Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134106 times)

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #930 on: January 10, 2011, 09:24:38 PM »
But we'll get a wall anyway and eliminate three enemies.

We'll just have to wait for the others decision for it.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #931 on: January 10, 2011, 11:24:02 PM »
>Byakuren to G10 heal Sanae so she can preform some faith miracles.

Derp, I missed it.

Sanae's Status: 21/21HP
Byakuren's Status: fullHP, 100 -> 2 EXP, Heal Left: 19

Level up!!!

Byakuren, LV2 Cleric

HP: 17 --+1--> 18
STR: 1 --------> 1
MAG: 3 --+1--> 4
DEF: 2 --------> 2
RES: 6 --+1--> 7
SKL: 7 --------> 7
SPD: 6 --+1--> 7
LUK: 4 --+1--> 5

(you lucky bastard.)

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #932 on: January 11, 2011, 12:26:48 AM »
Fuck yeah!

At this point, either plan seems good, let's vote on one.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #933 on: January 12, 2011, 01:03:14 AM »
Um, which plans are we voting on again? >_> You guys aren't being very specific.

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Re: Sake Emblem (Official Game Thread)
« Reply #934 on: January 12, 2011, 01:17:14 AM »
Rumia attacks En14 from J10.

Meiling attacks En14 from J11.

Alice attacks En13 from I11.

Reimu attacks En13 from I12.

Sanae attacks En1516 from I13.

Rumia attacks En14 from J10. - 91.5%, 13 damage

Meiling attacks En14 from J11.  - 100%, 14 damage, 2x

Alice attacks En13 from I11. - 100%, 9 damage, 2x

Reimu attacks En13 from I12. - 100%, 10 damage, 2x

Sanae attacks En15 from I13. - 100%, 11 damage, 2x (As seen in my quote I mixed up a bit but she'll still do 2x against En16 since En16 has less speed then En15 and would deal more damage)

I assume the hit rates are correct because of WTA

This is my plan, with Tenshi also moving to N8 to block the enemy off and getting Chen to move east past the wall that will form from this plan. Also if Sophilia wants to she can have Sanae retreat to I10 after finishing off her attack. The others will move behind the wall and be ready to push forward.

What Sophilia suggest we do instead of that is we form a wall at H,I,J11 and Tenshi backing up a bit I think with Rumia and Meiling still finishing off En14.
« Last Edit: January 12, 2011, 01:20:08 AM by Robotic Doll.S »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #935 on: January 12, 2011, 01:28:00 AM »
Ok, before we go any further,
Is Sanae allowed to move after her attack as a Cavalier?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #936 on: January 12, 2011, 01:58:22 AM »
Ok, before we go any further,
Is Sanae allowed to move after her attack as a Cavalier?

No.

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Re: Sake Emblem (Official Game Thread)
« Reply #937 on: January 12, 2011, 02:07:32 AM »
....Well, guess we have to rely on Chen as a distraction.

I swore you could do that with the cavalier...

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #938 on: January 12, 2011, 02:34:21 AM »
....Well, guess we have to rely on Chen as a distraction.

I swore you could do that with the cavalier...

I think you could in some later FE's, but I know that in some of the earlier ones (the ones I've played lol), you certainly couldn't.

Re: Sake Emblem (Official Game Thread)
« Reply #939 on: January 12, 2011, 02:35:50 AM »
>Nazrin to G8

I'm not really needed anywhere soooooo...

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #940 on: January 12, 2011, 03:06:40 AM »
... Is Cirno the only one who can use the hatchet?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #941 on: January 12, 2011, 03:09:42 AM »
What Sophilia suggest we do instead of that is we form a wall at H,I,J11 and Tenshi backing up a bit I think with Rumia and Meiling still finishing off En14.
At first I was against Tenshi staying there, but then I saw there's a forest there. I'm voting for this plan, it's a good idea we stay defensive in this sitch.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #942 on: January 12, 2011, 03:12:29 AM »
... Is Cirno the only one who can use the hatchet?

No, but she started with it because it's a weak, but ranged and light, axe.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #943 on: January 12, 2011, 03:25:04 AM »
ok ok, Cirno can actually play a valuable part in this plan, allowing us all to finish the 3 enemies and get a France up to help Sanae.

Rumia attacks En14 from J10.

Meiling attacks En14 from J11.

Cirno attacks En13 from I11.

Reimu attacks En13 from I12.

Sanae attacks En16 from I13.

Alice summons France while standing on I9 to I10 and places him at J12 (unless you can see another way for him to get closer)

Tenshi moves back a space to I8

That will probably make 18 attack Chen so she can take a hit for us unless 18 wants to lose WTA.

