Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Iced Fairy on March 11, 2012, 09:34:12 PM

Title: The Company of the Nine
Post by: Iced Fairy on March 11, 2012, 09:34:12 PM
Quicklink to current stats and items. (http://www.shrinemaiden.org/forum/index.php/topic,12247.msg802577.html#msg802577)


-----
Three years have passed since the land was torn asunder.

You have no knowledge why the spirits and gods of the west came to your Gensoukyo, nor why they came as one instead of in scattered groups, but they did come, and the land reacted to their power.  Your land thrives on the minds of mortals, and the thoughts of a single island nation were crushed by the thoughts of two continents, as a castle made of sand is crushed by the tide.  The lakes and forests of your land twisted to fit their new lords and ladies, and the lesser youkai and fairies changed to fit their new homes.

Some of the strong kept their forms and bodies, but the magics of the west weakened them.  The conquest of their homes was swift, and their fates varied.  Some fled to the dark corners of the land to rally troops to their banner.  Others were captured and imprisoned.  And the fate of some is unknown.  Your home has become an occupied land.  The hideous castle of the human 'king' that looms over the village is a constant reminder of this truth.

You force these thoughts from your mind as you pass the village guards.  Whether craven cowards who betrayed their heritage for coin, or invaders themselves they would turn against you if they knew your true thoughts.  But fortune smiled upon you, as it frequently does.  You were one of the greatest of the weak.  Your body and mind was changed yes, but you remembered what you once were.

You are Cirno, strongest knight of the Eastern Fae.  And though your mind is chained to chivalry and your brethern serve as slaves to Titania and Oberon, you stand strong.

For three years you have rode through the wilds, ranging from your home at the misty lake.  You have faced many foes, and with lance, sword and righteous courage you have emerged victorious on the fields of honor.  You now feel strong enough to rise up and challenge the false lords of your home, but you know you can not accomplish this feat alone.

Which is why you have come here, to the human village.  It is from here your old companions dispersed three years ago, and it is here, today, that your true journey begins.

You arrive at the small tavern without query from the guards.  They care little who does business in the village, for each coin eventually makes its way to the kings coffers.  One day the fat pig of a king shall learn that neither crown nor coin can stay the blade of the just.  But that day will sadly not be this day.  You once again shake those thoughts from your mind and dismount from your steed.  You nod to the stableboy who comes to take your reins and flip him a silver coin.  ?Treat them well boy and there shall be a bonus for you.  But do not think to groom my steed.  He only will bend to my hand.?

The boy catches the coin and bows quickly.  ?As you command sir knight.?

You nod in reply then turn to your traveling companion.  ?Do you need a hand my lady??

Daiyousei rewards you with a smile.  ?I do not need a hand Sir Cirno, but I will graciously accept it.?  She allows you to help her dismount from her own steed.  ?I thank you.  Shall we go meet our friends??

?Indeed, with all due haste, for we are late,? you reply.  ?I have grown used to many things, but I fear I shall never grow accustomed to being bound to the earth.  Twas much easier when the skies were out road.?

?Aye.  And even more vexing that we still are burdened by these clipped wings,? Daiyousei sighs.

?Ah, do not say that fair lady, for your wings, while useless for travel, do greatly enhance your beauty.?

?Fie,? Daiyousei giggles and waves you towards the door.  ?Waste not time with empty flattery sir knight.  We have friends to meet.?

?Aye, that we do.?  You turn and enter the tavern, Daiyousei following behind.

The bartender gives you a look when you enter, but you imagine it is because he rarely sees patrons capable of adorning themselves in steel armor.  His interest fades when he sees you are a fairy, knowing that your accoutrements are no indication of your coin.  However he does not make a fuss at your presence.  The one good thing the tyrant king and queen have brought to your people is respect for their vengeance.

You find your companions quickly, for the tavern is mostly empty.  Though even if it was full and boisterous your allies would stand out.  Mystia rises to greet you with a wave.  ?My good friends!  Come sit and drink with us!  My mouth is filled with new sagas for your ears.  Bartender, a round for my  companions!?  Rumia and Wriggle do not stand, but they lower the hoods of their robes and give you a nod.

You walk over to the table where Mystia greets you both with a fierce hug.  She then clasps your shoulders.  ?You are well and strong yes??

?I am good, friend,? you reply, gently extracting yourself.  Mystia had been near Youkai Mountain when the change struck, so she had gained the boisterous nature of the gods who became its new rulers.  You pull out a chair for Daiyousei before taking a seat.  Mystia drops into her own chair as well, while the Bartender hurries over another set of tankards.  You wait for him to leave before continuing.  ?I trust you all have had success in your own travels??

?The dragons tongue flows cleanly from mine own,? Mystia stated with pride.  ?The runes may be beyond my sight, but once again my voice causes men to tremble.?

Rumia smiled slowly, a disquieting expression.  ?Yes.  I have learned much, and better yet I have left little evidence of my passing.  At least, I doubt they can trace anything back to me.?

?A fair comfort that is,? Wriggle muttered.  ?But aye.  I've done well and a bit better myself.  You've heard have you?  Yuuka has taken the Hills of the Sun, and routed the Druids that laid claim to the land.?

?That is fair news indeed!? You reply.  ?I thought that Yuuka was bound.?

?She did sleep for a time, as is her will, but she is the land.?  Wriggle shook her head.  ?Fools that they were the Druids ceased their reverence to her.  And that was a bit of foolishness.  Nature will bend with a calm hand, but try to break it and you'll wind up in a cairn.?

?And there be even better tidings.  With that some of the old ways return.?  Wriggle carefully placed her sleeves on the table, then lifted her hands to show two kama sewn in.  ?An old man taught me how to use the wee things.  Said he just remembered how.

?That gladdens my heart.  Now we know our course is true.  Our might can break this foul magic,? Mystia replied.

?It is good to know we can succeed, but there are... complications,? Rumia said quietly.  ?The foes we must face are strong.  Yuuka won because she could wield their own strength against them.  If we make a frontal assault we would be swallowed by the darkness.  We must make them learn fear, then strike when they are weak.?

?Indeed.  We must plan our campaign carefully, lest we find ourselves encircled.?  You check again to make sure no one is listening then pull out a crude map of Gensoukyo.  ?So, what do we know, and what do you think we should do first??

Daiyousei speaks up first.  ?The village we all know well.  Lady Keine and Akyuu are both imprisoned in the castle, and the King and his Prince have many soldiers and priests in his service.?  She traces her finger over to the Bamboo Forest.  ?The Bamboo Forest has become filled with brambles and monsters in addition to the bamboo of it's name.  They say a great witch lives there now, and has Eientei under her spell.?  She then points towards the Misty Lake and a bit of the surrounding forest.  ?Lord Oberon and Lady Titania rule over the fey court from here.  They are mighty, perhaps mightier then most, but they are feckless and honorable to a slight degree.  We might be able to negotiate with them.  Or at least avoid their gaze until our forces are strong.?

You frown at the thought of leaving the tyrants in charge of your kin.  But Rumia takes up the flow of conversation.  ?The deeper Forest of Magic is still a wild land, filled with man eating monsters and horrors such as myself.?  Her chuckle does little to lessen the statement.  ?They say there are witches here too, though they are even more distant from humanity then the one who rules the Bamboo forest.  I've also heard those witches are personifications of the fates.?  Rumia lets that hang in the air a bit before continuing.  ?And of course there is Castle Dracula.  Once the Mansion of the Scarlet Devil, the vampires could maintain their personalities, but they could not stand against the greatest of their kind.  I'm sure they despise their master, but until he dies they are our enemies as well.?

Your eyes narrow at that.  ?I remember that fiend.  He executed all the fairy maids of the mansion as a show of dominance.  He shall pay for his villainy!?

?Aye, a right monster that one.  But mayhaps we should look into gettin some allies of our own.?  Wriggle points at the old Hakurei Shrine.  ?I have an itch to go back to the Garden of the Sun and train more, but I bet you have a different thought.  But I don't know the man whose been to the old Shrine.  And few be the adventurer who's dared seek the old spirits beneath the earth.  There might be allies to be found there, if we can pass the guards.?

?If you seek strong allies then listen to my words friends,? Mystia taps the Youkai Mountain.  ?The Norse Gods may have laid claim to the mountains of the world, but the hearts of true youkai do not bow to invaders.  The Gods of our own land still rally their troops and strike against the carrion god and his lackeys.  The dwarves and the elves may make steadings in our lands, but the Tengu and Kappa stand proud.  Monsters may fill the rocks and caves, but we of stout heart can brave them and gather an army.?

You look over the map as your companions turn to you.  ?Well Sir Cirno, what are your thoughts?? Daiyousei asks.

-----

I'm suffering from madness again, and from this a game idea was born.

Unlike Succubus Manor this one will be a lot more standard, with diplomacy, planning and combat being the primary movers.   Expect quickish updates during plotting and battle, and slower when more grandiose plans some into play.

The dice are ready.  Go forth and reclaim your land.
Title: Re: The Company of the Nine
Post by: Sect on March 11, 2012, 09:40:23 PM
Just making sure: is this a parser game, or something else entirely?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 11, 2012, 09:44:38 PM
Just making sure: is this a parser game, or something else entirely?
Yes.  Unless there's some special meaning to that beyond you all suggest things then I take the most favored suggestions and run with them.
Title: Re: The Company of the Nine
Post by: Sect on March 11, 2012, 10:16:25 PM
I'm going to put my suggestions in the usual style, then, to keep commentary separate from my suggestions. Also, Nordic skald Mystia, holy hells.

> We are the Company of the Nine, yet we are only five: the greatest of knights, a bard, two... rogues?, and Daiyousei. We shall need four more companions whose skills compliment our own. A magic user would be ideal, and allow us to be on an even footing as the witch that holds the bamboo forest captive, so perhaps delving into the Forest of Magic should be our first step in taking back our land. We may even discover the witch that wears black and white, or the puppeteer who commands the goliath Daidarabocchi.

Cripes, that's long winded.

> We shall also reflect upon ourself and our companions, considering how the arrival of the invaders and the subsequent changing of the lands altered our own powers.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 11, 2012, 10:36:00 PM
Quote
> We shall also reflect upon ourself and our companions, considering how the arrival of the invaders and the subsequent changing of the lands altered our own powers.

"Hm...  Perhaps first we should speak of what we have learned in the passing of the seasons."

-----

Name: Cirno
Race: Fairy
Sex: Female
Class: Knight of the Winter Court

HP ? 8/9
Mana - 0

Equipment:
Ice Sword, ?Spring Frost?
Ice Lance
Steel Shield
War Charger, ?Snowmane.?
Steel Breastplate
One cloak of 'look over there'
Climbing gear for all (includes rope grapnels etc)
Map of Mapping
2 Potions of Magical Restoration
2 Quartz Amulet, 1 Small Greek Statuette, 1 Fine Dagger, 2 Tulip seeds, 1 Magic Bean
Party Funds ? 63gp, 2 silver, 4 copper

Skills:
Sword ? S
Lance ? A
Riding ? A
Shield ? A
Ice Magic - S

Special Abilities:
Immune to Cold, Water, Fear and Spells of the Sleep or Charm sub-schools.
Weak against Fire

Ice Creation ? May create any one hand held item out of Ice, so long as it has no moving parts.
Fairy Glamor ? May create minor illusions on objects that can be held with a single hand.  Always appears clean.
Fairy Magic ? May freeze any unattended object, though larger objects may take considerable time
Spell: Ice arrow - Simple ranged attack.  Designed to deal physical damage.  Cost 0.
Spirited Charge ? If Cirno is mounted and attacking with a lance she deals triple damage.
Knight's Oath ? Cirno will shield any nearby wounded comrades with her life.  This ability cannot be turned off.
Knight's Strategy - Cirno will be informed of the initiative order when making battle choices.

-----

Name: 'Daiyousei'
Race: Fairy
Sex: Female
Class: Princess of the Spring Court

HP - 5
Mana - 8/10

Equipment:
Steel Dagger
Silk Doublet
Cute Dress and Parasol
Riding Horse ?Spring Breeze.?
Rations

Skills:
Dagger ? C
Magic ? A
Riding - B

Special Abilities:
Immune to Spells of the Sleep or Charm sub-schools.  Takes half damage from all magic attacks
Fairy Glamor ? May create minor illusions on objects that can be held with a single hand.  Always appears clean.
Fairy Magic ? May call up a pleasant wind not exceeding 2 mph.
Spell: Lake Breeze ? Heal a single target 3 points of damage and cure any status effects on them.  Cost 1
Spell: Winds of Life ? Heal all allies 1 point of damage.  Cost 2.
Spell: A Kind Word ? Tame any hostile animal, ending combat if no blows have been struck.  Cost 1.
Danmaku ? The old arts of magic combat.  A weak pure magic ranged attack.

----

Name: Wriggle Nightbug
Race: Firefly
Sex: Female
Class: Insect Queen / Druid

HP - 7/7
Mana - 2

Equipment:
Twin Kama
Druids Robe
Mistletoe
Honey

Skills:
Kama ? B
Magic ? S
Riding - A

Special Abilities:
Speak with Insects ? May communicate with all insects.  Insects treat Wriggle as their leader, and follow her orders fanatically.
Spell: Poison Swarm ? A swarm of insects surrounds the foe, trying to harry and poison it.  May cause fear as well.  Cost: 0.  Cooldown 3 rounds.
Spell: Insect Spy ? May send an insect anywhere in Gensoukyo to spy for her.  Sadly insects have a high mortality rate.  If it returns it will speak of what it has seen.  Cost: 1.
Spell:Speak with Animals ?  May speak with any animal to find out what it learns.  Animals do not automatically follow Wriggles commands.  Cost: 1.
Spell:Mistwalk  -  May travel instantly from the Forest of Magic to any place Wriggle has been to since the change came to Gensoukyo (currently the Garden of the Sun, the Human Village, the Hakurei Shrine and the Bamboo Forest).  Cost 1.  Only works at night.
Spell: Thorn Strike - Plants attempt to grasp and entangle a ground bound foe.  Cost: 0

-----

Name: Mystia Lorelei
Race: Night Sparrow
Sex: Female
Class: Dohvahkin Skaald
HP: 8

Equipment:
Iron Hand Axe
Axe of Lightning
Fur Armor
Flask (Currently contains mead)

Skills:
Axe ? B
Song ? S
Flight ? B
Riding - D

Special Abilities:
Flight ? Mystia can still fly, though not gracefully.
Night Sparrows Song ? Makes everyone other then Mystia night blind.  Must be maintained.
Voice ? Voice powers cost nothing, but have cooldown equal to the number of words used.  More words lead to more power.
Currently Mastered Shouts:
Unrelenting Force ? Throws and staggers foes. 1-3 words
Skyrend ? Rips the wind from below foes wings, forcing them to land. 1-3 words
Dismaying Shout ? Causes the target to fear. 1-2 words
Fire Breath ? Flames like that of a fire giant sweep cross your enemies. 1 word

----

Name: Rumia
Race: Youkai
Sex: Female
Class: Night Horror
HP: 5/7

Equipment:
Dagger
Crossbow
Black Cloak
Lockpicks
Oil
Leather Armor
Riding Horse: ?Nightshade?

Skills:
Stealth ? A
Dagger ? A
Crossbow - B
Lockpicking and Traps ? A
Tracking - B
Riding ? C

Special Abilities:
Darkness Falls ? May create a zone of darkness 10' radius.  No one can see in this area, even by magical means.
Scent ? Rumia can smell blood at great distances.
Sneak Attack ? Rumia deals double damage if she strikes an unaware foe.  She may also make the opponent afraid.
Gruesome Finish ? If Rumia kills a foe, she demoralizes any who see her brutal killing methods.  Effects will vary.
A Horrible Fate ? Rumia instantly kills any frightened humanoid she attacks, so long as no one can see her or her victim during the attack.
Title: Re: The Company of the Nine
Post by: CrowCakes on March 12, 2012, 12:37:06 AM
>How many others, in particular, resist the foreign invaders and roam free from their control? We may want to gather others before considering the denizens of Youkai Mountain.
>What of the Underground? Has anything been heard of them?

Now I'm squealing. Iced, you genius. :getdown:
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 01:07:33 AM
>How many others, in particular, resist the foreign invaders and roam free from their control? We may want to gather others before considering the denizens of Youkai Mountain.
"Pray tell friends, have you heard of any others such as our own band?  I know Yuuka rules her lands once more, and Kanako stands tall in exile, but what others might be free?"

Mystia perks up.  "Kanako stands with cunning Suwako and courageous Sanae as well.  I stood at their side in battle against the gallows god and his storm bringing son, while Tengu and Valkyries did wage battle.  T'was an awesome contest, though neither claimed the day.  Some say there are other tengu skaalds who act on their own, but finding them amid the battles of the mountains would be a trial."

Wriggle shakes her head.  "I have seen Medicine about, but I cannot give my word she'll fight for us.  The forsaken one holds her own garden in high esteem."

"I have heard a story," Daiyousei adds quietly.  "There are tales among our folk that the Wandering Jew has been sighted.  A man in red and white who wields the fires of hell, stalking the lands between the village and the Bamboo Forest.  While I may be mistaken, it seems likely this could be the immortal, could it not?"

Rumia chuckles.  "I can not give you good news.  I only know who can not stand with us.  But as you've insinuated before, neither the puppeteer nor the black white has been claimed as dead or alive.  They would be powerful allies, if they are still among the living."

Quote
>What of the Underground? Has anything been heard of them?

"And what of the underground Wriggle.  Do you know of anyone who is certain to join our banner?"

The firefly youkai winced.  "Nay, and it hurts me to say it.  We surface folk have never taken well to the underground.  Still the king and his men seem to fear the depths, and the oni are mighty.  Tis a fair chance we will meet someone."
Title: Re: The Company of the Nine
Post by: Kasu on March 12, 2012, 02:20:40 AM
> Do we know if Higan or the Netherworld were also affected?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 02:37:53 AM
> Do we know if Higan or the Netherworld were also affected?

You mull over some of the other places you'd journeyed before on your travels, back before the lands were changed.  The Netherworld is beyond your reach, as is the Heavens of old.  Even Mystia's wings can not take her to such lofty heights.  A shame, for it would be grand to cross swords with Tenshi or Youmu.

The shores of Muenkuza are abandoned.  Komachi and the other death gods have not been seen since the lands changed.  As for Higan itself?  Who can say?  No mortal has crossed the Sanzu and returned with their memories even before.
Title: Re: The Company of the Nine
Post by: Kasu on March 12, 2012, 02:43:21 AM
Hmmm...  I'm leaning towards checking out the Forest of Magic or the Mountain right now, although the rumour about the "Wandering Jew" is also enticing...

What do you guys think?
Title: Re: The Company of the Nine
Post by: capt. h on March 12, 2012, 02:57:57 AM
> "The wandering Jew should be the safest to find, assuming he resides between the village and the bamboo forest and not within that forsaken grove. Let us begin there."
> "I am also intrigued by the underground. Tell us of the obsticles that block that ancient route, I would like to travel there second."
> "Then, may we have the strength to test the Forest of Magic in search of the Puppeteer and the Black White."

> Update quest log with new objectives.

EDIT:
> Clarification: is Mystia really the Dohvahkin, or a bard that sings praise for the Dohvahkin?

> Also, how much for a potion of immunity to fire? If we're going to compulsively stand between our wounded teammates and our enemies, I'd like to have something covering that fire vulnerability. I'd also like prices on health potions and fire resistant/immune armor.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 03:18:28 AM
Quote
> Clarification: is Mystia really the Dohvahkin?
She indeed possesses the power to consume the souls of slain dragons.  It is possible others have this ability as well, however dragon slaying has only recently come into fashion in Gensoukyo.
Title: Re: The Company of the Nine
Post by: capt. h on March 12, 2012, 03:42:09 AM
Hmmm...  I'm leaning towards checking out the Forest of Magic or the Mountain right now, although the rumour about the "Wandering Jew" is also enticing...

What do you guys think?

I'm kind of hesitant to start with the forest of magic because it sounds above our level, whereas Iced has been kind of hinting it sounds like the underground would be a promising place to look. We'll probably find a word wall or even 2 if we're lucky, and it's unexplored terrain, which is a plus. I'm not fond of the mountains because Mystia kind of implied getting past all the tengu between us and our allies would be a pain, plus we already know where they stand. Kanako and Suwako are also heads of states with their own responcibilities, although Sanae would probably be able to spare time to join us. I too find that rumor about the "Wandering Jew" worth looking into, and probably the safest place to start assuming she is between us and the bamboo forest, as opposed to inside the forest itself. So, that's what I think.
Title: Re: The Company of the Nine
Post by: CrowCakes on March 12, 2012, 04:11:23 AM
I'd go for it. Also,

>Is there any news of the residents of Myoren Temple?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 04:26:26 AM
>Is there any news of the residents of Myoren Temple?

"Ah, a thought.  Was there not a temple near the village?  Perhaps two if my memory serves.  What of them?"

"Forgetful aren't ya?"  Wriggle sighs sadly.  "Aye there was a temple that offered shelter to youkai and man alike.  Also some alchemists of the orient as well.  But the monks of that 'true god' sacked the place when they moved in.  They say they 'cleansed' the place, and took it for their own like the greedy bastards they are.  Mayhaps some survived, but it'd be a fight for sure finding out.  The savages think ill of faeries, druids and youkai alike."

