> Nod and gesture to ourselves.> "Of course. I can certainly sympathize, as you can see. I do not know how to get to her, though."
> Do we have any idea where we are at present?
> "And, ah, where am I now?"
> "I see. Thank you. In that case, I need to resume searching for Lord Teru."> Turn to leave.> "I can only hope my aimless wandering leads me to her eventually. It is a shame I have been unable to find anyone to give me directions of any kind."
> "As you should not, as a good and proper maid."> Look back to the maid with what we hope is a good-natured smile.> "How unfortunate for me that I was unable to get you to talk. Farewell."> Continue down the hall, heading down the staircase.
> Didn't we go down a staircase to get to this floor in the first place?> Have we passed any intersections between the two staircases?
Well, this game happened.
> Head back toward that intersection, then, monitoring our rock.
> What are our options for directions we haven't gone in yet?
> Oh.> Head toward the fighting.
> Descend the staircase. Make a note of the rock's behavior once we do so.
> Float as necessary to the intersection, looking down all directions for either extra signs of battle or a staircase down.
> Left
> Head down the stairs, continuing to monitor the quartz.
> Is the hallway large enough for us to pass by the battle and continue onward?