Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 119970 times)

Jana

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Re: Sana☆Jana Adventure
« Reply #510 on: September 17, 2010, 02:47:48 AM »
> :3 The five lines and four spaces that are the default image on the display are the big giveaway, not to mention that the D and E buttons all produce musical notes in both sound and image on the lines and spaces. You're sure this pattern must be converted into a musical scale somehow.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #511 on: September 17, 2010, 02:59:53 AM »
> :) Press: E3 E5 D3+4 E3+4 E2+3+4 E4 D3
> :) Pray.

Jana

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Re: Sana☆Jana Adventure
« Reply #512 on: September 17, 2010, 03:59:22 AM »
> :) While the result certainly doesn't sound bad, nothing changes on the panel or the blast door. You do elicit a smile from Jan, though. She asks, "What were you going for there? Maybe I can help you."
« Last Edit: September 17, 2010, 04:13:42 AM by Jana Coppola »

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #513 on: September 17, 2010, 05:29:06 AM »
>Sanaside: Point to the point to the promising bit. "That looks kinda like music, right?"

Jana

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Re: Sana☆Jana Adventure
« Reply #514 on: September 17, 2010, 02:19:17 PM »
>Sanaside: Point to the point to the promising bit. "That looks kinda like music, right?"

> :3 While you don't feel that you can simply give Sana an answer, there is a pattern that stands out quite a bit in black and white... There are even lines now, aren't there?

Sana

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Re: Sana☆Jana Adventure
« Reply #515 on: September 17, 2010, 02:30:34 PM »
> :) DESPAIIIIIR

Jana

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Re: Sana☆Jana Adventure
« Reply #516 on: September 17, 2010, 09:46:16 PM »
> :) DESPAIIIIIR

> :( You hear Arashi's voice in your ear. "Hey, don't give up yet. Take a fresh look and see if you can find a pattern. All written musical notes are is a pattern of dots on a set of lines, so look for something like that."

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #517 on: September 17, 2010, 09:50:55 PM »
> :) Play the notes in REVERSE ORDER
>:<

Jana

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Re: Sana☆Jana Adventure
« Reply #518 on: September 17, 2010, 09:57:29 PM »
> :) Play the notes in REVERSE ORDER
>:<

> :) You try this! The machine makes a happy-sounding beep for you before replaying the score in a much more dramatic manner.

>With a hiss of steam, the blast doors begin to slowly slide open...

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #519 on: September 17, 2010, 09:58:52 PM »
> :) It's about time. /SC2 space marine

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #520 on: September 17, 2010, 10:27:43 PM »
>Tranceside: Wake Up
>Allside: Head in, unless mama leech is trying to get in; let her go first.

>_

Jana

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Re: Sana☆Jana Adventure
« Reply #521 on: September 17, 2010, 11:00:32 PM »
> :) It's about time. /SC2 space marine
>Tranceside: Wake Up
>Allside: Head in, unless mama leech is trying to get in; let her go first.

>_

>The adult leech isn't going in. It might be waiting for you, or might not have any intention of going in... You aren't really sure yet.
>Forward march!

>As you make your way through the doors, you can see that the tunnel in front of you is paved by the same cobblestones as the least tunnels and chamber were. However, the tunnel walls are no longer covered by storefronts and glass. Instead, there are what look like monochrome trees, complete with monochrome grass, growing along the sides of the road, leaving the tunnel walls and visible ceiling bare. You cannot see the end of the tunnel from the entrance.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #522 on: September 17, 2010, 11:02:47 PM »
Wow, this is like the most boring place ever. There's no colour!

> :) Keep going but use TIME POWERS to make sure you don't get jumped.

Jana

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Re: Sana☆Jana Adventure
« Reply #523 on: September 17, 2010, 11:21:32 PM »
> :) Keep going but use TIME POWERS to make sure you don't get jumped.

> :) You take point, lance drawn in front of you and using your time magic to give you a faster reaction speed. The adult mana leech seems to be following along, crawling along behind you on the ceiling. You don't see anything out of the ordinary for a long time.

>Eventually, it seems like the tunnel is getting thinner and smaller, as if pinching into a closed end. The mana leech plops down from the ceiling and waits as you look forward. Since the tunnel is so thin, the trees and grass have been replaced by a black metal fence along either side of the path...

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #524 on: September 17, 2010, 11:26:40 PM »
>Allside: Keep a look out for potential jankings. Head onward.

Sana

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Re: Sana☆Jana Adventure
« Reply #525 on: September 17, 2010, 11:28:23 PM »
> :) Keep going! FACE IT STRAIGHT!

Jana

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Re: Sana☆Jana Adventure
« Reply #526 on: September 17, 2010, 11:32:01 PM »
>Allside: Keep a look out for potential jankings. Head onward.
> :) Keep going! FACE IT STRAIGHT!

