:00:17 PM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Stuffman

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #608 on: August 16, 2011, 08:51:05 PM »
DeathNotifier isn't flexible enough to identify what killed you besides what kind of mob did it, or what the type of damage you took was. So, it can't tell what item was used to kill someone in PVP.

It seems this is a limitation of bukkit as I can't find any other plugins that go into more depth.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #609 on: August 16, 2011, 08:54:23 PM »
DeathNotifier isn't flexible enough to identify what killed you besides what kind of mob did it, or what the type of damage you took was. So, it can't tell what item was used to kill someone in PVP.

It seems this is a limitation of bukkit as I can't find any other plugins that go into more depth.
...ah, got it. But that doesn't explain how we get 'player1 killed player2 using item' messages, or the 'player1 was beaten to a pulp by player2' and related....
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Stuffman

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #610 on: August 16, 2011, 09:13:05 PM »
Basically deathnotifier can return a death message based on the following fields: PVP, PVPWolf, TNT, Ghast, Creeper, Slime, Giant, Skeleton, Spider, Zombie, PigZombie, Wolf, Unknown, Fire, Lava, Fall, Cactus, Suffocate, Drowning, Lightning, Void.

Deathnotifier only has the %player% and %opponent% tags to return those strings within a particular message. The author says he is working on an %item% tag, so that you could say "%player% was killed by %opponent% with a %item%."

Some other plugins have this function already. However, none of them expand on the fields under which messages can be placed, so you cannot have a special message for a particular item. You can only have generic PVP messages that mention the item.

If you can find a plugin that has more specific fields I'll implement it.

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #611 on: August 17, 2011, 01:08:25 AM »
Eraiya had a .txt file with a bunch of custom death messages in it. It had variables for "attacker", "defender", and "item used". I'm not sure which Death Message plugin this was for, seeing that it's written in a different format than what we're using. For now, we can just expand on the list that's already provided in the current plugin.

EDIT- I've finished reworking the Wool Center. It now has piston-activated doors, which should help keep the retarded sheep from bunching up at the entrance. I also put up signs depicting the same info I posted here about the Wool Regrowth mod. Get out there and teach those she_EP a lesson! :V
« Last Edit: August 17, 2011, 04:22:56 AM by Dr.Strafe »

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #612 on: August 17, 2011, 05:29:18 AM »
EDIT- I've finished reworking the Wool Center. It now has piston-activated doors, which should help keep the retarded sheep from bunching up at the entrance. I also put up signs depicting the same info I posted here about the Wool Regrowth mod. Get out there and teach those ~
Yay!

Quote
she_EP a lesson! :V
:teaspit::teaspit::teaspit:
What, that's the official name for them now? ???

EDIT: New suggestions for deaths:

 - <player> sung 'Kappappa Kappappa BLUBRBRB ~' underwater (drowning - and blame credit Sunny for the kappa idea)
 - <player> can't even W+M1 Pyro (fire - though this is yet another TF2 reference, and we already have one that's easier to understand)
 - <player> fell to a clumsy, painful death (TF2 falling death message)

EDIT2:

Basically deathnotifier can return a death message based on the following fields: PVP, PVPWolf, TNT, Ghast, Creeper, Slime, Giant, Skeleton, Spider, Zombie, PigZombie, Wolf, Unknown, Fire, Lava, Fall, Cactus, Suffocate, Drowning, Lightning, Void.

Deathnotifier only has the %player% and %opponent% tags to return those strings within a particular message. The author says he is working on an %item% tag, so that you could say "%player% was killed by %opponent% with a %item%."
We already have that example statement in-game. What I was referring to in question was not for that format of message, but that the message that pops up is aware of the item in question as well as the player and opponent, so that we can have customized statements for each item that don't always follow that template.
« Last Edit: August 17, 2011, 11:20:55 AM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

CadrinHaverit

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #613 on: August 17, 2011, 04:14:35 PM »
I'm in a hurry so I'll keep it short. I got bad times IRL so I'll be away for more than a week - more likely won't be back until my birthday, Sep 12th, at the very least.

