Author Topic: 東方輝針城 ~ Double Dealing Character  (Read 133843 times)

Re: 東方輝針城 ~ Double Dealing Character
« Reply #120 on: August 14, 2013, 09:34:11 PM »
Easy - ReimuA
ARF - 664,758,350 - C - 0.0% - Replay

First credit, tried doing what 3121 did for the 1 billion run for the most part (and not remembering/failing), but I just did this to see if bombing Benben's nonspells on easy would be worth anything in terms of PIV.

edit: Fixed the replay link, I hope
« Last Edit: August 15, 2013, 12:02:19 AM by ARF »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #121 on: August 14, 2013, 11:59:32 PM »
This seems like something that could become annoying sometime down the road, since anyone searching for TD runs on the uploader will get a bunch of DDC runs as well. (i.e. if you search for the highest scoring easy run, your SakuyaB score comes up at the top.)
That's understandable... though now people are already doing it (though they'd probably be doing it anyway, I wasn't the first).

Easy - ReimuA
ARF - 664,758,350 - C - 0.0% - Replay
That link leads to your latest MarisaB Extra score.

Also bombing Benben's nonspells gives over 1000 PIV per bomb, which seems to me like it'd be worth it. Not sure about any later nonspells though; the deaths needed to refill bombs may be more costly than the PIV gained.
« Last Edit: August 15, 2013, 12:01:37 AM by Karisa »

Shimatora

  • I'm not clumsy...
  • Really...!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #122 on: August 15, 2013, 12:54:01 AM »
Also bombing Benben's nonspells gives over 1000 PIV per bomb, which seems to me like it'd be worth it. Not sure about any later nonspells though; the deaths needed to refill bombs may be more costly than the PIV gained.

Went and tried this.

Easy - MarisaA
S-TORA - 627,244,110 - C - 0.07% - Replay Screenshot

Ended 5/5 but with 76k PIV.
« Last Edit: August 15, 2013, 03:03:11 AM by Shimatora »

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #123 on: August 15, 2013, 01:43:53 AM »
Easy - MarisaA
Karisa - 648,203,200 - C - 0.0% - Replay


Failed Seija's upside-down spell because I'm not quite used to it, and the survival because the last time I'd played it was with Reimu, not Marisa. It could have been close to 700m otherwise (a death to the survival costs 28m+ on its own).

Finished 5/4 with 78,500 PIV.
« Last Edit: August 18, 2013, 07:37:33 AM by Karisa »

Sage Ω (Ultima)

  • CEO at Team Eternal Desire
  • ??? X
Re: 東方輝針城 ~ Double Dealing Character
« Reply #124 on: August 15, 2013, 02:24:37 AM »
Normal - Reimu A
Ultima - 369,551,330 - Stage 6 - 0.0

I can't believe I died 3 times on her time out. Fucking kunais. Got a better score without 1CCing.

Shimatora

  • I'm not clumsy...
  • Really...!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #125 on: August 15, 2013, 03:02:06 AM »
Easy - MarisaA
S-TORA - 671,307,600 - C - 0.0% - Replay


Everything captured. Finished 8/5, almost 8/6. Had 7/8 bomb pieces. ;_;
« Last Edit: August 19, 2013, 08:32:51 PM by Shimatora »

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #126 on: August 15, 2013, 04:22:00 AM »
Easy - MarisaA
Karisa - 709,021,310 - C - 0.0% - Replay

Finished 8/4 with 79,950 PIV.

Easy - ReimuB
Karisa - 639,682,620 - C - 0.0% - Replay


ReimuB has trouble defeating various stage enemies. Her focused shot has low power, and unlike SakuyaB her unfocused shot isn't good for stage enemies either. Also, I'm not sure whether stalling Yatsuhashi's entire first phase for PIV is worth it, since it seems to prevent some of the yin-yang spam from appearing.

Finished 6/4 with 71610 PIV. 2 silly deaths to the final boss that cost around 31m.
« Last Edit: August 18, 2013, 07:37:23 AM by Karisa »

chum

Re: 東方輝針城 ~ Double Dealing Character
« Reply #127 on: August 15, 2013, 06:29:31 AM »
Normal - SakuyaB
chum - 769,361,450 - C - 0.0% - Replay

I'm warming up to this game. No routes unfortunately, just a mixture of improvisation and copying stuff I remembered seeing on streams. The patterns in this game are pretty tough, aren't they? Lunatic was already quite nuts, but even on Normal I found myself dying and bombing unintentionally on some spellcards.

I suppose my first question is this: should I strive for a max lives finish or is the clear bonus not worth it?


