Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: AMZYoshio on November 16, 2010, 06:03:15 AM

Title: Sake Emblem (Official Game Thread) (Okay, the map's over~)
Post by: AMZYoshio on November 16, 2010, 06:03:15 AM
Rule thread (http://www.shrinemaiden.org/forum/index.php/topic,7661.0.html)
Battle Generator (http://www.antimatterzone.com/generatoropen.htm)

"Those guys were tougher than they looked..." Meiling noted as the party re-grouped on the path.

"Yeah, without our magic, even fairies can get the best of us if we're not careful." Reimu agreed. "However, what's most important is you." The shrine maiden turned to Rinnosuke. "Why are you here? Don't you know it's dangerous to be traveling alone these days, especially someone like you who is bound to have all sorts of goods?"

"Yes, yes, I know. And I thank you for risking your lives to save me, all of you." The shopkeeper bowed his head. "I was simply on my way back to the Human Village after delivering supplies to a smaller settlement. Or, at least what's left of the Human Village."

"What do you mean by that?" Reimu asked.

"Well, it's sort of split up in this insanity, choosing instead to spread out and create smaller groups of closely knit settlements. A bad move if you ask me, but not like I can do anything about it. Anyway, I, once again, humbly thank you and your group Reimu, and would like to show my appreciation by giving you this."

The party gains 10,000 gold.

"Wow, you sure you can just give us this?" Sanae asked inquisitively.

"Oh sure, it's easy to make if you're a trader like me. Plenty of people need supplies now-a-days. Speaking of which, would it be too much to ask if I wanted you fine ladies to escort me to the village?" Rinnosuke smiled.

"Of course not - we're out here to help people anyway." Reimu said with a smile.

Chapter 2

"Heh, all of these settlements have got to have something we can have." A fairy laughed with her friends.

"Yeah, the stupid humans spreading out like this just makes raiding villages easier." Another said.

"Oooh, looky there! Here comes that trader that we got told about!" A third mentioned, noticing figures on the horizon. "And it looks like he's got friends~"

"And we'll have plenty of friends coming by soon, the rest of our group is finishing off that settlement near the forest as we speak. They'll be here any time, I know it." The first said again.

Back with Reimu, everybody stopped as they noticed the area around the Village swarming with faries.

"Here we go again..." Nazrin sighed.

"Ms. Reimu, it is of utmost importance that I make these deliveries - those humans can't survive without basic food and water. Please, make use of what may be useful in this cart I'm pulling - I'm sure there must be a weapon or something you can use in there."

The party gains Rinnosuke and his Convoy Cart as a movable unit.

"Well then girls, you all know what we have to do!" Reimu said to the group as she reached for her sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 16, 2010, 06:06:00 AM
CURRENT MAP:

(http://img217.imageshack.us/img217/1368/ch2t.png) (http://img217.imageshack.us/i/ch2t.png/)

HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: (0/15)/4/0/1/2/6/6/2 ARCHER; D; IRON BOW
2: (0/19)/5/0/2/1/6/4/0 MERCENARY; D; IRON SWORD
3: (0/21)/4/0/5/0/4/5/1 SOLDIER; D; IRON LANCE
4: (0/18)/5/0/3/0/4/4/1 FIGHTER; D; IRON AXE
5: (0/18)/5/0/3/2/5/4/1 MERCENARY; D; IRON SWORD
6: (0/20)/4/0/6/1/3/4/1 SOLDIER; D; IRON LANCE
7: (0/16)/4/0/1/2/6/6/2 ARCHER; D; IRON BOW
8: (0/17)/4/0/3/1/5/4/1 MERCANRY; D; IRON SWORD
9: (0/20)/3/0/7/0/3/3/0 SOLDIER; D; IRON LANCE
10:(0/17)/6/0/2/0/4/3/1 FIGHTER; D; IRON AXE
11:(0/19)/7/0/3/0/4/2/0 FIGHTER; D; IRON AXE

12:(4/17)/5/1/2/0/5/6/1 MERCENARY; D; IRON SWORD
13:(0/19)/6/0/1/1/4/5/0 FIGHTER; D; IRON AXE
14:(0/25)/4/0/4/0/3/6/1 SOLDIER; D; IRON LANCE
15:(10/18)/6/0/1/0/5/6/1 FIGHTER; D; IRON AXE
16:(0/15)/0/4/1/3/4/5/0 MAGE; D; FIRE
17:(0/16)/0/5/0/4/5/5/1 MAGE; D; FIRE
18:(0/18)/5/0/3/0/4/7/1 MERCENARY; D; IRON SWORD

19:(22/22)/5/0/5/0/3/5/0 SOLDIER; D; IRON LANCE, TEA(3)
20:(0/19)/6/0/2/0/4/4/0 FIGHTER; D; IRON AXE
21:(0/15)/0/5/0/4/4/6/1 MAGE; D; FIRE


Players:
 HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Reimu;      (14/20)/7/2/4/5/5/6/7 LORD; E; Gohei(30), Iron Sword(31) (eq); 11EXP
2: Nazrin;      (15/16)/3/1/2/1/9/4/9 THIEF; E; Iron Sword(36) (eq), Lockpicks(10), Tea(3); 41EXP
3. Murasa;    (19/21)/7/1/5/2/4/7/4 PIRATE; E; Iron Axe(35) (eq), Tea(3); 85EXP
4. Kogasa;   (6/16)/4/1/4/6/6/7/7 PEGASUS KNIGHT; E; Iron Lance (36) (eq), Tea(3), Iron Axe(40), Strange Mirror; 64EXP
5. Alice;         (12/17)/1/6/5/6/7/7/4 MAGE; E; Fire(31) (eq), Summon: France(4); 85EXP
6. Tenshi;     (19/23)/4/0/8/3/4/5/3 SOLDIER; E; Iron Lance (34) (eq); 38EXP
7. Byakuren; (17/18)/1/4/2/7/7/7/5 CLERIC; E; Heal(18) (eq), Shield(20); 14EXP
8. Meiling;     (9/23)/10/1/4/3/4/8/2 FIGHTER; E; Iron Axe(32) (eq); 99EXP
9. Cirno;        (15/17)/5/0/3/1/5/2/2 TRAINEE; E; Iron Axe(39)(eq), Hatchet(47); 93EXP
10. Youmu;   (12/17)/4/1/4/3/8/8/6 MYRMIDON; E; Iron Sword (34) (eq); 63EXP
11. Rumia;   (18/18)/3/7/4/6/4/5/5 DARK MAGE; E; Flux(32) (eq), Flux(40); 72EXP
12. Sanae;    (16/22)/8/2/6/4/6/8/4 CAVALIER; Swords - E, Lances - E; Iron Sword(33)(eq), Iron Lance(34), Tea(1); 46EXP
K: Rinnosuke; (15/15)/0/0/2/1/0/0/1 CONVOY; Item Identification - A, Getting Killed - S; Glasses(inf)(eq), Book(useless)(untradable); 9999EXP
Convoy Items: Tea(3), Iron Sword(40), Iron Lance(40), Iron Axe(40), Fire(40)

Allies:
HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Chen; (10/20)/6/2/5/2/10/7/9 MYRMIDON; D; Iron Sword(40)(eq), Tea(3)
Chen is currently: Attacking Enemies


Party Gold: 10,000
Bonus EXP: 49

WIN CONDITION: Defeat Enemies. Enemies Left: 3

A note about villages/new terrain: Villages cannot be walked upon (except Kogasa due to flight), except for the path tile in front of them. Anybody may enter a village to "save" it, and they will usually get a reward for doing so. Saving a village causes them to close their gates, making them undestroyable. Any enemy may destroy a village, however, they will not do this as if they were rabid - only if they fear their own destruction.

A forest tile adds 15 evasion to whoever stands on it, and a village tile adds 10 evasion.

Assorted things to remember about the battle generator:
Format:
Box: acceptedentry - acceptedentry
Please don't type the dashes or spaces if there aren't any, and caps do matter.

Weapon Type: sword - lance - axe - bow - staff - normal - light - dark
Terrain: grass - forest - mountain - village - fort
Class (nothing will do anything except): swordmaster - berserker - pegasus knight - wyvern knight - dragon knight
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 16, 2010, 06:14:07 AM
If only we were one space closer...

Can I switch places with Meiling[number 8]?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 16, 2010, 06:16:50 AM
If only we were one space closer...

Can I switch places with Meiling[8]?

It's your guys's job to argue discuss it, and agree on it, then end startup. (But you're 9, you're already pretty close...?)

By the way, I'm going to bed, and I'll get up in the morning and see if I can switch you all around to whatever you said.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 16, 2010, 06:19:13 AM
I know I'm close, but I'm still one space too far away to hit even with my hatchet and Cirno's still far too slow and weak to be placed on the front lines against a mercenary.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 16, 2010, 06:26:33 AM
*Murasa version of Leeroy here*
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 16, 2010, 06:29:50 AM
Hmm, I'm fine where I am, not too far and not in the front without cover...
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 16, 2010, 06:56:41 AM
My concern with CIRNO being at spot 9 is that Move 4 barely shies it short to use Hatchet against a Merc, who has WTA >_>

I'm perfectly fine with switching with Cirno, though I don't see what difference that would take in the long run.

13 dmg 70% chance against the Merc's 8 dmg 100% chance isn't doing me any favours

Still, I am fine with having Meiling [8] switch with Cirno [9]
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 16, 2010, 07:10:21 AM
Hmm, by the looks of it, mine, Tenshi's position is fine..Murasa and Reimu's position can be switched if they like to, but having a power hitter on the front is good. Kogasa and Nazrin needs not be involved in the battle immediately. Although everyone one on the B&K squares should watch out in case the archers and mages try to hit us from behind the mountains, especially second group as my group has Kogasa to take car of them if they decide to get to far away from their melee combatants. I hope I don't sound to bossy or too obvious...
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 16, 2010, 07:17:57 AM
Murasa and Reimu's position can be switched if they like to.
I agree. Either of the lance users in the upper left can attack the Merc, but that leaves them open to the Fighter. Reimu could lure in the fighter to get it to attack her, then she and and someone else (preferably Alice) could double team it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 16, 2010, 07:39:10 AM
Hmm, that could work but my idea is that Tenshi move to 5B while Murasa moves to 4A while I move behind Tenshi. That way, only 2 can attack Tenshi while 1 has to move in closer if 1 wants to attack us. If 2 attacks Tenshi, Tenshi & I can attack 2, while Reimu or Murasa can attack 1 or 2. Of course if they don't attack but just move closer on their turn, we get first strike on them! What we need to be careful of is of course the archers and mages that could hit us from behind the mountain if they choose to get close. Out of us all, we only have 2 ranged units and one that can get past mountains.

Edit: Oh wait, Cirno's a ranged unit too, so make that 3 ranged units but she would be better as a close combat role.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 16, 2010, 08:00:31 AM
Hatchets/Hand Axes are pretty useful, don't underestimate them. I only focused on Reimu and Murasa, I didn't consider positioning everyone else... ^^; I like your idea, however. Let's see what the others think.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 16, 2010, 08:20:58 AM
I'm good where I am.
I get 10 damage nearly assured against that merc, to only four recieved, if I use my lance.  If I bait from the space in front of Meiling, that's 20 of his 21 HP gone and whoever wants the kill can go ahead and take the last one.
Youmu could bring out the fighter, but she'll probably take a big chunk of damage, so it might not be the best idea to bait him right off the bat.  If he runs in, Rumia could get the first strike, then someone else could finish the job.  If he doesn't, we bait him after I get healed, so Byakuren can tend to Youmu the next turn.
And we have no idea what the mages and the archer are up to, so the more people that end up on bottom row the better.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 16, 2010, 02:29:39 PM
I'm boggling over the idea that mountains aren't traversible (when they usually are, except by cavalry), but keep in mind that the mages and archers in the middle can easily move to the mountains and use that to take potshots at us from afar, so I'd say it's a wise decision to keep the positioning in mind, and worry about long-term movements. Placement isn't as important in this map as much as strategic mobility is.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 16, 2010, 02:52:31 PM
Updated map with pretty much the only thing I got out of that entire thing.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 16, 2010, 03:04:47 PM
I think Nazrin and Reimu should switch places, So Reimu can get to the enemy quicker, but it's up to them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 16, 2010, 03:30:12 PM
I am in like the worst spot ever :<
Anyone in row A want to switch so I don't get oneshotted by the archer? :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 16, 2010, 04:44:54 PM
Imma just bumrush enemy number 1 and beat him to death my my bigger axe, right?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 16, 2010, 04:49:20 PM
No, you won't reach him in the first turn, so you gotta stay outta range, this is why I suggest you move to 4A.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 16, 2010, 04:51:00 PM
Okays, just staying defensive and tank shit.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 16, 2010, 07:42:34 PM
Now that I look at it...Switching with Nazrin is a bit of a better idea than switching with Murasa. That way, Murasa can take an attack and Reimu can attack once the enemy rushes in.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 16, 2010, 09:24:14 PM
This is a surprisingly nasty map for Chapter 1 :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 16, 2010, 09:35:48 PM
This is a surprisingly nasty map for Chapter 1 :V

And you wanted lower stats~

Also, forgot to state it, even though it should be obvious, but the goal is to defeat all enemies.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 16, 2010, 10:58:03 PM
I agree with switching with Reimu, if that's what Lem wants to do.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 16, 2010, 11:01:02 PM
The big question is, should we string out along the bottom on turn one just to prevent being sniped?  Because that would put me on L5/L6 with a sword, Meiling and Youmu on L6/L7/L8 and probably taking all kinds of damage, and Rumia/Cirno/Byakuren hanging back for purposes of not dying horrible deaths.  Unfortunately, this probably also means only one of our range people will have any role in taking these two out, and that only to snipe from L8/L9 on turn two.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 16, 2010, 11:09:07 PM
We can leave Rumia up to take a hit from the archer and hit back; at most she'll be down to 3 hp, and Byakuren can just heal her.  The other people are probably best strung along the bottom; a sword is actually the best weapon to meet a sword and an axe with, so have Sanae or Youmu the farthest forward.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 16, 2010, 11:16:54 PM
Map updated, as is the battle formula program. I just ordered the stats in order that I list them, I didn't notice that it was off. Now you can just mindlessly hit tab and type your stats.

If we're done repositioning, is it time to move into the actually playing phase? (Or are we not done?)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 16, 2010, 11:17:47 PM
Definitely put me out front - Youmu can't survive hits from both units at once.  She has a decent chance of dodging the axe, but it's nowhere near a sure thing, so I don't want to risk her.

EDIT: I have no objections to beginning the taking down of punks, but there are people who haven't weighed in yet, we should wait for them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 16, 2010, 11:22:28 PM
To start, we should definitely do what Doll said to do in the beginning. It'll draw out the enemy. This first turn, we should definitely put the squishies out of range of the archers, and lure the enemy toward us. However, we have to get out of the mountain ranges by turn 3, or else we're going to die. Mobility is a good thing in Fire Emblem, being bottle necked is very bad.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 16, 2010, 11:30:53 PM
I agree with switching with Reimu, if that's what Lem wants to do.
It is what I want to do. I'm keyed in.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 16, 2010, 11:34:04 PM
Is it relevant that Byakyren is next to the archer or are we just going to move anyway.  If it's not I suggest maybe Sanae or Rumia switch with me so she can counter the archer if we stay in the corner or if we don't at least I'm not on the wall ready to get sniped.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 17, 2010, 01:26:01 AM
As far as I can tell, we get the first turn like in regular Fire Emblem, so you can get down to the bottom before the archer moves to kill us.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 17, 2010, 02:51:30 AM
Yeah I thought about that too but I just didn't want anything unexpected to happen.  :V  I guess I'm ready to start.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 17, 2010, 04:10:16 AM
As am I. To arms, my fellow comrades! (that is, everyone should post and lock in their actions too)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 17, 2010, 04:12:10 AM
Hoist the colors! Wait, that's pirates...
In any case, I'm ready to begin!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 17, 2010, 04:38:17 AM
Wait, its started already? Ok. I'm ready.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 17, 2010, 04:54:02 AM
Wait, its started already? Ok. I'm ready.

The player phase isn't, the startup is. I think we're waiting on a couple more people to say it's good.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 17, 2010, 04:55:06 AM
Good with it as is.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 17, 2010, 04:58:31 AM
The player phase isn't, the startup is. I think we're waiting on a couple more people to say it's good.
Ahh. Ok. Still. Ready for action..whenever it is.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 17, 2010, 05:31:55 AM
Same here.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 17, 2010, 07:04:58 AM
I'm wanted at A4, or a little further out?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 17, 2010, 07:22:02 AM
Just A4.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 17, 2010, 07:22:46 AM
Confirm move to A4
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 17, 2010, 07:55:14 AM
I just realized  something, I've been reading the enemies speed as movement, this could really screw up our arrangement...What is there movement AMZ?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 17, 2010, 03:46:35 PM
I just realized  something, I've been reading the enemies speed as movement, this could really screw up our arrangement...What is there movement AMZ?

I listed their class for a reason.

Seeing how most of you (if not all) want to go, I'll go ahead and call it.

PLAYER PHASE

And Pesco wanted to move to A4. No objections I hope.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 17, 2010, 03:59:18 PM
I'll take B5.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 17, 2010, 04:24:21 PM
FOURTY-FIVE POSTS ALREADY!? THAT'S WHAT I GET FOR PLAYING NEW VEGAS YESTERDAY ARGH  :colonveeplusalpha:

Well, I read everything and Reread, I never played Fire Emblem before, I think I should start because this is much more complex than I thought, I wanted to ask though, what IS our major plan right now?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 17, 2010, 04:27:41 PM
If Pesco's moving to A4, I'll move to his old spot at A3 so I don't get sniped :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 17, 2010, 04:32:22 PM
Well, I read everything and Reread, I never played Fire Emblem before, I think I should start because this is much more complex than I thought, I wanted to ask though, what IS our major plan right now?

Don't let anyone die. Kill everyone else.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 17, 2010, 04:33:33 PM
Moving to L9.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 17, 2010, 04:35:09 PM
Well, I read everything and Reread, I never played Fire Emblem before, I think I should start because this is much more complex than I thought, I wanted to ask though, what IS our major plan right now?

Well, we wanna try and get out of the mountain area before too long so we aren't slowly killed by the archers. And try to keep weaker units out of their range.
At least, that's the way I see it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 17, 2010, 04:54:14 PM
My move is to B4.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 17, 2010, 04:58:43 PM
Well, that plan is feasible...

According to the battle generator, me charging in would be beyond stupid, so I will stay still for now and wait.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 17, 2010, 07:26:02 PM
If Pesco's moving to A4, I'll move to his old spot at A3 so I don't get sniped :<
Darn, I was gonna move closer but it's more important to not get attacked. I'll stay where I am for now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 17, 2010, 10:57:28 PM
Map updated, gray units are the ones who already moved. (I keep forgetting small tidbits like that...)
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 17, 2010, 11:02:13 PM
Dammit you guys, we're going to get slaughtered charging in like that.

Move to B7
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 17, 2010, 11:05:33 PM
Moving to L8.

Come on man someone gotta wall
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 17, 2010, 11:09:05 PM
If Sanae goes to K8 we'll be good.  Not moving yet so I can take her spot.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 17, 2010, 11:23:14 PM
Hourai, why did you move to B5? That spot was for Tenshi.

Edit: Actually is it too late to change our move? Because I just thought of a better movement plan after having reviewed the movement range of the enemy.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 17, 2010, 11:32:03 PM
Edit: Actually is it too late to change our move? Because I just thought of a better movement plan after having reviewed the movement range of the enemy.

Yep. Think first, act later. That's the point of being able to talk with eachother. (Sorry.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 17, 2010, 11:33:44 PM
I thought that the other players would move out more since it would only take one turn before we were in range of attacking.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 17, 2010, 11:36:03 PM
Communication.  We need to discuss what everyone's thinking before we all decide to do whatever and hope for the best.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 17, 2010, 11:39:29 PM
Communication.  We need to discuss what everyone's thinking before we all decide to do whatever and hope for the best.
It's like playing Dofus, every character is controlled by one player. Maybe we should start swapping IM contacts or meet up in IRC or something.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 17, 2010, 11:41:41 PM
irc.ppirc.net
#touhou-meido

Because this game is taking place in RPG and the chan belongs to RPG, you're free to tell other people to stfu and discuss our moves all you like.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 17, 2010, 11:44:40 PM
K8?  Heck no, I'd get mage'd.  I'm going to L6 and equipping sword.  This keeps the fighter off your backs for now.  Of course, the merc can still go for Meiling, but then he'd face the full force of our army, so yeah.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 17, 2010, 11:47:37 PM
Ok

> Byakuren move to L12
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 17, 2010, 11:50:01 PM
> Byakuren move to L12

Just wanted you guys to know, Schezo is the only one who got it right so far. I'm tolerating it as of now because the game just started, but please mark out your actions like that so I can find them easier. That way I don't have to read through your paragraph explaination of why or why not you're doing something just to figure out where to put you.

We're only waiting on Minch (Rumia) to move now, just FYI.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 18, 2010, 12:05:20 AM
irc.ppirc.net
#touhou-meido
I don't see anyone else in the channel. I hope I did things right, it's been a while since I used mIRC. I got it now, nevermind.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 18, 2010, 02:17:37 AM
Whoops. Gone for so long..
> Rumia moves to I10
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 02:18:52 AM
Whoops. Gone for so long..
> Rumia moves to I10

Someone's already there. So either you move up into the K row and risk being sniped, or stay in the L row where you are and gain no ground.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 18, 2010, 02:20:12 AM
Ahh. Ok.

>Rumia moves to K9
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 03:09:00 AM
ENEMY PHASE

Enemy 1 -> A5, Attack Nazrin

Enemy 1 Attacks: Miss!
Nazrin Attacks: Hit for 5 Damage

Nazrin?s Status: HP: 15/15 EXP: 5 Iron Sword Left: 39
Enemy 1?s Status: HP: 15/20


Enemy 2 -> A7, Attack Tenshi

Enemy 2 Attacks: Hit for 1 Damage
Tenshi Attacks: Hit for 7 Damage
Enemy 2 Attacks: Hit for 1 Damage

Tenshi?s Status: HP: 21/23 EXP: 7 Iron Lance Left: 39
Enemy 2?s Status: HP: 14/21


Enemy 3 -> L6, Attack Sanae

Enemy 3 Attacks: Hit for 8 Damage
Sanae Attacks: Hit for 8 Damage

Sanae?s Status: HP: 12/20 EXP: 8 Iron Sword Left: 39
Enemy 3?s Status: 12/20


Enemy 4 -> K8, Attack Rumia

Enemy 4 Attacks: Hit for 6 damage
Rumia Attacks: Hit for 9 damage
Enemy 4 Attacks: Hit for 6 Damage

Rumia?s Status: HP: 5/17 EXP: 9 Flux left: 39
Enemy 4?s Status: HP: 12/21

Enemy 13 -> D4, Attack Alice

Enemy 13 Attacks: Hit for 7 Damage
Alice Attacks: Hit for 8 Damage

Alice?s Status: HP: 9/16 EXP: 8 Fire Left: 39
Enemy 13?s Status: HP: 10/18

Enemy 14 -> I10

PLAYER PHASE

Updated map/enemy stats.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 03:15:13 AM
Thank goodness that archer couldn't finish off Rumia.  Move back here so I can heals you.

I would also suggest Alice use a tea to let the archer attack her again and she finish it off next player phase. Or not if you don't want to.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 18, 2010, 03:16:44 AM
Thank Kanako for misses. Now, is there anyone who feels a burning desire to finish off #1 and get experience?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 18, 2010, 03:17:24 AM
Well, that was nowhere near as bad as what I was expecting.  Good thing those mages stayed put.  I think I should hit the merc with my lance, and Youmu should move up to confront my fighter, but what should we do about our archer?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 18, 2010, 03:19:43 AM
Oh god... That was...sorta scary.
>Rumia moves back to L11
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 18, 2010, 03:21:52 AM
If anyone can knock the fighter down to 4hp or less, would they mind if I finished him off?  Cirno's going to need a little babying to get really good.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 18, 2010, 03:24:03 AM
Ouch, we mages are dying here...Give me me sometime to think of a battle plan for group 1. We need to co-ordinate some before we decide to move. I advise group 2 to do the same.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 03:27:15 AM
Ouch, we mages are dying here...Give me me sometime to think of a battle plan for group 1. We need to co-ordinate some before we decide to move. I advise group 2 to do the same.

Well Minch thar decided to move already. The >DO THING syntax does not lie~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 03:32:02 AM
Because Cirno will die if that archer even looks at her.  Umm I think we can finish off those two just be mindful to not let Cirno end on K anything.
Should I heal Sanae and risk getting sniped or what. :/
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 18, 2010, 03:34:05 AM
Shim: What's your to-hit on the merc?  Rumia put him to a point where if I lance him, he's only gonna have 2 HP left.  (I'm gonna have 8 and an archer incoming...)

Schezo: You should definitely heal Rumia this turn, I can take a hit or two still.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 03:43:03 AM
Rumia already moved so count her out of this turn. Meiling should only attack 3 since she can't really hit 4, if she did it'd be a one shot though. 

>Byakuren heal Rumia from L12
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 18, 2010, 03:45:22 AM
57%.  Not a chance I'd be willing to take.  I have 100% against the Fighter, though.

Weight and speed are calculated weirdly.  I'm not sure what to make of it just yet.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 18, 2010, 03:46:52 AM
Well. It is playing it safe. I'd rather not get a Game Over already.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 18, 2010, 03:47:56 AM
Would it be a good idea to try and steal from #1? I would like to do it in the same turn that he dies so he can't get back to attacking me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 03:49:08 AM
>Byakuren heal Rumia from L12

Rumia's HP: 17/17
Byakuren's EXP: 10, Heal Uses: 29

Would it be a good idea to try and steal from #1? I would like to do it in the same turn that he dies so he can't get back to attacking me.

He has nothing to steal - you can't steal his equipped weapon.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 03:50:28 AM
I don't think there's anything to steal Nazrin.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 18, 2010, 03:57:30 AM
Reimu can do 9 damage against the Fighter (I'm hoping I typed things in right). That'd leave 6 HP left...If someone could do less than that, Cirno can finish the enemy off and get some extra EXP.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 03:59:42 AM
Question: Don't heal staffs heal 10+ wielders magic or am I just imagining that?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 18, 2010, 03:59:55 AM
Uh, Lem, aren't you guys on opposite sides of the map?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 04:00:41 AM
Question: Don't heal staffs heal 10+ wielders magic or am I just imagining that?

This game = slightly different. Although I did mistype the 15 - it IS supposed to be 17. Thanks for catching it.

>Rumia's HP really is 17/17, not 15/17
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 04:02:39 AM
Yeah it's ok if it's slightly different, but do staffs still work the whole wielders magic + staff power way or does it have a different formula?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 04:10:38 AM
Yeah it's ok if it's slightly different, but do staffs still work the whole wielders magic + staff power way or does it have a different formula?

It's basically that, just slightly less powerful. (That way, you don't end up with Heal Staff doing like 30+hp, making Mend useless.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 18, 2010, 04:12:13 AM
I think I'm going to have to wait until you guys get rid of that fighter before I can try attacking the merc at A7 :<
Don't want to die on the first map, after all :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 18, 2010, 04:14:34 AM
Uh, Lem, aren't you guys on opposite sides of the map?
I was talking about the fighter @ A5.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 18, 2010, 04:15:47 AM
I'll attack the Merc from where I stand, and Sana can fly around to A8 to finish him off. As for the fighter, you guys can decide on who will finish him off. Good thing nobody's really hurt on our side(Except Doll). This is why we discuss moves, before running off on our owns and getting slaughtered. Although it'll be a lot easier if more people die :V :3

Oh yes, and NOBODY GO ON THE B ROW!!!!!!!!!!!!!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 04:19:43 AM
I think you may want to consider having Alice do the whole heal with tea, counter on enemies turn and finish him on the next turn phase just to jeopardize Sana's vulnerability less.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 18, 2010, 04:26:41 AM
Youmu attacks: fighter at 5 HP, no good for you, and if she doubles, dead fighter, no good for you.
Meiling attacks: dead fighter, no good for you.
I attack: fighter at 4 HP, but then Meiling and Youmu have to deal with the merc, and if Meiling misses, the merc can kill me, you, or Byakuren.
This is a bit more complex situation than I thought.  I strongly believe we should outright kill both units this turn.  I'd suggest taking an ineffectual potshot at the fighter before Trance takes his head off, but Trance is on the godsdamned space you'd use for it.  Ugh.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 18, 2010, 04:32:09 AM
I guess Cirno will just have to potshot 4 from where she's at.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 04:35:22 AM
Just so you people know, you can move THROUGH your own teammates, you just can't land on them. (It sounds like you guys are thinking you can't, but that might be me.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 18, 2010, 05:13:54 AM
Yeah, there's not much else I can do, and at least I gain EXP at an inflated rate while a Trainee.

> Cirno attacks number 4 from where she is with the hatchet.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 18, 2010, 05:16:49 AM
> Tenshi attacks Enemy 2(A7) from B7

Okay, everyone on the top, stay away from the B Role. Sana should fly to A8 and finish off the Mercenary. Everyone else can figure out how they want to harass the Fighter. Just make sure you guys kill him. If we kill the Merc, then A7 should be open for someone to move to.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 05:29:49 AM
> Cirno attacks number 4 from where she is with the hatchet.

Cirno Attacks: Hit for 2 damage (just barely, you lucky~)

Cirno?s Status: 14/14HP, EXP: 5, Hatchet left: 49
Enemy 4 status: 10/21HP


> Tenshi attacks Enemy 2(A7) from B7

Tenshi Attacks: Miss! (Again, just barely. Not so lucky.)
Enemy 2 Attacks: Hit for 1 Damage
Enemy 2 Attacks: Hit for 1 Damage

Tenshi?s Status: 19/23HP, EXP 8, Iron Lance Left: 39
Enemy 2's Status: The same
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 18, 2010, 05:35:43 AM
How do I read the stuff from the battle generator? Got
                  Hit        MT        Crit
Me              2           4           1.5
Enemy 1   0            1            0

I should be able to make a hit and soften him up for someone else to kill.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 18, 2010, 05:39:59 AM
>Move to A8, attack mercenary(A7)
>pray for crit
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 05:48:03 AM
How do I read the stuff from the battle generator? Got
                  Hit        MT        Crit
Me              2           4           1.5
Enemy 1   0            1            0

I should be able to make a hit and soften him up for someone else to kill.

I think you did something wrong. I got:
                  Hit        MT        Crit
You           92         11          1.5
Enemy1   92          9             0

Did you type in your stats right and/or your weapon? And be sure to change the enemy's weapon rank to D?

But to answer your question, Hit is chance of hitting in %'s, MT is the damage it will do if it hits, and Crit is the chance of getting a Critical Hit (3x damage).


>Move to A8, attack mercenary(A7)
>pray for crit

Prayers can't help you now.

Kogasa Attacks: Hit for 7 Damage
Enemy 2 Attacks: Miss!

Kogasa?s Status: 16/16HP, EXP: 7, Iron Lance uses: 39
Enemy 2?s Status: 7/21HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 18, 2010, 05:49:09 AM
If pesco wants to finish the enemy 1 off.

> After Sana moves, move Alice to A3 and attack enemy 1.

If Pseco wants me to finish the enemy off.

> Do the above command after Pesco's action has been done.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 18, 2010, 05:52:17 AM
Yeha I can tank it.

> Murasa attack A5
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 18, 2010, 06:00:10 AM
> Sanae to K7, attacks enemy 4 with iron lance.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 06:06:08 AM
> Murasa attack A5

Murasa Attacks: Hits for 11 Damage
Enemy Attacks: Hits for 9 Damage

Murasa's Status: 12/21HP, 11 EXP, Iron Axe left: 39
Enemy 1's Status: 4HP

> move Alice to A3 and attack enemy 1.

Alice Attacks: Hit for 4 Damage
Enemy 1 Dies!

Alice's Status: 9/16HP, 42 EXP, Fire Left: 38

> Sanae to K7, attacks enemy 4 with iron lance.

Sanae Attacks: Hit for 10 Damage
Enemy 4 Dies!

Sanae's Status: 12/20HP, 48 EXP, Iron Lance left: 39
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 18, 2010, 06:27:04 AM
No extra EXP for landing a hit as a Trainee? :(
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 18, 2010, 07:44:08 AM
Sheesh, you guys were busy. I need to pay more attention to this thread.

At any rate, it looks like I can score a hit on the mercenary @ A7. Reimu needs EXP sooner or later, she's not Roy. :P
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 18, 2010, 07:54:50 AM
I attack: fighter at 4 HP, but then Meiling and Youmu have to deal with the merc, and if Meiling misses, the merc can kill me, you, or Byakuren.
This is a bit more complex situation than I thought.  I strongly believe we should outright kill both units this turn.  I'd suggest taking an ineffectual potshot at the fighter before Trance takes his head off, but Trance is on the godsdamned space you'd use for it.  Ugh.

:derp: Like I said, my main intention for moving to L8 was to act as a wall for Cirno to freely use a Hatchet without fear.

I guess I could move to K6 and go mano-a-mano with enemy 3, but I want to see what those who haven't moved yet have to say about it
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 18, 2010, 01:55:34 PM
I'm getting out of B row

>Nazrin moves to A5
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 02:18:19 PM
No extra EXP for landing a hit as a Trainee? :(

The EXP was 1exp per hp taken off for a like-level enemy, you got 5 exp for 2 hp. You get a much bigger bonus for actually killing people though.

