Author Topic: Ten Desires Sakuya Mod  (Read 36658 times)

BurntToast12

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Re: Ten Desires Sakuya Reskin
« Reply #30 on: May 15, 2014, 01:49:16 PM »
Hellooooooo! I am back! due to school final exams, (and some internet down)
this project was stopped for a while. but now, freedom!, it's still not completely finished, but usable. so yeah.

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #31 on: May 16, 2014, 02:03:25 PM »
I've tried out the LaserSaku type and realized that I never wrote a script for that one. :V But I guess it is interchangeable enough to work for both and I probably couldn't think up anything good anyway since I've used up all my ideas for the one I already made. (And that would be the third script for TD that I'd have written)

The only thing of notice would be that you should change "Reimu" to "Marisa" in the defeat-dialogue against Yuyuko and two of Miko's textboxes are going out of the screen a little bit. Cuts off about one or two letters.


Unrelated: Since we now have Knife-lasers we need a Super Ghouls 'n Ghosts remake with Sakuya as the protagonist.

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #32 on: May 16, 2014, 11:06:49 PM »
I only changed every bit that says Reimu. Since both are the same characters, i feel no need for a huge change in the dialogues.  :V

I forgot to change that, as for the miko, It was really long, so something like this seems really likely to happen. going to fix that in a real jiffy.

what's Super Ghouls 'n Ghosts? it looks likes Ghosts n' Goblins.

Also, a bit of a teaser image.


(Don't Mind The Different Looking Reimu. Mind Her Shots.

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #33 on: May 17, 2014, 08:35:20 AM »
Super Ghouls 'n Ghosts is basically the SNES version of Ghosts n' Goblins and it has upgradeable weapons of which one is the knife which turns into some kind of laser shooting knife. Sakuya's knife-laser reminded my of that.

Miko's textboxes are not too bad. As i said, only one or two letters go off-screen.

So will Remi herself travel underground? Would seem like a bad idea with Okuu around and all.


BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #34 on: May 18, 2014, 12:07:39 AM »
How huge is your monitor? Miko's textboxes cuts off 5 words in my computer.

Still don't know what's the mod going to be precisely, But remilia mod probably has the highest chance.

Something unrelated: Thtk needs to be updated T.T I'm itching to take seija and throw her into Double Spoiler.
« Last Edit: May 18, 2014, 12:11:17 AM by BurntToast12 »

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #35 on: May 18, 2014, 04:59:29 AM »
1680*1050 resolution, but it shouldn't actually matter since I was playing in window mode. That's odd.

It's really nice how modable Touhou is.

We need Yuuka in every game. nah, just do whatever you wish :P

Gamer251

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Re: Ten Desires Sakuya Mod
« Reply #36 on: May 24, 2014, 09:14:28 AM »
We need Yuuka in every game. nah, just do whatever you wish :P

Yuuka masterrace :3


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #37 on: May 28, 2014, 12:11:35 PM »

I Regret Nothing.

Sorry For The Lacking Update. 14.3 Sucked My Time, Minecraft Sucked My Time, LGR Sucked My Time, Caddicarus Sucked My Time, TheGameTheorist Sucked My Time, Dark Souls 2 Sucked My Time, Wolfenstein The New Order Sucked My Time, Danmakufu Sucked My Time, And who knows how much more stuff sucked my time.


I also need to clean my desktop.

Soooo, what did i do the past two weeks?
I worked on Th 11 Sakuya mod of course.
And i also changed how the face reposition work, so it's a tad lot easier to do marisa's.

With Marisa's Dialogue Face done, the mod is almost ready for release.
Now all i need is the Character Description Background.
thpatch.net doesn't seem to have Th13 images laying around.

(I also think i should change my sig to Sakuya Hijack Lol)  :derp:

Gamer251

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Re: Ten Desires Sakuya Mod
« Reply #38 on: May 28, 2014, 12:47:36 PM »
(I also think i should change my sig to Sakuya Hijack Lol)  :derp:

I know where you got the idea.
Don't think I'm not on to you. //slapped

On a serious note, yay, almost finished!
All games to include Sakuya now? :derp:


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #39 on: May 28, 2014, 01:53:57 PM »
All games to include Sakuya now? :derp:

Yes. but before that, lookatmai mastarpis  :derp:


Yes. You Are Not Hallucinating. HUZZAH!