Edit : Currently we have two votes for investigating the village border, and one for the Forest of Magic.
Title: Re: The Company of the Nine
Post by: capt. h on March 12, 2012, 05:18:06 AM
> What is the function of Wriggle's mistletoe and honey?
Title: Re: The Company of the Nine
Post by: Metaflare on March 12, 2012, 05:26:23 AM
> Investigate the Wandering Jew
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 06:47:13 AM
Quote
> What is the function of Wriggle's mistletoe and honey?
One is for druidic ritual.  The other is a snack.

I'll be updating in the morning my time after Europe gets a say in matters.

Currently we have three votes for investigating the village border, and one for the Forest of Magic.
Title: Re: The Company of the Nine
Post by: Kasu on March 12, 2012, 12:11:09 PM
I'm kind of hesitant to start with the forest of magic because it sounds above our level, whereas Iced has been kind of hinting it sounds like the underground would be a promising place to look. We'll probably find a word wall or even 2 if we're lucky, and it's unexplored terrain, which is a plus. I'm not fond of the mountains because Mystia kind of implied getting past all the tengu between us and our allies would be a pain, plus we already know where they stand. Kanako and Suwako are also heads of states with their own responcibilities, although Sanae would probably be able to spare time to join us. I too find that rumor about the "Wandering Jew" worth looking into, and probably the safest place to start assuming she is between us and the bamboo forest, as opposed to inside the forest itself. So, that's what I think.
Hmmm...  Yeah, it's probably for the best this way.  There's always time to check out the rest of the stuff anyhow so we might as well go for both the closest and safest option.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 03:25:31 PM
Game Note: Each area has, depending on previous actions, an array of possible events.  Events will be found randomly from that set on entering/researching an area.
----
?If adventure and a possible ally lie this close, then it seems folly to go further afield.?  You say putting down your tankard.  ?Let us ride to the borders of town to see if we can find this so called Wandering Jew ourselves.?

Mystia sighs, then smiles again.  ?My heart yearns for the open fields of battle friend, but Mokou is a woman of strong arm and brave heart.  To seek her out would be a worthy plan.?

?Aye, and tis true that it would take little time.  Should we find nothing we would still have a full day to toil,? Wriggle stands.  ?Shall we be going, then??

?We shall,? Rumia replies as she rises.  ?Let us get our mounts and depart.?

?Do you need a horse dear Wriggle?? Daiyousei asks.  ?I saw only Rumia's steed at the stable.?

?Horses and I don't fare well.  The insects bother them ya see.  I'm right good at running alongside, so don't ya worry.?

You nod approvingly.  ?Then it is settle friends.  Let us pay the tab, then ride.?

You journey past the farms and corrals of the village without incident.  The guards give your party looks, but interrupting a fae knight on a quest is a dangerous proposition.  These men have no interest in receiving the curse of the fair folk over what might be nothing.

The Bamboo Forest quickly looms before you.  The forest was once a cool muted green, but now it is black with twisted brambles and dying roses winding through the bamboo that gives it's name.  Surprisingly you happened to ride up to an entrance to the forest, which if anything looks less hospitable.  The brambles are not walls here, but they still wind into the path, ready to tear at man and beast alike.

?I have no fondness for this dark place,? Mystia says quietly.  ?And there's no sign of living men.?

You draw your sword as a woman's harsh voice calls out from the thicket.  ?Aye, and there's nothing for men here.  Nor for the fair folk or monsters.  The princess may not die, but she will sleep here forever with her servants.  And while that cursed woman may have changed my spell such that a prince may break it, none of you are princes.  Be gone!?

?Show yourself witch!?  You cry in response.  ?You who claim our lands as your own!  Let us test your words against steel and ice!?

?The forest is mine now, and those who enter shall find only death.  I have no quarrel with you children of the orient.  Now go!?

You spur your horse towards the voice, but Wriggle holds up a hand.  ?Stay yourself.  The witch shifted herself and fled as a crow.  The flies told me.  Seems she's a bit of a shape shifter.?

?Damn,? Rumia snarls.  ?If she flew I can't hunt her down.?

?Tch.  Such cowardice.?  You sheath your blade.  Now what?

6 hours left until nightfall.  Remember as youkai some of your party members perform better in the darkness.
Title: Re: The Company of the Nine
Post by: capt. h on March 12, 2012, 03:42:02 PM
Whoops. Should have seen that coming.

> Do we know any princes?

On the one hand, if she ran away immediately it's probably an easy quest. Course, if we don't have a prince then we may very well get to the end of the quest, defeat the witch, and be stuck with no way to awaken the princess.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 04:14:15 PM
> Do we know any princes?
Aside from the one in the village who's tyrannous rule you wish to overthrow?  No.
Title: Re: The Company of the Nine
Post by: capt. h on March 12, 2012, 04:28:29 PM
No "questlogs", metagaming or sitting around not adventuring.  Thank you.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 12, 2012, 04:43:07 PM
Here's an idea, we could also send Rumia out to scout the forest, she's got a knack for darkness, so she oughta be perfect for the job.

For anyone wondering: Yes!  You can split up, though I advise not getting into fights while in smaller groups.  Unless that fight is Rumia vs a single screaming human.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 12, 2012, 06:18:28 PM
I'm thinking we send Rumia to look ahead just a little bit, then report back if the coast is clear. And should that coast be free of D-days, we proceed.
Title: Re: The Company of the Nine
Post by: Fightest on March 12, 2012, 06:22:41 PM
> Clarify: who granted our knighthood? What is our relationship to other knights in the area? How big is the kingdom, anyway? What is the populace's general opinion on the King?


Fightest's note: A Prince is a ruler of a principality, nothing more, nothing less, and geasi and other such curses are often vulnerable to hair-splitting rules-lawyering like that. Could be useful.

Further note: We might well be able to kick the King out without raising a hand, guys, but that would involve X-treme court politics and I don't know if you are into that.

Final note: good start, Iced! Keep it up!
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 07:37:58 PM
> Clarify: who granted our knighthood? What is our relationship to other knights in the area? How big is the kingdom, anyway? What is the populace's general opinion on the King?

You're a knight because you said you're a knight and knocked down everyone who disagreed in single combat.  While not accepted in Human courts, the Fairies, both those of the West and of Gensoukyo all think that's legit.

The human kingdom is the size of the Human village and surrounding farmlands, though both have doubled in size with the changing of the lands.  This includes the old Myouren Temple turned Monastery, but the monks run that place.  Most of the old villagers have a vague sense of disdain for the king, but can't quite place it due to their memories being altered by the change in reality.  The invading villagers serve the king because he's the king.  He is neither beloved nor hated.

Edit: The fairy kingdom is officially everywhere, but effectively only the half of the misty lake and surroundings that doesn't face Castle Dracula.  And before it is asked, Titania and Oberon DO have an issue with lesser Fae calling themselves princess and princesses without permission.  They have enough problems with their children carrying the titles.

Quote
Further note: We might well be able to kick the King out without raising a hand, guys, but that would involve X-treme court politics and I don't know if you are into that.
Your chances of getting in the door is zero.  There will be diplomacy and court dealings, but they will be obvious when they arise.  You are adventurers.  This is Cirno here folks, not Machiavelli.

Quote
I'm thinking we send Rumia to look ahead just a little bit, then report back if the coast is clear.

"Friend Rumia, what think you of this forest path?  Can you see what perils may lie ahead?"

Rumia gives the forest a look.  "Perhaps.  I'll stay within shouting distance for the first hunt."  She slips off her hourse, then sneaks into the forest.

The next few minutes are tense with waiting, but Rumia returns fairly quickly.  "I didn't go far.  It truly is a maze, and from the smell fo stale blood it's a maze with traps and guardians.  Add to that the witch is capable of sneaking around with her shape changing.  It's not going to be a simple matter to explore.  I could hunt deeper, but it will take much longer.  Several hours at least to get a feel for the entrance area."
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 12, 2012, 07:52:35 PM
  This is Cirno here folks, not Machiavelli.

Given Machiavelli was a joke politician who never managed to get anywhere because of his obvious duplicities, does this mean that we have a chance on that route?

I think the IC thing to do here is charge in and prod buttock as needs be
Title: Re: The Company of the Nine
Post by: Fightest on March 12, 2012, 09:52:56 PM
Given Machiavelli was a joke politician who never managed to get anywhere because of his obvious duplicities, does this mean that we have a chance on that route?

Fun fact: Machiavelli intentionally went to the extreme when he wrote the Prince, as a satire of court duplicity and treachery. He was that time's Stephen Colbert, but people, being people, actually took him seriously.

While not accepted in Human courts, the Fairies, both those of the West and of Gensoukyo all think that's legit.

That gives us an in with Oberon and Titania, presumably. We can use that.

I think the IC thing to do here is charge in and prod buttock as needs be

Sounds good to me.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 10:16:21 PM
Known Exits -
Go to another area.
Search this area further.
Charge into the bramble maze.

Two votes for charging into the brambles.
Title: Re: The Company of the Nine
Post by: Kasu on March 12, 2012, 10:41:00 PM
Make that three votes.  I'd like to see what we can find.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 12, 2012, 11:55:05 PM
"I could not call myself a knight if I just fled from confrontation!  Let us explore this forest and see what we may find!  Still we should dismount.  The brambles are too thick for us to ride."

"Aye, of course.  And what might we be confronting?" Wriggle mutters.  But Rumia and Daiyousei follow your lead and dismount.

As you step forward Rumia moves ahead of you.  "Step only where I do, and stop if I tell you to.  I know none of you have experience with traps."

You all nod in agreement.  "True words, Rumia.  Traps are for animals.  Only cowards use them in war.  Still it seems cowards we must fight," Mystia says.

With your horses reins in one hand and your sword in the other you enter the brambles.  The way is painful and dark, and the path dies and branches seemingly at random.  It is probably the least amount of fun you've had in some time, even if the weather is fine.  The horses seem to enjoy the trip even less, and you're frequently forced to stop in order to pull away a grasping plant tendril.

Finally after at least an hour of searching you stumble into a clearing.  Rumia sniffs the air, then shakes her head.  "We've left enough blood I can find our way back, but I have no clue if this is closer or further from Eientei."

"At least we can-" Daiyousei's words are cut off by a savage howl.  Your group instinctively forms a circle to protect your steeds, as three wolves burst into the clearing.

"Daiyousei, can you calm them?" You asks as they shake off the thorns sticking to them.

"These wolves are not normal Cirno!"  Wriggle cries.

Rumia snarls and draws her knife in her off hand.  "They're undead.  Prepare yourselves."

"To battle!" cries Mystia and the wolf monsters charge in.

Action Set
> Fight
> Magic
> Defend

Cirno>
Daiyousei>
Rumia>
Wriggle>
Mystia>
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 13, 2012, 12:18:38 AM
>Give past experiences, how confident do we feel about this?

All Magic. Let's nuke this like FF6
Title: Re: The Company of the Nine
Post by: Kasu on March 13, 2012, 12:51:09 AM
> Would we be able to freeze one or two of the wolves' paws to the ground?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 01:33:09 AM
>Give past experiences, how confident do we feel about this?
You are certain of victory, the question is how much blood you'll lose in the process.

Quote
> Would we be able to freeze one or two of the wolves' paws to the ground?
The wolves paws are not unattended and thus doing so would be stupidly foolish.  Normally this isn't an issue for you, but apparently fairies die when they're killed now.

I draw attention to this list of handy actions you have available:
http://www.shrinemaiden.org/forum/index.php/topic,12247.msg802577.html#msg802577

Note also that everyone not named Daiyousei is competent at generic weapon violence as well.
Title: Re: The Company of the Nine
Post by: Kasu on March 13, 2012, 01:42:59 AM
Cirno> Ice Arrow
Daiyousei> Danmaku
Rumia>  Crossbow
Wriggle> Poison Swarm
Mystia> Unrelenting Force

These are what I'm leaning towards.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 02:02:55 AM
How many words of Unrelenting force?

And with that closely matching Purvis' suggestion I will put it into action if there is a third and no dissent.
Title: Re: The Company of the Nine
Post by: Kasu on March 13, 2012, 02:13:18 AM
> Lets go for mid-powered with two words.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 04:10:50 AM
"Shoot them down before they close!" You cry as you unleash an arrow of purest ice at the wolf charging you.  It strikes true, but the undead horror doesn't slow it's advance.  You curse your ill fortune and try to draw your shield, but it's too late.  The monster slams into you tearing at the thick guards on your arms.   You push the foe back and ready your sword, then it's head caves in with a crack as one of Daiyousei's bullets strikes where your arrow weakened it.

Turning to survey the battle you see Wriggle unleash one of her insect swarms, but the undead monster can't feel the pain of the flies eating it's rotting flesh.  The creature knocks your staunch ally down.  Seeing your friend beset, Rumia cooly ignores the wolf charging her to shoot a bolt into the one attacking Wriggle.  It falls, the insects tearing the motionless body to shreds.

Rumia's bravery is rewarded as Mystia cries out "Fus Ro!"  The rippling sound wave knocks the undead to the ground.  It tries to recover but you step forward and dispatch it with a single blow of your sword before it can rise again.

Daiyousei and Wriggle move to secure your frightened steeds while the rest check for further foes.  When you feel the place is safe you rub at the bruises on your arm, and you see Wriggle doing the same for her shoulder.

Cirno and Wriggle have each taken 1 HP damage.

"The first of many such encounters I imagine," Rumia says dryly.  "Though we'll be better prepared next fight.  I imagine the sorceress will think up something new when we finally get good at it."

"Good.  A knight enjoys new challenges."  You sigh and look around the tangled maze.  "Still we seem no closer to any of our goals.  Perhaps we should press on?"

"Or head back.  I don't think that witch gals going to be leaving princes just lying around in her thicket.  Tis a fair bet she won't raise her head until we're a real threat."

"We could find more of the path so we aren't lost next time Sir Cirno," Daiyousei says calmly.  "But leaving before we get too far in might be good too."

"So long as we stand bravely either suits my heart," Mystia finishes.

You consider your options.  You have 5 hours left until nightfall.
Title: Re: The Company of the Nine
Post by: Kilgamayan on March 13, 2012, 04:13:56 AM
"Fus Ro!"

Really? That had to happen? :|

If you hadn't figured that out by the third fifth post you weren't paying attention.

I haven't played the game and don't know the setting.  So you shouldn't pretend you do and claim I did anything because of memes.  I was given actions and I delivered them.
Title: Re: The Company of the Nine
Post by: Fightest on March 13, 2012, 08:41:55 AM
Really? That had to happen? :|
If you hadn't figured that out by the third fifth post you weren't paying attention.
I haven't played the game and don't know the setting.  So you shouldn't pretend you do and claim I did anything because of memes.  I was given actions and I delivered them.

The usage of Skyrim is a bit perplexing in what is otherwise a classic mythology/folklore-inspired game, but it ain't that big a thing. Shine on!

It's really just a vocal variant on nordic runecraft.  Given Mystia can't read, it's the better choice for her.

Also it's not my fault you guys all went to the 99% lily pure classic fantasy section first!

You consider your options.  You have 5 hours left until nightfall.

> Plow through onwards.
Title: Re: The Company of the Nine
Post by: Kasu on March 13, 2012, 02:29:53 PM
> Plow through onwards.
Seconded.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 13, 2012, 04:49:20 PM
>Agreed
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 04:49:52 PM
> Plow through onwards.

"We should not head back empty handed.  It would seem as if we were fleeing should we do so."  Msytia nods happily while the others seem willing but less enthusiastic.  "Rumia, would you be willing to blaze the trail again?"

"Yes.  I'd hate to see you lose a foot after all."  Rumia takes the reins of her black steed and carefully inspects each pathway before heading into the brush again.  You follow, silently cursing the thorny brush as you do.

This journey takes longer then your initial foray into the thicket.  As you progress the thorns seem to grow sharper and you swear the vines  are trying to reach out and grab you.  In your frustration you've frozen a few of them, though when Wriggle questioned your actions you said it was for the Lady Daiyousei.  Still despite your efforts all of you have left blood on the plants this day.

The forest was starting to seriously darken when you find another clearing, this one far more promising then the last.  The forest in front of you is different.  The brambles are further apart, but the bamboo seems to have woven itself into a ceiling over the sky.  The area is dark and foul seeming to your eyes.  Surely Eientei must be further in that direction.

Rumia sniffs the air.  "I smell blood mixed with fresh air.  I think that perhaps there is a shortcut to this place if we clear out some brush."

"It says it smells of blood, but I say it merely smells," chuckles a voice.

Once again your party draws your weapons as you search for the speaker.  Your ardor for combat fades when you see the face grinning at you from the bushes.  The small ugly green figure is all too recognizable.  "Goblins," you sneer.  The least of your kind, for even pixies have glamor.

"Ack, and here I was worrying about." Wriggle sighs as she dusts off her robe.

"Mock not me and mine says I," the goblin croaks as it hops from the brambles.  As it does ten more of the filthy creatures slink out of the brambles and shadows, surrounding you.  "A knight and lady and knave I see, but not a prince among thee.  And fools like this seems easy prey, for Grimkald's kin whom now you see."

"If battle you seek greenskin I shall-"

You hold up a hand and Daiyousei shushes Mystia.  Fighting goblin hordes is rarely worth the time or effort.  "Your words are as foul as any goblin, but I have no time for your games.  Speak clearly your intentions so that we may either conduct business or so that I can slaughter your kin to the last."

The goblin doesn't flinch at your words.  There must be more still hidden, else their cowardice would be showing.  He instead points at your horses.  "Good meat there you bring to our woods.  Give us one and we shall let the rest of you depart.  Aye a toll it is."

"A toll, a toll." The other goblins chuckle as Grimkald puffs his chest at his 'quick thinking.'

Rumia's laugh silences their mirth.  "Meat talking of meat.  Humorous.  Perhaps your bones will tickle on the way down."

Grimkald looks a little shocked that your party is unafraid. Now you think you can turn the conversation to your advantage.  But what route would be best?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 13, 2012, 05:23:32 PM
>If goblins are our kin, however inbred, let's make goodnice with them. Little guys can be useful allies. Ask them about the forest lately, and try to segue into negotiating to try to let us past without paying a toll. Try to be on good behavior (or what passes for good behavior for us).
Title: Re: The Company of the Nine
Post by: Fightest on March 13, 2012, 05:29:33 PM
>If goblins are our kin, however inbred, let's make goodnice with them.

> If we're as accepted as a knight amongst the fae as we think we are, remind them that assistance they would offer a knight would not go unrewarded.


And Iced, please, if you want to comment as the GM, don't do it by editing other people's posts. It makes it hard to spot for those of us who click on the "last reply" button. I'm sure nobody will mind such comments in your main posts.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 05:38:35 PM
> If we're as accepted as a knight amongst the fae as we think we are, remind them that assistance they would offer a knight would not go unrewarded.
You consider using your knight credentials, but then remember that to goblins this would only be a threat.  Their main contribution to fae society is being a constant pain in the ass, such that the less constant pain in the ass of the regular nobles becomes better in comparison.  If you do wish to use this tactic, you'd have to be specific as to what aid you can offer, though as you plan to convert the land back to what it was, you can make bolder propositions then normal.  If you can hold your nose long enough to consider such an option that is.

Quote
And Iced, please, if you want to comment as the GM, don't do it by editing other people's posts. It makes it hard to spot for those of us who click on the "last reply" button. I'm sure nobody will mind such comments in your main posts.
I was mainly doing that for the tiny nitpicky stuff or for GM moderation that I didn't want to eat up the thread.  I'll have the nitpicky stuff in green in later posts from now on.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 13, 2012, 05:40:47 PM
If they are a constant pain in the ass, then surely they are our brethren and we should embrace them!
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 07:31:50 PM
>If goblins are our kin, however inbred, let's make goodnice with them. Little guys can be useful allies. Ask them about the forest lately, and try to segue into negotiating to try to let us past without paying a toll. Try to be on good behavior (or what passes for good behavior for us).
Quote
>remind them that assistance they would offer a knight would not go unrewarded.

"You claim these woods as your own goblin?  Bold words you speak.  How do you avoid the witch who claims this place as hers?  And what protects you from her foul minions?"

The goblins snicker at that.  "The witch says these are our words.  She give them to us so long as we eat any princess what come.  Witch is fair mistress, not like court people.  Witch never gives half promises or plays word tricks.  She let us go anywhere, from brambles to sleeping mansion."

You force down your distaste and consider your options.  If they know the way to Eientei they could be good help.  Sadly they seem somewhat loyal to the witch.  "Perhaps we might come to an arrangement.  I am a knight, if one of no great title, so you know my word is good, and me and my fellows can travel the outside world.  What needs have you that someone of our prowess might aid you in?"

You grip your sword as the goblin spits.  "Grimkald knows of titles.  Grimkald has title too!  Serve Oberon himself, and get named 'latrine master.'  'Didn't say what kind of title,' the bastard says.  No we wants things now.  Things we can hold and smell and eat."