>Nazrin moves to A5

K.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 18, 2010, 02:48:40 PM
I could try and hit the fighter if you guys want. It's 100% with 7 damage. I could double up though, that would be a dead fighter. I think I should attack, but I want to know you guys's opinions, afterall, this is a multiplayer strategy RPG;
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 18, 2010, 02:49:43 PM
I could double up though, that would be a dead fighter.

The generator tells you when it's a x2.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 19, 2010, 06:53:55 PM
Should I move to B8 or tank at A6?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 19, 2010, 08:07:30 PM
Staying in row B is too risky, so that's out. As for the merc...Are you willing to risk attacking a sword character? If you are, I can take the space you were occupying and follow up if something happens.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 20, 2010, 12:04:18 AM
Forgot he had a sword. I'll stay put.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 20, 2010, 12:06:06 AM
All right then, thanks for getting back to me on that. ^_^

> Equip Iron Sword, then move to A6 and attack the Merc.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 20, 2010, 12:26:53 AM
> Equip Iron Sword, then move to A6 and attack the Merc.

Reimu Attacks: Hit for 6 Damage
Enemy 2 Attacks: Hit for 6 Damage

Reimu's Status: 12/18 HP, 6EXP, Iron Sword Left: 39
Enemy 2's Status: 1/21HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 20, 2010, 01:48:35 AM
>_< FFFFFFFFF...I should have done my calculations first! Blargh. Oh well, it's not gonna live for long next turn anyways.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 20, 2010, 09:20:02 PM
This thing seems pretty dead right now, oh well.

>Move to L7 and attack the Fighter with Iron Sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 20, 2010, 10:00:27 PM
This thing seems pretty dead right now, oh well.

>Move to L7 and attack the Fighter with Iron Sword.

Yeah, I kinda noticed. Maybe if the remaining people (Hime, Sophilia (Pesco Already Moved >>)) don't move soon, we can count their turn as skipped.


Youmu Attacks: Hit for 6 Damage
Enemy 3 Attacks: Miss!

Youmu's Status: 17/17HP, 6 EXP, Iron Sword Left: 39
Enemy 3's Status: 6/20 HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 20, 2010, 11:22:00 PM
> Sanae move to K8
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 21, 2010, 12:32:57 AM
I assume nobody has any objections with me moving to K6, then

> Meiling move to K6, Attack Enemy 3 @ L6
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 02:04:46 AM
> Meiling move to K6, Attack Enemy 3 @ L6

Meiling Attacks: Hit for 6 Damage
Enemy 3 dies!

Meiling's Status: 22/22HP, 36EXP, Iron Axe Left: 39

ENEMY PHASE

It's been a while since those four went out. I guess we're gonna have to deal with these punks full force! Oh, and don't you move, merchant, or we'll gut you where you stand!

Enemy 2, attack Reimu

Enemy 2 Attacks: Hit for 6 Damage
Reimu Attacks: Hit for 1 Damage
Enemy 2 is Defeated!

Reimu's Status: 6/18HP, 37EXP, Iron Sword Left: 38

Enemy 5 -> D7, attack Tenshi

Enemy 5 Attacks: Hit for 8 Damage

Tenshi's Status: 11/23 HP, 9 EXP

Enemy 6 -> I3

Enemy 7 -> H3

Enemy 8 -> G3

Enemy 9 -> I6, Attack Meiling

Enemy 9 Attacks: Hit for 9 Damage

Meiling's Status: 13/22HP, 37EXP

Enemy 10 -> C11

Enemy 11 -> C10

Enemy 12 -> D10

Enemy 13 -> D9

Enemy 14 -> I8, Attack Sanae

Enemy 14 Attacks: Hit for 6 Damage

Sanae's Status: 6/20 HP, 49EXP

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 21, 2010, 02:28:05 AM
Poor Reimu. Usually Lords are a bit more agile than that...We need to form a defensive wall to keep those jerks from coming in and eating us for breakfast. And we need to take care of that stupid mage, too. Maybe Alice and Kogasa can double up on it?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 03:28:54 AM
Hmm, quickly looking at it, I can probably finish the mage off if Kogasa whittles down enemy 5 first, so that I don't receive a counter attack. Tenshi can probably survive another round against the enemy but that archer is a bit of a problem....Also, Reimu should heal this turn....hmm, I think we need to make a bit of a tactical withdrawal thou...
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 21, 2010, 04:22:32 AM
>Rumia moves to I2.  Attacks enemy 6

Well the player phase was pretty long. This time, I'll look before I start doing something rash.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 21, 2010, 04:39:08 AM
Rumia: what is your move it doesn't make sense?

>Byakuren to L8, heal Sanae
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 04:48:42 AM
>Rumia moves to I2.  Attacks enemy 6

You can only move 5 squares away from where you are (which is L11).

>Byakuren to L8, heal Sanae

Byakuren's Status: 22EXP, Heal Left: 28
Sanae's Status: 18/20HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 21, 2010, 04:53:25 AM
So, um, the only ideas I'm coming up with right now are vague, possibly unrealistic things like "get Byakuren over to Reimu's team" and "give Cirno some kills."  Unless I have a huge brainwave or something, I'll just be taking orders this round.

Minch: Movement snafu aside, you're a mage, you can attack from a range of two squares.  No need to get in someone's face and get axed.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 21, 2010, 05:01:38 AM
I think that Rumia should try to bait the archer or the mage to attack her this turn without initiating an attack on the archer for sure so her counter next turn can knock some health out of him.  Our little corner could either form a wall so that the enemies come 2 at a time lure them in a bit and then bum-rush them next turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 21, 2010, 06:05:41 AM
Hmm, quickly looking at it, I can probably finish the mage off if Kogasa whittles down enemy 5 first, so that I don't receive a counter attack. Tenshi can probably survive another round against the enemy but that archer is a bit of a problem....Also, Reimu should heal this turn....hmm, I think we need to make a bit of a tactical withdrawal thou...
Dealing with two enemies at a time is easier than dealing with three, especially since we don't have a healer and we should only use healing items when we're in dire need (like Reimu, lol).


Taking out the mage is a problem now because I forgot about that archer...Trying to attack it with Kogasa is extremely risky. Alice should try to solo it while the rest of us plug up the hole, but with two axe users, Nazrin and Reimu will have to fight to make it a bit easier unless Tenshi is willing to risk fighting at a disadvantage.

This first map is quite easily more difficult than any other Fire Emblem map I've played so far =P.

EDIT + SUGGESTION: Could you perhaps add in the player status at the first post along with the enemy status too? It's annoying to have to jump between threads to look at stats and which number is who.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 06:12:06 AM
EDIT + SUGGESTION: Could you perhaps add in the player status at the first post along with the enemy status too? It's annoying to have to jump between threads to look at stats and which number is who.

I think I said to copy the stuff into notepad in the very beginning (which is exactly what I did - I have a file of every detail in the game that I need). I could if you really want though, although it will make that first page just that much longer.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 21, 2010, 06:15:13 AM
I'm at a loss to figure out what we should do right now. I've been playing Fire Emblem, but this is much more complicated than anything I've done yet. For the time being, I'm just going to go where someone more experienced than me wants me to go.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 06:24:01 AM
I think I got an idea, we should retreat along the A squares, with Tenshi-A8, Murasa-A7, Kogasa somewhere far from the mages and archers but not too far, Alice-A5, Reimu retreats somewhere back (but not too far) and heals and Nazrin retreats too. Although I'm kinda worried Tenshi won't be able to tank the three attacks from 11, 10 and 12....
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 06:35:39 AM
Although I'm kinda worried Tenshi won't be able to tank the three attacks from 11, 10 and 12....

I might as well just say this, for anybody who won't get it by now.

The enemies are going to naturally go for the weakest people they can find, and someone like Tenshi, unless they have about 3 health left, is not on their top priority list. You see, to every physical fighter, Tenshi is a terrible choice, because although they 2x, they are going to do about 1 or 2 damage per hit, if that. They'd rather go for a squishier Murasa, even if it means them getting hurt more - all the enemies have suicidal tendencies.

TL;DR, I'm not trying to make the enemies super freaking smart, just hoard-ish. However, if there's a silly opening, like say you leave Byakuren out in the open, of course they'll take it. That, and you guys can trade, you know that, right? (And I'm pretty sure Tenshi has a Tea she can use when you hoard her up for the wall so she doesn't die in a few hits anyway.)

Just trying to give a bit of advice so the first level isn't as hard as it seems~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 21, 2010, 06:36:43 AM
I think I said to copy the stuff into notepad in the very beginning (which is exactly what I did - I have a file of every detail in the game that I need). I could if you really want though, although it will make that first page just that much longer.
It's worth it, in my opinion, but I won't whine about it if you don't do it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 06:37:11 AM
It's worth it, in my opinion, but I won't whine about it if you don't do it.

I did it just for you, actually.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 21, 2010, 06:38:11 AM
Well, if we were going to do a retreat, me and Sana are the most mobile, so we should probably take the back.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 06:49:31 AM
I might as well just say this, for anybody who won't get it by now.

The enemies are going to naturally go for the weakest people they can find, and someone like Tenshi, unless they have about 3 health left, is not on their top priority list. You see, to every physical fighter, Tenshi is a terrible choice, because although they 2x, they are going to do about 1 or 2 damage per hit, if that. They'd rather go for a squishier Murasa, even if it means them getting hurt more - all the enemies have suicidal tendencies.

TL;DR, I'm not trying to make the enemies super freaking smart, just hoard-ish. However, if there's a silly opening, like say you leave Byakuren out in the open, of course they'll take it. That, and you guys can trade, you know that, right? (And I'm pretty sure Tenshi has a Tea she can use when you hoard her up for the wall so she doesn't die in a few hits anyway.)

Just trying to give a bit of advice so the first level isn't as hard as it seems~

Hmm, got it, so Murasa-A6 instead of A7. Also, when Tenshi moves to A8, she should use one of her healing item. That way, the enemy can only attack Tenshi with the 3 physical attackers, Enemy 5 would be too outta range to attack Tenshi, thus needs to get closer. Kogasa or Reimu to A4, so they're not too far from the battle and the other on A3. Nazrin should be on A2, not much use for a thief in this condition.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 21, 2010, 06:54:19 AM
 :fail:
Squishy Nazrin feels pretty useless here. The most I would be able to do without totally suiciding is go up to somebody, take their tea, have them attack and me counter, then retreat and use that tea to heal.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 21, 2010, 06:56:22 AM
Going to put my ideas here, so don't do anything rash so far

Alice should tank up the mage, but move back as far as possible so it's effectively out of the battle

So Alice should move to B2

I'll move to A7, as I can tank an axe, a sword, and a bow with some tea, easy. Someone with a sword should move to A6 to tank up the other fighter, preferably Nazrin or Reimu. Also, Reimu should drink up.

Murasa should go to A5 as back up, Nazrin to A4, Kogasa to A3. Next turn, Kogasa should take down the mage on the next turn, and we can have Alice focus on the magic squishies next turn. This turn is just gearing up for survival and the next turn is mounting the offense.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 06:56:39 AM
:fail:
Squishy Nazrin feels pretty useless here. The most I would be able to do without totally suiciding is go up to somebody, take their tea, have them attack and me counter, then retreat and use that tea to heal.

(Still in advice mode)

For this level, yeah, you're a bit more useless. However, you'd be a good finisher for enemies that end up with low amounts of health, that way someone else with a stronger hit (Murasa, Meiling) doesn't have to waste their shot on weak enemies. However, you'll have your day, believe me. You're going to be plenty useful in this game.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 06:58:55 AM
*Comforts Hourai* There there, you can finish off the enemy if they have really low health and does not leave you in a dangerous position.

Warning - while you were typing 2 new replies have been posted. You may wish to review your post.

(Still in advice mode)

For this level, yeah, you're a bit more useless. However, you'd be a good finisher for enemies that end up with low amounts of health, that way someone else with a stronger hit (Murasa, Meiling) doesn't have to waste their shot on weak enemies. However, you'll have your day, believe me. You're going to be plenty useful in this game.


Darn, beaten to it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 21, 2010, 07:04:33 AM
Thanks guys.
As for my tactical retreat, does A1 or A2 sound more fitting?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 21, 2010, 07:07:16 AM
I'd like to know pi's idea so we can make a move now while everyone's online...

At Hourai, I would retreat so you can have the least amount of spaces between you and the enemy to make up so you can come back quicker and strike without just moving back and forth doing nothing.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 07:12:14 AM
Going to put my ideas here, so don't do anything rash so far

Alice should tank up the mage, but move back as far as possible so it's effectively out of the battle

So Alice should move to B2

I'll move to A7, as I can tank an axe, a sword, and a bow with some tea, easy. Someone with a sword should move to A6 to tank up the other fighter, preferably Nazrin or Reimu. Also, Reimu should drink up.

Murasa should go to A5 as back up, Nazrin to A4, Kogasa to A3. Next turn, Kogasa should take down the mage on the next turn, and we can have Alice focus on the magic squishies next turn. This turn is just gearing up for survival and the next turn is mounting the offense.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 21, 2010, 07:14:02 AM
I think A2 would be the best course for me. If my assistance is needed up at the front, I'm able to zip up to A8 and help out. Sound good?

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Or should I do that?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 07:33:28 AM
Hmm, PX, I like your idea but it's risky to me, I generally dislike risks for important things. But I'll go with it, if your really sure. Also next turn, Kogasa should attack the mage before me, in case I don't kill it on my attack since I will definitely die by it's counter-attack after I just tanked it's attack.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 21, 2010, 07:41:26 AM
Well, we can have me move back to A5, and everyone else move back 1 space except Alice, with Reimu parked at A6. That way, I can avoid damage, but I wouldn't counter attack the enemies either. We'd essentially be in a smaller corner.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 21, 2010, 07:46:48 AM
Could we get a hypothetical map of where our plans take us? I'm getting confused as to who is where.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Minch on November 21, 2010, 07:51:56 AM
You can only move 5 squares away from where you are (which is L11).

Byakuren's Status: 22EXP, Heal Left: 28
Sanae's Status: 18/20HP
Oh... Well I thought going after the enemy in I6 was a good idea. But sorta forgot about that...
>Rumia moves to L11
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 07:57:28 AM
Oh... Well I thought going after the enemy in I6 was a good idea. But sorta forgot about that...
>Rumia moves to L11

Not to be mean, but are you even looking at the map? You are AT L11. You can move 5 squares FROM L11.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 08:20:56 AM
Well, we can have me move back to A5, and everyone else move back 1 space except Alice, with Reimu parked at A6. That way, I can avoid damage, but I wouldn't counter attack the enemies either. We'd essentially be in a smaller corner.

No no, I meant risky to me, not to everybody. Tenshi should definitely tank those hits after taking some tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 21, 2010, 03:36:20 PM
There is no risk to you, since you're fighting a mage. The only way I can see you dying is if you're so damn slow you get double turned or he gets like a 1% critical hit.

EDIT: I generated the stats, and you'll only take 5 damage, giving you 4 hp

@#^@%$%$# Dammit, Kogasa is 1 damage away from killing the Mage. And with horrid odds of hitting too! (77.5%)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 21, 2010, 07:33:28 PM
Quote from: Everyone
DRINK UR TEA, RAYMOO
Sorry, I just found this amusing. XP But I was gonna do it anyways, relax. I'm not gonna put myself in danger and get everyone killed.


Anyways, I prefer moving to A6 over moving to A4, because that puts me at a better vantage point to deal with those axe users. Is everyone okay with that?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 08:18:31 PM
I don't mind, Either you or Murasa will do. Also, yes I mean the critical chance, I have horrible luck when it comes to RNG by computer.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 21, 2010, 08:20:42 PM
So for me, it''s pretty much:
Get out of the way but stay close enough if we need you.

A2 be a good choice?

I cannot wait until I become an assassin.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 21, 2010, 08:31:14 PM
Allrighty then. Where doing this man. Where gonna make this hapen. :P

> Move to A6, make sure Iron Sword is still equipped, drink Tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 09:07:37 PM
Allrighty then. Where doing this man. Where gonna make this hapen. :P

> Move to A6, make sure Iron Sword is still equipped, drink Tea.

You're already at A6, but ok.

Reimu's HP: 16/18
Tea Left: 2
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 21, 2010, 09:08:25 PM
> Tenshi move to A7, Drink Tea
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 21, 2010, 09:12:24 PM
You're already at A6, but ok.
@_@ Derp. I need to pay more attention to the map...I'm so used to seeing it in every GM post in other games, but this method works too.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 21, 2010, 10:03:17 PM
> Tenshi move to A7, Drink Tea

Tenshi's HP: 21/23
Tea Left: 2
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 10:18:47 PM
> Alice to B2 and pray.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 21, 2010, 10:25:10 PM
What you guys think of me at B6?
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 21, 2010, 10:45:14 PM
If you want to get destroyed by a Steel Bow, a Mage, and an Axe/Sword to the face, go ahead.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 21, 2010, 10:47:19 PM
Nah, don't move there, we're trying to stay in the A squares. I'm in B2 to lure the mage away from the main group so we can take him/her out.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 22, 2010, 12:47:57 AM
Seeing as how I'm kinda useless:

>Nazrin moves to A3
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 22, 2010, 01:07:30 AM
Whoa, whoa, whoa.
Whoa.

Is it true that an assassin's lethality ability can only kick in if I land a crit?
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 22, 2010, 01:21:29 AM
Is it true that an assassin's lethality ability can only kick in if I land a crit?

yes

how's moving to a space in row L?

i don't feel like getting gimped by range
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 22, 2010, 01:30:30 AM
RAEG

Nazrin has a low crit rate, so becoming an assassin will hinder the main reason of becoming an assassin.

So I can either
A: Become assassin, suffer drawback to lethality ability, get a boost in my stats and be able to handle attacks more, lose my steal ability.

or

B: Become thief, keep steal ability, be able to unlock stuff w/out lockpick, be a little squishier.

Grah!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 22, 2010, 01:36:05 AM
yes

Says who?

As of today, it doesn't matter. In real FE, it only kicks in if you land a crit, but the chances of it happening were much higher given you got the crit (at max level, it was 20%). Now, at max level, it will be 10%, which given the dice, is actually harder to get than it seems.

So, Ms. Nazrin, don't fret. Oh, that, and if you didn't know, Assassins can still pick stuff with lockpicks, they just can't do it without them. But yeah, you lose your steal, sorry.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 22, 2010, 01:38:49 AM
Thanks guys. I'll worry about this when the time comes around.
-_-''
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 22, 2010, 02:00:09 AM
I've taken some time to calm down and think this out, and I may have an idea.  However, it's very very specific and relies on our order of movement.
This turn:
Cirno -> L10
Youmu -> L9
Meiling -> L7, trade for tea and drink it
Sanae -> L12
Rumia -> K8, DO NOT ATTACK.

Enemy phase - only the archer can reach us, she can't kill Rumia outright.

Next turn:
Byakuren heals Rumia
Rumia kills the archer
Sanae -> K7, trade for tea
Meiling, Cirno, and Youmu stay put

Enemies attack, our tanks get beat on

Next turn
Sanae retreats and drinks tea
Byakuren heals Meiling
The rest of you start killing people

So, um, is this plan good, or is it crap?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 22, 2010, 05:21:49 AM
>Move to A5
Archersssss :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 22, 2010, 04:44:52 PM
:wikipedia:

Welp, I can't see anything wrong with it, except it takes much more than I anticipated, 3 turns is a bit of too much, however, as long as you're willing to make changes as deemed nescessary, it seems a good plan to me.

Unless anyone has something better?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 22, 2010, 08:58:50 PM
No, that sounds spot on.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 23, 2010, 08:59:29 AM
Says who?

As of today, it doesn't matter. In real FE, it only kicks in if you land a crit, but the chances of it happening were much higher given you got the crit (at max level, it was 20%). Now, at max level, it will be 10%, which given the dice, is actually harder to get than it seems.

Says who? Says real FE!

You should have made this more clear earlier so you wouldn't have made me sound like a condescending jerk =_=

Unless anyone has something better?

We can't do too much at this point because the map is limiting our mobility unless we take the turn sacrifices to move out.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on November 23, 2010, 03:04:52 PM
Oh joy, I love Fire Emblem. Is there any chance I may join? I promise not to waste all the silver weapons.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 23, 2010, 05:42:58 PM
Uhhhhh, Baka, this is sort of a closed player group and we've kinda already hit the max amount of players for the game.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 23, 2010, 06:44:06 PM
You should have made this more clear earlier so you wouldn't have made me sound like a condescending jerk =_=

Sorry, that's not how I meant to sound >> This game is Fire Emblem Like, not Fire Emblem, the point of that being so people who play FE too much (me, you, shim, etc.) have some suprises at least. That, and I think I did specify it in the rules, I said that the skill activation chance was Level/2%, and said nothing about crits.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on November 23, 2010, 08:38:16 PM
Uhhhhh, Baka, this is sort of a closed player group and we've kinda already hit the max amount of players for the game.

Gah, alright then. Let me know if someone drops.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 24, 2010, 12:23:21 AM
Well, we don't seem to have a feasible way to link up with the other squad, so the only result I can see us getting from charging forward is the enemy picking us off one at a time.  I just don't like having to pretty much abandon the other side, especially because it has the lord in it.  I was also kinda hoping one of you more experienced FE people would shoot it full of holes or come up with a better idea, but it looks like that ain't happening.
Anyway, I should get out of the way now, let Rumia do her thing.

> Sanae to L12
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 24, 2010, 12:37:34 AM
I was also kinda hoping one of you more experienced FE people would shoot it full of holes or come up with a better idea, but it looks like that ain't happening.

There's really not a lot of room for creativity given a map this straightforward and our starting positions in a horribly cramped and poor excuse of a bottleneck, and I was tired so I couldn't really give much input given the terrain is too plain and samey for us to do some sort of proper strategic movement other than a small phalanx-like approach to the middle group of enemies, not to mention we can't go too slowly or risk getting sniped by archers. As far as I can see, charging all at once too fast is tantamount to failure. There's absolutely nothing to shoot holes in here, the map itself is very limiting strategically
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 24, 2010, 04:28:51 AM
Although I wish everyone would take their turn.  I don't want this to die it has a lot of potential.  :ohdear:
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 24, 2010, 05:29:22 AM
I'm staying right where I am, moving is suicide.

> End Cirno's turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 24, 2010, 06:30:37 AM
I need to stay still as well.

> End Murasa's turn
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 24, 2010, 11:34:05 PM
I am getting the fuck out of my position

>Move Meiling to L5
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 25, 2010, 07:20:55 PM
Paging Rumia and Youmu~ You two are the only ones who haven't moved~

Map's updated with all your guys's moves if you didn't notice. Start doing some calculations if you're antsy~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 25, 2010, 08:03:41 PM
I strongly recommend Youmu move to L4 because I don't think Meiling can survive both a fighter and mercenary without cutting it extremely close.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 26, 2010, 12:36:18 AM
I strongly recommend Youmu move to L4 because I don't think Meiling can survive both a fighter and mercenary without cutting it extremely close.

It would be given a better chance for me had someone decided to donate some sweet cuppin' Tea, but that ain't happening. Unfortunately, me staying at my previous position would actually be a WORSE strategical move than moving to L5, as the archer past the mountain will own my ass and most likely the merc and/or fighter will get to me and off me. :/

So yeah
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 26, 2010, 10:23:01 PM
Due to Rumia and Youmu not moving or being active, check the time stamp of this post, and in 5 hours, their moves will be up to whoever wants to claim them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 26, 2010, 11:41:15 PM
So should we do a 48ish hour time limit for each others turns from now on?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 26, 2010, 11:43:21 PM
Or something like that. 48 hours actually sounds pretty good.

So, after this turn, I'll put that into effect.

Hey guys. From now on, 48 hour turn limit, and after those 48 hours, your turn is up for anyone to use it. After an additional 24 hours, your turn is skipped.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 27, 2010, 02:46:27 AM
That's what happens when I start to care for RL.

>Youmu moves to L4.

I need to help meiling, high probability of dodging is FTW 
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 27, 2010, 03:24:21 AM
Someone can move for Rumia now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 27, 2010, 03:24:38 AM
Ok

>Rumia to K9
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 27, 2010, 04:27:58 AM
ENEMY PHASE

Enemy 5 -> D2, Attack Alice

Enemy 5 Attacks: Hit for 5 Damage
Alice Attacks: Hit for 6 Damage

Alice?s Status: 4/16HP, 48EXP, Fire Left: 37
Enemy 5?s Status: 10/16HP

Enemy 6 -> K5, Attack Meiling

Enemy 6 Attacks: Hit for 10 Damage
Meiling Attacks: Hit for 13 Damage

Meiling?s Status: 3/22HP, 50EXP, Iron Axe Left: 38
Enemy 6?s Status: 7/20HP

Enemy 7 -> K4, Attack Youmu

Enemy 7 Attacks: Miss!
Youmu Attacks: There is nothing that my blade cannot cut!!! Critical hit for 9 damage!!!

Youmu?s Status: 17/17HP, 16EXP, Iron Sword Left: 38
Enemy 7?s Status: 11/20HP

Enemy 8 -> L3, Attack Youmu

Enemy 8 Attacks: Miss!
Youmu Attacks: Hit for 5 Damage

Youmu?s Status: 17/17HP, 21EXP, Iron Sword Left: 37
Enemy 8?s Status: 14/19HP

Enemy 9 -> K3, Attack Youmu

Enemy 9 Attacks: Hit for 9 Damage

Youmu?s Status: 6/17HP, 22EXP

Enemy 10 -> A8, Attack Tenshi

Enemy 10 Attacks: Hit for 7 Damage
Tenshi Attacks: Hit for 6 Damage

Tenshi?s Status: 14/23HP, 15EXP, Iron Lance Left: 38
Enemy 10?s status: 14/20HP

Enemy 11 -> B6, Attack Reimu

Enemy 11 Attacks: Hit for 7 Damage
Reimu Attacks: Hit for 8 Damage

Reimu?s Status: 9/18HP, 45EXP, Iron Sword Left: 37
Enemy 11?s Status: 14/22 HP

Enemy 12 -> B7, Attack Tenshi

Enemy 12 Attacks: Hit for 8 Damage
Tenshi Attacks: Miss!

Tenshi?s Status: 6/23HP, 16EXP

Enemy 13 -> B8. Attack Tenshi

Enemy 13 Attacks: Hit for 3 Damage

Tenshi?s Status: 3/23HP, 17EXP

Enemy 14 -> I9, Attack Rumia

Enemy 14 Attacks: Hit for 7 Damage
Rumia Attacks: Hit for 11 Damage

Rumia?s Status: 10/17HP, 20EXP, Flux left: 38
Enemy 14?s Status: 7/18HP


PLAYER PHASE
And congrats on Youmu getting lucky misses and a crit. She woulda died otherwise.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 27, 2010, 04:55:59 AM
Yeah, luck fest.  I think Youmu has an error on the first page. 17/17 hp. Not that big but someone might get confused.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 27, 2010, 04:57:30 AM
Yeah, luck fest.  I think Youmu has an error on the first page. 17/17 hp. Not that big but someone might get confused.

Indeed, thanks. (It's kinda hard to keep track of EVERYONE, but I'm doing moderately good~)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 27, 2010, 05:23:24 AM
The best thing for me is to probably wait right now until one of the enemies weakens a bit, then go in.
I so squishy.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 27, 2010, 05:33:43 AM
You're doing impeccably good at keeping everything organized.

Meiling should come back and trade for my tea on L7, use it.

Youmu, if Cirno moves can take her space so I can heal you.

Rumia should just run and hide in the corner since 77% hitting the archer and the enemies are coming doesn't sound good.

Sanae needs to charge in to L6 and take some blows for us.  She might finish some off too.

Unless someone has a better idea, (which they may very well have).
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 27, 2010, 06:47:25 AM
Tea is 10HP and the heal staff is more than that, right?  Meiling needs the HP, staff her, and give the tea to Youmu.

I can murder unit 6.  This should also draw the mage.  The other two units will probably charge you guys.

I'm thinking Rumia to K12, she won't die yet and could take the archer out.

Any other ideas?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 27, 2010, 07:07:09 AM
We need to take care of that archer before the mage. Kogasa, could probably do it...

Tenshi either needs to stay there/retreat and then take some tea. Whatever you feel like..

I can take Kogasa's place if she moves, then I'll take care of En.11 which Murasa can finish off.

Reimu I'm not sure if she should retreat or tank a few hits for us...Gotta take some tea too.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 27, 2010, 07:36:34 AM
Ow, my face.

>Move Meiling to L7
>End
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 27, 2010, 07:56:57 AM
I can still trade if I staff right?  Cirno can move away so Youmu can come and take my tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 27, 2010, 07:57:39 AM
If you staff, your turn is over, but people can still trade with you on their turn, if that's what you mean.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 27, 2010, 08:05:46 AM
Yeah, that's what I meant sooo.

>Byakuren uses heal on L7 Meiling.

I'll probably be taking an attack if noone makes a wall so consider it I suppose...although.. if Youmu takes my tea and heals on K8, Rumia will move to K12 and the archer should go after her it it's on the lowest health, attack mentality but I can see that turning ugly fast if the other enemies go to attack Youmu...  :/
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 27, 2010, 08:15:47 AM
>Byakuren uses heal on L7 Meiling.

Meiling's Status: 15/22HP
Byakuren's Status: 33EXP, Heal Left: 27
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 27, 2010, 09:05:33 AM
I can hit enemy 10 for 11 and take 9 in return. But space.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 27, 2010, 01:29:49 PM
You won't die if you take a hit.  A wall-Youmu will die if the archer or the mage decides to be a dick.  So, yeah, Cirno should vacate her spot.

> Sanae to L5, attack enemy 6 with iron sword

Idea for the other team: Why not have Nazrin finish enemy 11 after Alice shoots him?  This way you can get Murasa over to drink some tea and wall.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 27, 2010, 07:52:24 PM
> Sanae to L5, attack enemy 6 with iron sword

Sanae Attacks: Hit for 7 Damage
Enemy 6 Dies!

Sanae's Status: 18/20HP, 86EXP, Iron Sword left: 38
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 27, 2010, 08:05:58 PM
I can still take one hit, I think, before I have to drink again. But I can't do much now without two enemies ganging up on me, so....

> Reimu to A2.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 27, 2010, 09:35:51 PM
Youmu is the fastest thing alive. Period.
And I really wasn't expecting the lucky crit, a welcome surprise indeed  :V

Now though, going back on cirno's spot and getting and drinking tea would be ideal, so I'm just not gonna give a command until cirno moves.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 28, 2010, 12:53:58 AM
> Sanae to L5, attack enemy 6 with iron sword
I was really hoping you wouldn't do that so Cirno could get the kill.

> Cirno moves to L10, ends.

Nothing else I can do now except get in the way or get killed. :(
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 28, 2010, 02:11:47 AM
Oh my gawwwwd archers are scary
>Move to A1
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 28, 2010, 02:18:03 AM
Nothing for me to do.

>Wait
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 28, 2010, 08:12:26 AM
Sana, you were supposed to attack the archer...Darn it....

Okay, Pesco, PX, lets think of something to rectify this situation...
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 28, 2010, 08:32:22 AM
Ahh, the joys of war. Imma just talk a bit about this for as sec, being the GM, pay no mind to me.

It's funny to watch everyone try to work together, some knowing eachother more than others, others not knowing others at all. To be a team, and all come from such different places, and hold such different ideals. Tough, isn't it?

And it's this sort of mentality that Marth, Alm, Roy, Eirika, and so many others had to deal with in their journeys...Oh, it's so joyul to watch over this. This is why I became the GM.

Anyway, carry on.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 28, 2010, 09:05:04 AM
I vote to concede and restart the battle.  Alice and at least one other unit are going to die.  It's way too early for that shit.

Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 28, 2010, 10:19:33 AM
I didn't check the stats, but I was also of the mind that Sana could melee the archer to death.

I can't exactly go and fight the closest enemy because he's got a sword. The only one I can reliably deal with is number 10 and we don't have the space for it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 28, 2010, 02:20:22 PM
I could weaken En.11 form 5A but then you have to finish him off from 5B, taking a hit from the mage... Tenshi has to take some tea so she can tank the next attacks but then you'd be attacked by...

Arrgg, no matter how it goes, unless we're extremely lucky, one of us will die...
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 28, 2010, 03:31:46 PM
I can't help but wonder if the GM was cruel enough to make a map as strategically limiting as this just to give OC S-rankers like me a massive headache. I can't really see some sort of catch-all winning situation for us right now, and I definitely don't see us making this current situation out without a casualty or two. And why the hell didn't Sana hit dat archer. :V Start a vote now and see if we can start the fight again. There were definitely some mistakes in retrospect, and Sana being too much of a pussy sourgrape was one of them. :derp:
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 28, 2010, 04:53:04 PM
I'm fine with a restart. Let's just make the most of it and mass rush the enemies. Might get lucky you know.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 28, 2010, 05:18:51 PM
Mass rushing is a no no in tight quarters.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 28, 2010, 05:50:04 PM
You know, someone could've told me :<
Also, can't I just edit my move? :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 28, 2010, 05:52:17 PM
Once you move, it's permanent. That's why we THINK before we start doing something. Anyways, I see absolutely no way I'm going to live unless I dodge like 3 98% hits or something, and that's not happening. Vote to restart. Ah, I hate it when a plan falls apart.

