Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 120193 times)

Jana

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Re: Sana☆Jana Adventure
« Reply #150 on: May 20, 2010, 09:43:26 PM »
> :) Why were we chosen to look at the caves? Aren't there more qualified people? :S

> :) triangles has finished speaking to Solais, who turns to leave. She walks back to Arashi's side and answers for you. "According to the fairy, Jana's been picked because the fairies from before used her kind of weapons, as well as for the fact that she's a magician by trade. It seems more likely that she'll have the know-how for the trip. Solais also told me you were going as... 'Insurance.' I don't really know what she meant by that..."

Sanaside
>"And do you have any maps? Please?"

>Arashi nods. "We have maps back at the school. Since we will probably set out tomorrow morning, you'll have them by then."

Janaside
>"Oh, it's both. For her and for me. That's how it works with these kind of things, isn't it?"

> :3 "I can see that you are very fond of Sana, and that making her happier will benefit you as well. Since you have answered honestly, and remain with altruistic intentions, I will make you a bargain. Succeed in this venture and bring us the information we need to combat this threat, and I will grant you my decree." Any questions before you conclude the prayer session?

Sana

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Re: Sana☆Jana Adventure
« Reply #151 on: May 20, 2010, 09:53:41 PM »
> :) "insurance"?
> :) remember to review your map reading skills.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #152 on: May 20, 2010, 10:03:16 PM »
Janaside:
"Deal!"

Sanaside:
"...But I don't have any insurance."

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #153 on: May 20, 2010, 11:29:01 PM »
Lovecraftian horrors: Teatime.
There was something here once. Wonder what...

Jana

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Re: Sana☆Jana Adventure
« Reply #154 on: May 21, 2010, 01:42:21 AM »
> :) "insurance"?
Sanaside:
"...But I don't have any insurance."

> :) Arashi gives you another hug. "I think it's so that Jana will do her job. You know, since she listens to you and not to Solais. Or to... Anyone."

Quote
> :) remember to review your map reading skills.

>You are quite confident in your map reading skills!

Janaside:
"Deal!"
> :3 You can feel a tone of approval from the goddess's voice in your head. "Then a deal it is. Protect Sana and gather the information we need, and I will uphold my end of the bargain."

> :3 As you stand back up from your prayer session, you turn back to Sana and the two women you don't know. Sana fills you in on who they are and what they spoke about, but you think it might be best to keep your prayers to yourself for now. Or is it? The four of you agree to meet at Gapland Square tomorrow at nine in the morning and bid each other farewell.
> :) As Jan and yourself fly out of the shrine, using your respective flight license badges, you think about how to prepare for tomorrow. Jan will probably bring a bunch of weapon-instruments and fighty stuff, so maybe you should look around your house for other useful things!

> :) Eventually, the two of you get to your houses. Jan says goodnight with a squeeze and goes in her house, and you do the same. As with Jan's house, the front of the first floor is a store. Your various hats are on neat little shelves and everything! The back area of the first floor is your workshop, where various partially completed hats live.
>You make you way upstairs. The layout here is identical to the layout at Jan's house, but your decorations and belongings are all different! You can start checking your bedroom or kitchen, or see what you already have and what you can do and plan around that. How would you like to prepare for tomorrow?

Lovecraftian horrors: Teatime.

>Erebus and Slowpoke have already prepared the tea for Dustyjo's return, I assure you.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #155 on: May 21, 2010, 01:49:41 AM »
Sanaside
>Get a good supply of medical stuffs and food. And some lights. Then look into spellcards and stuff. And some rope! Lots of rope. Maybe there's some pitons around? That'd be nice.

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #156 on: May 21, 2010, 03:34:07 AM »
Bardic hero: Bondage fantasies
There was something here once. Wonder what...

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #157 on: May 21, 2010, 04:00:29 AM »
> :) Pick a nice hat to wear tomorrow!
> :) Fashion a lance out of a very resilient hat and a long stick, find a flying horse

> :3 Go to bed early.
> :3 Dream of your fantastic new country!

