Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 334109 times)

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #30 on: January 01, 2012, 01:24:01 PM »
As far as I'm aware, TF2Ware is dead until further notice.
* EP investigates the situation

...ah, another Valve change wrecks a mod (much like the Hatless Update for VSH).

Well, I think we can still use the latest stable version fine, but that will also come at the cost of the increasing speed (which really made the later rounds a blast to play).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #31 on: January 01, 2012, 10:29:12 PM »
* EP investigates the situation

...ah, another Valve change wrecks a mod (much like the Hatless Update for VSH).

Well, I think we can still use the latest stable version fine, but that will also come at the cost of the increasing speed (which really made the later rounds a blast to play).

If that's the case, then that'll be great. I was just letting you know about the mod's status though.

Gpop

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #32 on: January 01, 2012, 10:41:21 PM »
So that was all fun, we'll see when another meet up may be possible :V

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: Jan 19-21 8PM GMT-5)
« Reply #33 on: January 07, 2012, 03:28:16 PM »
Time to announce a meet!

Chinese New Year (Dragon) kicks off on the 23rd GMT+8. As that is a workday for many elsewhere, I say we conduct matches on the 19th, 20th, and 21st, also at 8PM (GMT-5).
Now as for what will be in store? You'll see when we get there, but expect more maps to show up. ^^
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Molten

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #34 on: January 07, 2012, 04:08:50 PM »
I hope i can join, but timezones screwed me over the last time.

Gpop

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #35 on: January 07, 2012, 06:31:21 PM »
Sounds good. I'll update then

Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #36 on: January 08, 2012, 03:31:46 AM »
hello


Thanks to GreenVirus for the Siggy.
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theshirn

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #37 on: January 09, 2012, 02:29:28 PM »
Can we shoot for a little more vanilla and less VSH this time?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #38 on: January 09, 2012, 06:49:03 PM »
Yeah, that can be done with no problem.

Also, Gpop, I suggest putting a link to this post on the OP for users to download the maps ahead of time. Not sure if the map download issue is fixed yet.

Also, seems TF2Ware won't be on the roster soon as (A) the links to the plugin are dead, (B) post-install patching might be required (and there doesn't seem to be instructions on that), and (C) even patched servers are rather unstable (had a server-side crash while playing TF2Ware with Kyo and Frey yesterday). On the other hand, I might start putting in more vanilla-oriented maps on the consideration table.
« Last Edit: January 09, 2012, 06:55:36 PM by 大諏訪子 Gang Empire »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

yuyukos

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #39 on: January 09, 2012, 11:15:14 PM »
I feel confident in Saturday, and possibly Friday if people are still around late in the evening.
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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #40 on: January 09, 2012, 11:18:14 PM »
I am around all day through the 7 days in the week, so I guess I can attend
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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #41 on: January 10, 2012, 04:52:26 AM »
I'll try but I promise nothing. If I do manage to make it expect more (frozen, shot, stabbed, mangled, shredded) corpses. Many of those will likely be my own (or not because DR :V ).
EDIT: Ok I likely will not be on. Tf2 is fucking up to the extent of :colonveeplusalpha: again. Ill probably try but FML.
« Last Edit: January 18, 2012, 03:01:15 AM by Zeroxes »
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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #42 on: January 10, 2012, 07:03:53 AM »
I might. The fact that it's more than a week away from now makes it uncertain, as I don't know what's going to be happening then. But I'll try and get both if I can.

And EP, yeah, after I noted those borked downloads, the new ones were fine, unless stuff on that post has changed since then.
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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #43 on: January 11, 2012, 12:34:13 PM »
SCRATCH THAT

I can't go to this meet. I have exams on that week and I'm not allowed on the comp. Maybe next time.