Damn, I knew we should have gotten 2 clerics. Cursed GM just wanted us to die on the first map.  :/
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 28, 2010, 05:57:53 PM
Oh. I guess...I just ruined the game then. Sorry guys :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 28, 2010, 06:20:30 PM
Sigh, restart it is....
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 28, 2010, 07:06:31 PM
Agreed.
Although I haven't done a thing. :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 28, 2010, 07:46:34 PM
Oy vey...We're restarting? Well, I can't say this wasn't an easy map...Let's try not to let this happen again, okay? Threads like this tend to get long. Very long. >_>

>L+R+SELECT+START, Load Game
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 28, 2010, 07:53:53 PM
Mother fuck.  And I thought the bottom corner was going to pull it out.  :(
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 28, 2010, 08:33:17 PM
*insert paperclip dude here*

I see you want a restart. May I help you with that?

9/12 people voted, I'll call that good enough. And since this IS the first map, I'll be nice and leave PART of the no-restart bonus at the end of the level. And now, for some protips:

>Rumia needs to discuss moves and matters with the team more before just moving off on their own.
>Kogasa has the ability to fly over/onto the mountians, and landing on the mountains gives you a def/avoid bonus (I said this before the game started)
>The mages (Alice, Rumia) are prime for taking out the archers, as they have little/no res.
>That K in the middle of the map isn't for nothing - It's Rinnosuke (Kourin). Although you guys haven't met him yet, if you can get someone to him and talk, something might happen (I was actually going to tell you that next enemy phase, kinda like how certain events happen on certain turns in the games).
>You're GOING to get hit. Don't be extremely reckless, but also don't be afraid to get to the end of the enemy phase with single digit health points, so you can then finish the enemy off on the next turn via strong hits (Murasa, Meiling) or snipe shots (Mages, Cirno)
>Youmu, Nazrin, and Byakuren strangely enough, have high speeds right now, which mean they have high dodge rates. Although I don't reccomend using Byakuren as a shield, using a weak but fast character as one might get you some lucky misses, thus wasting the enemy's turn, like Youmu already experienced. Just don't abuse this or you'll die.
>Don't be afraid to PM/IM/IRC eachother tactics. To be honest, the more communication you have, the better.
>If you have no idea what you're doing for a level, don't just randomly move - ASK. And instead of just plainly taking orders, ask why, that way you can become better developed for strategizing on your own.

And last but not least...

>I'll admit this was kinda hard - when everyone jumped in, I'll admit that I was thinking 1 or 2 star Hard Mode would be appropriate, you all looked like you knew what you were doing. I'll lower the enemy's skill a bit if you guys will deal with a (more) lessened end of level reward.

Now, due to wanting to restart, and due to me not thinking you would, someone tell me what your guys's starting positions were again? :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 28, 2010, 09:30:10 PM
Starting position... oh hell. I think I was on K12 but yeah if I can remember anyone else's spot.

And to the lowering skill for a lesser reward, are we supposed to vote on that or what?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 28, 2010, 09:35:17 PM
IIRC, the upper corner setup was like this:

123
456

I swapped places with 2 and a couple of our tougher units took up the front line.

And the paperclip's name is "Clippy." I think Akyu should be our protip girl, just like Anna was in the original FE. it works better that way.

I also think that lowering the difficulty level for a lesser reward would be a better idea, I think I like that system better. That's just me, though.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 28, 2010, 09:40:00 PM
I'd rather restart on the character choosing part, but I'm cool with restarting on map 1.

1-3 A1-3
4-6 B1-3
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 28, 2010, 09:45:11 PM
I think we can do this map as is if people don't waste turns and make better moves. 

Also, I'm going to throw this out there for the top corner, don't be frivolous with the tea.  We can buy more.  So drink it before you think you'll need it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 28, 2010, 09:45:28 PM
I shoulda been more specific.

I remember where you guys were to START with, it was simply 1-12 placed in a row, with 123 on A, 456 on B, 789 on K, and 101112 on L. I meant where you were AFTER you all switched around, unless you all WANT to be in the 1-12 formation.

Edit: Map updated with what I THINK was all your guys's post-moving spots...spots. Level reset done. I think.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 28, 2010, 10:55:20 PM
You could have just checked your uploaded pics archive :P

I moved to A4 iirc. If nobody objects

>Move Murasa to A4
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 28, 2010, 11:00:05 PM
>Move Murasa to A4

Wait a bit on that one. Some people haven't even checked in since the idea of the level restart happened.

Speaking of which, Minch (Rumia) hasn't checked in a lot as far as this game goes, and still hasn't checked in since last last turn (We had to take his turn for him). If this keeps up, I think imma drop him and give his spot to Baka Miko. Objections?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 28, 2010, 11:04:06 PM
I was just about to ask that seeing as how I've seen him in other parts of the site.  No objections.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 28, 2010, 11:06:26 PM
That's why I said if nobody objects, make my move.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 28, 2010, 11:16:28 PM
I'm okay with someone taking over Rumia. Pesco's move is fine, too.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 29, 2010, 01:09:18 AM
I'm ok with giving Minch's to Baka.
But wasn't there someone in the signup thread that came too late when all the position were filled?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 29, 2010, 01:16:09 AM
I can't remember remember what we did the first time....

Also, yeah, Minch haven't been on here in a while, so I'm okay with the switch to Baka.

Gah, just woke up from a nap.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 29, 2010, 01:25:08 AM
I'm ok with giving Minch's to Baka.
But wasn't there someone in the signup thread that came too late when all the position were filled?

*read through it*

Oh, you're right. Maybe I should talk to them first.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 29, 2010, 01:56:24 AM
We can try the bumrush method of last time, or we can go conservative this time. Conservative: I move to B4, Reimu to A4, Kogosa to A3, everyone else stay. I take a hit from the Mercenary and Mage, Alice takes a hit from the Archer, and Reimu (Or Nazrin) dodges or takes a hit from the Fighter.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 29, 2010, 03:12:12 AM
This is just an idea, but if we have Tenshi, Murasa, and Reimu move forward to face 1 and 2, I could try and draw the archer's fire. Then next turn, I move out of the way and let Alice attack, then Kogasa. Then no more archer.
Right?
Or am I full of delusions?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 29, 2010, 03:18:13 AM
I'm thinking of changing up our formation.  Can we even do that?

My idea is:
Top row - Meiling, Rumia, Youmu
Bottom row - Cirno, Byakuren, Sanae
And then we all just charge forward as far as we can turn 1.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 29, 2010, 03:20:15 AM
Yeah can we switch like that and everyone charge forward and get to the bottom except Rumia, who confronts the archer the get rid of it as soon as possible.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 29, 2010, 03:28:40 AM
I'm thinking of changing up our formation.  Can we even do that?

Yeah, you still can. It's the setup phase. Also, you can trade items freely, except with the people in the other group. (Just in case you really want someone with that tea.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 29, 2010, 03:31:11 AM
I offer to trade my tea to Meiling so she can tank and not need me to run up to the front the heal her and not make her waste a turn running back if I can't.
so is it like

>trade tea to Meiling

and wait for her to accept. ^^;
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 29, 2010, 04:07:41 AM
I offer to trade my tea to Meiling so she can tank and not need me to run up to the front the heal her and not make her waste a turn running back if I can't.
so is it like

>trade tea to Meiling

and wait for her to accept. ^^;

Eh, not like you'll have to get something back from her, so I'll just give it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 29, 2010, 04:54:54 AM
Well, the idea behind charging is that we don't need to go to the bottom on turn one.  We'll be out of range of the archer, and the mages don't attack right off the bat like I was scared of the first go-round.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 29, 2010, 05:09:31 AM
This is just an idea, but if we have Tenshi, Murasa, and Reimu move forward to face 1 and 2, I could try and draw the archer's fire. Then next turn, I move out of the way and let Alice attack, then Kogasa. Then no more archer.
There's still the matter of those two magi...Ugh. Did we ever get shafted in unit placement or what??

At this rate, we might as well just tank the ranged units using Alice and have her use up all the tea or something. =P

I'm willing to go for the rushing with Murasa and Tenshi if their owners are okay with it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 29, 2010, 05:58:07 AM
I tank and hit stuff. Healing I leave to others to sort out.

Still going out front in A row?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 29, 2010, 06:21:58 AM
Everyone here has access to IRC, right? Shouldn't we just make an IRC channel and talk there so this sort of thing doesn't happen again?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 29, 2010, 07:40:43 AM
I use IRC and MSN, I even added a couple of the people here to my contact list. I support this idea.

#sake-emblem, anyone?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 29, 2010, 10:02:59 AM
I already posted #touhou-meido. It's RPG's chan and this takes priority over the people camping there talking gossip.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on November 29, 2010, 06:20:28 PM
I see that since last time, things have changed. Welp, I think I'm fine where I am, I haven't played Fire Emblem in a while so I wouldn't know.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 29, 2010, 10:28:48 PM
Wait, if I lure the archer out, then next turn, Kogasa can fly to the mountains and attack. Then Alice can finish off the archer before he has a chance to retaliate. This could work.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 29, 2010, 11:02:01 PM
I'm going to assume everyone's in the spot they want? If I'm wrong, go ahead and correct me, but otherwise:

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 29, 2010, 11:45:44 PM
Wait, if I lure the archer out, then next turn, Kogasa can fly to the mountains and attack. Then Alice can finish off the archer before he has a chance to retaliate. This could work.
I approve of this idea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 29, 2010, 11:50:27 PM
So, Tenshi, Murasa, and Reimu all move right , however you wanna do it.
Kogasa and Alice take their spots, and I go to B row to draw fire from archer, who hopefully misses.

Let's do this. 8)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 29, 2010, 11:51:46 PM
I don't, If Kogasa misses which may very well happen seeing as how she has a 75% hit against his 97% instakill, her miss may very well happen, she dies, we all start over...

edit: are you all even using the battle generator to get stats?

edit edit: the hit of the archer will go down to 77 and she'll still die with a 1 hp extra defense so false alarm
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 29, 2010, 11:55:29 PM
I's either that or Alice has to spend 3 turns trying to kill him while we all try to stay out of B row.
 :/
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 29, 2010, 11:58:43 PM
I don't like that 75% because it will probably bite us in the ass.  I think we stay safe and after the archer is gone from Alice spamming tea she can confront the mage from the mountain and maybe another melee unit when we get there.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 30, 2010, 12:06:12 AM
I'm too brain dead today to think up anything, so I guess I'll follow you guys. Point me where to burn him from.

Also, IRC guys, IRC.

#touhou-meido.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on November 30, 2010, 12:32:08 AM
>Move to B5
Tanking dat magic
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on November 30, 2010, 12:42:45 AM
> Reimu to A4, equip Iron Sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 30, 2010, 12:44:04 AM
>Murasa move to A3
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on November 30, 2010, 12:46:11 AM
>Nazrin move to A2
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 30, 2010, 01:14:26 AM
*facepalm* Kogasa is basically dead, and Archers cannot counter Pegasus Knights because THEY CANNOT ATTACK UNITS NEXT TO THEM!!!!!!!!!!!!!

Guess it's up to me to save the day....

>Tenshi move to A6

Only way to say Kogasa from a gruesome death from 3 hits.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 30, 2010, 02:55:02 AM
Actually, I think that's not a bad move for her.  She gets WTA on the mercenary, and is out of range of the archer.  She just needs someone to keep the fighter off her, and hey, Tenshi just took care of that.

Any objections to me just going straight to L5?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 30, 2010, 02:57:06 AM
Do eet.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 30, 2010, 04:52:20 AM
> Alice to B3.

We talked about this on the IRC PX. We think it's an okay strategy.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on November 30, 2010, 05:08:12 AM
Well, we'll see how this works.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 30, 2010, 06:16:16 AM
Due to complete lack of Minch even giving half of an excuse on why he isn't here, I'll decree this:

Right now in my time, it's 10:15 PM. When it becomes 3:00 PM tomorrow, which is 16 hours and 45 minutes (basically when I get back from school), I will check to see if Minch has said anything. Or done anything. If not, I'll go ahead and drop him.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on November 30, 2010, 06:28:02 AM
I could move to L9, but that puts me in range to get instakilled.  I'll wait for someone else to move first.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 30, 2010, 06:34:10 AM
Due to complete lack of Minch even giving half of an excuse on why he isn't here, I'll decree this:

Right now in my time, it's 10:15 PM. When it becomes 3:00 PM tomorrow, which is 16 hours and 45 minutes (basically when I get back from school), I will check to see if Minch has said anything. Or done anything. If not, I'll go ahead and drop him.

IMO we should drop him already because the lack of acivity/communication hurts the game so much already.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 30, 2010, 06:40:44 AM
IMO we should drop him already because the lack of acivity/communication hurts the game so much already.

It's also a guise to give me time to contact spiiiiiider and Baka Miko, to see if they're still interested.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on November 30, 2010, 11:33:30 AM
> Sanae moves to L5, equips sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on November 30, 2010, 03:04:14 PM
So I was told to fill in for MinchyMinch who was playing Rumia, but I kind of dislike the dark mage play style. So, I want to be Nazrin, the theif player, since we don't have a theif and already have a few mages in play.

So are you guys okay with this?
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on November 30, 2010, 03:18:32 PM
So, I want to be Nazrin, the theif player, since we don't have a theif and already have a few mages in play.

Forgive me since I'm really freaking tired, but...

>No Nazrin
>Hanged Hourai is Nazrin

Please check next time, we already have a Nazrin
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on November 30, 2010, 03:58:06 PM
And I think we should keep a 2nd mage because the only other one is Alice.  :/
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 30, 2010, 04:14:04 PM
Yeah, one mage by herself is very bad....Even if she can summon support later.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on November 30, 2010, 04:53:51 PM
Forgive me since I'm really freaking tired, but...

>No Nazrin
>Hanged Hourai is Nazrin

Please check next time, we already have a Nazrin

Sorry, I was in a rush to class at that time. Then let me to change to Daiyousei?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 30, 2010, 05:09:02 PM
Nope. Replacing means you take up the slot exactly as the previous player left it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 30, 2010, 05:22:16 PM
Nope. Replacing means you take up the slot exactly as the previous player left it.

Hold on there Pesco, this is the first turn of the first level - is it really THAT bad if we change things up? The second group (the one Rumia is in) only has one person moved so far, and I'll let them take that back if Baka wants to change.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on November 30, 2010, 05:25:41 PM
Better hear what the rest of the guys want to say on team balance then.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on November 30, 2010, 06:35:56 PM
I don't mind really, but I kinda like the idea of getting a dark knight.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on November 30, 2010, 06:48:08 PM
I don't mind really, but I kinda like the idea of getting a dark knight.

Daiyousei is a Trainee, she can become any type of mage she wants, except Cleric and Priestess.

If this conversation is going to go on for a while, start using the rule/discussion thread so this doesn't get overflowed and locked before the first level is even done. That way more technical questions are easier to get to answers as well.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on November 30, 2010, 11:52:28 PM
I plan to move to L9 since I don't want to be stuck in the front lines. Sounds good to everyone?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 01, 2010, 12:10:23 AM
No, please confront the archer from K11 or K12. 
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 01, 2010, 12:17:01 AM
Well, if Meiling moves up with me, you could come up behind us and shoot dudes, or you could exchange fire with that annoying archer.  Either way would probably be better than just letting you sit in the back.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 01, 2010, 12:49:27 AM
Hmm, I'm going to need people to move first before I can confront the archers.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 01, 2010, 01:03:46 AM
Yes once I move we can start getting the archer killed.  Once he's gone out life will get a lot easier.  It could take 2-3 turns depending of if Rumia misses or not.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 01, 2010, 07:51:37 PM
Come on people, make your moves.

24 Hour Warning (except for maybe Baka, due to just joining)
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 01, 2010, 08:07:29 PM
> Cirno to L9
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 01, 2010, 11:59:52 PM
>Byakuren to K12
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 02, 2010, 12:06:11 AM
>Rumia to K11
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 02, 2010, 12:43:40 AM
>Byakuren to K12
You sure you didn't mistype that? (You're already standing there)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 02, 2010, 01:32:10 AM
 :colonveeplusalpha:

>Byakuren to L12
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 02, 2010, 01:09:16 PM
I have been pretty fucking busy, forgive me.

>Move Meiling to K6
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 02, 2010, 07:39:52 PM
24 hour warning up - someone make some moves.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 02, 2010, 09:11:39 PM
Just Meiling and Youmu to move?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 02, 2010, 09:16:47 PM
Looks like it. I'm not sure if it's a good idea to move either of them, though.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 02, 2010, 09:18:55 PM
Just Meiling and Youmu to move?

Meiling already moved, I just forgot to update the map apparently (I'm at school, the files are on my computer).
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 02, 2010, 09:20:27 PM
Shouldn't hurt to have Youmu go in a bit, get in range to kill next turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 02, 2010, 10:34:58 PM
Perhaps L8 would be a good choice.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 02, 2010, 11:38:06 PM
Perhaps L8 would be a good choice.
I second this.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 12:06:18 AM
L6 sounds better so she can engage the enemy sooner and may get attacked, which with her high speed may result in a miss.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 12:25:24 AM
Since Youmu's 48+ are up...

>Youmu move to L6
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 03, 2010, 01:17:41 AM
ENEMY PHASE

Enemy 1 -> B6, Attack Kogasa

Enemy 1 Attacks: Hit for 11 Damage
Kogasa Attacks: Hit for 6 Damage

Kogasa?s Status: 5/16HP, 6 EXP, Iron Lance Left: 39
Enemy 1?s Status: 14/20HP

Enemy 2 -> A7, Attack Tenshi

Enemy 2 Attacks: Hit for 1 Damage
Tenshi Attacks: Hit for 7 Damage
Enemy 2 Attacks: Hit for 1 Damage

Tenshi?s Status: 21/23HP, 7EXP, Iron Lance Left: 39
Enemy 2?s Status: 14/21HP

Enemy 3 -> K7, Attack Meiling

Enemy 3 Attacks: Hit for 10 Damage
Meiling Attacks: Hit for 13 Damage

Meiling?s Status: 12/22HP, 13EXP, Iron Axe Left: 39
Enemy 3?s Status: 7/20HP

Enemy 4 -> K6, Attack Youmu

Enemy 4 Attacks: Miss!
Youmu Attacks: Hit for 5 Damage

Youmu?s Status: Full HP, 5EXP, Iron Sword Left: 39
Enemy 4?s Status: 16/21HP

Enemy 13 -> D3, Attack Alice

Enemy 13 Attacks: Hit for 7 Damage
Alice Attacks: Hit for 7 Damage

Alice?s Status: 9/16HP, 7EXP, Fire Left: 39

Enemy 14 -> I11, Attack Rumia

Enemy 14 Attacks: Hit for 7 Damage
Rumia Attacks: Hit for 11 Damage

Rumia?s Status: 10/17HP, 11EXP, Flux Left: 39
Enemy 14?s Status: 7/18HP


PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 02:05:42 AM
Super Youmu dodging skills.  :V

Rumia, attack so I can see if I need to heal you or not and go to Meiling and them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 03, 2010, 02:15:27 AM
Big question - should we sic Youmu and Cirno on the fighter?  It'll kil him, but then we've got me who can't kill the merc in one shot, and Trance stands a high chance of missing.  On the other hand, Cirno gets a damn kill.

And yeah, Rumia should try to finish the archer now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 03, 2010, 02:23:38 AM
I think you forgot to update enemy 13. He should have 11 health left.
I think...
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 02:23:56 AM
If Youmu attacks from L7 Cirno finishes 3 off from L8.  Meiling can take 3's place at K7 and you both can attack 4. 

Maybe?  I think it could work and form a wall around Cirno if anything goes wrong.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 03, 2010, 02:36:06 AM
That...depends on whether or not Rumia hits.  Because if Meiling attacks and misses with her current HP, bad things happen.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 02:37:57 AM
If it looks bad (ie. Rumia misses) Meiling could use her tea and just move into position and not attack.  ?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 03, 2010, 02:59:51 AM
I think you forgot to update enemy 13. He should have 11 health left.
I think...

My bad. Fixed.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 03, 2010, 03:30:14 AM
You guys want me to finish the archer? Cause the cleric will need to heal me if I miss...

I'm just curious, will you be incorporating Allied Units and Other Units in this game?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 03:34:17 AM
That's what I'm waiting for.  To see if you miss.  ;)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 03, 2010, 03:37:24 AM
>Rumia attack Enemy 14

Ironically, I'm playing Fire Emblem on the DS atm. Lvl 16 archer on the Chapter 2. Yesh!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 03, 2010, 04:19:29 AM
I'm just curious, will you be incorporating Allied Units and Other Units in this game?

Perhaps in certain levels, but of course I'll just control them, being the "computer" and all.

>Rumia attack Enemy 14

Rumia Attacks: Hit for 7 Damage!
Enemy 14 dies!

Rumia's Status: 10/17HP, 48EXP, Flux Left: 38
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 04:26:51 AM
Yes! It hit!

>Byakuren to K9, heal Meiling.

Youmu and Cirno know what to do right?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 04:32:48 AM
I shall wait for Sana to weaken the archer before I finish him off.

Murasa or Reimu will go to where Kogasa was and team up with Tenshi to eliminate En.1.

Also we shouldn't finish the enemies off this turn or the mage will make mince meat of me when he/she come.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 04:36:54 AM
Umm what if Sana misses?

Youmu should do 6 damage to 3 which leaves Cirno with 1 hp to finish off as long as Youmu doesn't hit her 2 crit.  Sounds good but someone double check that math.

Sorry if it's redundant but Youmu from L7 Cirno L8.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 03, 2010, 04:43:59 AM
Kogasa also needs to tea.

I'm wondering if it'd be okay for Tenshi and Reimu to double-team the Fighter, we can kill it a lot faster that way.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 03, 2010, 04:48:39 AM
>Byakuren to K9, heal Meiling.

Byakuren's Status: 10EXP, Heal Left: 39
Meiling's Status: 22/22 HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 04:54:44 AM
Yeah, Reimu, trade your tea to Kosaga so she can heal and alice should probably heal or back off if Kosaga is going to heal.

Tenshi should keep at it with 2 because lance>sword.

After Kosaga moves Reimu should move into B5 but NOT attack because she will probably get pot shotted and won't survive three hits if she gets unlucky.  Iron sword because it's less wasteful, just wall and attack with Tenshi next turn.

Edit: Or Captain Motherfucking Minamitsu Murasa can wall in Reimu's place and they trade spots next turn so Reimu can attack.  Reimu still has a slight chance to avoid it better though with her sword so Murasa can clean up after Reimu takes the hits this turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 04:58:29 AM
The problem is, if we don't finish the archer off this turn, they will go and attack Reimu.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 05:02:00 AM
That's why she doesn't attack and I'm thinking if you (Alice) heal it will go after you again next turn.

Or Alice trades for Reimu's tea uses it and counters the archer on their turn while Kosaga sits back and chills so she doesn't get hit. 

Gah, blow holes in my plan please.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 05:06:54 AM
Ooo better idea.

Alice attacks enemy 1 from B4 and Murasa finishes him off so she doen't have to worry about extra damage an Reimu walks over and helps Tenshi with 2

That way Alice still has enough hp to counter the archer and you won't take as much damage from 1.

Maybe?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 05:14:13 AM
You do know the archer won't attack Kogasa right? We can finish the archer this turn. Also, IRC.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 05:17:46 AM
Why won't 13 attack Kosaga?

Besides that if Kosaga ends on C anything with 4hp one of the people in the middle will probably run out and stab her. KO

Damn I'm going to bed though I'll look at it in the morning.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 05:24:17 AM
Because we'll finish the archer off this turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 03, 2010, 05:51:48 AM
Gather around, it's battle plan time!

-Kogasa should move to C3 and attack the archer. Alice will follow up her attack, and kill it. It's important that Alice finish the archer off so she can get more EXP.
-Tenshi moves to B5, attacks the fighter, Reimu moves to A6 and attacks the fighter. The positioning of units is extremely important, we don't want to kill the two enemies too soon, because that'll trigger the rest to come after us.

Speaking of that last point... IF YOU CAN LEAVE AT LEAST ONE ENEMY FROM 1-4 ALIVE, DO SO! We don't want to trigger a mass of fairies killing us before we're ready.

Also, someone (preferably Kogasa if they're able) should be ready to make a break for Rinnosuke if there's a safe opening. I'm curious about what he has to say.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on December 03, 2010, 05:55:06 AM
> Move to C3, attack archer
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 03, 2010, 06:05:01 AM
> Move to C3, attack archer

Kogasa Attacks: Boo~ Critical hit for 11 damage!!! (in reality it was 27, but he only had 11 hp, so don't freak out.)
Enemy 13 dies!

Kogasa's Status: 5/16HP, 47EXP, Iron Lance left: 38
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 03, 2010, 06:06:23 AM
I'm still hanging back, right?

Cut: hi5 Sana :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 06:14:06 AM
...Well I got nothing to do now, except maybe finish En.1 off for EXP.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 03, 2010, 07:56:18 AM
Holy shit that was amazing. o_o The RNG is giving us a break because of the crap we've been dealing with. XD

Now that the archer is out of our collective hair, Kogasa should move next to Reimu on her next turn and get the tea. In the meantime, Alice can attack En1 for some EXP, while we leave En2 alone so we have time to re-organize ourselves.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 08:30:54 AM
Actually Lem, after you left IRC I had some dicussion with Pesco about this and we feel to be on the safe side if Murasa goes and rescue Kogasa after I move.

Also, should I just weaken En.2 or finish him/her off after you or Tenshi is through with attacking?

P.S I also think Reimu should be the one to go to the B square as she has more resistance to magic, just in case.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 03, 2010, 02:16:00 PM
Actually Lem, after you left IRC I had some dicussion with Pesco about this and we feel to be on the safe side if Murasa goes and rescue Kogasa after I move.

There's no rescue option.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 03, 2010, 02:44:22 PM
And that means Kogasa is dead when the mage attacks her.

I wonder who thought it was a good idea to have the mobile lance user tank an axe?

Of course, we can not kill 1 & 2 and hope they don't come after us.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 03, 2010, 03:55:05 PM
That right there is why I was worried about Kosaga running onto the mountains.  I guess that corner just doesn't attack so your counters don't kill the 2 enemies and send everyone else after us.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 03, 2010, 05:26:36 PM
Sana calculated that he only takes 1 damage from the mage and he gets the terrain cover, right?

Maybe we can chain pass a tea and use it on him?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 05:40:11 PM
Last game, the enemies in the middle didn't come after us until we finished En.1-4, so I think Sana will be fine. I just suggested rescues just to be on the safe side.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 03, 2010, 07:49:36 PM
I had that fear about Kogasa too, but I didn't say anything because Sana already posted... ^^;; Even then, she's on a mountain so she has a chance to dodge if something does happen. =P

I'm okay putting Reimu in B row, that'll work too.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 10:16:51 PM
I'll go to A5 and attack En.1 then but should you finish her off or should I?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 03, 2010, 10:43:00 PM
You needed the EXP earlier, so you can off it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 03, 2010, 10:44:34 PM
Got it, I'll wait for your move now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 03, 2010, 10:48:05 PM
And I just hang around?
Or take someone's spot once they move?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 04, 2010, 12:25:39 AM
And I just hang around?
Or take someone's spot once they move?
You can take my spot once I move, which is...Now.



> Reimu to B5, attack En1 with Iron Sword. With any luck, Alice can kill it in one shot after that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 04, 2010, 01:28:04 AM
Cirno and Youmu, put our plan into action.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 04, 2010, 01:32:02 AM
Another question, is there going to be arenas by any chance?

/grins
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 04, 2010, 01:40:27 AM
Sorry guys, RL has been happening, actually, I'm not really willing to drop off but... I will probably be unavailable to play from monday until the 17th-ish.  :ohdear:

What is my plan of action again? Too lazy to read  :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 04, 2010, 01:56:28 AM
Youmu is moving to L7 and attacking 3.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 04, 2010, 02:44:10 AM
Sorry guys, RL has been happening, actually, I'm not really willing to drop off but... I will probably be unavailable to play from monday until the 17th-ish.  :ohdear:

If you still want the spot, I guess we can just play FOR you, unless you wanna give someone a sub spot.

> Reimu to B5, attack En1 with Iron Sword. With any luck, Alice can kill it in one shot after that.

Reimu attacks: Hit for 8 Damage
Enemy 1 Attacks: Hit for 9 Damage

Reimu's Status: 9/18HP, 9EXP, Iron Sword Left: 39
Enemy 1's Status: 6/20HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 04, 2010, 03:05:42 AM
Nevermind citizens.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 04, 2010, 03:13:11 AM
I'll make my move after Alice goes.
Just in case for whatever reason.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 04, 2010, 03:34:24 AM
Maybe Alice should of attacked first?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 04, 2010, 03:37:22 AM
No, Alice is attacking 2nd for the kill and experience points.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 04, 2010, 03:40:10 AM
Ahh, alright. Just make sure Reimu doesn't die.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 04, 2010, 04:31:40 AM
> Move to A5 and attack En.1

Also, if Pesco wants to, Murasa should maybe move to B6 to protect Reimu.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 04, 2010, 04:37:34 AM
Bottom corner, lets go and do something.  I'm confused about Sacci's message, does he want us to move for him?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 04, 2010, 04:50:14 AM
> Move to A5 and attack En.1

Alice Attacks: Hit for 6 Damage!
Enemy 1 Dies!

Alice's Status: 9/16HP, 43EXP, Fire Left: 38
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 04, 2010, 04:53:45 AM
I'm gonna move to A4.
Any objections?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 04, 2010, 06:13:55 AM
Well... Giving Baka a sub spot, maybe? Or if anyone got here before him  :V

Anyways, expect this to be my last move for a long time. Unless I have time to log in tomorrow.

>Youmu moves to L7 and attacks enemy 3 with the iron sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 04, 2010, 06:28:45 AM
I'm gonna move to A4.
Any objections?
None here. Go ahead.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 04, 2010, 06:30:04 AM
>Nazrin move to A4

Gee, I feel useful.  :)
Can't wait for loot to plunder.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 04, 2010, 06:32:11 AM
Nazrin should move to B6 IMO instead of Murasa, because sword vs sword is better than axe vs sword. Remember the weapon triangle guys!!!!!

Also, I'm gonna stay put. Actually....

Tenshi trades Tea to Alice, wait at A6

Any objections to this?

EDIT: FUUUUUUUUUUUUUUUUU Dammit, I got ninja'd
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 04, 2010, 07:07:03 AM
Nazrin is very squishy at this point, so having her fight isn't a good idea (unless she's finishing off an enemy).
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 04, 2010, 07:08:13 AM
Squishy, but much better chance at dodging a sword than Murasa. Someone has to protect Reimu.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 04, 2010, 07:23:04 AM
>Youmu moves to L7 and attacks enemy 3 with the iron sword.

Youmu Attacks: Hit for 6 Damage
Enemy 3 Attacks: Miss!

Youmu's Status: 17/17HP, 11EXP, Iron Sword Left: 38
Enemy 3's Status: 1/20HP


Sorry if I'm forgetting a few things, I'm really tired right now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 04, 2010, 07:27:12 AM
I wouldn't mind some tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 04, 2010, 07:29:41 AM
Youmu is just owning this game.  :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 04, 2010, 02:45:52 PM
Yeah, now Cirno can axe that guy out.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 04, 2010, 02:54:10 PM
Did Kogasa disappear or have I rescue'd her?
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 04, 2010, 05:23:20 PM
Rescue isn't an option T_T

Anyways.......

>Tenshi trades tea to Alice, wait at A6.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 04, 2010, 05:38:53 PM
Then where's Kogasa if she's not on the map?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 04, 2010, 05:44:50 PM
Then where's Kogasa if she's not on the map?

Look at C3.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 04, 2010, 06:39:28 PM
I thought she got abducted by Nue ;_;

I'm going to get ganked anywhere I go on B row. Stat generator says I take 0 from the mage ???. B6 or B7 for me?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 04, 2010, 06:53:37 PM
I'm going to get ganked anywhere I go on B row. Stat generator says I take 0 from the mage ???. B6 or B7 for me?

You sure you're using that right? It's just "type in your stats" and "type in the enemies stats". The hardest part is remembering to type D for the weapon rank of the enemy, and typing in the weapon types of you and the enemy, with "normal" without the quotes meaning normal magic.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 04, 2010, 07:00:10 PM
Mage could 100% hit me. I could only hit at around 68% for 13 damage, 1.5 crit.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 04, 2010, 07:02:34 PM
Mage could 100% hit me. I could only hit at around 68% for 13 damage, 1.5 crit.

Wouldn't you be separated by the mountains? Meaning, no way to hit back?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 04, 2010, 07:34:37 PM
Of course I don't hit back, but those are the figures that I got.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 04, 2010, 11:30:36 PM
> Cirno to L8, attack enemy 3 with Hatchet.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 04, 2010, 11:52:47 PM
> Cirno to L8, attack enemy 3 with Hatchet.

Cirno Attacks: Hit for 1 Damage
Enemy 3 dies!

Cirno's Status: 14/14HP, 91EXP, Hatchet Left: 49
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 02:08:21 AM
Great!

Now Sanae attack from K7 then Meiling attack from L6 or vice versa ,you both have the same resistance, though, the mage will probably attack me.