It seems these goblins hold the Western fae in as high esteem  as you do.  But convincing them will be hard.
Title: Re: The Company of the Nine
Post by: Amraphenson on March 13, 2012, 07:46:58 PM
>Inform him of the true nature of his title and use that to attempt to sway favor.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 07:52:27 PM
>Inform him of the true nature of his title and use that to attempt to sway favor.
You have a guess he is well aware of the meaning of his title.  It seems he was promised "a title" by Oberon and given that insulting joke of a position on completion of service.  You guess he is vexed by this.
Title: Re: The Company of the Nine
Post by: Kasu on March 13, 2012, 07:55:24 PM
> Knights aren't able to give their own titles out are they?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 08:00:51 PM
> Knights aren't able to give their own titles out are they?
In theory a knight might be able to appoint another knight, but it would need to stand up to trial by combat.  You are certain the creature before you would not survive that.
Title: Re: The Company of the Nine
Post by: Fightest on March 13, 2012, 08:06:36 PM
> We can definitely Squire them. See if they're amenable to that.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 08:33:48 PM
> We can definitely Squire them. See if they're amenable to that.

Your mind turns to the title he had trust upon him.  Surely that must be a source of great shame, even to a goblin, and it was crueler then any prank you had played before the turning of the world.  There was no way you could grant the creature knighthood, but perhaps....  "Grimkald was it?  To betray a service with insult, no matter how lowly, is shameful.  While I am no king, I could grant you a proper rise in status.  What say you to being named a squire?"

"Squire?  Not master of toilets?"  The goblin looks at you in surprise then narrows his eyes suspiciously.  "How does Grimkald know you keep your word?"

Daiyousei steps forward.  "I Daiyousei, Lady of the Spring Court do stand witness to Sir Cirno of the Winter Courts.  I swear by the seasons that rule us, the icicles of winter and the winds of spring, that our words are true and free of treachery."  The power of Daiyousei's glamor strengthens, and you know the powers that rule the fae stand judge to her oath.  The goblins look on in awe, as do your other companions, for they had not seen a fairy oath in action before.

Grimkald shakes off his surprise, though he still seems somewhat awed by the display.  "Grimkild not easy to buy!  Grimkild not follow you around as servant just for name."

While useful in the short term you can't think of anything you'd like less then having a goblin squire following you about.  "Squires of the Winter Court may journey on their own to find strength.  We are trained to stand alone, unlike those who are chosen by seasons of mercy.  If you accept you are not bound to my service, though it would be shameful to stand against me in anything but fair single combat."

Grimkald snorts at this, then thinks for a bit.  After a while he smiles widely and his eyes seem to gleam a bit.  "Is there a stipend for Grimkald.  Money for his journeys?"
Title: Re: The Company of the Nine
Post by: Fightest on March 13, 2012, 11:19:35 PM
> What is our capacity to scrounge gold or other currency?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 13, 2012, 11:53:32 PM
http://www.shrinemaiden.org/forum/index.php/topic,12247.msg802577.html#msg802577

You currently possess 99 gold, 9 silver and 9 copper.  And of course all the fairy gold you can conjure up, were you to do such a thing.

10 copper is worth a silver, and ten silver is worth a gold.  The official minting has some nonsense involving pence to ninepence to shillings to pounds sterling, but given most of the money was still of Gensoukyo origin,  the merchants banded together and stamped out new generic coins that didn't cause a fight in the marketplace every hour.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 12:21:40 AM
>Could we offer him some degree of "official" stewardship over this land? Do faeries recognize property rights?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 12:36:00 AM
>Could we offer him some degree of "official" stewardship over this land? Do faeries recognize property rights?
In a loose sense, in that you know they exist but stealing is fun.  However since he feels he already owns the land you'll have to find a good reason why you have any say in the matter.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 01:28:17 AM
...Do faeries even do stipends, traditionally? Is the concept a new thing that's been adopted since things became unzipped?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 01:43:31 AM
...Do faeries even do stipends, traditionally? Is the concept a new thing that's been adopted since things became unzipped?
You're uncertain.  The Winter Court is less organized then fairies normally are.  Your pretty sure humans do it though.

Honestly you figure he's just asking for money to go with his title so he can buy off any of his friends who aren't getting fancy words tacked on to the front of their name.  And some more for himself of course.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 02:09:04 AM
I say offer him a grant of two golds, and point out he's a faerie, dammit, if he asks for more.
Title: Re: The Company of the Nine
Post by: Kasu on March 14, 2012, 02:24:38 AM
I say offer him a grant of two golds, and point out he's a faerie, dammit, if he asks for more.
Sounds good.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 02:49:19 AM
I say offer him a grant of two golds, and point out he's a faerie, dammit, if he asks for more.

Perhaps some proper bribery might get you some aid.  "Indeed.  It would be sad to see a squire with no equipment.  Rumia, could you please give Squire Grimkald two gold?"

Rumia sneers but moves forward to drop two gold pieces in the goblin's clawed hands.  The little green skinned creature smiles and laughs.  "Smart fairy sir knight.  Knows to earn trust you do.  Grimkald gives in return then."  The little goblin points into the dark bamboo thicket.  "Straight that way leads to the sleeping place.  Be warned, the witch guards it well.  She will not fight a prince-less band, but her slaves thirst for blood still."  The goblins around beging to vanish one by one.  "Squire Grimkald goes to 'quest' now.  But goblins remember.  You no hurt us, we no bother you.  Good evening, knight, lady, knaves and wise one.  Don't end up as frog soup!"

And then the goblins are gone, as quick as they had come in.

"Not sure that was two gold worth friend, but if the thing is telling the truth it's saved us a bit of walking," Wriggle says.

Mystia nods.  "And Rumia's nose knows the way out from here.  It may be best to claim this as a victory for now.  While there may be fair battle deeper in, I feel certain the witch will replace her warriors should we cut them down."

"Though they might not be as strong.  It's hard to say."  Rumia shrugs.  "Either way I know I can lead us back here if needed."

"The sun sets," Daiyousei says quietly.  "Wherever we go, we will go in darkness soon."

Once again you consider your path.

You have solved the Bamboo Forest maze!  You may move from the edge to Eientei at will, though encounters will still happen.

There are two hours until Sunset.  You are one hour from the forest entrance and two hours from Eientei.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 03:19:27 AM
Two golds is probably cheaper than one hoss.

>Inquire with the others about the possiblity of those warriors having some good booty onhand to  be won in fair contest.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 03:44:05 AM
>Inquire with the others about the possiblity of those warriors having some good booty onhand to  be won in fair contest.
"Hm...  What trophies might we take from these foes?"

"If you wish to gain gold to go with your fame I think there are better foes to face.  This forest seems to be ruled more by beasts," Mystia replied.

"And they aren't even edible," Rumia adds mournfully.
Title: Re: The Company of the Nine
Post by: capt. h on March 14, 2012, 06:08:33 AM
> Go to Eientei
Title: Re: The Company of the Nine
Post by: Fightest on March 14, 2012, 08:40:30 AM
You currently possess 99 gold, 9 silver and 9 copper.  And of course all the fairy gold you can conjure up, were you to do such a thing.

> You didn't answer my question - how do we gain gold? Where did we get our current supply from?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 03:39:32 PM
> You didn't answer my question - how do we gain gold? Where did we get our current supply from?
You gain gold by looting, selling things you've looted, getting rewarded for slaying dangerous monsters, and if there is no other option an honest days work.

For a knight such as yourself all your money has been made defeating humans who style themselves superior to you and taking their stuff after they lose.
Title: Re: The Company of the Nine
Post by: capt. h on March 14, 2012, 04:12:25 PM
> Where's a good place to find weak, arrogant, undefended humans to rob defeat?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 04:59:25 PM
>Ask if there's a chance of finding anything neat around here.
>If not, declare a victory and hie on out of here.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 05:35:18 PM
>Ask if there's a chance of finding anything neat around here.
Your companions have suggested there is little chance of getting anything that isn't stolen straight from Eientei.  And given the horrific death that occurred the last time you tried to steal from there you are uncertain if you want to try it with a form that can die permanently.

Quote
>If not, declare a victory and hie on out of here.
(Do you wish to leave and patrol the village outskirts more, or head somewhere different?)
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 05:43:01 PM
>What's our options for somewhere different?
Title: Re: The Company of the Nine
Post by: capt. h on March 14, 2012, 05:49:12 PM
Well, if there's nothing here...

> Patrol the village outskirts more.

> Is there anywhere/one we can ask to find out more about the wandering jew?

I'd like to try our luck finding the wandering jew, ask the locals about him/her, and see if he shows up tonight before moving on.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 05:50:54 PM
>What's our options for somewhere different?
The Village Outskirts
The Human Village
The Garden of the Sun
The Forest of Magic
The Misty Lake
The Monastery*
Youkai Mountain
The Entrance to the Underground
Castle Dracul*

Places marked with a * are incredibly unsafe.
Title: Re: The Company of the Nine
Post by: Kasu on March 14, 2012, 06:22:20 PM
> I say we should continue our initial investigation of the Wandering Jew.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 06:31:34 PM
>Seems good.
Title: Re: The Company of the Nine
Post by: Fightest on March 14, 2012, 06:49:36 PM
> Go for it.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 14, 2012, 11:19:09 PM
After a bit of consideration you nod.  "We started this quest to investigate the rumor.  If Eientei holds no answers for us, we shall return to that search.  Rumia, could you lead us out?"

"I'll probably need your power, but yes."  Rumia takes the lead and begins pushing through the brambles again.  Twice she asks you to freeze a thorn bush blocking your way, which takes some time, but still though less then an hour has passed you find yourself once again under the open skies of Gensoukyo.

"T'would be good for you to tend to your beasts," Wriggle says as you all start binding up the thorn cuts.  "They're right ill used from that forest."

"You are right good friend.  Mystia, use your wings to see if you can find our target, but stray not too far.  We'll tend to our mounts."  You move to Snowmane, pull a brush from your pack, and begin brushing and cleaning him  Daiyousei and Rumia turn to their mounts as well.

Mystia leaps into the sky then flies upwards with strong beats of her small wings.  Soon she is circling above, using her keen eyes to seek out signs of life.  You know she is not as good as a hawk might be, but she can still see further then any of you in these lands.

The work is long but simple, and probably does no small good for your mounts.  Wriggle visits you each in turn, starting with Rumia and adds her back to the work.  With her power over animals you cut a good deal of time searching for bad spots.

The sun is setting when you finish and Mystia drops down from the sky.  "I saw no wanderer, but a human knight and his retinue approaches.  His flag flies a gryphon on scarlet.  We should ready ourselves."

"Hm... I do not know that standard.  But I should greet a knight as a knight."  You give your horse a pat, then leap back into the saddle.  Daiyousei and Rumia mount as well, while Mystia and Wriggle move to the flanks.

The knight quickly appears astride his steed, along with five other unmounted humans.  Guards or lackeys it seems.  Two carry torches, and all are armed with sword and crossbow.  As Mystia said the knights shield is a gryphon on a scarlet background.  He has no bow, but a lance is at his side.  You know nothing of this man or his lineage, though that tells you he is a landless knight, the same as yourself.

While he is a human some courtesy must be given.  You ride a little forward.  "Hail, Sir Knight."

The human group moves to face yours and halts.  The knight looks over you and your companions each in turn, and you can tell by his sneer he thinks little of you.  "What is this?  A masquerade?  Why are you dressed like a knight boy?"

Your hand twitches towards your sword, but Daiyousei's hand gently falls on your shoulder.  You force your anger down for now.  "Boy I am not, nor was I ever.  You speak to Cirno of the Winter Court, human."

"Oh, my pardons Sir Fairy."  The man's tone belies his words.  "I did not see your true nature.  It seems that you did not receive the breasts to go with your breastplate."

Your hand falls to your blade as Wriggle and Mystia cry out in anger, but the hand on your shoulder tightens a bit.  "I thought a knight stood before us, not a tavern rat.  How speak you such churlish insults, when a fellow knight stands before you.  Your words bring shame to your standard and your family."  Daiyousei's words ring though the air with such authority even the humans take pause.

The knight flushes red with anger as he feels his followers being swayed against him.  "You would know of taverns wouldn't you fairy 'lady.'  Tell me did this self claimed knight take you in as her 'Dulcinea,' before riding off into the wilds, or did you need a warrior to shelter you from rebuffed 'guests?'"

You snarl in rage at the craven dogs words.  To speak against you is insulting, but to speak against a lady in your presence is a shame that will not stand!

Three thoughts fight for dominance in your mind.  Challenge the dog to single combat.  Curse the churl for his insolence.  Or kill them all.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 14, 2012, 11:25:29 PM
I say single combat. And pull no punches, except when he's well and defeated.
Title: Re: The Company of the Nine
Post by: capt. h on March 14, 2012, 11:38:48 PM
I'm inclined to single combat myself.
Title: Re: The Company of the Nine
Post by: Kasu on March 14, 2012, 11:42:18 PM
I say single combat. And pull no punches, except when he's well and defeated.
Agreed.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 14, 2012, 11:44:48 PM
Curses and single combat can go hand in hand!
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 12:27:17 AM
Your fury turns to action as you form a gauntlet of ice.  "Your words and honor both stand empty false knight!"  You fling the gauntlet at the ground before the man.  "I Cirno of the Winter Court challenge you to single combat, for the honor of the Lady Daiyousei!"

The man flushes red in rage again, and leaps from his horse.  In a single fluid motion he picks up the ice gauntlet.  "I Richard Shieldstroke do accept .  May God give victory to the true, and cast down the blackguard!"  He then crushes the gauntlet in his grasp.  "Now we'll see if fairy blood sparkles."

You move your horse to where the ground seems better suited for charging as the man reclaims his mount.  Your allies follow for now, checking to make sure the field is clean.  "Why'd you have to take all the fun for yourself Cirno.  I wanted to eat one." Rumia mutters as she helps check your saddle strap.

"This is how things are settled between knights," you reply.  "But stand watch over his fellows.  I place little trust in his word."

"I admit I hope they try something," Mystia says fingering her axe.  "Still it should be a good tale.  Make it a worthy epic."

"Sorry dear friend, but I hope to make it short," you reply as you set your shield.

Daiyousei is the last to step away, and her glance is slightly stern.  "You know I dislike it when you declare fights in my name," she says.

You shake your head.  "And you know this is the path of a knight.  And of a friend."  She sighs in response.  But you feel no regret as she takes bow from her hair and ties it to your arm as a pennant of her favor.  She may object to the rules of this new land, but you know she is glad for your strength.

You turn to your foe and lower your lance.  You are ready.  His attendants step away and he lowers his lance as well.  There is a brief moment as you both stand ready.  Then you spur your mount and charge.

Snowmane surges forward, as eager for the fray as you are.  The rumbling charge jostles your lance and shield, but you force yourself to try to keep them steady, to aim for your foes chest, while blocking his own lance.  There is a terrible clash and you are rocked backwards by the impact.  There's a cracking sound and a screech of peeling metal.  Still, your shield turned so you think you have won the pass.  You recover from your charge and turn to see what damage your foe suffered.  You smile as you see your opponent's shield rended by your ice lance.  A solid hit will break it.

You reform your ice lance and prepare to charge again.  Your power shocks Richard, but you let him recover before starting your next charge.  This time neither of you strike true, and you prepare for a third pass.

This time there is a great crash of metal and ice and you find yourself flung from your mount.  You roll with the fall, keeping both sword and shield and rise to your feet.  You see your foe standing as well, and you rush forward to meet him.  He drunkenly swings at you, but you duck the cut and retaliate with a slash that slams into his armor and sends him stumbling back.  You try to capitalize on his weakness but he retreats quickly enough to regain his guard.

As you move to finish the fight the knight roars.  "What are you doing fools?!  Shoot them!"

Your heart flutters as a bowstring twangs, but it is not one of your friends but an enemy that falls.  The guard next to the victim screams in fright at the sudden assault.  Rumia must have been waiting for this moment from the beginning.  You silently bless the darkness youkai for being so keen to the nature of cowards.  "Treachery my friends!"  You call out.  "Defend yourselves!"


You are fighting 1 wounded knight and 4 human guards.  One human guard is scared.
Cirno has suffered 1 HP damage.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 12:32:44 AM
>How much of a hailstorm could we feasibly summon up? If they're cowards, it out to be easy enough to impress them into fleeing for their lives.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 12:38:22 AM
>How much of a hailstorm could we feasibly summon up? If they're cowards, it out to be easy enough to impress them into fleeing for their lives.
You can throw ice cubes into the air one by one and have them fall down, but you aren't getting a hailstorm.  Your powers are vastly changed due to the shift.
Title: Re: The Company of the Nine
Post by: Kasu on March 15, 2012, 12:48:19 AM
Hmm... I say we should screw with them a little and get Mystia to blind them.  We could also get Wriggle to attack them with her Poison Swarm attack to try and drive them off.  I think we just need to scare the crap out of them.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 12:55:42 AM
Hmm... I say we should screw with them a little and get Mystia to blind them.
As a warning Mystia's blindness effects everyone except her.  This is still fair to the terms of the duel as you are equally handicapped, but it's annoying.

Of course you can ignore the dueling rules since they've been broken, but a strong knight can triumph with honor even when betrayed.
Title: Re: The Company of the Nine
Post by: nolrai2 on March 15, 2012, 01:01:35 AM
> How likely is Rumia to eat anyone if we use Mystia's blinding song?
Title: Re: The Company of the Nine
Post by: capt. h on March 15, 2012, 01:02:05 AM
> How difficult would it be for Rumia to perform "Gruesome Finish" on one of the human guards?

> Also, how do we recover health again?
Title: Re: The Company of the Nine
Post by: Kasu on March 15, 2012, 01:03:25 AM
As a warning Mystia's blindness effects everyone except her.  This is still fair to the terms of the duel as you are equally handicapped, but it's annoying.
I was aware of this.  The plan is that we try to position ourselves a fair distance away from our enemy so that we won't accidentally get hurt if they try something stupid.  It's mostly just for the deterrent factor though as it's likely to scare 'em.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 01:19:01 AM
> How likely is Rumia to eat anyone if we use Mystia's blinding song?
You'd have to tell her not to.

Quote
> How difficult would it be for Rumia to perform "Gruesome Finish" on one of the human guards?
About as hard as it is to kill them.

Quote
> Also, how do we recover health again?
One hitpoint per day, or whatever Daiyousei heals.
Mana recovers at 5 per day  currently.
Title: Re: The Company of the Nine
Post by: capt. h on March 15, 2012, 01:38:40 AM
> Clarify, have we already killed one of the guards anyway, or are we fighting 4 guards because the fifth one is too scared to fight?

> If the former, is there a risk in deciding to not kill the witnesses?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 02:48:46 AM
>What do we know about Wriggle's abilities? Could she bring out some kind of biblical plague to scare the crap out of these guys?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 03:28:23 AM
Quote
> Clarify, have we already killed one of the guards anyway, or are we fighting 4 guards because the fifth one is too scared to fight?
Given Rumia's crossbow bolt has entered the brain, you are pretty sure one is dead.

Quote
> If the former, is there a risk in deciding to not kill the witnesses?
That's a mighty fine question.

>What do we know about Wriggle's abilities? Could she bring out some kind of biblical plague to scare the crap out of these guys?
http://www.shrinemaiden.org/forum/index.php/topic,12247.msg802577.html#msg802577
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 15, 2012, 03:29:26 AM
Just as a note, I recommend against scaring them off. We can't loot them if they run away.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 03:37:42 AM
Can't loot them, yes, but we get infamy and you can't buy infamy.

>Poison swarms on the knight.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 15, 2012, 03:51:39 AM
In that case, let's loot one or two of them and let the rest flee.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 03:57:45 AM
Current Suggestions:

Cirno - Do Nothing
Daiyousei - Do Nothing
Mystia - Do Nothing
Rumia - Do Nothing
Wriggle - Poison Swarm the Knight (1 vote)
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 03:58:59 AM
I think we can take knightly alive, and get the best of both worlds.

That caitiff shall dance for our amusement!

Have the rest charge the retainers as well the can. with Cirno focusing on Knightsworth while he's dealing with the swarm.
Title: Re: The Company of the Nine
Post by: capt. h on March 15, 2012, 04:15:55 AM
I second Purvis's suggestion about keeping the knight alive (for now).

I vote Rumia uses Darkness Falls on the scared lackie so she can instant-kill him with A Horrible Fate.

Wriggle - Poison Swarm remaining 3 lackies
Mystia - Dismaying shout (1 word) the 3 lackies and the knight
Daiyousei - Danmaku remaining 3 lackies
Cirno - Melee attack knight into submission.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 15, 2012, 04:28:02 AM
I think we can take knightly alive, and get the best of both worlds.

Works for me.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 04:37:17 AM
(Current Suggestions at 1.5 votes)

Cirno - Disarm the Knight
Daiyousei - Danmaku a lacky
Mystia - Dismaying shout
Rumia - Attempt to kill the scared human in a Darkness bubble.
Wriggle - Poison Swarm the Knight

Daiyousei's danmaku is single target due to the alteration of magic.

Currently there are 3 votes to take the knight alive.  For some reason.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 05:06:12 AM
Let's avoid kills and such. We're Gensokyoans, not some petty hootmans.