Oh and what weapon will France have when he comes out?
« Last Edit: January 12, 2011, 03:27:06 AM by Schezo »

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #944 on: January 12, 2011, 04:11:12 AM »
I think you could in some later FE's, but I know that in some of the earlier ones (the ones I've played lol), you certainly couldn't.

you could do it FE8 onwards

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Re: Sake Emblem (Official Game Thread)
« Reply #945 on: January 12, 2011, 04:25:56 AM »
*Facepalms* I forgot Chen moves after the enemy phase, again. And my plan relied on Chen....guess we should put Chen on the defensive...

> Yeah, Go with Schezo's plan if France can move after being summoned. Wait, how much distant can France go from Alice again?

Also, France is a girl Schezo.


AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #946 on: January 12, 2011, 04:31:46 AM »
Wait, how much distant can France go from Alice again?

*checks file* 3 squares. Considering France is rank E, I thought that was fair. It's enough to get over your guys's wall or something, to put her on the front line and waste an enemy turn.

Just so you know, that's [Alice][Empty][Empty][France], not some other idea you might have had.

Re: Sake Emblem (Official Game Thread)
« Reply #947 on: January 12, 2011, 04:35:35 AM »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #948 on: January 12, 2011, 04:40:38 AM »
... then Murasa move off of H11 to I8 (or somewhere else not in the way) and Alice stand there and summon France and move her to J12.

France just has the movement restrictions and can move that many spaces right?

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Re: Sake Emblem (Official Game Thread)
« Reply #949 on: January 12, 2011, 04:41:34 AM »
Can I get a stat of France and can she move after being summoned?

Also can she move anywhere within three spaces of Alice or does she have a move limit?
« Last Edit: January 12, 2011, 04:44:59 AM by Robotic Doll.S »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #950 on: January 12, 2011, 04:45:25 AM »
... then Murasa move off of H11 to I8 (or somewhere else not in the way) and Alice stand there and summon France and move her to J12.

France just has the movement restrictions and can move that many spaces right?

Just so there's no more questions on France (and basically summons in general):

Alice summons France on her turn. France's turn is not spent there, France may still move. France's stats will be based on Alice's stats, but a crappier version (very crappy since she's E rank). France will spawn with a random melee weapon (read: RANDOM), although this isn't a huge factor since she'll probably die anyway in one hit. France may move up to 3 squares away from Alice in any direction, and has a MOV of 5 (meaning she can move 5 total, up to 3 away from Alice). France can attack like a normal unit, and France is controlled by Alice (Doll). Only one France can be on the map at once. France has no inventory, and thusly cannot hold/get/trade items. Using France gives Normal (Anima) magic proficiency EXP, as well as a small chunk of EXP for the summon. After France is summoned, Alice's turn is over, and she can't do anything afterward. Alice's stats suffer while using France.

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Re: Sake Emblem (Official Game Thread)
« Reply #951 on: January 12, 2011, 04:49:39 AM »
Hmm, if Reimu finishes off En13 by herself I can move to I11 and summon france to Murasa place after she moves so I can move France to I14 so Sanae doesn't get triple hitted.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #952 on: January 12, 2011, 04:59:57 AM »
NM she's got 100% hit rate

Should we start making moves for people or wait for everyone's approval?

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #953 on: January 12, 2011, 05:04:59 AM »
I have read, and it is good.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

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Re: Sake Emblem (Official Game Thread)
« Reply #954 on: January 12, 2011, 05:42:52 AM »
So, this is currently the plan?

Murasa move to somewhere that's not where she's currently but close to the wall.

Rumia to J10 and attack En14.

Meiling to J11 and finish En14.

Reimu to I12 and finish En13.

Sanae to I13 and finish En16.

Alice to I11 and summon France to H11.

France moves to I14.

Tenshi move to I8.

While everyone else stays where they are or move to a safe place.

Is this it?


Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #955 on: January 12, 2011, 06:07:42 AM »
> Move Murasa to G9 according to DollS' latest post

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #956 on: January 12, 2011, 06:30:12 AM »
> If this is the consensus, let it be so.  I will be using my sword.
« Last Edit: January 12, 2011, 06:44:52 AM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

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Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #957 on: January 12, 2011, 09:05:41 AM »
> Reimu moves to i12 and Iron Swords En13 right in the FACE. (I lowercased the 'i' to make it easier to read)

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #958 on: January 12, 2011, 01:37:49 PM »
Also can we set Chen to attack enemies at this point?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #959 on: January 12, 2011, 04:21:19 PM »
Also can we set Chen to attack enemies at this point?

Yes.

I'll do out the attacking's later, I'm running out of time to get to school.