While I'm at it: Doc, could you get into my underwater base (Sunny or Piney should be able to point you in the right direction), dig a tunnel about 60 blocks long from the small nook with two double chests towards the bedrock layer (y~7.6 or 6.6) and place the lighthouse schematic so that it faces the tunnel and rests on the bedrock layer? I will handle the rest. I hope it won't get in the way of anyone else's projects (PX' grind0rz?).

And leave the air lock open please. It can only be opened from the inside.
Anyone is free to take anything they can find from the chests in the base or the lighthouse. I'll get plenty more when I get back. Just don't break anything.

The warehouse's got plenty of slime balls, pistons, rails, smooth stone... Help yourself.

Dinosaur

  • Property of PX
  • Minecraft slut.
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #614 on: August 17, 2011, 04:49:21 PM »
_

Dinosaur

  • Property of PX
  • Minecraft slut.

Dinosaur

  • Property of PX
  • Minecraft slut.
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #616 on: August 17, 2011, 04:52:09 PM »
*cue image resize or link*

Nue Houjuu (from UFO).

So that was what one of your skins was. I'd keep that one since Molten/Truros has a Keine skin already.

Will do!!

Molten

  • Just a lil' goblin
  • A sweet potato.
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #617 on: August 17, 2011, 06:05:15 PM »
It appears that someone has dug into a large underground room which i have been digging out for quite a while, and i would like to know what that is since i want to be able to finish whatever i am going to build in said room.

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #618 on: August 17, 2011, 07:39:29 PM »
It appears that someone has dug into a large underground room which i have been digging out for quite a while, and i would like to know what that is since i want to be able to finish whatever i am going to build in said room.
If it was on Layers 12 and 13, we should know who to blame. :V

C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #619 on: August 17, 2011, 09:05:31 PM »
I don't understand that layers thing... can someone explain me?  :V

I'm still noob  :getdown:

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #620 on: August 17, 2011, 09:13:14 PM »
I don't understand that layers thing... can someone explain me?  :V
If you press F3, you get debug information and a latency graph. The value on the Y indicates your current vertical position, and F your direction (0 - west, 1 - north, 2 - east, 3 - south).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #621 on: August 17, 2011, 09:14:20 PM »
While I'm at it: Doc, could you get into my underwater base (Sunny or Piney should be able to point you in the right direction), dig a tunnel about 60 blocks long from the small nook with two double chests towards the bedrock layer (y~7.6 or 6.6) and place the lighthouse schematic so that it faces the tunnel and rests on the bedrock layer? I will handle the rest. I hope it won't get in the way of anyone else's projects (PX' grind0rz?).
It shall be done. *MISSION START!*
EDIT- On second thought I'll wait on this until you return. I've scouted around your underwater base and noticed a few issues that would need us to tackle this together. Lava, others' tunnels, etc. Yours is the first project that will be placed entirely underground. I'm not sure if placing the tower at that location will intersect the "spawn protection" or overwrite anything people have planned down there. Just find me whenever you return. We'll likely have to find an alternate spot, though :ohdear:

Also, it seems we're having the same underground issues that we did with the Koishiville Caverns: With so many people gathered in one area, each trying to lay a claim on part of the underground area. It is hard to tell who "owns" what section of cave while you're down there. Honestly, I don't think that the underground area around our community "village" should be claimed by any one person. I believe that the best way to claim a spot is to begin building there. If you would like to have your own dedicated mine, then it would be best to venture out further, so you lessen the chance of someone raiding it.

Another thing that I learned about WorldGuard is the ability to reserve land for a specific user. Only they would be able to build and mine in such an area. Honestly, I really don't want to use this option, because I know I'll get outlandish requests like saving an entire fucking continent for one person. This falls into the same guidelines as the "locked door" debate, in my opinion.
« Last Edit: August 17, 2011, 09:50:07 PM by Dr.Strafe »

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #622 on: August 17, 2011, 09:20:29 PM »
Also, it seems we're having the same underground issues that we did with the Koishiville Caverns: With so many people gathered in one area, each trying to lay a claim on part of the underground area. It is hard to tell who "owns" what section of cave while you're down there. Honestly, I don't think that the underground area around our community "village" should be claimed by any one person. I believe that the best way to claim a spot is to begin building there. If you would like to have your own dedicated mine, then it would be best to venture out further, so you lessen the chance of someone raiding it.
I blame Chen and her massive Layer 12-13 tunnel maze.

