Author Topic: Sakuya Quest 4 - A Z-Machine Adventure  (Read 64332 times)

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #990 on: July 20, 2016, 11:23:54 PM »
> Who around looks like they work here?
> Are there any nearby signs indicating what branch of the museum we are in?

>You aren't sure. What would a uniform for such a place look like?
>Looking around, you note a sign by the doors indicating this is the historical artifact wing, from 400-700 Keio.

>_

Suwako Moriya

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #991 on: July 20, 2016, 11:28:28 PM »
> Look to Alice.
> "I'm afraid I'm lost on the chronology here. What are these Keio years?"
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #992 on: July 21, 2016, 12:02:50 AM »
> Look to Alice.
> "I'm afraid I'm lost on the chronology here. What are these Keio years?"

>She shakes her head. "I hardly care dates in history."

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #993 on: July 21, 2016, 12:56:34 AM »
> In which directions can we go, other than back out the way we came?
> Does anything in the immediate vicinity look familiar?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #994 on: July 21, 2016, 01:39:32 AM »
> In which directions can we go, other than back out the way we came?
> Does anything in the immediate vicinity look familiar?

>Just about any direction, as long as you don't try to walk through an exhibit.
>Not really.

>_


Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #995 on: July 21, 2016, 01:48:51 AM »
> "We might as well look around until I find something familiar or some example of the current chronology that I understand."
> Begin wandering and looking at stuff, keeping the Mistress's galleries and their contents in mind since those would be prime museum material.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #996 on: July 21, 2016, 02:01:11 AM »
> "We might as well look around until I find something familiar or some example of the current chronology that I understand."
> Begin wandering and looking at stuff, keeping the Mistress's galleries and their contents in mind since those would be prime museum material.

>Alice nods. "I will look for anything I can recognize."
>How much time do you intend to spend at the exhibits?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #997 on: July 21, 2016, 02:18:58 AM »
> Are we talking in terms of how long we'll take looking at any individual thing before we conclude it's uninteresting and move on, or how long for which we wish to wander before another prompt?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #998 on: July 21, 2016, 02:45:39 AM »
> Are we talking in terms of how long we'll take looking at any individual thing before we conclude it's uninteresting and move on, or how long for which we wish to wander before another prompt?

>Both is good.

>_

Serela

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Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #999 on: July 21, 2016, 02:48:11 AM »
>Long enough to shank everyone in the vicinity.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #1000 on: July 21, 2016, 02:50:17 AM »
> Let's spend five minutes wandering around and giving any given exhibit ten seconds to catch our interest before moving on to the next thing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 4 - A Z-Machine Adventure
« Reply #1001 on: July 21, 2016, 03:09:54 AM »
>Long enough to shank everyone in the vicinity.

>That doesn't take very long at all! So much red, all over the exhibits! This should make them cheaper to purchase!