Story all well and planned. Only one problemo. th143 doesn't have seija capturing sprite. so each time you try to photo stuff, seija won't change sprite.  :(
(Unless a good spriter came in and sees this post  :derp:)
I'm overusing the :derp: face :derp:

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #40 on: May 28, 2014, 02:34:55 PM »
Does it charge as quickly as in ISC? :V and have the same ambiguous area


Yuuka masterrace :3


If I had any modding skills I'd totally put Yuuka in every game, but eh. You gave me TD and that's nice.
And there's also LLS, MS and PoFV. Oh, and Kyoh Gyoku.
« Last Edit: May 28, 2014, 02:40:49 PM by Yookie »

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #41 on: May 28, 2014, 10:11:12 PM »
Modding isn't that hard. the only thing hard is
*Cue Screen Zooming And Tilting Wildly With A Red Tinted Screen*

TYPING ALL THIS FRIKKIN CODE IS ANNOYING AND WASTE OF FRIKKIN TIME

*Screen Back To Normal*

I wish there was an easier way for me to extract and repack these packages.

Gamer251

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Re: Ten Desires Sakuya Mod
« Reply #42 on: May 29, 2014, 01:37:19 AM »
Does it charge as quickly as in ISC? :V and have the same ambiguous area



If I had any modding skills I'd totally put Yuuka in every game, but eh. You gave me TD and that's nice.
And there's also LLS, MS and PoFV. Oh, and Kyoh Gyoku.

I can help you with that~


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #43 on: May 29, 2014, 02:49:11 AM »
More Problem.  :(
I just got to ??-1.
How am I supposed to do dialogue for Seija vs Seija?  :V

Gamer251

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Re: Ten Desires Sakuya Mod
« Reply #44 on: May 29, 2014, 03:42:31 AM »
More Problem.  :(
I just got to ??-1.
How am I supposed to do dialogue for Seija vs Seija?  :V

Seija vs Seija?
If it's DS, shouldn't it be Seija vs Hatate?


"You ought to watch out, yourself. Even a high-school girl can make her own weapons these days, after all..."

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #45 on: May 29, 2014, 04:46:19 AM »
I Also Changed Hatate to Seija.
i never got to ??-1 before.

Guess i should make HataSeija a seperate mod :derp:
« Last Edit: May 29, 2014, 04:50:03 AM by BurntToast12 »

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #46 on: May 29, 2014, 05:31:59 AM »
I can help you with that~

Stuff breaks and cataclysms occur whenever I try to lay my hands on any kind of coding. And I really shouldn't give myself another thing to spend time with considering the things I already have to do.





How am I supposed to do dialogue for Seija vs Seija?  :V

Given that she is Seija after all she would oppose herself if nobody else is around to whom she could be contrary.

Would be going something like this:

Seija: "Yo Seija, making a newspaper with old cameras is way good!"

Seija: "Nah Seija, use that new stuff is much better!"

Seija: "You wanna fight, huh? Do you even flip!?"

- cue epic fighting photographing -

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #47 on: May 29, 2014, 01:41:07 PM »
Stuff breaks and cataclysms occur whenever I try to lay my hands on any kind of coding. And I really shouldn't give myself another thing to spend time with considering the things I already have to do.

Yer being too hard on yer self mate. and it's not really advanced coding like Lua or C++. just simple CMD.

Also, i need your opinion on this.

I'm going to change how the Dialogue face work, and I need to see if you think this one is better.


So, instead of resizing all the images, i resized the canvas, and resized the image abit.
But, this also means that it would fit less.


This is the Resizing technique I used before,
I resized the whole image, but that means that the image would be all pixelated, and looks ugly,

which one is better in your opinion?

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #48 on: May 29, 2014, 01:49:31 PM »
In the first one with the new technique you can see the pasted face over the template sticking over the bottom of the face. Other than that it's fine.