>On your guard, the three of you advance without your muscle. The tunnel gets thinner until you find yourselves in a single file line, with Sana leading the way and Jana acting as rear guard. However, you do eventually reach what appears to be the end of the tunnel! You can see a lit chamber up ahead. With Sana in the front, you can likely avoid an ambush, but how would you like to approach?

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #527 on: September 17, 2010, 11:34:46 PM »
>Sanaside: Scout ahead, Try to stay out of the light/easy visibility.

Sana

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Re: Sana☆Jana Adventure
« Reply #528 on: September 17, 2010, 11:36:31 PM »
> :) Scoutan is probably better. GO FOR IT, MAN!

Jana

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Re: Sana☆Jana Adventure
« Reply #529 on: September 17, 2010, 11:42:21 PM »
>Sanaside: Scout ahead, Try to stay out of the light/easy visibility.
> :) Scoutan is probably better. GO FOR IT, MAN!

> :) You decide to head in by yourself.
>Making your way beyond the entrance, you find yourself in a wide chamber, with a ceiling high enough that it isn't immediately visible. The chamber itself seems to be round again, and you'd estimate it to be maybe as large as the city square outside of the cave system. There are more monochrome trees here, in a circle around the center of the chamber. The lights you could see from outside seem to be lantern-style streetlights, organized in another circle between the rings of trees and the center of the chamber itself. You cannot see the center very clearly from here with the trees in the way, but you think you see a seated figure.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #530 on: September 18, 2010, 12:14:55 AM »
> :) "Helloooooo?"

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #531 on: September 18, 2010, 12:19:57 AM »
>Tranjaside: If we hear that, creep forward to see what's going down.

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Sana☆Jana Adventure
« Reply #532 on: September 18, 2010, 12:37:21 AM »
>Yamatrees: Epilepsy.
There was something here once. Wonder what...

Jana

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Re: Sana☆Jana Adventure
« Reply #533 on: September 18, 2010, 02:00:29 AM »
> :) "Helloooooo?"

> :) You call out to the seated figure. You are able to see it shudder a little, as if startled. It quickly stands up, and you now recognize it: Your old friend and partner in Melty Hand, Sakura Rurouni.

>Tranjaside: If we hear that, creep forward to see what's going down.

> :V :3 You hear Sana call out and rush to her side. You see the girl in the clearing slowly get to her feet, lifting a sheathed sword. Trance recognizes the girl as Sakura Rurouni, but Jana has never met her personally and thus doesn't look quite as stunned as Trance and Sana do...

>Yamatrees: Epilepsy.

>As the three of you take in the girl, she turns to face you. It is only now that you notice that she has no face.

>Almost immediately, she is gone, and the monochrome leaves- No, they're petals, begin to blow across the chamber as a sudden gust of wind is produced.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #534 on: September 18, 2010, 02:06:00 AM »
>Janaside: "Who the what not?"
>Tranceside: Be wary!
>Sanaside: "Umm?"

Sana

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Re: Sana☆Jana Adventure
« Reply #535 on: September 18, 2010, 02:43:39 AM »

Jana

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Re: Sana☆Jana Adventure
« Reply #536 on: September 18, 2010, 03:29:18 AM »
>Janaside: "Who the what not?"
>Tranceside: Be wary!
>Sanaside: "Umm?"

> :3 You're a little confused, but you're fairly sure that this will be some form of attack...
> :V You would be wary if you weren't so panicked!
> :) You would say this if you weren't so panicked!

> :) FFFFFF IT'S A LAST ARC GUYS DON'T ATTACK
> Prepare rave party eyes

> :) You would give this warning if you weren't so panicked!
>She has no eyes, dipshit!

> :3 You feel a slight cut on your back. Before you can check it out, you feel a slight cut on your right arm, and then one on your right leg.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #537 on: September 18, 2010, 03:47:48 AM »
>Janaside: There is only one response: TRY TO ELBOW WHOEVER IS DOING IT IN THE FACE!
>Songlist.

Jana

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Re: Sana☆Jana Adventure
« Reply #538 on: September 18, 2010, 05:02:17 AM »
>Janaside: There is only one response: TRY TO ELBOW WHOEVER IS DOING IT IN THE FACE!
>Songlist.

> :3 You can't find a specific target, so you just throw out an elbow. You're promptly rewarded by several new small cuts running up your arm. Oh god, it stings so bad!

>Easy Strumming "Passionate Rhythm" Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Enchantress "Let's Get Smooth" Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

>Berserker "Forever Brawling" is unavailable.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #539 on: September 18, 2010, 05:15:27 AM »
>Janaside: "Get it away from me!"
>Tranceside: Try to discern what is happening
Sanaside: Panic! Heal Jana!
>Janaside: When the opportunity presents itself, play Enchantress: Let's Get Smooth to disorient our attacker. She can't dodge sound >=[