Just Meiling attack second because she's on the losing end of the weapon triangle
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 05, 2010, 04:51:36 AM
How about this instead - I stab the guy, then he kills himself on his turn?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 06:15:50 AM
Sure, maybe Meiling shouldn't attack.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 05, 2010, 07:15:38 AM
Hooray, experience!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 05, 2010, 07:36:40 AM
I think I forgot to say this, but I think the 48 hours are up. If someone's just waiting for someone else to move before they take their turn, don't be a jerk and steal it from them. If someone just hasn't been on, go ahead and steal it from them lol.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 05, 2010, 07:44:27 AM
> Sanae to L6, attacks 4 with iron lance

next time have Alice shoot first, the exp is not worth possibly having a dead lord
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 05, 2010, 07:50:26 AM
> Move Murasa to B6 and tank dat sword
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 08:19:53 AM
So~ since Meiling isn't here

>Move Meiling to L7
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 05, 2010, 08:23:12 AM
> Sanae to L6, attacks 4 with iron lance

Sanae Attacks: Hit for 10 Damage
Enemy 4 Attacks: Hit for 4 Damage

Sanae's Status: 16/20HP, 10EXP, Iron Lance Left: 39
Enemy 4's Status: 6/21HP

>Move Meiling to L7

L7 is taken by Youmu - you didn't mean K7, did you?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 08:24:42 AM
I think I keep mistyping that because that's twice, dammit.

>Move Meiling to K7
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 05, 2010, 08:42:53 AM
ENEMY PHASE

Enemy 2 -> B7, attack Murasa

Enemy 2 Attacks: Hit for 6 Damage
Murasa Attacks: Miss!
Enemy 2 Attacks: Hit for 6 Damage

Murasa?s Status: 9/21HP, 1EXP, Iron Axe Left: 40
Enemy 2?s Status: The same

Enemy 4 Attack Meiling

Enemy 4 Attacks: Hit for 7 Damage
Meiling Attacks: Miss!
Enemy 4 Attacks: Hit for 7 Damage

Meiling?s Status: 8/22HP, 14EXP, Iron Axe Left: 39
Enemy 4?s Status: The Same

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 05, 2010, 08:48:36 AM
Welp, we got whomped.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 08:49:30 AM
GJ Meiling.  :V

>Byakuren to K8 Heal Meiling

Prepare for their next turn because we are finishing off 2 and 4 this turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 05, 2010, 08:59:15 AM
GJ Meiling.  :V

>Byakuren to K8 Heal Meiling

They both had like 48ish% chance of hit. And 4spd, compared to the 8 of the enemies, and were on the losing side of the WTA. It was to be expected. =D

Byakuren's Status: fullHP, 22EXP, Heal Left: 38
Meiling's Status: 20/22HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 05, 2010, 09:24:33 AM
Hmm, Tenshi should go to A7 while I stay still and use tea or I could help Tenshi finish the enemy off....

Kogasa, Reimu and Murasa should move back into the safe area...

Nazrin should stay safe.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 05, 2010, 11:09:56 AM
Who should finish, me, Youmu, or Rumia?  The rest of us should move forward so we have some space to work with when the other enemies come.  (also possible Rinnosuke shenanigans)
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 05, 2010, 05:13:59 PM
Reimu to A3, drink tea
Alice to B5, attack enemy 2
Tenshi to A7, attack enemy 2

wait to see if enemy 2 dies

Murasa to A5, trade with Alice and get Tea, drink tea
Kogasa to A6, trade with Murasa and get tea, drink tea
If Enemy 2 dies, Nazrin waits
Otherwise, Nazrin to B6 and wait

Anyone see anything wrong?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 05, 2010, 05:22:17 PM
I'm happy with the plan
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 06:44:10 PM
Mm kay here's what I'm thinking.

Order is crucial.

Meiling Moves to L3.
Sanae moves next to her at L2 of L4 and trades for tea and uses it.
Cirno takes a whack  at 4 from L5 and tries to do damage.
Youmu finishes off 4 from L6. Enemy 4 dies
Rumia moves forward to K7 so if a mage tries to be slick and attack a lower hp person she'll deal 10 damage and only take 5.  I heal Rumia next turn we go on.

How does it sound?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 05, 2010, 06:56:02 PM
Good sounding plan

Seems good to me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 05, 2010, 07:30:32 PM
> Reimu to A3. Drink tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 05, 2010, 08:31:41 PM
> Reimu to A3. Drink tea.

Reimu's Status: 18/18HP, Tea Left: 2
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 05, 2010, 08:42:57 PM
Eh sure, why the heck not...

> Alice move to B5 and attack En.2.

Mage does only one damage to me anyway....
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 05, 2010, 09:41:46 PM
> Move to A5, punch Alice in the face and steal tea

:D
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 05, 2010, 10:45:07 PM
Um...Doll, my numbers say mage does six.  Not that it's gonna kill, but it is gonna hurt.  Which means after you take the hit you better get to drinking.  I think we should do take two here with Kogasa and the pointy stick.

As for my side...it sounds OK but I don't think I need to tea for 4 HP.  Of course, you might be seeing something nasty and/or awesome that I'm not.  We may also want to take advantage of Ks 1, 2, and 3 being safe spaces for this round.  As for the actual open-field tactics afterwards?  Hell if I know.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 10:53:42 PM
You're probably the only one who can take advantage of K123 because Meiling can't run that fast so she can't safespot on K3, you probably could though.
The tea taking by Sanae is not mandatory but I'm not sure if I can haul it over there and heal you so those 4hps may make or break you, you decide. :/

It would be ideal if the enemies could stop on K 123 because we can surround them and take them out much easier than one on one.
Making note of 6's tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 05, 2010, 10:58:03 PM
I'll wait till you guys move out to move.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 05, 2010, 10:59:45 PM
So~ the sooner Meiling moves the sooner everyone else can...
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 06, 2010, 12:13:00 AM
> Alice move to B5 and attack En.2.

Alice Attacks: Hit for 9 Damage

Alice's Status: 9/16HP, 52EXP, Fire Left: 37
Enemy 2's Status: 3/21HP

> Move to A5, punch Alice in the face and steal tea

Alice dies from your epic punch to the face
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 06, 2010, 12:14:07 AM
Look it's not my fault I'm swamped with uni work and the fact MotK is blocked at school so I had to spend money to even get here

Only to find someone had moved Meiling for me anyway

goddamnit theshim this is your fault

Oh wait it's another turn?

wait fuck goddamnit aargh these fucking stomach cramps

>Move Meiling to L3
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 06, 2010, 01:37:07 AM
You took the tea without using it?!?!?!

Nazrin, take the kill :D
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 06, 2010, 01:44:22 AM
Booyah!

>Nazrin move to B6 and attack Enemy 2 with iron sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 06, 2010, 01:52:13 AM
Booyah!

>Nazrin move to B6 and attack Enemy 2 with iron sword.

Nazrin yells "BOOYAH!" as she sees her next target. Stalking the Mercenary from the shadows, she swiftly draws her blade, and before her target can figure out what's going on, the Mouse Youkai drives her blade deep into her target's chest - an instant death.

Nazrin Attacks: Hit for 3 Damage
Enemy 2 Dies!

Nazrin's Status: 15/15HP, 33EXP, Iron Sword Left: 39

As she takes her blade out, the fairy gasps for air, and slowly asks "Why...?"

"Because I'm Nazrin."
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 06, 2010, 01:54:02 AM
You guys want me to kill enemy 4?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 06, 2010, 01:55:50 AM
I think Youmu is after Cirno takes a whack at him.  One of the mages will probably duel you in a minute though.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 06, 2010, 01:59:20 AM
goddamnit theshim this is your fault
;_;

> Cirno to L5, attack enemy 4 with hatchet
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 06, 2010, 02:01:05 AM
I feel special now after that.  :3
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 06, 2010, 02:03:00 AM
Good job. Now all we need is Murasa and Kogasa to drink up too.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 06, 2010, 02:07:28 AM
Can Murasa still drink after punching her in the face not declaring it in one post?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 06, 2010, 02:08:32 AM
I feel special now after that.  :3

I aim to please.

> Cirno to L5, attack enemy 4 with hatchet

Cirno Attacks: (Suprisingly lucky) Hit for 2 Damage

Cirno's Status: 14/14HP, 95EXP, Hatchet Left: 48
Enemy 4's Status: 4/21HP

Can Murasa still drink after punching her in the face not declaring it in one post?

No, considering her turn was already ended.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 06, 2010, 02:09:23 AM
So I should Rumia should move to K7?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 06, 2010, 02:21:44 AM
Not yet, because we're using you as backup, for if Youmu misses (for whatever reason) you can still have a chance to kill him so he doesn't hit a squishy person on his turn.

edit: so Sanae will move then Youmu then Rumia
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 06, 2010, 02:25:32 AM
No, considering her turn was already ended.
Doggone it. Not a huge deal, since she's out of harm's way. That just leaves Kogasa to heal and stuff, then.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 06, 2010, 03:18:28 AM
 :ohdear:

B6?!?!?!?! A7 you fool!!!!!!!!!!!!!!!!!! You were supposed to move to A7!!!!!!!!!!!! Great, another turn for healing :(

Now, should I go tank the fighter with the axe, or just stay still for now?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 06, 2010, 03:21:32 AM
I was going off the plan you previously laid out.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 06, 2010, 03:22:50 AM
A7 so you don't get BLASTED by the mage. Common sense, man!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 06, 2010, 04:48:10 AM
DECLARATION OF INTENT

As soon as strategically possible, I will be hauling ass over to Team Reimu's side of the battlefield to provide whatever assistance I can.  I probably will not be stopping off to chat with Kourin; them not dying takes priority.  This might not be for a couple turns, because we have to make sure no one over here's going to die, but I feel confident that if we take out the mercenary and the mage that will be coming you guys can mop up the fighters.

For now, though, K3 looks good.  Also, thinking it over, I will be taking a drink.

> Sanae to K3, take the tea from Meiling, and drink it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 06, 2010, 04:51:51 AM
I'd be content if I get one more hit off, 'cause that'll probably get me a level.  Right now, Cirno really really needs them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 06, 2010, 01:59:29 PM
Oh, wait, i'm still controlling Youmu?

Also, the schedule I said before, I realized it's not as bad as I anticipated, and I have an hour of internet every day. So  :V

Anyways, I'm moving after Kogasa, right?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 06, 2010, 03:55:16 PM
Umm no becasue Kosaga is on the other side. :P

Anyways you are going to L6 to finish off the enemy there.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 06, 2010, 04:20:36 PM
L6?But isn't that spot occuppied?  ???

EDIT: *Re-reads* Oh :V

>Youmu to L6 and attacks enemy 4 with the Iron Sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 06, 2010, 10:57:58 PM
Sorry for not updating earlier, school sucks.

> Sanae to K3, take the tea from Meiling, and drink it.

Is Meiling ok with this?

>Youmu to L6 and attacks enemy 4 with the Iron Sword.

Youmu Attacks: For Lady Yuyuko! Critical Hit for 4 Damage! (Not like it mattered, and you're the luckiest person ever.)
Enemy 4 dies!

Youmu's Status: FullHP, 45EXP, Iron Sword Left: 37


I'll update the map when I get confirmation on Meiling. (Or at least a few hours pass and I stop caring we need to move on.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 06, 2010, 11:14:40 PM
Welllll~ we'll have to wait then.

On the other hand Rumia can move up here with us to K6 or K7.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 06, 2010, 11:17:06 PM
Welllll~ we'll have to wait then.

On the other hand Rumia can move up here with us to K6 or K7.

Only on this map. Simply because whatever you two groups do (As of now) has little/no effect on eachother.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 06, 2010, 11:18:41 PM
Once again, I submit that this was a rather unexpectedly brutal first map.  You might want to consider toning the difficulty down juuuuust a little (or at least adding some cover tiles ;_; )
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 06, 2010, 11:19:40 PM
(Not like it mattered, and you're the luckiest person ever.)

I'm pretty impressed myself  :3
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 06, 2010, 11:19:56 PM
Once again, I submit that this was a rather unexpectedly brutal first map.  You might want to consider toning the difficulty down juuuuust a little (or at least adding some cover tiles ;_; )

Well, it's a nice wakeup call, and now you guys will know how to play~

That, and it's because of your low levels. A few more levels will fix that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 06, 2010, 11:36:56 PM
I don't know but if Kosaga doesn't get on the A row and heal...
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 07, 2010, 12:32:39 AM
We're still waiting for Sana to get here. Remember Sana, go to a A4, take Murasa's tea and drink it. Don't forget.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 07, 2010, 01:26:02 AM
>Tenshi waits. :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 07, 2010, 03:42:28 AM
Screw it, new rule.

You don't have to wait for trades anymore - it will be considered that the other party accepts. Please discuss it beforehand, because whoever initiates the trade will get their way.



> Sanae to K3, take the tea from Meiling, and drink it.

Sanae's Health: 20/20HP, Tea Left: 2
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 07, 2010, 03:57:42 AM
> Rumia to K7.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on December 07, 2010, 04:59:10 AM
>Move to A4, take the tea....and DRINK IT take tea from Murasa, drink it
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 07, 2010, 05:18:54 AM
>Move to A4, take the tea....and DRINK IT take tea from Murasa, drink it

Kogasa's Status: 15/16HP, Tea Left: 2

ENEMY PHASE

It's been a while (again) since those four went out...Let's go deal with those punks full force!

Enemy 5 -> I8, Attack Byakuren

Enemy 5 Attacks: Hit for 5 Damage (I forgot to mention, but if Byakuren is attacked, don't give her a weapon (meaning 0's in all stats), and call it "staff")

Byakuren's Status: 12/17HP, 23EXP

Enemy 6 -> I3

Enemy 7 -> H3

Enemy 8 -> H4

Enemy 9 -> D6, Attack Nazrin

Enemy 9 Attacks: Hit for 11 Damage

Nazrin's Status: 4/15HP, 34EXP

Enemy 10 -> C11

Enemy 11 -> C10

Enemy 12 -> D10

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 07, 2010, 05:27:06 AM
IRC guys, we need to discuss this in length there.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 07, 2010, 06:03:57 AM
Okay, we discussed what group 1 should do in IRC and here it is.

Nazrin to A2

Alice/me to B4, take tea from Kogasa and drink it

Kogasa to A1

Murasa to A4, take tea from Alice/me and drink it.

Reimu to A5

Tenshi to A7

There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*



Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 07, 2010, 06:08:19 AM
> Do what Doll said Murasa is doing
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 07, 2010, 06:20:09 AM
Quote
There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*

> Do what Doll said Tenshi is doing
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 07, 2010, 06:31:49 AM
> Do what I said what I'm doing.

Hehe, forgot to post the move in my above post.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 07, 2010, 06:32:18 AM
> Do what Doll said Murasa is doing

Yeeeaaahhh due to the fact that that's impossible (Alice doesn't have the tea right now), I'll ignore that.

Okay, we discussed what group 1 should do in IRC and here it is.

Nazrin to A2

Alice/me to B4, take tea from Kogasa and drink it

Kogasa to A1

Murasa to A4, take tea from Alice/me and drink it.

Reimu to A5

Tenshi to A7

There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*

Can I just assume that's everything everyone wants to do, and do it? (If you say yes and you're wrong, I'll knock you down to 1 health. And take your weapon.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 07, 2010, 06:35:44 AM
Well me, Pesco, PX and Lem agrees to this. No word from Sana or Hourai yet...
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 07, 2010, 06:38:04 AM
Well considering Hourai moves first in your plan, wait for confirmation. Then I'll do up to Sana, then wait for him, then finish it off.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 07, 2010, 07:18:15 AM
We need a defensive formation.  Attacking the enemy now leads to people dying, and retreating locks us in the corner until the end of the battle.  Unfortunately, I cannot think of a good one.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 07, 2010, 07:33:55 AM
We need a defensive formation.  Attacking the enemy now leads to people dying, and retreating locks us in the corner until the end of the battle.  Unfortunately, I cannot think of a good one.
[01:52]   <theshim>   So Sanae to K4, Meiling or Youmu to L4, Byakuren to L7 and heal Rumia, Rumia to K8 and attack enemy 5

Probably better off with Meiling, as she's more durable.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 07, 2010, 08:13:46 AM
Probably better off with Meiling, as she's more durable.

So, I'll equip a sword to make sure I don't draw enemy 6.  We don't want the mercenary anywhere near anyone that isn't me.

Meiling should take her tea back because I'll probably be getting healed by Byakuren after the mage and merc have their way with me.

Anything else before I move?
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 07, 2010, 10:49:30 AM
Sigh.

Guys, I have finals next week, and I have less time to do this right at the moment, so please stop bitching at me and just do w/e you need to do with me for the meantime because I desperately need to do well in my finals.

So yeah

Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 07, 2010, 01:44:21 PM
If Rumia is going to confront the mage, she'll need hp.  I'll think about what you all can do and post it later.

>Move Byakuren to L7 and heal Rumia.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 07, 2010, 01:51:19 PM
>I agree with Doll's plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 07, 2010, 02:50:18 PM
>Move Byakuren to L7 and heal Rumia.

Byakuren's Status: 30EXP, Heal Left: 27
Rumia's Status: 17/17HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 07, 2010, 06:53:42 PM
If Rumia is going to confront the mage, she'll need hp.  I'll think about what you all can do and post it later.

Working off the plan from IRC, I see this as the best-case scenario:

We get in position.
Rumia attacks 5.  Rumia HP 12, enemy HP 5.

EP
5 attacks me.  My HP 12.
6 attacks Meiling.  Meiling HP 10, enemy HP 7.
7 attacks me.  My HP 7, enemy HP 15.
8 can't do shit.

PP
Byakuren heals me.  Back to full health, I think.
Meiling retreats and drinks.  HP 20.
Cirno attacks 6 from range.
Youmu moves up and kills 6.
I and Rumia do absolutely nothing.

EP
5 attacks one of our front line units.  (It could also attack Cirno, but then it would have an embarrassing death.)
7 attacks Youmu.  Enemy has 11 HP remaining.
8 attacks me.  Enemy has 14 HP remaining.

PP
Cirno gets the hell out of the way.
Rumia kills 7.
I kill 5, provided Cirno didn't already do that.
Meiling attacks 8.  Meiling HP 10, enemy HP 2.
Youmu kills 8.
Healing.

Of course, as I said earlier, this is a best-case scenario.  People could miss, then we'd have to fall back and/or take deaths.  Also, figuring all this out was a massive pain in the ass.

> Sanae to K4, equip sword
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 07, 2010, 10:12:28 PM
Winner, what, what, plan.

Ok this sounds winner so let's do it.  What are peoples getting into position moves?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 07, 2010, 10:31:28 PM
>Rumia to K8 and attacks Enemy 5

Sounds fine to me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 07, 2010, 11:26:53 PM
>Rumia to K8 and attacks Enemy 5

Rumia Attacks: Hit for 10 Damage
Enemy 5 Attacks: Hit for 4 Damage

Rumia's Status: 13/17HP, 58EXP, Flux Left: 37
Enemy 5's Status: 6/16HP


Also, to announce to anyone who missed it, the battle generator is slightly flawed - It won't matter TOO much in this level, although it will later on, so I'm going to change the internal workings of it. However, I'll do this after this level is done, as to not screw your guys's plans. And, for my dickery with it, I'll give you guys a present when the level is over.

Hopefully this first level was a great experience, and we know what to/not to do once it's done. (No, I'm not going to make it any easier, the game is a lot more fun when you have to actually try =D)
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 08, 2010, 10:49:39 PM
Paging Dr. Sana. No reply? Fine, be that way.

Somebody make Sana's move, then I can continue with all the pre-planned moving.

Also, if you weren't already in a plan, your move can be taken now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 08, 2010, 10:51:48 PM
I'd feel more comfortable letting that corner decide where to put her or I'd move her now.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on December 08, 2010, 11:08:01 PM
Okay, if I don't respond within a couple hours of a plan post, just do it without me. I think that'll be more convenient than having Pesco telling me to post all the time :V

Anyway, that move seems fine to me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 08, 2010, 11:13:56 PM
I agree to the plan as well, because I just noticed I have a role in it too :V

Though, any specific movement for me? Like move to cell xx so that I don't have the risk of being slaughtered? I've been lucky up until now, but luck runs out after a while;
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 08, 2010, 11:25:06 PM
Anyway, that move seems fine to me.

K.



Okay, we discussed what group 1 should do in IRC and here it is.

Nazrin to A2

Alice/me to B4, take tea from Kogasa and drink it

Kogasa to A1

Murasa to A4, take tea from Alice/me and drink it.

Reimu to A5

Tenshi to A7

There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*

Nazrin being already done...

Alice's Status: 16/16HP, Tea Left: 1
Kogasa's tea was stolen (lol)

Murasa's Status: 19/21HP, Tea dissapears


I got Meiling's move, I'm assuming Cirno wants to do what was said (shim posted it after all), and I'm waiting on Youmu for a move.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 09, 2010, 05:34:36 AM
...Why wasn't Kogasa healed?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 09, 2010, 05:55:39 AM
She didn't say she wanted to be?

Also, Youmu, just move, or else someone will move for you.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 09, 2010, 07:01:11 AM
Yoshie, Kogasa was healed last turn. See the previous page.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 09, 2010, 09:13:23 AM
Specific movement is next turn, just stay in range of moving to L4 and out of range of the mage right now.

Now to wait for the Mei order to process and hope it includes me getting pickpocketed.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 09, 2010, 02:19:07 PM
Yoshie, Kogasa was healed last turn. See the previous page.

It was correct in my notepad file, just forgot to edit it I guess.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 09, 2010, 06:42:40 PM
>Stay still put on our best fighting stance, prepare overpowered spellcard.

Moving up = mage, moving forward = getting slaughtered/ruining plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 09, 2010, 11:33:34 PM
Alright, lessee what I got here for the moves today.

>Stay still put on our best fighting stance, prepare overpowered spellcard.

Delusion Slash go!

[01:52]   <theshim>   So Sanae to K4, Meiling or Youmu to L4, Byakuren to L7 and heal Rumia, Rumia to K8 and attack enemy 5

Done and done.

ENEMY PHASE

Enemy 5 -> I4, Attack Sanae

Enemy 5 Attacks: Hit for 8 Damage

Sanae?s Status: 12/20HP, 11EXP

Enemy 6 -> L3, Attack Meiling

Enemy 6 Attacks: Miss!
Meiling Attacks: Hit for 13 Damage

Meiling?s Status: 20/22HP, 27EXP, Iron Axe Left: 38
Enemy 6?s Status: 7/20HP

Enemy 7 -> K3, Attack Sanae

Enemy 7 Attacks: Hit for 5 Damage
Sanae Attacks: For Lady Kanako!!!! Critical hit for 15 damage!!!

Sanae?s Status: 7/20HP, 26EXP, Iron Sword Left: 39
Enemy 7?s Status: 5/20HP

Enemy 8 -> J3

Enemy 9 -> D4, Attack Alice

Enemy 9 Attacks: Hit for 6 Damage
Alice Attacks: Hit for 6 Damage

Alice?s Status: 10/16HP, 58EXP, Fire Left: 36
Enemy 9?s Status: 11/17HP

Enemy 10 -> B7, Attack Tenshi

Enemy 10 Attacks: Hit for 7 Damage
Tenshi Attacks: Hit for 6 Damage

Tenshi?s Status: 14/23HP, 13EXP, Iron Lance Left: 38
Enemy 10?s Status: 14/20HP

Enemy 11 -> B6

Enemy 12 -> A8, Attack Tenshi

Enemy 12 Attacks: Hit for 8 Damage
Tenshi Attacks: Hit for 6 Damage

Tenshi?s Status: 6/23HP, 19EXP, Iron Lance Left: 37
Enemy 12?s Status: 14/20HP

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 10, 2010, 12:06:28 AM
PP
Byakuren heals me.  Back to full health, I think.
Meiling retreats and drinks.  HP 20.
Cirno attacks 6 from range.
Youmu moves up and kills 6.
I and Rumia do absolutely nothing.


Our turn went so good so a few alterations.

Cirno still attacks 6
Meiling finishes him off
Youmu moves over and stabs 7
I heal Sanae
Sanae stands on K3 and attacks 8
Rumia moves up and finishes that bleeping mage off from K4

How does this sound?

After that we rush over and help the top?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 10, 2010, 02:53:11 AM
We got stupid lucky, but I ain't gonna complain.

Our turn went so good so a few alterations.

Cirno still attacks 6
Meiling finishes him off
Youmu moves over and stabs 7
I heal Sanae
Sanae stands on K3 and attacks 8
Rumia moves up and finishes that bleeping mage off from K4

How does this sound?

After that we rush over and help the top?

Hmmm.  I'd really only change one thing...

Cirno hits 6.
Meiling finishes.
Byakuren heals me.
I move to L3 and kill 7.  Weapon Triangle, yo.
Rumia to K4, kill the mage.
Youmu to K3, no attack.

And then the next turn, yes, we finish 8 and start heading north.  Looks like Alice and Kogasa can take care of that mage, so at least there won't be that to deal with on the way up.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 10, 2010, 03:06:41 AM
My brain is too dead to think of something more intricate now but here's the general outline I thought of. Me and Kogasa should finish off the mage this turn, up to the others if either me or Kogasa should be the ones finishing the mage off. Tenshi should retreat and heal somehow and Murasa and Reimu should double team En.11 and form a wall. Also, how are the enemies doing so much damage to Tenshi?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 10, 2010, 03:32:01 AM
Yeah I'm cool with that.  And Youmu better not attack or we can get unlucky and she'll die.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 10, 2010, 03:33:51 AM
Also, how are the enemies doing so much damage to Tenshi?

The enemies are fighters with axes, which are strong and give them the weapon triangle advantage.  In comparison, the mercenary has less strength, a less damaging weapon, and Tenshi is on the good side of the weapon triangle.  So if Tenshi were to go where only the merc can get her, that'd severely cut down on the damage.  (And as a bonus, she gets to drink your tea.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 10, 2010, 03:48:31 AM
> Attack enemy 6 with hatchet.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 10, 2010, 04:07:11 AM
> Attack enemy 6 with hatchet.

Cirno Attacks: Hit for 3 Damage

Cirno's Status: 14/14HP, 100 -> 1 EXP, Hatchet Left: 47
Enemy 6's Status: 4/20HP

Level Up!!!

Cirno, Level 2 Trainee
HP: 14 --+1--> 15
STR: 3 --+1--> 4
MAG: 0 -------> 0
DEF: 2 --+1--> 3
RES: 1 -------> 1
SPD: 3 -------> 3
SKL: 2 --------> 2
LUK: 1 --------> 1
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 10, 2010, 04:14:47 AM
Level Up!!!
woooooooo

three point level's kinda weak, though :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 10, 2010, 04:18:47 AM
woooooooo

three point level's kinda weak, though :<

Eh, the dice said so. You were close on a few things.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 10, 2010, 05:10:54 AM
You didn't foresee getting owned by axe wielders? I saw it a mile away. Anyways, don't feel like coming up with a plan. :v
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 10, 2010, 05:18:01 AM
No, it's not that,  I've just been playing to much FE9 and I've just expected axe wielders to don't do that much damage....

Gah, I'm tired.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 10, 2010, 10:17:18 PM
>Byakuren to K5, heal Sanae
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 10, 2010, 10:26:57 PM
I should just stay off on the side huh?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 10, 2010, 11:03:07 PM
>Byakuren to K5, heal Sanae

Byakuren's Status: 12/17HP, 42EXP, Heal Left: 26
Sanae's Status: 19/20HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 11, 2010, 08:48:59 AM
So the plan was for THE CHINA to kill something?

I'm all up for that.

I am going to break your face magey.

>Meiling Attacks [6] Mage at L3
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 11, 2010, 09:23:55 AM
>Meiling Attacks [6] Mage at L3

Meiling Attacks: Hit for 4 Damage
Enemy 6 dies!

Meiling's Status: 20/22HP, 61EXP, Iron Axe Left: 37
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 11, 2010, 10:24:18 AM
Do we want to be gutsy and let me tank 2 axes? Probably not I reckon.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 11, 2010, 12:11:14 PM
> Sanae to L3, attack enemy 7 with iron lance.

Do we want to be gutsy and let me tank 2 axes? Probably not I reckon.

All I can think of for your side is Tenshi to B5 and drinking so Alice doesn't get smeared by the enemies and, of course, Alice and Kogasa making that mage dead.  I honestly don't know who should end up on A5 to complete the wall.  Reimu gets WTA and could dodge, but you take less damage and do more.  Either way, #10 isn't going to die in one hit.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 11, 2010, 04:55:46 PM
Kogasa, C4, attack mage
Alice, Kill Mage
Tenshi, B5, punch Reimu in the face for the tea
Everyone else, wait

Sanae L3, kill enemy
Rumia, K4, kill mage
Youmu, K3, attack enemy
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 11, 2010, 06:00:20 PM
Tenshi, B5, punch Reimu in the face for the tea

And make sure to use it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 11, 2010, 08:09:32 PM
PX's idea sounds quite good. I'll go for it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 11, 2010, 11:23:23 PM
> Sanae to L3, attack enemy 7 with iron lance.

Sanae Attacks: Hit for 5 Damage
Enemy 7 Dies!

Sanae's Status: 19/20HP, 61EXP, Iron Lance Left: 38
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 11, 2010, 11:55:46 PM
>Tenshi to B5, punch Reimu in the face for the tea, and drink it!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 11, 2010, 11:59:46 PM
>Tenshi to B5, punch Reimu in the face for the tea, and drink it!

Reimu dies.

Tenshi's Status: 16/23HP, Tea Left: 1
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 12, 2010, 12:51:48 AM
>Nazrin wait
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 12, 2010, 03:19:35 AM
>Rumia move to K4 and attack enemy 5.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 12, 2010, 03:37:09 AM
>Rumia move to K4 and attack enemy 5.

Rumia Attacks: Hit for 6 Damage
Enemy 5 dies!

Rumia's Status: 13/17HP, 94EXP, Flux Left: 36
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 12, 2010, 05:04:41 AM
Only one enemy left, should I go up and kill it? generator says 100% of chances 6 damage (Or 18 with my extreme high luck up until now) vs 57% of hit and 9 damage (and I'm still at 17hp, plus I need the exp >_>'')

What do you guys think?
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 12, 2010, 05:23:57 AM
If you get hit both times you die.  Bad move.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 12, 2010, 05:42:27 AM
You should move to K3 and not attack.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 12, 2010, 07:34:15 AM
Yeah, just move to K3.  Hopefully my WTD will draw the enemy, then you can murder it next turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 12, 2010, 04:44:12 PM
Alrighty

>Youmu to K3 Continue charging for an even more overpowered spellcard
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 12, 2010, 09:03:59 PM
> Reimu massages her face where she was punched, and intends to reprimand Tenshi once the battle is over. In the meantime. Reimu WAITS and plays MapleStory on the laptop Yukari gave her. No one said being a leader was easy.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 12, 2010, 09:18:55 PM
> Murasa flips Reimu's skirt.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 13, 2010, 12:56:59 AM
Only me and Sana are left to go and I have to wait for Sana to move first or should I just attack the mage and Sana finish her off?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 13, 2010, 02:05:39 AM
No, Sana attack it first.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on December 13, 2010, 03:01:11 AM
The map in the first post says I can't move. Is it just out of date?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 13, 2010, 03:05:47 AM
oshi-

I un-moved the wrong one, I meant to hit 3. That's what I get for storing your guys's stats in a blocked-together array.

Until I update it, pretend that 3 is grey and 4 is blue.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 13, 2010, 06:45:31 AM
> After Sana skewers the mage, roast that annoying fairy to a crisp fairy kebab.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 13, 2010, 02:32:14 PM
Remember Sana, DON'T MISS!

Also, I think it's been over 48 hours, can we move for Sana?

>Kogasa to C4 and turn the mage into a flaming shishkebob
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on December 13, 2010, 02:35:33 PM
>Move to C4, attack mage.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 13, 2010, 02:40:53 PM
One more thing, next turn should Kogasa make a sprint for Rinnosuke?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 13, 2010, 03:58:36 PM
No, the bottom corner is finished with our enemies, we'll talk to him.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 13, 2010, 05:05:26 PM
I nominate Byakuren talk to Rinno if bottom group is going.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 13, 2010, 06:09:15 PM
I say we have Kogasa do it simply because she can reach him in one turn and we'll probably finish up the goons up top next turn anyway.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 13, 2010, 10:38:25 PM
Yeah, Kogasa can reach him in that turn, so she should go and talk to him.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 13, 2010, 11:24:57 PM
Sorry guys, school's a bitch. I've been wanting to reply since 7AM, it's 3:30PM now. =D

>Move to C4, attack mage.

Kogasa Attacks: Hit for 8 Damage (Fun Fact: You were 1% off from a miss.)
Enemy 9 Attacks: Hit for 6 Damage

Kogasa?s Status: 9/16HP, 56EXP, Iron Lance Left: 37
Enemy 9?s Status: 2/17HP

> After Sana skewers the mage, roast that annoying fairy to a crisp fairy kebab.

Alice Attacks: Hit for 2 Damage
Enemy 9 dies!

Alice?s Status: 10/16HP, 90EXP, Fire Left: 35

> Murasa flips Reimu's skirt.

Yukari is already under there, and she slaps you.

