It uses Battle.Net 2, which is the same system as SC2, so there is the very real, stinking possibility of region-locking. I hope not though. The beta was somewhat region-locked in the "Korea / Rest of the World" sense, so cross your fingers. Unless you live in South Korea.
what the heck....srsly?
Gameplay - Who ever designed "walk over loot to collect" is an idiot. I hope you can turn this off (haven't looked whether I could). Because nobody wants to pickup every single item that drops from mobs. Movement through areas seems smooth, your original left/right click thing. Though I have to heavily agree on the skill tree thing. I cannot believe they would do this. Guess it is to please the coolkidzzz these days.
Feels to me that Diablo3 is rushed. We all know how awesome 3rd episode of games/movies are. But I guess the full game will tell.
It's looking too build-restricted for me to like. I'll just keep at it with D2.
D2 mod channel mentioned that D3 might get a MLP reference thrown in. That'll definitely guarantee my out from wanting to play it.
Might?
(not fanart)
I cant say ive made a full blown d2 mod myself but i have tweaked others many times. Furthermore most of the resources with supposedly 10 years of development have been out for over 10 years. I used to religiously. I used to visit the phrozen keep long ago and i can say that site had a larger variety and number of mods than ive seen any game other than UT or Oblivion/skyrim. Bear in mind too that Diablo is OLD, and had its modding community long before most people even HEARD of modding. So i think a game developed long before anybody even heard about/wanted to mod games should have some slack about how slick it is to mod.
Ugh, i forgot abou that online only bs, no modding too? Ugh ugh.There's always Torchlight 2 (http://store.steampowered.com/app/200710/).
This has me worried that they just did Inferno with these inflated numbers for the sake of being overly difficult, instead of being creative with the difficulty.
Apparently every mob in Inferno has huge spikes in hp AND damage.But, relatively speaking, the jump in that particular monster's stats from Hell to Inferno are pretty similar to, or even less than, the jump in stats from Normal -> Nightmare/Nightmare -> Hell.
There's always Torchlight 2 (http://store.steampowered.com/app/200710/).this
But, relatively speaking, the jump in that particular monster's stats from Hell to Inferno are pretty similar to, or even less than, the jump in stats from Normal -> Nightmare/Nightmare -> Hell.
Difference being you're expected to reach max level in Hell.You are?
You are?
I did, but who actually reaches max level? :derp:
I dunno, I figure that after running through Hell, you'd still have gotten enough EXP to make Inferno somewhat feasible.
Keep in mind the level cap's only 60. This was an intentional design (of course).Wait, it is?
Metzen's a friggin' one-trick pony. As one of the strange fellas who actually bothered with the plot in the Diablo games, I can only say that the videos were really disappointing. Without going too in-depth into why, I'll just quote someone from the teamliquid.net thread - "it's technically brilliant but artistically empty". While D3 may be technically more polished than D2 was, the contrast between the storytelling methods in the D2 videos is somewhat like the huge gulf between LotR and something like say, Twilight. The D3 ones look like they were directed by Michael Bay. :/It's pretty much the same thing that happened to SC2.
And Tyrael!!! Wtf did Blizzard do to you?!!!
Also, remember this is also part of the fanbase where all these idiots cancelled their preorders over... a Feat of Strength (useless achievement) that you got for being in closed beta.I got an achievement for beating the closed beta? Wait, that was open beta, nevermind.
The only thing that should go down is its price. I have to pay the equivalent of $80 for it here.(http://i597.photobucket.com/albums/tt56/haeun0719/Untitled-28.png)
curse you error 37
I curse you with every fiber of my being
Made it through Act 1 of Hell on my Monk in just the weekend. The game has been satisfying to play thus far, though there are some monster traits/combos thatArcane Enchanted Waller Vortex :Vkeep killing meI could deal without. Arcane Enchant, I'm looking at you.
Arcane Enchanted Waller Vortex :V
Invulnerable Minion
The only mods that really bug me are waller and jailer...they aren't so bad most of the time, but they can be pretty cheesy when combined with another such as desecration, arcane, vampire, etc.Waller/Jailer is so easy to deal with as Wizard, you have multiple escape methods and teleport + fracture can handle both easily in one skill. Mortar and arcane are the ones that really mess with me most of the time.
Waller/Jailer is so easy to deal with as Wizard, you have multiple escape methods and teleport + fracture can handle both easily in one skill. Mortar and arcane are the ones that really mess with me most of the time.
So yeah, I'm a monk, in act 3 hell. Both my weapons have almost 500 DPS, and I have 45k HP. I'm getting facerolled quite badly... any tips? :ohdear:My nephew, Barb with 55k HP gets 2 shotted in Hell as well I heard. I am seriously wondering by reading all these "orz" material whether Blizzard intended us to solo easily Hell like in Diablo 2. I wouldn't know yet.
So yeah, I'm a monk, in act 3 hell. Both my weapons have almost 500 DPS, and I have 45k HP. I'm getting facerolled quite badly... any tips? :ohdear:
I think at 39 I was just disintegrating everything.
Something like this.
http://us.battle.net/d3/en/calculator/wizard#biXjSm!XYa!bbaaZa
Disintegrate is too damn good for sweeping. When it comes to major bosses I'd switch back to a cold-centric build (Ray of Frost is better for single-target damage) but nothing really matches up against Disintegrate for making your way through the game as a whole.
Link doesn't work Edible =/Somehow reloading 2x made it work. I see this skill set is fully based on standing still and beaming the stuff out of things. I assume that when ever Archon is up you spam it?
I hear they are gonna nerf act 2 inferno difficulty