Also living guys can be made into lackies or used to spread the word.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 15, 2012, 05:24:45 AM
Yes, and we can still take anything good they have on them.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 05:26:50 AM
Let's avoid kills and such. We're Gensokyoans, not some petty hootmans.
While I am not opposed to keeping kill counts low, you are traveling with Rumia.  A pacifist run is out.

Quote
Also living guys can be made into lackies

I will state now this will not happen.  There will be enough characters as is.  You might be able to use diplomacy to change the overall loyalties of some, but do not expect a constant source of aid.

Quote
or used to spread the word.
This on the other hand can be done.  With varying results.
Title: Re: The Company of the Nine
Post by: capt. h on March 15, 2012, 05:40:09 AM
He might know something useful about the area. Interrogate him now, feed him to Rumia later.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 05:58:59 AM
>I meant lackey in the same sense the goblins ended up as such.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 06:05:10 AM
>I meant lackey in the same sense the goblins ended up as such.
My mistake.  This might be done, dice depending.
Title: Re: The Company of the Nine
Post by: Fightest on March 15, 2012, 08:45:59 AM
> Just how lethal is this setting, anyway? Realism-level-wise?
> If realism is high, then those two fellows with crossbows are going to rip our party a new one before we get to them. Mass blindness would be the best solution in this case.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 04:41:23 PM
> Just how lethal is this setting, anyway? Realism-level-wise?
It's incredibly lethal.  For humans.  You non humans can take at least two or three times more punishment before giving up the ghost.  In addition powerful forces such as yourselves (or say human knights) tend to be favored by fortune.  Arrows, if they hit, seem drawn to your least vital spots, and swords tend to strike shallow.

I'll be calling for the listed plan
Cirno - Disarm the Knight
Daiyousei - Danmaku a lacky
Mystia - Dismaying shout
Rumia - Attempt to kill the scared human in a Darkness bubble.
Wriggle - Poison Swarm the Knight
Everyone but Rumia tries not to kill people.

After I finish breakfast, assuming no changes
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 05:05:40 PM
Don't have Rumia kill the guy, he's useful alive.

Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 05:09:13 PM
Don't have Rumia kill the guy, he's useful alive.
Very well.  Tiebreaker for Rumia actions
>Use Globe of Darkness/A Horrible Fate
>Knife attack
Title: Re: The Company of the Nine
Post by: Fightest on March 15, 2012, 06:18:55 PM
> Nonlethal Rumia if that's still on the vote.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 15, 2012, 06:20:22 PM
>Either one that won't kill the sap.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 15, 2012, 07:14:54 PM
"Saints preserve us!" screams the frightened guard as he fires his crossbow.  By cruel chance he was aiming at Rumia when he fired, and tough fear shook his hand she still took a grazing wound.

Knowing your friends bloodthirst you call out "Try to take them alive!"  But your distraction costs you.  While your friends are trying to pick targets one of the other guards shoots you.  The arrow takes you in the shoulder though your mail removes much of the force.  Another human lowers a crossbow at you, but Daiyousei bowls him over with a well placed shot.  He lies dazed and out of the fight.

Rumia hisses in annoyance at your command, but she rushes forward with knife drawn to lay low the terrified human.  She leaps at the man but in his terror he throws his crossbow at her and retreats towards his fellows.  She is forced to slap the weapon out of the way before continuing pursuit.

Turning back to the knight you swing your blade with great force at his sword.  It flies from his grip with the ringing of steel.  "Victory is mine!"  You say, placing your blade to his chest.

To your surprise he bats it away then tries to lunge for you.  "I will not be beaten by a mongrel like you!"  he screams.  You strike him in the face with your shield and he falls down to the ground again stunned.  That should keep him quiet until you control the field.  You turn to the remaining three guards, but while they seem confused at the fall of their leader, they do not yet seem ready to quit the field.

The final one aims at Wriggle and shoots a bolt, forcing her to duck during her summoning spell.  You see Wriggle grimace in pain as her magic burns her a little within.  However she finishes her spell and tosses it at the man.  "Best you start running, lest the bees make honey in your skull."  A buzzing swarm engulfs him and his spirit breaks.  He screams and flees towards a pond to hide from the biting mass.

As the last two guards hesitate Mystia turns towards them and sings out "Faas" in a ringing voice.  The wave of sound does not affect you, but the men blanch, drop their crossbows, and flee into the night.

Cirno has take 2 hp damage
Rumia has taken 2 hp damage
Wriggle has taken 2 hp damage

Cirno has bested a knight in single combat and feels like she understands more of her path.  From the chaos of this fight Cirno has gained Knights Strategy.  You will be informed of the initiative order when making battle choices.

You have three prisoners, one corpse and two foe currently running.  You expect the stunned humans to be out for another five minutes, while the poor fool hiding from Wriggle's swarm will be stuck there until Wriggle decides to let him go.  You can also guess from her expression that leaving Rumia alone with a prisoner will not end well for that captive.
Title: Re: The Company of the Nine
Post by: Kasu on March 15, 2012, 07:56:10 PM
> First thing's first.  Get Daiyousei to use Lake Breeze twice.  Once for Cirno and once for Wriggle.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 15, 2012, 08:18:15 PM
>Cirno: Look after the knight, and gloat like only a Cirno can if he's still awake to hear it.
>Dai: Do the healy thing.
>Wriggle: Go find the guy what ran off.
>Mystia: See to the downed footman.
>Rumia: Loot the downed footman; they may not let you eat him, but they won't keep you from any provisions he has!
Title: Re: The Company of the Nine
Post by: capt. h on March 15, 2012, 11:33:20 PM
Welp, first off.

> Dayousei, heal Cirno and Wriggle.

> What are our options pertaining to the captives?

> Interrogate and loot our captives.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 01:01:51 AM
You put away tour shield and nod to your companions.  "Good work my friends.  Let us take our rightful trophies and tend to our wounds."

Mystia quickly flies over to the unconscious guardsman.  "With pleasure friends.  A fine battle despite their cowardice."

"Guessing you want me to fish up that one that ran from me," Wriggle says calmly.  "I'll be getting to that then."

"Wriggle, you should not be so careless with your wounds," Daiyousei scolds.  "Wait but a moment, and I shall heal you."

A wave of green wind flows from Daiyousei's hands over Wriggle.  She smiles and bows to the other fairy.  "Thank you kindly, lady.  Glad I am that you keep track of our health."  She begins to head towards the pond where her swarm is flying.

Daiyousei then turns to you.  "And the same goes for you my knight.  If you must throw yourself to the for, have care for your body."  Once again she breathes over her hands, and a pleasant wind enfolds you.  You smile as the pain of your wounds fade away.

"Thank you my Lady.  But you should not worry overmuch."  You carefully untie the hair ribbon she gave you and return it to her.  "I kept the most important parts safe."  She flushes and shakes her head at that, but she does not comment as she ties her hair up once again.

"A fine raid this was!" Mystia says happily as she brings over the knights horse.  The war charger is unhappy, but it's obviously not as fractious as some of his breed.  "A steed, four swords, a lance, two lanterns, and all five crossbows, with sixty bolts.  And the knights armor of course should you wish to take it."

"I think I shall," you reply.  "He should be forced to re-earn his status for his misdeeds."  You create a knife and begin cutting off his plate armor.  You think the padding beneath is more trouble then it's worth though.

There's a harsh crunch from behind you and you turn to see Rumia squatting over the one she killed.  She gives you a look.  "What.  He was dead already.  And some of us need to feed, unlike fairies."

"Mayhaps you should be more discreet friend," you reply.

Rumia licks her lips, then nods.  "A fair request.  I shall have but a little until you are done with these scum."

"Entrails might be nice, should you not want all of your rightful kill," Mystia calls off, as Rumia drags the body a little further away.

Wriggle soon arrives with the one who fled, around the same time that his friend began to wake.  The fight seems to be gone from them.  "Honest Sir Knight, we don't have anything against you.  We was just following orders, sir.  Please spare us."

You look down upon them with scorn.  Simple men, simply moved it seems.  "I shall consider it, but your weapons are now mine by right."  They shiver and look towards the ground.

The knight stirs and you once again place your sword to his chest.  Without his armor in the way you can dig in a little.  "So Sir Richard, do you yield?"

The knight looks around in shock, then anger as he sees two of his companions sitting meekly under guard.  "You filthy swine.  I'll have vengeance for this."

"How can a man be so brave in foolishness and such a coward in a fight," mutters Mystia.  "We have your life now as well."

"You wouldn't dare," the knight sneers.  "I know your type 'Sir' Cirno.  You would never kill a man in custody.  Which means you're going to let me go eventually.  At which point I can head back to the village and tell them all of the cheating fairy knight who ambushed me and my men."

You are stunned by the mans arrogance.  "You seek to threaten me?  Here and now?"

"I do!  Give me back what is mine and I shall forget your name."

You laugh at the mans sorry bargaining, and the rest of your group joins in.  "You are a jest in poor taste.  I think we need to make you more entertaining."

Now how to punish this fool?  And what to do with the cowering men behind you?
Title: Re: The Company of the Nine
Post by: Kasu on March 16, 2012, 01:16:36 AM
Just throwing this out there, but I have no problem killing off Richard if you guys choose that route.

Also, I say we let the other two go.  They don't really seem like the types to hold a grudge, though I guess you never know.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 01:22:29 AM
My apologies.  Mystia's looting also got you assorted coins equaling a little over 4 gold.  You total cash is now at 103gp, 1 silver, 4 copper.  You also have one fresh human corpse.  Though it won't stay fresh for long.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 01:38:40 AM
I'm somewhat with Kasu. I'm not opposed to Richard's death.
 
 Of Richard...

http://www.youtube.com/watch?v=DWutufIWx_4

I'm not quite sure what the technical term for that is, but tie Riachard up to a horse like that and ride like the wind.

Of the other men, I'm fine with letting them go, but only after we ask them about the local rumors and news.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 01:40:23 AM
Kill him? But then how could he hear people laughing at him?

Shave him. Shave it all off. Then if we have something to do it with, write "Caitiff" on his head.

Then, if we are in good enough standing with human town to actually visit there, escort him there and encourage people to laugh at him. Or let his minions do it while singing our praises. Maybe even let them have some of their stuff back in exchange.

Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 01:57:15 AM
Then, if we are in good enough standing with human town to actually visit there, escort him there and encourage people to laugh at him.
Sadly you personally doing it is certain to cause a fight.  The guards will take the word of a human over yours, even if they secretly think you're telling the truth and laugh about the bastard for the rest of his life.

As a note, it is nightfall and thus most of the humans out and about will be guards and people finishing up their chores.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 04:35:44 AM
Alright, this is the plan. We win over the lackies with our mercies and awesome nature, let them know that if Knightgar here tries something, we'll kick his ass doubletime, and let them take him back to town and spread word of our glorious asskicking.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 04:42:06 AM
Thing is, we're not done with these guys yet.

> We're looking for a man dressed in red and white. Proficient with fire. Been sighted in this area recently. Any of you seen him?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 04:47:51 AM
>Oh course, we give them a thorough, but not too adversarial, grilling first.
Title: Re: The Company of the Nine
Post by: Fightest on March 16, 2012, 09:14:19 AM
If we have time, we can tie up Richard and leave him juuuuuust outside the forest. Then we retreat to a hidden location and watch. That should put the fear of God back in him, and should anything untoward happen we can swoop in.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 12:33:50 PM
If we have time, we can tie up Richard and leave him juuuuuust outside the forest. Then we retreat to a hidden location and watch. That should put the fear of God back in him, and should anything untoward happen we can swoop in.

For added effect, cover him with Wriggle's honey and shave the words "EAT ME" on his scalp.
Title: Re: The Company of the Nine
Post by: Fightest on March 16, 2012, 02:48:08 PM
For added effect, cover him with Wriggle's honey and shave the words "EAT ME" on his scalp.

Dunno, seems a bit heavy-handed.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 03:22:47 PM
Dunno, seems a bit heavy-handed.

Honestly, I'm ready to feed him to Rumia. Start by having her eat the dead human much less discretely, then have her chew off the knight's limbs one by one until he understands the nature of the situation and agrees to work with us instead of against us. I just want him to tell us if he's seen the Wandering Jew and where (and maybe ransom him for quick cash, if possible), and with him promising to be a liability mere humiliation and fear seems to lenient, if anything, since the only reason I voted to take him alive at all was for information. Besides, we can scare the crap out of him just fine with Wriggle and Mystia.

It doesn't matter to me if we humiliate him or not as long as we get some info out of him or his lackeys, so I propose we grill the lackeys (sorry Rumia, not literally, one human is enough) like Purvis said and threaten the knight with Rumia. I also like Purvis's idea of giving back some of the stuff we just looted to have the lackeys sing our praise in town.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 03:38:39 PM
Calling it for interrogate, threaten and non lethal humiliate, unless there's a rush for limb eating in the next 10 minutes.
Title: Re: The Company of the Nine
Post by: Kasu on March 16, 2012, 03:47:01 PM
Calling it for interrogate, threaten and non lethal humiliate
Sounds good to me.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 04:08:54 PM
Shave him. Nob types and wannabe nob types are proud of their hair and beards and mustaches.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 04:43:07 PM
Calling it for interrogate, threaten and non lethal humiliate, unless there's a rush for limb eating in the next 10 minutes.

I'm good with this.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 04:53:42 PM
After a few seconds of deliberation you come to a decision.  "Wriggle, give this man a shave more befitting his stature."

"A Fleet Street shave?" asks Rumia happily.

"I have no knowledge of what that is, so I shall assume no.  Just the hair for now Wriggle."  Rumia sighs at your refusal.

Wriggle nods happily.  "Aye.  It can be done."

"You wouldn't dare!" yells the knight in disbelief.

"I tire of your words."  You pull off one of his socks and stuff it in his mouth.  As Wriggle gets to work you turn towards the other men.  "Now I shall speak to you.  I trust you remain more reasonable then that person there?"  They both nod frantically.  "Well then, perhaps we can discuss like honorable folk what you know of the area?"

The man Daiyousei knocked out swallows hard.  "Forgive us good sir knight, but we know nothing of this area.  This was our first day patrolling here.  We've heard the rumors of the one who must live 'til our lord returns, but your band was the first we met.  Before now we were guarding the pagan shrine to the east?"

"Pagan shrine?  Do you speak of the Hakurei Shrine?" Daiyousei asks.

'I know not its name good lady.  In fact we only patrol the base of the hill it sits on.  We were ordered not to go closer, and we had no desire to do so either.  The place is bad enough.  There's a cave nearby that spits up monsters from the bowls of the earth.  To deal with what brought those beasts up is not for men such as we."

Mystia speaks up.  "So the Hakurei lands stand free?  That is a fine thing my friends.  But perhaps there is plans for battle there?"

The wounded man shakes his head.  "Nay ma'am.  We were told only to guard, and nothing else.  We saw no signs of a campaign, and little reason for it either."

"Hm...  Fine information though, if not what we expected."  You nod.  "Well my honorable friends.  It is getting dark and the less friendly youkai are afoot.  I think it would be good if you returned home to your families, lest they worry."  You pick up two of the captured swords and toss them before the men.  "You should take these as well.  We wouldn't want you to suffer any misfortune on the way back."

The two men brighten up considerably at your words.  "Thank you fine knight and lady.  We will remember your generosity and mercy."  They quickly move to retake their weapons, though they keep their hands well away from the hilts.

"Then be off with you.  The sun is almost gone."  The two men do ragged bows, then bolt for the safety of the village.  You have a feeling they'll be drinking off that story for a while.

You turn back to the knight who is much more ragged.  Wriggle's razor work is questionable, which makes the whole affair even more amusing.  You consider questioning the knight more, but his expression tells you that would be a waste of time.  So instead you carefully conjure up shackles of ice around his arms and legs.  "Well caitiff, it's time for a bit of a game.  You know how we fairies love games."  You tap the ice binds.  "These will melt to the point you can break them in an hour, perhaps two.  We shall leave you here, next to the deadly forest and horrid creatures within.  If you are strong, and lucky, you shall break free and escape to the village before the creatures of the night consume your bones."

"Do the creatures of the night include me?" Rumia asks sweetly.

"You seem right eager to eat the craven bairn.  The taste of filth would linger on your tongue for sure with this one," Wriggle replies.

"Not for today Wriggle.  We must be off."  You turn and gather your goods and the corpse before hopping on your mounts.  "We shall meet again 'Sir' Richard I'm sure.  In one form or another."

You lead the group over a low hill. then quickly dismount and move to peer over at the man as he struggles to break free.  "Friend, why are we waiting on this coward?" Mystia asks.  "Our sages move forward do they not?"

"This shall be worth the time," you reply with a chuckle.  "Remember we are not the only fae in these lands.  Besides you have a meal to tend to do you not?"

"A fine meal indeed!"  Rumia digs in to the corpse while Mystia and Wriggle pick out small bites for themselves.  Daiyousei and you refrain from the repast, not favoring that kind of meal.

Despite the mans size your friends are finished before the fun truly begins.  They take up positions next to you, but you can tell they are unimpressed with the plan so far.  You yourself are starting to wonder if you chose correctly, when a low growl rings out over the clearing.  The man freezes and Wriggle, Rumia, and Mystia all tense, but Daiyousei covers her mouth to hide her laugh.  You nod in reply.  "I think the goblins are going to have some fun."

You're actually impressed at how skilled the goblins are at tormenting the man.  The growls and howls creep up on the man perfectly, matching his successes one for one.  Richards struggles become more and more frantic as the noises close.  Every crack of the ice is matched by the goblins getting closer.

Finally the man breaks free of the ice with a cry of strained triumph.  He quickly rises to his feet, then stumbles as his chilled limbs betray him.  He begins a stumbling crawling run towards the village just as the goblins shake the bushes at the edge of the Bamboo Forest and let out a mighty howl.  His composure breaks completely and he flees screaming.  You and your companions get a hearty laugh from that.

"I still think we should have eaten him, but that was fun," Rumia states.  "So where to now?"

It is one hour after sunset.  There are four hours until midnight.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 05:24:40 PM
> Do we need sleep?

> Do we see anything of interest in the immediate area (Structures within the outskirts of the human village, things worth talking to, etc.)?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 05:36:31 PM
> Do we need sleep?
Yes at some point.  Also Rumia, Mystia and Wriggle prefer the night.  You and Daiyousei prefer the day.  You usually camp at 3AM.

Quote
> Do we see anything of interest in the immediate area (Structures within the outskirts of the human village, things worth talking to, etc.)?
No.  You'll need to get up and go places.

In addition you will encounter different things at night.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 06:10:17 PM
So, I'm thinking there's some worth in visiting the Shrine, at least to ascertain what it is.

Also: Yay, we made our goblin buddies happy =]
Title: Re: The Company of the Nine
Post by: Kasu on March 16, 2012, 07:15:12 PM
So, I'm thinking there's some worth in visiting the Shrine, at least to ascertain what it is.
I'm with you on this. Though there's always the chance we may encounter something hostile it's worth checking out.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 16, 2012, 07:17:00 PM
Agreed. Might find a new ally even.
Title: Re: The Company of the Nine
Post by: nolrai2 on March 16, 2012, 08:09:08 PM
Might actually be good to visit it at night.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 08:14:23 PM
After thinking it over for a moment you reach a decision.  "It seems strange that the shrine would exit unchanged.  Let us investigate this mystery, friends."

"We shall follow with glad heart," replies Mystia.

You skirt the village as you make your way to the Eastern side of Gensoukyo, then begin the trip up the winding road.  About halfway there Wriggle summons up a light and points to a side trail.  "Be betting this route will get us there faster.  The main route's sure to be guarded."

"A good plan Wriggle.  Lead the way."

You continue down the side trail towards the shrine for a few more minutes before reaching one of the neighboring hills.  You quickly confirm Wriggle's plan was sound, as there are many camps at the foot of the shrine's hill.  Sneaking by them would have been quite difficult.

As you sit there on your steeds you begin to notice another strange phenomenon.  The calls of the crickets seem to be muted at one point.  One moving point.  A memory stirs in your mind as you track the anomaly.  Finally you remember what must be happening and smile.  You draw your sword and point it at them, for you're sure they can't hear you.  "Come out you three."

There's a blurring, and then three very familiar figures appear.  "Drat!  How'd you know we were there Cirno?" asks Sunny Milk.

"And why are you wearing funny outfits," asked Star Sapphire.

"And how did you all get so tall?" added Luna Child.

"By Suwako's tongue," Mystia exclaimed, "you're still the same!"

The three look Mystia over and blink.  "You guys talk funny now too."

"You three haven't noticed any changes?" Rumia asks incredulously.  "It's been three years."

"Hey, we can't get out much!" Sunny protests.  "If we go to far from the shrine our heads start getting fuzzy."

"The power of Oberon reaches far to grasp our kind," Daiyousei says with a nod.  "Though I don't know how this area protects you."

"Anyways it's boring trying to trick Reimu all the time so we play pranks on the soldiers," Star says brightly.

Wriggle sits up taller.  "What?  Reimu's still set up kip here as well?"

"It's her shrine," Luna says.  "Why shouldn't she be here?  Though I bet she's either sleeping or doing some boring ritual."