ENEMY PHASE

Enemy 8 -> L2, Attack Sanae

Enemy 8 Attacks: Hit for 10 Damage
Sanae Attacks: Hit for 7 Damage

Sanae?s Status: 12/20HP, 68EXP, Iron Lance Left: 7
Enemy 8?s Status: 12/19HP

Enemy 10 -> Wait

Enemy 11 -> A6, Attack Reimu

Enemy 11 Attacks: Hit for 7 Damage
Reimu Attacks: Hit for 8 Damage

Reimu?s Status: 11/18HP, 17EXP, Iron Sword Left: 38
Enemy 11?s Status: 14/22HP

Enemy 12 -> B6, Attack Tenshi

Enemy 12 Attacks: Hit for 8 Damage
Tenshi Attacks: Hit for 6 Damage

Tenshi?s Status: 8/23HP, 25EXP, Iron Lance Left: 36
Enemy 12?s Status: 8/20HP

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 13, 2010, 11:43:26 PM
If Sanae hits enemy 8, I might be able to finish it off.  Or someone else can grab it, if they want.  I'm prioritizing Cirno a) because I'm playing her and b) because she really needs a few kills to get up to speed.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 13, 2010, 11:51:19 PM

Enemy 8 Attacks: Hit for 10 Damage

Sanae?s Status: 12/20HP, 68EXP, Iron Lance Left: 7

What the bleep?

Also, yes shim take a whack at the enemy even if you can' finish it off.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 13, 2010, 11:55:55 PM
You guys want me to attack 8?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 14, 2010, 02:40:54 AM
Let's see here:

Alice should finish 12 off because Tenshi might get unlucky and instantly die if she misses.
Tenshi should move back and use the last of the tea.
Murasa can come in to b5 and wall because that fighter hurts.

Everyone else just sit back and wait.

How does this sound?


Bottom corner
Sanae attacks enemy 8
Meiling or Youmu moves to let Cirno take a crack at him.
Rumia or whoever can move finishes 8 off.
I use my staff like no tomorrow. >:D
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 14, 2010, 05:03:37 AM
Simple enough. Also, Kogasa go and talks to Rinnosuke.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 14, 2010, 06:12:19 AM
Tenshi should retreat first or else we don't have space. She can hold onto the tea for now.
Murasa walls at B5. I'll either get the kill on counter or next turn.
Alice goes to A4 and flames the guy.
Reimu can stay and tank another hit. She should get the kill on counter.
Enemy 10 can get ganked and Nazrin comes to steal us a tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 14, 2010, 10:18:13 AM
Why sit there and take more damage when you can blow them away right now?  Here's my idea:

Tenshi retreats.
Murasa moves up and kills 12.
Alice hits 11, then Reimu finishes.
Kogasa visits Kourin.
This just leaves #10, who can't kill either of you in one hit.

As for my side, is it agreed that I should take myself down to 1 HP to give Youmu or Cirno the kill?  Because if that's what you really want, I'd be willing, unless Alpha Team gets shafted by the RNG.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 14, 2010, 01:09:52 PM
I don't recall being able to kill #12 in 1 hit.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 14, 2010, 01:56:52 PM
If I steal something from an enemy, does my turn end right there?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 14, 2010, 02:00:42 PM
7 str + 8 axe - 3 def = 12 damage.  Enemy 12 has 8 hp.  Ergo, dead parrot.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 14, 2010, 02:15:38 PM
If I steal something from an enemy, does my turn end right there?

Yes.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 14, 2010, 11:17:14 PM
Tenshi should retreat first or else we don't have space. She can hold onto the tea for now.
Murasa walls at B5. I'll either get the kill on counter or next turn.
Alice goes to A4 and flames the guy.
Reimu can stay and tank another hit. She should get the kill on counter.
Enemy 10 can get ganked and Nazrin comes to steal us a tea.
I'm okay with this, that way Alice and Reimu both get EXP and we get us a free Tea =3
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 15, 2010, 12:23:21 AM
I'm good with the plan too, as long as #10 does get killed. Otherwise, I'm dead.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 15, 2010, 12:46:30 AM
I'm okay with Pesco's plan and I don't really see anything wrong with it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 15, 2010, 12:51:19 AM
I'll wait for PX and Sana, then I'll put forth Pesco's plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 15, 2010, 01:10:43 AM
But... I... tea... pain...

>Tenshi to A3 and give tea to Murasa
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 15, 2010, 02:00:01 AM
Nazrin has 4 hp, she won't get hit will she?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 15, 2010, 05:47:36 AM
We can land 3 hits on the last guy, only 1 of the 3 hitting will take damage. Stealing won't pull a counterattack.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 15, 2010, 08:21:57 AM
If you're going to go through with this, remember, Reimu has 11 HP.  11 hits her, and is killed in return.  Reimu is at 4 HP.  If another enemy comes in, possible game over.  So she needs to drink up this turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 15, 2010, 08:25:46 AM
Enemies move according to their number. !0 will pass and then 11 takes his turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 15, 2010, 08:27:14 AM
#12 still has a turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 15, 2010, 08:30:57 AM
Checked the battle stats. So if I kill 12 we should be all nice and cosy then. I'll tank 10's attack and weaken him into killing range for someone to ankle-tap him.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 15, 2010, 08:49:59 AM
We need to level up Reimu some. So we could do a combination of all of you guys plans:

Kogasa goes and talks to Rinnosuke.

Tenshi moves to A3 and gives tea to Murasa.

Murasa moves to B5 and gives tea to Reimu.

Reimu uses tea and waits.

Alice goes to A4 and burn En.11

Nazrin moves to B4 and waits.

Or we could do this:

Kogasa goes and talks to Rinnosuke.

Tenshi moves to A3 and waits.

Murasa moves to B5 and destroy En.12. (Can she this turn?)

Alice goes to A4 and burn En.11

Reimu finishes off En.11. (Can she too?)

Nazrin moves to B4 and waits.

Note: I gave up using the battle calculator because I can't read the outcome for the life of me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 15, 2010, 09:17:33 AM
The stats calculator doesn't want to give me any numbers for how much Alice would do. Reimu can hit for 8. Let Alice attack first and then we check if Reimu can make the kill.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 15, 2010, 09:31:11 AM
Alice vs. 11: 5 mag + 5 fire - 0 res = 10 damage.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 15, 2010, 05:44:15 PM
Or we could do this:

Tenshi moves to A3 and waits.

Note: I gave up using the battle calculator because I can't read the outcome for the life of me.

Tenshi can't do that - she already moved (I didn't update the map though.)

Also, I'm gonna update the calculator after this map to make it more user-friendly and work a bit better.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 15, 2010, 06:43:49 PM
Oh right...well we could still do either plan anyway still. So, what will it be guys? Plan A or Plan B?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sana on December 15, 2010, 10:45:03 PM
>Move to E7, talk to Rinnosuke
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 15, 2010, 10:46:40 PM
Oh right...well we could still do either plan anyway still. So, what will it be guys? Plan A or Plan B?

I'm game with whatever everyone else wants to do.
Mostly cause I do the same thing either way. :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 15, 2010, 11:14:59 PM
>Move to E7, talk to Rinnosuke

"Hello there!" Kogasa says cheerully as she approaches Rinnosuke.

"Gah!!! I wasn't moving!!!" He replies, obviously scared out of his mind.

"Don't worry, we're here to help!" Kogasa affirms him.

"Oh..." The poor shopkeeper calms down. "Well..If you really are, please take these."

Kogasa obtains Tea(3)
Kogasa obtains Shield (Staff: Rank E, 1 Range, Uses 20. Provides an ally with +2 defense for the next turn, which drops to +1 on the next turn, and back to normal on the third.)
Kogasa obtains Summon: France (Tome: Rank E, Uses 5. Terrible as far as summons go, in both damage, durability, and use limit, but at least it's a distractor. Alice Only. Melee Type. Limit 1 on map. Can't be more than 3 squares away from Alice.)

"We'll talk later, please just use this stuff to get rid of those bandits!"
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 15, 2010, 11:23:02 PM
That is some nifty stuff.  Kind of makes me wish we had more than one staff user. :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 15, 2010, 11:33:15 PM
Yay! Dolls at last~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 15, 2010, 11:55:13 PM
I'm okay with plan A, once Alice hits she can easily finish off En11.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 15, 2010, 11:59:02 PM
When we finish the mission and before we move onto the next one, will there be a time to trade all our items between ourselves?

Unrelated, but amusing; Kogasa scared Rinnosuke.  :P
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 16, 2010, 12:00:48 AM
When we finish the mission and before we move onto the next one, will there be a time to trade all our items between ourselves?

Unrelated, but amusing; Kogasa scared Rinnosuke.  :P

1) Yes, in the setup phase.

2) I no, rite?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 16, 2010, 01:12:16 AM
Ok bottom corner, anytime you all feel like attacking so I know where to stand and abuse my staff.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 16, 2010, 01:24:37 AM
>Rumia to J2 and attack Enemy 8.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 16, 2010, 01:35:13 AM
>Rumia to J2 and attack Enemy 8.

Rumia Attacks: Hit for 10 Damage

Rumia's Status: 13/17HP, 100 -> 4EXP, Flux Left: 35.
Enemy 8's Status: 2/19HP

Level Up!!!

Rumia, Level 2 Dark Mage

HP: 17 --+1--> 18
STR: 2 --+1--> 3
MAG: 6 --+1--> 7
DEF: 4 --------> 4
RES: 6 --------> 6
SPD: 4 --------> 4
SKL: 5 --------> 5
LUK: 4 --+1--> 5
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 16, 2010, 01:44:58 AM
Youmu, could you move so I could Hatchet that enemy?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 16, 2010, 01:52:55 AM
I'm not getting in the way and I just want exp because we don't matter on this map anymore.

>Byakuren to I2, heal Rumia.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 16, 2010, 01:56:59 AM
>Byakuren to I2, heal Rumia.

Byakuren's Status: 12/17HP, 47EXP, Heal Left: 25
Rumia's Status: 18/18HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 16, 2010, 03:32:08 AM
>Rumia does level up dance.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 16, 2010, 05:27:23 AM
> Murasa to A5 and face-anchor 12
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 16, 2010, 05:29:46 AM
> Murasa to A5 and face-anchor 12

Reimu's in the way.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 16, 2010, 05:39:58 AM
(http://img340.imageshack.us/img340/6938/ch1w.png)

Reimu is in the way? But we can move through allies???
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 16, 2010, 05:44:45 AM
Yeah, but she's IN A5. You can't stop on the same square as her. Unless you meant B5, considering you can't hit 12 from A5 anyway.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 16, 2010, 06:02:03 AM
> After Murasa moves to B5 and attacks En.12, Move Alice to A4 and attack En.11.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 16, 2010, 06:39:57 AM
Oh derp, do what Doll said.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 16, 2010, 08:21:08 AM
> Sanae to F4.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 16, 2010, 01:32:33 PM
Meilng or Youmu move and let Cirno whack our last enemy and the other stay around just in case she misses or something else god awful happens
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 16, 2010, 02:43:05 PM
I can have Meiling move if necessary, but we will need to decide who has strategical priority.

Note that I don't have much time at the moment to discuss it in too much depth, unfortunately.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 16, 2010, 02:54:31 PM
> After Murasa moves to B5 and attacks En.12, Move Alice to A4 and attack En.11.

Murasa attacks: Hit for 8 Damage
Enemy 12 dies!

Murasa's Status: 19/21HP, 39EXP, Iron Axe Left: 39

Alice Attacks: Hit for 9 Damage

Alice's Status: 10/16HP, 99EXP, Fire Left: 34
Enemy 11's Status: 3/22HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 16, 2010, 04:32:06 PM
Well then just Meiling move because Youmu will be a sure shot if Cirno misses.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 16, 2010, 10:34:15 PM
Anyone object with a move to B4?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 16, 2010, 11:57:14 PM
Alice Attacks: Hit for 9 Damage

Alice's Status: 10/16HP, 99EXP, Fire Left: 34
Enemy 11's Status: 3/22HP

Oh come one! 1 exp to go!? *shakes fist*
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 17, 2010, 01:21:12 AM
Reimu kill the enemy, Nazrin B4, works for me
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 17, 2010, 01:35:37 AM
>Nazrin move to B4 and wait warmly while the girls are preparing.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 17, 2010, 06:38:22 AM
> Reimu attacks En11 with the Iron Sword, and prays for a non-gibtastic ending once the next turn comes around.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 17, 2010, 06:53:40 AM
Ok 48+ hours up can I suggest a spot for Meiling and Youmu?

> Meiling to L3

Wait for Cirno to move (probably attacks from L4)

if (enemy killed = true){
>wait Youmu
}

if(enemy killed = false){
>Move Youmu to K2 and attack
}
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 17, 2010, 07:39:12 AM
The last enemy has WTD against Reimu, so it's more likely to attack me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 17, 2010, 09:01:34 PM
> Assuming Meiling moves, move there and attack with the hatchet.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 17, 2010, 11:19:36 PM
> Reimu attacks En11 with the Iron Sword, and prays for a non-gibtastic ending once the next turn comes around.

Reimu Attacks: Hit for 3 Damage
Enemy 11 Dies!

Reimu's Status: 11/18HP, 40EXP, Iron Sword Left: 37

Ok 48+ hours up can I suggest a spot for Meiling and Youmu?

> Meiling to L3

Wait for Cirno to move (probably attacks from L4)

if (enemy killed = true){
>wait Youmu
}

if(enemy killed = false){
>Move Youmu to K2 and attack
}

(PS, you forgot the double equal. Syntax error~)

> Assuming Meiling moves, move there and attack with the hatchet.

Cirno Attacks: Hit for 2 Damage
Enemy 8 Dies!

Cirno's Status: 14/15HP, 93EXP, Hatchet Left:46


ENEMY PHASE

Enemy 10 -> B6, Attack Murasa

Enemy 10 Attacks: Hit for 9 Damage
Murasa Attacks: Hit for 11 Damage

Murasa's Status: 10/21HP, 50EXP, Iron Axe Left: 38
Enemy 10's Status: 3/20HP

PLAYER PHASE

(I should probably get going on making the second map...)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 17, 2010, 11:26:33 PM
So this turn is basically deciding who wants the experience.  :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 17, 2010, 11:41:59 PM
Nazrin barely got any combat EXP. We can give it to her, or Reimu.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 17, 2010, 11:46:02 PM
I suggest Reimu, since Nazrin has to steal the tea. But that's just my oppinion.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 17, 2010, 11:47:11 PM
I suggest Reimu, since Nazrin has to steal the tea. But that's just my oppinion.

Nazrin has to steal the tea?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 17, 2010, 11:59:59 PM
(darn syntax errors  :V)

Don't you get exp. for stealing?  Anyways, free tea!  Why not?  Because it really came in handy this map because I'm not everywhere at once.

>Move Byakuren to F3, heal Sanae.


Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 12:04:50 AM
(darn syntax errors  :V)

Don't you get exp. for stealing?  Anyways, free tea!  Why not?  Because it really came in handy this map because I'm not everywhere at once.

>Move Byakuren to F3, heal Sanae.

Yes, she does.

Byakuren's Status: 12/17HP, 55EXP, Heal Left: 24
Sanae's Status: 20/20HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 18, 2010, 12:11:29 AM
So I guess the plan is Nazrin pickpockets the tea and Raymoo goes for the kill.

Any objections?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 12:14:26 AM
You can steal and whoever can go in for the kill, so go ahead. (',')b
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 18, 2010, 12:30:13 AM
>Nazrin go to B7, walk up to #10, shoulder bump, pickpocket tea out of pocket, put hands up as if to say "Sorry, buddy", walk off, then smirk.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 18, 2010, 12:36:21 AM
Reimu should get the kill, she's more deserving of it :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 12:37:45 AM
>Nazrin go to B7, walk up to #10, shoulder bump, pickpocket tea out of pocket, put hands up as if to say "Sorry, buddy", walk off, then smirk.

"Hey...Where'd my tea go!?"

Nazrin Obtains Tea(3).

Nazrin's EXP: 39
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 18, 2010, 01:36:26 AM
Well then, if no one will mind...

> Attack En10 in a flashy manner. "This'll teach you not to mess with the innocent!"
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 01:56:15 AM
> Attack En10 in a flashy manner. "This'll teach you not to mess with the innocent!"

Reimu pulls out her sword, spins it around once, then grins. "I'll teach you not to mess with the innocent!" She yells at the only fairy left of the group. She flourishes a spinning step, and lunges for her enemy.

Reimu attacks: Hit for 3 damage
Enemy 10 Dies!

Reimu's Status: HP doesn't matter, 73EXP, Iron Sword Left: 36

Chapter Complete!!!

Bonus EXP given: 50

(Note on bonus EXP: This will sit in a bank of sorts until you decide to use it. You can distribute the EXP to anyone in your party in any way you want, but you can only give it out during the setup phase.)

Please wait warmly as I create the next level - The story and map will be posted on the first 2 posts as always. Nobody may take any more turns until next chapter.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 18, 2010, 02:07:20 AM
Whoo! Map 1 done!
And it only took us 3/5's of a thread!

And while we wait warmly, I wanna say that this game is really fun and I enjoy it.
Appreciate your hard work!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 18, 2010, 02:14:20 AM
Same here. I enjoy the Fire Emblem games, and while this one took about as much effort as an early-game dungeon run of a MegaTen game (seriously, we used up most of our tea and not having access to a healer kind of gimped ourselves), I can't wait to see what's next.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 18, 2010, 02:15:24 AM
Yeah, this was quite fun.

Also, are we gonna have any support scenes Yoshie?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 02:18:19 AM
Yeah, this was quite fun.

Also, are we gonna have any support scenes Yoshie?

Damn, you guess what v3 of the Battle Generator was going to be.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 18, 2010, 02:28:22 AM
...............?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 02:42:51 AM
I think he means v3 of the battle generator will have support conversation spaces to enter stats in and help stats.

Oo la la~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 18, 2010, 02:49:33 AM
Heh, I wonder who Reimu should be paired supported with.

Also, is that Matthew in your profile pic, Schezo?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 03:00:00 AM
Setup Phase

New additions: The battle generator has been updated. It includes a slightly revised formula for determining 2x hits - it now is based on  your strength vs the weight of your weapon, as well as your speed.

Also, there is a terrain spot now - simply type in the terrain you stand on to get your altered results. Currently supported terrains commands:

grass
forest
mountain
village
fort (there's none in this map, but I added it anyway)

Now go ahead and read the story and look at the map, then get-a-setupping. Remember that Rinnosuke is now movable by anybody who wishes to move him, and his inventory is the convoy.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 18, 2010, 03:11:00 AM
Awesome. No more bottlenecking.

First order of bidness, Kogasa should trade France to Alice and Shield to Byakuren.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 18, 2010, 03:15:11 AM
*Looks at the new scenario* Hmm, looking at the new map, I say we go clockwise as if we start from the bottom village, we'll be stuck in the choke point. Also, if 7, 8, 9 tries to attack us from behind, the archer would be in the front, so we can take her out quickly.Rinnosuke, Nazrin and the magic users sticks to the middle outta of the group while the rest of while the fighters will be in the front and middle inner and rear of the group. Tenshi should be in the rear group since she's slow. Murasa should be in the front, since she's our heavy hitter. Meiling and Reimu take the middle inner. As for Cirno and Kogasa, they could be anywhere but I recommend the in the middle inner.

Note: I'm thinking the map in a circle.

Also, this is just a quick plan, as maybe I'll think of something better later.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 03:18:35 AM
@Lem (Maybeh...)

>Trade with Kosaga for shield

Alice wants France over there too. (darn ninja)


Hmm, should we set up shop up in the mountains and lure the enemies in then move out for the villages?

Also Yoshio, would it be too much trouble to make a whole post in the rules thread about all the terrain, their official names and the stats they provide? So I don't screw it up putting it in the generator and make up false stats.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 18, 2010, 03:21:14 AM
We should also give the tea to someone who would need it, I recommend Murasa, Reimu or Meiling.

Also I just realized I forgot Sanae....She'll be in the front with Murasa.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 03:24:54 AM
Reimu should always carry tea on her for emergencies from now on.

Murasa should probably take a fresh 3 tea because she will be tanking and me running to the front lines... yeah.

If Murasa could give me her 1 tea I would like that so I could just hold onto a healing item, in case crap happens and I need to heal, since no one can heal me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 18, 2010, 03:25:50 AM
>Take Flux from Convoy for Rumia.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 18, 2010, 03:29:10 AM
I was thinking the same thing as Doll.

We put Rumia and Alice in the trees and attack without fear of tagbacks, Nazrin hangs behind.
They attack, we counter. Then we move back 1 space and attack to avoid counter.
Then Nazrin comes in to finish one of them off.
Someone nearby, maybe Kogasa, could take the other one.

Also, Kogasa would be boss with some javelins, if we ever get them.

 New reply yadda yadda

It would've been best to leave that flux in because you aren't gonna run out anytime soon, and that just takes up inventory space.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 18, 2010, 03:44:19 AM
We need Reimu and Youmu to get to G5 and H4 first turn, so they can tank the axe users while avoiding the archer. As for the archer, we can either park one of our casters at spot 3 to tank and counter, or we can back off and hope he charges. Either way, why would you put the SLOW TANK at the BACK? Have our nimbles and tanks at the front, squishies in the middle, and we're set. Also, I think we shoud split into 2 teams, heading for the top and right. There's no point in having everyone group up together and bottleneck ourselves.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 03:53:27 AM
Just noticing: "Getting Killed - S"  :getdown:

Do forests hamper movement in any way?

I'm all for tanking the archer and countering with magic because he most likely won't charge if he can't hit stuff.  Or we could use an Alice doll, (right off the bat, but probably not...)

If we do decide to split, we better give the group without Byakuren some teas so they don't get killed.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 18, 2010, 04:00:05 AM
Like I said, it was just a quick plan. *shrug*

Also, I seem to have forgot about Youmu too....
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 04:01:09 AM
Just noticing: "Getting Killed - S"  :getdown:

Do forests hamper movement in any way?

I no, rite?

And nah, I'll be nice to you guys.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 18, 2010, 07:19:21 AM
I'm against splitting into two again, personally. I don't think it'll be a good idea since we're still weak. I like the idea of the tougher units taking the outer ranks while the squishies take the middle of the group.

I also suggest giving some of our bonus EXP to Alice and Cirno so they can level up. Not sure how to split the rest...I'm thinking of giving some to Reimu, she's the closest after those two to level up. I'm not saying we should use it all *now,* but if we're within about 10-30 points of levelling, we should consider it. Every level counts.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 18, 2010, 07:21:57 AM
I definitely agree with the need to get rid of those archers.  But first we should worry about those fighters right in front of us.  Youmu's a must, she needs the EXP, but I'm thinking someone a bit more durable to take 11's attack.  Maybe Murasa or me.

As for me being in front...I'm on a horse.  I don't need to start front and center to get in the way and take hits.  I'd accept any position swap that makes sense.

Long-term, Tenshi needs to do some ass kicking on this map.  I don't think she killed anyone last time, and it wouldn't do to have our main tank be underleveled.

Also, less enemies than our units?   A mention of others in the blurb?  I am expecting a whole lot of reinforcements to show up on our starting location.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 07:36:22 AM
Give Alice her 1 exp point so she can level up and not waste it when she hits something. (doesn't it stop at 100 when people level up?)

If our luck is really bad, yeah the reinforcements will probably show up right where we're standing.  They could come from the 13, 14, 15's though because that side of the map has more "forest" so to speak.  I'm guessing on the former though so...
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 18, 2010, 07:42:19 AM
We put Rumia and Alice in the trees and attack without fear of tagbacks, Nazrin hangs behind.
They attack, we counter. Then we move back 1 space and attack to avoid counter.
Then Nazrin comes in to finish one of them off.
Someone nearby, maybe Kogasa, could take the other one.

If we send squishys down the middle, is this the plan to do?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 07:54:23 AM
Give Alice her 1 exp point so she can level up and not waste it when she hits something. (doesn't it stop at 100 when people level up?)

In all technicality, it goes 99 -> 0, meaning at 99, if you gain 1 exp, you loop back to 0 and gain a level.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 18, 2010, 08:09:32 AM
In all technicality, it goes 99 -> 0, meaning at 99, if you gain 1 exp, you loop back to 0 and gain a level.

Schezo's post still applies, though, because there's no EXP overflow mechanic in FE (that always pissed me off).

Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 18, 2010, 08:47:59 AM
I agree, give me that one xp. I don't want to waste precious xp.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 18, 2010, 05:34:35 PM
In that case, let's give 7 EXP to Cirno and 27 EXP to Reimu. Any objections?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 06:10:07 PM
I agree, give me that one xp. I don't want to waste precious xp.

You're the boss, boss.

Bonus EXP: 49
Alice's EXP: 99 -> 0

Level up!!!

Alice, Level 2 Mage
HP: 16--+1-->17
STR: 1-------->1
MAG: 5--+1-->6
DEF: 4--+1-->5
RES: 6 ------->6
SPD: 6--+1-->7
SKL: 7-------->7
LUK: 4-------->4
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 18, 2010, 06:11:36 PM
I'm cool with Reimu and Cirno getting their levelups as long as I get more kills now :D
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 06:38:31 PM
Not sure about Reimu because she can still get a lot from a hit without wasting much, and I personally think we should conserve it for later but that's just me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Mr. Sacchi on December 18, 2010, 09:24:27 PM
oh sorry sorry people, tests ended yesterday (GOD FINALLY) and, finally summer break  :V

do we have any plan right now? Also I'm needing some exp  :derp:
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 18, 2010, 09:28:28 PM
No SOUP bonus exp for you, just cut some people.

And no, our plans are still being formed if you have any suggestions, go ahead and say them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 18, 2010, 09:55:03 PM
Wait a minute, exp doesn't go to waste. It goes to 100, level up and back to zero, and keeps gaining. What are you people on?
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 18, 2010, 10:52:04 PM
Will bonus experience scale, like it does in FE9/10, or will it always be at a one-to-one ratio?  If 1 point is always worth 1 point, it's a major waste to use it on Cirno, she's getting a bazillion exp from landing hits on random mooks anyway.

If it does scale, however, then I'll take the level.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 18, 2010, 11:03:46 PM
Will bonus experience scale, like it does in FE9/10, or will it always be at a one-to-one ratio?  If 1 point is always worth 1 point, it's a major waste to use it on Cirno, she's getting a bazillion exp from landing hits on random mooks anyway.

If it does scale, however, then I'll take the level.

It doesn't scale.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 19, 2010, 12:12:31 AM
I just felt it'd be a good idea to give anyone who can get a level that extra EXP, given our performance in the last chapter.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 19, 2010, 12:33:05 AM
Hey Sana, pass the french dolls will you?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 19, 2010, 02:46:25 AM
Can we get Alice and Sanae to switch spots?

Edit: Also Sana hasn't posted here since the 15th, I don't think we need her permission for the time being.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 19, 2010, 04:09:53 AM
You don't have to wait for trades anymore - it will be considered that the other party accepts. Please discuss it beforehand, because whoever initiates the trade will get their way.
~Cough~

<Hanged Hourai> Sorry if I wasn't clear, I meant for deciding Kogasa's position.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 19, 2010, 04:20:41 AM
As for me being in front...I'm on a horse.  I don't need to start front and center to get in the way and take hits.  I'd accept any position swap that makes sense.

Can we get Alice and Sanae to switch spots?

I'll just do it anyway.

Also, just gonna say it - I'll start the level in a day or two reguardless if you guys are done or not, because come on guys, it shouldn't be that hard to decide on things. IRC eachother or whatnot.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 19, 2010, 04:29:34 AM
Very quick questions: I assume there are still movement penalties moving into forests and the like?  Also, do fliers get terrain bonuses?  I was confused last map when only Kogasa could move onto the mountain and someone said something about it upping evasion - am I totally off track here?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 19, 2010, 04:31:53 AM
I think it was said earlier that forests don't impede movement because the GM is so nice.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 19, 2010, 04:49:52 AM
Very quick questions: I assume there are still movement penalties moving into forests and the like?  Also, do fliers get terrain bonuses?  I was confused last map when only Kogasa could move onto the mountain and someone said something about it upping evasion - am I totally off track here?

Gonna try to answer what I think you're asking:

Movement penalties in forests: no.
Fliers = Terrain bonuses: Yes, everyone has terrain bonuses
Only Kogasa: In FE, Hills or low mountains were crossable by all except cavalry - I'm just using the generic mountain sprite as every high peak, and said low hills, if present at all in this game, will be shown as a different sprite.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 19, 2010, 05:03:10 AM
If Alice is going to start with tanking the archer, can I switch with Nazrin?
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 19, 2010, 05:12:12 AM
>Tenshi steals Murasa's tea
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 19, 2010, 05:14:15 AM
If Alice is going to start with tanking the archer, can I switch with Nazrin?

Sure, I can go pretty much anywhere.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 19, 2010, 06:04:39 AM
I wish I can think of something besides my original idea but my brain is still dead from last night....

Anyway, rethinking it, we should try to lure them to us like last time...

That's all from me for now, I may come up with something with more detail later.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 19, 2010, 07:11:54 AM
Luring them in may be better than going after them. Let's just make sure they're well out of range of a village when we start killing, or they may run back and destroy the villages and any nice things they have. Keeping our distance also means we won't get gimped by reinforcements if they show up.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 19, 2010, 08:04:56 AM
I hope the reinforcements don't appear right where we're standing.

Anyways lets cluster around just on the last striking range of some enemies so we can surround and pick them off.

Alice is fine at her spot and I'll heal her after the first turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 21, 2010, 06:01:43 AM
I dunno about you guys, but I think it's time to start the player phase.
We've waited long enough; if you had something to say, you should've said it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 21, 2010, 06:08:50 AM
I dunno about you guys, but I think it's time to start the player phase.
We've waited long enough; if you had something to say, you should've said it.

I agree. Although, as Christmas and New Years approaches, expect to see people less on (I wish that wasn't the case).

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 21, 2010, 06:12:30 AM
Oh hey, I really don't have a move this turn since I'm healing Alice next so...

>Byakuren waits
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 21, 2010, 06:22:12 AM
> Cirno moves to J4 and waits.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 21, 2010, 06:27:12 AM
So what I was thinking was:
Alice to I8 and attack.
Rumia to G7 and attack.
Nazrin goes somwhere behind and waits.

Enemies attack.

Alice and Rumia move backwards to avoid them countering, but not so they get the forest.
They attack.
Nazrin goes in to finish one off and someone in the area comes in for the other one.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 21, 2010, 07:12:09 AM
Oh hell, major overlook on my part.  I should have moved because I mixed up Murasa and Alices place, sorry guys. 

As to Hourai's plan...
Alice @H8 has a sure chance to hit 10 so it's good. 
Rumia can attack at G7 and finish him off although 1 2 and 11 can all run over and gangrape her because she'll be by herself so that's probably not wise.

I think Alice moves to E4 and tank the archer.

Murasa can move out of range and tank a fighter from G4

Nobody move above or to the right of her or at F4 or E3 to make the archer attack Alice.

Sanae can tank the other one from H4.
Everyone else moves behind them but stays relatively close so we can move out further next turn.

What do we think of this?

*Edit:
While I'm thinking about it,
Kosaga moves to B2 to we can get her into position to move onto B10 eventually and take on the two there one at a time until help arrives by using tea.
Does that make sense.
(Also Yoshio, is Kosaga allowed to land on the other parts of the village since she flies or not so I know whether or not to abandon this plan)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 21, 2010, 07:20:39 AM
Wait, so do you want Alice at H8 or E4?

My plan was I8.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 21, 2010, 07:23:46 AM
She can't stand on I8 or she'd get smashed by the people on the bottom too. 

I say E4 and just take this map a bit slowly at the start and let Murasa and Sanae tank some enemies out of the way.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 21, 2010, 07:25:17 AM
stuff stuff stuff

A note about villages/new terrain: Villages cannot be walked upon (except Kogasa due to flight), otherstuff otherstuff otherstuff
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 21, 2010, 07:27:06 AM
Shoot me now for overlooking that 9 times while I was coming up the the above post.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 21, 2010, 07:30:43 AM
Nobody move above or to the right of her or at F4 or E3 to make the mage attack Alice.

Mages?
Whaaa?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 21, 2010, 07:34:37 AM
> Go where it's suggested Murasa goes once I get 3 more confirmations, including one when I can see the map.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 21, 2010, 07:48:11 AM
My bad, archer I mean.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Sophilia on December 21, 2010, 08:54:43 AM
> Sanae to I4, equip sword.

Baiting the fighters?  I'm all for that.  Tenshi's kinda on the "bait #10" spot though.

There is no way Alice should move to H8.  That'd put her in range of both archers, #2, and #4.  Auto death.  Using her to bring in the archer sounds much better.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: PX on December 21, 2010, 09:51:47 AM
No need to rush or charge in the beginning. Just have Youmu and Reimu step up to the front so they can tank/dodge the axe wielders, as they have WTA and higher speed than me, meaning less chance of taking damage. Also, running in to attack first turn is just asking for death, since we can't all reach them on the first turn. Let them come to us. Youmu and Reimu to G and H4.

Also, Murasa move down 1 space and Alice take her spot.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Doll.S CUBE on December 21, 2010, 10:19:26 AM
> Move my character to whatever the plan is agreed to.

Gah, I had very little sleep in so much days...
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Pesco on December 21, 2010, 05:01:55 PM
Tenshi should move to F3. Don't let her take needless hits while under WTD.

> Move Murasa to F4
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Hanged Hourai on December 22, 2010, 05:17:20 AM
Seeing as how I'm not particularly needed at the moment, may I suggest a trip to I2 for Nazrin?
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Schezo on December 22, 2010, 06:37:37 AM
Trip approved. :3
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Hanged Hourai on December 22, 2010, 06:41:31 AM
>Nazrin take a cruise to the Carribean, then I2.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: PX on December 22, 2010, 06:49:09 AM
Le fuck. Murasa at F4 = Shot at by archer instead of Alice tanking and retaliating. Oh well, waiting for Reimu and Youmu to take G and H4

>Tenshi parks on G3, while saying, "Please be gentle."
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Third Eye Lem on December 22, 2010, 08:39:23 AM
> Reimu moves to G4 (not the network, as awesome as it would be to see Touhou on X-Play).
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Bitmap on December 22, 2010, 08:07:16 PM
>Rumia to I3.