Thanks to GreenVirus for the Siggy.
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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #44 on: January 15, 2012, 02:11:50 AM »
Will be credit to team

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #45 on: January 19, 2012, 10:41:21 PM »
First meet is in less than 2 1/2 hours, for those of you with the time and interest to get on at that time.

omgkitties updated the server today (he tried yesterday but AlliedMods had a SOPA blackout), with these new plugins:
- Advanced Weaponiser (Gpop's suggestion, and a very good one!) - adds even more weaponry to kill each other with. It even has its own loadout system and store (that runs on virtual currency, not real money).
 - FunCommandsX (my primary suggestion) - Extra commands, mostly for fun but also for utility (such as getting people out of stuck areas)
 - Bot Weapon Randomizer - allows bots to use unlock weapons and wear hats
 - gScramble - allows for votescrambles
 - Fake Item Messages - More for fun than practical stuff
 - Give Weapon - ...it's not for getting out the Valve weapons (that is, in normal play).
 - Monoculus Spawner - We have Horsemann spawning, so this is a natural fit >:D
« Last Edit: January 20, 2012, 06:31:28 AM by LOLSQUID 짬뽕 스페셜 »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #46 on: January 20, 2012, 02:57:04 AM »
Or, I left because I had other things that I needed to work on. No need to single me out as the primary antagonist here.

I thought we were going to be doing more vanilla-style gameplay. At least, that's what the consensus seemed to be. Yes, it's true that I'm not too thrilled about the Advance Weapon mod. Mainly because I prefer to play with the weapons that I have unlocked myself. However, when asked to just ignore the mod entirely creates an unfair advantage for those who do use it. Yes, this is a petty thing to gripe about, but I would have preferred to play a game with you guys without crazy addons or OPs spamming commands. Unfortunately, this is all I see on this server every time I log on..

*shrug* I guess it's just me..
« Last Edit: January 20, 2012, 03:03:38 AM by Dr.Strafe »

Gpop

  • Subconscious Rose Girl, Koishi
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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #47 on: January 20, 2012, 03:12:08 AM »
Yeah I was at work and missed it :< I wanted to see some Weaponiser action

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #48 on: January 20, 2012, 03:59:11 AM »
Or, I left because I had other things that I needed to work on. No need to single me out as the primary antagonist here.

I thought we were going to be doing more vanilla-style gameplay. At least, that's what the consensus seemed to be. Yes, it's true that I'm not too thrilled about the Advance Weapon mod. Mainly because I prefer to play with the weapons that I have unlocked myself. However, when asked to just ignore the mod entirely creates an unfair advantage for those who do use it. Yes, this is a petty thing to gripe about, but I would have preferred to play a game with you guys without crazy addons or OPs spamming commands. Unfortunately, this is all I see on this server every time I log on..

*shrug* I guess it's just me..

The AW won't probably stay on for long. It's not as "exciting"  to have some of these weapons, such as the nailgun for scout.

The only OP command I saw were stop, and give weapon..

Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #49 on: January 20, 2012, 04:33:54 AM »
NOW

I CAN ATTEND THE MEET

EXAMS ARE FINISHED WOOOO


Thanks to GreenVirus for the Siggy.
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Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #50 on: January 20, 2012, 04:39:56 AM »
Yeah I'll be at the meet tomorrow, but I'll suck a bit more with the Spy mostly because I'm getting kills for my Ambassador (and training my headshots :V)

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #51 on: January 20, 2012, 04:48:49 AM »
Today's meet went well; higher number came than expected. Several faced the back end of my admin insanity today and a newcomer came along too - surprisingly good for a complete beginner! Though it was also very frustrating for me and omgkitties as we were dealing with the lag spikes.

We had to remove AdvWeps for several reasons:
 - First and foremost, Mac users crash on connection to AdvWep-running servers. As an OS X user myself, this is very disconcerting.
 - Inability to toggle the plugin via cvar or rcon
 - Extra lag (quite a few left for that reason, though a good bit of it was caused by server configuration)
 - Disruption of balance with vanilla. Try targetted rockets, Scouts with nailguns, and bouncing Huntsman arrows.
 - Potential to cause a divide between players (see Strafe's post)
 - Constant file checksum checks (and longer load times)
« Last Edit: January 20, 2012, 06:36:28 AM by LOLSQUID 짬뽕 스페셜 »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #52 on: January 20, 2012, 07:32:01 AM »
Personally, I wasn't really a fan of "WHY IS THIS ROCKET TURNING TOWARDS ME" and "DID THAT HUNTSMAN ARROW JUST TURN 120 DEGREES MIDAIR, WITHOUT ANYONE AIRBLASTING IT ?!?!" and the needle gun pushing out more DPS than the Brass Beast.