Solais

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Re: Sana☆Jana Adventure
« Reply #158 on: May 21, 2010, 11:42:03 AM »
Sanaside
>Construct additional Pylons.

Re: Sana☆Jana Adventure
« Reply #159 on: May 22, 2010, 05:52:25 AM »
>huhwhatside
Attempt to give a command to somebody who has not yet been established as a playable character because all the cool kids are doing it.

>Sanaside
Raid the fridge.

Jana

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Re: Sana☆Jana Adventure
« Reply #160 on: May 22, 2010, 07:02:39 AM »
Sanaside
>Get a good supply of medical stuffs and food. And some lights. Then look into spellcards and stuff. And some rope! Lots of rope. Maybe there's some pitons around? That'd be nice.

> :) You think you can cover most of these things through your own magical skills, but you find a first aid kit and some torches with your tour guide equipment. Food will be more difficult, so you save it for later.
>You only have one spellcard, but since Jan will probably do all the fighting, you should be okay... Right?
>You don't really have much in the way of climbing equipment since everyone flies around here! However, you do have some rope for replacement at the well, so you pack that up. All that's left is...

> :) Pick a nice hat to wear tomorrow!

>Of course! Your available hats are:
>Classic Hat: Your standard hat! It looks kind of familiar to all who see it, but they never seem to know where they've seen it before. Gives a slight benefit to all areas.
>Tricorn Hat: Originally made to appease a formerly-evil spirit. You made a second one for yourself! It'll give you some extra strength at the cost of speed.
>Bowler Hat: A classy rounded hat. Ruro ordered one as a gift not too long ago, and you made some more to sell and one for yourself. Lets you move faster, but you become a bit weaker as a result.
>Tall Hat: A hat Solais thought would get him more respect until he saw how tall it was. Increases your magical aptitudes at the cost of your physical aptitudes.
>Pan Hat: A frying pan with magic applied to it, allowing the pan to stay on a wearer's head. Makes a good makeshift weapon! Increases your physical aptitudes at the cost of your magical aptitudes.
>Because hats aren't very large or heavy, you can bring three at once. However, even if you try to wear them on top of each other, only the magical effects of one hat will take over.

Quote
> :) Fashion a lance out of a very resilient hat and a long stick, find a flying horse

>You could if you really wanted to... Jan would probably like it if she saw you willing to fight, or at least defend yourself. The flying horse is pretty much out of the picture though, but it's okay since you can fly anyway! :)

Sanaside
>Construct additional Pylons.

>You don't have those types of materials. :<

>Sanaside
Raid the fridge.

>You go to your icebox and give it a knock. In a few seconds, it is opened by The Icebox Fairy. "What can I get for you, miss?"

Quote
> :3 Go to bed early.
> :3 Dream of your fantastic new country!

> :3 You can grab a new weapon in the morning. You drift off to bed, dreaming of making your wondrous new nation after conquering the caves alongside Sana!

Bardic hero: Bondage fantasies

>Your dreams then take a different route altogether. :ohdear:

>huhwhatside
Attempt to give a command to somebody who has not yet been established as a playable character because all the cool kids are doing it.

>waitwhat

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #161 on: May 22, 2010, 07:23:03 AM »
Fez of etymology: Achieve sentience and assault Sana's kneecaps
There was something here once. Wonder what...

Kasu

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Re: Sana☆Jana Adventure
« Reply #162 on: May 22, 2010, 01:35:09 PM »
 :)
> Take the Classic, Tricorn, and Pan hats.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #163 on: May 22, 2010, 01:47:57 PM »
> :) See if you have any curry. You like curry :)

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #164 on: May 22, 2010, 05:30:56 PM »
> :) Attempt to find the Evil spirit and have it side with you.

Jana

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Re: Sana☆Jana Adventure
« Reply #165 on: May 22, 2010, 08:33:13 PM »
Fez of etymology: Achieve sentience and assault Sana's kneecaps

> :) You sold the last fez to Nobu a week ago, so no dice. She wanted a hat her flower could wear.

