The Stranger looked down at the grave where he had just buried another body.
Digging those holes, placing people in them, filling them.
It had become a daily occurrence.
"Damn those foul beasts.", he cursed.
When he had arrived, the village had been quiet and peaceful.
And then, the Werewolves had appeared.
Noone could say how it started anymore.
First there was one death, then two, then three, always at night.
Fear and paranoia had spread through the village, and the Villagers had begun suspecting each other of being cursed.
Those that were thought to be one of the Wolves were publicly executed.
But more often than not, only the bodies of innocents could be seen hanging from the big tree in the middle of the village.
The Stranger walked back to the village square and took a look around.
A small group of people was gathered there.
"Only thirteen left..."
If this village was to have any future, they would need to find the Werewolves hiding amongst them right now.
He grinned.
Werewolves or Villagers?
Who would remain, who would perish?
The hunt was on....
Rules (courtesy of Serp)
1. Day phases will be limited to 72 hours (Except D1 which is 48 hours). Night phases will last 24 hours. There will also be two versions of LyLo-phases:
On Pseudo-LyLo days, role effects may either end the game or allow the town to survive into the next day, and these days will last 120 hours.
On True LyLo days, the town absolutely must lynch scum to have any chance of victory, and these days have no time limit.
Phases start as soon as the mod announces them. Phases end at the appropriate time, regardless of whether the mod is there to announce it. Votes placed after the end of the phase are not counted. Night actions sent after the end of the phase are not guaranteed to be counted.
2. A 24-hour extension to a day phase may be granted by a majority vote to extend by living players. A 24-hour extension to a night phase may be granted by appeal to the mod. The game may be put on hold depending on outside circumstances.
3. Don't edit or delete your posts. Don't post quotes of mod correspondence. Don't attempt to gather or give unquestionable information by way of role PM wording. Exploits against the spirit of the game will be considered cheating. Also, don't change your usernames after D1 has started, to avoid confusion.
4. Votes are placed with the syntax ##Vote [Player]. A player must ##Unvote before a new vote can be counted. The day will end with the lynch when one player has a majority of the votes of living players. If the time limit is reached before a single player has the majority, the player with the most votes will be lynched. If the event of a tie, the
Lieutenant will be the decisive force. See below for details.
5. Dead players should post no more than once after their deaths as a "Bah" post, and that one post may not be used to influence the outcome of the game.
6. Except where explicitly stated elsewhere in a player's role PM, all communication regarding the game should be kept purely to the public game thread. Private messages and IRC conversations about the game while it is in progress are forbidden.
7. A player who has not posted in the public game thread for 24 hours may be prodded by the mod. A player who goes for 24 hours without posting in the game thread after being prodded will be modkilled. Note that private messages to the mod will not count in lieu of posts in the game thread.
8. Players who are unable to continue playing the game may be replaced either by mod decision or by their own request. If a replacement cannot be found for 24 hours after the announcement, the player will be modkilled instead.
9. Rule violations will be punished by modkill. If a Villager is modkilled, the Village will lose one lynch opportunity. If a mafioso is modkilled during the day, that day will be extended to 72 hours after the time of the modkill, and if a mafioso is modkilled during the night, the game will otherwise continue as normal. Violations by dead players may still be punished by loss of a lynch or a night kill by the offending player's team.
10. The mod reserves the right to change any rules and make any ad hoc judgments against the rules, depending on the circumstances. Disruptive and hostile behavior, in particular, won't be tolerated regardless of any technical rule violations. If you are an ass, the mod reserves the right to fuck you.
11. The most important rule: Have fun~
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Special Rule: The LieutenantOne player will have the status of being the village's Lieutenant. If at the end of a day votes are tied between two players, the Lieutenant's vote is doubled and the player he is voting for will be lynched. Should the Lieutenant not be voting for one of the tied players, he has to change his vote to one of them and decide their fate.
When the Lieutenant dies, he will pass on his badge to a player of his choice. This player may not decline the honor of becoming the next Lieutenant.
To avoid delays, the Lieutenant should try to decide on whom to pass the badge to while still being alive, and not only once he dies.
If the Lieutnant has passed a decision to the mods, he is still allowed to change it until the real passing on occurrs.
The first Lieutenant in the game is:
AffinityTo make it easier to keep track of the badge, the Lieutenant will be marked on the player-list below.
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Village Population:1) NeoSerela Village Healer, lynched D3
2) Choja Vanilla Villager, lynched D2
3) Chaore
Wolf in sheep's clothing4) UncertainKitten Village Witch, lynched D4
5) Nobu replaced D3 by
Yamaneko no Naku Roda ni Vanilla Villager, died N3
6) Bardiche
Vanilla Villager7) Kilgamayan Village Seer, died N2
8) Huh what Vanilla Villager, lynched D1
9) Kefit
Alpha Werewolf Shaman10) Polaris Village Hunter, modkilled D2
11) Prody Amor, modkilled D1
12) Affinity -
Lieutenant Village Old Man13) Zakeri Vanilla Werewolf, died N1
Convenient links:
End of D1Start of D2End of D2Start of D3End of D3Start of D4End of D4End of N4 - GAME OVER