Alternatively, if you see tunnels to others' parts stick doors or something of the sort to demarcate your area. However, this idea will also have its issues since we'll probably just dig around them.

Quote
Another thing that I learned about WorldGuard is the ability to reserve land for a specific user. Only they would be able to build and mine in such an area. Honestly, I really don't want to use this option, because I know I'll get outlandish requests like saving an entire fucking continent for one person. This falls into the same guidelines as the "locked door" debate, in my opinion.
* EP looks at PX
Hopefully we won't be using that at all.

EDIT: I moved my report to a later post.
« Last Edit: August 18, 2011, 04:00:21 PM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Molten

  • Just a lil' goblin
  • A sweet potato.
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #623 on: August 18, 2011, 03:45:50 PM »
If it was on Layers 12 and 13, we should know who to blame. :V
It's around layer 28. I want to get this done after spending all that time on digging out a room by hand.

Edit: After getting my hands on a book i found out that it is Chen who has dug into my room. So now i ask, would you mind if i removed or possibly rerouted your staircase, Chen?
« Last Edit: August 18, 2011, 03:56:57 PM by Molten »

DX7.EP

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Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #624 on: August 18, 2011, 03:59:49 PM »
Edit: After getting my hands on a book i found out that it is Chen who has dug into my room. So now i ask, would you mind if i removed or possibly rerouted your staircase, Chen?
Chen's been digging all over the place...it's getting tough to tell who did what down there. Koishiville repeat go!



EDIT: It's time for another Third-Party Server Report by the resident crazy journalist crow! (it was on my past post, but I think it fits better here)
DISCLAIMER: In some cases names have been withheld to prevent a direct attack - and if that does happen, it was unintended. Also, the expressions stated below are not those of any of the Ops, other players, or any other entity. These are just the observations and suggestions of a crazy journalist crow

SERVER DAYS 3-10
General
 - Micspamming and TS use seems to have died down. I do not mind this at all.
 - There seems to be a town up on the islands, mainly built by those who I collectively call the Potato Brigade. In fact, I think there are too many buildings by the Brigade members alone within that small area. Start spreading out up there! I have nothing against many works, but if they're all lumped together in one area it makes the game too easy isn't that fun!
 - In the meantime, those of us who are predominantly below are (1) having a crazy arena/grinder build festival and (2) are facing property issues. The former...well, I think slimes are a factor in this. Latter? Well, I'd advise against trying to own a specific layer of the entire map and disrupting many others' mines in the process. It may be efficient, but a better, less troublesome idea is to dig your own straight 4+km tunnel for your resources or build on the surface and mine down within that territory, rather than spread out all over the place to make border demarcations impossible.
 - Expansion has so far been mainly to the northeast and south. West is rather stable (well, on the surface - underground it's very active), and north is predominantly for arenas and grinders.
 - EPFort mk3 is getting there....
 - Clay and Sponge chests were added and are a real hit! The former seems to be too successful seeing that the Potato Brigade pulled over 2000 blocks within half a day.
 - I'm liking the new death messages a lot. For those of you who remember 'pull a Jquan' back in DDR's, we've now got 'Critical Shift Fail Error' to replace it. It does well considering that PX, BSoD, and I had a lot of these when building the base layers of the grinder.
 - I find the jokes with my name quite funny (examples: she_EP, cre_EP_er, Theeponomics). Is this a continuation of the Stuffman/Strafe movie parodies (eg. Revenge of the Strafe, Indiana Strafe and the Temple of the Stuffman) that we started on the last server? :V
 - Theeponomics seems to have made a comeback thanks to users' projects and my (past) overload of wood. I may consider running an exchange store using iron, gold/lapis, and diamond as tender, and call it RecettEP for the laughs. (Though that may also mean I have to get a faerie skin too - welp.)
 - I think we confirmed the existence of Rukin's Law - the more people are crowded in an area, the less likely it is to be well-lit. I have no idea why those of you living together in towns and villages simply cannot get proper lighting done. Granted, the situation is improving, but it's still a bit of an issue that makes it one reason I tend to live further away.
 - Schematic imports are working well! I think, though, that some of us are choosing to 'import now, work on area later' instead of building up first and then getting old items back. Doesn't that nerf the game difficulty greatly?
 - Plans for underwater projects seem to be running against each other territory-wise. Last night I saw a bunch of sponges set up on the ocean floor next to Cadrin's underwater base, making the airlock a bit ineffective. They're removed now, but honestly, scout for new areas!
 - The intra-Potato Brigade Sign War seems to have calmed down a bit, but we're having too many signs in one area. 'Welcome to Sign Land' indeed.
 - One peculiar player seems to have highly irrational behaviour in-game, resulting in all sorts of random structures, additions, removals, and labyrinths. Keep an eye out.
 - The Potato Brigade's shared abode may prove to be an eye-sore for the neighbours. Should they ask for a change, please respect that, or move the whole place elsewhere.
 - Server restarts actually work!