:)
> Take the Classic, Tricorn, and Pan hats.

> :) You pick three hats! You also decide to go with your earlier desire to make a lance, so you set aside a tall hat rack and the Tall Hat for construction.

> :) See if you have any curry. You like curry :)

>You ask The Icebox Fairy for curry. "Okay, I'll be right back, boss." She disappears for a few minutes to prepare your food.

> :) Attempt to find the Evil spirit and have it side with you.

>You think that spirit moved on to some other place to haunt. You haven't seen it since you gave it that hat, anyway!

>Eventually, The Icebox Fairy gives you some nicely made curry, and you settle down to make a new weapon. You're pretty decent with magic, but melee combat is a bit new to you. Well, Jan tried to teach you once, but she hurt you pretty badly with a "love tap" and hasn't tried again since...
>Eventually, you fashion a lightweight but long lance! Combining the tall Hat and your tall hat rack has resulted in the Tall Lance! It will increase your magical abilities at the expense of some of your physical ability. In a sense, you've found a neat way to bring 4 hats!

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #166 on: May 22, 2010, 08:54:26 PM »
Janaside:
>Conclude sleeptimes
>Decide that today is a National Holiday of...some kind. It'll get Penciled in.
>Invite Sana over for breakfast and innuendo.

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #167 on: May 22, 2010, 11:18:59 PM »
Hatspear: Innuendo.
There was something here once. Wonder what...

Jana

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Re: Sana☆Jana Adventure
« Reply #168 on: May 24, 2010, 03:31:23 AM »
Janaside:
>Conclude sleeptimes
>Decide that today is a National Holiday of...some kind. It'll get Penciled in.
>Invite Sana over for breakfast and innuendo.

> :3 You awaken! You have about an hour to get ready and go!
>Today is "Departure Day." It is a day to celebrate the great journeys in life, like the one you are about to embark upon!
>You send Sana a message by duc, inviting her to breakfast.

Hatspear: Innuendo.

>Sana arrives not too long after you call her, bringing with her some things she packed. You are surprised to see that she has fashioned a weapon out of a hat and a pole!
>As Sana sits to eat (eggs again, her favorite), you set a few enchantments on the lance to keep it from falling apart in battle. It's so nice to see Sana taking such initiative, yes?

>After breakfast, the two of you go over all your packed items.

>Sana's Inventory :)
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They  makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $5030 in credit.

>Jana's Inventory :3
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)
>Check for $150, signed by N-Forza. (On desk)
>Check for $525, signed by Solais. (On desk)
>You have $1250 in credit.

> :3 You don't have a main weapon equipped! Thanks to your backpack, you can bring two weapons at once, but only 1 can remain ready for battle. Which would you like to bring?
>You instrument collection currently includes:
>Awesome Axe: A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Beatmaniac Bassoon: An instrument suggested to you by Sana. Usable as a rifle, firing elemental magic without the usage of a spell card. When played, main-elemental bullets (those other than light and dark) will become more damaging and faster to a higher degree than when with other instruments enhancing the same aspects. When used, sheet music can take an element of your choice.
>Drum of Damnation: A small snare drum worn around the neck. The drum sticks are usable as small knives, and the drum itself has been enchanted to withstand both the sharpness of the knives and the physical blows of enemy attacks, much like armor. When played, bullets will move more erratically.
>Maniac's Mandolin: Your first and signature instrument, a mandolin with a heavy spike blade fixed upon the bottom. Can be used to either slash or pierce. When played, miscellaneous effects of sheet music will become more potent.
>Virtuous Violin; A small violin and bow, usable as a buckler and rapier. When played, bullets will do less damage, but travel faster.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #169 on: May 24, 2010, 03:40:11 AM »
> :3 Take the Beatmaniac Bassoon.

