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NOTICE: The OP will be updated in accordance to what's happening in the Ijiyatsu project threads. A lot of important things have been going on behind the scenes, just not much 'update-worthy', or presenting to the public, at least. Nevertheless, the fact is the game is being worked on, regardless of what people think.
Touhou Ijiyatsu - Monarchly Moron is a fan-made Danmaku shooter involving the very members of MotK. Its design is based on the main Touhou shooter games, particularly
Perfect Cherry Blossom, with 6 main stages and 2 bonus stages. It all started as a silly discussion in CPMC (as per usual) until some of us decided to actually do something, and... here we are.
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IRC Channel -> http://webchat.ppirc.net/?channels=ijiyatsuSpecial: Programming thread and
Embodiment Discussion thread.Thread
v5.
Thread
v4,
v3, and
v2 there.
Since the
original thread for this has been much too unorganized, thus making it incredibly difficult for someone not familiar to the topic to navigate in there, I was compelled to make an informative thread for this project so that it'll be easier for people to comprehend what is going on.
Please, only post in this thread for serious discussion, or if you want to point out mistakes that I might have overlook. The main purpose of this thread is to create a reference in which people can easily look for information. Aside from that, any suggestion as to how this should be organized better is welcome.
For discussions and requests, go to the original thread instead.
Currently working on project: Roukanken, Drake, Slaves, Suikama, Helepolis, Skye, Onthenet, Naut, Nobu, and huh what.DISCLAIMER: Every material in this project belongs to their respective owners/creators.
CONTENTSI. Initial Plot and Story Elements*Note: Outdated, see the following quote*
It was a strange day when the Idiocy began to spread.
Most passed by unharmed, witnesses to the catastrophe. Some were affected mildly, becoming Idiot Princesses; some were sensitive to it, becoming Idiot Maidens and gaining considerable power at the cost of most of their intelligence.
Then there are those who are more sensitive still. These three chosen ones are collectively known as the Idiot Deities, the most powerful of all affected by the Idiocy. Unfortunately, as a result, they all have one-track minds and are somewhat lacking in brainpower.
So begins the tale of possibly heroes and possibly villains...The intention of this is to sketch out a framework for Ijiyatsu that'd be receptive to sequels and spinoffs, by being open-ended and only as specific as necessary about universe mechanics (to give spin-off works a lot of options), and having the ability for outsiders to enjoy Ijiyatsu as well while still being able to include our personality and humor into the plot, story and game.
Idiot energy
-It has always been around, just lately it's been acting funny.
-Everyone has some amounts of idiot energy in them (think of it like spiritual energy or ki that's specific to Ijiyatsu, but exists alongside normal spiritual energy).
-Having a lot of Idiot energy or being of high rank in the Pantheon isn't associated with actual stupidity, nor directly related to power level (However, the connection of 'Idiot' energy to stupidity can still be poked fun of in dialog, esp. when someone is making fun of another person. I.E. "This person has a lot of idiot energy! Oh wait, I guess they were just stupid.")
The Pantheon and world
-Our Ijiyatsu selves are based on us but still exist in their own world (I.E. there is a fuzzy fourth wall). I say fuzzy, because even in Touhou they break the 4th wall for comedic effect at times, which I think we should still have the option to do in the dialog as long as we don't overdo it.
-ID/IM/IP are those with varying levels of control over Idiot energy, and have status in the Ijiyatsu society. It is not inherent but achieved as positions can be challenged for by those directly below them.
- The ultimate governing authority on these positions (and who hold real power in Ijiyatsu) are the Moderators and TSO. They have ultimate authority and power in Ijiyatsu, but tend to let the Idiots run around and amuse them.
- Things purposely left ambiguous or not fully explained, at least for now: Exactly what kind of powers the Idiot Pantheon has over normal denizens, exactly how idiot energy works metaphysically, and the exact rules of the challenge system.
The current Incident(I.E.: "TSO is fooling around again..")