Chat & TeamSpeak
 - TS and MC Chat occasionally turns to a bit of a flame war. Topics of contention include how to pronounce 'Mokou', favourite Pokemon, Nintendo vs. Sega (as a casual tech and game industry analyst, this was one I found particularly annoying)...and while I don't mind such discussion at times, I wonder why we're so charged when we're talking about these subjects. Why not lighten up a bit? :yukkuri:
 - I have noticed that some players have bombarded others (normally Strafe) with requests ranging from 'stop the rain!' to 'how does my house look?'. Given how often they pop up even I'm getting a bit bothered. Also, I don't see why Strafe and others (aside from potential frequenters of said buildings) are getting bothered to act as aesthetics judges. They say 'you be the judge' for that....
 - '~~~~~~~~~~~~~~~~~~~~~~~~~'. There has been too much tilde spam as of late. Please stop with that...it's neat the first few times but has already been overdone.
 - 'POTATOES! THE GAME.' No idea why these are just randomly said, but I find it makes no sense.
 - (common internet stuff) It seems that abbreviations are getting mixed up everywhere once they're thrown out. If it's something that you don't think everyone knows already, I'd say spell it out. I got confused when two players said 'GG...' ...I automatically assumed Guilty Gear, not their intended Gentleman Ghost.
 - I see that many of you on TS send me requests, and that is good...except that we seem to get a lot of similar albums and artists. Well, if I'm running without any requests this will be a likely consequence, and for that I will say :derp:. But if I'm running on requests for a bit, then I have a little more right-of-way. Long story short, I say increase your request variety if you send in lots - I don't want 5 songs from the same OVA within 24 hours!
 - This is more of a personal rant, but it is peculiarly grating when western otaku arbitrarily insert Japanese catechisms and sayings and/or spin it off in a very strange manner. I've seen messages such as 'EP IS A USODA' which...well, are downright odd. Make up your mind with the language...oh, and I would much prefer kana over romaji if you're on the livefeed and/or TS. Others using that can read it perfectly provided they have the proper fonts set up.
 - It'd really help if a couple of our users read up on a few grammatical rules (namely the difference between 'they're', 'their', and 'there'). OK, so this is the internet, but it's not easy for us non-native English users to understand it if it isn't at least in a decent form.
 - I know some of you have sent in suggestions for death messages, and while it'd be nice to see them, it's not necessary to scream for its appearance in MC chat. If I was an Op and heard these, I'd flatly ignore that request due to the source user making a fuss out of it!
 - If there was a client-side mute function in MC for players to ignore chat from others, I'd be using it already. Until then we'll have to either find a mod or plugin allowing for that, wait until Notch puts it in, have them muted server-side, or (the easiest bet) ignore them entirely.