Shimatora

  • I'm not clumsy...
  • Really...!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #128 on: August 15, 2013, 04:25:28 PM »
Easy - MarisaB
S-TORA - 640,874,790 - C - 0.05% - Replay Screenshot


Wasted a bomb on Dwarf's laser non.
« Last Edit: August 17, 2013, 10:23:22 AM by Shimatora »

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Noobzor

  • Grazing is fun
  • I like grazing
Re: 東方輝針城 ~ Double Dealing Character
« Reply #129 on: August 15, 2013, 08:41:57 PM »
Normal - SakuyaB
Noobzor - 910,031,250 - C - 0.0% - Replay

I need to practice stage 6 more.
« Last Edit: August 15, 2013, 10:18:00 PM by Noobzor »
Hard 1cc's: all windows games :3
Lunatic 1cc's: EoSD, PoFV, PCB
My replays

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #130 on: August 16, 2013, 02:14:48 AM »
Easy - MarisaB
Karisa - 687,804,260 - C - 0.0% - Replay


Finished 8/4, with more bombs for PIV than usual (well, MarisaB's isn't that good at collecting PIV on Easy). I actually could have afforded one more suicide somewhere. MarisaB's bomb is... interesting.

Easy - ReimuA
Karisa - 693,032,920 - C - 0.0% - Replay


Finished 8/3 with 69300 PIV. Interesting how even without MarisaB's bomb, it's possible to gain over 3 lives on stage 6 alone.

I overshot Benben's nonspells though when bombing, which I think cost a few thousand PIV. I need to adjust to that gohei's damage rate...

Easy - SakuyaA
Karisa - 746,092,810 - C - 0.0% - Replay


Finished 8/2 with 90,620 PIV. SakuyaA's bomb is good. You can stall the entire timers of Sekibanki's and Benben's nonspells with it.

I made some mistakes with ramming bullets on stage portions (to end a bomb for a second auto-collect), though. So definitely room for improvement.

I wonder what it'd take to reach 100,000 PIV with SakuyaA...

Edit: By the way, from my impression so far, I'd rank the characters' scoring ability SakuyaB>>SakuyaA>MarisaA>ReimuA>ReimuB, with MarisaB varying depending on the difficulty. Though ReimuA may have more potential than I'm getting from her, from better use of shot chaining and the gohei bomb.
« Last Edit: August 21, 2013, 10:56:53 AM by Karisa »

Mesarthim

  • Oh no, which direction should I move?
  • Clumsy
Re: 東方輝針城 ~ Double Dealing Character
« Reply #131 on: August 16, 2013, 06:50:42 AM »
I suck, but the fact is a clear is a clear.

Lunatic - MarisaB
Mesarthim - 481,599,760 -  C - 0.0% - Replay
« Last Edit: August 16, 2013, 08:00:41 AM by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #132 on: August 16, 2013, 01:26:38 PM »
For those who haven't seen it yet, version 1.00b patch is out. According to the notes, fixes include:
  • Stage 4 Lunatic crash fix
  • Stage 3 boss invisible bullet/object removed
  • Stage 5 boss controls reverting when they shouldn't fixed
  • Some spellcards behaving differently in spell practice fixed
  • Other small misc fixes.

Will update the first post with this shortly.
Let's fight.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: 東方輝針城 ~ Double Dealing Character
« Reply #133 on: August 16, 2013, 04:33:33 PM »
AHAHAHAHA I'm so bad. Did this after watching Karisa stream some. I had an earlier run where I grazed Wakasagihime more properly (and then derptackled midboss sekibanki entering and reset), but I realized it's a really small difference and my run will be horrible anyway, so I probably shouldn't care and stopped. This is a crude, completely unpracticed first attempt at any kind of scoring.

Easy - SakuyaB
Serela - 670,258,050 -  C - 0.0% - Replay (replay name is Tumalu tho')

One of the biggest and most easily avoidable mistakes is that I went through my bombs too quickly on Sekibanki's second boss card, instead of using my post-bomb invulnerability. So I ran out with a decent bit of card left on the PIV farm jackpot... I also forgot to actually graze Benben's midboss lasers, because Karisa's already maxed PIV by then and doesn't need to farm them, aka I didn't think of it. (Obviously I had less then ideal resources entering Sekibanki as well, but)

Those resulted in a LOT of PIV loss for most of the run that even I could have trivially avoided. Well... I also didn't manage to collect at 2.0x bonus for much before stage 6. For reference, I had about 54k PIV after Sekibanki I think... and hit 100k mid stage six. Yeah. I probably should have used my last 3 bombs to keep farming Sekibanki instead of being safe, but I just kind of wanted to get something out.