You smile at the simple words and answers of your kin.  You miss the innocence, even if your new mind is far better at strategy then your old thoughts.  Well you have found some friends, even if they can do little for a war.  What might they know to aid you?  And how can you ask it so they will understand?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 08:29:10 PM
>Step one: Ask how L'il ReiRei's doing.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 10:09:16 PM
>Step one: Ask how L'il ReiRei's doing.
"How fares the shrine maiden then?"

The three look back and forth.  Finally Sunny speaks up.  "Well she's kinda mopey and not fun a lot of the time.  And she doen't kill us nearly as hard when she catches us.  But I think she's alright physically."

"She's got much better food then normal," Star says thoughtfully.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 16, 2012, 10:10:43 PM
>Inquire about the food, and other changes that we figure out have happened!
>Ask if anyone visits here.
Title: Re: The Company of the Nine
Post by: capt. h on March 16, 2012, 10:40:04 PM
> Ask about the nearby cave.
> Ask who currently resides at the shrine (besides Reimu and the 3 fairies) .
> Procede to shrine. I assume we can walk and talk.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 16, 2012, 11:39:15 PM
>Inquire about the food, and other changes that we figure out have happened!
You frown.  "Eating better?  How?  There is no farmland here."

"I dunno.  She just has better food.  A lot more meat, and that bread stuff," Luna replies.  "What we steal tastes good."

Quote
>Ask if anyone visits here.
"Be there visitors out here?" Wriggle asks.

"There's the fox and the cat," Star replies.  Though only occasionally.

Sunny hops up.  "Oh and the zombie lady is around sometimes too.  But not often.  She's fun!"

Quote
Ask about the nearby cave.
"What of this passage deep into the earth?" Mystia asks.  "Is there trouble from it?"

The three all shake their heads.  "The passage to the underground?  Why would anyone want to go there?  Sometimes weird things come out, but they always go somewhere else."
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 17, 2012, 12:26:21 AM
>Inquire about these weird things.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 01:05:57 AM
>Inquire about these weird things.
"What exactly do you mean by weird?" Daiyousei asks.

They look at you strangely.  "Well they're all different weird, like leggy things, and muscly things and slimy things and stuff.  They aren't common, and they don't look fun so why should we talk to them?"
Title: Re: The Company of the Nine
Post by: Amraphenson on March 17, 2012, 01:14:54 AM
>See if that description rings any bells. Have we fought any monsters of similar description?
>Ask about how far they can go before they suffer from the head pains.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 01:26:43 AM
>See if that description rings any bells. Have we fought any monsters of similar description?
Unless they're speaking of giant slugs no.  You get the feeling there are several different types of monsters in the caves.  It is a very large underground area.

Quote
>Ask about how far they can go before they suffer from the head pains.
You ponder the matter "About how far can you travel before you begin to feel faint?"

"I dunno, maybe thereish?"  Sunny points to a spot about five minutes walk beyond the campfires.  Not very far into Gensoukyo for ones who can still fly.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 17, 2012, 02:36:12 AM
>Ask about things that have happened lately.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 02:44:48 AM
>Ask about things that have happened lately.
"What has happened recently?"

Luna shrugs.  "Nothing out of the ordinary.  I mean Ran dropped by again but other then that it's be quiet."

"Why do you get all the questions!"  Sunny finally spits out.  "And why are you all weird?  What's happening out there."

You look to your companions and sigh.  "Well perhaps we can explain a little."  You relate the changes that have occurred to the rest of the world.  The three fairies of light all stare at you in a mixture of confusion and, well, more confusion as you relate your stories.  When you finish there's a long silence.

Finally Star Sapphire speaks up.  "Um, maybe we should take you to Reimu.  This sounds like something too big for fairies."

You consider the offer.  Do you wish to speak to the Hakurei right now?  And how big a donation will she be expecting?
Title: Re: The Company of the Nine
Post by: nolrai2 on March 17, 2012, 05:53:30 AM
I think we should.

Should we donate? That would be weird wouldn't it?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 17, 2012, 06:41:11 AM
>We'll give her a sword or something if she gets insistent.
>Hakurei-wards!
>How well did we get along with her, anyways. Is she likely to beat the shit out of our youkai?

Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 17, 2012, 06:59:47 AM
>If a piece of gold or two would prevent hostilities, it's probably best to make a donation. Couldn't hurt to be on Reimu's good side, and we know very well that it does hurt to be on her bad side.
Title: Re: The Company of the Nine
Post by: capt. h on March 17, 2012, 07:00:49 AM
> I vote we donate at least 1 gold.

(Danbooru warning, pic's safe but the site isn't)
[nsfw]http://danbooru.donmai.us/post/show/515645/absurdres-bandana-bow-box-broom-comic-cup-detached[/nsfw]
Title: Re: The Company of the Nine
Post by: Kasu on March 17, 2012, 02:09:57 PM
I agree with the one gold thing as well.
Title: Re: The Company of the Nine
Post by: nolrai2 on March 17, 2012, 02:23:28 PM
But I think Daiyosei might object to us getting the 10,000 copper service!

( ;P )
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 03:59:24 PM
Quote
>How well did we get along with her, anyways. Is she likely to beat the shit out of our youkai?
You all have a passably pleasant relationship with Reimu.  Mystia was the only one of you who had a serious problem with her before, and she got over that a long while ago, during the flower incident.  Rumia should refrain from eating humans around her though.

After a moments thought you nod.  "We should indeed speak to Reimu.  And we should do so before she goes to Morpheus' realm.  I fear the changes have clipped our wings old friends, so we need to take the back road."

"Huh?  You can't fly?!"  Luna cries out.  The three fairies look at you all in mild pity.  "Well, uh, okay.  We'll meet you there then."

The journey to the shrine is silent and quick.  When you arrive you are surprised once again.  The shrine is exactly the way you remember, without a single change from the invasion.  You consider this in your mind as you head towards the donation box, but you can think of no explanation.

"You plan to offer money to the priestess?" Mystia asks as you fish around in your money pouch.

"I do.  Rarely did I have money in the past, and who knows what the future brings.  This is my first chance to try such a deed."  You toss in a gold coin, and clap your hands twice.

There's a rustling from inside the shrine, then the sound of a screen door opening and then Reimu is before you.  She seems to be the same woman as before.  Perhaps more full in body as the years work more upon humans then they do your kind, but the only thing out of place is the happy shock on her face.  "What?  How?"  You can not help but smile as her gaze runs over your party, once, then twice, then a third time.  Finally she regains her composure.  "What is with those outfits?"  Your party can't help but burst into laughter at her question.  While her relief must be greater it is a wondrous thing to see unsullied land.

After some initial greetings and explanations (during which the three fairies arrive and then get bored and start playing in the courtyard) you sit down with some tea and begin serious discussion.  "How did this place alone avoid the fate of the rest of Gensoukyo?  I would imagine this would be the first place the invaders struck."

"I don't know about that," Reimu replies.  "But it was definitely the first place Yukari defended.  She set up a barrier within the barrier in order to keep any outside influence out of this place.  Remember if the shrine goes away so does the Hakurei Barrier.  And then all of us go poof."  Reimu sighed.  "Unfortunately that took a lot out of her.  She's been pretty much comatose since.  Ran and I have taken over holding up the barrier, and that's been most of my time.  Chen's here too guarding the place.  If you hadn't tossed in some money to show you still were faithful to Gensoukyo you probably would have had a fight on your hands."

"I will say though that not all the new people are bad.  Apparently some," Reimu pauses to think of the word, "right alchemists plopped into the Taoists place, then apologized for their rude entrance and asked to rent some space.  They seem to be getting along fine.  Seiga drops by every now and then to keep me company and check the wards.  If you want to arrange a meeting drop by during the day."

"This could be a right fine aid.  I hear alchemists have some might magics that any youkai can use.  They may be able to give us stronger weapons to battle with," Wriggle says.

You nod.  "That is fine news."

Reimu shifts uncomfortably for a moment.  "Now, if you don't mind, can I ask you some questions?"

"We will gladly answer, Shrine Maiden of Paradise," Daiyousei says with a smile.

Reimu nods, closes her eyes and asks, "Sakuya?"

Your expressions all fall.  Finally Rumia speaks up.  "We don't know.  I have braved getting close to Castle Dracul, and I can tell you Meiling still guards the gate.  It is possible Sakuya was spared the purge as well."

"I see.'  Reimu's voice holds only the faintest of hopes, but she continues on.  "Sanae?"

"Fear not priestess.  She stands bold and proud a warrior as any beside her goddesses," Mystia replies.  "If time allows I can tell you her saga against the Valkyries."

A smile slips across Reimu's face.  "I'm sure she'd be upset if she didn't get to tell me herself.  But thank you."  The smile fades as she asks the question that was truly on her mind.  "Marisa?"

"I can not say," You reply.  "I visited the home of the witch, but it stands empty.  Still there is no sign of struggle or loss.  And the forest of magic has become a strange place, even for fairies.  I would not count her a victim."

"Of course."  Reimu's words are hopeful but her spirit seems weaker.  You overhear her mutter, "Damn it Marisa, you spend all that time playing witch and it still doesn't do you any good.  What was the point."

After a few moments she sighs.  "Well I can't offer much in return since I'm stuck here keeping everyone from dying, but if you do think of anything I can do please ask.  I want Gensoukyo back."
Title: Re: The Company of the Nine
Post by: nolrai2 on March 17, 2012, 06:23:02 PM
> "This is very good news. If nothing else she can act as a refuge and possibly a news relay, and an ispiration."
(that needs to be rephrased.

Not sure what we should do next.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 06:29:54 PM
Ah yes.
It is two hours before midnight.
Title: Re: The Company of the Nine
Post by: capt. h on March 17, 2012, 06:31:04 PM
> Ask about the cave.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 06:35:57 PM
> Ask about the cave.

"Hm...  What of the cave to the Underground?"

"Don't know.  I never go there."  Reimu shrugs.  "I don't really have time to go spelunking.  The underground cat hasn't been coming here to steal my food, but that's all I know."
Title: Re: The Company of the Nine
Post by: capt. h on March 17, 2012, 06:39:40 PM
Since the fairies mentioned the food improved, I vote we ask about the food.

I also vote for a spelunking expidition, but I don't have a preference about whether we go right now or if we wait until tomorrow so that we won't have to camp in the cave.

> How many hours to Chireiden before the invaders struck? (If we have knowledge of Chireiden)
Title: Re: The Company of the Nine
Post by: Kasu on March 17, 2012, 07:05:43 PM
Spelunking sounds good, but I agree we should wait until we've rested.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 07:25:44 PM
> How many hours to Chireiden?

"Do you know how far it is to the city of the Ancients?"

Reimu shrugs, "Sorry I don't know how far it is walking.  I always flew down there.  In fact I'm not sure if you can't make it all the way down to the Oni city without flight or climbing gear."  She yawns.  "It's getting late for me.  If you want to sleep here you can, but you'll have to just settle on the floor."

"The moon still calls to me, though perhaps the fairies need sleep," Mystia replies.  You shrug.  Sleep means less to you now, though it's still useful.

"I do have one request of you though," Reimu says.  "If you ever go to the forest of magic take some time to look for Marisa again."  Her expression hardens.  "And if this Dracula fellow has done anything to hurt Sakuya or any of our other friends, exterminate him without mercy."

You nod.  "He slew our kin.  His fate is already sealed."

"And we shall try to keep an eye out for Marisa," Daiyousei adds.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 17, 2012, 09:33:16 PM
>Ask if Yukari said anything useful before she collapsed.
>Or if ReiRei knows anything useful.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 10:01:24 PM
>Ask if Yukari said anything useful before she collapsed.
>Or if ReiRei knows anything useful.
Reimu wasn't around for Yukari's collapse, and thus doesn't know exactly what passed.

She's also mostly out of the loop.  She knows Ran knows more, and the Taoists have some interesting stuff, but they only pop out during the day.  And even then only occasionally.
Title: Re: The Company of the Nine
Post by: capt. h on March 17, 2012, 11:32:18 PM
> Where can we get climbing gear?
> Is Mystia strong enough to fly us to places we can't walk?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 11:34:18 PM
> Where can we get climbing gear?
At this time of night?  That's a very good question!  In general?  Maybe the human village?  Maybe?  You're sure the kappa would have some, but that would require finding a kappa store.

Quote
> Is Mystia strong enough to fly us to places we can't walk?
No.
Title: Re: The Company of the Nine
Post by: capt. h on March 17, 2012, 11:40:51 PM
Alright, I'm thinking we should go to Youkai Mountain. It sounds like this cave is a no-go without some kappa aid, and we seem to be striking out everywhere else.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 17, 2012, 11:47:44 PM
>What do we know about the Garden of the Sun?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 17, 2012, 11:57:07 PM
>What do we know about the Garden of the Sun?
It's free of outsider influence, though there's a few stone shrines still around.  Yuka and Medicine can be found there.  It borders both forests and Higan.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 18, 2012, 12:04:46 AM
>Do we know if they're even a little bit friendly?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 18, 2012, 12:20:46 AM
>Do we know if they're even a little bit friendly?
Wriggle has an in with them.  Medicine's friendly but clueless.  Yuuka's friendly but busy.  Still they might have stuff.
Title: Re: The Company of the Nine
Post by: capt. h on March 18, 2012, 04:41:18 PM
> How long would it take to get to the Garden of the Sun?
> How long would it take to climb Youkai Mountain?

I vote Youkai mountain if we can reach the top before making camp (at 3 AM), Garden of the Sun if we can't.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 18, 2012, 06:20:12 PM
> How long would it take to get to the Garden of the Sun?
Two hours if nothing stops you.  You'll have to choose whether to pass by the village or through the Forest of Magic to get there.

Quote
> How long would it take to climb Youkai Mountain?
Three hours if nothing stops you.  Something will stop you though.  There's no way to avoid encounters climbing that mountain.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 18, 2012, 06:23:06 PM
Well, I dunno about you guys, but going through the Forest-Garden route seems like the logical idea to me.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 18, 2012, 06:30:20 PM
That's what I'm thinking. The mountain was trouble even in the good ole days. Nowadays, it's something to tackle after gathering more information.
Title: Re: The Company of the Nine
Post by: capt. h on March 18, 2012, 07:40:09 PM
I vote forest-garden route. We have 5 hours, and it would be in our interest to be stopped in the forest of magic.

Also, is there a map of some sort? I'd completely understand if you said no, but a map would be really useful.
Title: Re: The Company of the Nine
Post by: Kasu on March 18, 2012, 07:50:37 PM
Agreeing with the forest-garden route.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 18, 2012, 08:55:44 PM
You bid Reimu a good night and consider your option.  After some deliberation you make your choice.  "We shall ride to speak with Yuuka and the others at the Garden of the Sun.  She should bypass the village as well.  There are some there that may wish us harm.  Instead we shall move through the Forest of Magic."

"A fine plan, now let us enact it," Mystia states.

Your careful movements allow you to once again bypass the guards near the shrine and from there you move towards the village, skirting past the Misty Lake.  As you enter the forest a strange tent at the edge catches your eye, but it is distant, so you merely keep it in mind for later.

The woods are easy to pass through for the first half hour.  You have wandered them often, and while they are dark and dangerous you have no fear and the monsters respect that.  Then the fog rolls in.

The fog is thicker then anything you've ever seen before in Gensoukyo such that you can barely see your hand at arms length.  Your group has to dismount and stick together to avoid getting separated.  For another hour you stumble about, cursing the fog and the lost time while hoping no creature is stalking you in the dread mists.

Finally the fog seems to clear a little.  While you cannot see it, you can feel the light of the moon touch you.  "Midnight," Rumia says quietly.

A voice cuts through the fog before you.  "Aye.  The witching hour it is."

Your party wheels as one, weapons ready.  The fog seems to drift away, revealing a clearing before you.  In the middle is a simple house, two stories, of European make.  Before it is a cauldron, and three figures stand round it.  You know them all so well, both in this guise and as they were before.

The Maiden looks unchanged, despite the passing of years.  Her few blemishes have faded away, and her gold hair shimmers in a way to fascinate men and women alike.  Her dress has changed little, for her witches hat and clothes fit her new persona well.

The Mother looks older, as if she had taken not just her years but the maidens as well.  The ribbon she once wore has been replaced with a simple wool cap, but she still holds herself with dignity.

The Crone is hunched over, coughing often, but never falling.  Her clothes too are the same, but her hair has faded to grey, and lines have been carved in her face.  She stirs the pot with a look of disdain, an open book by her side.

"Tis fair luck we found you Marisa.  What-"

You hold up a hand to silence Wriggle before bowing to the three.  "Ask no questions friend.  For we stand before the Fates."

"The Wyrd Sisters," Mystia says in awe.  "Our saga is strong indeed."

"Hail to the Nine, though nine you are not yet," they say in unison.

The Maiden speaks next.  "Hail to Mystia.  Champion of youkai.  Maiden warrior.  Your legend will resound through the ages."

"Hail to Wriggle, leader of her kind.  Your children shall grow in number and strength," adds the Mother.

"Hail to Rumia, first of the fears.  Your name shall fade, but the fear will remain," continues the Crone.

They return to unison.  "Hail to Daiyousei!"  "Princess of the Eastern Fae," "Queen of the Spring Court," "Last of her Kind."

Your mouth drops open at their words, but they turn to you next.  "Hail to Cirno!  Leader of the Nine!  Greatest of Fairies!"  "Child of Winter," "Mother to the Unconquered Frost," "She who shall rule when all else dies."

As you struggle to find your voice Daiyousei steps forward.  "Hail to you, Wyrd Sisters.  We offer you our greetings, and warm wishes for that of your hosts.  We look forward to hearing the words of wisdom you choose to share with us."

Marisa smiles slightly at that.  "Words we have given already, and perhaps too many of those."

Alice nods.  "We have become stronger then any, but we are chained by our power.  To you we can offer much but little."

"Questions we may answer, though mortals you are not.  Answers we shall give, though we speak of what you need, not what you want," wheezes Patchouli.

"Though fear not.  You know now how to find us, should you not be a fool.  If you leave then return, we shall still answer."

Finally you recover your voice.  "What is this, Daiyousei?"

"I think you know what this is," she replies quietly "We may ask a single question each, and get answers for it.  If you mean about my status as a Lady, well... we may speak on it later my knight."

Your companions gather round.  "Strange things afoot in the Forest of Magic, think I," Wriggle says.  "But answers may be strong.  We should think if we have questions for them.  And if we wish to ask or learn for ourselves."

Questions?  Ha!  You have dozens now.  Still perhaps some thinking will give you some answers to go with them.  Will one of you ask something?  Or move on and return later?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 18, 2012, 09:00:58 PM
>If nothing else, let's point out to Marisa that Reimu is worried. We'll see how they keep up the act then >=[
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 18, 2012, 09:18:32 PM
>If nothing else, let's point out to Marisa that Reimu is worried. We'll see how they keep up the act then >=[
Something spins up through your consciousness.  You turn to Marisa, then remember questions are out and switch to a statement.  "Reimu was asking about you."

Marisa blinks, but Alice catches her arm.  Patchouli coughs then stares at you.  "Bargains done cannot be undone easily.  She defends her place her way, we defend this forest our way.  Until this shadow ends, we remain here."

"Do not seek to sway our hearts with memories of times past," Marisa says quietly.

Alice finishes, "For fighting against the Fates will only lead to their victory, not ours."
Title: Re: The Company of the Nine
Post by: Kasu on March 18, 2012, 09:20:51 PM
If they still let us ask, maybe we should ask about the best way to take out Dracul.

EDIT: Ack, ninja'd.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 18, 2012, 09:24:34 PM
If they still let us ask.
You have five questions.*  As a fairy you understand broad questions are more likely to get you stuff you don't know, while specific questions are more likely to give you one good hint.

*Questions may be redeemed later, assuming you're bright enough to figure out how to remeet them.
Title: Re: The Company of the Nine
Post by: capt. h on March 18, 2012, 09:51:21 PM
Actually, I would be highly interested in returning to that tent we saw earlier without asking a single question.

As I recall, questions are a one time thing with the fates. I'd rather exhaust all other options before using them as a last resort.

(Note to self: Visit Marisa's house at midnight for highest probability of meeting fates.)

EDIT: Although if we do ask them a question, I suppose we could start with something obvious and overarching enough to be useful even if they do reply with a metaphore.

I would not vote against asking them "How shall we meet the other four and become the Nine?" Or some other question that will hint to us who we need to yet meet and how we may meet them.
Title: Re: The Company of the Nine
Post by: Amraphenson on March 18, 2012, 11:03:08 PM
Agreeing with Capt here; unless it's absolutely vital, we shouldn't waste questions from outside powers, let alone ones as important as the Fates.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 19, 2012, 12:44:28 AM
>Do faeries believe in fate?
>Do we? Always?



Would Cirno do anything other than invoke the pointed glasses at this kind of juncture?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 19, 2012, 01:04:23 AM
>Do faeries believe in fate?

