> Is there any stuff we can throw or use to defend against the petals lying around?
>That sounds like an inventory check!
> :3 Jana's Inventory and Skills
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Awesome Axe (Main Weapon, at the ready): A heavy guitar made of a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)
>
Sana's Inventory and Skills
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
> :V Trance's Inventory and Skills
>Regal Clothes (Worn as clothing): Some nice clothes. Through enchantments placed upon then, they manage to stay clean and in good condition, despite your lifestyle.
>Royal Crown (Worn as headwear): A crown that connects you to your past as a princess. It always manages to shine, even in the dark!
>Wanderer's Cloak (Armor, in bag): An old hooded cloak that allows you to hide your identity as royalty. Slightly increases your defense.
>Traveler's Satchel: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Wallet containing $17. (In bag)
>Confusion "Forced Androgyny" A spell card that fires needles and light beams. These needles increase in density over time or as the spell barrier is damaged. This card's special property forces an instant change of the target's gender upon contact with a needle, even if it is an indirect graze. The light beams of this card serve to further trap your opponent. With increasing density, the possibility of confusing your target and hitting them with even more needles increases!
>Ice Sword "Fenris" A spell card that uses the power of your only remaining sword. Instantly changing the water vapor in the air around you into bullets, you can generate attacks to surround your target. A swing of your sword will send a fanning pattern of icicles to the enemy, disrupting the condensed vapor bullets and knocking them around.
>Fenris (Main weapon, away): A thin scimitar with a cracked blue blade and a hilt wrapped in bandages. This sword is what gives you the ability to control vapors. A swing of it will be enough to send icicles as nonspell danmaku at a target.
>Wolf Pelt (1): A warm-looking pelt from a wolf. Should fetch a decent price, or could be used for your own purposes.
>Raw Meat (4): Fresh meat from a slain animal. Each unit serves as a small meal when cooked properly.
>Unknown Bone (4): Some bones you cannot put to a specific part of the body or species. They are fairly solid, though.
>Unknown Skull (1): A skull you cannot place a species to. It seems a little fragile.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>There are a number of items for you to use, but how you use them is up to you!