Author Topic: Sakuya Quest 13 - A Z-Machine Adventure  (Read 271809 times)

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #30 on: August 30, 2017, 08:55:02 PM »
> How empty does the practice field look?
> Beckon to Alice.

>From what you can see here; reasonably so. However, you can only see about half of it.
>Alice rises up to join you. "Lead the way," she says. "I'll watch your back."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #31 on: August 30, 2017, 09:29:07 PM »
> Nod.
> Fly into the practice field. Keep an eye out for hostiles on the ground, as well as possible alternate entrances to important-looking places.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #32 on: August 30, 2017, 09:51:50 PM »
> Nod.
> Fly into the practice field. Keep an eye out for hostiles on the ground, as well as possible alternate entrances to important-looking places.

>You make your way into the next courtyard. Close to and above the far wall. you can see where the original firefight has been going on. The current Hakurei Maiden, Kaori, is some stories above the ground, trying to fight off soldiers firing upon her from balconies and and the far wall. Watching for a moment, you can see that she seems to be making her way toward a balcony on an upper floor. It's slow going, but it seems like she's making it.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #33 on: August 30, 2017, 10:03:44 PM »
> How far are we from that balcony?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #34 on: August 30, 2017, 10:05:49 PM »
> How far are we from that balcony?

>Quite a ways. You are currently not in danger of getting caught in the danmaku.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #35 on: August 30, 2017, 10:59:49 PM »
> Mentally estimate the distance between where the danmaku starts to become a problem and the balcony itself. Could we cover that in a single time-step?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #36 on: August 30, 2017, 11:00:58 PM »
> Mentally estimate the distance between where the danmaku starts to become a problem and the balcony itself. Could we cover that in a single time-step?

>You could.

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #37 on: August 30, 2017, 11:16:14 PM »
> Would it leave us gassed? Or would be still be reasonably well-off?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #38 on: August 30, 2017, 11:25:33 PM »
> Would it leave us gassed? Or would be still be reasonably well-off?

>It would take a chunk of your reserves, but you'd have some to draw on.

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #39 on: August 31, 2017, 02:45:05 AM »
> "All right, we're aiming for that top balcony over there. If we both make it, all well and good. If I blink over there to get around dealing with hostiles, though, I want you to help out Kaori and Sachiko, okay?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #40 on: August 31, 2017, 02:51:20 AM »
> "All right, we're aiming for that top balcony over there. If we both make it, all well and good. If I blink over there to get around dealing with hostiles, though, I want you to help out Kaori and Sachiko, okay?"

>Alice nods. "I'll do that, though I can't be in two places at once."

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #41 on: August 31, 2017, 02:51:59 AM »
> "Of course. Assist them one at a time as you are able."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #42 on: August 31, 2017, 02:53:08 AM »
> "Of course. Assist them one at a time as you are able."

>She nods.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #43 on: August 31, 2017, 02:54:26 AM »
> Head directly toward that balcony, monitoring Kaori's battle as we fly.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #44 on: August 31, 2017, 03:59:06 AM »
> Head directly toward that balcony, monitoring Kaori's battle as we fly.

>You make your way toward it, flying across the courtyard. There is a cry from one of the soldiers defending it, and danmaku starts coming your way.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #45 on: August 31, 2017, 10:56:04 AM »
> Given we are aiming for the balcony, is it coming at us head-on, or from our sides?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #46 on: August 31, 2017, 11:11:11 AM »
> Given we are aiming for the balcony, is it coming at us head-on, or from our sides?

>Head on for now, but you imagine you're going to quickly take fire from the other soldiers as well shortly.

>_

Suwako Moriya

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #47 on: August 31, 2017, 08:32:26 PM »
> How dense is what's coming at us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #48 on: August 31, 2017, 11:11:52 PM »
> How dense is what's coming at us?

>Reasonably. Several tight waves, that come at alternating heights, with soem random flak interspersed within. There are some holes, particularly due to Kaori dealing with some of the guards.

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #49 on: September 01, 2017, 12:52:27 AM »
> Aim for the nearest hole that allows for continued forward progression.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #50 on: September 01, 2017, 01:00:23 AM »
> Aim for the nearest hole that allows for continued forward progression.

>You do so, slipping between the easiest hole. The balcony looms ahead, as do its defenders. There is obvious disturbance in the ranks; they were not expecting a second aggressor like this.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #51 on: September 01, 2017, 01:17:06 AM »
> Are the soldiers actually on the balcony?
> Is/Was Yuki among any of the groups we've seen so far?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #52 on: September 01, 2017, 01:31:03 AM »
> Are the soldiers actually on the balcony?
> Is/Was Yuki among any of the groups we've seen so far?

>There are soldiers in a number of windows and balconies, yes. Including the one you are aiming for.
>You can't tell. You've not seen Iratsume yet, at least, she ought to stand out.

>_


Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #53 on: September 01, 2017, 10:58:33 AM »
> Oh, there are multiple balconies? Is there anything special about the one we're headed for, then? Like, is it the highest of all of them?
> Does this disturbance appear to be purely demoralization/worry? Or have they actually lightened up on firing?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #54 on: September 01, 2017, 11:20:11 AM »
> Oh, there are multiple balconies? Is there anything special about the one we're headed for, then? Like, is it the highest of all of them?
> Does this disturbance appear to be purely demoralization/worry? Or have they actually lightened up on firing?

>It is the highest one.
>You think the disturbance is mostly adjusting to the new situation. Perhaps there is some worry, it's hard to tell right now.

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #55 on: September 01, 2017, 10:28:08 PM »
> At a glance, are any of the balconies unoccupied?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #56 on: September 01, 2017, 10:29:11 PM »
> At a glance, are any of the balconies unoccupied?

>No, but some are definitely less crowded than others.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #57 on: September 01, 2017, 10:30:22 PM »
> How crowded is the one we're aiming for?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #58 on: September 01, 2017, 10:31:10 PM »
> How crowded is the one we're aiming for?

>Fairly, though Kaori has been working on that.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #59 on: September 01, 2017, 10:47:58 PM »
> Drat. Well, it is what it is.
> Keep heading directly toward that balcony. (I'm assuming we have a little bit of safe time to do this since no update was made on bullet status in the last time-lapsing update.)
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"