- The PCs have a nagging feeling that something is up with the IE, and feel a subconscious pull urging them to the mountains (Or wherever else Theo-nee's location ends up being)
- A lot of the denizens of Ijiyatsu have disappeared (i.e. all of the embodiments).
- When free idiot energy gathers, it forms into an embodiment that attacks mindlessly.
- The earlier bosses are mostly clueless and don't know what's going on, or in the case of later bosses, know what's going on but could not overcome the mental influence from the one controlling the IE.
- My idea is that all the PCs maybe have a random gimmick as to why they aren't affected by the mental influence of Theo-nee. I.E: Pesco's mindhax, Ruro's Shrine Janitor immunity, Gpop's control on the subconscious, etc etc.
Story behind the Incident:
- TSO was bored and gave Theorin the power to control Idiot Energy so she could set about reviving Rin Satsuki, because it'd be amusing to watch.
- The Slaves Squad (being Special Members/Resident Artist++) was unaffected and watched the proceedings out of amusement. (Nwbi, being Slaves' art student may have also been unaffected, but no one noticed because she's a Stage 1 boss.)
- Theorin has been calling all the Idiot Energy in Ijiyatsu to her in order to get enough to revive Rin, which has resulted in the Idiot energy acting funny, the mental influence, and why most people were turned into Embodiments.
- The players, in the fashion of PCB's spring energy and UFO's vault fragments, have the last idiot energy required before Theorin has enough to complete the summoning, which is why they end up fighting in the end.
- The players, searching for an answer as to why Theorin had ultimate control of the IE, search out Slaves(who was unaffected), which ends up pointing them towards TSO and the moderators.
Credit goes to Roukanken and Nobu.*Temporarily complete*II. Playable Cast Zengar A: Deity Double Team
(Zengar +
Sakura Rurouni: High Power, High Spread Type)
"Flower motifs! That shoot lasers! I'll show you what it's like to be a true deity! Now, Namusan--!"
A storm of romance amongst the Meiji Era cherry blossoms! Keep your swords sharp!
Standard Shot: White Rose of the Wild West
Spellcard: Red Rose of the Night Sky - Samurai Soul
Deathbomb: Absolute Territory - Flowering Knight
Last Word:
FLOWER POWER (?)
ZengarB: Danmaku Dodger Lunacy
(Zengar +
Nintendonut888: Concentrated Attack Type)
"New, complex strategies? Hah! My only strategy: Dodge everything that comes at me!"
Refined technique combined with pure power! A battle against all Gensokyo is one we can fight-- and win!
Shot: Fortuna Star
Spellcard: Mercy Killing - Phantasmic Spark
Deathbomb: Last Moment - No Border Between Us
Last Word: ?
--------------------
Gpop A: 'Just do whatever Koishi-chan would do~'
(Gpop +
Kanako Yasaka) ?
Standard Shot: [Thoughtless Flurry]
Spellcard: [Subterranean Rose]
Gpop B: 'Man, way to interrupt my fapping...'
(Gpop +
TranceHime) ?
Standard Shot: [Embers of Love]
Spellcard: [Freud Was Right]
--------------------
Rou A: ?
(Roukanken +
Serpentarius)
Standard Shot: ?
Spellcard: ?
Rou B: 'Huh? Pesco has to come along?'
(Roukanken +
Pesco) ?
Standard Shot: [Inaba Amulets]
Spellcard: [Concentrated Mindhax]
*In progress*III. Storyline and BossesStage 1
BGM [When Idiots First Take Flight]
Mid-boss:
Jan-sanPower: Manipulation of Guitar Strings
Boss:
NwbiPower: Manipulation of Chance
BGM [An Enemy For Some Reason]
Thinking that they're in a Touhou game, the first thing each of the Deities does is immediately attack anyone close by. The first victim of this is Nwbi, who swears that the other maidens will avenge him.
Stage 2
BGM [Rising To Heaven]
Boss:
TenkoPower: Manipulation of Pain
BGM [A Pleasing Agony ~ Wonderful Torture]
Upon hearing of Nwbi's defeat, Tenko (the resident masochist) proceeds to seek out the deity and challenge them to a fight. He loses, but he enjoys it.