...I also had a death with 3 bombs (or a few) on stage 4 and 5, and then I think four deaths with lots of bombs on stage six alone... whoops. I was derping to the stage bullets while PoCing. Okay, and Attack on Midget walled me once because I didn't realize I needed to care on Easy Mode >_>; If I had just been more trigger-happy with my bombs (which in Easy you can certainly do) I'd have passed 700k no problem even with the PIV farm flubups.

It's funny this still equals what the non-Sakuya shots get with a good scorerunner. I might practice this a little more and get out a run with my most glaring mistakes fixed. If I watched Karisa more to see how to get 2.0x bonus better, I could do something half-alright... SakuyaB Easy Mode looks pretty simple to learn.
« Last Edit: August 16, 2013, 04:42:26 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #134 on: August 16, 2013, 10:53:17 PM »
@Serela: It's nice to see I inspired someone who doesn't already score. Thanks for watching my streams.
As for your replay, that's what I'd normally refer to as a "test run", the first full scoring-oriented clear in a certain category. I assure you the second run should be better.
The 2.0 bonuses in stage 4 and 5 aren't easy if you don't know what to do, by the way; it took me a bit of stage practice, along with watching 3123's 1 billion replay, to learn many of them.

---

Anyway, looks like Royalflare's full scoreboard is open. Though as far as I can tell it doesn't accept v1.00a replays, only v1.00b (possibly so people can't use the Seija pause trick). I guess I'll have to improve all those Easy scores sooner than I expected...

Easy - ReimuB
Karisa - 641,767,890 - C - 0.0% - Replay


Died to the final spell, which cost around 30m (including finishing 7/3 instead of 8/5). 71,470 PIV at the end. Still a 2m improvement over my previous score, might as well post it.
« Last Edit: August 18, 2013, 07:36:52 AM by Karisa »

Makai Butterfly

  • Superhuman
  • A world of dharma filled with light
Re: 東方輝針城 ~ Double Dealing Character
« Reply #135 on: August 17, 2013, 02:21:55 AM »
Easy - ReimuA
Makai - 511,996,6690 - C - 0.0% - Replay

Easy - ReimuB
Makai - 510,056,430 - C - 0.0% - Replay
« Last Edit: August 17, 2013, 08:31:14 PM by Makai Butterfly »

Mordon

  • Bunny Lord
Re: 東方輝針城 ~ Double Dealing Character
« Reply #136 on: August 17, 2013, 04:08:55 AM »
Lunatic - ReimuA
Mordon - 376,988,460 - C - 2.6% - Replay

Just because.

Re: 東方輝針城 ~ Double Dealing Character
« Reply #137 on: August 17, 2013, 05:42:50 AM »
Lunatic - MarisaB
Mero - 753,877,220 - C - 0.3% - Replay

Didn't expect a score like this since the last run ended on the last spell with less than 500m, so yay I suppose

Is it just me or Sukuna kind of gets armor on bombs? I've noticed that, for MariB's damage output, she takes quite a long time to end Sukuna's cards when I bomb, that or she just has an absurdly high amount of hp?

...I had forgotten how troublesome it was to dig out the replays of the newer games :V

« Last Edit: August 17, 2013, 07:35:19 PM by GMeroK »

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #138 on: August 17, 2013, 08:50:26 AM »
A note about attaching replays: if you link it with [attach=1] like that, the replay link will need to be manually changed to a url= link when added to the scoreboard, so copying the attachment link into a [url=http://]Replay[/url] link would be preferable.

Easy - ReimuA
Karisa - 699,149,880 - C - 0.0% - Replay


Some random v1.00b run to retake first on Royalflare, that somehow finished 6m higher than my previous run, despite failing two spellcards and a few places where I tried to bomb for a 2.0 when out of bombs. Though I did capture everything in stage 5 and 6, and finished with max lives. 72,190 PIV.
« Last Edit: August 20, 2013, 08:41:44 AM by Karisa »

Shimatora

  • I'm not clumsy...
  • Really...!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #139 on: August 17, 2013, 10:23:00 AM »
Easy - MarisaB
S-TORA - 652,254,550 - C - 0.06% - [url=http://twitpic.com/d8sv5m]Screenshot

What a ridiculous run.