Sorry I haven't been on much. I had to switch routers.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Schezo on December 22, 2010, 08:30:19 PM
Alright, now Youmu just fills in the gap at H4 and...
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Mr. Sacchi on December 22, 2010, 09:43:48 PM
I hate my cousin for trapping me in this godforsaken house with no computer, I'm lucky he is not at home [rage

>Youmu to H4
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: PX on December 22, 2010, 09:45:11 PM
> Youmu to H4
> China to H3
> Murasa to C3
> Merlinus Rinnosuke stay there
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: AMZYoshio on December 22, 2010, 10:14:00 PM
> Youmu to H4
> China to H3
> Murasa to C3
> Merlinus Rinnosuke stay there

You mean KOGASA to C3? (Murasa already moved.)
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: PX on December 22, 2010, 10:24:04 PM
Oopsies, Kogasa.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: AMZYoshio on December 23, 2010, 12:15:48 AM
ENEMY PHASE


Enemy 1 -> F6, Attack Murasa

Enemy 1 Attacks: Hit for 5 Damage
Enemy 1 Attacks: Hit for 5 Damage

Murasa's Status: 11/21HP, 51EXP, Iron Axe Left: 38

Enemy 2 -> F7

Enemy 3 -> E8

Enemy 4 -> H9

Enemy 5 -> I9

Enemy 6 -> J9

Enemy 7 -> L8

Enemy 8 -> K8

Enemy 9 -> J12

Enemy 10 -> F5, Attack Murasa

Enemy 10 Attacks: Hit for 9 Damage
Murasa Attacks: Hit for 12 Damage

Murasa's Status: 2/21HP, 63EXP, Iron Axe Left: 37
Enemy 10's Status: 5/17HP

Enemy 11 -> H5, Attack Youmu

Enemy 11 Attacks: Miss!
Youmu Attacks: Hit for 6 Damage
Youmu Attacks: Hit for 6 Damage

Youmu's Status: 17/17HP, 57EXP, Iron Sword Left: 35
Enemy 11's Status: 7/19HP

PLAYER PHASE

Also, hold off on moving Kogasa/anyone just yet - somebody wants to fill the slot.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: theshirn on December 23, 2010, 12:32:39 AM
If Reimu moves to G5 and kills 11, Cirno can move to G4 and kill 10.
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Hanged Hourai on December 23, 2010, 12:40:59 AM
I'm not sure what I'm gonna be able to do this map.
No items to swipe. Maybe I can try and sneak through to get to a village?
Title: Re: Sake Emblem (Official Game Thread) (PLAYER NEEDED, SEE RULE/DISCUSSION THREAD)
Post by: Schezo on December 23, 2010, 12:46:57 AM
Holy god damn Murasa.

So since they are all coming after us, we have to take as many out this turn as possible and still cover the squishies.  I don't really want to focus too much on the little people at this point in time because we need to worry about surviving and can then later feed exp to like Cirno.  If we can come up with a plan to use them well in a situation and still get lots of people killed at little risk, I'm all for it

That being said:
Meiling to G6 and hack 1
Alice flares 2 from E6
Rumia can smite 11 from H3
Tenshi can wall from E7 and attack 2
...
Oh my gosh this position sucks...  I don't like that at all.

I think we have a better chance if we all just go into the top mountain cave thing and take them as they come.  I have no clue guys.

Give me some opinions on what you all think we should do.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 23, 2010, 01:17:12 AM
hay guys let's abuse forests

that said, I'm a little worried about using G6 to attack especially considering G7 right next to it is a forest and enemy 2 may use it to their advantage.

Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 01:37:48 AM
Yeah, feel free smash my plan into pieces if you all can come up with something better.

I think of something by tomorrow.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 23, 2010, 01:39:53 AM
I'm stumped.  The only thing I know is that it'd probably be good to pop 10, 11, and 1 right now.  The idea of making a diagonal front from E6 is also bouncing around in my head, but I'm not sure we can do that safely.

Hell.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 01:43:26 AM
This is Gensokyo, children - do not give up hope, even in the darkest of nights.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 01:44:44 AM
I say we send Kogasa to the village first of all.
Who knows?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 01:50:21 AM
No, not right now, we need her support before this gets butt ugly.

I think anyway, just don't make her move definite because we need to come up with a plan first and if it's feasible to go without her then, yes move to the village.


Looking back at this, yes that sounds great because with luck she can lure 3 over to her and engage him with a terrain bonus.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 23, 2010, 01:57:06 AM
Give up?  Nah.  It ain't hopeless.  It's just I can't figure it myself right now.  I have faith that we can put our heads together and come up with something.

Hourai: Not bad.  I'm a little worried about #4 coming over and wrecking face, but if we kill the archer, Kogasa shouldn't die from that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 01:58:03 AM
Good, now we just need Herasy's seal of approval.
And I have no idea what to expect from the village.

Edit: If someone moves to E6 to attack the archer, I can go to E5 and maybe they'll attack me instead of someone useful. :V
Hopefully, I'll dodge.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 02:02:24 AM
Do make sure you save to village in your move Kosaga.

Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 23, 2010, 02:07:57 AM
I think I got something but I need to leave now, will talk with you guys on IRC later.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 23, 2010, 02:13:26 AM
Just a thought - would it be possible to replace the numbers with little unit icons?  I don't know how you're doing it with the numbers at all, but units - even just for us - would make it quite a bit easier to plan things, at least from my perspective.

If it's a pain, don't bother, of course.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 02:21:31 AM
Just a thought - would it be possible to replace the numbers with little unit icons?  I don't know how you're doing it with the numbers at all, but units - even just for us - would make it quite a bit easier to plan things, at least from my perspective.

If it's a pain, don't bother, of course.

I guess I could look up that one patchcon-esque spritesheet with every character up to UFO I remember seeing a while back, but as for enemies, you're stuck with numbers - they'd all just look like fairies anyway.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 23, 2010, 02:22:31 AM
I guess I could look up that one patchcon-esque spritesheet with every character up to UFO I remember seeing a while back, but as for enemies, you're stuck with numbers - they'd all just look like fairies anyway.
I'd meant actual FE sprites. :V

I'm pretty sure I could track down a spritesheet pretty easily.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 23, 2010, 02:24:03 AM
Okay so this actually looks pretty simple to me, should be able to take out 10, 1 and 11 without taking much damage.

My idea is:
Alice to F3 and use Fire on 10
Tenshi to E6 and attack 1
Murasa to G2
Byakuren use heal on Murasa (for xp! and to save that tea for later)
Sanae to I5 and use sword on 11

Of course that's just my idea. (hopefully my limited fire emblem knowledge did not fail me)

I agree with making Kogasa save the village so I'll go with it

>Kogasa swoop down to save the puny village on C10! Be the hero! It's you!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 02:27:28 AM
You mean using something like this?

http://i54.tinypic.com/3535sgp.png
(please fix this if it's rule breaking)

<theshim> adorable, but yeah, a bit too big
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 02:32:02 AM
Okay so this actually looks pretty simple to me, should be able to take out 10, 1 and 11 without taking much damage.

>Kogasa swoop down to save the puny village on C10! Be the hero! It's you!

Glad to see you fit in without a bump.


"Oh, hello miss. You say that there's bandits out there? We'll be sure to lock up our doors then, thank you. Here, take this to show those bandits who's who."

Kogasa recieves an Iron Axe

The village locks its gates.

You mean using something like this?

(picture)

Exactly that actually. Please excuse me while I update the map with those pictures.

I'd meant actual FE sprites. :V

I'm pretty sure I could track down a spritesheet pretty easily.

That is, unless you'd all rather be represented by your class, not your character.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 02:36:29 AM
I think the Touhou sprites would be nice, espcially if there were
character bosses.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 02:40:05 AM
On thinking more of it, I'm gonna opt for the Patchcon ones - Enemies would be still hard to represent, considering there'd be like 5 fighters, 5 mercs, a couple archers, etc. And they'd all look the same, causing me to have to list where each numbered enemy is, and.....bleh. (The same problem applies for when Cirno Class Changes if she's doing it before Meiling or Murasa (hopefully) - Cirno would be a Pirate or a Fighter, and then there'd be 2 player sprites of those, causing some confusion.)

Patchconination go.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 23, 2010, 02:43:59 AM
On thinking more of it, I'm gonna opt for the Patchcon ones - Enemies would be still hard to represent, considering there'd be like 5 fighters, 5 mercs, a couple archers, etc. And they'd all look the same, causing me to have to list where each numbered enemy is, and.....bleh. (The same problem applies for when Cirno Class Changes if she's doing it before Meiling or Murasa (hopefully) - Cirno would be a Pirate or a Fighter, and then there'd be 2 player sprites of those, causing some confusion.)

Patchconination go.

Couldn't you just use the enemy sprites from fire emblem GBA? There is probably a sprite sheet somewhere. *goes to look*
Oh right, herpderp me not reading. Could you perhaps color them?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 23, 2010, 02:44:53 AM
Tenshi can't kill the archer alone, but if someone else struck from where 10 used to be it could work.

Me to I5 would be suicide though, with all those enemies hanging around.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 02:50:55 AM
We have to make the most of Rumia and Alice's attack and consider summoning a France to distract.

I'm still working out the plan and we may consider me healing Murasa and using a tea on her to get her able body to wall the rest of us from all these enemies.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 02:52:38 AM
Well, I was thinking we could use Nazrin as bait, if we wall it off so only one ememy could attack her.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 23, 2010, 02:53:10 AM
Tenshi can't kill the archer alone, but if someone else struck from where 10 used to be it could work.

Me to I5 would be suicide though, with all those enemies hanging around.

Ah right, forgot about those. Well then Youmu could  just do it. Past that maybe we should just hold here and let them come to us.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 02:56:40 AM
I'm not sure how we could do the Nazrin thing but we may want to consider Youmu's lucky dodge happy abilities and use her as the edge of our wall where she can engage enemies and still survive if the worst happens (she gets hit by everything thrown at her).
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 23, 2010, 03:01:45 AM
I admire your dedication to this project, Yoshio. :)

How are you going to mark units that already moved?  Or maybe you can just greyscale them...
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 03:06:17 AM
I admire your dedication to this project, Yoshio. :)

How are you going to mark units that already moved?  Or maybe you can just greyscale them...

Why thank you.

And my thoughts exactly. Now no more talking about it, simply due to us nearing the end of this thread and not wanting to waste more posts (think about how long lv 1 took). I'll update it next time someone does something. (If I'm done cutting out and replacing stuff.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 23, 2010, 06:03:49 AM
>Go receive Byakuren's salvation, wherever that was. You guys can move me as needed.

Yoshio if you want, we can split off the discussion posts to the other thread and try squeeze out enough space to clear this map by the end of the thread.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 23, 2010, 06:13:30 AM
I did some math, and I think Reimu and another unit can kill the archer on this turn. Reimu can do 10 damage, assuming my calculations are correct, and someone else can do 5+ to kill it. It's a bit risky, but I'd rather not have a unit doubling our guys every attack.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 06:21:22 AM
>Go receive Byakuren's salvation, wherever that was. You guys can move me as needed.

Yoshio if you want, we can split off the discussion posts to the other thread and try squeeze out enough space to clear this map by the end of the thread.

You can if you want, if not, more threads will be made lol.

Map updated with shiny new sprites, and there are only 2 possible problems I see with them:

1) The numbers on the generic fairies are too small
2) You can't see the forests behind them very well

If it's just me freaking out, just go with it, if not, bitch me out in the discussion thread.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 23, 2010, 06:28:47 AM
Nifty.  This just makes it easier for me to think for some reason, thanks a lot!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 23, 2010, 06:28:55 AM
So here's  what I think we should do:

We should get rid of En.10 & 11 with our weak fighters so the stronger ones can take care of the ones on full health. So Nazrin attacks En10 from F4 after Murasa moves and Cirno to G5 attacks En11 with the axe. I think that should finish those two off.

We should try moving the group north near the village where Kogasa is where the least of the enemy are.

Tenshi should move to G7 and attack En2, she would also be tanking the enemies at the bottom. I move to F5 and attack En2 so that Sanae can finish(?) En2 off at F8 and will also be tanking. Murasa to E6 and attack En1 afterward Byakuren will move to E5 and heal. Meiling or Youmu to G6 to finish En1 off. The other will move to H5 to protect Cirno. If En2 is not finished off, Reimu will move to F6 and and finish him/her off. Rumia and Kourin should move to somewhere safe.

Note: I did not use the battle generator and am assuming that the attacks will finish the enemy off as I gave up using the thing sometime ago. So feel free to pick this apart.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on December 23, 2010, 07:32:25 AM
Good job completely ignoring the enemy group 4,5,6 and 8,7 which are not so far away from the main focus of the battle.

We need to develop a contingency plan for that, recklessly bullrushing 10,1,2 and 11 is a pretty bad idea imo
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 07:52:22 AM
We'll use this.

The only thing I don't like is (your spacing) the fact that Tenshi attacks 2 before he gets hit by a mage or something.  If Rumia can attack 2 after we kill 10, Tenshi won't have to take damage and can save her some hp for tanking.

Let me rewrite the order so we are all clear.

Murasa E6 attack 1
Cirno G5 attack 11 with iron axe finishes 11
Byakuren to E5 heal Murasa
Nazrin to F4 attack 10 finishs 10
Alice to F5 attack 2 attack is a double
Tenshi to G7 finishes 2
Reimu to E7 attack 3
Sanae to F8 (attack will double if using lance) attack 3, 3 dies
Meiling to G6 finish 1
Youmu to H5 wait
Rumia to E4 for ready availibility
Kourin to E3

If everyone hits, that will be one hell of a turn.  I used the battle generator and they all worked

Make sure you all go in order!!


Double check my work and make sure I didn't miss anyone or make a movement mistake.

edit: @TranceHime
We should all have full hp and be able to wall the enemies that come to us if this plan is followed correctly...
edit edit:The criss cross wall thing we end in also prevents anyone from taking more than 2 attacks.  Once person may take 3 it the archer is crafty.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 07:55:10 AM
What Matthew Schezo said.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 07:57:02 AM
If everyone agrees to this can we say this was our turn?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 23, 2010, 08:08:28 AM
I never really specified orders, those where just the things I thought along the way. Also, as in my notes I never used the battle generator so.....

Thanks for finding holes in my plan and patching them Schezo :)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 08:15:59 AM
You're welcome; I wanted to plan to work correctly, like putting youmu on the outside at this point is probably better than Meiling because she can dodge almost everything and some of the enemies are weaker than the first chapter I think. (?)  I also didn't want it to fall apart if someone moved too soon or whatever.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 23, 2010, 08:20:18 AM
Is Reimu supposed to attack En3? You didn't specify (though judging by the steps, it seems like she's the only viable choice), so I wanted to clarify that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 08:21:36 AM
Yes, let me fix that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 23, 2010, 08:23:32 AM
> Go punch that archer in the balls according to plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 23, 2010, 11:36:47 AM
Okay just to make it clear I'm assuming grayed out means turn done right?

Schezo's idea sounds pretty solid assuming all those attacks hit. But lonely Kogasa nothing to do with it anyway  :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 04:01:58 PM
>Do the plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 23, 2010, 04:53:49 PM
> Follow the plan, looks good.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 23, 2010, 04:55:56 PM
>Follow plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 23, 2010, 05:39:54 PM
Waiting to see if people miss so we can adjust in case.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 07:41:00 PM
If we really need to we can wait for Reimu and Sanaes turn to be last (without me looking at the map as I say this) but if you all want you can double check the battle generator yourselfs because I got >90% accuracy from everyone last night.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 23, 2010, 08:15:14 PM
> Approve of Schezo's plan and promote him to master tactician. He's better at this than I am, that's for sure :P
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 23, 2010, 08:48:08 PM
Gah, this is what I get for sleeping.

Okay just to make it clear I'm assuming grayed out means turn done right?

Yes.

> Go punch that archer in the balls according to plan.

>Do the plan.

> Follow the plan, looks good.

>Follow plan.

> Approve of Schezo's plan and promote him to master tactician. He's better at this than I am, that's for sure :P

Ok, lets see if I get this right (Imma do this in order of the plan, not of when you said it)...


Murasa Attacks: Hit for 13 Damage

Murasa's Status: 2/21HP, 76EXP, Iron Axe Left: 36
Enemy 1's Status: 2/15HP


Cirno Attacks: Hit for 7 Damage
Enemy 11 Dies!

Cirno's Status: 15/15HP, 100 -> 93EXP, Iron Axe Left: 39

Level Up!!!

Cirno, level 3 Trainee

HP: 15--+1--> 16
STR: 4--------> 4
MAG: 0--------> 0
DEF: 3--------> 3
RES: 1--------> 1
SPD: 3--+1--> 4
SKL: 2--------> 2
LUK: 1--+1--> 2


Nazrin Attacks: Hit for 5 Damage
Enemy 10 Dies!

Nazrin's Status: 15/15HP, 74EXP, Iron Sword Left: 38


Reimu Attacks: Hit for 4 Damage
Enemy 3 Attacks: Hit for 8 Damage
Reimu Attacks: Hit for 4 Damage

Reimu's Status: 10/18HP, 81EXP, Iron Sword Left: 34
Enemy 3's Status: 13/21HP



That's about all I could do, seeing how Alice has yet to move and she's taking Rumia's planned spot, and I know I skipped a few people's turn in the plan (Byakuren, Tenshi, Alice) but the people who I did didn't have much effect on their plans.


EDIT: Derp, forgot Schezo is Byakuren, he probably approves of his own plan =P

Murasa's Status: 14/21HP
Byakuren's Status: 67EXP, Heal Left: 23
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 23, 2010, 08:51:36 PM
Whoo. That went well.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 23, 2010, 09:30:55 PM
I'd think everyone complies with the plan.

>Wait for Alice to attack 2, then move into the forest and stab him in the gut Shoryuken punch him with a spear
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 23, 2010, 09:34:10 PM
Hooray, speed!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 23, 2010, 11:37:31 PM
> Approve of Schezo's plan and promote him to master tactician. He's better at this than I am, that's for sure :P

:<

> Yeah, I approve of the plan.....
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 23, 2010, 11:52:40 PM
Aww, you give me too much credit for that plan.  Doll was the one who really came up with it, I just patched it up and finalized it.  :(
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 24, 2010, 12:02:08 AM
My apologies. ^^;; You both are good tacticians, so thanks for coming up with this. GLORY TO TEAM HAKUREI!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 24, 2010, 12:22:16 AM
> Yeah, I approve of the plan.....

Dun worry, we all know who's the puppetmaster here. (cough lamepun cough)

>Wait for Alice to attack 2, then move into the forest and stab him in the gut Shoryuken punch him with a spear

Alice Attacks: Hit for 9 Damage

Alice's Status: fullHP,  9EXP, Fire Left: 33
Enemy 2's Sthats: 10/19HP


Tenshi Attacks: Hit for 9 Damage
Enemy 2 Attacks: Hit for 1 Damage
Enemy 2 Attacks: Miss!

Tenshi's Status: 22/23HP, 34EXP, Iron Lance Left: 35
Enemy 2's Status: 1/19HP


Reading over the plan, I saw you said that Alice would 2x. Well, you typed something in wrong, my friend~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 12:23:47 AM
I guess I did, dammit.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 24, 2010, 12:40:18 AM
I guess Sanae has to finish En2 off otherwise.....Hmm, can you recheck if Sanae will definitely do a 2x and finish En3 off someone? I think I can take a hit if it means finishing off one of them.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 12:49:26 AM
She Can! (maybe someone double check my work!!!)  

Can I ask that someone double check my work from now on so this doesn't happen?

She can finish 2

And Meiling Youmu still keep their move

3 will probably go after Reimu.

Now Wtf was I doing last night that made me think they both had 2x attacks.  I better figure that out... :fail:
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 24, 2010, 12:53:29 AM
Yeah, best that Sanae finish En2 off.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 01:04:05 AM
Oh my goodness!

I did it again and yes she can attack 2x to 3...

Someone double check her stats and make sure they do that.

If so she probably can wall and take the 6 hp recoil.

Make sure the attack's with the lance
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 24, 2010, 01:10:05 AM
It it's true YAAAAY!...or not as I'm gonna be hit.....oh well
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 01:15:25 AM
Alright so if he decides to not be a douche, you should get attacked and  take 5 damage.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 24, 2010, 01:55:37 AM
Didn't you say Rumia is free to do whatever in this plan? Have her pitch in.

EDIT: Nevermind, she already took her turn

Sanae kill 3, China kill 1, Youmu kill 2

If Sanae can't kill 3, well then ignore him and just kill 2 and follow the plan
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 24, 2010, 02:06:00 AM
Youmu can move 6 spaces?

Edit: Rechecking the movement range of everyone, me and Schezo seem to have made a mistake in Sanae's movement. Cirno/Tenshi=4 Sanae/Nazrin=6 Kogasa=7 and everyone else is 5. So, I guess we can only finish off En2 by just moving to F6 when En2 is taken care of.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 02:15:41 AM
Youmu NEEDS to end on H5 unless we want Cirno to die a horrible death.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 24, 2010, 03:04:17 AM
Sanae to F8 and kill enemy 2 with a Sword, as it's the best for dodging

Meiling kill 1

Youmu to H5 to wall off Cirno

I'll come up with something for the next turn. We should focus on saving the villages btw....
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 03:10:35 AM
Ja because if we wound one it will run off and kill the villages.  :ohdear:
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 24, 2010, 04:02:09 AM
If 1 isn't dead, there goes are Kogasa. Anyways, should of informed me to attack then. I thought the plan was good though.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 24, 2010, 05:48:57 AM
Edit: Rechecking the movement range of everyone, me and Schezo seem to have made a mistake in Sanae's movement. Cirno/Tenshi=4 Sanae/Nazrin=6 Kogasa=7 and everyone else is 5. So, I guess we can only finish off En2 by just moving to F6 when En2 is taken care of.

Just in case you guys missed it, Sanae can't reach F8, her movement is only 6 squares. Me and Schezo did a mistake in that we thought Sanae movement range was 7. So she or Meiliing will have to go to F6 after Youmu finishes off En1 to finish off En2. Then the other one will move to H5.

As it goes:

Youmu to G6 and finish off En1.

Meiling or Sanae to F6 and finish off En2

The remaining person will move to H5 to protect Cirno.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 06:06:36 AM
I see it this way then (How the bleep did I miss Sanaes Movement 900 times?)

Youmu to G6 and finish off En1.
Meiling block for Cirno at H5 because I don't want to risk her missing
Sanae finishes2 at F6 lance

edit: holy hell!  Unless Reimu gets ass lucky and I mean Ass lucky  we're going to lose this level. 

SO

Cirno is going to have to take a hit... damn if 5 attacks her she's dead...

dammit

I guess we'll just try the above and hope for the best.

Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 24, 2010, 06:45:49 AM
Quote
Cavalier
A mounted unit good at rushing the enemy. They are more spritely than the soldier, and are able to wield two different kinds of weapons. They also have many choices upon upgrading their class. They are somewhat bad at blocking magical attacks, however.

Weapons: Lances, Swords
Normal Skillset: Low MAG/RES, High SPD/SKL
MOV: 7
Upgrades to: Knight, Paladin, Dark Knight

Wait, she doesn't have 7 despite what the info topic says?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 24, 2010, 07:20:09 AM
This could change everything and could be where I got confused... awaiting official decision.

Take your turns everyone and we'll pray.

EventhoughIknowwe'rescrewed...

Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 24, 2010, 07:29:57 AM
This could change everything and could be where I got confused... awaiting official decision.

Nobody move.

EventhoughIknowwe'rescrewed...


If that's what the rules say, that's what they say.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 25, 2010, 12:47:18 AM
Due to the current situation, I literally have no desire to take my turn.  I cede Sanae to Trance for now.

(Next time, we should just hole up in the southwest corner.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 25, 2010, 01:49:32 AM
>Sanae to F8, attack 2

>China G6, attack 1

>Youmu move to H5
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 25, 2010, 02:28:40 AM
What part of Sanae has 6 mov didn't we get?

She can't get to F8 which is why I'm so flustered...
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 25, 2010, 02:33:11 AM
What part of Sanae has 6 mov didn't we get?

She can't get to F8 which is why I'm so flustered...

Cavalier
A mounted unit good at rushing the enemy. They are more spritely than the soldier, and are able to wield two different kinds of weapons. They also have many choices upon upgrading their class. They are somewhat bad at blocking magical attacks, however.

Weapons: Lances, Swords
Normal Skillset: Low MAG/RES, High SPD/SKL
MOV: 7
Upgrades to: Knight, Paladin, Dark Knight

....

Sanae - Cavalier

>Cavalier, MOV 7
>Sanae - Cavalier

Where's the MOV of 6?

Because of tomorrow, Imma be nice and let you recall her move if you so wish, if not, I'll be doing it out later anyway, due to me not having time right now.


<Hanged Hourai>  *cough*

Quote from: AMZYoshio
Sanae, Cavalier (Sophilia)
Health: 20
Strength: 6
Magic: 2
Defense: 5
Resistance: 3
Skill: 7
Speed: 6
Luck: 3
Movement: 6
Starting Items: Iron Sword, Iron Lance
Map Number: 12

 :V
Well, I'm glad we could have this talk.

Ninja'd
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 25, 2010, 02:43:35 AM
Quote from: AMZYoshio link=topic=7688.msg513804#msg513804
Sanae, Cavalier (Sophilia)
Health: 20
Strength: 6
Magic: 2
Defense: 5
Resistance: 3
Skill: 7
Speed: 6
Luck: 3
Movement: 6
Starting Items: Iron Sword, Iron Lance
Map Number: 12

Over here.

Anyway, Yay! Sanae can attack En3!

So Sanae move to F8 and attack En3 with a lance.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 25, 2010, 02:44:31 AM
Over here.


Probably the biggest typo I've ever made. I'm sorry guys >>

For my failings, a special Christmas present will go from me to you all next turn.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 25, 2010, 02:47:40 AM
Hello! 

So our plan can work like it should!  :*

and

>China G6, attack 1

>Youmu move to H5

edit:
Sanaes killing 3 sorry but it seems most effective...



Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 25, 2010, 07:31:31 PM
So hold on, Sanae go kill En. 3?
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 25, 2010, 08:42:57 PM
With the lance, I guess
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 26, 2010, 12:34:54 AM
Just a heads up but I'm probably not gonna be able to go on the interent for a while, my computer is acting up and I think I'm gonna need to get a new one. So if I don't respond for a couple of days, just move for me, okay?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 26, 2010, 04:05:17 AM
Got it. We still need to decide if we're gonna do something with the other units, or just let them pass their turns. nevermind, I forgot they already moved. =P
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 26, 2010, 10:11:33 PM
>China G6, attack 1

>Youmu move to H5
So hold on, Sanae go kill En. 3?
With the lance, I guess

Meiling Attacks: Hit for 2 Damage
Enemy 1 dies!

Meiling's Status: 22/22HP, 93EXP, Iron Axe Left: 36


Sanae Attacks: Hit for 7 Damage
Enemy 3 Attacks: Hit for 6 Damage
Sanae Attacks:Hit for 6 Damage
Enemy 3 Dies!

Sanae's Status: 14/20, 100 -> 11EXP, Iron Lance Left: 35

Level up!!!

Sanae, lv 2 Cavalier

HP: 20 --+1--> 21
STR: 6 --+1--> 7
MAG: 2 ------> 2
DEF: 5 ------> 5
RES: 3 --+1--> 4
SPD: 6 ------> 6
SKL: 7 ------> 7
LUK: 3 ------> 3



ENEMY PHASE

Enemy 2 -> F6, Attack Alice

Enemy 2 Attacks: Hit for 5 Damage
Alice Atttacks: Hit for 1 Damage
Enemy 2 Dies!

Alice's Status: 12/17HP, 40EXP, Fire Left: 32

Enemy 3 Attack Reimu

Enemy 3 attacks: Hit for 8 Damage
Reimu Attacks: Hit for 4 Damage
Reimu Attacks: Hit for 4 Damage

Reimu's Status: 2/18HP, 89EXP, Iron Sword Left: 33
Enemy 3's Status: 5/21EXP


Enemy 4 -> G8, Attack Sanae

Enemy 4 Attacks: Hit for 9 Damage
Sanae Attacks: Hit for 9 Damage
Sanae Attacks: Hit for 9 Damage
Enemy 4 Dies!

Sanae's Status: 5/21HP, 50EXP, Iron Lance Left: 34

Level Up!!!

Sanae, lv 3 Cavalier

HP: 21 ------> 21
STR: 7 --+1--> 8
MAG: 2 --+1--> 3
DEF: 5 ------> 5
RES: 4 ------> 4
SPD: 6 --+1--> 7
SKL: 7 ------> 7
LUK: 3 ------> 3


Enemy 5 -> H6, attack Meiling

Enemy 5 Attacks: Hit for 7 Damage
Meiling Attacks: Hit for 12 Damage
Enemy 5 Attacks: Hit for 7 Damage

Meiling's Status: 8/22HP, 100 -> 5EXP, Iron Axe Left: 35
Enemy 5's Status: 6/18HP

Level up!!!

Meiling, lv 2 Fighter

HP: 22 --+1--> 23
STR: 9 --+1--> 10
MAG: 1 ------> 1
DEF: 4 ------> 4
RES: 3 ------> 3
SPD: 4 ------> 4
SKL: 7 --+1--> 8
LUK: 2 ------> 2

Enemy 6 -> I6

Enemy 7 -> J5, Attack Youmu

Enemy 7 Attacks: Miss!

Youmu's Status: 58EXP

Enemy 8 -> I5, Attack Youmu

Enemy 8 Attacks: Hit for 5 Damage
Youmu Attacks: Hit for 5 Damage

Youmu's Status: 12/17HP, 63EXP, Iron Sword Left: 34
Enemy 8's Status: 12/17HP

Enemy 9 -> J8




"There they are, Ran-sama was right! I gotta tell them!!!

Chen comes into the battle at square N15

ALLY PHASE

Chen -> K13

PLAYER PHASE

A note from me: Sorry I wasn't on at all yesterday, but that's probably for obvious reasons. And also, Merry Christmas, have a CHEEEEEEEEEN!!! (and a few slightly-altered battle plans on the part of the enemies - they coulda killed Sanae very easily.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 26, 2010, 10:18:00 PM
Awesome, no worries.

Waiting for an updated map before I come up with something though. And thanks for the mercy against Sanae
Title: Q
Post by: Sophilia on December 26, 2010, 10:31:33 PM
Sanae Attacks: Hit for 7 Damage
Enemy 3 Attacks: Hit for 6 Damage
Sanae Attacks:Hit for 6 Damage
Enemy 3 Dies!

Enemy 3 Attack Reimu

Enemy 3 attacks: Hit for 8 Damage
Reimu Attacks: Hit for 4 Damage
Reimu Attacks: Hit for 4 Damage

Reimu's Status: 2/18HP, 89EXP, Iron Sword Left: 33
Enemy 3's Status: 5/21EXP

Dead enemies can attack things now?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 26, 2010, 10:32:06 PM
Aww crap. One sec. (I just woke up.)

It doesn't derail it TOO far, I'll just up Reimu's HP again.

EDIT: Fixed now (hopefully)
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 27, 2010, 12:29:00 AM
Wait, Sanae got 104 exp from one enemy?

??? ??? ??? ??? ??? ??? ???
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 27, 2010, 12:33:37 AM
Wait, Sanae got 104 exp from one enemy?

??? ??? ??? ??? ??? ??? ???

...I was REALLY goddamn tired. I guess I just forgot to change the EXP amount in my own file. Excuse me again.

*fix fix fix*

Please ignore that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 27, 2010, 01:13:17 AM
2 goals

1) Kill enemies
2) Surround 7 while we loot save the villages.

I'll come up with something in a while.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 27, 2010, 01:16:54 AM
Unless Chen is going to save the village for us I think I will continue flying around being the hero.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 27, 2010, 01:17:02 AM
Kogasa to F14?
That way she's out of range from enemies and can get to the village or Cheeeeeeen.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 27, 2010, 01:35:18 AM
>Kogasa mounts her steed and flies off into the sunset to F14
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 27, 2010, 02:00:07 AM
So.  Somehow neither myself, Reimu, or Youmu died.  But this was explicitly because we were given a break.  We can't count on this again.  So we need to step up our tactics-fu and not just fall in with the first complex idea that is brought up.

My ideas so far:

Tenshi kills 5, and put Kogasa on H12.  She's within range of both villages there, and with 5 dead there's no one in range of her.
I could go town rescuing as well.  I have my tea to heal with.
Byakuren heals Meiling.
I honestly don't know what to do with the rest of that huge knot of dudes.  I don't think we can kill all of them this turn.  I'm tempted to just leave Tenshi out there as bait and have the rest of y'all just fall back for now.

fff Kogasa ninja.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 27, 2010, 02:41:30 AM
> Youmu K5, wait
> Cirno J4, attack 8
> Nazrin H7, Kill 5
> Rumia H4, kill 8
> Byakuren Heal China
> Alice to G6, Kill 6
> China I8, Attack 9

And we wait and see what happens from there.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 27, 2010, 05:20:39 AM
...
Once we attack 9 it will go after the village if we can't finish it.