> :) Wonder why you have so much credit.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #170 on: May 24, 2010, 03:42:39 AM »
Janaside
>Bring the Shada Awks Awesome Axe
>Ponder infrastructure improvements for JanaSanaheim with Sana.

Jana

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Re: Sana☆Jana Adventure
« Reply #171 on: May 24, 2010, 05:18:11 AM »
> :3 Take the Beatmaniac Bassoon.
Janaside
>Bring the Shada Awks Awesome Axe

> :3 You choose a nice long-range weapon and a heavy melee weapon. Which one would you like on your person, and which should go to your bag?

>Ponder infrastructure improvements for JanaSanaheim with Sana.

>You tell Sana a bit about your plans for your glorious new nation! She laughs it off, as she seems to do with most of your more Sana-centered ideas... But you'll show her, right?!

> :) Wonder why you have so much credit.

> :) Nothing to wonder about! You're a successful businesswoman with a few years of sales speaking for you. You don't know much about Jan's financial affairs, but it's safe for you to assume that she has less money put away because of how little time she's had to get herself established.

>Any other quick preparations you'd like to make, or anything you'd like to check before you leave?

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #172 on: May 24, 2010, 05:33:21 AM »
Janaside

>"You'll make the crowns, right, Sana?"
>Get ready to head out and hit them caves.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #173 on: May 24, 2010, 01:47:21 PM »
> :) Remember to take a map!

> :3 Awesome Axe on person, Beatmaniac Bassoon in bag.

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #174 on: May 24, 2010, 07:20:10 PM »
Checks: Fusion dance
There was something here once. Wonder what...

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #175 on: May 24, 2010, 09:04:25 PM »

Jana

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Re: Sana☆Jana Adventure
« Reply #176 on: May 24, 2010, 10:13:54 PM »
Janaside

>"You'll make the crowns, right, Sana?"
>Get ready to head out and hit them caves.
> :3 Awesome Axe on person, Beatmaniac Bassoon in bag.

> :3 You ask Sana for her services in making crowns once you create a glorious new nation. "Okay, okay!"
>As part of your final preparations, you equip your axe as your main weapon and put your rifle into your backpack.

Checks: Fusion dance

>You cannot combine your checks, but you can cash them in at the bank to combine them with your credit if you'd like. You go ahead and put the checks in your bag so that you can take care of it.

> :) Remember to take a map!

>:) You get your maps of the city and surrounding area from your home and put them in your bag right before you leave for the square. Arashi will give you maps for the cave areas when you meet up.
>Obtained: City Map
>A map of Gapland made for your tour guide job. It points out some key businesses and tourist attractions.
>Obtained: Area Map
>A geographic map of the terrain around Gapland, showing the city itself at the center. The caves you are heading to are on the map as well, but not in much detail.

>Eventually, the time arrives for you to set out to the square! When you arrive, you can see a lot of the usual sights, such as schoolchildren, street vendors, and ducs around the fountain, but you also see the two teachers sitting at a bench speaking to some schoolchildren. You also see the woman you met yesterday, TranceHime, feeding some ducs.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #177 on: May 24, 2010, 10:21:01 PM »
Janaside:
>Wave to Trance!

Sanaside
>Smile at ducs.
>Make duc noises at them!

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #178 on: May 24, 2010, 10:23:29 PM »
duc: eat duc
There was something here once. Wonder what...

Jana

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Re: Sana☆Jana Adventure
« Reply #179 on: May 25, 2010, 01:24:28 AM »
Janaside:
>Wave to Trance!

> :3 You give Trance a wave! She stops feeding the ducs and starts walking to you. "Hey, what brings you here this morning?"
>Arashi and triangles have noticed the two of you now as well, and give you both a wave while they wait and talk to kids.

Quote
Sanaside
>Smile at ducs.
>Make duc noises at them!

> :) You flash those ducs a smile and give them a few good quacs! The ducs quac back. :)

duc: eat duc

> '<>' But cannibalism is bad! Besides, as a species, you don't eat meat.