Miscellany
 - No sign on moderators yet, and we have 50+ people on whitelist according to Strafe this morning. If timezone and time-based mods are put in we likely need one for PST (GMT -8) alone, due to a large number of players in that area. Given that Stuffman and Strafe cover EST (GMT -5) and CST (GMT -6), respectively, we may not even need a mod from those areas (much to my chagrin :V), though DDR and Jes (both MST (GMT -7) residents)' gimmick seem to suggest the contrary. Also may consider one for Europe (GMT & GMT +1) considering we have quite a few players from those areas as well.
 - Spawn protection's still on, even though I've constantly heard that it already has been turned off by Stuffman. I have no explanation for this either other than 'this is what servers do by default' (going by the protected spawns in the past two servers, and WorldGuard didn't help on DDR's for removing that).
 - (to Ops) I know that users can RMB any existing block (minus painting, I think) using a book to track edits. But for non-existent ones they have to place one, which shows their mark too. Should we give out the necessary command that allows them to investigate without prior block placement? I already know and use this incredibly useful command (heavy /bb log user here). Given that DDR allowed /bb log for MotK users, I don't see any problems with giving this out on a sign. (I didn't mention the actual command for obvious reasons)

OVERALL: Still have very few problems with it. Now that we've started making camp things are getting to order...except for maybe a few nitpicks here and there, but not too big of a problem. We're quickly repeating a Koishiville situation, however, and that is not a good sign. So I suggest spread out far and wide, and start flying, working, and playing solo to reduce some of the stupider aspects of chat.
On the other hand, I don't want to see a DDR server situation where everything's located all over the place (which was why I did the overpasses and subway there in the first place).
« Last Edit: August 18, 2011, 11:43:58 PM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Chen

  • Ruined my own appeal by being a dumbass
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #625 on: August 18, 2011, 05:51:15 PM »
Sorry , I'm too used to mocking people.

You can remove my staircase or reroute it , whichever one is fine with you.

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #626 on: August 18, 2011, 07:01:28 PM »
Maybe we should try starting another village and have a rails go to it?

Nicole Artist

  • Eat egg
  • *
  • egg egg egg egg
    • Tumblr
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #627 on: August 18, 2011, 08:57:46 PM »
I like the store idea, actulay. Can we expand on this?
Like, have people have different kind of shops, in note the different, as if everyone sold cobble there would be a problem.

DX7.EP

  • Red shroom
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  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #628 on: August 18, 2011, 11:42:25 PM »
Maybe we should try starting another village and have a rails go to it?
Basically put, you're saying 'Let's make another Rukinville connected to existing area establishments'? *cue the ~1500-block-long subway and the 1.1 million block basement*

I like the store idea, actulay. Can we expand on this?
Like, have people have different kind of shops, in note the different, as if everyone sold cobble there would be a problem.
I encourage this. We should also standardize exchange rates - I'm working on that (eg. for obsidian I have 1:1 for iron, 8:1 for gold/lapis, and 16:1 for diamond; using unsmelted ore doubles the price). However, there will be certain limitations on what can be bought and sold (eg. I won't be buying any common items, such as cobble, due to the low price - you're better off just donating to the community chest) and with what one can purchase with (eg. iron is not legal tender for iron armour - if you had enough, you could've crafted one yourself!).

This model may also work should Ops over-spawn certain items and can't feel compelled to destroy them. This puts them to good use. On the other hand this economic model can also get killed by inflation in this manner.
« Last Edit: August 18, 2011, 11:47:20 PM by YAMA Judgemental Enterprises »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] MotK Minecraft Server (REOPENED)
« Reply #629 on: August 19, 2011, 12:01:45 AM »
EDIT: It's time for another Third-Party Server Report by the resident crazy journalist crow! (it was on my past post, but I think it fits better here)
DISCLAIMER: In some cases names have been withheld to prevent a direct attack - and if that does happen, it was unintended. Also, the expressions stated below are not those of any of the Ops, other players, or any other entity. These are just the observations and suggestions of a crazy journalist crow
And that means it's time for another episode of Strafe's Review and Rebuttal!