Quote
WYRD: Often translated as "fate," wyrd is an Anglo-Saxon term that embodies the concept of inevitability in Old English poetry. Unlike destiny, in which one imagines looking forward into the future to see the outcome of one's life, wyrd appears to be linked to the past. As an example illustrating this difference, a male speaker might claim, "It is my destiny to eat too many hamburgers, develop high cholesterol, and die of a heart attack in Pittsburgh at age fifty-three." The speaker is predicting what will inevitably happen to him, what is fated to occur sometime in the future. On the other hand, one might claim, "It is my wyrd to be born as a Caucasian child to impoverished parents who neglected to feed me properly, so that my health is always bad." In the first case, the speaker describing destiny implies that the future is set, and therefore the outcome of his life is beyond his control. In the second case, the speaker describing wyrd implies that the past is unchangeable, and therefore the current circumstances in which he finds himself are beyond his alteration. In Anglo-Saxon narratives, heroic speakers like Beowulf describe themselves as being "fated" (i.e., having a wyrd) that requires them to act in a certain way. It is Beowulf's wyrd to help King Hrothgar, not because some abstract destiny wills it so, but because in the past, Hrothgar helped Beowulf's father, and it is Beowulf's duty to return that favor. The exact circumstances are beyond Beowulf's control, but Beowulf can choose how he reacts to that "fate." This idea contrasts with the Greek idea of moira.

TL:DR:  Yes.  Yes you do.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 19, 2012, 01:13:38 AM
>Dree that wyrd


I think there is some value in asking what they've been doing other than making exotic soups. But I can be down with saving questions for when most necessary. Though I am hoping they'd let us have personal inquiries as freebies.
Title: Re: The Company of the Nine
Post by: capt. h on March 19, 2012, 01:19:45 AM
Well, if we aren't going to ask questions, I vote we wish them well and check out that tent.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 19, 2012, 01:44:00 AM
I think there is some value in asking what they've been doing other than making exotic soups.
As you are a clever sort, you quickly figure out a way to question them without stating a question.  "Three years seems a long time to cook a broth."

"Magic is what we are, and magic is what we do," Marisa replies.

"Think you the Forest here would go unclaimed were it not full of beasts?" Alice adds.  "The land is ours, and we rule who passes."

Patchouli coughs and finishes.  "It would be wise not to breath easy though.  Death takes some time in the forest.  And some are beyond death's grace.  There are still those in these woods who would end your quest."

Hint: You have five questions plus one for every party member you grab.  Given your staggering lack of direction hording them does not seem to your benefit.  Especially considering the number of plot lines you have blocked for lack of knowledge.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 19, 2012, 02:01:09 AM
Recommended inquiry: Let's take the Reggie Watts route and ask how to keep shit from being so crazy.
Title: Re: The Company of the Nine
Post by: capt. h on March 19, 2012, 04:46:05 AM
Alright, lets ask how we will recruit the remaining members of the Nine. That should give us a bunch of hints.

Alternatively, I'm not opposed to asking specifically about our next member, and how we'll encounter her.
Title: Re: The Company of the Nine
Post by: Fightest on March 19, 2012, 09:05:47 AM
Alright, lets ask how we will recruit the remaining members of the Nine. That should give us a bunch of hints.

Alternatively, I'm not opposed to asking specifically about our next member, and how we'll encounter her.

The reasons why we shouldn't are high metagame which I think the parser might grumble at, so I'll just recommend against this line of inquiry without justification.

If we stay in-genre, we should ask the name of the prince that will awaken the princess, and stuff like that.
Title: Re: The Company of the Nine
Post by: Shadoweh on March 19, 2012, 10:01:48 AM
I don't think it's that metagame. The three Fates mentioned that the band will be nine but isn't yet. Asking who else will (or could) be part of the Nine seems reasonable for Cirno to ask.

I'd be more curious to ask them the general question of how to fix Gensokyo.
Title: Re: The Company of the Nine
Post by: Fightest on March 19, 2012, 02:43:46 PM
I don't think it's that metagame. The three Fates mentioned that the band will be nine but isn't yet. Asking who else will (or could) be part of the Nine seems reasonable for Cirno to ask.

No, that's not the metagaming I was talking about. If you really want to know, then we'll have to ask permission from Iced to discuss it, as it's possible for me to completely derail the story just by talking about it openly.

More on-topic: I don't see why we shouldn't hoard questions. Our staggering lack of direction, in fact, only reinforces the need to know more before we start bothering the Fates.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 19, 2012, 03:30:16 PM
I think we might be able to get a freebie if we observe that Patchy is no longer hanging around Remilia in the correct manner.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 19, 2012, 04:06:16 PM
The reasons why we shouldn't are high metagame which I think the parser might grumble at, so I'll just recommend against this line of inquiry without justification.
I can barely see how this is metagame, if I squint, and it would be easily fixed with a word change.  It's a legit question.  As is your question as well.

Quote
I think we might be able to get a freebie if we observe that Patchy is no longer hanging around Remilia in the correct manner.
"I see you are not in the mansion.  That is fortunate but strange," you say to the Crone.

Patchouli coughs and nods.  "Fortune indeed, but not strange.  Even one such as I may visit a friend for tea.  Fate decreed this is when the land would shatter.  Returning was... unwise."
Title: Re: The Company of the Nine
Post by: Fightest on March 19, 2012, 06:54:03 PM
I can barely see how this is metagame, if I squint, and it would be easily fixed with a word change.  It's a legit question.  As is your question as well.

Ah, I was misunderstood. I meant to say that I can present reasons why we shouldn't ask about future companions, but these reasons are military-grade metagame.

Back to personal questions - do we know exactly what's holding them in place here? I'm not quite clear on this, and maybe someone can clarify. If we don't know, it'd be interesting to know, as it can't be entirely of their own volition.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 19, 2012, 07:32:11 PM
What do we know about Alice? Does this place seem to be close to her place, or Marisa's?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 19, 2012, 08:42:37 PM
What do we know about Alice? Does this place seem to be close to her place, or Marisa's?
You know she's a magician/puppeteer who lives in the woods.  You also know she's very strong, at least she was strong before she joined with the fates.  Now you are certain she's nigh unkillable.

You are currently in front of Alice's House.  You remember it from the Goliath Doll incident.

From the words and hints you have been given you believe the magicians struck a deal with the Fates.  The Wyrd sisters are symbiotic, taking human (or apparently youkai) witches of appropriate stature as hosts and granting them massive power in exchange for forcing them to serve as agents of fate.  From what they have said these three accepted the power in order to maintain a certain amount of control over the Forest of Magic.
Title: Re: The Company of the Nine
Post by: capt. h on March 19, 2012, 09:08:53 PM
Alright, let's ask some questions.

I vote we ask how will we complete The Nine? and How do we fix everything?

As for specific questions, I'd like to know how we can encounter and recruit the Immortal Jew we've been trying to find. I am also a little curious what Patchouli meant when she mentioned individuals beyond death's grace, but that can wait.

I don't vote we ask all of them, and for now I would love to ask how we complete The Nine, but I wouldn't vote against any of these.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 19, 2012, 09:22:30 PM
Also, given that at least the Maidenrisa has some interest in Reimu, we could probably get away with offering to carry a message back toward the Hakurei Shrine next time we're in the area. If nothing else, it'd be worth Hakurei cred, which is good cred to have.

As for questions, asking how we keep shit from being so crazy is a good one to start on. If the Wyrd Sisters are interested in being helpful, this gives them a nice broad area to give us information and can save a whole lot of other questions.  If they're going to be stingy and cryptic, we lose nothing because it'll show they don't intend to be helpful about much of anything if they can't be helpful about that.

Asking about other people who may assist us might be alright. I wouldn't bother asking about the Wandermmortal Jew; if she's wandering she'll be a pain to catch even if we know who and were she is.  And there's likely not a whole lot to be derived from such a specific question at this point.
Title: Re: The Company of the Nine
Post by: capt. h on March 19, 2012, 09:24:31 PM
Agree with everything. We don't even know if she'll help us.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 20, 2012, 12:53:59 AM
Current tally is two votes for asking "How to fix the land," and one for "how to take out Lord Dracula" (from poor Kasu way back when).
Title: Re: The Company of the Nine
Post by: Kasu on March 20, 2012, 01:01:01 AM
Current tally is two votes for asking "How to fix the land," and one for "how to take out Lord Dracula" (from poor Kasu way back when).
Ah, you know what?  Change my vote to the majority.  Fixing the land is more important anyway.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 20, 2012, 02:54:05 AM
I imagine they'll be connected, anyways.

Besides, Dracula's a punk. A solicitor with an epee (read giant useless fencing needle) managed to drive him back. It's almost as shameful as Cthulhu being weak to steamship elemental.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 20, 2012, 03:20:50 AM
And a few for 'How do we get the rest of the Nine?' And add me to that number.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 20, 2012, 04:11:08 AM
Ah you are correct.  Still that brings it to 3 in favor of how to fix the land and 2 with 1 against for how can we become the nine.  I'll give it another hour then start writing so those stuck in other time zones can give a final word/see the answer.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 20, 2012, 05:26:31 AM
You turn to the fates.  "So tell us then Wyrd Sisters, how may we free the land and bring back our rightful home."

The three give you a dark look, then turn to one another for a moment.  The Maiden speaks first.  "This was begun when the dreams of this world changed."

"It will end when the dreams change back," continued the Crone.

The Mother finishes.  "Gods and Demons, Fairies and Men, all dream of their old worlds.  You must end their dreams or change them all."

They begin to speak in unison.  "You must take the crowns of three kings, one of light, one of twilight, and one of darkness.  You must end the tales of three pantheons, one doomed by ancient saga, one forgotten despite ruling heaven, one sitting dead and in solitude.  When all six have fallen, their dream will end, and ours will return."

"Kings and Gods are mighty indeed.  You will need Luck, and Strength, a Knowledge possessed by neither demon nor man, and a Power as great as the Winter Snow.  And you will need to know your own strengths, child of the twilight.  You must grow your own powers, as you travel these lands."

They point to you.  "By proving your worth."
They turn to Wriggle.  "By healing these lands."
They point to Mystia.  "By stealing new songs."
They look at Rumia. "By terror and death."
They turn to Daiyousei. "By claiming your own."

"Though this you will find victory."

You mull over their words a bit.  The kings they speak of must certainly be the King of the Village, Lord Oberon, and Count Dracula.  But the only invader gods you know of are Odin and his pantheon atop the mountain.  Perhaps they are in places you cannot yet reach?  And what other hints were there?  You consider the matter.  Perhaps you can figure out who is weakest of your targets at least from this.  Or where to go to gain greater power.  Or perhaps you should clarify something.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 20, 2012, 05:34:50 AM
RIght, now let's ask about how to find the rest of the Nine.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 20, 2012, 06:44:07 AM
A better question may be to ask more about these dreams; we're going to need to know all we can if we're going to topple them.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 20, 2012, 01:47:37 PM
We can always ask both.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 20, 2012, 02:53:44 PM
A better question may be to ask more about these dreams; we're going to need to know all we can if we're going to topple them.
You're utterly certain that by dreams they speak of are the connections between belief (or disbelief) and existence withing this realm.  Asking questions about that would only give you a primer on the Hakurei Barrier.  In more simple parlance they are telling you to either force these groups to abdicate their positions or stab them in the face.
Title: Re: The Company of the Nine
Post by: Fightest on March 20, 2012, 05:17:27 PM
In more simple parlance they are telling you to either force these groups to abdicate their positions or stab them in the face.

That is pretty simple parlance. How about we ask how each group can be defeated and get some cool and vague-sounding mortal weaknesses, "not of a woman born"- style
Title: Re: The Company of the Nine
Post by: capt. h on March 20, 2012, 05:32:17 PM
I concur with guy about asking about the rest of the Nine.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 20, 2012, 07:33:34 PM
Rather, I meant asking what the desires of these forces actually is, so we know what to plan against.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 20, 2012, 08:37:59 PM
Rather, I meant asking what the desires of these forces actually is, so we know what to plan against.
Given the desires of all the ones you know are very open, this question seems like a waste.  The king of the village and Lord Dracul wish to expand.  Oberon wishes to be amused.  And the norse gods want to stomp out Kanako's resistance and then go a viking.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 20, 2012, 09:48:08 PM
Yeah, and they have to have some idea how they're going to do this. The Aesir have to have some idea how they're going to break the resistance, the monarchs have to have some idea how they're going to solidify their claims, and so on. Knowing some nuts and bolts and timetables would be terribly useful.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 20, 2012, 09:59:38 PM
Knowing some nuts and bolts and timetables would be terribly useful.
You'll save yourself a lot of heartache by just asking about one of them instead of trying to figure out how to beat them based off their train tables.  Especially since two of the three probably currently involve "intensify food and lumber acquisition in order to support a larger army."  While Mystia would support you busting up chicken farms for the next 2 years in order to stop the King's plans, it seems beneath a knight.

In any cases current solidified votes are:
2 for "How do we become the nine?"
There have been suggestions for specific questions on targets, and figuring out a target amongst yourselves and exiting is also an option.
Title: Re: The Company of the Nine
Post by: Kasu on March 21, 2012, 08:55:45 PM
Hmm...  The "How do we become the Nine" question seems like the most important right now, so lets go with that.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 21, 2012, 10:16:02 PM
You weigh your options for a while before coming to a conclusion.  You began this journey looking for more allies.  Perhaps you should ask about those that the Wyrd sisters claim should join you.  Your allies eventually agree.  Mystia steps forward and asks "How do we become the Nine."

"You must gather four more to your cause.  One from each of our realms, and another from all of our realms," replies Marisa.

Alice nods, "Two lie sleeping, and one is bound, the last hides from all.  But when you find them, they shall be drawn to you."

"With all of them at your side you shall have the power needed to break the heavens and unleash the dead," Patchouli finishes.

"The first is of my realm, born of the first mother created and banished.  A maiden of the Lilim," says the Maiden.  "Once she was close to us, but the Fates have no servants.  She lies bound and unbound in the place that was her home, forgotten and vengeful.  An insignificant devil, she alone can slip past the gatekeepers of heaven."

"The second is of my realm, mother to so many, though untouched by a man," says the Mother.  "Her children lay low the strongest of foes.  She wields a power that has slain more men then any army.  Despised by all, she hides from the world, her form now twisted and dark as the home she was driven to.  But her heart remains pure, and her strength will aid yours."

"The third is of my realm," hacks the Crone, "though she rivals my age.  A Goddess of Death, the elder sister.  She sleeps and awaits her and her sister's time, for no one can stop her, despite her weakness.  Find her where the gods war, and awaken her, for she wields a power that can kill the world, for a time."

They speak in unison again.  "The last is a legend, one of all our realms.  She is a crone, older then the gods that once ruled this land.   A mother to her people, who have covered the earth.  And a maiden, being passed up by the prince for the princess.  She sleeps with her masters, though none master her, and her luck will give you the edge to find victory."

"With these four at your side, you shall be the Nine in truth."
Title: Re: The Company of the Nine
Post by: Kasu on March 21, 2012, 10:20:24 PM
Hmm...  You guys have any ideas to the potential identities?  I have a few inklings, but I feel like they're probably off the mark.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 21, 2012, 10:28:50 PM
Hmm...  You guys have any ideas to the potential identities?  I have a few inklings, but I feel like they're probably off the mark.
You'll never know unless you offer them.  You people need to discuss things with your fellows more.  As a bonus you can be 'reminded' by me of things 'you' should know.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 21, 2012, 10:37:26 PM
I kinda have a few thoughts myself.
According to what I could gather from the cryptic hints, it's likely this.

Insignificant Devil = Koakuma
Twisted Darkness with a Pure Heart = Shinki? Maybe Hina. (THe whole 'Her children lay low the strongest of foes.  She wields a power that has slain more men then any army.' line would imply them both.)
Goddess of Death, The elder sister = Remilia or Flandre
Legendary Crone = Yukari? (The mention of luck implies Tewi. Which would fit with the Tale of The Hare of Inaba.)
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 21, 2012, 11:01:56 PM
The elder sister = Remilia or Flandre

Flandre is the younger sister.

There are four groups of well known sisters in Gensoukyo.  The Scarlets, with Remilia being the eldest.  The Komeijis, with Satori being the eldest.  The Akis, with Shizuha being the eldest.  And the Prismrivers, with Lunasa being the eldest.
Title: Re: The Company of the Nine
Post by: Kasu on March 21, 2012, 11:18:00 PM
Insignificant Devil = Koakuma
Goddess of Death, The elder sister = Remilia
Legendary Crone = Yukari?
Those were the three I considered the most likely myself, although the second riddle has me pretty stumped at the moment...  It could be Shinki as you had suggested, but I guess the only way we'll find out the definitive answers to these riddles will be to search out the individuals themselves.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 21, 2012, 11:24:05 PM
I will add that, far more importantly, all four have their locations hinted at as well.
Title: Re: The Company of the Nine
Post by: capt. h on March 21, 2012, 11:33:41 PM
Alright, time to talk.

You weigh your options for a while before coming to a conclusion.  You began this journey looking for more allies.  Perhaps you should ask about those that the Wyrd sisters claim should join you.  Your allies eventually agree.  Mystia steps forward and asks "How do we become the Nine."

"You must gather four more to your cause.  One from each of our realms, and another from all of our realms," replies Marisa.

Alice nods, "Two lie sleeping, and one is bound, the last hides from all.  But when you find them, they shall be drawn to you."

"With all of them at your side you shall have the power needed to break the heavens and unleash the dead," Patchouli finishes.

"The first is of my realm, born of the first mother created and banished.  A maiden of the Lilim," says the Maiden.

I could use a reminder about what we know about Lilim.

Quote
"Once she was close to us, but the Fates have no servants.  She lies bound and unbound in the place that was her home, forgotten and vengeful.  An insignificant devil, she alone can slip past the gatekeepers of heaven."

This does sound like Koakuma to me, but I haven't the slightest idea why Koakuma would be able to pass into heaven. Location wise, I'm reminded of Medicine Melancholy, or maybe even Mima, but I'm inclined to think this is Koakuma.

Quote
"The second is of my realm, mother to so many, though untouched by a man," says the Mother.  "Her children lay low the strongest of foes.  She wields a power that has slain more men then any army.  Despised by all, she hides from the world, her form now twisted and dark as the home she was driven to.  But her heart remains pure, and her strength will aid yours."

I was actually inclined to think of Yukari, but Shinki does make more sense in this context. It depends if Alice's realm is the realm of mothers as a fate or Shinki's realm as Alice. Alternatively, I could argue that it's Satori Komeiji, who lives in the underground, who's pets (or "children") command nuclear fusion, and who is despised by everyone as a satori.

Quote
"The third is of my realm," hacks the Crone, "though she rivals my age.  A Goddess of Death, the elder sister.  She sleeps and awaits her and her sister's time, for no one can stop her, despite her weakness.  Find her where the gods war, and awaken her, for she wields a power that can kill the world, for a time."


Now this is interesting, and I'd like a reminder of where the gods war.

I think this is Shizuha. If I recall, the gods war on Youkai mountain, and her power is over Autumn. Autumn's power is unstoppable, and quite literally kills the world for a time. Though she is proably rivals the age of the Fates, she easily out-ages Patchouli, but she's the closest person I can figure.

Quote
They speak in unison again.  "The last is a legend, one of all our realms.  She is a crone, older then the gods that once ruled this land.   A mother to her people, who have covered the earth.  And a maiden, being passed up by the prince for the princess.  She sleeps with her masters, though none master her, and her luck will give you the edge to find victory."

"With these four at your side, you shall be the Nine in truth."

Tewi? Tewi's arguably as ancient as rabbits (which do cover the earth), and her masters are sleeping. Plus with the luck aspect makes me think of the rabbit.
Title: Re: The Company of the Nine
Post by: Kasu on March 21, 2012, 11:51:06 PM
Hmm...  Alright then, so depending on the people in question we can more or less roughly guess where we should head to find them all.

The first location, since we seem to have a consensus so far that the person in question might be Koakuma, would obviously be the SDM, more specifically Voile.

Capt H. raises some good points, which means the second location could be either Makai or the Underground, more specifically the City.   Of course, this all depends on who the riddle is actually hinting at.  Also, if we consider Hanzo's Hina guess, the forest around Youkai Mountain should also be a place worth checking out.

Again, Capt raised some good points, however I'm still a bit iffy on ruling out Remilia, so this splits the possibilities between Youkai Mountain and the SDM.

Lastly, rereading the riddle does make it seem like it's hinting more at Tewi than Yukari, so that would mean the most likely place is Eientei...

Sorry if most of this is glaringly obvious.  I just wanted to get this out there so that I could organize my thoughts a bit better.
Title: Re: The Company of the Nine
Post by: capt. h on March 22, 2012, 12:03:01 AM
Hina, Shizuha, and the hiking equipment we would need to fully explore the underground all rest on Youkai Mountain. I would not be opposed to going there next.

Also, I'm changing my 2nd guess.

"The second is of my realm, mother to so many, though untouched by a man," says the Mother.  "Her children lay low the strongest of foes.  She wields a power that has slain more men then any army.  Despised by all, she hides from the world, her form now twisted and dark as the home she was driven to.  But her heart remains pure, and her strength will aid yours."

It has occured to me that Yamame, who considering the effects this incident has held over our other friends has a high chance of being in the form of a spider, wields power over illness itself, and resides in the underground, is probably a better fit. Regardless, the location is clearly someplace dark and twisted, so I imagine the underground is the best place to look.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 12:16:15 AM
Capth pretty much said what I was going to say before I went to get a shower.