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #53 on: January 20, 2012, 11:59:35 AM »
Personally, I wasn't really a fan of "WHY IS THIS ROCKET TURNING TOWARDS ME" and "DID THAT HUNTSMAN ARROW JUST TURN 120 DEGREES MIDAIR, WITHOUT ANYONE AIRBLASTING IT ?!?!" and the needle gun pushing out more DPS than the Brass Beast.

don't forget that scouts can move freely while using the nailgun.
Why was AdvWeapon suggested to this server in the first place?

Oh, Breass Beast still does more damage, just slower to get ready.
« Last Edit: January 20, 2012, 12:09:48 PM by Kyo Tanaka »

Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #54 on: January 20, 2012, 12:19:01 PM »
Yeah, so we had a relatively small get-together after all. It was quite fun. The rounds where everyone pitted themselves against SUPER EP were pretty fun as well. Almost Hale-worthy. That Valve Rocket Launcher is something to be truly feared. :V

Molten

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #55 on: January 20, 2012, 03:43:03 PM »
Wait what, there was a meet? I had totally forgot when it was :P

That would probably explain the number of people on my friends list playing TF2 as i started my computer in the morning. Got dammit timezones!

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #56 on: January 20, 2012, 10:57:11 PM »
TF2 meet's in about 2 hours. As we said earlier, it'll be mostly vanilla play, and votes will be set up before I decide to invoke mod gamemodes and/or miscellaneous stuff with our plugins.

Almost Hale-worthy. That Valve Rocket Launcher is something to be truly feared. :V
Well VSH is a hell of a lot more fair in that regard. :3

Also, TF2 Valve Rocket Launcher VS. MC Destruction Sword, LET'S DO THIS >:D </jk>
« Last Edit: January 20, 2012, 11:00:34 PM by LOLSQUID 짬뽕 스페셜 »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #57 on: January 21, 2012, 12:24:40 AM »
Also, TF2 Valve Rocket Launcher VS. MC Destruction Sword, LET'S DO THIS >:D </jk>
Oh man.. Battle of the OP command abuse. IT'S ON. >:D

Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #58 on: January 21, 2012, 05:30:09 AM »
This meet is effing amazing. I felt like I was in the zone the whole time I was playing.

Foundry game scoreboard.



Thanks to GreenVirus for the Siggy.
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DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: January 19th - 21st at 8PM)
« Reply #59 on: January 21, 2012, 05:57:38 AM »
It was a great meet indeed. Aside from the map download problem still being present (again, download the maps ahead of time!) and a few rowdy pubbies, everything went smoothly. Went mostly vanilla as stated, but we did play several rounds with VSH, Randomizer, and both at once. Quite a few showed up - numbers-wise, far more than yesterday (especially later on when we went to pure Arena mode), though in terms of members who showed up the list was smaller. Seems a few even joined the forums, and conversely some existing forum members came in for the first time.

It did get silly on the last map I was on, as several pubbies went talking about Touhou being an anim? and spamming little 'loli' sound effects and heavily accented psuedo-Japanese on the voice chat. As much as I wanted to censure them for personal reasons, it wasn't really needed after they took heed of a 'play sounds less often thanks' message I sent them.

Overall, great and fun matches. Best part: seeing people, especially Exuro and Hale, get repeatedly run over by the train in Well (Arena), complete with Yukarin's comments on the issue (eg. 'I-I didn't mean to hit you!'). :3
« Last Edit: January 21, 2012, 06:13:32 AM by LOLSQUID 짬뽕 스페셜 »
C:DOS> ayayaya.mid
Bad command or file name

C:>_