> Ask about triangles' wife.
>
You seldom have time to ask before
she appears! triangles waves her over. "Sana, this is MJP, my wife! And this is Sana, one of the two girls I told you about. She's the hat store owner." MJP regards you carefully. "...Hmm... I guess you're alright, girlie. Still not as awesome as me-" "Be nice, or it's the couch."
>MJP offers you a handshake.
Janaside:
>"Well c'mon, then! the more the merrier and all that."
> :3 You give Trance an enthusiastic invitation! "Hmm... Okay then. I could find out something interesting too. I'll come along with you."
Trance's Genitals: Reveal your secrets!
> :V You are
TranceHime, wandering swordswoman of Ijiyatsu!
>As a descendant of the tatsu, or dragon gods, you would ordinarily have near-unlimited power... But your powerful swords have been stolen and most of your powers sealed along with them! However, you still hold one sword, Fenris, which allows you to control ice and vapors. You also have an innate ability to instantly change the gender of a target, although this is not something you brag about. You are also quite the skilled swordswoman, preferring melee combat to danmaku. Of course, you know enough to throw down in a spell card battle!
>As a wanderer, you generally keep to yourself, but you have made some friends here and there whom allow you to stay with them. One such good friend is
Dragoshi, whom you stay with when you arrive in Gapland. You suppose you can also count
Jana, even though you just met her yesterday... But you think you can get along well enough with her and her companions.
>You have a single ongoing quest.
>Sword Retrieval: You have been wandering as an exile for a very long time. As you wander, your goal has been trying to track down information on your five stolen swords so that you may recover your original powers.
>Inventory
>Regal Clothes (Worn as clothing): Some nice clothes. Through enchantments placed upon then, they manage to stay clean and in good condition, despite your lifestyle.
>Royal Crown (Worn as headwear): A crown that connects you to your past as a princess. It always manages to shine, even in the dark!
>Wanderer's Cloak (Armor, in bag): An old hooded cloak that allows you to hide your identity as royalty. Slightly increases your defense.
>Traveler's Satchel: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Wallet containing $17. (In bag)
>Confusion "Forced Androgyny" A spell card that fires needles and light beams. These needles increase in density over time or as the spell barrier is damaged. This card's special property forces an instant change of the target's gender upon contact with a needle, even if it is an indirect graze. The light beams of this card serve to further trap your opponent. With increasing density, the possibility of confusing your target and hitting them with even more needles increases!
>Ice Sword "Fenris" A spell card that uses the power of your only remaining sword. Instantly changing the water vapor in the air around you into bullets, you can generate attacks to surround your target. A swing of your sword will send a fanning pattern of icicles to the enemy, disrupting the condensed vapor bullets and knocking them around.
>Fenris (Main weapon, away): A thin scimitar with a cracked blue blade and a hilt wrapped in bandages. This sword is what gives you the ability to control vapors. A swing of it will be enough to send icicles as nonspell danmaku at a target.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $0 in credit.
>As a youkai with specific abilities, you do not have the flexibility of a magician. However, you do still have some skill in some magical disciplines!
>Enchantment: 3/10 You can keep your clothes clean through magic, although you still need to bathe regularly yourself.
>Curative: 2/10 Your combative upbrining has kept you from learning how to heal more than small cuts.
>Flight Magic: 6/10 You are a fairly fast and nimble flier, using your skill in conjunction with your skill with the sword to great effect!
>Space Magic: 0/10 Your skill has been sealed by your missing sword, Ryuujintou Gram.
>Time Magic: 0/10 You have no magic skills involving time.
>Elemental Magic
>Fire Magic: 0/10 Your skill has been sealed by your missing sword, Wyvern Caliburn.
>Water magic: 5/10 You have a fair degree of skill in water magic thanks to your sword, Fenris! It's ability to control vapor and use ice projectiles is but a touch of its full power, but you cannot use it to its full extent because you are missing the Cunei Claymore, your power catalyst.
>Nature Magic: 0/10 Your skill has been sealed by your missing sword, Caladborg.
>Earth Magic: 0/10 You have no magic skills in magic involving the earth.
>Metal Magic: 3/10 You can use needle-like bullets in your danmaku attacks.
>Light Magic: 4/10 You know just enough to be able to make above-average light bullets for spell cards, as well as thin laser beams.
>Dark Magic: 0/10 You have no magic skills involving darkness.
>
It has come to the parser's attention that Sana's magical skills were never elaborated upon, so here they are!
>Enchantment: 4/10 Jan taught you enough to let you go from making regular hats to designer ones. You can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 5/10 Your blessing of Temperance helped you fine-tune your curative skills. You are on about the same level of healing as Jan right now ("You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery."), but you have plenty more room to grow with less effort because of your blessing!
>Flight Magic: 4/10 You know enough about flying for your job as a tour guide, but you're not too flashy with it.
>Space Magic: 1/10 Your skill as a tour guide has allowed you to learn a simple spell to divine your approximate location. You're not too great at it yet, though.
>Time Magic: 1/10 Jan taught you her spell to tell the time without a watch!
>Elemental Magic
>You have no skills in elemental magic, aside from...
>Light Magic: 3/10 You can use light to form simple bullets, as most folks around here can, in order to participate in spell card duels.
> :3c "Is there anything super duper special awesome in there?"
> :3 After speaking to Trance, you speak to the schoolteachers plus one, asking about the caves. Arashi is the first to answer you this time, having sent the children along to school. "Here, have a look for yourselves. We brought the maps we promised."
>Opening a map, you can see some entrances and tunnels marked, as well as some blue arrows signifying the movements of the magical currents beneath the earth. The entire map is color-coded to show how deep the tunnels go, and the arrows for the magic current are in varying shades of blue corresponding with the flow's own depth. However, aside from these details, there isn't much more.
>You have unlocked the achievement, "What Weapons Triangle?"
((The parser would like to give a super-special thank you to Sana and Trance for their help in getting this post done. :3 ))