I'm thinking there's value in still hitting up the garden of the sun before the night's out, for more informations and such. Also possibly a nice place to sleep if we can sweettalk Yuka properly.
Title: Re: The Company of the Nine
Post by: capt. h on March 22, 2012, 12:19:26 AM
I would like to check out that tent from before prior to going to the Garden of the sun if possible.
Title: Re: The Company of the Nine
Post by: Kasu on March 22, 2012, 12:22:34 AM
I would like to check out that tent from before prior to going to the Garden of the sun if possible.
Agreed.  I'm all for checking out the Garden, but it might benefit us to check out the tent first.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 22, 2012, 01:08:15 AM
My own thoughts:

Insignificant Devil = Koakuma
Twisted Darkness with a Pure Heart = Not sure here, but I think I'm leaning towards Yamame at the moment.
Goddess of Death, The elder sister = Clearly Shizuha
Legendary Crone = Also unsure. In addition to the possibilities already presented, Eirin comes to mind. I'm not sure how she'd fit some of the clues, but she most certainly fits the one about age.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 02:19:10 AM
I didn't even remember a tent.

Down with checking it out, as long as it doesn't blatantly seem to be off limits.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 02:22:05 AM
Satisfied for now you bow to the three.  "Thank you for your words.  However, I think now we should be off.  We have much to think about."

"Aye you do.  More then you seem to realize.  But it matters not right now."  Marisa gives you a faint smile.  "Fare you well, at this the beginning of the turn of the world."

"From this meeting the seed of power will be born."  Alice says.  "Know you have healed this realm a little."

Wriggle's eyes open in shock.  "So that's how it be done!?  A fine trick that is.  Wait how did I...."

Wriggle has gained the Mistwalk: Spell.  She can travel instantly from the Forest of Magic to any place she has been to since the change came to Gensoukyo (currently the Garden of the Sun, the Human Village, the Hakurei Shrine and the Bamboo Forest).  Cost 1 MP.  Only works at night.

Patchouli wheezes.  "And now our time together ends.  Think well upon our words, both before and after.  But now be where you are supposed to be."

The mists close in around you and then dissipate.  To your surprise you find yourself standing outside the very tent you had decided to inspect before!  "A mighty trick!" Mystia chirps happily.  "And a fine gift in parting."

"And it isn't a puzzle, which is nice," grumbles Rumia.

"Well then, let us see what we can see," you say and look over the tent.

The structure is large.  As big as many houses.  The sign next to it is in a terribly ornate script, but you manage to decipher it as saying, "The Grand Mercantile Establishment of the Honest Rinnousuke Morichika, Fine Wares from the Mystical Orient!"  A smaller sign states, "We Serve Humans and Youkai.  Open all Hours for any Honorable Customers."  Sure enough there seems to be a faint light shining out from under the flap.

"A store?  Intriguing," You look back at your companions.  "Well, since the Fates gave us extra time, perhaps we can spend some of it seeing what this store has to offer."

"A fine idea Cirno," Daiyousei replies.

"So long as we spend our time in pursuit of items of might instead of dresses, I see no issue with it," says Mystia.

"Then it is settled."  You push open the tent flap and walk in.

The inside of the tent is a riot of colors.  Strange items from every corner of the world are strewn about haphazardly.  Even in the dim light given by the hooded lanterns inside you can see swords and shields, carpets and kimonos, and even some items of the outside world, all piled about with no rhyme or reason.  There must be a thousand treasures here, all buried by ten thousand pieces of common junk.

Your inspection is interrupted as a figure, about your height, rises from a table hidden behind a suit of full mongol armor and moves towards you.  As she gets into better light you see she is a bird youkai, though her colors are blue instead of mystia's brown and she has a single wing on her head.  Stranger still she wears but light silk pants and a vest, along with a see through veil.  Her bow, while respectful, is odd as well.  "Greetings noble travelers and welcome to our humble tent.  The glorious master of this store, the great Rinnousuke, is sleeping at this late hour, however I Tokiko, have been honored with the ability to make bargains in his stead.  Please, feel free to browse, or should you wish to find a specific item, I would be honored to search for it."

"Hm...  I'm sure there is some item we have need of," you say looking about.

It is 12:01.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 02:40:26 AM
Time to hawk that armor. And maybe that horse we picked up?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 03:00:37 AM
Quote
Time to hawk that armor. And maybe that horse we picked up?

"We were wondering if you buy as well as sell," Rumia says, stepping forward with the items you earned in combat.  "We have this fine armor, and a warhorse as well."

Tokiko raises an eye at the armor, but shakes her head at the mention of a horse.  "A thousand apologies noble guests, but we sell goods here, not livestock.  We might be able to come to an arrangement about the armor though, and any other spare items you may have picked up, so long as you buy something.  You must understand, if we just let people sell to us on their first visit, less honorable constables might think we were a 'fence.'"
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 03:12:33 AM
>Have a look around. And screw Mystia, dresses are fair game >=[
Title: Re: The Company of the Nine
Post by: capt. h on March 22, 2012, 03:20:39 AM
> Dresses can be items of might!

> Take a look at their wares. What do they have that isn't junk?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 03:37:43 AM
To get a complete inventory of the place would be impossible you think, without a month and several servants to assist.  Within one corner of the tent lies a tengu mask, two Arabian carpets, a scimitar, two kodachi in a single long sheath, a flintlock pistol with twelve silver bullets, an odd folding contraption, an abacus and a small box containing semi precious stones,  beads, and black licorice.  And more items are hung above it.

Looking for items that crossed your mind earlier, you are able to find climbing gear (5gp for all of you), a series of wards for a camp(1gp per slip), a copy of Akyu's Gensoukyo Chronicle (before it was interrupted) (10gp5sp), and a nice pink dress with a parasol that you think would suit Daiyousei(7gp for the dress 2gp5cp for the parasol).  You are also able to catch Mystia inspecting a black dress with frills, and give her a fine ribbing over it.

Feel free to request items.  Or vaguely hint at items and hope Reccette Tokiko gives you what you want.
Title: Re: The Company of the Nine
Post by: capt. h on March 22, 2012, 03:43:03 AM
> Got anything that resists fire?

> Also, anything both magic and useful? An invisibility cloak would be awesome.

I vote to buy the climbing equipment.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 03:56:59 AM
> Got anything that resists fire?

Tokiko rummages around and produces a small vial.  "Ah, perhaps this potion will be of use to you!  It will make your body immune to flames... for a little while.  Sadly the previous owner did not know how long the protection would last.  Thus I offer it to you for the low price of 7 silver."

Quote
> Also, anything both magic and useful? An invisibility cloak would be awesome.

"A cloak of invisibility?  Oh would that I had such a wondrous item!  It would be as great as the legendary flying carpet.  Which I also do not possess should you be thinking of asking.  I do however have a cloak that makes the wearer uninteresting to those who casually observe them."  She pulls out a grey cloak.  "For a mere 20 gold you can have this wondrous item.  It was once used by an ogre to slip into the kings ball, for those that looked upon the creature thought it was a simple servant.  His assassination attempt was foiled however when he bumped into a knight who struck the 'servant for his clumsiness."
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 04:04:46 AM
>Anything of that nature that would make a youkai or faerie look like a hunam? Or like different youkai altogether? Also, does that dress and parasol seem familiar? If so, ask about where they came from.
Title: Re: The Company of the Nine
Post by: capt. h on March 22, 2012, 04:14:36 AM
> The shopkeeper wouldn't lie to us, would she? I mean about the cloak, trying to pass off a grey cloak for something useful.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 04:17:57 AM
>Anything of that nature that would make a youkai or faerie look like a hunam? Or like different youkai altogether?
Tokiko frowns at that.  "I fear we don't have anything quite like that honored customer.  We have some simple illusion candies that might work with your glamors to make you appear more humanish in age, but I fear you will have to hide your wings and other features yourself.  Placing extra illusions on one of your race is difficult.  If you desire the candies they are cheap though.  One copper apiece and they last two hours."

Quote
Also, does that dress and parasol seem familiar?
No they do not.

Quote
> The shopkeeper wouldn't lie to us, would she? I mean about the cloak, trying to pass off a grey cloak for something useful.
You've never heard of Rinnousuke cheating someone before.  But you don't know Tokiko well.
Title: Re: The Company of the Nine
Post by: capt. h on March 22, 2012, 06:19:15 AM
> Would flashlights be useful?

> Can Tokiko suggest any armor and weapons?

I vote we buy the climbing gear package and 3 of the slips for a camp.

I'd also be interested in that grey cloak.

Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 07:09:11 AM
I think it'd be a good idea to compose a list of all the things we're going to need.

The cloak will be very useful, it should let someone into town. And if we're lucky, into other places.

Climbing gear isn't bad to have. Restoratives would be nice. Divining items would be nice. There's all kinds of things I'm overlooking; go.
Title: Re: The Company of the Nine
Post by: Fightest on March 22, 2012, 08:44:57 AM
Yeah, that cloak can be phenomenally useful.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 03:28:21 PM
>Flashlights
You have no idea what those are.  Lanterns might be nice (1cp), but Wriggle is a firefly, and you and Daiyousei can shed soft light if needed.

>Armor and Weapons
Your companions should upgrade their armor to plate or chain, but they have all refused to in the past for various reasons so you've given up on that.

As for weapons there are a great number of them, but most of them would be useless as you have no idea how to properly wield them.  Rumia finds some cunningly designed wrist blades (8sp), but you are uncertain how much more effective they would be then her knives.  Mystia on the other hand finds a axe that seems to be made of the finest glass.  Tokiko hurries over.  "Ah, this is a very special weapon.  When used in battle the glass turns to raw lightning.  While this means it cannot cut foes, it can strike those wearing the strongest armors without being blunted.  A fine weapon that you can possess for merely 14 gold."

>Restoratives would be nice.
Tokiko thinks a moment on this.  "Understand honored guest that finding a restorative that works for all youkai is very difficult.  What would heal a fairy might kill your friend the darkness youkai.  Perhaps a master healer could specially brew a potion that would compliment all of your energies, but I cannot sell you such items.  It would shame me and master Rinnousuke if someone died because of an item we gave them."

"I do have two potions created by the witch of the forest in her younger days that revitalize the magical prowess of the drinker.  Perhaps if you have a healer among you they could be useful.  They are yours for but three gold apiece."

>Divining items would be nice.
"Ah I fear I would need greater information on what kind of divination you seek.  I do have one interesting item though..." she shuffles around in a stack of papers.  "Ah, here my friends, come and see.  This wondrous map not only writes itself, but can map both dimensions.  And it searches ahead and around your party so that you waste less time pursuing dead ends.  A useful tool for the underground if you dare to venture there.  I am willing to almost give it away for but 12 gold and 7 silver."

>Current shopping cart
One cloak of 'look over there'   20gp
Climbing gear for all (includes rope grapnels etc) 5gp
Selling 1 suit of plate mail and 4 extra crossbows  -23 gp
Current Costs: 2 gp
Title: Re: The Company of the Nine
Post by: nolrai2 on March 22, 2012, 07:32:51 PM
That map is pretty nice. But expensive.

We have what? 94 gold?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 07:58:39 PM
That map is pretty nice. But expensive.

We have what? 94 gold?
Party Funds ? 103gp, 1 silver, 4 copper

You currently are spending 2 gp.  And you have a sword that you can still pawn off, should you wish.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 22, 2012, 08:08:52 PM
Hawk the sword.

We want that map; any information we can get before having to deal with it the hard way is valuable information. Getting the mana restores is a good idea, too. Never know when we're going to botch.

The axe...sounds interesting. It'd definitely be good for several situations, in and out of battle. Inquire as to what is considered battle for purposes of activation. Does it come with a sheathe? Don't want people getting funny ideas about nabbing it more than necessary.
Title: Re: The Company of the Nine
Post by: Kasu on March 22, 2012, 08:19:42 PM
Hawk the sword.

We want that map; any information we can get before having to deal with it the hard way is valuable information. Getting the mana restores is a good idea, too. Never know when we're going to botch.

The axe...sounds interesting. It'd definitely be good for several situations, in and out of battle. Inquire as to what is considered battle for purposes of activation. Does it come with a sheathe? Don't want people getting funny ideas about nabbing it more than necessary.
Seconding all of this.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 22, 2012, 09:29:10 PM
The axe...sounds interesting. It'd definitely be good for several situations, in and out of battle. Inquire as to what is considered battle for purposes of activation. Does it come with a sheathe? Don't want people getting funny ideas about nabbing it more than necessary.
"Hm...  understand noble guests that I am not the creator of this item so I can merely make guesses.  However it seems that the magic of most lands is based upon belief.  Should you believe yourself to be engaged in a fight for your life it will work.  If your "fight" is against a pool of liquid in order to stun fish it will probably fail."

(It comes with a simple sheath in order to protect the blade when not in use.)

>Current shopping cart
One cloak of 'look over there'   20gp
Climbing gear for all (includes rope grapnels etc) 5gp
Map of Mapping 12gp 7 sp
Potions of Magical Restoration 6gp
Selling 1 suit of plate mail, one knights sword and 4 extra crossbows  -31 gp
Current Costs: 12 gp 7sp


Now would also be a good time to consider if you are continuing on to the Garden of the Sun and if Wriggle will fast track you there.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 23, 2012, 02:31:44 AM
I say get both map and axe.

Also, let's see what charms they may have; some might have useful effects.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 23, 2012, 03:15:33 AM
I am pretty much down with the whole shopping cart.

And fuck, let's get Daiyousei that dress. We didn't get into the Nichting business to not have fine things once in awhile! And we got the cash.

>Have a look around for other magical doodads that may be fun to have around.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 23, 2012, 03:48:07 AM
>Current shopping cart
One cloak of 'look over there'   20gp
Climbing gear for all (includes rope grapnels etc) 5gp
Map of Mapping 12gp 7 sp
Potions of Magical Restoration 6gp
Axe of Lightning 15gp
?Cute Dress and Parasol? 2gp 2sp
Selling 1 suit of plate mail, one knights sword and 4 extra crossbows  -31 gp
Current Costs: 29 gp 9sp

Quote
>Have a look around for other magical doodads that may be fun to have around.
Unfortunately there doesn't seem to be much immediately on display that will be of use for you.  At a guess much of the business this store does is with humans and noble fae, so the common items they have aren't useful, or their effects would be detrimental to Rumia, Mystia and Wriggle.  The only thing you've found that might be useful is a wand that allows you to extend your glamor over objects for a fortnight instead of the normal duration, and that is priced at 25gp.  Obviously they're pricing it to fleece really really rich nobles.  You'll have to ask Tokiko for something specific or mount a massive search to find anything else that fits you.
Title: Re: The Company of the Nine
Post by: capt. h on March 23, 2012, 03:58:04 AM
I'm actually pretty good with our current selection, and vote to go to checkout. But there wouldn't happen to be a witches broom for flying around here, would there? I'm also interested in spellbooks, specifically ones concerning conjuration and transmutation, ranged weapons, and anything which can increase the number of spells we can perform a day.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 23, 2012, 04:19:28 AM
I'm actually pretty good with our current selection, and vote to go to checkout. But there wouldn't happen to be a witches broom for flying around here, would there? I'm also interested in spellbooks, specifically ones concerning conjuration and transmutation, ranged weapons, and anything which can increase the number of spells we can perform a day.
While there are items of that type about none of them are useful to you because they're designed for humans and magician youkai.  Fairies are living magic and can't really learn spells,  Wriggle's powers come from nature, Mystia can't read, and Rumia's just a poor student.  You think the Wyrd Sisters spoke on how to gain power through your innate youkai strength, but tomes and grimoires are useless to you.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 23, 2012, 06:18:13 AM
One thing that comes to mind is bribery items. Money is kind of a crass gift, but offering up something nice can do a lot toward getting us an audience with someone powerful without having to go a lot of bloodshed beforehand.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 23, 2012, 03:53:50 PM
One thing that comes to mind is bribery items. Money is kind of a crass gift, but offering up something nice can do a lot toward getting us an audience with someone powerful without having to go a lot of bloodshed beforehand.
This can be handled easily.  Simply give an adjective for the item to be found and a price.  Something will pop up.
Title: Re: The Company of the Nine
Post by: Amraphenson on March 23, 2012, 04:44:24 PM
It was mentioned there was one of each realm, so Yamame fits the underground location.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 23, 2012, 09:18:25 PM
Let's consider shiny, artistic, martial, natural, and aristocratic items in the 1 gold, 5 gold, 10 gold, and 20 gold ranges.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 23, 2012, 10:46:22 PM
Let's consider shiny, artistic, martial, natural, and aristocratic items in the 1 gold, 5 gold, 10 gold, and 20 gold ranges.
I hate you

Quartz AmuletGold BraceletPeridotJewled Earings
Woodblock PrintSmall Greek StatuettePainting of a SwanIlluminated Manuscript
Fine DaggerCeremonial ShieldJeweled Scabbard"Unbreaking" Spear
Tulip seeds"Magic" beansThis is a bazaarNot a rare florists

Aristocratic is far to broad a term to be useful.
Title: Re: The Company of the Nine
Post by: capt. h on March 23, 2012, 10:53:27 PM
How does the quality of the fine dagger compare to Rumia's current dagger? Will we be able to cut throats better with it?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 23, 2012, 11:13:30 PM
How does the quality of the fine dagger compare to Rumia's current dagger? Will we be able to cut throats better with it?
If it were better Rumia would have mentioned it.
Title: Re: The Company of the Nine
Post by: capt. h on March 25, 2012, 02:17:10 AM
Welp...

I'm not a fan of buying items for the explicit purpose of bribing people, mostly because I'm no good at it. I vote we just buy what's in our cart and travel to the garden of the sun.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 25, 2012, 03:02:58 AM
If we're dealing with anything like dark ages culture, it'd be a good idea to have gifts onhand. Really the same would be true of any aristocracy. I'd suggest we get a couple of the five-gold ones. The martial ones would definitely be useful for getting in decently with the Aesir.  Artistic ones would probably be good for Castle Dracul or the King of Town.

But it may not be a bad idea to hold off on them, either, until we have a more clear plan. But the options are here.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 25, 2012, 03:05:11 AM
>One vote for buy and bail (via walking?)
>One semi vote for add more to cart first.
Title: Re: The Company of the Nine
Post by: Kasu on March 25, 2012, 03:06:15 AM
I'm gonna second the "add more to cart option."  You never know when a good gift can get us out of a bind.
Title: Re: The Company of the Nine
Post by: Shadoweh on March 25, 2012, 03:10:35 AM
Oh just buy some of them. I'll even suggest a list since we're taking so much time hemming about it >.>
2 Quartz Amulet, 1 Small Greek Statuette, 1 Fine Dagger, 2 Tulip seeds, 1 Magic Beans since we're going to the Garden.
Comes out to 15 gold in stuff.
Title: Re: The Company of the Nine
Post by: GuyYouMetOnline on March 25, 2012, 03:11:57 AM
I agree with the additional purchaces.
Title: Re: The Company of the Nine
Post by: capt. h on March 25, 2012, 03:13:56 AM
Alright, I'll go along with the purchases.

Anyway, quick question before we leave: Will Yuuka be annoyed if we wake her at 1 AM? I'm all for teleporting to the garden of the sun otherwise.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 25, 2012, 04:04:59 AM
>Three for buying Shadowehs list.
>One for hitting up the Garden of the sun afterwards

Calling for these barring changes after I finish my other writings.

Quote
Will Yuuka be annoyed if we wake her at 1 AM?
If Yuuka's asleep you are not going to wake her up.  There's bravery and there's stupidity.  Even you know which one this is.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 25, 2012, 05:03:00 AM
>Hit the Garden afterward.
Title: Re: The Company of the Nine
Post by: nolrai2 on March 25, 2012, 05:23:52 AM
Hmm, Yuuka is diurnal right?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 25, 2012, 05:47:38 AM
When you finally finish the pile of goods being exchanged is rather large, though Mystia isn't complaining.  Tokiko also seems to be happy with matters.  "Thank you very much esteemed customers.  Now let us finish pricing the good you brought us and we can be done with matters."  She looks down at the armor.  "Hm...  It is a bit battered.  I think three gold will suffice."  You frown.  That seems something of a poor bargain even for used goods.  You open your mouth to argue, but Daiyousei puts her hand on your shoulder and steps forward.

"Ah, but you see that it is newly forged using higher quality steel.  You also are getting a matching sword..."

The two haggle back and forth for a good ten minutes, before finally reaching a deal.  Once everyone seems to be happy you hand over the money.  "Thank you greatly for your patronage noble guests, Tokiko says as she escorts you out.  Should you every need anything in the future, please do not hesitate to visit.  We are open all hours of the day for your convenience."

"It was an honor doing business with you," you reply before saddling up.

As your company follows suit Daiyousei moves next to you.  "Thank you kindly for the dress, Sir Cirno.  It seems very nice."

"It was but a trifle my lady.  I simply thought it suited you well."  You find it difficult to look her directly in the eyes when she's smiling like that.

Rumia coughs.  "Well, if you two are done, we should be off.  To the Garden of the Sun."

"Aye.  If not else we should find Medicine.  Dolls need no sleep, so she'll be roamin' about." Wriggle states.

"Let us be moving then," Mystia states flying on.  You nod your head and follow at a trot.