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #140 on: August 17, 2013, 12:12:48 PM »
Easy - ReimuA
Karisa - 720,137,800 - C - 0.0% - Replay - Screenshot


This was a nice run. Well, other than a death to one of Benben's spells, but it still turned out pretty well. Finished 8/5 with 74,250 PIV.
« Last Edit: August 21, 2013, 10:56:29 AM by Karisa »

Shimatora

  • I'm not clumsy...
  • Really...!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #141 on: August 17, 2013, 12:49:36 PM »
Easy - SakuyaB
S-TORA - 839,319,560 - C - 0.0% - Replay Screenshot

Awful. :(
« Last Edit: August 19, 2013, 08:31:49 PM by Shimatora »

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Re: 東方輝針城 ~ Double Dealing Character
« Reply #142 on: August 17, 2013, 03:46:14 PM »
Casual score attack. I think you are supposed to have at least 90k PIV after stage2, but i had about 75k.
Easy - SakuyaB
s - 824,413,250 - C - 0.110% - Replay

Failed stage6 spellcard with round bullets increasing in size. I went trough a wave of red petal bullets during stage6 boss attack that has 4 gaps with big bullets in them.



Also i'd like to point out that i used autohotkey for key mapping to make 2 of flipping patterns easier:
b::Left
c::Right
f::Up
v::Down

r::Left
y::Right
t::Up
5::Down

This is an issue?

I don't approve slowing down the game and savestates or equivalent for score runs not marked as TAS. I'm ok with key remapping and sprite editing, however i don't use sprite edits(not even EoSD hitbox patch - however i have used it in the past with score submits i believe).

Formless God

Re: 東方輝針城 ~ Double Dealing Character
« Reply #143 on: August 17, 2013, 04:15:53 PM »
b::Left
c::Right
f::Up
v::Down

r::Left
y::Right
t::Up
5::Down
Uh, how does this change anything?

BT

  • I never talk to you
  • *
  • People say that I should
Re: 東方輝針城 ~ Double Dealing Character
« Reply #144 on: August 17, 2013, 04:27:10 PM »
The first set gives him another set of arrow keys with left and right reversed. Same thing for the second set but with up and down.

Look at your own keyboard for reference.

Shimatora

  • I'm not clumsy...
  • Really...!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #145 on: August 17, 2013, 04:32:45 PM »
Hard - SakuyaA
S-TORA - 481,906,980 - C - 0.0% - Replay

Just a clear.
« Last Edit: August 17, 2013, 04:34:16 PM by Shimatora »

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: 東方輝針城 ~ Double Dealing Character
« Reply #146 on: August 17, 2013, 04:36:43 PM »
Also i'd like to point out that i used autohotkey for key mapping to make 2 of flipping patterns easier:
b::Left
c::Right
f::Up
v::Down

r::Left
y::Right
t::Up
5::Down

This is an issue?
Mmm, it's a weird one. I dunno if I'd particularly encourage it but I'm not really opposed to it either, feels a lot like the debates about mapping an autofire key in older shmups (which almost always end with autofire being allowed). Certainly it makes things easier, but I guess in the end the way you map your own controls is your own business.
Let's fight.

BT

  • I never talk to you
  • *
  • People say that I should
Re: 東方輝針城 ~ Double Dealing Character
« Reply #147 on: August 17, 2013, 05:30:35 PM »
I personally oppose it. I think there's a reasonable difference between mapping autofire and mapping controls to make a specific part of the game easier, essentially giving you multiple controllers. In any case, if it's accepted, everyone should use the same methods so that the playing feel is leveled, in which case pad players are screwed.

Karisa

  • Extend!
  • *
  • High scores are meant to be broken.
Re: 東方輝針城 ~ Double Dealing Character
« Reply #148 on: August 17, 2013, 05:41:04 PM »
Easy - MarisaB
Karisa - 695,239,320 - C - 0.0% - Replay


Finished 8/5, 70,830 PIV. This would have been 700m if I didn't die to Seija's midboss spell.
« Last Edit: August 18, 2013, 07:36:31 AM by Karisa »

Zil

Re: 東方輝針城 ~ Double Dealing Character
« Reply #149 on: August 17, 2013, 05:43:27 PM »
I personally oppose it. I think there's a reasonable difference between mapping autofire and mapping controls to make a specific part of the game easier, essentially giving you multiple controllers. In any case, if it's accepted, everyone should use the same methods so that the playing feel is leveled, in which case pad players are screwed.
You could pause and reconfigure the controls for a d-pad. The games don't even recognize d-pads on their own anyway; they only acknowledge the stick and the other buttons, so anyone who's using a d-pad should already have the means to remap their controls since you have to do that to even use it in the first place.

I've said it before, but I think this should be allowed. I agree it's a bit like the autofire question, though probably even less egregious, since autofire usually goes into the realm of the humanly impossible.