Stage 3
BGM [Entering the Foolish Grounds]
Boss:
BaitySMPower: Manipulation of Grazing
BGM [Barely Out Of Reach - Cutting Close]
The deity stumbles upon a strange temple built into a nearby mountain, which Tenko crashed into. There Baity appears, and warns them that they aren't welcome after taking down two of the maidens. The protagonist, naturally, doesn't care and proceeds to beat Baity up. His last quote before the end of the stage is 'Just don't interrupt him...he's been waiting years for this.'
Stage 4
BGM [High-Speed Throttle Ride]
Mid-boss:
Arashi, with the power of SCIENCE!
Boss:
Vic ViperPower: Manipulation of Machinery
BGM [Battle with the Legendary Ship ~ Shoot The Core!]
Entering the temple, the deity comes across Tenko, who promptly rises up and challenges them to one last fight. Continuing on, they come across Vic Viper, who insists that they are interfering on the Maidens' affairs and need to leave. The Deity senses that this is where the Idiocy started, and challenges Vic for an explanation. A fight ensues, and as Vic is defeated he states that the Idiocy literally drains the intelligence from its victims. He refuses to explain why.
Stage 5
BGM [A Dark, Forgotten Corner]
Mid-Boss:
UncertainKittenPower: Manipulation of arousal
Boss:
Anonymous-FairyPower: Manipulation of fetishes
BGM [What I'm Into ~ Secret Desire]
Entering further, the deities come across the right-hand man, AF, and his assistant UK. After another hard-fought batte, AF admits that the Idiocy is designed to collect intelligence for the sake of reviving a forgotten soul by granting her a personality. The only clue as to the target's identity is 'someone who should have made it but didn't'.
Final Stage
BGM [Faded Dreams]
Mid-Bosses:
Mode and
NobuPowers: ?? and ?? respectively
Final Boss:
MoerinPower: Manipulation of the forgotten
BGM [Collapsing Memory ~ Disregarded Grudge]
Last Attack BGM [Collapsing Mind ~ Overwhelming Vengeance]
The mastermind behind the entire incident turns out to be Theorist, collecting intelligence to revive the forgotten Rin Satsuki. Assisted by his Imouto-chans, Theorist managed to enter the last phase of his plans before meeting the deities. This would normally be where a debate takes place as to whether Theorist's choice was right, but the deities aren't very clever and just beat him up anyway.
Ending Theme: [Might Makes Right]
Credits: [Foolishly Discarded Memories]
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Extra
BGM [Last Remnants of Moronity]
Mid-boss:
PurvisPower: Manipulation of manipulation
Boss:
SlavesPower: Manipulation of humour
BGM [The Idiot's Art Form]
The Idiocy takes some time to wear off after Theorist's defeat, much to the dismay of Purvis, and in that time the deities receive one last challenge in the form of Slaves. A young boy who may have been affected by the Idiocy even more than the deities themselves, his hilarious art proves to be a nightmarish challenge to the player.
Phantasm Stage
(Unlock Requirements: Clear Extra, Capture 50 Spellcards including Tilde Moe~)BGM [Last Remnants of Sanity]
Death Fairy:
DustyjoPower: ??
Mid-Boss 1:
KilgamayanPower: Manipulation of Numbers
Death Fairy:
SlowpokePower: ??
Mid-Boss 2:
Mint (Letty Whiterock)Power: Manipulation of Emotion (or lack thereof)
Death Fairy:
ErebusPower: Manipulation of Nightmare Fuel
Boss:
Fate (TheStupidOne)Power: Manipulation of Idiocy
BGM [Idiot's True Form]
Just when the disaster appears to be dying down, the Idiocy reappears with a mind of its own, intent on completing the ritual. The deities realise that Theorist didn't create the Idiocy himself, he simply awakened it, and thus it intends to restore Rin itself. After defeating the Moderators it created for self defense, the deities fight against the Idiocy in its human form, by far the most powerful foe they've faced yet.