I can't post much now but I think we could finish all but 9 if we try.  I'll do math and try to make a less fucked up plan like last turn's miracle.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 27, 2010, 05:46:13 AM
Leave me someone to finish off :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 27, 2010, 06:10:04 AM
9 is easy to kill, as we have Meiling, Tenshi, and Sanae
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 27, 2010, 06:18:18 AM
...
Once we attack 9 it will go after the village if we can't finish it.
And the village is seven spaces away.  We'll have plenty of time to pick him off.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 27, 2010, 07:25:11 AM
Huh, battle calcs says Meiling gets a double attack on number 9, so we basically kill all the enemies this round, while surrounded the archer so he can't attack or move. Then we can pick up chen and loot all the villages.

Also, can you please put the weapon stats on the 2nd post, so I don't have to open two topics to do damage calcs?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 27, 2010, 07:26:46 AM
Well, now that I've taken a longer look at what's going on here, here's what I'm seeing.

Rumia can kill 8 outright right now.
Meiling can also do this to 7, but she might miss.
Anyone but Nazrin or Byakuren can kill 5.  I'd prefer Tenshi, because she needs the EXP, has WTA, and can just slide down one space.
I can't go on offense this turn, I need to drink some tea.
This leaves Alice, Nazrin, Reimu, Murasa, Cirno, and Youmu.  That's more than enough firepower for 6.
And if Tenshi, Murasa, and I end up on HIJ7, we can wall that last soldier off.

Of course, a whiff would totally screw this up, especially if it's the archer who lives.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 27, 2010, 07:29:25 AM
Should I heal Meiling now before you all do your moves?
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 27, 2010, 07:43:41 AM
Meiling should have 100% chance of killing 9 with a double attack from the forest, with only a 68% chance of taking 5 damage. Rumia outright kills 8, but Cirno can wall off the archer and get exp from hurting 8. Youmu helps wall off the archer, while Alice can pick off number 6. This leaves us with more than enough characters to wall off the archer, while nobody is in range of the archer's attack, so we stay safe and can save the villages. I used the calculator to make sure we can kill all the enemies.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 27, 2010, 07:58:02 AM
Hmm, I'm wondering, can Youmu finish off 7? I'm kinda expecting a double attack if she does attack the archer...

I think we should make Sanae go towards the second village by moving to F11 (far away from the enemy but close enough to a villge) while Kogasa goes talk to Chen.

We also should also not try to finish the enemy off this turn otherwise we'll miss the item from the second & third village (Or do we complete this mission only when we talk to all the villages?).

Byakuren definitely heals Meiling.

Also, lets just attack En7, 8 &5 for now, see is they survive the barrage before we do anything. Either Tenshi or Cirno attack En5. Youmu attack En 7 if she can one-two hit kill her. And if Rumia can in one shot, she goes and attack En8.

These are just my thoughts for now.

Edit: I support PX's idea of keeping the archer alive, so disregard my idea of Youmu killing En7.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 27, 2010, 07:58:59 AM
PX: If we go with your plan, the only thing I'd change is for you to kill 5 because when I ran the calculator, Nazrin came up one HP short.  Sucks she can't double.

It does allow me to head south for village saving next turn though, which is nice.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 27, 2010, 09:28:22 AM
>Byakuren heals Meiling from F6
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on December 27, 2010, 09:48:38 AM
Huh... I messed up on calcs then and thought she could double. Well, we can have Nazrin attack and I/Reimu kill for the experience. If I kill, Sanae and Murasa have to surround the archer. If Reimu kills, then I can surround it with Murasa while Sanae gets the town next turn.

> Tenshi moves to J6, attack enemy 6.

(I want some exp too!)
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 27, 2010, 10:56:40 PM
>Byakuren heals Meiling from F6

Meiling's Status: 20/23HP
Byakuren's Status: 17/17HP, 79EXP, Heal Left: 22

> Tenshi moves to J6, attack enemy 6.

(I want some exp too!)

NO EXP FOR YOU!

Tenshi Attacks: Hit for 4 Damage
Enemy 6 Attacks: Hit for 3 Damage

Tenshi's Status: 19/23HP, 38EXP, Iron Lance Left: 34
Enemy 6's Status: 16/20HP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 28, 2010, 03:32:10 AM
Isn't it only the Lord who can talk to green/yellow units?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 28, 2010, 05:03:33 AM
Isn't it only the Lord who can talk to green/yellow units?

Ususally, unless otherwise stated. This case: Yes.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 28, 2010, 05:36:20 AM
So basically we've got to trap the archer to get most of the stuff in this level.

Yoshio, I do hope not every level is like these first two.  :ohdear:
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 28, 2010, 05:45:28 AM
Yoshio, I do hope not every level is like these first two.  :ohdear:

If by these two you mean hard, then you're outta luck. If you mean hard because of simplicity, then no. If none of the above....eh.

I plan on making more levels have more things to do in them though, and less just straightforward.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 28, 2010, 05:54:44 AM
Also I would suggest more items on the enemies and chests and doors to open.
Because right now, I am basically the weakest link on this team.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 28, 2010, 06:42:22 AM
EVERYONE, please pay attention to this. We can box in that archer if we do the following.

> Reimu moves to H7 and cuts down En5.
> Rinno moves to E5 (he's in danger of being Arrow'd where he's standing) and gives Murasa one of the teas.

Murasa should move down and attack En6, Meilng attack and kill En9 from the trees. Now, this is the part you need to pay attention to. Do the following in this exact order:

-Youmu moves to K5.
-Nazrin moves to J4.
-Rumia moves to I3, attacks En8, Alice moves to H4 and attacks En8 (it doesn't matter who attacks first at this step, unless you care about EXP that much).
-With En8 dead, Cirno can move down to I5 and VOILA! Boxed archer. =D
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 28, 2010, 06:50:36 AM
And you did double check this all with the generator right?  What kinds of margins of error do we have with this plan?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 28, 2010, 07:05:29 AM
I didn't check, but PX said that Meiling could kill En9 in one round with 100% success, and the rest of us can hit with good accuracy. If we stand around worrying if we'll fail at 80% accuracy or something like that, we'll never get this map done. Alice and Rumia hit pretty hard and En8 has crap resistance. Cirno can serve as backup if we somehow miss an attack, but I have faith in this plan. As Han Solo once said, "Never tell me the odds!"
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on December 28, 2010, 07:10:16 AM
"But it's a one in a million chance!"
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on December 28, 2010, 11:37:24 AM
As we said earlier, Rumia can kill 8 in one shot by herself.  Therefore, we can save Alice for the finisher on 6.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on December 28, 2010, 05:36:26 PM
Ok, then go ahead and do the plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on December 28, 2010, 05:53:51 PM
As we said earlier, Rumia can kill 8 in one shot by herself.  Therefore, we can save Alice for the finisher on 6.
I didn't take that into account. ^^;; Forgive meh.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on December 28, 2010, 06:01:29 PM
>Nazrin do dat plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on December 28, 2010, 10:12:35 PM
I agree with that plan. So, should I or Rumia get the kill Bitmap? I think Rumia should as I already leveled up.

> Do the plan. Wait for Bitmaps decision on whether to attacks first or last.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on December 28, 2010, 10:14:20 PM
> Plan, get on it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on December 30, 2010, 03:09:01 AM
So sorry about the wait, birthday stuff (birthday on friday), but what plan are we talking about? I see like 3 plans.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on December 30, 2010, 03:49:47 AM
EVERYONE, please pay attention to this. We can box in that archer if we do the following.

> Reimu moves to H7 and cuts down En5.
> Rinno moves to E5 (he's in danger of being Arrow'd where he's standing) and gives Murasa one of the teas.

Murasa should move down and attack En6, Meilng attack and kill En9 from the trees. Now, this is the part you need to pay attention to. Do the following in this exact order:

-Youmu moves to K5.
-Nazrin moves to J4.
-Rumia moves to I3, attacks En8, Alice moves to H4 and attacks En8 (it doesn't matter who attacks first at this step, unless you care about EXP that much).
-With En8 dead, Cirno can move down to I5 and VOILA! Boxed archer. =D

This one I think? You guys need to be more specific on the whole "do the plan" thing
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on December 30, 2010, 04:30:24 AM
EVERYONE, please pay attention to this. We can box in that archer if we do the following.

> Reimu moves to H7 and cuts down En5.
> Rinno moves to E5 (he's in danger of being Arrow'd where he's standing) and gives Murasa one of the teas.

Murasa should move down and attack En6, Meilng attack and kill En9 from the trees. Now, this is the part you need to pay attention to. Do the following in this exact order:

-Youmu moves to K5.
-Nazrin moves to J4.
-Rumia moves to I3, attacks En8, Alice moves to H4 and attacks En8 (it doesn't matter who attacks first at this step, unless you care about EXP that much).
-With En8 dead, Cirno can move down to I5 and VOILA! Boxed archer. =D

>Rumia follows plan!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 02, 2011, 04:18:25 AM
Sorry about the whole not doing anything stuff guys, I had a birthday to have. I'll be more on top of it in days to come, don't worry. Also, I think it's been far past the 2 days, so I'll assume everyone consents.


Reimu Attacks: Hit for 6 Damage
Enemy 5 Dies!

Reimu's Status: 10/18HP, 100 -> 17EXP, Iron Sword Left: 34

Level up!!!

Reimu, Lord LV2

HP: 18 --+1--> 19
STR: 6 ------> 6
MAG: 2 ------> 2
DEF: 4 ------> 4
RES: 4 --+1--> 5
SPD: 5 ------> 5
SKL: 5 --+1--> 6
LUK: 5 --+1--> 6


Murasa Attacks: Hit for 9 Damage
Enemy 6 Attacks: Hit for 5 Damage

Murasa's Status: 9/21HP, 85EXP, Iron Axe Left: 35
Enemy 6's Status: 5/20HP


Meiling's Attack: Hit for 11 Damage
Enemy 9's Attack: Hit for 5 Damage
Meiling's Attack: Hit for 9 Damage
Enemy 9 dies!

Meiling's Status: 15/23HP, 55EXP, Iron Axe Left: 33


Rumia Attacks: Hit for 12 Damage
Enemy 8 dies!

Rumia's Status: 18/18HP, 46EXP, Flux Left: 34


Alice Attacks: Hit for 5 Damage
Enemy 6 dies!

Alice's Status: 12/17HP, 75EXP, Fire Left: 31


Interesting note: The plan didn't say where to move Sanae, so I contacted Lem, and he told me where.


ENEMY PHASE

Enemy 7: Aww crap.


ALLY PHASE

"I hope those fairies I saw coming here aren't too close behind, I'm running as fast as I can Ran-sama!"
Chen -> I10


PLAYER PHASE


And...uh...happy new year. N stuff.

EDIT: Sorry, forgot to actually move Sanae. Map correct this time.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 02, 2011, 04:48:55 AM
So I guess there's only 3 orders of business for the turn.

1. Raymoo goes to talk with CHEEEEEEEN!!
2. Kogasa visits the village.
3. We decide who gets to kill the archer after third village.

3.5? We discuss whether Chen's dialogue means if there's more enemies incoming.

Edit: And Byakuren can go heal someone if we want her to get more exp.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 02, 2011, 05:34:32 AM
Murasa can heal herself with Tea, Byakuren should heal Reimu since she doesn't have Tea. Rinno needs to move back to the group for safety (while staying away from the archer's attack range). Sanae should park herself on the village gate, then drink her tea. How does that sound?
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 02, 2011, 06:38:24 AM
Bykauren should heal everyone who's injured, even slightly.  It'll get her a nice extra chunk of badly-needed EXP.

I think Cirno will take a whack at the archer with her iron axe, as she won't kill it.  I'll need to run the numbers to be sure of that, but I'm fairly certain she won't double, at least.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 02, 2011, 06:51:27 AM
Well, it seem some more fairies are coming. So, should we delay and defeat the reinforcement to get some exp or should we finish this now?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 02, 2011, 06:59:02 AM
Well, it seem some more fairies are coming. So, should we delay and defeat the reinforcement to get some exp or should we finish this now?

FYI - Even if you kill Ms. Archer Fairy there, the reinforcements will still arrive.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 02, 2011, 06:59:12 AM
Reimu chat with Chen, Kogasa and Sanae save villages, Byakuren heal people, Nazrin and Cirno take potshots for exp
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 02, 2011, 07:30:31 AM
> Drink that tea. I can still move after the action, right? If I can't move, wait a bit in case I need to have my tea elsewhere.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 02, 2011, 07:34:22 AM
> Drink that tea. I can still move after the action, right? If I can't move, wait a bit in case I need to have my tea elsewhere.

You move THEN use an item. That way you can't do trade-chains and stuff.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 02, 2011, 07:48:53 AM
> Cirno attacks 7 with her Iron Axe.

if you spawn the reinforcements on their turn we will all hate you :ohdear:
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 02, 2011, 07:54:45 AM
> Reimu to I9, talk to Chen.

I suggest Byakuren heals Reimu, because Reimu doesn't have any tea.  :ohdear:
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 02, 2011, 08:13:59 AM
if you spawn the reinforcements on their turn we will all hate you :ohdear:

Suspense kills, doesn't it?

Cirno Attacks: Hit for 10 Damage

Cirno's Status: 15/16HP,  100 -> 7EXP, Iron Axe Left: 38
Enemy 7's Status: 6/16HP

Level Up!!!

Cirno, LV 4 Trainee

HP: 16 --+1--> 17
STR: 4 --+1--> 5
MAG: 0 -------> 0
DEF: 3 -------> 3
RES: 1 -------> 1
SPD: 4 --+1--> 5
SKL: 2 --------> 2
LUK: 2 --------> 2


> Reimu to I9, talk to Chen.

"Chen, what are you doing here?" Reimu asks as she rushes over to the small girl.

"There you are Reimu! Ran-sama told me to tell you something really important!" Chen excitedly says. "But first, I think there's a bigger problem on our hands."

"What's that?" Reimu says, cautious of what may come next.

"There's a group of bandits coming this way - I think they were the friends of those fairies you're righting right now. I outran them, but barely. They should be here any second!"

"Great..." Reimu sighs, knowing that this must mean trouble.

"If you'd like, I can help you guys! Ran-sama told me not to kill any fairies, but I doubt she'll mind if I just weaken them down a bit! What do you say?" Chen asks with a smile.

"Alright Chen, if that's what you'd like." Reimu smiles, shaking the nekomata's hand.

"I'll try to follow orders, but if things get too rough, I have no choice but to back off. I can't fail Ran-sama in my job!"

The group can now direct Chen. No, you can't tell her to go to specific squares, but you can give her the following general commands:

Attack enemies
Protect us
Stay out of the Way
Distract enemies
Go away

Chen will never kill an enemy, but she will steal your guys's EXP if you let her attack things. However, using her might be an advantage, depending on your situation. If Chen runs out of health, she won't "die", but she'll run away instead, leaving the map for you guys to fend for yourselves. You can't take Chen's items. The "GO AWAY" option will make her leave the map entirely - use at your own risk.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 02, 2011, 03:48:45 PM
Once again, suggesting Tenshi get the kill here.

As for me...I don't relish the idea of saving the village with 5 HP and then getting jumped by the reinforcements.  We've seen from Chen that just-spawned units can do things on their turn.  I'm just going to sit here and drink the tea that I couldn't last turn due to waiting on Meiling's action.  If they don't show this turn, then I can save it with enough HP to not instantly die.  If they do, I won't be dead.

> Sanae drinks.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 02, 2011, 04:05:38 PM
If Tenshi wants the kill, that's fine with me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on January 02, 2011, 04:15:45 PM
>Continue being the hero by saving the village on H13

I suspect the bandits will spawn near this village so I might just fly back to the group after this.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 02, 2011, 09:14:45 PM
Raymoo, why you got to be so far away? 

If someone can cover me from H10 I'll probably be ok. 

I'd rather take Meiling's space if she wants to move though.

I'll either heal at H9 or I8.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 02, 2011, 09:29:48 PM
> Sanae drinks.

Sanae's Status: 15/21HP, Tea Left: 1

>Continue being the hero by saving the village on H13

"You know, I'm supposed to make a delivery to the large castle to the east, but with all these attacks going on, I simply can't. Could you take this for me? I bet you'd fare a lot better than a simple commoner like me."

Kogasa obtains a strange mirror (it has no use).
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 02, 2011, 09:32:30 PM
large castle to the east
ffffffffffffffffffffffffffffffffffffff---
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 02, 2011, 09:36:51 PM
Gaiden chapter get?

> Move to G7 and drink tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 02, 2011, 09:42:17 PM
> Move to G7 and drink tea.

Murasa's Status: 19/21HP, Tea Gone.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 02, 2011, 09:46:21 PM
I bet the enemies move on their turn as soon as they appear.

So I say Meiling to H9
Tenshi to J8.
I'll heal from I8, Reimu.
Rumia takes Murasa's spot at I7.
I guess Nazrin or Youmu finishes off the fairy...


Sorry Tenshi but she can wall well when they appear and that can make a wall for us to work with and still use our range.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 02, 2011, 11:32:34 PM
> I think I'll move to J7.

> Rinnosuke to I6. Wait for conformation from someone for this command.

Also, should Tenshi or Nazrin get the kill?

Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 02, 2011, 11:38:34 PM
Tenshi can get the kill, but I'll attack first.

Sound good?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 03, 2011, 01:40:45 AM
I knew Reimu would still be in range of Byakuren when she moved. I'm not that stupid. ;P

Be praying
Be praying
Be praying

EDIT: Should we move Rinno just in case they decide to sneak up from the West? I'm a bit nervous about him sitting there defenseless.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 03, 2011, 01:43:33 AM
>Nazrin dowse that archer.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 03, 2011, 03:07:09 AM
I know I can make it but when they spawn they might be really close.

Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 03, 2011, 03:31:03 AM
>Nazrin dowse that archer.

Nazrin attacks: Hit for 6 damage!
Enemy 7 dies!

Nazrin's Status: 15/15HP, 100 -> 10EXP, Iron Sword Left: 37

Level up!!!

Nazrin, LV2 Thief

HP: 15 --+1--> 16
STR: 3 -------> 3
MAG: 1 -------> 1
DEF: 2 -------> 2
RES: 1 -------> 1
SPD: 8 --+1--> 9
SKL: 4 --------> 4
LUK: 8 --+1--> 9


And then there were none....Or were there?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 03, 2011, 05:51:17 AM
@Schezo: You can move next to Meiling and heal her instead, if you're worried about putting yourself at risk. I won't mind.

EDIT: Would it be a better idea to move Rinno to J5 instead? He'll be a bit safer there IMO, because he'll be surrounded. That's just me, though.

Be praying
Be praying
Be praying
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 03, 2011, 06:40:08 AM
J9 or J10... I have no idea which one to move Tenshi to.

Meh, I'll let you guys decide.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 03, 2011, 06:44:16 AM
Order Chen to stay out of the way? Don't want her leeching our exp.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 03, 2011, 11:16:48 AM
Hmm, I guess Tenshi to J9 would be alright cause if Chen moves, you'll in for a double attack if you move to J10. Rumia I guess to J6 or I7 and Meiling to H9.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on January 03, 2011, 09:34:59 PM
>Rumia to I7.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 04, 2011, 07:32:15 PM
People can finish up the turn for other people now - it's past the 2 days.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 04, 2011, 10:47:02 PM
I'm going off the idea that the enemies could come from anywhere.

Byakuren to H9. Heal Raymoo.
Youmu to G5.
Tenshi to I4
Meiling to G8
Rinno to H8

If I get one confirmation from someone, then might as well do it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 04, 2011, 10:56:11 PM
I am about 90% sure that the reinforcements are going to spawn in the southeast corner, because that's where Chen came from, and they're on her tails.

Chen definitely should not stay on attack.  But we could use her as bait or as a blocker, especially if they *do* spawn in the SE next turn.  No need to cut her out entirely just because we aren't getting a few damage XP.  The overwhelming majority of our XP comes from kills anyway.

Seconding the Meiling-Reimu-Tenshi wall idea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 04, 2011, 11:10:39 PM
I think
Tenshi J8
Meiling H9
Youmu can come closer to H7
Kourin to H6

>After Meiling moves, Byakuren to I8 heal Reimu.

Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 04, 2011, 11:14:47 PM
Youmu H7
Tenshi J8
Meiling H9
Rinno I4

We in agreement?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 04, 2011, 11:17:02 PM
Yeah I'm good with that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 04, 2011, 11:18:51 PM
And what of Chen?
Attack, protect, stay away, or distract?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 04, 2011, 11:21:54 PM
I'm just going to say protect us.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 04, 2011, 11:31:32 PM
Sounds good.

>Youmu H7
>Tenshi J8
>Meiling H9
>Rinno I4

>CHEEEEEEEEN!! Protect us

Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 05, 2011, 01:29:09 AM
( ゚∀゚)o彡゜ちぇーん!ちぇーん!助けて ちぇん!!!!!!!!!!!!!!!
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 05, 2011, 01:31:48 AM
You have something to say?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 05, 2011, 01:42:57 AM
Chen Chen what? :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 05, 2011, 02:40:43 AM
Think: Eirin Eirin!!!

Sounds good.

>Youmu H7
>Tenshi J8
>Meiling H9
>Rinno I4

>CHEEEEEEEEN!! Protect us
>After Meiling moves, Byakuren to I8 heal Reimu.

Reimu's Status: 19/19HP
Byakuren's Status: 17/17HP, 88EXP, Heal Left: 21

ENEMY PHASE

From somewhere, a sound...

Enemy 13 appears at tile L15
Enemy 14 appears at tile L14
Enemy 15 appears at tile M14
Enemy 16 appears at tile M15
Enemy 17 appears at tile N15
Enemy 18 appears at tile N14

"Hey, some red-white and her gang is bein' a jerk to our friends!!! And she's with that cat!!! Get her!!!"

"But...We're tired..."

"Yeah, and the rest are still running!!"

"Fine, you guys have 30 seconds to catch your breath!"

ALLY PHASE

Chen -> J9

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 05, 2011, 02:42:51 AM
>Wait for updated map, then head to chat
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 05, 2011, 02:52:48 AM
I thought Tenshi moved to J8?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 05, 2011, 02:56:19 AM
I thought Tenshi moved to J8?

Did she?

*check*

Oopsies. My bad. *fix fix fix*

Carry on children. (Where the hell did I see H in all that...? Probably China's H9...)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 05, 2011, 02:56:39 AM
Quote
"Yeah, and the rest are still running!!"

The rest?
e _e
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 05, 2011, 03:13:27 AM
The heck?

There's no #12 on the map.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 05, 2011, 03:22:20 AM
The heck?

There's no #12 on the map.

I got overexcited and made too many I guess. One sec, I'll get rid of a mage or something.

Thank you guys for checking my work too~

EDIT: I just deleted 12. He'll probably show up whenever the extras show up.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 05, 2011, 04:06:32 AM
-Cirno to H8
-Kogasa to K9
-Murasa to H11
-Byakuren move to G9 and heal Meiling
-Nazrin to I8
-Sanae to H10
-Rinnosuke to H6

-Everyone else waits.

We talked this over in IRC.
We'll be out of range from everyone.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 05, 2011, 04:17:20 AM
>Byakuren moves to G9 and heals the Meiling
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 05, 2011, 04:20:20 AM
> Do as indicated.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 05, 2011, 04:55:41 AM
> Do as indicated.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 05, 2011, 05:12:23 AM
-Cirno to H8
-Kogasa to K9
-Murasa to H11
-Byakuren move to G9 and heal Meiling
-Nazrin to I8
-Sanae to H10
-Rinnosuke to H6

-Everyone else waits.

We talked this over in IRC.
We'll be out of range from everyone.

When you say "we", does this include everyone? (aka give me a list of people who already consent, if it hasn't been made apparent already.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 05, 2011, 05:34:52 AM
PX, HH, Sophilia and I all approved of this.
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 05, 2011, 06:18:19 AM
> Cirno to H8 it is.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 05, 2011, 06:20:27 AM
> The Plan
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 05, 2011, 07:57:58 AM
Whoa, I missed a lot in my absence...

Anyway, plan seems solid, so I'll go with it.

But before we do, what about that village at the bottom? Should we leave it to burn or should we try to save it?


Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 05, 2011, 01:38:09 PM
The enemies won't go after it unless wounded. As long as we don't leave stragglers, the village will be fine.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on January 05, 2011, 03:42:02 PM
And there they are! I thought they would turn up behind me but thankfully not.
I was thinking of hiding in the village down below anyway so that plan works for me.

>Kogasa! Take flight and hide in the warm spot called K9, roast up some marshmallows and prepare your lance for there are some fairies to slay!
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 05, 2011, 06:59:38 PM
Sorry for not doing anything, you guys tend to post when I'm asleep/at school. If nobody posts anything past this by the time I get home, I'll just edit in the turns to this post. Just know that I'm not ignoring you guys~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 05, 2011, 10:06:55 PM
Hmm, I'm not coming on here as much as I used too, but then, it's only been a couple of days. Anyway:

> Do the plan.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 05, 2011, 11:28:55 PM
>Byakuren moves to G9 and heals the Meiling

Meiling's Status: 23/23HP
Byakuren's Status: full HP, 96EXP, Heal Left: 20
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 07, 2011, 12:00:29 AM
If I remember correctly, it's been 2 days, and if I also remember correctly, you guys said make everyone else wait. So I shall. *wait button press*


ENEMY PHASE

Enemy 13 -> I13
Enemy 14 -> J12
Enemy 15 -> N10
Enemy 16 -> J13
Enemy 17 -> N11
Enemy 18 -> N9

Enemy 12 (actually) Enters the battle at M14
Enemy 19 Enters the battle at M15
Enemy 20 Enters the battle at N14
Enemy 21 Enters the battle at N15

ALLY PHASE

Chen -> wait

PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 07, 2011, 12:16:07 AM
e _0
..........
 :getdown: :getdown: :getdown:
You get some kind of kick out of this, huh?
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 07, 2011, 12:20:41 AM
Meiling and Murasa wall the right, Sanae wall the bottom with a sword.

You know this is ridiculous, right?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 07, 2011, 12:23:14 AM
e _0
..........
 :getdown: :getdown: :getdown:
You get some kind of kick out of this, huh?

A little.

You know this is ridiculous, right?

This is Gensokyo. But doesn't this make it fun?

Just a FYI, I've been playing Shadow Dragon on 5star hard, and FE5, which is a complete bitch in itsself, and I personally thought this was easy. Ish. Besides, you guys DO have CHEEEEEN, who has lowish defense and godly speed, and can distract enemies, who base their attacks on defense/res and WTA. So I don't see what's so hard about it.

Just sayin.

EDIT: Derp format.

EDIT EDIT: You also have a distracting France, Byakuren's Shield, lots of random Tea, and some forest cover. Just sayin. No more clues for you.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 07, 2011, 02:06:31 AM
who base their attacks on defense/res and WTA.

Nooow I know.  I came in here thinking they based it on lowest Hp, which screwed up in some of our plans. :derp:
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 07, 2011, 02:09:50 AM
Nooow I know.  I came in here thinking they based it on lowest Hp, which screwed up in some of our plans. :derp:

Well, if they can knick someone off (e.g. Tenshi has 1hp), they'll probably opt for that too. Otherwise, if they can't (Tenshi has 10hp, they can only hit 5), they'll probably opt for the squishies.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 07, 2011, 02:13:38 AM
Put me in coach!
I have low defense and am sqiushy, so they'd go for me. And I can outrun them pretty nicely.
Maybe if I lure them to the north, we can pull them out?

Also, 19 is mine. I want dat tea.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 07, 2011, 02:20:50 AM
I'm not too worried about the fairies on the south side.  They can only get to J8, and if they do that they'd have no mage support.  If we get everyone out of the way except someone at I8 with a lance, they aren't a threat at all.  Then we can beat on them next turn with magic, swords, and Kogasa flying on mountains.
The east side, however, is much more problematic.  They have magic, an axe, a forest, and are in range to kill dudes.  We should just set a wall there and give them all our tea and Byakurens.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 07, 2011, 02:23:59 AM
Should we start with Alice and Rumia blasting the front ones and then our walls swoop in and finish them off?

I haven't done any calculations but that's what I'm thinking here.

I'm also thinking of using defense on someone who's going to wall.
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on January 07, 2011, 02:25:45 AM
Meiling and Murasa wall the right, Sanae wall the bottom with a sword.

You know this is ridiculous, right?

...Reinforcements are fun, yeah?

I have low defense and am sqiushy, so they'd go for me. And I can outrun them pretty nicely.
Maybe if I lure them to the north, we can pull them out?

The north is a bit far, especially given our current locale
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 07, 2011, 02:48:40 AM
I'm not too worried about the fairies on the south side.  They can only get to J8, and if they do that they'd have no mage support.  If we get everyone out of the way except someone at I8 with a lance, they aren't a threat at all.  Then we can beat on them next turn with magic, swords, and Kogasa flying on mountains.

The east side, however, is much more problematic.  They have magic, an axe, a forest, and are in range to kill dudes.  We should just set a wall there and give them all our tea and Byakurens.
Nazrin and Chen could run forward and distract some of the enemies while we set up a wall, then they could run back and we can hold them off there.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 07, 2011, 03:03:42 AM
Nazrin and Chen could run forward and distract some of the enemies while we set up a wall, then they could run back and we can hold them off there.
Chen's completely expendable, of course, but I don't think it's a good idea to let Nazrin bait the enemy.  If she takes two hits from anything, she's dead.  This is especially worrying because they've got mages.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 07, 2011, 03:12:16 AM
So basically, for this fight, I'm basically useless next to being some dangerous bait.  :V
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on January 07, 2011, 03:43:46 AM
Guess I'll just fly off into the mountains.

>Kogasa fly to K7
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 07, 2011, 04:19:18 AM
More people need to get on IRC ASAP.

I also propose the following moves for people to consider:
-We kill En14 in one turn. Rumia moves to J10 and attacks, Meiling moves to J11 and attacks, and if it's somehow still alive, Cirno moves to I11 and hatchets it into submission. Hopefully, Cirno will level after that.
-Tenshi needs to move away from J8 so Sanae can take her spot, she's in danger of being doubled by the Mage down there. Herasy, Sophilia and I discussed this in IRC, my idea was that Alice, Kogasa and Sanae attack whatever melee unit rushes up the side of the village and wipe them out when they approach. It'll make it easier to deal with the mage, and rescue the village later.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 07, 2011, 06:54:41 AM
Going by what I remember of the map, did we consider using the villages to funnel?
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 07, 2011, 06:59:08 AM
Yeah, we're using them.

ATTN: I will be on winter break for the next two weeks or so.  During this time, I will do my best to keep checking the thread and posting consistently, but I may not be able to for significant periods of time (I'll be out of my dorm, and I have a desktop, so :( ).  Please don't hesitate to take my turn if I don't reply in time, and I look forward to being back full time.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 07, 2011, 09:36:20 AM
We not only get Meiling and Rumia to finish of En14, we should also get me to attack En13 from I11 and then Reimu finish her/him off with a 2x attack from I12.

Then Byakuren goes heal Sanae who then goes to I13 to finish En16 off in a 2x attack too. Also, we get our wall and finish off all the east side enemy.

We should also get Chen to draw enemies to her instead of Sanae, Meiling and Reimu.

Now for the south side, should we play defensive or should we get Tenshi to completely block the enemy at N8? That would delay them but will make the mage go attack the east side, most likely Meiling. So what what should we decide to do?

Edit note: Sanae gets the 2x if she uses the lance. Reimu can finish En13 by herself but I'm hoping with me attacking she wouldn't have to attack twice and get hurt in the process, even though En13's chance of hitting her is less then 50. If En14 survives, Cirno can finish him/her off from I11 and Reimu can  finish En13 off by herself. I'm also not sure if En15 would go to raze the village if we do block the south side off with Tenshi or if En15 would try and attack the east side.

Edit worry: I hope I'm reading the battle generator right...someone double check me please.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on January 09, 2011, 04:50:31 PM
I wont be on as much for now on. So can you guys move for me if I don't?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 10, 2011, 02:32:26 AM
So I see we're over the 2 day limit. People just being lazy or something? Anyone gonna move at all? Or am I just gonna have to skip all your guys's turns~
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 02:39:15 AM
I'm currently waiting for a reply to my plan...

Can you hold it off a bit more Yoshio? I think the others are busy with something. I only saw Hourai active today.
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 10, 2011, 02:46:12 AM
Btw, you can please add the weapon stats to the front page? It's annoying having to switch between two windows when I want to change weapons.

> Go with Doll
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 10, 2011, 02:48:33 AM
I'm currently waiting for a reply to my plan...

Can you hold it off a bit more Yoshio? I think the others are busy with something. I only saw Hourai active today.

I'll hold off then.

Btw, you can please add the weapon stats to the front page? It's annoying having to switch between two windows when I want to change weapons.

Imma add in the weapons to the battle generator on Ch 3.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 10, 2011, 03:36:05 AM
Glawd I had so much work it's not even funny...

I'm ok with Doll's plan.

We'll play defensively on the South with Tenshi staying where she is.

I also want Chen to Attack Enemies, is everyone ok with that?

>Byakuren to G10 heal Sanae so she can preform some faith miracles. 
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 10, 2011, 03:38:22 AM
>I'll do the plan I guess.