-Spawn area getting too congested- As I mentioned in an earlier post, we're getting too crowded. People are stepping on each others' toes, especially when it comes to claiming ownership of caverns. Like I said before, the best way to "claim a spot" is to begin building there. A simple sign won't do, because it doesn't specify how much area is wanting to be reserved.  I wholeheartedly agree that we need to start branching out further from spawn. We are still having people that have just joined us for the first time, and there is little space around the spawn for them to set up a house in the "village". This is mainly because of the 7+ structures in the area that are owned by a particular group of people. Please venture out into the wilderness to work on future progress, so that newbies can have some space at the spawn.

-Arenas and Grinders- Not to beat a dead horse here, but I am considering relocating the arenas and grinders to open up some space at the spawn. We also have three separate grinder projects going on at the same time! I predict that one particular grinder will be causing unnecessary headaches and drama once it becomes operational. Just like with the schematics, I am willing to move these structures to any location that the owner prefers. Remember, I can assign a dedicated spawnpoint to these areas if needed.

-Freebie Chests- I feel that I must reiterate that the freebie chests are for COMMUNITY USE and not for any single project or player. Despite my ability to refill these chests, I don't want to be used as a source for free building supplies. I am disappointed that so much clay went toward a single project. If the blocks were smelted into brick before being placed, then I wouldn't be upset. That said, I ask that people be fair and do not hoard the supplies in these chests, or we will not have them anymore.

-Underwater settlements and Sponge- I have provided Sponge as a trial period for any underwater construction along the lines of Rapture and Atlantis. Now, it's only been a couple days since the freebie chests came into play, so I doubt that there has been much underwater activity in that time. I encourage people to consider this idea since there are some really awesome deep underwater regions scattered throughout the map. If people aren't interested in building these types of settlements, then I will get rid of the access to sponge. Besides, who's to say that Notch wouldn't erase Sponge from the game entirely in a future update. I can't guarantee that it will be a permanent part of our server.

-Death Messages- There are many messages that have been submitted, and I thank you for that. At the moment, there are a couple issues that we're trying to work out regarding the custom messages. As Stuffman pointed out, the current plugin does not support messages that display the weapon that was used in PVP. Unfortunately, this eliminates nearly 70% of the messages suggested to me! We might be getting a different type of plugin to fill this need, but I cannot fully guarantee that. Also, please understand that not all of the submitted messages will be added to the game. I will be adding more messages here and there, but please don't be upset if yours is not approved. I also ask that people try to come up with something more original than "X pulled a Y". Explaining the meaning of the death message (ie. "Pulled a Jquan") every time it pops up gets quite old. Try to make the message clear and as funny as possible. This will increase the chances that I add it to the list. (when I get around to it) :V

-Schematic Abuse- I've imported close to 10 structures from the old world, and the option is still available to anyone that needs it. Every case needs to be handled individually, since every schematic has different dimensions. However, I need to say that I am providing this service to import buildings and structures from the old world. Please don't use this just to get free equipment and items.

-Lighthearted Griefing- We're walking a fine line here when it comes to joking around with each other. Please, don't do any unnecessary modification/destruction of people's stuff. Modifying people's structures just for laughs will potentially become a problem if each side chooses to escalate it further. Have fun, but don't go too far.

-Chat Idiocy- I'm perfectly fine with having fun and being stupid on either the MC chat or TeamSpeak. Also, ALL nicknames are subject to joking and ridicule. All I ask is that people don't start flaming and insulting each other.  ;)

-Moderators- We haven't been discussing the subject of Mods recently. Mainly because we haven't had any real reason to have them instated yet. The difficult part of this is deciding how much "power" to give any potential Mods. Everyone has access to LogBlock, and can report any issues to either Stuffman or myself. Anything more would be game-breaking along the lines of /item or World Edit. We haven't had any serious issues arise that would require disciplinary action yet. So, my question is: Do we really need to install Moderators at all?  The option is still on the table, but the necessity isn't quite there yet.