> Check Skill/NP descriptions.
>Class Skill: Item Construction: This skill allows one to create objects related to their particular role or class. In Caster's case, he may use it to fashion musical equipment fitting for his use.
>Class Skill: Territory Creation: This skill grants a caster the ability to create to create locations that can serve their particular role.
>Personal Skill: Distortion: The ability to to disrupt things through a medium. In the case of Caster, he may use sound as a method to disrupt the flow of energy, of air, and ultimately of matter.
>Personal Skill: Charisma: The ability to gather large groups of people and unify them toward one cause. Traditionally used to gather armies, this skill can be also devoted toward swaying those who are in the wielder's presence. At its highest ranks, it can be considered identical to a charm or a curse:
>Noble Phantasm: The Experience: The power of Caster's music affects all that it touches, serving as a medium for his various skills. Though his music, he may disrupt the flow of magic, manipulate the air in crude ways, and ultimately have an effect on solid forms of matter with enough time and focus. This Noble Phantasm grants a broad range of such abilities, rivaling even the magical abilities of other Caster Class servants. As it it based on sound rather than his playing, this allows him brief moments where he need not be physically playing music to continue the effects, but only as long as the sound lingers.
>Noble Phantasm: Screaming Eagle: The summation of a paratrooper's skill. Caster is comfortable in airborne situations, and if able to act freely need not worry about a fall from any kind of height. He may use these skills to ride upon existing winds and cover great distances, though his control is dependant on the winds themselves.
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