Just realized it doesn't say anything about me.  :V

Where should I go?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 04:03:43 AM
*shrugs* Anywhere you won't be in danger but close enough that you can attack the enemy if need be.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 10, 2011, 04:05:21 AM
G8 sounds as good as anything.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 04:18:09 AM
Also if we get Chen to attack the enemy, she'll go for the closest one when it's her turn which would be the ones to the south, basically blocking them off as would Tenshi have done. I would prefer it if we can somehow get her to go east past our wall we will form so that she can lure enemies fire away from us.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 10, 2011, 04:36:58 AM
But Chen goes after the enemies and I'm thinking they will line up under Tenshi, rendering Chen's chances of going that way moot.  Then she would probably go east after those enemies. :\  Then again it could get ugly if they don't line up under Tenshi, so should we tell her to Distract Enemies?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 05:41:48 AM
....Oh right, Chen's turn is after the enemy....Well,  guess we can set her to attack if your sure she'll go after the ones to the east.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 10, 2011, 05:54:39 AM
Leaving Tenshi there may be a bad idea, since she will most likely be doubled by the Mage. I suggest swapping her out with Sanae, that's why I suggested those plans (http://www.shrinemaiden.org/forum/index.php/topic,7688.msg521999.html#msg521999) earlier. I'm okay with Chen being set to Distract, we can lure out the enemies and then gang up on them, but as it stands we need to think defensively first and make walls.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 05:59:21 AM
Well, she won't be attacked by the mage if she goes and blocks them off at N8....But I'm not sure if the enemy will go after the village or not if so...

Edit: Going to sleep now, will be on to discuss in 12h or less.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 10, 2011, 07:09:23 AM
The villages should be safe since they're after us or Chen rather than pillaging.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 10, 2011, 01:39:08 PM
Well, she won't be attacked by the mage if she goes and blocks them off at N8.



Right, Tenshi should go stand here and not attack and it will be a good wall that way Cirno Youmu and Kosaga can back her next turn.
Which means Cirno to L8
Kourin trade Youmu a tea, she moves to K8 and drinks it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 10, 2011, 02:08:13 PM
Attacking the east enemies full force is a great way to get our units swarmed and possibly killed by the other group of reinforcements.  In fact, I'll go one further and say that attacking at close range at all is a bad idea right now unless we are assured of a kill.  There are too many enemies in too small a space for us to be taking unnecessary damage.  I am all for making a wall at column 11.

Chen has a tea.  It is wasted on her.  Somebody grab it.

Should we spawn a doll this turn?  It'd give Alice something to do, and the doll could be used to fill a space between us and the enemy if we need to.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 10, 2011, 02:42:41 PM
Chen has a tea.  It is wasted on her.  Somebody grab it.

....You can't take Chen's items....

Back up in page 28 when you first got Cheeeeen.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 10, 2011, 04:07:57 PM
So if we wall at 11 Rumia and a wall probably Sanae can attack the one enemy.

If we are playing defense, then Alice should summon a France and add distraction for the wall that just finished the enemy.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 10, 2011, 04:51:34 PM
14's in a forest, so we should probably use one of our axe wielders for WTA there if we're gonna go for the kill.  But if we can take that one out without having to hurt ourselves, I don't see why not.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 05:23:15 PM
 We will get swarmed too if we play defensive here as we don't have enough healers. If my use of the battle generator is correct (Someone check me for that), we will finish those enemies off if we follow my instructions. This is also why I said Chen should go and lure the enemies in the east as that's put less attacks onto us.

Also, you guys decided that Tenshi goes to N8 right?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 10, 2011, 05:44:22 PM
Run me a list of who attacks what and I'll check the battle generator once I'm done updating monopoly.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 06:07:01 PM
Rumia attacks En14 from J10.

Meiling attacks En14 from J11.

Alice attacks En13 from I11.

Reimu attacks En13 from I12.

Sanae attacks En15 from I13.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 10, 2011, 06:30:05 PM
Rumia attacks En14 from J10. - 91.5%, 13 damage

Meiling attacks En14 from J11.  - 100%, 14 damage, 2x

Alice attacks En13 from I11. - 100%, 9 damage, 2x

Reimu attacks En13 from I12. - 100%, 10 damage, 2x

Sanae attacks En15 from I13. - 100%, 11 damage, 2x

I assume the hit rates are correct because of WTA
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 07:15:45 PM
Wait, it was En16, not En15...

But so far, seems to be looking good.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 10, 2011, 07:40:55 PM
It seems like a glorious victory, but let's look at the aftermath a second.
Reimu and Meiling - full life, in range of units 12 and 17.  If both attack the same target, they'll do 14 to Meiling or 12 to Reimu.  Not that bad, right?
But...
Sanae - has taken 5 damage from attacking.  In range of units 12, 19, and 21.  8 damage from 19.  6 damage from 21.  2 HP remains.  If 12 also decides to attack me instead of the other two, I'm dead.  If not, I'm still completely useless for the next turn along with whoever got tagged by 12.  Which is not a good situation for being able to deal with the next turn.

Upon further consideration, namely me forgetting before about 17 being in range of J11, I withdraw the plan to wall there.  We could cobble up something at IJ10 and H11, but I don't know how well that would work out.  Or we could always retreat or attack.  I'm dead for ideas right now.  Do with me as you will.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 07:46:24 PM
I know Sanae was gonna get hit by three enemies but this is why I said we should somehow get Chen to go to the east and become a target instead of us.

.....Also, I just now remembered that Sanae can still move after she attacks and should have 3 moves remaining for her to retreat if you like.

Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 10, 2011, 09:07:18 PM
Taking that stuff into account, we can do some J10 I10 H11 wall and just play defense to let the enemies come to us and magic them from behind. 

We should pass a few teas out to the walls with Kourin so you all can heal without me if I can't get to you in time.

oh and:
>Byakuren to G10 heal Sanae so she can preform some faith miracles.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 10, 2011, 09:24:38 PM
But we'll get a wall anyway and eliminate three enemies.

We'll just have to wait for the others decision for it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 10, 2011, 11:24:02 PM
>Byakuren to G10 heal Sanae so she can preform some faith miracles.

Derp, I missed it.

Sanae's Status: 21/21HP
Byakuren's Status: fullHP, 100 -> 2 EXP, Heal Left: 19

Level up!!!

Byakuren, LV2 Cleric

HP: 17 --+1--> 18
STR: 1 --------> 1
MAG: 3 --+1--> 4
DEF: 2 --------> 2
RES: 6 --+1--> 7
SKL: 7 --------> 7
SPD: 6 --+1--> 7
LUK: 4 --+1--> 5

(you lucky bastard.)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 11, 2011, 12:26:48 AM
Fuck yeah!

At this point, either plan seems good, let's vote on one.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 12, 2011, 01:03:14 AM
Um, which plans are we voting on again? >_> You guys aren't being very specific.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 12, 2011, 01:17:14 AM
Rumia attacks En14 from J10.

Meiling attacks En14 from J11.

Alice attacks En13 from I11.

Reimu attacks En13 from I12.

Sanae attacks En1516 from I13.

Rumia attacks En14 from J10. - 91.5%, 13 damage

Meiling attacks En14 from J11.  - 100%, 14 damage, 2x

Alice attacks En13 from I11. - 100%, 9 damage, 2x

Reimu attacks En13 from I12. - 100%, 10 damage, 2x

Sanae attacks En15 from I13. - 100%, 11 damage, 2x (As seen in my quote I mixed up a bit but she'll still do 2x against En16 since En16 has less speed then En15 and would deal more damage)

I assume the hit rates are correct because of WTA

This is my plan, with Tenshi also moving to N8 to block the enemy off and getting Chen to move east past the wall that will form from this plan. Also if Sophilia wants to she can have Sanae retreat to I10 after finishing off her attack. The others will move behind the wall and be ready to push forward.

What Sophilia suggest we do instead of that is we form a wall at H,I,J11 and Tenshi backing up a bit I think with Rumia and Meiling still finishing off En14.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 12, 2011, 01:28:00 AM
Ok, before we go any further,
Is Sanae allowed to move after her attack as a Cavalier?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 12, 2011, 01:58:22 AM
Ok, before we go any further,
Is Sanae allowed to move after her attack as a Cavalier?

No.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 12, 2011, 02:07:32 AM
....Well, guess we have to rely on Chen as a distraction.

I swore you could do that with the cavalier...
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 12, 2011, 02:34:21 AM
....Well, guess we have to rely on Chen as a distraction.

I swore you could do that with the cavalier...

I think you could in some later FE's, but I know that in some of the earlier ones (the ones I've played lol), you certainly couldn't.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Hanged Hourai on January 12, 2011, 02:35:50 AM
>Nazrin to G8

I'm not really needed anywhere soooooo...
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 12, 2011, 03:06:40 AM
... Is Cirno the only one who can use the hatchet?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 12, 2011, 03:09:42 AM
What Sophilia suggest we do instead of that is we form a wall at H,I,J11 and Tenshi backing up a bit I think with Rumia and Meiling still finishing off En14.
At first I was against Tenshi staying there, but then I saw there's a forest there. I'm voting for this plan, it's a good idea we stay defensive in this sitch.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 12, 2011, 03:12:29 AM
... Is Cirno the only one who can use the hatchet?

No, but she started with it because it's a weak, but ranged and light, axe.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 12, 2011, 03:25:04 AM
ok ok, Cirno can actually play a valuable part in this plan, allowing us all to finish the 3 enemies and get a France up to help Sanae.

Rumia attacks En14 from J10.

Meiling attacks En14 from J11.

Cirno attacks En13 from I11.

Reimu attacks En13 from I12.

Sanae attacks En16 from I13.

Alice summons France while standing on I9 to I10 and places him at J12 (unless you can see another way for him to get closer)

Tenshi moves back a space to I8

That will probably make 18 attack Chen so she can take a hit for us unless 18 wants to lose WTA.

Oh and what weapon will France have when he comes out?
Title: Re: Sake Emblem (Official Game Thread)
Post by: trancehime on January 12, 2011, 04:11:12 AM
I think you could in some later FE's, but I know that in some of the earlier ones (the ones I've played lol), you certainly couldn't.

you could do it FE8 onwards
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 12, 2011, 04:25:56 AM
*Facepalms* I forgot Chen moves after the enemy phase, again. And my plan relied on Chen....guess we should put Chen on the defensive...

> Yeah, Go with Schezo's plan if France can move after being summoned. Wait, how much distant can France go from Alice again?

Also, France is a girl Schezo.

Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 12, 2011, 04:31:46 AM
Wait, how much distant can France go from Alice again?

*checks file* 3 squares. Considering France is rank E, I thought that was fair. It's enough to get over your guys's wall or something, to put her on the front line and waste an enemy turn.

Just so you know, that's [Alice][Empty][Empty][France], not some other idea you might have had.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Bitmap on January 12, 2011, 04:35:35 AM
Rumia attacks En14 from J10.

Do that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 12, 2011, 04:40:38 AM
... then Murasa move off of H11 to I8 (or somewhere else not in the way) and Alice stand there and summon France and move her to J12.

France just has the movement restrictions and can move that many spaces right?
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 12, 2011, 04:41:34 AM
Can I get a stat of France and can she move after being summoned?

Also can she move anywhere within three spaces of Alice or does she have a move limit?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 12, 2011, 04:45:25 AM
... then Murasa move off of H11 to I8 (or somewhere else not in the way) and Alice stand there and summon France and move her to J12.

France just has the movement restrictions and can move that many spaces right?

Just so there's no more questions on France (and basically summons in general):

Alice summons France on her turn. France's turn is not spent there, France may still move. France's stats will be based on Alice's stats, but a crappier version (very crappy since she's E rank). France will spawn with a random melee weapon (read: RANDOM), although this isn't a huge factor since she'll probably die anyway in one hit. France may move up to 3 squares away from Alice in any direction, and has a MOV of 5 (meaning she can move 5 total, up to 3 away from Alice). France can attack like a normal unit, and France is controlled by Alice (Doll). Only one France can be on the map at once. France has no inventory, and thusly cannot hold/get/trade items. Using France gives Normal (Anima) magic proficiency EXP, as well as a small chunk of EXP for the summon. After France is summoned, Alice's turn is over, and she can't do anything afterward. Alice's stats suffer while using France.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 12, 2011, 04:49:39 AM
Hmm, if Reimu finishes off En13 by herself I can move to I11 and summon france to Murasa place after she moves so I can move France to I14 so Sanae doesn't get triple hitted.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 12, 2011, 04:59:57 AM
NM she's got 100% hit rate

Should we start making moves for people or wait for everyone's approval?
Title: Re: Sake Emblem (Official Game Thread)
Post by: theshirn on January 12, 2011, 05:04:59 AM
I have read, and it is good.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 12, 2011, 05:42:52 AM
So, this is currently the plan?

Murasa move to somewhere that's not where she's currently but close to the wall.

Rumia to J10 and attack En14.

Meiling to J11 and finish En14.

Reimu to I12 and finish En13.

Sanae to I13 and finish En16.

Alice to I11 and summon France to H11.

France moves to I14.

Tenshi move to I8.

While everyone else stays where they are or move to a safe place.

Is this it?

Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 12, 2011, 06:07:42 AM
> Move Murasa to G9 according to DollS' latest post
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 12, 2011, 06:30:12 AM
> If this is the consensus, let it be so.  I will be using my sword.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 12, 2011, 09:05:41 AM
> Reimu moves to i12 and Iron Swords En13 right in the FACE. (I lowercased the 'i' to make it easier to read)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 12, 2011, 01:37:49 PM
Also can we set Chen to attack enemies at this point?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 12, 2011, 04:21:19 PM
Also can we set Chen to attack enemies at this point?

Yes.

I'll do out the attacking's later, I'm running out of time to get to school.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 13, 2011, 12:42:20 AM
Reimu Attacks: Hit for 10 Damage
Enemy 13 Attacks: Miss!
Reimu Attacks: Hit for 9 Damage
Enemy 13 dies!

Reimu's Status: 19/19HP, 66EXP, Iron Sword Left: 32


Sanae Attacks: Hit for 10 Damage
Enemy 16 Attacks: Hit for 5 Damage
Sanae Attacks: Hit for 5 Damage
Enemy 16 Dies!

Sanae's Status: 16/21HP, 95EXP, Iron Sword Left: 37


Alice Summons France.

Alice's Status: 85EXP, All combat stats suffer -1
France's Status: (10/10)/1/0/1/1/1/1/0 DOLL; Swords - D; Iron Sword (inf)



Can I assume that it's been far too long and just move everyone else too? (Some direction on the "everone else" part of the plan would be nice)

EDIT: Screwed up on some numbers. Fixed.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 12:50:22 AM
Sanae's Status: 10/21HP, 95EXP, Iron Sword Left: 37

I thought I healed her :<
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 13, 2011, 01:31:24 AM
I thought I healed her :<

Apparently I derp'd my rederp.

Fun fact: I had Reimu's numbers wrong, and assumed that Sanae's were wrong too. Guess not.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 02:13:57 AM
Rumia already declared an attack  >attack 14 from J11

>Meiling to J11, finish 14

>Youmu to G7, trade Nazrin for tea, use

>Kourin to H10

>Cirno wait

>Chen attack enemies (since no one said anything)

(Murasa already moved~)
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 02:24:49 AM
Aww, Kosaga cut the enemies a little closer will ya. :V (she'll live)

Forgot Tenshi
>Tenshi to I8 wait
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 13, 2011, 02:31:53 AM
Rumia already declared an attack  >attack 14 from J11

>Meiling to J11, finish 14

>Youmu to G7, trade Nazrin for tea, use

>Kourin to H10

>Cirno wait

>Chen attack enemies (since no one said anything)

(Murasa already moved~)

You sure about Rumia's move? That means En14 can retaliate.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 02:33:43 AM
Oh  :derp:

J10 silly typos.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 13, 2011, 02:46:49 AM
How come En16 is still alive on the map?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 13, 2011, 03:33:18 AM
How come En16 is still alive on the map?

Because I forgot to move her.

Rumia already declared an attack  >attack 14 from J10

>Meiling to J11, finish 14

>Youmu to G7, trade Nazrin for tea, use

>Kourin to H10

>Cirno wait

>Chen attack enemies (since no one said anything)

(Murasa already moved~)

Rumia Attacks: Hit for 13 Damage

Rumia's Status: 18/18HP, 59EXP, Flux Left: 33
Enemy 14's Status: 12/25HP


Meiling Attacks: Hit for 12 Damage
Enemy 14 dies!

Meiling's Status: 23/23HP, 97EXP, Iron Axe Left: 32


Youmu takes Nazrin's Tea and Uses it.

Youmu's Status: 17/17HP, Tea Left: 2


ENEMY PHASE


Enemy 12 -> J12, Attack Meiling

Enemy 12 Attacks: Hit for 7 Damage
Meiling Attacks: Miss!

Meiling's Status: 9/23HP, 99EXP
Enemy 12's Status: Same


Enemy 15 -> K8, Attack Kogasa

Enemy 15 Attacks: Hit for 10 Damage
Kogasa Attacks: Hit for 8 Damage

Kogasa's Status: 6/16HP, 64EXP, Iron Lance Left: 36
Enemy 15's Status: 10/18HP


Enemy 17 -> K12, Attack Meiling

Enemy 17 Attacks: Hit for 7 Damage

Meiling's Status: 16/23HP, 98EXP
Enemy 17's Status: Same


Enemy 18 -> J8, Attack Chen

Enemy 18 Attacks: Hit for 5 Damage
Chen Attacks: Hit for 8 Damage
Chen Attacks: Hit for 8 Damage

Chen's Status: 15/20HP
Enemy 18's Status: 2/18HP


Enemy 19 -> J14, Attack France

Enemy 19 Attacks: Hit for 10 Damage
France Dies!

No stat changes


Enemy 20 -> J13, Attack Sanae

Enemy 20 Attacks: Miss!
Sanae Attacks: Hit for 10 Damage
Sanae Attacks: Hit for 9 Damage
Enemy 20 Dies!

Sanae's Status: 16/21HP, 99EXP (LOL), Iron Sword Left: 35


Enemy 21 -> K13, Attack Sanae

Enemy 21 Attacks: Hit for 6 Damage

Sanae's Status: 10/21HP, 100 -> 0EXP

Level up!!!

Sanae, LV3 Cavalier

HP: 21 --+1--> 22
STR: 7 --+1--> 8
MAG: 2 -------> 2
DEF: 5 --+1--> 6
RES: 4 -------> 4
SPD: 6 -------> 6
SKL: 7 --+1--> 8
LUK: 3 --+1--> 4

(also lucky bastard level up)


ALLY PHASE

Chen Attacks Enenmy 18

Chen Attacks: Chen limits herself. Hit for 1 Damage
Enemy 18 Attacks: Hit for 5 Damage
Chen does nothing

Chen's Status: 10/20HP
Enemy 18's Status: 1/18HP


PLAYER PHASE
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 13, 2011, 04:17:23 AM
I believe you got the order mixed up between Meiling's attackers.

Also, shouldn't I get my stats back since France is gone?
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 13, 2011, 04:26:03 AM
I believe you got the order mixed up between Meiling's attackers.

Also, shouldn't I get my stats back since France is gone?

Perhaps, and a simple mistake on my part. Fixing.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 04:43:03 AM
Lucky asses we are!

Bet that we can't kill all these people in our turn.

Nazrin takes 18 (sorry you don't get to steal tea)

Cirno Hatchets 15 from J7

Murasa bashes 15's head in from J8

Rumia attacks 12 from where she's at

Reimu kills 21 from J13

Alice attacks 12 from I13 (6)

Byakuren heals Sanae from I12 (I can take a hit)

Sanae kills 17 from K13

Meiling smites 19 from I14

Tenshi attacks 12 from J11

Kosaga rescues the village

Check my math, and locations I put people.  I want posted statistics please.
My main worry is freaking 12, the others will fall easily with 100 chance hits and crap.

Unless someone can get a foolproof way to beat them all a different way...

edit: Oh, and a heads up to all of you.  It's very likely that I'll only be able to check this with my phone for the next 4 days after tomorrow, I'm going out of town so no stat generator and stuff from me.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Herasy on January 13, 2011, 05:38:23 AM
I got hit pretty hard so I'm going to wait this one out until you all have your turns done, I'm not perfectly sure Kogasa can save that village without meeting her death.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 05:53:56 AM
Oh I'm almost positive the plan I posted will for sure kill all but maybe 12 so even if he survives he won't be able to hit you on the village. But yeah wait to move until other people put their 2 cents in. :3
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 13, 2011, 06:23:10 AM
My idea so far:
Kogasa kills 18
Youmu kills 15
Meiling buggers off
Rumia hits 12
Tenshi finishes 12 (WTA is fun.)
Reimu kills a mage
Byakuren heals me
I kill the other mage
Alice summons another doll and baits 19 with it
Nazrin, Cirno, and Murasa move up
Chen can go screw off

I want to leave 19 standing so Nazrin can get the steal and so we can have a turn to rescue the village.  Then our axes can have the kill on 19 the next turn.  I admittedly didn't use the battle calculator for this, so if there's a gaping hole in my strategy, it'd be nice to know about.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 13, 2011, 06:35:48 AM

Reimu kills 21 from J13
11 dmg x2 with 100% hitrate. I'm gonna go for it.

> Execute plan, and En21. >:D
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 13, 2011, 07:05:50 AM
I'll go with the plan that lets me bash heads.

If we go over 1k posts, just carry on. I'll trim posts when I get home.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 13, 2011, 08:14:58 AM
I'm to sleepy to think currently, so let me check up on it tomorrow but it seems good so far.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 01:13:54 PM
Tenshi finishes 12 (WTA is fun.)
You would think Tenshi's WTA could do more than a 72% chance at 9 damage but no, he has forest so Alice, Rumia and Tenshi have the highest hit% of 72~76 and I'm pretty sure they all have to hit for him to die.  I made the plan so I can take a hit from him instead of our squishes.  He can only do like 7 damage to me, even if he doubles I'll be fine. (Unless I'm reading this Horribly horribly wrong)

We will get screwed over if we leave 19 up, (I think).
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 13, 2011, 04:46:09 PM
If I'm doing the math right, Rumia does 14 damage by herself to 12.  12 then only has 3 HP left, and one hit from pretty much anyone can take care of that.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 04:50:02 PM
If Rumia and Alice can finish him then my plan will let us kill all of the enemies and Kosaga can still save the village
Title: Re: Sake Emblem (Official Game Thread)
Post by: Sophilia on January 13, 2011, 05:32:25 PM
So why not give Tenshi a shot at the kill then?  She needs the EXP more than anyone on the team.  I know the EXP system in this game rewards focusing on the most powerful units and leaving the others to rot, but this is the main tank of our squad, and she still hasn't got half a level.

As for west side, there are so many ways to take care of things that it wouldn't hurt for Kogasa to go to the village.  I just saw she had a lance and there was a sword right there for the killing.  Same rationale for Youmu, really.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 13, 2011, 06:21:33 PM
We can still let Rumia attack first and then Tenshi try to finish him off (because yes she does suck) and hold Alice back in reserve. Are you including forest as the enemy terrain in the generator? because I'm on my phone and can't use it.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Doll.S CUBE on January 13, 2011, 06:45:40 PM
Well, it seems I can't think of anything currently so I leave the thinking to you guys but looking at the enemies stats, we could definitely finish them all off this turn and get the item from the village if we do this right. But then, it seems you guys are going more for the distribution of exp, so whatever...*shrug*
Title: Re: Sake Emblem (Official Game Thread)
Post by: PX on January 14, 2011, 12:25:39 AM
I'll go with anything that lets me get EXP.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 14, 2011, 01:09:07 AM
I'm actually considering giving Tenshi bonus exp. after this map because, boy does she need some strength.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 14, 2011, 04:08:53 AM
I agree, but let's focus on playing defensively...And killing every fairy that doesn't have a name yet. =V I already moved Reimu, so everyone needs to look at this (http://www.shrinemaiden.org/forum/index.php/topic,7688.msg526200.html#msg526200) and this (http://www.shrinemaiden.org/forum/index.php/topic,7688.msg526291.html#msg526291) decide what they want to do ASAP.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 14, 2011, 04:17:06 AM
If someone will double check my numbers my plan will work out and we can devastate 12 if he survives.
Title: Re: Sake Emblem (Official Game Thread)
Post by: AMZYoshio on January 14, 2011, 04:35:10 AM
11 dmg x2 with 100% hitrate. I'm gonna go for it.

> Execute plan, and En21. >:D

It's ten dmg with a 2x and 100% hitrate. Still amazing. :P

Reimu Attacks: Hit for 10 Damage
Enemy 21 Attacks: Hit for 5 Damage
Reimu Attacks: Hit for 5 Damage (Fun fact: You were 3 percent off from a crit.)
Enemy 21 dies!

Reimu's Status: 14/19HP, 100 -> 11EXP, Iron Sword Left: 31

Level up!!!

Reimu, LV3 Lord

HP: 19 --+1--> 20
STR: 6 --+1--> 7
MAG: 2 -------> 2
DEF: 4 -------> 4
RES: 5 -------> 5
SPD: 5 -------> 5
SKL: 6 --------> 6
LUK: 6 --+1--> 7
Title: Re: Sake Emblem (Official Game Thread)
Post by: Schezo on January 14, 2011, 05:29:14 AM
Aww he didn't get a lucky bastard level up. <.< >.>
Title: Re: Sake Emblem (Official Game Thread)
Post by: Third Eye Lem on January 14, 2011, 05:34:26 AM
It's not a big deal, I don't want to waste one of my re-rolls just to get +1 to all stats. I'll get mine, don't worry. XP
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 14, 2011, 05:59:32 AM
The boss would rather we keep posting than let me screw around the database splitting posts. We can keep going until the map is done.

Let's bash some nameless fairy heads!
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 14, 2011, 02:36:48 PM
Len: I wasn't being serious.:P

Pesco or anyone really, can you post the stats from the generator of my plan again so I can see another persons take on it?  I keep getting the same numbers and want to know if I'm consistently repeating an error.
Title: Re: Sake Emblem (Official Game Thread)
Post by: Pesco on January 14, 2011, 05:39:20 PM
Cirno Hatchets 15 from J7 - 100%, 7 dmg, 2x

Murasa bashes 15's head in from J8 - 100%, 13 dmg

Rumia attacks 12 from where she's at - 58.5%, 13 dmg

Alice attacks 12 from I13 (6) - 76%, 10 dmg

Sanae kills 17 from K13 - (sword) 100%, 12 dmg, 2x; (lance) 94%, 14 dmg, 2x

Meiling smites 19 from I14 - 100%. 13 dmg, 2x

Tenshi attacks 12 from J11 - 72.5%, 9 smg, enemy can 100% 2x for 1 damage

Numbers added
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 14, 2011, 05:57:07 PM
Thank you Tewi!

So do we like these numbers?  I like them.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Pesco on January 14, 2011, 06:09:53 PM
Sucks that 12 is going to be hard to hit. Do we have the placement to block it off?
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 14, 2011, 06:25:10 PM
I'm willing to take the hit so by the way I finish my moving he should attack me. And by the way we end up no one else should be in danger. Could you run the stats for if he attacks Byakuren?
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Pesco on January 14, 2011, 06:28:40 PM
78.5%, 5 dmg

If both of you are on grass.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Sophilia on January 14, 2011, 10:33:54 PM
Alice has the best chance of hitting, so she should attack first.

Running the calculator, Cirno, Murasa, Youmu, and Nazrin *all* one round 15 with 100% success.  Since Pesco wants to kick some ass, I propose we have Youmu hit 18 and Murasa hit 15.  The others, regretfully, will have to sit this one out.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 14, 2011, 10:50:54 PM
So who wanted 18?  Cirno?
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Third Eye Lem on January 14, 2011, 11:40:42 PM
Kogasa or Nazrin based on what you guys wrote earlier. Nazrin has gotten barely any combat, so I think she should get this one.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Hanged Hourai on January 14, 2011, 11:53:28 PM
I'm game for any plan, but remember that I do get experience by stealing stuff.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 15, 2011, 02:23:18 AM
Macron go ahead and take it because yu aren't going to get to steal on this map.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Hanged Hourai on January 15, 2011, 02:25:23 AM
Macron go ahead and take it because yu aren't going to get to steal on this map.

Macron? You mean Nazrin?
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 15, 2011, 03:08:07 AM
Holy, I hate fucking phone spell checkers.

Yes, Nazrin go ahead and do that.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Hanged Hourai on January 15, 2011, 03:14:06 AM
>Nazrin to J7 and give a fatality poke to #18.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 15, 2011, 03:29:47 AM
>Byakuren to I12 heal Sanae.

Sanae and Meiling, go be bruisers now to 17 and 19. 
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: AMZYoshio on January 15, 2011, 03:43:38 AM
>Nazrin to J7 and give a fatality poke to #18.

Nazrin pokes En. 18 for 1 damage.
Enemy 18 dies!

Nazrin's Status: 15/16HP, 41EXP, Iron Sword Left: 36


>Byakuren to I12 heal Sanae.

Sanae's Status: 22/22HP
Byakuren's Status: EXP: 14, Heal Left: 18
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Sophilia on January 15, 2011, 07:24:33 AM
> Sanae to K13, attack enemy mage with sword.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: AMZYoshio on January 15, 2011, 07:53:56 AM
> Sanae to K13, attack enemy mage with sword.

Sanae Attacks: Hit for 10 Damage
Enemy 17 Attacks: Hit for 6 Damage
Sanae Attacks: Hit for 6 Damage
Enemy 17 dies!

Sanae's Status: 16/22HP, 46EXP, Iron Sword Left: 33
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Doll.S CUBE on January 15, 2011, 09:47:31 PM
This is just clean up now so....

> Do what needs to be done according to the plan. I'm just not sure which plan it is....whichever one is the one that's agreed to I guess.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 15, 2011, 11:48:29 PM
> Do what needs to be done according to the plan. I'm just not sure which plan it is....whichever one is the one that's agreed to I guess.
Ok then this means:

>Alice attacks 12 from where she's at.

>Rumia attack  from where she's at too

Murasa can go and maim 15 now because no one's blocking her now

and

Kosaga can wait until after Murasa attacks to go save the village to ensure her absolute safety.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: PX on January 16, 2011, 01:15:01 AM
So... Tenshi gets no experience?
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Schezo on January 16, 2011, 02:03:48 AM
(why do I keep forgetting people?)

No Tenshi attacks after Meiling and before Alice.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Bitmap on January 16, 2011, 05:48:01 PM
>Rumia attacks 12.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: AMZYoshio on January 16, 2011, 06:24:21 PM
>Rumia attacks 12.

Rumia Attacks: Hit for 13 Damage (Lucky shot too)

Rumia's Status: 18/18HP, 72EXP, Flux Left: 32
Enemy 12's Status: 4/17HP
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Pesco on January 16, 2011, 06:30:15 PM
> Murasa gibs 15 from J8
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: Sophilia on January 16, 2011, 07:08:58 PM
Once Murasa's action goes through, this is the order of moves.

> Kogasa to M10, rescue village.
> Meiling to I14, attack 19.
> Tenshi to J11, attack 12.
> If necessary, Alice attack 12.
Title: Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
Post by: AMZYoshio on January 16, 2011, 09:02:20 PM
> Murasa gibs 15 from J8

Murasa Attacks: Hit for 10 Damage
Enemy 15 dies!

Murasa's Status: 19/21HP, 100 -> 25EXP, Iron Axe Left: 34

Level Up!!!

Murasa, LV 2 Pirate

HP: 21 --+1--> 22
STR: 7 --+1--> 8
MAG: 1 -------> 1
DEF: 5 --------> 5
RES: 2 --------> 2
SPD: 4 --------> 4
SKL: 7 --------> 7
LUK: 4 --+1--> 5

Once Murasa's action goes through, this is the order of moves.

> Kogasa to M10, rescue village.
> Meiling to I14, attack 19.
> Tenshi to J11, attack 12.
> If necessary, Alice attack 12.

Shall be done due to the 2day thingy.


"Things sure have been scary since everything's gone into a frenzy, and it's easy to get killed by the weakest stuff out there. Here, you'll probably need this."

Kogasa gets some Sake(3) (Heals to full HP)


Meiling Attacks: Hit for 13 Damage
Enemy 19 Attacks: Hit for 7 Damage
Meiling Attacks: Hit for 9 Damage
Enemy 19 Dies!

Meiling's Status: 2/23HP, 100 -> 51EXP, Iron Axe Left: 30

Level Up!!!

Meiling, LV3 Fighter

HP: 23 --+1--> 24
STR: 10 ------> 10
MAG: 1 --------> 1
DEF: 4 --------> 4
RES: 3 --+1--> 4
SPD: 4 --+1--> 5
SKL: 8 --------> 8
LUK: 2 --------> 3


Tenshi Attacks: Hit for 4 Damage
Enemy 12 Dies!

Tenshi's Status: 19/23HP, 72EXP, Iron Lance Left: 33



Chapter Complete!
Bonus EXP gained for beating map on the first try: 100


Some side notes:

>Sacchi (youmu) hasn't been on/input much, if anything, for the last while. I dunno if this was pre-announced, like shim's abscence, but just a note.
>Same deal with shim and Trance, but shim said he would, and I dunno about Trance. (I don't keep this good of track of all of you lol)
>Since this thread is gonna be locked pretty much the second I post this (map over), I doubt I'll update the first post of this. Instead, I'll just post the updated stuff on the next thread.
>To avoid over-posting in a thread like we just did, keep the technical questions to the discussion thread (E.G. all your questions about france earlier, every time you have to ask "How much can ____ move", etc.)
>The setting up of the next map might take a bit, I was lazy and didn't actually update the Battle Generator yet.
>Other than that, you guys are doing a super job. =D