Credit goes to Roukanken, yet again.*Temporarily complete*IV. Game Dialogue (Script) Note that dialogues are made by the members who participated in them>>
Stage 1 V1 Dialogue Compilation DownloadZengar A Stage 1.Zengar B Stage 1.Gpop A Stage 1.Gpop B Stage 1.Roukanken A Stage 1. Roukanken B Stage 1. Zengar B Stage 2.Gpop B Stage 2.*In progress*V. Game Mechanics - The player defaults with 3 lives and 2 bombs, a base point value of 20000 and graze multiplier of x1.00.
Max Point Value Multiplier (Graze):
- When you graze, a bar goes up. At max, you autocollect Power and Points at max value.
- 100 graze adds 0.01 to the max point value multiplier.
Point of Collection:
- Above the POC, you autocollect all items at max value.
- Below it, Points slowly devalue at obtainable ranges from 50%->10%.
Idiot Energy:
- When an enemy is destroyed it releases IE.
- Idiot energy does not fall like other items do.
- Collecting IE increases the base point value by 10. (In Extra and Phantasm, it increases by 100.)
- Dying and bombing decrease IE and thus base point value, but bombing collects all IE on screen.
- If 100 IE is gathered on the screen, it will gather in the center and turn into an Idiot Embodiment.
- All leftover IE on screen is collected when the stage boss fight initiates.
- When you reach periodic amounts of IE, your character will show symptoms of absorbing too much Idiot Energy and begin to increase the base point value by grazing, for a certain amount of time before coming back to their senses. Although, if your IE drops below the same point again the effects will not activate.
Idiot Embodiments:
- Idiot Embodiments are enemies randomly chosen from a group determined by stage.
- They will fire a different pattern associated with each Embodiment.
- If you kill an Embodiment, you will receive a bomb piece (? bomb) and the lost IE.
- An Embodiment will disappear after a set time. If it is not killed, you will receive a life piece (? life) and the lost IE.
- If you die when an Embodiment is on-screen, you lose 50 of the 100 stored IE. If you bomb, you lose 25. These will not stack, so you will always receive at least 50.
Idiot Embodiment Table:
| | Different IE () | | Possible IE | | Possible Lives (total) | | Possible Bombs (total) |
Stage 1 | | 3 | | 4 | | 1 (1) | | 2 (2) |
Stage 2 | | 2 (+1) | | 4 | | 1 (2) | | 2 (4) |
Stage 3 | | 2 (+1) | | 5 | | 1? (3?) | | 2? (6?) |
Stage 4 | | 4 | | 5 | | 1? (4?) | | 2? (9) |
Stage 5 | | 2 (+2) | | 6 | | 1? (6) | | 3 (12) |
Stage 6 | | 2 (+2) | | 4 | | 1 (7) | | 2 (14) |
Stage EX | | 3 | | 10 | | 2 | | 5 |
Stage PH | | 3 | | 6 (+2/+2) | | 1? (+?) | | 3 (+1) |
- In the main game, it is theoretically possible to encounter 28 Embodiments, counting a probable 28*100+99=2899 obtainable IE (just because), resulting in a 28990 possible gain and a net 48990 point value. 7 extra lives can be obtained, equaling a net 10 lives. Conversely, 14 extra bombs can be obtained, equaling a net 16 bombs.
- In the Extra stage, out of 10 possible Embodiments, 8 life fragments can be given for 2 lives, in addition to 1 possible bomb. (4+4+2)
- In the Phantasm stage, out of 6 possible Embodiments, 4 life fragments can be given for 1 life, in addition to 1 possible bomb. (4+2) Each midboss also drops a bomb and life fragment, resulting in a possible extra life if two life fragments are already collected. Conversely, an extra bomb is obtainable.