You arrive at the Garden of the Sun to find that Wriggle spoke true.  The young doll youkai in her crimson dress is skipping amidst the flower fields, humming a jaunty tune.  She waves when she sees you, so you approach the young doll.  "Hail friend Medicine.  We come to speak to Yuuka, if she is seeing guests."

"Ack, a bit late ye are friends!" Medicine replies in a cheery tone.  "Yuuka rises and sleeps with the sun more oft then not.  She has me guard the border in her stead while she be sleeping."

"Then we shall wait until she rises to call our thing," Mystia replies.

"A fair choice, for there is no reason to interrupt her when she slumbers."  You say.  "Might there be a good place to set up camp?"

"A stream cuts tween the hills o'er there," Medicine says pointing.  "A fair place for a camp."

"Fine thanks bonnie lass," Wriggle replies.  "A favor it would be if you spoke to Yuuka when she woke, for we do not rise so early."

"This I can do for ye," Medicine said.  "And should ye be wishing any questions answered now I shall try, though I have yet to leave these lands since the change.  Still I welcome the company."
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 25, 2012, 06:13:13 AM
Ask what's been happening in these parts.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 25, 2012, 03:30:15 PM
Ask what's been happening in these parts.
You begin riding towards the place Medicine indicated you should set up camp.  "What news if any, have you then?"

"Tis been but a day since Wriggle left, so there've been sparse happenings.  The monks sent a right fair passel of men to claim this land, but Yuuka spilt their blood and fed them to the flowers.  They seemed to have magics of their own, healin and some such, but it meant naught."  Medicine thought for a while.  "That be all I think."
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 25, 2012, 08:40:20 PM
What do we know about the monks? If it's less than what we think Medicine knows, ask for details.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 26, 2012, 12:05:20 AM
What do we know about the monks? If it's less than what we think Medicine knows, ask for details.
You frown as you think over that.  "What do you know of these monks?  I know they hate us youkai because they claim their god despises us, but they seem far more vexed then the Shrine Maiden ever was."

Medicine shrugs.  "There's little I know.  Usually they be shooting first, and it's hard to question someone after they choke to death on a poison.  The druids thought little of them as well."

"I know a little more," Rumia says.  "They claim their god is the greatest of gods.  They think we youkai stand in opposition to their gods plans and need to be wiped out."

"It would seem their hatred brings battle to them then, for I see little ground to reason with these," Mystia replies.
Title: Re: The Company of the Nine
Post by: capt. h on March 26, 2012, 02:33:40 AM
> Camp for the night.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 26, 2012, 04:44:46 PM
You camp for the night near the stream as Medicine suggests and prepare a late supper.  You have no real need to eat, but you enjoy doing so.  Finally when all is done you set up watches for the night.  You trust in Medicine's watch somewhat, but it is better to be prepared then get ambushed.  Wriggle takes first watch in order to chat with Medicine, and you fall into slumber as the two talk back and forth.

You awake around 9AM the next morning and prepare for the day, tending your mounts and checking your equipment.  As you start finishing up, a familiar youkai appears, flying down from the sky.  "Well, well," Yuuka says.  "I knew Wriggle had gone through an interesting metamorphosis, but it seems the rest of you children have as well."  She smiles as she touches down.  "What brings you here, oh great adventurers?"

"Greetings, lady of flowers.  We sought to speak with you about the fate of Gensoukyo," you reply.  "Our fair lands have been under the heel of oppression for too long.  With your awakening we feel it is time to change that."

"Hm..."  Yuka's smile weakens a bit.  "Well if you're asking me to help blast the humans out of the rest of Gensoukyo I'm afraid I can't.  There's something subtle here.  I can feel it in the land.  I'm pretty much using most of my power to keep this one area mostly clean."  She thinks a bit.  "It's like there's a 'ruler' of each area that determines how the land falls.  And each piece drags down the others.  Even though I've eradicated most of the Druids, I still need to use some of their rituals to commune with plants.  And the borders of the Garden of the Sun feel like they're under pressure.  Like something is tugging on them.  Especially the borders with the Human Village and the Sanzu River."

"The Wyrd sisters spoke to us earlier," Mystia remarks, "saying we needed to heal the lands.  Perhaps removing this weight would give us victory?"

"Perhaps..."  Yuuka shrugged.  "I do know that Wriggle here should know when a place changes hands.  She'll be able to feel the change in the land as someone from Gensoukyo takes over.  She also should be able to tell who rules an area if she sees them."

"That should but a bit of a crimp in shape changers plans." Wriggle says with a smile.

"Ah, I also have a gift for you before you all head out," she waves her hands and the flowers around you spring to life.  You feel another force rising through you, but you can't place it.  Wriggle however bows to Yuuka as the feeling passes.  "Now is there anything more specific you wanted to ask me?"

Wriggle has learned Spell: Thorn Strike - Plants attempt to grasp and entangle a ground bound foe.  Cost: 0
Title: Re: The Company of the Nine
Post by: capt. h on March 26, 2012, 06:46:39 PM
> Ask about Sanzu river. Does she know of any way to cross it, who's dominion it is, or where it's ruler hides?
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 26, 2012, 10:25:42 PM
Ask for more details on the druids. Perhaps we can find a way to root them out.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 26, 2012, 10:54:51 PM
> Ask about Sanzu river. Does she know of any way to cross it, who's dominion it is, or where it's ruler hides?
"The Sanzu brings taint upon your land?" Mystia asks.  "That seems strange.  I fear it an ill omen."

Yuuka sighs.  "Yes.  Unfortunately I know of only one way across that river, and it's not a journey I would suggest.  Perhaps if you caught a Shinigami you could get a ride across with your souls intact, but I have no idea where you can find them.  I've seen no sign of Komachi or the others.  Which is strange, Shinigami need to be near death or the underworld to survive."

Quote
Ask for more details on the druids. Perhaps we can find a way to root them out.
"More druids?  I thought you had rooted them all out," Rumia says.

"Hm...  Mostly I'm talking about people like Wriggle and Medicine.  Youkai who have been changed.  I suppose there are a few humans out there, but they fear and worship me now."  Yuuka stretches a bit.  "Killing those few seems a little impolite now."
Title: Re: The Company of the Nine
Post by: capt. h on March 27, 2012, 06:10:22 AM
> Ask about the human village, double check that the king is the source of the problem.

> Do we know how to fix the problem with the village? What do we know about the king?

> Consider whether there would be shinigami in the underground because of it's proximity to hell.

I vote we go to the underground.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 27, 2012, 06:17:38 AM
There may be some value in checking the around the Sanzu river, to see if we can get an idea of what happened to the shinigami.

>Ask Yuka if she or Medicine's personally been around the Sanzu Region.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 27, 2012, 06:27:36 AM
> Do we know how to fix the problem with the village? What do we know about the king?
You don't know for sure, but all the evidence you possess points towards smacking that fat human off his throne and reinstalling the village elders or whatever the humans used to use to govern themselves.

Quote
> Consider whether there would be shinigami in the underground because of it's proximity to hell.
Hell moved.  You're fuzzy on where it is now.

Quote
> Ask about the human village, double check that the king is the source of the problem.
"Hm...  Can you tell who the true ruler of the village is from here?" You inquire.

"I fear not, though I feel there needs to be a certain amount of real power to go with the power over the land.  It's either that self styled King or someone controlling him," Yuuka states.  "Without power, claims mean nothing."

"Lady Yuuka, have you been to the Sanzu yourself?" Daiyousei asks.

Yuuka nods.  "Yes.  I wanted to see if I could track down the source of my discomfort.  But I couldn't find anything.  No Shikigami, no ghosts piling rocks, nothing at all.  The river is choppy and violent too.  It's very strange."
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 27, 2012, 07:43:49 AM
King of Town may be a good first target. I can't imagine he's too well entrenched compared to others. On the other hand, are hootmans may not take to well to us swooping in and forcing a regime change.
Title: Re: The Company of the Nine
Post by: capt. h on March 27, 2012, 07:54:47 AM
King of Town may be a good first target. I can't imagine he's too well entrenched compared to others. On the other hand, are hootmans may not take to well to us swooping in and forcing a regime change.

I'm up for it. That cloak we just bought sounds perfect for getting away with murder; one of us might be able to swoop in there and kill him without anyone noticing we were even there. Course, I would rather we didn't end up like it's previous owner, so if we do that I vote we start making plans.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 27, 2012, 08:44:17 AM
Murder's not going to do it, probably. If there's any "us vs them" mentality, and there almost certainly is, then it would just end up confirming any of that feeling and the next guy would probably go along with it.

We'll have to be a bit more subtle, a bit more rabble rousy, and guide things back more toward the old way.

We play it right, we get a nice base of operations out of it, and gratitude to boot.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 27, 2012, 04:42:32 PM
My Satori blood allows me to see the questions you should be asking and thus I shall tell you of the Human Village and it's defenses.

The human village is one of the few places you can be certain of the defenders.  The army of the human village has twenty five knights in good standing, and an equal number of landless knights (well one less now) who are usually wandering about trying to get jobs to support themselves.   He has to have at least three hundred men at arms, though you aren't certain on exact numbers and that does not include sell swords and the town watch.

The King resides in his castle, where no youkai are permitted entrance.  The castle is double walled, with the inner keep being much more defended then the outer bailey.  He has advisers from the monastery with him, though you don't know how many.  More importantly, Keine Kamishirasawa and Heida no Akyuu are residing within the castle as political hostages.  You are certain important political figures (and hostages) are well guarded, especially at night due to the danger of vampire attacks.
Title: Re: The Company of the Nine
Post by: capt. h on March 27, 2012, 07:19:25 PM
> Keine, eh? How many nights until the full moon?

> Also, will the king have any public appearances in the near future, or is he hosting any parties in the near future we could steal an invitation to?

I'm figuring if an ogre could wander around the castle unnoticed with our cloak, one of us should have no trouble searching once inside. Plus we really must get Daiyousei some use out of her new dress. I think sneaking into a heavily fortified castle, assassinating a king, and rescuing our friends sounds fun.

I'm also thinking we should talk to Medicine about poison a bit. I'm thinking some of her knowledge and supply of poisons would be invaluable to us in our travels, wherever we decide to go.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 27, 2012, 07:26:52 PM
I kinda have the same thoughts. we take out the king there, and claim it for ourselves, and boom. that's one goal completed.
And another well on the way to being completed.
Title: Re: The Company of the Nine
Post by: Shadoweh on March 27, 2012, 07:30:53 PM
It's been very blatantly hinted that the King isn't the actual ruler here and that someone else is pulling the strings from behind the scenes. Killing the king in the night would just put another puppet on the throne.
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 27, 2012, 07:35:56 PM
Who said anything about offing just the king? If we find the puppetmaster(I highly suspect a chancellor or somesuch), we kill him or her as well!
Problem solved. Besides, the whole thing made it a point to take the crowns.
If we take it literally, as is often the case, we can then reason that without the crown, they can't have another king!
(Stupid Fairy Logic, I know, but hey! Beats using stuffy human logic.)
Title: Re: The Company of the Nine
Post by: Shadoweh on March 27, 2012, 07:57:17 PM
I think you'll find the Cirno in this isn't a Stupid Fairy. :V
What we should be doing is finding the old human council and finding out what happened to them. Rescuing the prisoners would help as well. They would have a far better chance of organizing a human resistance then we would.
Title: Re: The Company of the Nine
Post by: capt. h on March 27, 2012, 08:05:25 PM
It's been very blatantly hinted that the King isn't the actual ruler here and that someone else is pulling the strings from behind the scenes. Killing the king in the night would just put another puppet on the throne.

I actually kind of want to kill the king because it sounds like fun, more than because it's useful.

But rescuing hostages is good too!
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 27, 2012, 08:07:12 PM
> Keine, eh? How many nights until the full moon?
A week from tonight

Quote
> Also, will the king have any public appearances in the near future, or is he hosting any parties in the near future we could steal an invitation to?
None that you know of.  While the king does have parties and what not, they don't let the rabble in.  If a great deed had been accomplished or a great danger had arisen he would be forced to hold audience of course, but neither of those events have happened.  He doesn't care at all about the druids getting wasted.

The prince is known to ride about occasionally, but he often rides in disguise and never announces his path.

Quote
I'm also thinking we should talk to Medicine about poison a bit. I'm thinking some of her knowledge and supply of poisons would be invaluable to us in our travels, wherever we decide to go.
Medicine knows how to poison people.  Sadly she has no clue how to not poison the poisoner.  She's immune after all.

Quote
Rescuing the prisoners would help as well.  They would have a far better chance of organizing a human resistance then we would.
It would also give you access to Keine and Akyuu.
Title: Re: The Company of the Nine
Post by: Kasu on March 27, 2012, 08:11:32 PM
Hmm...  In my opinion, I say we should wait until the night of the full moon to mount anything against the King, but that's just me.
Title: Re: The Company of the Nine
Post by: capt. h on March 27, 2012, 08:14:28 PM
Agreed. Then how about the underground next?
Title: Re: The Company of the Nine
Post by: Hanzo K. on March 27, 2012, 08:16:08 PM
We'd kinda need the stuff from the mountain for that, remember?
But yeah, I'm all for doing this on the next full moon as well.
Title: Re: The Company of the Nine
Post by: capt. h on March 27, 2012, 08:28:02 PM
We actually bought that stuff from Tokiko. I think we're good to go.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 27, 2012, 09:21:50 PM
It's been very blatantly hinted that the King isn't the actual ruler here and that someone else is pulling the strings from behind the scenes. Killing the king in the night would just put another puppet on the throne.
What we should be doing is finding the old human council and finding out what happened to them. Rescuing the prisoners would help as well. They would have a far better chance of organizing a human resistance then we would.


This is the correct way of thinking. We're not really going to effectively murder our way into a regime change, particularly as outsiders. It's just going to reinforce the idea there's youkai out there who want to mess with them and they need to double down. As well, if we're going by medieval ideas, there's lots of bad mojo around killing a king, even a fake one. Finally, if we're trying to restore a place that was built on reasonably peaceful ideals, doing it on a foundation of bloodshed probably isn't going to work very well in the faith sense.

Dealing with town is going to involve a lot of information gathering, and working up a good base of support from the shadows. With luck, the King's not actually all that liked, and we can exploit it easily. We probably aren't going to fully pull it off in a night.

>Aside from Keine and Akyu, do any of us remember any sympathetic humans from there, or have friends among them that we know haven't died?

Title: Re: The Company of the Nine
Post by: Iced Fairy on March 27, 2012, 09:37:17 PM
>Aside from Keine and Akyu, do any of us remember any sympathetic humans from there, or have friends among them that we know haven't died?
Your and your allies were never really close to the humans.  Mystia knows some old customers off hand, but she can't trust their loyalty.  You know about the Kirisame second hand shop since Mr. Kirisame was guardedly neutral towards youkai.  However he's not the type to be a mover and shaker.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 29, 2012, 05:38:05 AM
Mr Kirisame is our in for when we go to Human town. He doesn't have to be influential, he just needs to be willing to harbor us for a bit and tell us some news.

If we're not investigating the Sanzu (which seems fruitless if Yuka found nothing, but may be worth a shot), I would recommend that be our next goal. Opening up human town can only be beneficial.
Title: Re: The Company of the Nine
Post by: Kasu on March 29, 2012, 10:31:16 AM
Mr Kirisame is our in for when we go to Human town. He doesn't have to be influential, he just needs to be willing to harbor us for a bit and tell us some news.

If we're not investigating the Sanzu (which seems fruitless if Yuka found nothing, but may be worth a shot), I would recommend that be our next goal. Opening up human town can only be beneficial.
I'm for it.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 29, 2012, 04:49:14 PM
"Hm...  If my memory does not deceive me the Kirisame second hand shop still exists.  Perhaps the proprietor knows more about the village's situation,"  you muse aloud.

"A fine thought," Mystia says.  "The shop you speak of stands still, and the guards treat him fairly, or as fairly as any man in this land."

"Then we should go visit."  You bow to Yuuka.  "Thank you for your hospitality Master of Flowers.  But we should be off on our quest again.

"Farewell.  I would think a king would be the most difficult of your foes, but perhaps you are strong enough to fight him," Yuka says.  "Either way you can retreat here if things go poorly.  I have no fear of invasion."

Your party gives farewells to Yuka and Medicine, and you head out towards the village.  The journey is free of trouble, though you seem to get more odd looks from the guards.  None stop you though, so you continue on your way.  Soon you pass through the farmland and hit the village itself.

The new village is a maze of poorly designed streets and alleys.  In addition all the two and three story buildings makes navigation a pain.  Still three years have given you decent skills at navigating the place, and you quickly work your way to your destination.  A small shop, in a moderately well to do area.  You tie your horses outside and enter.

The shop is dark, but far better laid out then Rinnousuke's tent.  Each group of objects is clustered together, and the shelves, while full are not yet overflowing.  Still it is a pawn shop, and stranger yet you can sense no magic from any item.  A bell rings to signal your arrival, and the master of the shop appears quickly.  The man's red hair and slight stature show he is related to the black white witch, but his stern expression shows little of Marisa's devil may care attitude.  He grows more neutral when he sees you are customers, but you cannot state he is welcoming.

The wan bows to you, then lights a wooden pipe and begins smoking.  "Greetings travelers.  I'm not sure what among my wares might interest you, but please look around or ask.  As a warning I do not stock overtly magical goods.  Everything here contains only the magic of hard work and nature itself."

"Thank you sir merchant."

As you begin to think of what to ask him about he speaks up again.  "As a warning friends, there was a bit of commotion involving youkai earlier in the morning.  A landless night said a fairy dressed like a knight had ambushed and humiliated him via magic.  Some guards gave a different story, but Brother Marcus of the monastery 'convinced' them that they had been led astray by fae charms.  The village pays it little heed, but should the perpetrators run into the man, I expect there would be conflict."

As he finishes his story he slides a piece of paper over to you.  On it are the words "Beneath the Eternal Winter. 'Spring will come.'"  You quickly pocket it.

"Thank you for the story friend.  Would you mind answering a few questions for some travelers as well?"

"Of course not," he replies.  "What do you wish to know?"
Title: Re: The Company of the Nine
Post by: capt. h on March 30, 2012, 07:21:52 PM
Does the message mean anything to us?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 30, 2012, 09:30:23 PM
Does the message mean anything to us?
Not off the top of your head.  You think the print indicates that 'Eternal Winter' is a place, but beyond that....
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 30, 2012, 10:35:08 PM
>Inquire about recent events, and town life in general.
>What do we know about these topics already?
Title: Re: The Company of the Nine
Post by: capt. h on March 30, 2012, 10:43:54 PM
> Let him know about Marisa.
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 30, 2012, 11:33:56 PM
>Inquire about recent events, and town life in general.
"Has anything else happened that we should be aware of?"

He thinks for a moment.  "The only thing that is new is that the king has started hiring mercenaries from the mountains.  Perhaps the prince is planning another expedition to rescue the princess of the Bamboo Forest."  Mr. Kirisame shrugs.  "Anyway they've taken up at one of the bars at the edge of town.  The 'Eternal Winter.'  That is all I know."

Quote
>What do we know about these topics already?
The biggest event you know of in recent time is the chatter about Yuuka's awakening.  But since no one really cared about the Druids it's more a spooky story then a real fear of invasion.

Quote
> Let him know about Marisa.

Wriggle speaks up.  "Aye, reckon you'd be wanting to know that Marisa-"

Mr Kirisame's looks up and his eyes are like daggers of ice.  It's obvious that his daughter is not a good subject to bring up.

"-is doing well." Daiyousei finishes hurriedly.

"Hmph," he replies, while looking away.  Some of the tension in his body seems to be gone though.
Title: Re: The Company of the Nine
Post by: Hello Purvis on March 31, 2012, 05:32:37 AM
>What do we know about the Prince. Is he a satirist?
Title: Re: The Company of the Nine
Post by: Iced Fairy on March 31, 2012, 05:53:30 PM
>What do we know about the Prince. Is he a satirist?
All the information you have about him indicates his sense of humor killed itself at a young age.  He would be considered a fop, were it not for the fact that he's passably good with a sword.  He seems perfectly happy leaving that annoying 'rulership' nonsense to his father though as he hunts around the countryside and attempts to draw the attention of the ladies.
Title: Re: The Company of the Nine
Post by: Hello Purvis on April 01, 2012, 12:04:46 AM
What do we know about this Eternal Winter joint?
Title: Re: The Company of the Nine
Post by: Iced Fairy on April 01, 2012, 12:16:20 AM
What do we know about this Eternal Winter joint?
Nothing.
Title: Re: The Company of the Nine
Post by: Hello Purvis on April 01, 2012, 12:23:55 AM
>Inquire about that bar full of mercs.
Title: Re: The Company of the Nine
Post by: Iced Fairy on April 01, 2012, 12:35:33 AM
>Inquire about that bar full of mercs.
"Where might this 'Eternal Winter' be?" you ask.

"It's on the edge of town, past the old school."  Mr Kirisame shrugs.  "I do not partake of such establishments myself, but I here they have a youkai there that keeps the place as cool as a winter day."
Title: Re: The Company of the Nine
Post by: Hello Purvis on April 01, 2012, 01:37:25 AM
>Have a look at the charms. Is there anything appealing and not too pricey?