The thing is that in the older games (6 to 11, I think. 10 at least) the portraits were more "zoomed in" as in, you didn't have the entire figure of the character visible whereas from 12 onwards you see the whole body.
So for 12 and newer you should stick to the old method (unless the new method doesn't actually looks as zoomed in as it does here). And I at least didn't notice any bad pixelation while playing with the mod. Not even in full screen.
You have to consider that it isn't all enlarged in the games.
And for everything older you could use the new method because it looks more authentic than having the newer style of depicting the characters.

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #49 on: May 29, 2014, 10:55:19 PM »
In the first one with the new technique you can see the pasted face over the template sticking over the bottom of the face. Other than that it's fine.

The thing is that in the older games (6 to 11, I think. 10 at least) the portraits were more "zoomed in" as in, you didn't have the entire figure of the character visible whereas from 12 onwards you see the whole body.
So for 12 and newer you should stick to the old method (unless the new method doesn't actually looks as zoomed in as it does here). And I at least didn't notice any bad pixelation while playing with the mod. Not even in full screen.
You have to consider that it isn't all enlarged in the games.
And for everything older you could use the new method because it looks more authentic than having the newer style of depicting the characters.

In 11 you can see the whole body. (Not all of the character though)

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #50 on: May 31, 2014, 02:24:28 AM »
100% Completed, I Guess? ON TO SEIJA MOD!

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #51 on: May 31, 2014, 05:27:38 AM »
So, I've played through it again.
All the dialogue boxes are now fully visible.
I didn't find anything in need of fixing, so good job.

About the method for the dialogue face:

With the one you used for the Laser-type it does look rather pixelated.
I'd personally prefer the one you used for the Homing-type / "Reimu" route.


And the little homing knives look kind of adorable.
stubby, square knives.

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #52 on: May 31, 2014, 09:58:14 AM »
So, I've played through it again.
All the dialogue boxes are now fully visible.
I didn't find anything in need of fixing, so good job.

About the method for the dialogue face:

With the one you used for the Laser-type it does look rather pixelated.
I'd personally prefer the one you used for the Homing-type / "Reimu" route.


And the little homing knives look kind of adorable.
stubby, square knives.

Reimu And Marisa's Picture Have Different Dimensions, I Used The Same Technique.
Marisa's Dialogue Picture Is 180x320, Reimu's Is 212 x 360.
Maybe I Should Just Use Reimu's Dialogue Face, And Resize The Canvas?

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #53 on: June 13, 2014, 05:01:03 AM »
Created a trailer for lels.  :V
Lemme know what you think of it.

Failure McFailFace

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Re: Ten Desires Sakuya Mod
« Reply #54 on: June 15, 2014, 01:52:00 PM »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #55 on: June 17, 2014, 01:19:38 PM »

COMING SOON......

(Also Pretty Much The Reason Why I Was Silent For Several Days.)

Yookie

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Re: Ten Desires Sakuya Mod
« Reply #56 on: June 17, 2014, 02:40:51 PM »
Seems interesting.
I've always enjoyed Fairy Wars and its gimmick, so I'm looking forward to the way it will look.

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #57 on: June 20, 2014, 11:01:38 AM »
Updates!
First Of All, Sakuya Pic Is Now In Full HD With Whole Body See-Able.
Second, Sakuya Shot Type 2's Position Is Fixed.

Third Of All, I Added A Gameplay Vid For Sakuya And The Three Living Tools.
Edit: With My New Image Resizer, I Tried To Make A Bomb For Sakuya-1.


It Looks Like Several Spiky Balls.
« Last Edit: June 20, 2014, 01:31:12 PM by BurntToast12 »

Failure McFailFace

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Re: Ten Desires Sakuya Mod
« Reply #58 on: June 20, 2014, 09:12:29 PM »

It Looks Like Several Spiky Balls.

But, they're like balls of knives, right?
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

BurntToast12

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Re: Ten Desires Sakuya Mod
« Reply #59 on: June 20, 2014, 10:47:01 PM »
Mhm. Sprite From Touhou HisouSomething :V