The Idiot Energy -

Placeholder Screenshots of IEnergy:
Scene 1Scene 2Scene 3Idea developed by
Drake and
SSkye.*Temporarily complete*VI. Concept Arts and Character PortraitsZengarGpopRoukankenS. RuroDonutNako (Kanako Yasaka) TranceHimeSerpentariusPescoJan-sanNwbiTenko (Tenshi)BaitySMArashi Kurobara Vic ViperUncertainKittenAnonymous-FairyModeNobu MoerinPurvisDrakeSlavesSlowpokeErebusdustyjodustyjo2KilgamayanMint (Letty Whiterock)Mint (Letty Whiterock revised version) Fate (TheStupidOne)N-ForzaFlashtirade
XanMTGKuma DragoshiSanasanasan Ana-chan
Vladimir
CadmasPako
Rikter
Matsuri Prody
KimikoMuffinDoomsday
Skye Onthenet AmaterasuPozealE-mouseSuikamaSapz PoringleafFormless GodNautOkashii --------------------
Cut-in PortraitsPurvis Slaves FateCredit goes to our Resident Artist, Slaves.SpritesZengar, Gpop, Roukanken, and fairies by huh what.
*In progress*VII. SoundtrackTitle Theme - Chronicles of the Chronically StupidStage 1 Theme - When Idiots First Take FlightNwbi's Theme - An Enemy For Some ReasonStage 2 Theme - Ascending to HeavenDownload the WIP version of the Stage 2 Boss Theme
here.UPDATED WIP version of the Stage 3 Theme
here. WIP version of the Stage 6 Theme
here.Credit goes to Roukanken and Drake for these wonderful tracks.*In progress*VIII. Spell CardsSlaves'
Hysterical [Party Train] by
Suikama.Teaser Pics of Jan-san's Spell Card by Suikama.
Updated pic with what would potentially be Zengar's main shot.
Also,
I want a taco Mode. *In progress*IX. FictionFictions by Roukanken:
The One Named TheoristTeam Zengar at the BeachQueen of Morons '09 (KoF parody)NOBODY EXPECTS THE ZENGAR INQUISITION!うさあああぁ~Touhou Ijiyatsu, the light novel by Sakura Rurouni:
PrologueMiscellaneousIjiyatsu Bios--------------------
Even though the game itself is nowhere near it's completion stage, Slaves' concept arts have picked up the interest of a few artists here. As such, this section displays art made by fellow members of MotK.
By Slaves
*:
Hysterical [Party Train]Slaves SquadColored DonutColored NwbiColored A-FHAPPY BIRTHDAY AND MERRY CHRISTMAS By myself:
SlavesZengarDonut Moe~PurvisTSOMoerin~ UncertainKittenSwimsuit!Donut Swimsuit!Slaves & Drake By
Erebus:
ErebusModedustyjoBy A-F
*:
RoukankenA-FVic ViperGpopTheorinJan-sandustyjo TranceHime TSO Donut Ruro and a Strawberry UncertainKitten (NSFW) Sanasanasan Swimsuit!Fate and Mint Swimsuit!Moerin~ Swimsuit!Nobu,
v2 Xan NotSlaves (NSFW) AOHPurvis Zengar Slaves Matsuri Letty Nwbi Erebus By Drake:
GRINHooray I am Phantasm Boss Apparently,
KimikoMuffin drew
him/herself before getting a Slaves art.
By
Nobu:
Slaves By Mode:
Slaves Mode We r professianl dancers By SSkye:
Absolutely Everyone By Tenshi:
AnthonyBy
Cadmas:
Cadmas By
MTG:
MTG A-F By Ruro:
Swimsuit!Ruro and Donut By Slowpoke:
SlowpokeSwimsuit!Slaves By
TranceHime:
Tranceteru By
poringleaf:
Ijiyatsu Full Cast Swimsuit!Collective Fate *These artists have their own art threads, and such some of their work that aren't included here may be found in their respective threadsFor more, please visit the
Ijiyatsu Official Art Thread~
* Still organizingAlso, do point out things that I should include in this post. There are a lot to sort through, so the possibility that I missed some things is high.
